Difference between revisions of "Sling"

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A '''sling''' is a type of [[weapon]] that appears in ''[[NetHack]]'', and is a [[launcher]] designed for [[rock]]s, [[gem]]s, and [[gray stone]]s, which can be [[multishot]] if [[fired]] with a sling.
+
A '''sling''' is a type of [[weapon]] that appears in ''[[NetHack]]'', and is a [[launcher]] designed for [[rock]]s, [[gem]]s, and [[gray stone]]s; these projectiles can be [[multishot]] when [[fire]]d from a sling.
  
 
==Generation==
 
==Generation==
Weapons comprise 10% of all randomly-generated items in the main dungeon, 0% in containers, 12% on the [[Rogue level]], and 20% in [[Gehennom]]. There is a 4% chance that a randomly spawned weapon object will be a sling.
+
[[Cavemen]] start with a +2 sling and a stack of rocks and [[flint stone]]s to use as ammo.{{refsrc|src/u_init.c|53|version=3.6.6}}
* [[Hobbit]]s have a unique 1 in 3 chance of a sling in their [[monster starting inventory]].
+
 
 +
Slings make up 4% of all randomly-generated weapons. [[Hobbit]]s have a {{frac|3}} chance of [[monster starting inventory|being generated with]] a sling.{{refsrc|src/makemon.c|360|version=3.6.6}}
  
 
==Sling skill==
 
==Sling skill==
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==Strategy==
 
==Strategy==
Improving sling skill is generally a waste of [[skill]] slots, but you may wish to use a sling as an [[unofficial conduct]] or because a bad ranged attack with effectively unlimited ammo is better than nothing.
+
While actively training the sling skill is generally a waste of slots, players may wish to use one as a form of ranged attack early on - ammunition for it is thankfully plentiful, though most slung projectiles will [[mulch]] when they hit [[monster]]s, with the exception of non-flint [[gray stone]]s. None of these [[projectile]]s can be enchanted, but blessing them grants a [[Luck]]-based bonus to avoid breaking - even so, their usefulness overall tapers off well before the mid-game.
* [[Gem]]s and [[glass]] deal the same damage as ''1d3'' (avg. 2) rocks, and weigh only 1 unit, compared to the 10 units of rocks.
+
 
* [[Rock]]s, [[gem]]s, and [[flint stone]]s can disappear when they hit [[monster]]s, but other [[gray stone]]s cannot. None of these [[projectile]]s can be enchanted (which is the best way to prevent ammo disintegration), but they can be blessed.  Blessed projectiles gain a luck-based bonus to avoid breakage.  Blessed ammo used by a character with maximum luck and a luckstone will be very durable and will last quite a while.
+
Flint stones are the best projectiles by far due to their 1d6 damage (averaging 3.5), but are difficult to take advantage of multishot with since they are quite rare outside of [[bones]]; rocks deal lower damage in comparison, but can be readily made and found everywhere. [[Worthless glass]] deals the same damage as rocks when slung, but weigh only 1 [[aum]] to a single rock's 10.
* [[Flint stone]]s deal ''1d6'' (avg. 3.5), on par with arrows.  However, flint stones are quite rare in the game so it is difficult to collect enough to make [[multishot]] useful.
+
 
* [[Cavemen]] start with a sling and large stacks of [[rock]]s and [[flint stone]]s. If they avoid using the flint stones until they have maximum luck, they can bless the flint stones rendering them durable enough to last for a significant portion of the game. [[Rangers]] can also benefit from using a sling on less threatening monsters in the early game, partially preserving arrows or bolts until they can be made almost [[Projectile#Breakage | unbreakable]]. However, it is obviously not worth dying because of unwillingness to use good ammo early.
+
Caveman that avoid using their starting flint stones until they have maximum Luck can bless them and have them last for a significant portion of the game, while [[Rangers]] can use a sling on less threatening monsters in the early game to preserve their [[arrow]]s or [[crossbow bolt]]s. until they can be made almost unbreakable. However, these are incredibly niche approaches - Cavemen can get incredible mileage out of an aklys, Rangers have better projectile options, and generally the average player will prefer using their better ammo or weapons over an early-game death.
  
