Source:NetHack 3.1.0/invent.c

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Below is the full text to invent.c from the source code of NetHack 3.1.0. To link to a particular line, write [[NetHack 3.1.0/invent.c#line123]], for example.

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1.    /*	SCCS Id: @(#)invent.c	3.1	92/12/11	*/
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #include "hack.h"
6.    #include "artifact.h"
7.    
8.    #define	NOINVSYM	'#'
9.    #define	CONTAINED_SYM	'>'	/* designator for inside a container */
10.   
11.   #ifdef OVL1
12.   static void NDECL(reorder_invent);
13.   static boolean FDECL(mergable,(struct obj *,struct obj *));
14.   static int FDECL(merged,(struct obj *,struct obj *,int));
15.   #endif /* OVL1 */
16.   STATIC_DCL void FDECL(assigninvlet,(struct obj *));
17.   STATIC_DCL void FDECL(unlinkinv,(struct obj*));
18.   STATIC_DCL void FDECL(compactify,(char *));
19.   STATIC_PTR int FDECL(ckunpaid,(struct obj *));
20.   #ifdef OVLB
21.   static struct obj *FDECL(find_unpaid,(struct obj *,struct obj **));
22.   static boolean NDECL(wearing_armor);
23.   static boolean FDECL(is_worn,(struct obj *));
24.   #endif /* OVLB */
25.   STATIC_DCL char FDECL(obj_to_let,(struct obj *));
26.   
27.   #ifdef OVLB
28.   
29.   static int lastinvnr = 51;	/* 0 ... 51 (never saved&restored) */
30.   
31.   char inv_order[] = {	/* manipulated in options.c, used below */
32.   	AMULET_CLASS, WEAPON_CLASS, ARMOR_CLASS, FOOD_CLASS, SCROLL_CLASS,
33.   	SPBOOK_CLASS, POTION_CLASS, RING_CLASS, WAND_CLASS, TOOL_CLASS, 
34.   	GEM_CLASS, ROCK_CLASS, BALL_CLASS, CHAIN_CLASS, 0 };
35.   
36.   #ifdef WIZARD
37.   /* wizards can wish for venom, which will become an invisible inventory
38.    * item without this.  putting it in inv_order would mean venom would
39.    * suddenly become a choice for all the inventory-class commands, which
40.    * would probably cause mass confusion.  the test for inventory venom
41.    * is only WIZARD and not wizard because the wizard can leave venom lying
42.    * around on a bones level for normal players to find.
43.    */
44.   static char venom_inv[] = { VENOM_CLASS, 0 };	/* (constant) */
45.   #endif
46.   
47.   STATIC_OVL void
48.   assigninvlet(otmp)
49.   register struct obj *otmp;
50.   {
51.   	boolean inuse[52];
52.   	register int i;
53.   	register struct obj *obj;
54.   
55.   	for(i = 0; i < 52; i++) inuse[i] = FALSE;
56.   	for(obj = invent; obj; obj = obj->nobj) if(obj != otmp) {
57.   		i = obj->invlet;
58.   		if('a' <= i && i <= 'z') inuse[i - 'a'] = TRUE; else
59.   		if('A' <= i && i <= 'Z') inuse[i - 'A' + 26] = TRUE;
60.   		if(i == otmp->invlet) otmp->invlet = 0;
61.   	}
62.   	if((i = otmp->invlet) &&
63.   	    (('a' <= i && i <= 'z') || ('A' <= i && i <= 'Z')))
64.   		return;
65.   	for(i = lastinvnr+1; i != lastinvnr; i++) {
66.   		if(i == 52) { i = -1; continue; }
67.   		if(!inuse[i]) break;
68.   	}
69.   	otmp->invlet = (inuse[i] ? NOINVSYM :
70.   			(i < 26) ? ('a'+i) : ('A'+i-26));
71.   	lastinvnr = i;
72.   }
73.   
74.   #endif /* OVLB */
75.   #ifdef OVL1
76.   
77.   /* note: assumes ASCII; toggling a bit puts lowercase in front of uppercase */
78.   #define inv_rank(o) ((o)->invlet ^ 040)
79.   
80.   /* sort the inventory; used by addinv() and doorganize() */
81.   static void
82.   reorder_invent()
83.   {
84.   	struct obj *otmp, *prev, *next;
85.   	boolean need_more_sorting;
86.   
87.   	do {
88.   	    /*
89.   	     * We expect at most one item to be out of order, so this
90.   	     * isn't nearly as inefficient as it may first appear.
91.   	     */
92.   	    need_more_sorting = FALSE;
93.   	    for (otmp = invent, prev = 0; otmp; ) {
94.   		next = otmp->nobj;
95.   		if (next && inv_rank(next) < inv_rank(otmp)) {
96.   		    need_more_sorting = TRUE;
97.   		    if (prev) prev->nobj = next;
98.   		    else      invent = next;
99.   		    otmp->nobj = next->nobj;
100.  		    next->nobj = otmp;
101.  		    prev = next;
102.  		} else {
103.  		    prev = otmp;
104.  		    otmp = next;
105.  		}
106.  	    }
107.  	} while (need_more_sorting);
108.  }
109.  
