Source:NetHack 3.1.0/attrib.c

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Below is the full text to attrib.c from the source code of NetHack 3.1.0. To link to a particular line, write [[NetHack 3.1.0/attrib.c#line123]], for example.

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1.    /*	SCCS Id: @(#)attrib.c	3.1	92/10/26	*/
2.    /*	Copyright 1988, 1989, 1990, 1992, M. Stephenson		  */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    /*  attribute modification routines. */
6.    
7.    #include "hack.h"
8.    #include "artifact.h"
9.    
10.   /* #define	DEBUG	/* uncomment for debugging info */
11.   
12.   #ifdef OVLB
13.   
14.   	/* part of the output on gain or loss of attribute */
15.   static
16.   const char	*plusattr[] = {
17.   	"strong", "smart", "wise", "agile", "tough", "charismatic"
18.   },
19.   		*minusattr[] = {
20.   	"weak", "stupid", "foolish", "clumsy", "vulnerable", "ugly"
21.   };
22.   
23.   	/* maximum and minimum values for the attributes */
24.   struct attribs	attrmax = {
25.   	118, 18, 18, 18, 18, 18
26.   },
27.   		attrmin = {
28.   	3, 3, 3, 3, 3, 3
29.   };
30.   
31.   static
32.   const struct innate {
33.   	schar	ulevel;
34.   	long	*ability;
35.   	const char *gainstr, *losestr;
36.   }	a_abil[] = { {	 1, &(Stealth), "", "" },
37.   		     {   1, &(Fast), "", "" },
38.   		     {  10, &(Searching), "perceptive", "" },
39.   		     {	 0, 0, 0, 0 } },
40.   
41.   	b_abil[] = { {	 1, &(HPoison_resistance), "", "" },
42.   		     {   7, &(Fast), "quick", "slow" },
43.   		     {  15, &(Stealth), "stealthy", "" },
44.   		     {	 0, 0, 0, 0 } },
45.   
46.   	c_abil[] = { {	 7, &(Fast), "quick", "slow" },
47.   		     {	15, &(Warning), "sensitive", "" },
48.   		     {	 0, 0, 0, 0 } },
49.   
50.   	e_abil[] = { {   1, &(Fast), "", "" },
51.   		     {	 1, &(HSee_invisible), "", "" },
52.   		     {	 1, &(Searching), "", "" },
53.   		     {	 1, &(HSleep_resistance), "", "" },
54.   		     {	 0, 0, 0, 0 } },
55.   
56.   	h_abil[] = { {	 1, &(HPoison_resistance), "", "" },
57.   		     {	15, &(Warning), "sensitive", "" },
58.   		     {	 0, 0, 0, 0 } },
59.   
60.   	k_abil[] = { {	 7, &(Fast), "quick", "slow" },
61.   		     {	 0, 0, 0, 0 } },
62.   
63.   	p_abil[] = { {	15, &(Warning), "sensitive", "" },
64.   		     {  20, &(HFire_resistance), "cool", "warmer" },
65.   		     {	 0, 0, 0, 0 } },
66.   
67.   	r_abil[] = { {	 1, &(Stealth), "", ""  },
68.   		     {  10, &(Searching), "perceptive", "" },
69.   		     {	 0, 0, 0, 0 } },
70.   
71.   	s_abil[] = { {	 1, &(Fast), "", "" },
72.   		     {  15, &(Stealth), "stealthy", "" },
73.   		     {	 0, 0, 0, 0 } },
74.   
75.   	t_abil[] = { {	10, &(Searching), "perceptive", "" },
76.   		     {	20, &(HPoison_resistance), "hardy", "" },
77.   		     {	 0, 0, 0, 0 } },
78.   
79.   	v_abil[] = { {	 1, &(HCold_resistance), "", "" },
80.   		     {	 1, &(Stealth), "", "" },
81.   		     {   7, &(Fast), "quick", "slow" },
82.   		     {	 0, 0, 0, 0 } },
83.   