 
==History==
 
==History==
The first versions of [[Jay Fenalson's Hack]] and [[Andries Brouwer]]'s [[Hack 1.0]] were used to fire sling bullets<ref>[http://homepages.cwi.nl/~aeb/games/hack/1.0.2-part1 Hack 1.0.2 partl] (objects.h, line 620), Andries Brouwer @ cwi.nl</ref>  - rocks did not yet exist in the former game, and were first included as objects in the latter. In NetHack 3.0.0, the sling bullet was removed from the list of objects in [[Source:NetHack_3.0.0/objects.c|objects.c]], and rocks effectively took over their role, whole [[NetHack 3.2.0]] introduced the [[flint stone]] and moved both to the "Gems/Stones" section of the [[inventory]].
+
The first versions of [[Jay Fenalson's Hack]] and [[Andries Brouwer]]'s [[Hack 1.0]] were used to fire [[sling bullet]]s<ref>[http://homepages.cwi.nl/~aeb/games/hack/1.0.2-part1 Hack 1.0.2 partl] (objects.h, line 620), Andries Brouwer @ cwi.nl</ref>  - rocks did not yet exist in the former game, and were first included as objects in the latter. In NetHack 3.0.0, the sling bullet was removed from the list of objects in [[Source:NetHack_3.0.0/objects.c|objects.c]], and rocks effectively took over their role as ammo, whole [[NetHack 3.2.0]] introduced the [[flint stone]] and moved both to the "Gems/Stones" section of the [[inventory]].
  
 
==Origin==
 
==Origin==
 
{{wikipedia|Sling (weapon)}}
 
{{wikipedia|Sling (weapon)}}
 
[[File:Weapon Sling 1.jpg|thumb|150px|Shepherd's sling]]
 
[[File:Weapon Sling 1.jpg|thumb|150px|Shepherd's sling]]
The sling is a widespread weapon dating back to Neolithic cultures (if not still-older ones), and is typically used for hunting and combat - it is incredibly inexpensive and easy to build and use, and was thus incredibly common among shepherds, hunters and other "common" folk. As a result, while man-made sling bullets and rocks used as sling ammunition are frequently salvaged during archeological expeditions, intact slings are much harder to find. Slinging is a tradition among the peoples of the Balearic Islands, who are known since classical times as proficient mercenaries.
+
The sling is a widespread weapon dating back to Neolithic cultures (if not still-older ones), and was typically used for hunting and combat - it is incredibly inexpensive and easy to build and use, and was thus incredibly common among shepherds, hunters and other "common" folk. As a result, while man-made sling bullets and rocks used as sling ammunition are frequently salvaged during archeological expeditions, intact slings are much harder to find. Slinging is a tradition among the peoples of the Balearic Islands, who are known since classical times as proficient mercenaries.
  
Slinging as a sport is still practiced in the Balearic Islands and other areas in modern times, and is also used as an improvised weapon for wildnerness survival and other hobby purposes. Slings are also used to hurl incendiary devices, such as [[wikipedia:Molotov cocktail|Molotov cocktails]], as well as [[wikipedia:Grenade|grenades]]. Their primary function is no longer the kinetic force, but the added range they provide. A skilled slinger can fire projectiles at distances upwards of 450 meters (1500 feet) at speeds over 250 miles per hour.<ref>http://www.slinging.org/</ref>
+
Slinging as a sport is still practiced in the Balearic Islands and other areas in modern times, and the sling is also used as an improvised weapon for wildnerness survival, hurling incendiary devices such as [[wikipedia:Molotov cocktail|Molotov cocktails]] and [[wikipedia:Grenade|grenades]] with additional range, and other more hobby-oriented purposes. A skilled slinger can fire projectiles at distances upwards of 450 meters (1500 feet) at speeds over 250 miles per hour.<ref>http://www.slinging.org/</ref>
  
 
Slings appear in all editions of ''[[Dungeons & Dragons]]'' as a common ranged weapon for clerics (who ''NetHack'' players know as [[Priest|Priest(esse)s]]) - they cannot use other non-blunt projectiles, due to being forbidden from shedding blood. Their corresponding [[sling bullets]] deal ''1d4'' base damage.<ref>http://www.dandwiki.com/wiki/SRD:Sling</ref> ''Dungeons & Dragons'' also has a rule that improvised stones do one size category less in damage, i.e. ''1d3'' instead of ''1d4'' - this may be reflected by the lower damage in modern ''NetHack''. Slings also appear in the third version of ''[[Rogue]]'', with its corresponding rock dealing the same damage as in ''D&D''.<ref>http://rogue.rogueforge.net/vade-mecum/</ref> The usefulness of slings in other media tends to vary, but it tends to be considered somewhat more useful than it is perceived as in ''NetHack''.
 