110.  #undef inv_rank
111.  
112.  /* merge obj with otmp and delete obj if types agree */
113.  STATIC_OVL int
114.  merged(otmp, obj, lose)
115.  register struct obj *otmp, *obj;
116.  register int lose;
117.  {
118.  	if(mergable(otmp, obj)) {
119.  		/* Approximate age: we do it this way because if we were to
120.  		 * do it "accurately" (merge only when ages are identical)
121.  		 * we'd wind up never merging any corpses.
122.  		 * otmp->age = otmp->age*(1-proportion) + obj->age*proportion;
123.  		 */
124.  		otmp->age = ((otmp->age*otmp->quan) + (obj->age*obj->quan))
125.  			/ (otmp->quan + obj->quan);
126.  		otmp->quan += obj->quan;
127.  		otmp->owt += obj->owt;
128.  		if(!otmp->onamelth && obj->onamelth)
129.  			otmp = oname(otmp, ONAME(obj), 1);
130.  		if(lose) freeobj(obj);
131.  		obfree(obj,otmp);	/* free(obj), bill->otmp */
132.  		return(1);
133.  	} else	return(0);
134.  }
135.  
136.  struct obj *
137.  addinv(obj)
138.  register struct obj *obj;
139.  {
140.  	register struct obj *otmp, *prev;
141.  
142.  	if (obj->otyp == GOLD_PIECE) {
143.  		u.ugold += obj->quan;
144.  		flags.botl = 1;
145.  		return obj;
146.  	} else if (obj->otyp == AMULET_OF_YENDOR) {
147.  		if (u.uhave.amulet) impossible ("already have amulet?");
148.  		u.uhave.amulet = 1;
149.  	} else if (obj->otyp == CANDELABRUM_OF_INVOCATION) {
150.  		if (u.uhave.menorah) impossible ("already have candelabrum?");
151.  		u.uhave.menorah = 1;
152.  	} else if (obj->otyp == BELL_OF_OPENING) {
153.  		if (u.uhave.bell) impossible ("already have silver bell?");
154.  		u.uhave.bell = 1;
155.  	} else if (obj->otyp == SPE_BOOK_OF_THE_DEAD) {
156.  		if (u.uhave.book) impossible ("already have the book?");
157.  		u.uhave.book = 1;
158.  #ifdef MULDGN
159.  	} else if (is_quest_artifact(obj)) {
160.  		if (u.uhave.questart) impossible ("already have the artifact?");
161.  		u.uhave.questart = 1;
162.  		artitouch();
163.  		set_artifact_intrinsic(obj, 1, W_ART);
164.  #endif
165.  	} else if(obj->oartifact) {
166.  		set_artifact_intrinsic(obj, 1, W_ART);
167.  	}
168.  	/* merge if possible; find end of chain in the process */
169.  	for (prev = 0, otmp = invent; otmp; prev = otmp, otmp = otmp->nobj)
170.  	    if (merged(otmp, obj, 0)) {
171.  		obj = otmp;
172.  		goto added;
173.  	    }
174.  	/* didn't merge, so insert into chain */
175.  	if (flags.invlet_constant || !prev) {
176.  	    if (flags.invlet_constant) assigninvlet(obj);
177.  	    obj->nobj = invent;		/* insert at beginning */
178.  	    invent = obj;
179.  	    if (flags.invlet_constant) reorder_invent();
180.  	} else {
181.  	    prev->nobj = obj;		/* insert at end */
182.  	    obj->nobj = 0;
183.  	}
184.  
185.  added:
186.  	if (obj->otyp == LUCKSTONE
187.  	    || (obj->oartifact && spec_ability(obj, SPFX_LUCK))) {
188.  		/* new luckstone must be in inventory by this point
189.  		 * for correct calculation */
190.  		if (stone_luck(TRUE) >= 0) u.moreluck = LUCKADD;
191.  		else u.moreluck = -LUCKADD;
192.  	} else if (obj->otyp == OIL_LAMP || obj->otyp == MAGIC_LAMP)
193.  		check_lamps();
194.  	update_inventory();
195.  	return(obj);
196.  }
197.  
198.  #endif /* OVL1 */
199.  #ifdef OVLB
200.  
201.  /* Add an item to the inventory unless we're fumbling, and give a message.
202.   * If there aren't any free inventory slots, we'll drop it instead.
203.   * If both success and failure messages are NULL, then we're just doing the
204.   * fumbling/slot-limit checking for a silent grab.
205.   * Note: will drop the whole bunch if the object merges first.
206.   */
207.  struct obj *
208.  hold_another_object(obj, drop_fmt, drop_arg, hold_msg)
209.  struct obj *obj;
210.  const char *drop_fmt, *drop_arg, *hold_msg;
211.  {
212.  	long oquan = obj->quan;
213.  	if (!Blind) obj->dknown = 1;	/* maximize mergibility */
214.  	if (Fumbling) {
215.  		if (drop_fmt) pline(drop_fmt, drop_arg);
216.  		dropy(obj);
217.  	} else {
218.  		obj = addinv(obj);
219.  		if (inv_cnt() > 52
220.  		    || ((obj->otyp != LOADSTONE || !obj->cursed)
221.  			&& near_capacity() >= OVERLOADED)) {
222.  			if (drop_fmt) pline(drop_fmt, drop_arg);
223.  			dropx(obj);
224.  		} else {
225.  			if (hold_msg || drop_fmt) prinv(hold_msg, obj, oquan);
226.  		}
227.  	}
228.  	return obj;
229.  }
230.  