84.   	w_abil[] = { {	15, &(Warning), "sensitive", "" },
85.   		     {  17, &(HTeleport_control), "controlled","uncontrolled" },
86.   		     {	 0, 0, 0, 0 } };
87.   
88.   static
89.   const struct clattr {
90.   	struct	attribs	base, cldist;
91.    	align	align;
92.   	schar	shp, hd, xlev, ndx;
93.   /* According to AD&D, HD for some classes (ex. Wizard) should be smaller
94.    * (4-sided for wizards).  But this is not AD&D, and using the AD&D
95.    * rule here produces an unplayable character.  This I have used a minimum
96.    * of an 10-sided hit die for everything.  Another AD&D change: wizards get
97.    * a minimum strength of 6 since without one you can't teleport or cast
98.    * spells. --KAA
99.    */
100.  	const struct	innate *abil;
101.  }	a_attr = { {	 7, 10, 10,  7,  7,  7 },  /* Archeologist */
102.  		   {	20, 20, 20, 10, 20, 10 },
103.  		    { A_LAWFUL, 10 },  13, 10, 14,  2, a_abil },
104.  
105.  	b_attr = { {	16,  7,  7, 15, 16,  6 },  /* Barbarian */
106.  		   {	30,  6,  7, 20, 30,  7 },
107.  		    { A_NEUTRAL, 10 }, 16, 12, 10,  3, b_abil },
108.  
109.  	c_attr = { {	10,  7,  7,  7,  8,  6 },  /* Caveman (fighter) */
110.  		   {	30,  6,  7, 20, 30,  7 },
111.  		     { A_LAWFUL, 0 },  16, 10, 10,  3, c_abil },
112.  
113.  /*
114.  	e_attr = { {	13, 13, 14,  6, 14,  6 },
115.   */
116.  	e_attr = { {	13, 13, 13,  9, 13,  7 },  /* Elf (ranger) */
117.  		   {	30, 10, 10, 20, 20, 10 },
118.  		    { A_CHAOTIC, 10 },  15, 10, 11,  2, e_abil },
119.  
120.  	h_attr = { {	 7,  7, 13,  7, 11, 16 },  /* Healer (druid) */
121.  		   {	15, 20, 20, 15, 25, 10 },
122.  		    { A_NEUTRAL, 10 },  13, 10, 20,  2, h_abil },
123.  
124.  	k_attr = { {	13,  7, 14,  8, 10, 17 },  /* Knight (paladin) */
125.  		   {	20, 15, 15, 10, 20, 10 },
126.  		    { A_LAWFUL, 10 },  16, 10, 10,  3, k_abil },
127.  
128.  	p_attr = { {	 7,  7, 10,  7,  7,  7 },  /* Priest (cleric) */
129.  		   {	15, 10, 30, 15, 20, 10 },
130.  		    { A_NEUTRAL, 0 },  14, 10, 10,  2, p_abil },
131.  
132.  	r_attr = { {	 7,  7,  7, 10,  7,  6 },  /* Rogue (thief) */
133.  		   {	20, 10, 10, 30, 20, 10 },
134.  		    { A_CHAOTIC, 10 }, 12, 10, 11,  2, r_abil },
135.  
136.  	s_attr = { {	10,  8,  7, 10, 17,  6 },  /* Samurai (fighter/thief) */
137.  		   {	30, 10, 10, 30, 14, 10 },
138.  		    { A_LAWFUL, 10 },  15, 10, 11,  2, s_abil },
139.  
140.  #ifdef TOURIST
141.  	t_attr = { {	 7, 10,  6,  7,  7, 10 },  /* Tourist */
142.  		   {	15, 10, 10, 15, 30, 20 },
143.  		    { A_NEUTRAL, 0 },  10, 10, 14,  1, t_abil },
144.  #endif
145.  
