Source:NetHack 1.3d/u init.c

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Below is the full text to u_init.c from the source code of NetHack 1.3d. To link to a particular line, write [[NetHack 1.3d/u_init.c#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

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1.    /*	SCCS Id: @(#)u_init.c	1.3	87/07/14
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* u_init.c - version 1.0.3   */
4.    
5.    #include <stdio.h>
6.    #include <signal.h>
7.    #include "hack.h"
8.    #define Strcpy	(void) strcpy
9.    #define	Strcat	(void) strcat
10.   #define	UNDEF_TYP	0
11.   #define	UNDEF_SPE	'\177'
12.   extern struct obj *addinv();
13.   extern char *eos();
14.   extern char plname[];
15.   
16.   struct you zerou;
17.   char pl_character[PL_CSIZ];
18.   char *(roles[]) = {	/* must all have distinct first letter */
19.   			/* roles[4] & [7] may be changed for females */
20.   	"Archeologist", "Tourist", "Fighter", "Knight", "Cave-man",
21.   #ifdef NEWCLASS
22.   	"Samurai", "Ninja", "Priest",
23.   #endif
24.   #ifdef KAA
25.   	"Valkyrie", "Elf", "Healer",
26.   #endif
27.   	"Wizard"
28.   };
29.   #define	NR_OF_ROLES	SIZE(roles)
30.   char rolesyms[NR_OF_ROLES + 1];		/* filled by u_init() */
31.   
32.   struct trobj {
33.   	uchar trotyp;
34.   	schar trspe;
35.   	char trolet;
36.   	Bitfield(trquan,6);
37.   	Bitfield(trknown,1);
38.   };
39.   
40.   #ifdef WIZARD
41.   struct trobj Extra_objs[] = {
42.   	{ 0, 0, 0, 0, 0 },
43.   	{ 0, 0, 0, 0, 0 }
44.   };
45.   #endif
46.   
47.   struct trobj Cave_man[] = {
48.   #ifdef KAA
49.   	{ CLUB, 1, WEAPON_SYM, 1, 1 },
50.   #else
51.   	{ MACE, 1, WEAPON_SYM, 1, 1 },
52.   #endif
53.   	{ BOW, 1, WEAPON_SYM, 1, 1 },
54.   	{ ARROW, 0, WEAPON_SYM, 25, 1 },	/* quan is variable */
55.   	{ LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 },
56.   	{ 0, 0, 0, 0, 0}
57.   };
58.   
59.   struct trobj Fighter[] = {
60.   	{ TWO_HANDED_SWORD, 0, WEAPON_SYM, 1, 1 },
61.   	{ RING_MAIL, 0, ARMOR_SYM, 1, 1 },
62.   	{ 0, 0, 0, 0, 0 }
63.   };
64.   
65.   struct trobj Knight[] = {
66.   	{ LONG_SWORD, 0, WEAPON_SYM, 1, 1 },
67.   	{ SPEAR, 2, WEAPON_SYM, 1, 1 },
68.   	{ RING_MAIL, 1, ARMOR_SYM, 1, 1 },
69.   	{ HELMET, 0, ARMOR_SYM, 1, 1 },
70.   	{ SHIELD, 0, ARMOR_SYM, 1, 1 },
71.   	{ PAIR_OF_GLOVES, 0, ARMOR_SYM, 1, 1 },
72.   	{ 0, 0, 0, 0, 0 }
73.   };
74.   
75.   #ifdef KAA
76.   struct trobj Elf[] = {
77.   	{ SHORT_SWORD, 0, WEAPON_SYM, 1, 1 },
78.   	{ BOW, 0, WEAPON_SYM, 1, 1 },
79.   	{ ARROW, 0, WEAPON_SYM, 25, 1 },
80.   	{ UNDEF_TYP, 0, ARMOR_SYM, 1, 1 },
81.   	{ 0, 0, 0, 0, 0 }
82.   };
83.   