Slings appear in all editions of ''[[Dungeons & Dragons]]'' as a common ranged weapon for clerics (who ''NetHack'' players know as [[Priest|Priest(esse)s]]) - they cannot use other non-blunt projectiles, due to being forbidden from shedding blood. Their corresponding [[sling bullets]] deal ''1d4'' base damage.<ref>http://www.dandwiki.com/wiki/SRD:Sling</ref> ''Dungeons & Dragons'' also has a rule that improvised stones do one size category less in damage, i.e. ''1d3'' instead of ''1d4'' - this may be reflected by the lower damage in modern ''NetHack''. Slings also appear in the third version of ''[[Rogue]]'', with its corresponding rock dealing the same damage as in ''D&D''.<ref>http://rogue.rogueforge.net/vade-mecum/</ref> The usefulness of slings in other media tends to vary, but it tends to be considered somewhat more useful than it is perceived as in ''NetHack''.
  
 
==Variants==
 
==Variants==
Many variants strive to make slings more useful, or at least not as much of a burden.
+
Many [[variant]]s strive to make slings more viable as a weapon.
  
=== DynaHack ===
+
===DynaHack===
In [[DynaHack]] slings gain bonus damage from strength (usually reserved for attacking from melee or throwing weapons by hand) as well as the sling's enchantment, making slings much more viable as a ranged weapon.
+
In [[DynaHack]], slings gain a damage bonus based on [[strength]] and the sling's enchantment, making slings much more viable as a ranged weapon.
  
=== dNetHack ===
+
===dNetHack===
in [[dNetHack]] slings also gain bonus damage from strength. Furthermore, there's a new type of sling stone: silver slingstones, which deal silver damage to silver hating monsters, and can be found is small deposits within rock or in large amounts on a certain level in the Neutral quest. [[Cavemen]] now also gain a +1 multishot bonus when using slings.  Since the strength bonus maxes out at +8 at 25 strength, silver slingstones out-damage even +7 [[silver arrow]]s.  Because of these changes, dNetHack slings are sometimes called "portable meteor launchers."
+
In [[dNetHack]], slings also gain strength-based bonus damage (with a maximum of +8 from 25 strength), and Cavemen gain a +1 bonus to multishot when using them. Furthermore, the [[silver slingstone]] is introduced as ammo which gives slingers options against [[silver]]-hating monsters; they can be found is small deposits within rock or in large amounts on a certain level in the [[dNetHack Neutral quest]].
  
== Encyclopedia entry ==
+
Silver slingstones fired at 25 strength from a sling out-damage even +7 [[silver arrow]]s - this has earned dNetHack's slings the nickname of "portable meteor launchers".
  
 +
==Encyclopedia entry==
 
{{encyclopedia|
 
{{encyclopedia|
 
And it came to pass, when the Philistine arose, and came and
 
And it came to pass, when the Philistine arose, and came and
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}}
 
}}
  
{{nethack-343}}
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==References==
 
<references/>
 
<references/>
 +
{{nethack-366}}
 
[[Category:Weapons]]
 
[[Category:Weapons]]
 
[[Category:Launchers]]
 
[[Category:Launchers]]

Revision as of 04:03, 25 October 2021

) Sling.png
Name sling
Appearance sling
Damage vs. small d2
Damage vs. large d2
To-hit bonus +0
Weapon skill sling
Size one-handed
Base price 20 zm
(+10/positive
enchant)
Weight 3
Material leather

A sling is a type of weapon that appears in NetHack, and is a launcher designed for rocks, gems, and gray stones; these projectiles can be multishot when fired from a sling.

Generation

Cavemen start with a +2 sling and a stack of rocks and flint stones to use as ammo.[1]

Slings make up 4% of all randomly-generated weapons. Hobbits have a 13 chance of being generated with a sling.[2]

Sling skill

Sling
Max Role
Basic
Skilled
Expert

The sling is the only weapon that uses the sling skill. The following types of ammo use this skill as well:

  • all gems
  • all gray stones
  • rocks

There are no artifact slings; of note is that the Heart of Ahriman is slightly more effective than a regular luckstone when slung.