146.  	v_attr = { {	10,  7,  7,  7, 10,  7 },  /* Valkyrie (fighter) */
147.  		   {	30,  6,  7, 20, 30,  7 },
148.  		    { A_NEUTRAL, 0 },  16, 10, 10,  3, v_abil },
149.  
150.  	w_attr = { {	 7, 10,  7,  7,  7,  7 },  /* Wizard (magic-user) */
151.  		   {	10, 30, 10, 20, 20, 10 },
152.  		    { A_NEUTRAL, 0 },  12, 10, 12,  1, w_abil },
153.  
154.  	X_attr = { {	 3,  3,  3,  3,  3,  3 },
155.  		   {	20, 15, 15, 15, 20, 15 },
156.  		    { A_NEUTRAL, 0 },  12, 10, 14,  1,  0 };
157.  
158.  static long next_check = 600L;	/* arbitrary first setting */
159.  static const struct clattr NEARDATA *NDECL(clx);
160.  static void NDECL(init_align);
161.  static void NDECL(exerper);
162.  
163.  /* adjust an attribute; return TRUE if change is made, FALSE otherwise */
164.  boolean
165.  adjattrib(ndx, incr, msgflg)
166.  	int	ndx, incr;
167.  	int	msgflg;	    /* positive => no message, zero => message, and */
168.  {			    /* negative => conditional (msg if change made) */
169.  	if (!incr) return FALSE;
170.  
171.  	if (incr > 0) {
172.  	    if ((AMAX(ndx) >= ATTRMAX(ndx)) && (ACURR(ndx) >= AMAX(ndx))) {
173.  		if (msgflg == 0 && flags.verbose)
174.  		    pline("You're already as %s as you can get.",
175.  			  plusattr[ndx]);
176.  		ABASE(ndx) = AMAX(ndx) = ATTRMAX(ndx); /* just in case */
177.  		return FALSE;
178.  	    }
179.  
180.  	    ABASE(ndx) += incr;
181.  	    if(ABASE(ndx) > AMAX(ndx)) {
182.  		incr = ABASE(ndx) - AMAX(ndx);
183.  		AMAX(ndx) += incr;
184.  		if(AMAX(ndx) > ATTRMAX(ndx))
185.  		    AMAX(ndx) = ATTRMAX(ndx);
186.  		ABASE(ndx) = AMAX(ndx);
187.  	    }
188.  	} else {
189.  	    if (ABASE(ndx) <= ATTRMIN(ndx)) {
190.  		if (msgflg == 0 && flags.verbose)
191.  		    pline("You're already as %s as you can get.",
192.  			  minusattr[ndx]);
193.  		ABASE(ndx) = ATTRMIN(ndx); /* just in case */
194.  		return FALSE;
195.  	    }
196.  
197.  	    ABASE(ndx) += incr;
198.  	    if(ABASE(ndx) < ATTRMIN(ndx)) {
199.  		incr = ABASE(ndx) - ATTRMIN(ndx);
200.  		ABASE(ndx) = ATTRMIN(ndx);
201.  		AMAX(ndx) += incr;
202.  		if(AMAX(ndx) < ATTRMIN(ndx))
203.  		    AMAX(ndx) = ATTRMIN(ndx);
204.  	    }
205.  	}
206.  	if (msgflg <= 0)
207.  	    You("feel %s%s!",
208.  		  (incr > 1 || incr < -1) ? "very ": "",
209.  		  (incr > 0) ? plusattr[ndx] : minusattr[ndx]);
210.  	flags.botl = 1;
211.  	return TRUE;
212.  }
213.  
214.  void
215.  gainstr(otmp, incr)
216.  	register struct obj *otmp;
217.  	register int incr;
218.  {
219.  	int num = 1;
220.  