231.  void
232.  useup(obj)
233.  register struct obj *obj;
234.  {
235.  	/*  Note:  This works correctly for containers because they */
236.  	/*	   (containers) don't merge.			    */
237.  	if(obj->quan > 1L){
238.  #ifndef NO_SIGNAL
239.  		obj->in_use = FALSE;	/* no longer in use */
240.  #endif
241.  		obj->quan--;
242.  		obj->owt = weight(obj);
243.  	} else {
244.  		setnotworn(obj);
245.  		freeinv(obj);
246.  		obfree(obj, (struct obj *) 0);	/* deletes contents also */
247.  	}
248.  }
249.  
250.  #endif /* OVLB */
251.  #ifdef OVL3
252.  
253.  /* used by freeinv and doorganize to do list manipulation */
254.  STATIC_OVL
255.  void
256.  unlinkinv(obj)
257.  register struct obj *obj;
258.  {
259.  	register struct obj *otmp;
260.  
261.  	if(obj == invent)
262.  		invent = invent->nobj;
263.  	else {
264.  		for(otmp = invent; otmp->nobj != obj; otmp = otmp->nobj)
265.  			if(!otmp->nobj) panic("unlinkinv");
266.  		otmp->nobj = obj->nobj;
267.  	}
268.  	obj->nobj = 0;
269.  }
270.  
271.  void
272.  freeinv(obj)
273.  register struct obj *obj;
274.  {
275.  	unlinkinv(obj);
276.  
277.  	if (obj->otyp == GOLD_PIECE) {
278.  		u.ugold -= obj->quan;
279.  		flags.botl = 1;
280.  		return;
281.  	} else if (obj->otyp == AMULET_OF_YENDOR) {
282.  		if (!u.uhave.amulet) impossible ("don't have amulet?");
283.  		u.uhave.amulet = 0;
284.  	} else if (obj->otyp == CANDELABRUM_OF_INVOCATION) {
285.  		if (!u.uhave.menorah) impossible ("don't have candelabrum?");
286.  		u.uhave.menorah = 0;
287.  	} else if (obj->otyp == BELL_OF_OPENING) {
288.  		if (!u.uhave.bell) impossible ("don't have silver bell?");
289.  		u.uhave.bell = 0;
290.  	} else if (obj->otyp == SPE_BOOK_OF_THE_DEAD) {
291.  		if (!u.uhave.book) impossible ("don't have the book?");
292.  		u.uhave.book = 0;
293.  #ifdef MULDGN
294.  	} else if (is_quest_artifact(obj)) {
295.  		if(!u.uhave.questart) impossible ("don't have the artifact?");
296.  		u.uhave.questart = 0;
297.  		set_artifact_intrinsic(obj, 0, W_ART);
298.  #endif
299.  	} else if (obj->oartifact) {
300.  		set_artifact_intrinsic(obj, 0, W_ART);
301.  	} else if (obj->otyp == OIL_LAMP || obj->otyp == MAGIC_LAMP
302.  		   || obj->otyp == BRASS_LANTERN) {
303.  		if (obj->lamplit) {
304.  			obj->lamplit = 0;
305.  			if (!Blind) pline("%s goes out!", The(xname(obj)));
306.  		}
307.  		check_lamps();
308.  	} else if (obj->otyp == LOADSTONE) {
309.  		curse(obj);
310.  	} else if (obj->otyp == LUCKSTONE
311.  		   || (obj->oartifact && spec_ability(obj, SPFX_LUCK))) {
312.  		int luckbon = stone_luck(TRUE);
313.  		if (!luckbon && !carrying(LUCKSTONE)) u.moreluck = 0;
314.  		else if (luckbon >= 0) u.moreluck = LUCKADD;
315.  		else u.moreluck = -LUCKADD;
316.  		flags.botl = 1;
317.  	}
318.  	update_inventory();
319.  }
320.  
321.  void
322.  delallobj(x, y)
323.  int x, y;
324.  {
325.  	struct obj *otmp, *otmp2;
326.  
327.  	for (otmp = level.objects[x][y]; otmp; otmp = otmp2) {
328.  		otmp2 = otmp->nexthere;
329.  		if (otmp == uball)
330.  			unpunish();
331.  		if (otmp == uchain)
332.  			continue;
333.  		delobj(otmp);
334.  	}
335.  }
336.  
337.  #endif /* OVL3 */
338.  #ifdef OVL2
339.  
340.  /* destroy object in fobj chain (if unpaid, it remains on the bill) */
341.  void
342.  delobj(obj)
343.  register struct obj *obj;
344.  {
345.  #ifdef WALKIES
346.  	if(obj->otyp == LEASH && obj->leashmon != 0) o_unleash(obj);
347.  #endif
348.  	freeobj(obj);
349.  	newsym(obj->ox,obj->oy);
350.  	obfree(obj, (struct obj *) 0);	/* frees contents also */
351.  }
352.  