Strategy

While actively training the sling skill is generally a waste of slots, players may wish to use one as a form of ranged attack early on - ammunition for it is thankfully plentiful, though most slung projectiles will mulch when they hit monsters, with the exception of non-flint gray stones. None of these projectiles can be enchanted, but blessing them grants a Luck-based bonus to avoid breaking - even so, their usefulness overall tapers off well before the mid-game.

Flint stones are the best projectiles by far due to their 1d6 damage (averaging 3.5), but are difficult to take advantage of multishot with since they are quite rare outside of bones; rocks deal lower damage in comparison, but can be readily made and found everywhere. Worthless glass deals the same damage as rocks when slung, but weigh only 1 aum to a single rock's 10.

Caveman that avoid using their starting flint stones until they have maximum Luck can bless them and have them last for a significant portion of the game, while Rangers can use a sling on less threatening monsters in the early game to preserve their arrows or crossbow bolts. until they can be made almost unbreakable. However, these are incredibly niche approaches - Cavemen can get incredible mileage out of an aklys, Rangers have better projectile options, and generally the average player will prefer using their better ammo or weapons over an early-game death.

History

The first versions of Jay Fenalson's Hack and Andries Brouwer's Hack 1.0 were used to fire sling bullets[3] - rocks did not yet exist in the former game, and were first included as objects in the latter. In NetHack 3.0.0, the sling bullet was removed from the list of objects in objects.c, and rocks effectively took over their role as ammo, whole NetHack 3.2.0 introduced the flint stone and moved both to the "Gems/Stones" section of the inventory.

Origin

Shepherd's sling

The sling is a widespread weapon dating back to Neolithic cultures (if not still-older ones), and was typically used for hunting and combat - it is incredibly inexpensive and easy to build and use, and was thus incredibly common among shepherds, hunters and other "common" folk. As a result, while man-made sling bullets and rocks used as sling ammunition are frequently salvaged during archeological expeditions, intact slings are much harder to find. Slinging is a tradition among the peoples of the Balearic Islands, who are known since classical times as proficient mercenaries.

Slinging as a sport is still practiced in the Balearic Islands and other areas in modern times, and the sling is also used as an improvised weapon for wildnerness survival, hurling incendiary devices such as Molotov cocktails and grenades with additional range, and other more hobby-oriented purposes. A skilled slinger can fire projectiles at distances upwards of 450 meters (1500 feet) at speeds over 250 miles per hour.[4]

Slings appear in all editions of Dungeons & Dragons as a common ranged weapon for clerics (who NetHack players know as Priest(esse)s) - they cannot use other non-blunt projectiles, due to being forbidden from shedding blood. Their corresponding sling bullets deal 1d4 base damage.[5] Dungeons & Dragons also has a rule that improvised stones do one size category less in damage, i.e. 1d3 instead of 1d4 - this may be reflected by the lower damage in modern NetHack. Slings also appear in the third version of Rogue, with its corresponding rock dealing the same damage as in D&D.[6] The usefulness of slings in other media tends to vary, but it tends to be considered somewhat more useful than it is perceived as in NetHack.

Variants

Many variants strive to make slings more viable as a weapon.

DynaHack

In DynaHack, slings gain a damage bonus based on strength and the sling's enchantment, making slings much more viable as a ranged weapon.

dNetHack

In dNetHack, slings also gain strength-based bonus damage (with a maximum of +8 from 25 strength), and Cavemen gain a +1 bonus to multishot when using them. Furthermore, the silver slingstone is introduced as ammo which gives slingers options against silver-hating monsters; they can be found is small deposits within rock or in large amounts on a certain level in the dNetHack Neutral quest.

Silver slingstones fired at 25 strength from a sling out-damage even +7 silver arrows - this has earned dNetHack's slings the nickname of "portable meteor launchers".

Encyclopedia entry

And it came to pass, when the Philistine arose, and came and
drew nigh to meet David, that David hasted, and ran toward
the army to meet the Philistine.
And David put his hand in his bag, and took thence a stone,
and slang it, and smote the Philistine in his forehead, that
the stone sunk into his forehead; and he fell upon his face
to the earth.
So David prevailed over the Philistine with a sling and with
a stone, and smote the Philistine, and slew him; but there
was no sword in the hand of David.

[ 1 Samuel 17:48-50 ]

References