221.  	if(incr) num = incr;
222.  	else {
223.  	    if(ABASE(A_STR) < 18) num = (rn2(4) ? 1 : rnd(6) );
224.  	    else if (ABASE(A_STR) < 103) num = rnd(10);
225.  	}
226.  	(void) adjattrib(A_STR, (otmp && otmp->cursed) ? -num : num, TRUE);
227.  }
228.  
229.  void
230.  losestr(num)	/* may kill you; cause may be poison or monster like 'a' */
231.  	register int num;
232.  {
233.  	int ustr = ABASE(A_STR) - num;
234.  
235.  	while(ustr < 3) {
236.  		ustr++;
237.  		num--;
238.  		u.uhp -= 6;
239.  		u.uhpmax -= 6;
240.  	}
241.  	(void) adjattrib(A_STR, -num, TRUE);
242.  }
243.  
244.  void
245.  change_luck(n)
246.  	register schar n;
247.  {
248.  	u.uluck += n;
249.  	if (u.uluck < 0 && u.uluck < LUCKMIN)	u.uluck = LUCKMIN;
250.  	if (u.uluck > 0 && u.uluck > LUCKMAX)	u.uluck = LUCKMAX;
251.  }
252.  
253.  int
254.  stone_luck(parameter)
255.  boolean parameter; /* So I can't think up of a good name.  So sue me. --KAA */
256.  {
257.  	register struct obj *otmp;
258.  	register long bonchance = 0;
259.  
260.  	for(otmp = invent; otmp; otmp=otmp->nobj)
261.  	    if (otmp->otyp == LUCKSTONE
262.  		|| (otmp->oartifact && spec_ability(otmp, SPFX_LUCK))) {
263.  		if (otmp->cursed) bonchance -= otmp->quan;
264.  		else if (otmp->blessed) bonchance += otmp->quan;
265.  		else if (parameter) bonchance += otmp->quan;
266.  	    }
267.  
268.  	return sgn((int)bonchance);
269.  }
270.  
271.  #endif /* OVLB */
272.  #ifdef OVL1
273.  
274.  void
275.  restore_attrib() {
276.  
277.  	int	i;
278.  
279.  	for(i = 0; i < A_MAX; i++) {	/* all temporary losses/gains */
280.  
281.  	   if(ATEMP(i) && ATIME(i)) {
282.  		if(!(--(ATIME(i)))) { /* countdown for change */
283.  		    ATEMP(i) += ATEMP(i) > 0 ? -1 : 1;
284.  
285.  		    if(ATEMP(i)) /* reset timer */
286.  			ATIME(i) = 100 / ACURR(A_CON);
287.  		}
288.  	    }
289.  	}
290.  }
291.  
292.  #endif /* OVL1 */
293.  #ifdef OVLB
294.  
295.  #define AVAL	50		/* tune value for exercise gains */
296.  
297.  void
298.  exercise(i, inc_or_dec)
299.  int	i;
300.  boolean	inc_or_dec;
301.  {
302.  #ifdef DEBUG
303.  	pline("Exercise:");
304.  #endif
305.  	if (i == A_INT || i == A_CHA) return;	/* can't exercise these */
306.  
307.  #ifdef POLYSELF
308.  	/* no physical exercise while polymorphed; the body's temporary */
309.  	if (u.umonnum >= 0 && i != A_WIS) return;
310.  #endif
311.  	if(abs(AEXE(i)) < AVAL) {
312.  		/*
313.  		 *	Law of diminishing returns (Part I):
314.  		 *
315.  		 *	Gain is harder at higher attribute values.
316.  		 *	79% at "3" --> 0% at "18"
317.  		 *	Loss is even at all levels (50%).
318.  		 *
319.  		 *	Note: *YES* ACURR is the right one to use.