353.  /* unlink obj from chain starting with fobj */
354.  void
355.  freeobj(obj)
356.  register struct obj *obj;
357.  {
358.  	register struct obj *otmp;
359.  
360.  	if (obj == fobj)
361.  	    fobj = fobj->nobj;
362.  	else {
363.  	    for(otmp = fobj; otmp; otmp = otmp->nobj)
364.  		if (otmp->nobj == obj) {
365.  		    otmp->nobj = obj->nobj;
366.  		    break;
367.  		}
368.  	    if (!otmp) panic("error in freeobj");
369.  	}
370.  	remove_object(obj);
371.  }
372.  
373.  #endif /* OVL2 */
374.  #ifdef OVL0
375.  
376.  struct obj *
377.  sobj_at(n,x,y)
378.  register int n, x, y;
379.  {
380.  	register struct obj *otmp;
381.  
382.  	for(otmp = level.objects[x][y]; otmp; otmp = otmp->nexthere)
383.  		if(otmp->otyp == n)
384.  		    return(otmp);
385.  	return((struct obj *)0);
386.  }
387.  
388.  #endif /* OVL0 */
389.  #ifdef OVLB
390.  
391.  int
392.  carried(obj)
393.  register struct obj *obj;
394.  {
395.  	register struct obj *otmp;
396.  
397.  	for(otmp = invent; otmp; otmp = otmp->nobj)
398.  		if(otmp == obj) return(1);
399.  	return(0);
400.  }
401.  
402.  struct obj *
403.  carrying(type)
404.  register int type;
405.  {
406.  	register struct obj *otmp;
407.  
408.  	for(otmp = invent; otmp; otmp = otmp->nobj)
409.  		if(otmp->otyp == type)
410.  			return(otmp);
411.  	return((struct obj *) 0);
412.  }
413.  
414.  boolean
415.  have_lizard()
416.  {
417.  	register struct obj *otmp;
418.  
419.  	for(otmp = invent; otmp; otmp = otmp->nobj)
420.  		if(otmp->otyp == CORPSE && otmp->corpsenm == PM_LIZARD)
421.  			return(TRUE);
422.  	return(FALSE);
423.  }
424.  
425.  struct obj *
426.  o_on(id, objchn)
427.  unsigned int id;
428.  register struct obj *objchn;
429.  {
430.  	struct obj *temp;
431.  
432.  	while(objchn) {
433.  		if(objchn->o_id == id) return(objchn);
434.  		if (Is_container(objchn) && (temp = o_on(id,objchn->cobj)))
435.  			return temp;
436.  		objchn = objchn->nobj;
437.  	}
438.  	return((struct obj *) 0);
439.  }
440.  
441.  boolean
442.  obj_here(obj, x, y)
443.  register struct obj *obj;
444.  int x, y;
445.  {
446.  	register struct obj *otmp;
447.  
448.  	for(otmp = level.objects[x][y]; otmp; otmp = otmp->nexthere)
449.  		if(obj == otmp) return(TRUE);
450.  	return(FALSE);
451.  }
452.  
453.  #endif /* OVLB */
454.  #ifdef OVL2
455.  
456.  struct obj *
457.  g_at(x,y)
458.  register int x, y;
459.  {
460.  	register struct obj *obj = level.objects[x][y];
461.  	while(obj) {
462.  	    if (obj->otyp == GOLD_PIECE) return obj;
463.  	    obj = obj->nexthere;
464.  	}
465.  	return((struct obj *)0);
466.  }
467.  
468.  #endif /* OVL2 */
469.  #ifdef OVLB
470.  
471.  /* Make a gold object from the hero's gold. */
472.  struct obj *
473.  mkgoldobj(q)
474.  register long q;
475.  {
476.  	register struct obj *otmp;
477.  
478.  	otmp = mksobj(GOLD_PIECE, FALSE, FALSE);
479.  	u.ugold -= q;
480.  	otmp->quan = q;
481.  	otmp->owt = weight(otmp);
482.  	flags.botl = 1;
483.  	return(otmp);
484.  }
485.  
486.  #endif /* OVLB */
487.  #ifdef OVL1
488.  
489.  STATIC_OVL void
490.  compactify(buf)
491.  register char *buf;
492.  /* compact a string of inventory letters by dashing runs of letters */
493.  {
494.  	register int i1 = 1, i2 = 1;
495.  	register char ilet, ilet1, ilet2;
496.  
497.  	ilet2 = buf[0];
498.  	ilet1 = buf[1];
499.  	buf[++i2] = buf[++i1];
500.  	ilet = buf[i1];
501.  	while(ilet) {
502.  		if(ilet == ilet1+1) {
503.  			if(ilet1 == ilet2+1)
504.  				buf[i2 - 1] = ilet1 = '-';
505.  			else if(ilet2 == '-') {
506.  				buf[i2 - 1] = ++ilet1;
507.  				buf[i2] = buf[++i1];
508.  				ilet = buf[i1];
509.  				continue;
510.  			}
511.  		}
512.  		ilet2 = ilet1;
513.  		ilet1 = ilet;
514.  		buf[++i2] = buf[++i1];
515.  		ilet = buf[i1];
516.  	}
517.  }
518.  
