Source:NetHack 2.3e/dothrow.c

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Below is the full text to dothrow.c from the source code of NetHack 2.3e. To link to a particular line, write [[NetHack 2.3e/dothrow.c#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

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1.    /*	SCCS Id: @(#)dothrow.c	2.3	88/02/02
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    
4.    /* Contains code for 't' (throw) */
5.    
6.    #include "hack.h"
7.    
8.    extern struct obj *splitobj(), *addinv();
9.    extern boolean hmon();
10.   extern struct monst youmonst;
11.   extern char *Doname();
12.   #ifdef KAA
13.   extern char *xname();
14.   #endif
15.   
16.   struct monst *bhit(), *boomhit();
17.   dothrow()
18.   {
19.   	register struct obj *obj;
20.   
21.   	obj = getobj("#)", "throw");   /* it is also possible to throw food */
22.   				       /* (or jewels, or iron balls ... ) */
23.   	if(!obj || !getdir(1))	       /* ask "in what direction?" */
24.   		return(0);
25.   	if(obj->owornmask & (W_ARMOR | W_RING)){
26.   		pline("You can't throw something you are wearing.");
27.   		return(0);
28.   	}
29.   #ifdef KAA
30.   	if(obj->otyp == ENORMOUS_ROCK && u.usym != '9') {
31.   		pline("It's too heavy.");
32.   		return(1);
33.   	}
34.   	if(!u.dx && !u.dy && !u.dz) {
35.   		pline("You cannot throw an object at yourself.");
36.   		return(0);
37.   	}
38.   #endif
39.   	u_wipe_engr(2);
40.   
41.   	if(obj == uwep){
42.   		if(obj->cursed){
43.   			pline("Your weapon is welded to your hand.");
44.   			return(1);
45.   		}
46.   		if(obj->quan > 1)
47.   			setuwep(splitobj(obj, 1));
48.   		else
49.   			setuwep((struct obj *) 0);
50.   	}
51.   	else if(obj->quan > 1)
52.   		(void) splitobj(obj, 1);
53.   	freeinv(obj);
54.   	return(throwit(obj));
55.   }
56.   
57.   throwit(obj)
58.   	register struct obj *obj;
59.   {
60.   	register struct monst *mon;
61.   
62.   	if(u.uswallow) {
63.   		mon = u.ustuck;
64.   		bhitpos.x = mon->mx;
65.   		bhitpos.y = mon->my;
66.   	} else if(u.dz) {
67.   	  if(u.dz < 0) {
68.   	    pline("%s hits the ceiling, then falls back on top of your head.",
69.   		Doname(obj));		/* note: obj->quan == 1 */
70.   	    if(obj->olet == POTION_SYM)
71.   		potionhit(&youmonst, obj);
72.   	    else {
73.   		if(uarmh) pline("Fortunately, you are wearing a helmet!");
74.   		losehp(uarmh ? 1 : rnd((int)(obj->owt)), "falling object");
75.   		dropy(obj);
76.   	    }
77.   	  } else hitfloor(obj);
78.   	  return(1);
79.   
80.   	} else if(obj->otyp == BOOMERANG) {
81.   		mon = boomhit(u.dx, u.dy);
82.   		if(mon == &youmonst) {		/* the thing was caught */
83.   			(void) addinv(obj);
84.   			return(1);
85.   		}
86.   	} else {
87.   		if(obj->otyp == PICK_AXE && shkcatch(obj))
88.   		    return(1);
89.   