320.  		 */
321.  		AEXE(i) += (inc_or_dec) ? (rn2(19) > ACURR(i)) : -rn2(2);
322.  #ifdef DEBUG
323.  		pline("%s, %s AEXE = %d",
324.  			(i == A_STR) ? "Str" : (i == A_WIS) ? "Wis" :
325.  			(i == A_DEX) ? "Dex" : "Con",
326.  			(inc_or_dec) ? "inc" : "dec", AEXE(i));
327.  #endif
328.  	}
329.  }
330.  
331.  /* hunger values - from eat.c */
332.  #define SATIATED	0
333.  #define NOT_HUNGRY	1
334.  #define HUNGRY		2
335.  #define WEAK		3
336.  #define FAINTING	4
337.  #define FAINTED		5
338.  #define STARVED		6
339.  
340.  static void
341.  exerper()
342.  {
343.  	if(!(moves % 10)) {
344.  		/* Hunger Checks */
345.  
346.  		int hs = (u.uhunger > 1000) ? SATIATED :
347.  			 (u.uhunger > 150) ? NOT_HUNGRY :
348.  			 (u.uhunger > 50) ? HUNGRY :
349.  			 (u.uhunger > 0) ? WEAK : FAINTING;
350.  
351.  #ifdef DEBUG
352.  		pline("exerper: Hunger checks");
353.  #endif
354.  		switch (hs) {
355.  		    case SATIATED:	exercise(A_DEX, FALSE); break;
356.  		    case NOT_HUNGRY:	exercise(A_CON, TRUE); break;
357.  		    case WEAK:		exercise(A_STR, FALSE); break;
358.  		    case FAINTING:
359.  		    case FAINTED:	exercise(A_CON, FALSE); break;
360.  		}
361.  
362.  		/* Encumberance Checks */
363.  #ifdef DEBUG
364.  		pline("exerper: Encumber checks");
365.  #endif
366.  		switch (near_capacity()) {
367.  		    case MOD_ENCUMBER:	exercise(A_STR, TRUE); break;
368.  		    case HVY_ENCUMBER:	exercise(A_STR, TRUE);
369.  					exercise(A_DEX, FALSE); break;
370.  		    case EXT_ENCUMBER:	exercise(A_DEX, FALSE);
371.  					exercise(A_CON, FALSE); break;
372.  		}
373.  
374.  	}
375.  
376.  	/* status checks */
377.  	if(!(moves % 5)) {
378.  #ifdef DEBUG
379.  		pline("exerper: Status checks");
380.  #endif
381.  		if(Clairvoyant)		exercise(A_WIS, TRUE);
382.  		if(HRegeneration)	exercise(A_STR, TRUE);
383.  
384.  		if(Sick || Vomiting)			exercise(A_CON, FALSE);
385.  		if(Confusion || Hallucination)		exercise(A_WIS, FALSE);
386.  		if(Wounded_legs || Fumbling || HStun)	exercise(A_DEX, FALSE);
387.  	}
388.  }
389.  
390.  void
391.  exerchk()
392.  {
393.  	int	i, mod_val;
394.  
395.  	/*	Check out the periodic accumulations */
396.  	exerper();
397.  
398.  #ifdef DEBUG
399.  	if(moves >= next_check)
400.  		pline("exerchk: ready to test. multi = %d.", multi);
401.  #endif
402.  	/*	Are we ready for a test?	*/
403.  	if(moves >= next_check && !multi) {
404.  #ifdef DEBUG
405.  	    pline("exerchk: testing.");
406.  #endif
407.  	    /*
408.  	     *	Law of diminishing returns (Part II):
409.  	     *
410.  	     *	The effects of "exercise" and "abuse" wear
411.  	     *	off over time.  Even if you *don't* get an
412.  	     *	increase/decrease, you lose some of the
413.  	     *	accumulated effects.
414.  	     */
415.  	    for(i = 0; i < A_MAX; AEXE(i++) /= 2) {
416.  
417.  		if(ABASE(i) >= 18 || !AEXE(i)) continue;
418.  		if(i == A_INT || i == A_CHA) continue;/* can't exercise these */
419.  