519.  /*
520.   * getobj returns:
521.   *	struct obj *xxx:	object to do something with.
522.   *	(struct obj *) 0	error return: no object.
523.   *	&zeroobj		explicitly no object (as in w-).
524.   */
525.  struct obj *
526.  getobj(let,word)
527.  register const char *let,*word;
528.  {
529.  	register struct obj *otmp;
530.  	register char ilet;
531.  	char buf[BUFSZ], qbuf[QBUFSZ];
532.  	char lets[BUFSZ];
533.  	register int foo = 0;
534.  	register char *bp = buf;
535.  	xchar allowcnt = 0;	/* 0, 1 or 2 */
536.  	boolean allowgold = FALSE, usegold = FALSE;
537.  		/* Two possibilities: they can't use gold because it's illegal,
538.  		 * or they can't use gold because they don't have any.
539.  		 */
540.  	boolean allowall = FALSE;
541.  	boolean allownone = FALSE;
542.  	xchar foox = 0;
543.  	long cnt;
544.  	boolean prezero = FALSE;
545.  
546.  	if(*let == ALLOW_COUNT) let++, allowcnt = 1;
547.  	if(*let == GOLD_CLASS) let++,
548.  		usegold = TRUE, allowgold = (u.ugold ? TRUE : FALSE);
549.  #ifdef POLYSELF
550.  	/* Equivalent of an "ugly check" for gold */
551.  	if (usegold && !strcmp(word, "eat") && !metallivorous(uasmon))
552.  		usegold = allowgold = FALSE;
553.  #endif
554.  	if(*let == ALL_CLASSES) let++, allowall = TRUE;
555.  	if(*let == ALLOW_NONE) let++, allownone = TRUE;
556.  	/* "ugly check" for reading fortune cookies, part 1 */
557.  	if(allowall && !strcmp(word, "read")) allowall = FALSE;
558.  
559.  	if(allownone) *bp++ = '-';
560.  	if(allowgold) *bp++ = def_oc_syms[GOLD_CLASS];
561.  	if(bp > buf && bp[-1] == '-') *bp++ = ' ';
562.  
563.  	ilet = 'a';
564.  	for(otmp = invent; otmp; otmp = otmp->nobj){
565.  	    if(!*let || index(let, otmp->oclass)) {
566.  		bp[foo++] = flags.invlet_constant ? otmp->invlet : ilet;
567.  
568.  		/* ugly check: remove inappropriate things */
569.  		if((!strcmp(word, "take off") &&
570.  		    (!(otmp->owornmask & (W_ARMOR | W_RING | W_AMUL | W_TOOL))
571.  		     || (otmp==uarm && uarmc)
572.  #ifdef TOURIST
573.  		     || (otmp==uarmu && (uarm || uarmc))
574.  #endif
575.  		    ))
576.  		|| (!strcmp(word, "wear") &&
577.  		     (otmp->owornmask & (W_ARMOR | W_RING | W_AMUL | W_TOOL)))
578.  							/* already worn */
579.  		|| (!strcmp(word, "wield") &&
580.  		    (otmp->owornmask & W_WEP))
581.  		    ) {
582.  			foo--;
583.  			foox++;
584.  		}
585.  
586.  		/* Second ugly check; unlike the first it won't trigger an
587.  		 * "else" in "you don't have anything else to ___".
588.  		 */
589.  		else if ((!strcmp(word, "wear") &&
590.  		    (otmp->oclass == TOOL_CLASS &&
591.  		     otmp->otyp != BLINDFOLD && otmp->otyp != TOWEL))
592.  #ifdef POLYSELF
593.  		|| (!strcmp(word, "eat") && !is_edible(otmp))
594.  #endif
595.  		|| (!strcmp(word, "can") &&
596.  		    (otmp->otyp != CORPSE))
597.  		|| (!strcmp(word, "write with") &&
598.  		    (otmp->oclass == TOOL_CLASS &&
599.  		     otmp->otyp != MAGIC_MARKER && otmp->otyp != TOWEL))
600.  		|| (!strcmp(word, "rub") &&
601.  		    (otmp->oclass == TOOL_CLASS &&
602.  		     otmp->otyp != OIL_LAMP && otmp->otyp != MAGIC_LAMP &&
603.  		     otmp->otyp != BRASS_LANTERN))
604.  		|| (!strcmp(word, "wield") &&
605.  		    (otmp->oclass == TOOL_CLASS &&
606.  		     otmp->otyp != PICK_AXE && otmp->otyp != UNICORN_HORN))
607.  		    )
608.  			foo--;
609.  	    } else {
610.  
611.  		/* "ugly check" for reading fortune cookies, part 2 */
612.  		if ((!strcmp(word, "read") && otmp->otyp == FORTUNE_COOKIE))
613.  			allowall = TRUE;
614.  	    }
615.  