84.   struct trobj Valkyrie[] = {
85.   	{ LONG_SWORD, 1, WEAPON_SYM, 1, 1 },
86.   	{ SHIELD, 3, ARMOR_SYM, 1, 1 },
87.   	{ FOOD_RATION, 0, FOOD_SYM, 1, 1 },
88.   	{ 0, 0, 0, 0, 0 }
89.   };
90.   
91.   struct trobj Healer[] = {
92.   	{ STETHOSCOPE, 0, TOOL_SYM, 1, 0 },
93.   	{ POT_HEALING, 0, POTION_SYM, 4, 0 },
94.   	{ POT_EXTRA_HEALING, 0, POTION_SYM, 4, 0 },
95.   	{ APPLE, 0, FOOD_SYM, 5, 0 },
96.   	{ 0, 0, 0, 0, 0}
97.   };
98.   #endif /* KAA /**/
99.   
100.  struct trobj Archeologist[] = {
101.  	{ STUDDED_LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 },
102.  	{ UNDEF_TYP, 0, POTION_SYM, 2, 0 },
103.  	{ FOOD_RATION, 0, FOOD_SYM, 3, 1 },
104.  	{ PICK_AXE, UNDEF_SPE, TOOL_SYM, 1, 0 },
105.  	{ ICE_BOX, 0, TOOL_SYM, 1, 0 },
106.  	{ 0, 0, 0, 0, 0}
107.  };
108.  
109.  struct trobj Tinopener[] = {
110.  	{ CAN_OPENER, 0, TOOL_SYM, 1, 1 },
111.  	{ 0, 0, 0, 0, 0 }
112.  };
113.  
114.  #ifdef MARKER
115.  struct trobj Magicmarker[] = {
116.  	{ MAGIC_MARKER, 50, TOOL_SYM, 1, 0 },
117.  	{ 0, 0, 0, 0, 0 }
118.  };
119.  #endif
120.  
121.  #ifdef WALKIES
122.  struct trobj Leash[] = {
123.  	{ LEASH, 0, CHAIN_SYM, 1, 0 },
124.  	{ 0, 0, 0, 0, 0 }
125.  };
126.  #endif
127.  
128.  struct trobj Tourist[] = {
129.  	{ UNDEF_TYP, 0, FOOD_SYM, 10, 1 },
130.  	{ POT_EXTRA_HEALING, 0, POTION_SYM, 2, 0 },
131.  	{ EXPENSIVE_CAMERA, 0, TOOL_SYM, 1, 1 },
132.  	{ DART, 2, WEAPON_SYM, 25, 1 },	/* quan is variable */
133.  	{ 0, 0, 0, 0, 0 }
134.  };
135.  
136.  struct trobj Wizard[] = {
137.  	{ ELVEN_CLOAK, 0, ARMOR_SYM, 1, 1 },
138.  	{ UNDEF_TYP, UNDEF_SPE, WAND_SYM, 2, 0 },
139.  	{ UNDEF_TYP, UNDEF_SPE, RING_SYM, 2, 0 },
140.  	{ UNDEF_TYP, UNDEF_SPE, POTION_SYM, 2, 0 },
141.  	{ UNDEF_TYP, UNDEF_SPE, SCROLL_SYM, 3, 0 },
142.  #ifdef SPELLS
143.  	{ UNDEF_TYP, UNDEF_SPE, SPBOOK_SYM, 1, 0 },
144.  #endif
145.  	{ 0, 0, 0, 0, 0 }
146.  };
147.  
148.  #ifdef NEWCLASS
149.  struct	trobj	Samurai[] = {
150.  	{ KATANA, 0, WEAPON_SYM, 1, 1 },
151.  	{ BOW,    1, WEAPON_SYM, 1, 1 },
152.  	{ ARROW,  0, WEAPON_SYM, 25, 1 },	/* quan is variable */
153.  	{ SPLINT_MAIL, 0, ARMOR_SYM, 1, 1},
154.  	{ 0, 0, 0, 0, 0 }
155.  };
156.  