420.  #ifdef DEBUG
421.  		pline("exerchk: testing %s (%d).",
422.  			(i == A_STR) ? "Str" : (i == A_WIS) ? "Wis" :
423.  			(i == A_DEX) ? "Dex" : "Con", AEXE(i));
424.  #endif
425.  		/*
426.  		 *	Law of diminishing returns (Part III):
427.  		 *
428.  		 *	You don't *always* gain by exercising.
429.  		 *	[MRS 92/10/28 - Treat Wisdom specially for balance.]
430.  		 */
431.  		if(rn2(AVAL) > ((i != A_WIS) ? abs(AEXE(i)*2/3) : abs(AEXE(i))))
432.  		    continue;
433.  		mod_val = sgn(AEXE(i));
434.  
435.  #ifdef DEBUG
436.  		pline("exerchk: changing %d.", i);
437.  #endif
438.  		if(adjattrib(i, mod_val, -1)) {
439.  #ifdef DEBUG
440.  		    pline("exerchk: changed %d.", i);
441.  #endif
442.  		    /* if you actually changed an attrib - zero accumulation */
443.  		    AEXE(i) = 0;
444.  		    /* then print an explanation */
445.  		    switch(i) {
446.  		    case A_STR: You((mod_val >0) ?
447.  				    "must have been exercising." :
448.  				    "must have been abusing your body.");
449.  				break;
450.  		    case A_WIS: You((mod_val >0) ?
451.  				    "must have been very observant." :
452.  				    "must not have been paying attention.");
453.  				break;
454.  		    case A_DEX: You((mod_val >0) ?
455.  				    "must have been working on your reflexes." :
456.  				    "haven't been working on reflexes lately.");
457.  				break;
458.  		    case A_CON: You((mod_val >0) ?
459.  				    "must be leading a healthy life-style." :
460.  				    "must not have been watching your health.");
461.  				break;
462.  		    }
463.  		}
464.  	    }
465.  	    next_check += rn1(200,800);
466.  #ifdef DEBUG
467.  	    pline("exerchk: next check at %ld.", next_check);
468.  #endif
469.  	}
470.  }
471.  
472.  static const struct	clattr *
473.  clx()  {
474.  
475.  	register const struct	clattr	*attr;
476.  
477.  	switch	(pl_character[0]) {
478.  
479.  	    case 'A':	attr = &a_attr;
480.  			break;
481.  	    case 'B':	attr = &b_attr;
482.  			break;
483.  	    case 'C':	attr = &c_attr;
484.  			break;
485.  	    case 'E':	attr = &e_attr;
486.  			break;
487.  	    case 'H':	attr = &h_attr;
488.  			break;
489.  	    case 'K':	attr = &k_attr;
490.  			break;
491.  	    case 'P':	attr = &p_attr;
492.  			break;
493.  	    case 'R':	attr = &r_attr;
494.  			break;
495.  	    case 'S':	attr = &s_attr;
496.  			break;
497.  #ifdef TOURIST
498.  	    case 'T':	attr = &t_attr;
499.  			break;
500.  #endif
501.  	    case 'V':	attr = &v_attr;
502.  			break;
503.  	    case 'W':	attr = &w_attr;
504.  			break;
505.  	    default:	/* unknown type */
506.  			attr = &X_attr;
507.  			break;
508.  	}
509.  	return(attr);
510.  }
511.  
512.  static void
513.  init_align() {	/* called from newhp if u.ulevel is 0 */
514.  
515.  	register const struct	clattr	*attr = clx();
516.  
517.  	u.ualign = attr->align;
518.  	/* there should be priests of every stripe */
519.  	if(pl_character[0] == 'P')
520.  	     u.ualign.type = (rn2(2)) ? attr->align.type : (rn2(2)) ? 1 : -1;
521.  	else u.ualign.type = attr->align.type;
522.  }
523.  