616.  	    if(ilet == 'z') ilet = 'A'; else ilet++;
617.  	}
618.  	bp[foo] = 0;
619.  	if(foo == 0 && bp > buf && bp[-1] == ' ') *--bp = 0;
620.  	Strcpy(lets, bp);	/* necessary since we destroy buf */
621.  	if(foo > 5)			/* compactify string */
622.  		compactify(bp);
623.  
624.  	if(!foo && !allowall && !allowgold && !allownone) {
625.  		You("don't have anything %sto %s.",
626.  			foox ? "else " : "", word);
627.  		return((struct obj *)0);
628.  	}
629.  	for(;;) {
630.  		cnt = 0;
631.  		if (allowcnt == 2) allowcnt = 1;  /* abort previous count */
632.  		if(!buf[0]) {
633.  			Sprintf(qbuf, "What do you want to %s? [*]", word);
634.  		} else {
635.  			Sprintf(qbuf, "What do you want to %s? [%s or ?*]",
636.  				word, buf);
637.  		}
638.  #ifdef REDO
639.  		if(!in_doagain)
640.  		    ilet = yn_function(qbuf, NULL, '\0');
641.  		else
642.  #endif
643.  		    ilet = readchar();
644.  		if(ilet == '0') prezero = TRUE;
645.  		while(digit(ilet) && allowcnt) {
646.  #ifdef REDO
647.  			if (ilet != '?' && ilet != '*')	savech(ilet);
648.  #endif
649.  			cnt = 10*cnt + (ilet - '0');
650.  			allowcnt = 2;	/* signal presence of cnt */
651.  			ilet = readchar();
652.  		}
653.  		if(digit(ilet)) {
654.  			pline("No count allowed with this command.");
655.  			continue;
656.  		}
657.  		if(index(quitchars,ilet)) {
658.  		    if(flags.verbose)
659.  			pline("Never mind.");
660.  		    return((struct obj *)0);
661.  		}
662.  		if(ilet == '-') {
663.  			return(allownone ? &zeroobj : (struct obj *) 0);
664.  		}
665.  		if(ilet == def_oc_syms[GOLD_CLASS]) {
666.  			if(!usegold){
667.  				You("cannot %s gold.", word);
668.  				return(struct obj *)0;
669.  			} else if (!allowgold) {
670.  				You("are not carrying any gold.");
671.  				return(struct obj *)0;
672.  			}
673.  			if(cnt == 0 && prezero) return((struct obj *)0);
674.  			/* Historic note: early Nethack had a bug which was
675.  			 * first reported for Larn, where trying to drop 2^32-n
676.  			 * gold pieces was allowed, and did interesting things
677.  			 * to your money supply.  The LRS is the tax bureau
678.  			 * from Larn.
679.  			 */
680.  			if(cnt < 0) {
681.  	pline("The LRS would be very interested to know you have that much.");
682.  				return(struct obj *)0;
683.  			}
684.  
685.  			if(!(allowcnt == 2 && cnt < u.ugold))
686.  				cnt = u.ugold;
687.  			return(mkgoldobj(cnt));
688.  		}
689.  		if(allowcnt == 2 && !strcmp(word,"throw")) {
690.  			/* permit counts for throwing gold, but don't accept
691.  			 * counts for other things since the throw code will
692.  			 * split off a single item anyway */
693.  			allowcnt = 1;
694.  			if(cnt == 0 && prezero) return((struct obj *)0);
695.  			if(cnt > 1) {
696.  			    You("can only throw one item at a time.");
697.  			    continue;
698.  			}
699.  		}
700.  		if(ilet == '?' || ilet == '*') {
701.  		    ilet = display_inventory(ilet == '?' ? lets : NULL, FALSE);
702.  		    if(!ilet) continue;
703.  		    if(ilet == '\033') {
704.  			if(flags.verbose)
705.  			    pline("Never mind.");
706.  			return((struct obj *)0);
707.  		    }
708.  		    /* they typed a letter (not a space) at the prompt */
709.  		}
710.  #ifdef REDO
711.  		savech(ilet);
712.  #endif
713.  		if(flags.invlet_constant) {
714.  			for(otmp = invent; otmp; otmp = otmp->nobj)
715.  				if(otmp->invlet == ilet) break;
716.  		} else {
717.  			if(ilet >= 'A' && ilet <= 'Z') ilet += 'z' - 'A' + 1;
718.  			ilet -= 'a';
719.  			for(otmp = invent; otmp && ilet;
720.  					ilet--, otmp = otmp->nobj) ;
721.  		}
722.  		if(!otmp) {
723.  			You("don't have that object.");
724.  			continue;
725.  		} else if (cnt < 0 || otmp->quan < cnt) {
726.  			You("don't have that many!  You have only %ld.",
727.  			    otmp->quan);
728.  			continue;
729.  		}
730.  		break;
731.  	}
732.  	if(!allowall && let && !index(let,otmp->oclass)) {
733.  		pline(silly_thing_to, word);
734.  		return((struct obj *)0);
735.  	}
736.  	if(allowcnt == 2) {	/* cnt given */
737.  		if(cnt == 0) return (struct obj *)0;
738.  		if(cnt != otmp->quan) {
739.  			register struct obj *obj = splitobj(otmp, cnt);
740.  		/* Very ugly kludge necessary to prevent someone from trying
741.  		 * to drop one of several loadstones and having the loadstone
742.  		 * now be separate.