157.  struct	trobj	Ninja[] = {
158.  	{ KATANA, 0, WEAPON_SYM, 1, 1 },
159.  	{ SHURIKEN, 0, WEAPON_SYM, 25, 1 },	/* quan is variable */
160.  	{ LEATHER_ARMOR, 1, ARMOR_SYM, 1, 1},
161.  	{ 0, 0, 0, 0, 0 }
162.  };
163.  
164.  struct	trobj	Priest[] = {
165.  	{ CHAIN_MAIL, 0, ARMOR_SYM, 1, 1 },
166.  	{ SHIELD, 0, ARMOR_SYM, 1, 1 },
167.  	{ MACE, 1, WEAPON_SYM, 1, 1 },
168.  #ifdef SPELLS
169.  	{ UNDEF_TYP, UNDEF_SPE, SPBOOK_SYM, 2, 0 },
170.  #endif
171.  	{ 0, 0, 0, 0, 0 }
172.  };
173.  #endif /* NEWCLASS /**/
174.  
175.  u_init(){
176.  register int i;
177.  char exper = 'y', pc;
178.  extern char readchar();
179.  	if(flags.female)  {	/* should have been set in HACKOPTIONS */
180.  		roles[4] = "Cave-woman";
181.  #ifdef NEWCLASS
182.  		roles[7] = "Priestess";
183.  #endif
184.  	}
185.  	for(i = 0; i < NR_OF_ROLES; i++)
186.  		rolesyms[i] = roles[i][0];
187.  	rolesyms[i] = 0;
188.  
189.  	if(pc = pl_character[0]) {
190.  		if('a' <= pc && pc <= 'z') pc += 'A'-'a';
191.  		if((i = role_index(pc)) >= 0)
192.  			goto got_suffix;	/* implies experienced */
193.  		printf("\nUnknown role: %c\n", pc);
194.  		pl_character[0] = pc = 0;
195.  	}
196.  
197.  	printf("\nShall I pick a character for you (yes, no, or quit) ? [ynq] ");
198.  
199.  	while(!index("yYnNqQ", (exper = readchar())))	bell();
200.  
201.  	printf("%c\n", exper);		/* echo */
202.  
203.  	if (index("qQ", exper)) exit(0);
204.  
205.  	if(index("Yy", exper)) {
206.  		exper = 0;
207.  		goto beginner;
208.  	}
209.  
210.  	printf("\n Tell me what kind of character you are:\n");
211.  	printf(" Are you");
212.  	for(i = 0; i < NR_OF_ROLES; i++) {
213.  		printf(" %s %s", index("AEIOU",roles[i][0]) ? "an" : "a", roles[i]);
214.  		if((((i + 1) % 4) == 0) && (i != NR_OF_ROLES -1)) printf(",\n\t");
215.  		else if(i < NR_OF_ROLES - 2)	printf(",");
216.  		if(i == NR_OF_ROLES - 2)	printf(" or");
217.  	}
218.  	printf("? [%s or q(quit)] ", rolesyms);
219.  
220.  	while(pc = readchar()) {
221.  		if (pc == 'q' || pc == 'Q') exit(0);
222.  		if('a' <= pc && pc <= 'z') pc += 'A'-'a';
223.  		if((i = role_index(pc)) >= 0) {
224.  			printf("%c\n", pc);	/* echo */
225.  			(void) fflush(stdout);	/* should be seen */
226.  			break;
227.  		}
228.  		if(pc == '\n') break;
229.  		bell();
230.  	}
231.  	if(pc == '\n')	pc = 0;
232.  