90.   		mon = bhit(u.dx, u.dy, (obj->otyp == ICE_BOX) ? 1 :
91.   			(!Punished || obj != uball) ? 8 : !u.ustuck ? 5 : 1,
92.   			obj->olet,
93.   			(int (*)()) 0, (int (*)()) 0, obj);
94.   	}
95.   	if(mon) {
96.   		/* awake monster if sleeping */
97.   		wakeup(mon);
98.   		if(thitmonst(mon, obj)) return(1);
99.   	}
100.  	if(!u.uswallow)  {
101.  		/* the code following might become part of dropy() */
102.  		if(obj->otyp == CRYSKNIFE)
103.  			obj->otyp = WORM_TOOTH;
104.  		obj->ox = bhitpos.x;
105.  		obj->oy = bhitpos.y;
106.  		obj->nobj = fobj;
107.  		fobj = obj;
108.  		/* prevent him from throwing articles to the exit and escaping */
109.  		/* subfrombill(obj); */
110.  		stackobj(obj);
111.  		if(Punished && obj == uball &&
112.  			(bhitpos.x != u.ux || bhitpos.y != u.uy)){
113.  			freeobj(uchain);
114.  			unpobj(uchain);
115.  			if(u.utrap){
116.  				if(u.utraptype == TT_PIT)
117.  					pline("The ball pulls you out of the pit!");
118.  #ifdef SPIDERS
119.  				else if(u.utraptype == TT_WEB)  {
120.  					pline("The ball pulls you out of the web!");
121.  					pline("The web is destroyed!");
122.  					deltrap(t_at(u.ux,u.uy));
123.  				}
124.  #endif
125.  				else  {
126.  				register long side =
127.  					rn2(3) ? LEFT_SIDE : RIGHT_SIDE;
128.  				pline("The ball pulls you out of the bear trap.");
129.  				pline("Your %s leg is severely damaged.",
130.  					(side == LEFT_SIDE) ? "left" : "right");                                set_wounded_legs(side, 500+rn2(1000));
131.  				losehp(2, "thrown ball");
132.  				}
133.  				u.utrap = 0;
134.  			}        
135.  			unsee();
136.  			uchain->nobj = fobj;
137.  			fobj = uchain;
138.  			u.ux = uchain->ox = bhitpos.x - u.dx;
139.  			u.uy = uchain->oy = bhitpos.y - u.dy;
140.  			setsee();
141.  			(void) inshop();
142.  		}
143.  		if(cansee(bhitpos.x, bhitpos.y)) prl(bhitpos.x,bhitpos.y);
144.  	}  else  
145.  		mpickobj(u.ustuck,obj);
146.  	return(1);
147.  }
148.  
149.  hitfloor(obj)
150.  	register struct obj *obj;
151.  {
152.  	pline("%s hits the floor.", Doname(obj));
153.  	if(obj->otyp == EXPENSIVE_CAMERA) {
154.  		pline("It is shattered in a thousand pieces!");
155.  		obfree(obj, Null(obj));
156.  #ifdef RPH
157.  	} else	if(obj->otyp == MIRROR) {
158.  	    	pline ("The mirror shatters.  That's seven years bad luck!");
159.  		obfree(obj, Null(obj));
160.  		change_luck(-2);
161.  #endif	
162.  	} else	if(obj->otyp == EGG) {
163.  		pline("\"Splash!\"");
164.  		obfree(obj, Null(obj));
165.  #ifdef KAA
166.  	} else	if(obj->otyp == CREAM_PIE) {
167.  		pline("What a mess!");
168.  		obfree(obj, Null(obj));
169.  #endif
170.  	} else	if(obj->olet == POTION_SYM) {
171.  		pline("The flask breaks, and you smell a peculiar odor ...");
172.  		potionbreathe(obj);
173.  		obfree(obj, Null(obj));
174.  	} else
175.  		dropy(obj);
176.  }
177.  
178.  thitmonst(mon, obj)
179.  	register struct monst *mon;
180.  	register struct obj   *obj;
181.  {
182.  	register int	tmp;
183.  
