Source:NetHack 1.3d/dothrow.c

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Below is the full text to dothrow.c from the source code of NetHack 1.3d. To link to a particular line, write [[NetHack 1.3d/dothrow.c#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

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1.    /*	SCCS Id: @(#)dothrow.c	1.3	87/07/14
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* dothrow.c - version 1.0 */
4.    
5.    /* Contains code for 't' (throw) */
6.    
7.    #include "hack.h"
8.    
9.    extern struct obj *splitobj(), *addinv();
10.   extern boolean hmon();
11.   extern struct monst youmonst;
12.   extern char *Doname();
13.   #ifdef KAA
14.   extern char *xname();
15.   #endif
16.   
17.   struct monst *bhit(), *boomhit();
18.   dothrow()
19.   {
20.   	register struct obj *obj;
21.   
22.   	obj = getobj("#)", "throw");   /* it is also possible to throw food */
23.   				       /* (or jewels, or iron balls ... ) */
24.   	if(!obj || !getdir(1))	       /* ask "in what direction?" */
25.   		return(0);
26.   	if(obj->owornmask & (W_ARMOR | W_RING)){
27.   		pline("You can't throw something you are wearing.");
28.   		return(0);
29.   	}
30.   #ifdef KAA
31.   	if(obj->otyp == ENORMOUS_ROCK && u.usym != '9') {
32.   		pline("It's too heavy.");
33.   		return(1);
34.   	}
35.   	if(!u.dx && !u.dy && !u.dz) {
36.   		pline("You cannot throw an object at yourself.");
37.   		return(0);
38.   	}
39.   #endif
40.   	u_wipe_engr(2);
41.   
42.   	if(obj == uwep){
43.   		if(obj->cursed){
44.   			pline("Your weapon is welded to your hand.");
45.   			return(1);
46.   		}
47.   		if(obj->quan > 1)
48.   			setuwep(splitobj(obj, 1));
49.   		else
50.   			setuwep((struct obj *) 0);
51.   	}
52.   	else if(obj->quan > 1)
53.   		(void) splitobj(obj, 1);
54.   	freeinv(obj);
55.   	return(throwit(obj));
56.   }
57.   
58.   throwit(obj)
59.   	register struct obj *obj;
60.   {
61.   	register struct monst *mon;
62.   
63.   	if(u.uswallow) {
64.   		mon = u.ustuck;
65.   		bhitpos.x = mon->mx;
66.   		bhitpos.y = mon->my;
67.   	} else if(u.dz) {
68.   	  if(u.dz < 0) {
69.   	    pline("%s hits the ceiling, then falls back on top of your head.",
70.   		Doname(obj));		/* note: obj->quan == 1 */
71.   	    if(obj->olet == POTION_SYM)
72.   		potionhit(&youmonst, obj);
73.   	    else {
74.   		if(uarmh) pline("Fortunately, you are wearing a helmet!");
75.   		losehp(uarmh ? 1 : rnd((int)(obj->owt)), "falling object");
76.   		dropy(obj);
77.   	    }
78.   	  } else hitfloor(obj);
79.   	  return(1);
80.   
81.   	} else if(obj->otyp == BOOMERANG) {
82.   		mon = boomhit(u.dx, u.dy);
83.   		if(mon == &youmonst) {		/* the thing was caught */
84.   			(void) addinv(obj);
85.   			return(1);
86.   		}
87.   	} else {
88.   		if(obj->otyp == PICK_AXE && shkcatch(obj))
89.   		    return(1);
90.   
91.   		mon = bhit(u.dx, u.dy, (obj->otyp == ICE_BOX) ? 1 :
92.   			(!Punished || obj != uball) ? 8 : !u.ustuck ? 5 : 1,
93.   			obj->olet,
94.   			(int (*)()) 0, (int (*)()) 0, obj);
95.   	}
96.   	if(mon) {
97.   		/* awake monster if sleeping */
98.   		wakeup(mon);
99.   		if(thitmonst(mon, obj)) return(1);
100.  	}
101.  	if(!u.uswallow)  {
102.  		/* the code following might become part of dropy() */
103.  		if(obj->otyp == CRYSKNIFE)
104.  			obj->otyp = WORM_TOOTH;
105.  		obj->ox = bhitpos.x;
106.  		obj->oy = bhitpos.y;
107.  		obj->nobj = fobj;
108.  		fobj = obj;
109.  		/* prevent him from throwing articles to the exit and escaping */
110.  		/* subfrombill(obj); */
111.  		stackobj(obj);
112.  		if(Punished && obj == uball &&
113.  			(bhitpos.x != u.ux || bhitpos.y != u.uy)){
114.  			freeobj(uchain);
115.  			unpobj(uchain);
116.  			if(u.utrap){
117.  				if(u.utraptype == TT_PIT)
118.  					pline("The ball pulls you out of the pit!");
119.  #ifdef SPIDERS
120.  				else if(u.utraptype == TT_WEB)  {
121.  					pline("The ball pulls you out of the web!");
122.  					pline("The web is destroyed!");
123.  					deltrap(t_at(u.ux,u.uy));
124.  				}
125.  #endif
126.  				else  {
127.  				register long side =
128.  					rn2(3) ? LEFT_SIDE : RIGHT_SIDE;
129.  				pline("The ball pulls you out of the bear trap.");
130.  				pline("Your %s leg is severely damaged.",
131.  					(side == LEFT_SIDE) ? "left" : "right");                                set_wounded_legs(side, 500+rn2(1000));
132.  				losehp(2, "thrown ball");
133.  				}
134.  				u.utrap = 0;
135.  			}        
136.  			unsee();
137.  			uchain->nobj = fobj;
138.  			fobj = uchain;
139.  			u.ux = uchain->ox = bhitpos.x - u.dx;
140.  			u.uy = uchain->oy = bhitpos.y - u.dy;
141.  			setsee();
142.  			(void) inshop();
143.  		}
144.  		if(cansee(bhitpos.x, bhitpos.y)) prl(bhitpos.x,bhitpos.y);
145.  	}  else  
146.  		mpickobj(u.ustuck,obj);
147.  	return(1);
148.  }
149.  