233.  beginner:
234.  	if(!pc) {
235.  		i = rn2(NR_OF_ROLES);
236.  		pc = rolesyms[i];
237.  		printf("\nThis game you will be %s %s%s.\n",
238.  			(exper || index("AEIOU", roles[i][0])) ? "an" : "a",
239.  			exper ? "experienced " : "", roles[i]);
240.  		getret();
241.  		/* give him some feedback in case mklev takes much time */
242.  		(void) putchar('\n');
243.  		(void) fflush(stdout);
244.  	}
245.  	if(exper) {
246.  		roles[i][0] = pc;
247.  	}
248.  
249.  got_suffix:
250.  
251.  	(void) strncpy(pl_character, roles[i], PL_CSIZ-1);
252.  	pl_character[PL_CSIZ-1] = 0;
253.  	flags.beginner = 1;
254.  	u = zerou;
255.  	u.usym = '@';
256.  	u.ulevel = 1;
257.  #ifdef SPELLS
258.  	u.uen = u.uenmax = 1;
259.  #endif
260.  #ifdef PRAYERS
261.  	u.ublesscnt = 300;			/* no prayers just yet */
262.  	u.ublessed = 0;				/* not worthy yet */
263.  	u.ugangr   = 0;				/* gods not angry */
264.  #endif
265.  #ifdef KAA
266.  	u.mh = u.mhmax = u.umonnum = u.mtimedone = 0;
267.  #endif
268.  	init_uhunger();
269.  #ifdef QUEST
270.  	u.uhorizon = 6;
271.  #endif
272.  	uarm = uarm2 = uarmh = uarms = uarmg = uwep = uball = uchain =
273.  	uleft = uright = 0;
274.  #ifdef SPELLS
275.  	for (i = 0; i <= MAXSPELL; i++) spl_book[i].sp_id = NO_SPELL;
276.  #endif
277.  	switch(pc) {
278.  	case 'c':
279.  	case 'C':
280.  		Cave_man[2].trquan = 12 + rnd(9)*rnd(9);
281.  		u.uhp = u.uhpmax = 16;
282.  		u.ustr = u.ustrmax = 18;
283.  		ini_inv(Cave_man);
284.  		break;
285.  	case 't':
286.  	case 'T':
287.  #ifdef KAA
288.  		objects[POT_EXTRA_HEALING].oc_name_known=1;
289.  #endif
290.  		Tourist[3].trquan = 20 + rnd(20);
291.  		u.ugold = u.ugold0 = rnd(1000);
292.  		u.uhp = u.uhpmax = 10;
293.  		u.ustr = u.ustrmax = 8;
294.  		ini_inv(Tourist);
295.  		if(!rn2(25)) ini_inv(Tinopener);
296.  #ifdef MARKER
297.  		else if(!rn2(25)) ini_inv(Magicmarker);
298.  #endif
299.  #ifdef WALKIES
300.  		else if(!rn2(25)) ini_inv(Leash);
301.  #endif
302.  		break;
303.  	case 'w':
304.  	case 'W':
305.  		for(i=1; i<=4; i++) if(!rn2(5))
306.  			Wizard[i].trquan += rn2(3) - 1;
307.  		u.uhp = u.uhpmax = 15;
308.  		u.ustr = u.ustrmax = 16;
309.  #ifdef SPELLS
310.  		u.uen = u.uenmax += rn2(4);
311.  #endif
312.  		ini_inv(Wizard);
313.  #ifdef MARKER
314.  		if(!rn2(5)) ini_inv(Magicmarker);
315.  #endif
316.  		break;
317.  	case 'a':
318.  	case 'A':
319.  		Fast = INTRINSIC;
320.  		Stealth = INTRINSIC;
321.  		u.uhp = u.uhpmax = 12;
322.  		u.ustr = u.ustrmax = 10;
323.  		ini_inv(Archeologist);