743.  		 */
744.  			if (!strcmp(word, "drop") &&
745.  			    obj->otyp == LOADSTONE && obj->cursed)
746.  				otmp->corpsenm = obj->invlet;
747.  			if(otmp == uwep) setuwep(obj);
748.  		}
749.  	}
750.  	return(otmp);
751.  }
752.  
753.  #endif /* OVL1 */
754.  #ifdef OVLB
755.  
756.  STATIC_PTR int
757.  ckunpaid(otmp)
758.  register struct obj *otmp;
759.  {
760.  	return((int)(otmp->unpaid));
761.  }
762.  
763.  static boolean
764.  wearing_armor() {
765.  	return(uarm || uarmc || uarmf || uarmg || uarmh || uarms
766.  #ifdef TOURIST
767.  		|| uarmu
768.  #endif
769.  		);
770.  }
771.  
772.  static boolean
773.  is_worn(otmp)
774.  register struct obj *otmp;
775.  {
776.      return(!!(otmp->owornmask & (W_ARMOR | W_RING | W_AMUL | W_TOOL | W_WEP)));
777.  }
778.  
779.  static const char NEARDATA removeables[] =
780.  	{ ARMOR_CLASS, WEAPON_CLASS, RING_CLASS, AMULET_CLASS, TOOL_CLASS, 0 };
781.  
782.  /* interactive version of getobj - used for Drop, Identify and */
783.  /* Takeoff (A). Return the number of times fn was called successfully */
784.  int
785.  ggetobj(word, fn, mx)
786.  register const char *word;
787.  register int FDECL((*fn),(OBJ_P)), mx;
788.  {
789.  	char buf[BUFSZ], qbuf[QBUFSZ];
790.  	register char *ip;
791.  	register char sym;
792.  	register int oletct = 0, iletct = 0;
793.  	register boolean allflag = FALSE;
794.  	char olets[20], ilets[20];
795.  	int FDECL((*ckfn),(OBJ_P)) = (int (*)()) 0;
796.  	xchar allowgold = (u.ugold && !strcmp(word, "drop")) ? 1 : 0; /* BAH */
797.  	register boolean takeoff = !strcmp(word, "take off");
798.  	struct obj *obj;
799.  	int unpaid, oc_of_sym;
800.  
801.  	if(takeoff && !wearing_armor() && !uwep && !uamul &&
802.  			!uleft && !uright && !ublindf) {
803.  		You("are not wearing anything.");
804.  		return(0);
805.  	}
806.  	if(!invent && !allowgold){
807.  		You("have nothing to %s.", word);
808.  		return(0);
809.  	}
810.  
811.  	if (allowgold) ilets[iletct++] = def_oc_syms[GOLD_CLASS];
812.  	ilets[iletct] = '\0';	/* terminate for index() */
813.  	unpaid = 0;
814.  	for (obj = invent; obj; obj = obj->nobj) {
815.  		sym = (char) def_oc_syms[(int) obj->oclass];
816.  		if (!index(ilets, sym) && (!takeoff || is_worn(obj))) {
817.  			ilets[iletct++] = sym;
818.  			/* necessary because of index() being used above */
819.  			ilets[iletct] = '\0';
820.  		}
821.  
822.  		if (obj->unpaid) unpaid = 1;
823.  	}
824.  
825.  	if (!takeoff && (unpaid || invent)) {
826.  	    ilets[iletct++] = ' ';
827.  	    if (unpaid) ilets[iletct++] = 'u';
828.  	    if (invent) ilets[iletct++] = 'a';
829.  	}
830.  	ilets[iletct] = '\0';	/* outside the if to catch iletct==0 case */
831.  
832.  	Sprintf(qbuf,"What kinds of thing do you want to %s? [%s]",
833.  		word, ilets);
834.  	getlin(qbuf, buf);
835.  	if(buf[0] == '\033') {
836.  		clear_nhwindow(WIN_MESSAGE);
837.  		return(0);
838.  	}
839.  	ip = buf;
840.  	olets[0] = 0;
841.  	while ((sym = *ip++) != 0) {
842.  		if(sym == ' ') continue;
843.  		oc_of_sym = def_char_to_objclass(sym);
844.  		if(takeoff && !(uwep && oc_of_sym == uwep->oclass)
845.  		   && (oc_of_sym != MAXOCLASSES)) {
846.  		    if(!index(removeables,oc_of_sym)) {
847.  			pline("Not applicable.");
848.  			return(0);
849.  		    } else if(oc_of_sym == ARMOR_CLASS && !wearing_armor()) {
850.  			You("are not wearing any armor.");
851.  			return(0);
852.  		    } else if(oc_of_sym == WEAPON_CLASS && !uwep) {
853.  			You("are not wielding anything.");
854.  			return(0);
855.  		    } else if(oc_of_sym == RING_CLASS && !uright && !uleft) {
856.  			You("are not wearing rings.");
857.  			return(0);
858.  		    } else if(oc_of_sym == AMULET_CLASS && !uamul) {
859.  			You("are not wearing an amulet.");
860.  			return(0);
861.  		    } else if(oc_of_sym == TOOL_CLASS && !ublindf) {
862.  			You("are not wearing a blindfold.");
863.  			return(0);
864.  		    }
865.  		}
866.  		if(oc_of_sym == GOLD_CLASS) {
867.  			if(allowgold == 1)
868.  				(*fn)(mkgoldobj(u.ugold));
869.  			else if(!u.ugold)
870.  				You("have no gold.");
871.  			allowgold = 2;
872.  		} else if(sym == 'a' || sym == 'A')
873.  		    allflag = TRUE;
874.  		else if(sym == 'u' || sym == 'U')
875.  		    ckfn = ckunpaid;
876.  		else if (oc_of_sym == MAXOCLASSES)
877.  			You("don't have any %c's.", sym);
878.  		else if (oc_of_sym != VENOM_CLASS) {/* venom doesn't show up */
879.  			if (!index(olets, oc_of_sym)) {
880.  				olets[oletct++] = oc_of_sym;
881.  				olets[oletct] = 0;
882.  			}
883.  		}
884.  	}
885.  	if(allowgold == 2 && !oletct)
886.  		return 1;	/* you dropped gold (or at least tried to) */
887.  	else
888.  		return askchain((struct obj **)&invent, olets, allflag,
889.  				fn, ckfn, mx, word);
890.  }
891.  
