SlashTHEM races

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In SlashTHEM, there are a total of 19 playable races:

Attribute limits

race Str Dex Con Int Wis Cha
clockwork automaton 18/100 18 18 18 18 18
doppelgänger 18/100 20 20 20 20 15
drow 18 18 16 20 20 18
dwarf 18/100 20 20 16 16 16
elf 18 18 16 20 20 18
ghoul 19 15 18 17 17 15
giant 25 15 20 17 17 16
gnome 18 18 20 16 18 20
hobbit 18 18 20 16 18 20
human 18/100 18 18 18 18 18
illithid 18 18 17 25 23 16
incantifier 18/100 18 18 18 18 18
kobold 17 20 18 17 16 16
lycanthrope 19 20 19 15 15 15
nymph 16 25 15 18 18 25
ogre 23 15 20 15 15 15
orc 18/50 18 18 16 16 16
troll 23 16 25 17 15 15
vampire 19 20 20 18 18 20

Racial intrinsics

Each race has various intrinsics, unique abilities and weaknesses that are detailed in the table below. They also gain a dNetHack-style boost to certain skills, with their minimum caps in parentheses - if a monster of a listed race is paired with a role that has a boosted skill, that skill's cap will be one level higher. It works by giving Basic training in or unrestricting the skills, and increasing the limits to the listed minimum, or at least 1 higher. The exceptions are gnomes (who can reach only Basic in pick-axe) and lycanthropes (bare-handed combat is increased by 2 steps). The spell schools for illithids and incantifiers obviously can’t go beyond Expert.

Race Intrinsics by XL Skills (standard cap)
clockwork automaton 1: poison, sickness and stoning resistance
5: shock resistance
10: cold resistance
15: fire resistance
long sword (Basic)
doppelgänger 25: polymorph control dagger (Basic) unless Caveperson
body spells (Skilled)
drow saber (Basic)
musicalize spells (Basic)
bow (Skilled)
dwarf pick-axe (Skilled)
axe (Skilled)
hammer (Skilled)
elf 4: sleep resistance bow (Skilled)
musicalize spell (Skilled)
ghoul 1: sickness, cold, sleep, and poison resistance bare-handed combat (Skilled)
attack spells (Basic)
giant 10: fire resistance
15: cold resistance
20: shock resistance
two-weapon combat (Skilled)
two-handed sword (Skilled) unless Caveperson
gnome 5: stealth
9: speed
11: searching
club (Basic)
pick-axe (max. Basic)
human none none
hobbit 1 stealth
7 speed
sling (Skilled)
illithid 1 telepathy
5 extrinsic elepathy
attack spells (Expert)
divination spells (Skilled)
enchantment spells (Skilled)
matter spells (Expert)
incantifier 1: magic resistance all 7 spell schools (Expert)
kobold 1: poison resistance spear (Basic)
dagger (Basic) unless Caveperson
dart (Basic)
lycanthrope 1: poison resistance, regeneration
7: stealth
bare-handed combat (+2 levels, min. Expert)
short sword (Skilled)
nymph 1: teleportitis
15: teleport control
healing spells (Basic)
musicalize spell (Skilled)
ogre club (Skilled)
orc 1: poison resistance scimitar (Skilled)
troll 1: sickness resistance, regeneration polearms (Skilled)
vampire none bare-handed combat (Basic)
dagger (Basic)
knife (Basic)

A user has suggested improving this page or section as follows:

"can trolls not get fire resistance like in SLEX?"