324.  		if(!rn2(10)) ini_inv(Tinopener);
325.  #ifdef MARKER
326.  		else if(!rn2(10)) ini_inv(Magicmarker);
327.  #endif
328.  		break;
329.  #ifdef KAA
330.  	case 'e':
331.  	case 'E':
332.  		Elf[2].trquan = 15+rnd(20);
333.  		Elf[3].trotyp = (rn2(2) ? ELFIN_CHAIN_MAIL : ELVEN_CLOAK);
334.  		Fast = INTRINSIC;
335.  		HSee_invisible = INTRINSIC;
336.  		u.uhp = u.uhpmax = 16;
337.  		u.ustr = u.ustrmax = 16;
338.  		ini_inv(Elf);
339.  		break;
340.  	case 'v':
341.  	case 'V':
342.  		Stealth = INTRINSIC;
343.  		HCold_resistance = INTRINSIC;
344.  		flags.female = TRUE;
345.  		u.uhp = u.uhpmax = 16;
346.  		u.ustr = u.ustrmax = 17;
347.  		ini_inv(Valkyrie);
348.  		break;
349.  	case 'h':
350.  	case 'H':
351.  		objects[POT_HEALING].oc_name_known=1;
352.  		objects[POT_EXTRA_HEALING].oc_name_known=1;
353.  		HPoison_resistance = INTRINSIC;
354.  		u.uhp = u.uhpmax = 16;
355.  		u.ustr = u.ustrmax = 15;
356.  		ini_inv(Healer);
357.  		break;
358.  #endif
359.  	case 'k':
360.  	case 'K':
361.  		u.uhp = u.uhpmax = 12;
362.  		u.ustr = u.ustrmax = 10;
363.  		ini_inv(Knight);
364.  		break;
365.  	case 'f':
366.  	case 'F':
367.  		u.uhp = u.uhpmax = 14;
368.  		u.ustr = u.ustrmax = 17;
369.  		ini_inv(Fighter);
370.  		break;
371.  #ifdef NEWCLASS
372.  	case 's':
373.  	case 'S':
374.  		Fast = INTRINSIC;
375.  		u.uhp = u.uhpmax = 16;
376.  		u.ustr = u.ustrmax = 16;
377.  		Samurai[2].trquan = 12 + rnd(9)*rnd(9);
378.  		ini_inv(Samurai);
379.  		break;
380.  	case 'n':
381.  	case 'N':
382.  		Fast = INTRINSIC;
383.  		Stealth = INTRINSIC;
384.  		u.uhp = u.uhpmax = 15;
385.  		u.ustr = u.ustrmax = 10;
386.  		Ninja[1].trquan = 12 + rnd(9)*rnd(9);
387.  		ini_inv(Ninja);
388.  		break;
389.  	case 'p':
390.  	case 'P':
391.  		u.uhp = u.uhpmax = 13;
392.  		u.ustr = u.ustrmax = 15;
393.  # ifdef SPELLS
394.  		u.uen = u.uenmax += rn2(4);
395.  # endif
396.  		ini_inv(Priest);
397.  # ifdef MARKER
398.  		if(!rn2(10)) ini_inv(Magicmarker);
399.  # endif
400.  		break;
401.  #endif /* NEWCLASS /**/
402.  	default:	/* impossible */
403.  		u.uhp = u.uhpmax = 12;
404.  		u.ustr = u.ustrmax = 16;
405.  	}
406.  	find_ac();
407.  	if(!rn2(20)) {
408.  		register int d = rn2(7) - 2;	/* biased variation */
409.  		u.ustr += d;
410.  		u.ustrmax += d;
411.  	}
412.  
413.  #ifdef WIZARD
414.  	if(wizard) wiz_inv();
415.  #endif
416.  
417.  	/* make sure he can carry all he has - especially for T's */
418.  	while(inv_weight() > 0 && u.ustr < 118)
419.  		u.ustr++, u.ustrmax++;
420.  }
421.  