184.  	if(obj->olet == WEAPON_SYM) {
185.  		tmp = -1+u.ulevel+mon->data->ac+abon();
186.  		if(obj->otyp < DART) {
187.  			if(!uwep ||
188.  			    uwep->otyp != obj->otyp+(BOW-ARROW))
189.  				tmp -= 4;
190.  			else {
191.  				tmp += uwep->spe;
192.  			}
193.  		} else
194.  		if(obj->otyp == BOOMERANG) tmp += 4;
195.  		tmp += obj->spe;
196.  		if(u.uswallow || tmp >= rnd(20)) {
197.  			if(hmon(mon,obj,1) == TRUE){
198.  			  /* mon still alive */
199.  #ifndef NOWORM
200.  			  cutworm(mon,bhitpos.x,bhitpos.y,obj->otyp);
201.  #endif
202.  			} else mon = 0;
203.  			/* weapons thrown disappear sometimes */
204.  			if(obj->otyp < BOOMERANG && rn2(3)) {
205.  				/* check bill; free */
206.  				obfree(obj, (struct obj *) 0);
207.  				return(1);
208.  			}
209.  		} else miss(objects[obj->otyp].oc_name, mon);
210.  	} else if(obj->otyp == HEAVY_IRON_BALL) {
211.  		tmp = -1+u.ulevel+mon->data->ac+abon();
212.  		if(!Punished || obj != uball) tmp += 2;
213.  		if(u.utrap) tmp -= 2;
214.  		if(u.uswallow || tmp >= rnd(20)) {
215.  			if(hmon(mon,obj,1) == FALSE)
216.  				mon = 0;	/* he died */
217.  		} else miss("iron ball", mon);
218.  #ifdef KAA
219.  	} else if (obj->otyp == ENORMOUS_ROCK) {
220.  		tmp = 15+mon->data->ac;  /* Very likely to hit! */
221.  		if (hmon(mon, obj, 1) == FALSE)	mon=0;
222.  		else miss("enormous rock",mon);
223.  	} else if(obj->otyp == CREAM_PIE &&
224.  		(u.ulevel > rn2(10)) || u.ustuck == mon) {
225.  		pline("The cream pie splashes over %s%s!",monnam(mon),
226.  			index("aEfgy",mon->data->mlet) ? "" : "'s face");
227.  		obfree(obj, (struct obj *) 0);
228.  		if(mon->msleep) mon->msleep = 0;
229.  		setmangry(mon);
230.  		mon->mcansee = 0;
231.  		mon->mblinded += rnd(25);
232.  		if (mon->mblinded <= 0) mon->mblinded = 127;
233.  		return(1);
234.  #endif
235.  	} else if(obj->olet == POTION_SYM && u.ulevel > rn2(15)) {
236.  		potionhit(mon, obj);
237.  		return(1);
238.  	} else {
239.  		pline("The %s misses %s.",xname(obj), 
240.  		cansee(bhitpos.x,bhitpos.y) ? monnam(mon) : "it");
241.  
242.  		if(obj->olet == FOOD_SYM && mon->data->mlet == 'd')
243.  			if(tamedog(mon,obj)) return(1);
244.  		if(obj->olet == GEM_SYM && mon->data->mlet == 'u' &&
245.  			!mon->mtame){
246.  			char buf[BUFSZ];
247.  			char *nogood = " is not interested in your junk.";
248.  			char *addluck = " graciously accepts your gift.";
249.  	
250.  			strcpy(buf,Monnam(mon));
251.   
252.  			if(obj->dknown &&
253.  			   objects[obj->otyp].oc_name_known)  {
254.  				if(objects[obj->otyp].g_val > 0)  {
255.  					change_luck(5);
256.  					strcat(buf,addluck);
257.  				}  else
258.  					strcat(buf,nogood);
259.  			}  else  {  /* value unknown to @ */
260.  				change_luck(1);
261.  				strcat(buf,addluck);
262.  			}
263.  			pline(buf);
264.  			mpickobj(mon, obj);
265.  			rloc(mon);
266.  			return(1);
267.  		}
268.  	}
269.  	return(0);
270.  }