524.  void
525.  init_attr(np)
526.  	register int	np;
527.  {
528.  	register int	i, x, tryct;
529.  	register const struct	clattr	*attr = clx();
530.  
531.  	for(i = 0; i < A_MAX; i++) {
532.  
533.  	    ABASE(i) = AMAX(i) = attr->base.a[i];
534.  	    ATEMP(i) = ATIME(i) = 0;
535.  	    np -= attr->base.a[i];
536.  	}
537.  
538.  	tryct = 0;
539.  	while(np > 0 && tryct < 100) {
540.  
541.  	    x = rn2(100);
542.  	    for (i = 0; (i < A_MAX) && ((x -= attr->cldist.a[i]) > 0); i++) ;
543.  	    if(i >= A_MAX) continue; /* impossible */
544.  
545.  	    if(ABASE(i) >= ATTRMAX(i)) {
546.  
547.  		tryct++;
548.  		continue;
549.  	    }
550.  	    tryct = 0;
551.  	    ABASE(i)++;
552.  	    AMAX(i)++;
553.  	    np--;
554.  	}
555.  
556.  	tryct = 0;
557.  	while(np < 0 && tryct < 100) {		/* for redistribution */
558.  
559.  	    x = rn2(100);
560.  	    for (i = 0; (i < A_MAX) && ((x -= attr->cldist.a[i]) > 0); i++) ;
561.  	    if(i >= A_MAX) continue; /* impossible */
562.  
563.  	    if(ABASE(i) <= ATTRMIN(i)) {
564.  
565.  		tryct++;
566.  		continue;
567.  	    }
568.  	    tryct = 0;
569.  	    ABASE(i)--;
570.  	    AMAX(i)--;
571.  	    np++;
572.  	}
573.  }
574.  
575.  void
576.  redist_attr() {
577.  
578.  	register int i, tmp;
579.  
580.  	for(i = 0; i < A_MAX; i++) {
581.  	    if (i==A_INT || i==A_WIS) continue;
582.  		/* Polymorphing doesn't change your mind */
583.  	    tmp = AMAX(i);
584.  	    AMAX(i) += (rn2(5)-2);
585.  	    if (AMAX(i) > ATTRMAX(i)) AMAX(i) = ATTRMAX(i);
586.  	    if (AMAX(i) < ATTRMIN(i)) AMAX(i) = ATTRMIN(i);
587.  	    ABASE(i) = ABASE(i) * AMAX(i) / tmp;
588.  	    /* ABASE(i) > ATTRMAX(i) is impossible */
589.  	    if (ABASE(i) < ATTRMIN(i)) ABASE(i) = ATTRMIN(i);
590.  	}
591.  }
592.  
593.  void
594.  adjabil(oldlevel,newlevel)
595.  int oldlevel, newlevel;
596.  {
597.  	register const struct clattr	*attr = clx();
598.  #ifdef GCC_WARN
599.  	/* this is the "right" definition */
600.  	register const struct innate	*abil = attr->abil;
601.  #else
602.  	/* this one satisfies more compilers */
603.  	register struct innate	*abil = (struct innate *)attr->abil;
604.  #endif
605.  
606.  	if(abil) {
607.  	    for(; abil->ability; abil++) {
608.  		if(oldlevel < abil->ulevel && newlevel >= abil->ulevel) {
609.  			/* Abilities gained at level 1 can never be lost
610.  			 * via level loss, only via means that remove _any_
611.  			 * sort of ability.  A "gain" of such an ability from
612.  			 * an outside source is devoid of meaning, so we set
613.  			 * FROMOUTSIDE to avoid such gains.