422.  ini_inv(trop) register struct trobj *trop; {
423.  register struct obj *obj;
424.  extern struct obj *mkobj();
425.  	while(trop->trolet) {
426.  		obj = mkobj(trop->trolet);
427.  		obj->known = trop->trknown;
428.  		/* not obj->dknown = 1; - let him look at it at least once */
429.  		obj->cursed = 0;
430.  		if(obj->olet == WEAPON_SYM){
431.  			obj->quan = trop->trquan;
432.  			trop->trquan = 1;
433.  		}
434.  		if(trop->trspe != UNDEF_SPE)
435.  			obj->spe = trop->trspe;
436.  		if(trop->trotyp != UNDEF_TYP)
437.  			obj->otyp = trop->trotyp;
438.  		else
439.  			if(obj->otyp == WAN_WISHING)	/* gitpyr!robert */
440.  				obj->otyp = WAN_DEATH;
441.  		obj->owt = weight(obj);	/* defined after setting otyp+quan */
442.  		obj = addinv(obj);
443.  		if(obj->olet == ARMOR_SYM){
444.  			switch(obj->otyp){
445.  			case SHIELD:
446.  				if(!uarms) setworn(obj, W_ARMS);
447.  				break;
448.  			case HELMET:
449.  				if(!uarmh) setworn(obj, W_ARMH);
450.  				break;
451.  			case PAIR_OF_GLOVES:
452.  				if(!uarmg) setworn(obj, W_ARMG);
453.  				break;
454.  			case ELVEN_CLOAK:
455.  				if(!uarm2)
456.  					setworn(obj, W_ARM);
457.  				break;
458.  			default:
459.  				if(!uarm) setworn(obj, W_ARM);
460.  			}
461.  		}
462.  		/* below changed by GAN 01/09/87 to allow wielding of
463.  		 * pick-axe or can-opener if there is no weapon
464.  		 */
465.  		if(obj->olet == WEAPON_SYM || obj->otyp == PICK_AXE ||
466.  		   obj->otyp == CAN_OPENER)
467.  			if(!uwep) setuwep(obj);
468.  #ifndef PYRAMID_BUG
469.  		if(--trop->trquan) continue;	/* make a similar object */
470.  #else
471.  		if(trop->trquan) {		/* check if zero first */
472.  			--trop->trquan;
473.  			if(trop->trquan)
474.  				continue;	/* make a similar object */
475.  		}
476.  #endif
477.  		trop++;
478.  	}
479.  }
480.  
481.  #ifdef WIZARD
482.  wiz_inv(){
483.  register struct trobj *trop = &Extra_objs[0];
484.  extern char *getenv();
485.  register char *ep = getenv("INVENT");
486.  register int type;
487.  	while(ep && *ep) {
488.  		type = atoi(ep);
489.  		ep = index(ep, ',');
490.  		if(ep) while(*ep == ',' || *ep == ' ') ep++;
491.  		if(type <= 0 || type > NROFOBJECTS) continue;
492.  		trop->trotyp = type;
493.  		trop->trolet = objects[type].oc_olet;
494.  		trop->trspe = 4;
495.  		trop->trknown = 1;
496.  		trop->trquan = 1;
497.  		ini_inv(trop);
498.  	}
499.  	/* give him a wand of wishing by default */
500.  	trop->trotyp = WAN_WISHING;
501.  	trop->trolet = WAND_SYM;
502.  	trop->trspe = 20;
503.  	trop->trknown = 1;
504.  	trop->trquan = 1;
505.  	ini_inv(trop);
506.  }
507.  #endif /* WIZARD /**/
508.  
509.  plnamesuffix() {
510.  register char *p;
511.  	if(p = rindex(plname, '-')) {
512.  		*p = 0;
513.  		pl_character[0] = p[1];
514.  		pl_character[1] = 0;
515.  		if(!plname[0]) {
516.  			askname();
517.  			plnamesuffix();
518.  		}
519.  	}
520.  }
521.  
522.  role_index(pc)
523.  char pc;
524.  {		/* must be called only from u_init() */
525.  		/* so that rolesyms[] is defined */
526.  	register char *cp;
527.  
528.  	if(cp = index(rolesyms, pc))
529.  		return(cp - rolesyms);
530.  	return(-1);
531.  }