Source:NetHack 3.0.0/lev comp.h

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Below is the full text to lev_comp.h from the source code of NetHack 3.0.0. To link to a particular line, write [[NetHack 3.0.0/lev_comp.h#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

The NetHack General Public License applies to screenshots, source code and other content from NetHack.

This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.

1.    
2.    typedef union 
3.    {
4.    	int	i;
5.    	char*	map;
6.    } YYSTYPE;
7.    extern YYSTYPE yylval;
8.    # define CHAR 257
9.    # define INTEGER 258
10.   # define MAZE_ID 259
11.   # define LEVEL_ID 260
12.   # define GEOMETRY_ID 261
13.   # define OBJECT_ID 262
14.   # define MONSTER_ID 263
15.   # define TRAP_ID 264
16.   # define DOOR_ID 265
17.   # define DRAWBRIDGE_ID 266
18.   # define MAZEWALK_ID 267
19.   # define REGION_ID 268
20.   # define RANDOM_OBJECTS_ID 269
21.   # define RANDOM_MONSTERS_ID 270
22.   # define RANDOM_PLACES_ID 271
23.   # define ALTAR_ID 272
24.   # define LADDER_ID 273
25.   # define NON_DIGGABLE_ID 274
26.   # define ROOM_ID 275
27.   # define DOOR_STATE 276
28.   # define LIGHT_STATE 277
29.   # define DIRECTION 278
30.   # define RANDOM_TYPE 279
31.   # define O_REGISTER 280
32.   # define M_REGISTER 281
33.   # define P_REGISTER 282
34.   # define A_REGISTER 283
35.   # define ALIGNMENT 284
36.   # define LEFT_OR_RIGHT 285
37.   # define CENTER 286
38.   # define TOP_OR_BOT 287
39.   # define ALTAR_TYPE 288
40.   # define UP_OR_DOWN 289
41.   # define STRING 290
42.   # define MAP_ID 291