150.  hitfloor(obj)
151.  	register struct obj *obj;
152.  {
153.  	pline("%s hits the floor.", Doname(obj));
154.  	if(obj->otyp == EXPENSIVE_CAMERA) {
155.  		pline("It is shattered in a thousand pieces!");
156.  		obfree(obj, Null(obj));
157.  	} else if(obj->otyp == EGG) {
158.  		pline("\"Splash!\"");
159.  		obfree(obj, Null(obj));
160.  #ifdef KAA
161.  	} else if(obj->otyp == CREAM_PIE) {
162.  		pline("What a mess!");
163.  		obfree(obj, Null(obj));
164.  #endif
165.  	} else if(obj->olet == POTION_SYM) {
166.  		pline("The flask breaks, and you smell a peculiar odor ...");
167.  		potionbreathe(obj);
168.  		obfree(obj, Null(obj));
169.  	} else
170.  		dropy(obj);
171.  }
172.  
173.  thitmonst(mon, obj)
174.  	register struct monst *mon;
175.  	register struct obj   *obj;
176.  {
177.  	register int	tmp;
178.  
179.  	if(obj->olet == WEAPON_SYM) {
180.  		tmp = -1+u.ulevel+mon->data->ac+abon();
181.  		if(obj->otyp < DART) {
182.  			if(!uwep ||
183.  			    uwep->otyp != obj->otyp+(BOW-ARROW))
184.  				tmp -= 4;
185.  			else {
186.  				tmp += uwep->spe;
187.  			}
188.  		} else
189.  		if(obj->otyp == BOOMERANG) tmp += 4;
190.  		tmp += obj->spe;
191.  		if(u.uswallow || tmp >= rnd(20)) {
192.  			if(hmon(mon,obj,1) == TRUE){
193.  			  /* mon still alive */
194.  #ifndef NOWORM
195.  			  cutworm(mon,bhitpos.x,bhitpos.y,obj->otyp);
196.  #endif
197.  			} else mon = 0;
198.  			/* weapons thrown disappear sometimes */
199.  			if(obj->otyp < BOOMERANG && rn2(3)) {
200.  				/* check bill; free */
201.  				obfree(obj, (struct obj *) 0);
202.  				return(1);
203.  			}
204.  		} else miss(objects[obj->otyp].oc_name, mon);
205.  	} else if(obj->otyp == HEAVY_IRON_BALL) {
206.  		tmp = -1+u.ulevel+mon->data->ac+abon();
207.  		if(!Punished || obj != uball) tmp += 2;
208.  		if(u.utrap) tmp -= 2;
209.  		if(u.uswallow || tmp >= rnd(20)) {
210.  			if(hmon(mon,obj,1) == FALSE)
211.  				mon = 0;	/* he died */
212.  		} else miss("iron ball", mon);
213.  #ifdef KAA
214.  	} else if (obj->otyp == ENORMOUS_ROCK) {
215.  		tmp = 15+mon->data->ac;  /* Very likely to hit! */
216.  		if (hmon(mon, obj, 1) == FALSE)	mon=0;
217.  		else miss("enormous rock",mon);
218.  	} else if(obj->otyp == CREAM_PIE &&
219.  		(u.ulevel > rn2(10)) || u.ustuck == mon) {
220.  		pline("The cream pie splashes over %s%s!",monnam(mon),
221.  			index("aEfgy",mon->data->mlet) ? "" : "'s face");
222.  		obfree(obj, (struct obj *) 0);
223.  		if(mon->msleep) mon->msleep = 0;
224.  		setmangry(mon);
225.  		mon->mcansee = 0;
226.  		mon->mblinded += rnd(25);
227.  		if (mon->mblinded <= 0) mon->mblinded = 127;
228.  		return(1);
229.  #endif
230.  	} else if(obj->olet == POTION_SYM && u.ulevel > rn2(15)) {
231.  		potionhit(mon, obj);
232.  		return(1);
233.  	} else {
234.  		pline("The %s misses %s.",xname(obj), 
235.  		cansee(bhitpos.x,bhitpos.y) ? monnam(mon) : "it");
236.  
237.  		if(obj->olet == FOOD_SYM && mon->data->mlet == 'd')
238.  			if(tamedog(mon,obj)) return(1);
239.  		if(obj->olet == GEM_SYM && mon->data->mlet == 'u' &&
240.  			!mon->mtame){
241.  			char buf[BUFSZ];
242.  			char *nogood = " is not interested in your junk.";
243.  			char *addluck = " graciously accepts your gift.";
244.  	
245.  			strcpy(buf,Monnam(mon));
246.   
247.  			if(obj->dknown &&
248.  			   objects[obj->otyp].oc_name_known)  {
249.  				if(objects[obj->otyp].g_val > 0)  {
250.  					u.uluck += 5;
251.  					strcat(buf,addluck);
252.  				}  else
253.  					strcat(buf,nogood);
254.  			}  else  {  /* value unknown to @ */
255.  				u.uluck++;
256.  				strcat(buf,addluck);
257.  			}
258.  			if(u.uluck > LUCKMAX)   /* dan@ut-ngp */
259.  				u.uluck = LUCKMAX;
260.  			pline(buf);
261.  			mpickobj(mon, obj);
262.  			rloc(mon);
263.  			return(1);
264.  		}
265.  	}
266.  	return(0);
267.  }