614.  			 */
615.  			if (abil->ulevel == 1)
616.  				*(abil->ability) |= (FROMEXPER|FROMOUTSIDE);
617.  			else
618.  				*(abil->ability) |= FROMEXPER;
619.  			if(!(*(abil->ability) & FROMOUTSIDE)) {
620.  			    if(*(abil->gainstr))
621.  				You("feel %s!", abil->gainstr);
622.  			}
623.  		} else if (oldlevel >= abil->ulevel && newlevel < abil->ulevel) {
624.  			*(abil->ability) &= ~FROMEXPER;
625.  			if((*(abil->ability) & INTRINSIC)) {
626.  			    if(*(abil->losestr))
627.  				You("feel %s!", abil->losestr);
628.  			    else if(*(abil->gainstr))
629.  				You("feel less %s!", abil->gainstr);
630.  			}
631.  		}
632.  	    }
633.  	}
634.  }
635.  
636.  int
637.  newhp() {
638.  	register const struct clattr	*attr = clx();
639.  	int	hp, conplus;
640.  
641.  	if(u.ulevel == 0) {
642.  
643.  		hp = attr->shp;
644.  		init_align();	/* initialize alignment stuff */
645.  		return hp;
646.  	} else {
647.  
648.  	    if(u.ulevel < attr->xlev)
649.  		hp = rnd(attr->hd);
650.  	    else
651.  		hp = attr->ndx;
652.  	}
653.  
654.  	switch(ACURR(A_CON)) {
655.  		case	3:	conplus = -2; break;
656.  		case	4:
657.  		case	5:
658.  		case	6:	conplus = -1; break;
659.  		case	15:
660.  		case	16:	conplus = 1; break;
661.  		case	17:	conplus = 2; break;
662.  		case	18:	conplus = 3; break;
663.  		default:	conplus = 0;
664.  	}
665.  	hp += conplus;
666.  	return((hp <= 0) ? 1 : hp);
667.  }
668.  
669.  #endif /* OVLB */
670.  #ifdef OVL0
671.  
672.  schar
673.  acurr(x)
674.  int x;
675.  { 
676.  	register int tmp = (u.abon.a[x] + u.atemp.a[x] + u.acurr.a[x]);
677.  
678.  	if (x == A_STR) {
679.  		if (uarmg && uarmg->otyp == GAUNTLETS_OF_POWER) return(125);
680.  		else return((tmp >= 125) ? 125 : (tmp <= 3) ? 3 : tmp);
681.  	} 
682.  #ifdef POLYSELF
683.  	else if(x == A_CHA) {
684.  		if (tmp < 18 && (u.usym == S_NYMPH ||
685.  		    u.umonnum==PM_SUCCUBUS || u.umonnum == PM_INCUBUS))
686.  		    return 18;
687.  	}
688.  #endif
689.  	return((tmp >= 25) ? 25 : (tmp <= 3) ? 3 : tmp);
690.  }
691.  
692.  schar
693.  acurrstr()
694.  /* condense clumsy ACURR(A_STR) value into value that fits into game formulas
695.   */
696.  {
697.  	register int str = ACURR(A_STR);
698.  
699.  	if (str <= 18) return str;
700.  	if (str <= 121) return (19 + str / 50); /* map to 19-21 */
701.  	else return str - 100;
702.  }
703.  
704.  #endif /* OVL0 */
705.  #ifdef OVL2
706.  
707.  /* avoid possible problems with alignment overflow, and provide a centralized
708.   * location for any future alignment limits
709.   */
710.  void
711.  adjalign(n)
712.  register int n;
713.  {
714.  	register int newalign = u.ualign.record + n;
715.  
716.  	if(n < 0) {
717.  		if(newalign < u.ualign.record)
718.  			u.ualign.record = newalign;
719.  	} else
720.  		if(newalign > u.ualign.record) {
721.  			u.ualign.record = newalign;
722.  			if(u.ualign.record > ALIGNLIM)
723.  				u.ualign.record = ALIGNLIM;
724.  		}
725.  }
726.  
727.  #endif /* OVL2 */
728.  
729.  /*attrib.c*/