892.  /*
893.   * Walk through the chain starting at objchn and ask for all objects
894.   * with olet in olets (if nonNULL) and satisfying ckfn (if nonNULL)
895.   * whether the action in question (i.e., fn) has to be performed.
896.   * If allflag then no questions are asked. Max gives the max nr of
897.   * objects to be treated. Return the number of objects treated.
898.   */
899.  int
900.  askchain(objchn, olets, allflag, fn, ckfn, mx, word)
901.  struct obj **objchn;
902.  register int allflag, mx;
903.  register const char *olets, *word;	/* olets is an Obj Class char array */
904.  register int FDECL((*fn),(OBJ_P)), FDECL((*ckfn),(OBJ_P));
905.  {
906.  	register struct obj *otmp, *otmp2;
907.  	register char sym, ilet;
908.  	register int cnt = 0, dud = 0, tmp;
909.  	boolean takeoff, nodot, ident, ininv;
910.  	char qbuf[QBUFSZ];
911.  
912.  	takeoff = !strcmp(word, "take off");
913.  	ident = !strcmp(word, "identify");
914.  	nodot = (!strcmp(word, "nodot") || !strcmp(word, "drop") ||
915.  		 ident || takeoff);
916.  	ininv = (*objchn == invent);
917.  	/* Changed so the askchain is interrogated in the order specified.
918.  	 * For example, if a person specifies =/ then first all rings will be
919.  	 * asked about followed by all wands -dgk
920.  	 */
921.  nextclass:
922.  	ilet = 'a'-1;
923.  	if ((*objchn)->otyp == GOLD_PIECE) ilet--;	/* extra iteration */
924.  	for (otmp = *objchn; otmp; otmp = otmp2) {
925.  		if(ilet == 'z') ilet = 'A'; else ilet++;
926.  		otmp2 = otmp->nobj;
927.  		if (olets && *olets && otmp->oclass != *olets) continue;
928.  		if(takeoff && !is_worn(otmp)) continue;
929.  		if(ckfn && !(*ckfn)(otmp)) continue;
930.  		if(!allflag) {
931.  			Strcpy(qbuf, ininv ?
932.  				xprname(otmp, ilet, !nodot, 0L) : doname(otmp));
933.  			Strcat(qbuf, "?");
934.  			sym = (takeoff || ident || otmp->quan < 2L) ?
935.  				nyaq(qbuf) : nyNaq(qbuf);
936.  		}
937.  		else	sym = 'y';
938.  
939.  		if (sym == '#') {
940.  		 /* Number was entered; split the object unless it corresponds
941.  		    to 'none' or 'all'.  2 special cases: cursed loadstones and
942.  		    welded weapons (eg, multiple daggers) will remain as merged
943.  		    unit; done to avoid splitting an object that won't be
944.  		    droppable (even if we're picking up rather than dropping).
945.  		  */
946.  		    if (!yn_number)
947.  			sym = 'n';
948.  		    else {
949.  			sym = 'y';
950.  			if (yn_number < otmp->quan && !welded(otmp) &&
951.  			    (!otmp->cursed || otmp->otyp != LOADSTONE)) {
952.  			    struct obj *otmpx = splitobj(otmp, yn_number);
953.  			    if (!otmpx || otmpx->nobj != otmp2)
954.  				impossible("bad object split in askchain");
955.  			}
956.  		    }
957.  		}
958.  		switch(sym){
959.  		case 'a':
960.  			allflag = 1;
961.  		case 'y':
962.  			tmp = (*fn)(otmp);
963.  			if(tmp < 0) goto ret;
964.  			cnt += tmp;
965.  			if(--mx == 0) goto ret;
966.  		case 'n':
967.  			if(nodot) dud++;
968.  		default:
969.  			break;
970.  		case 'q':
971.  			goto ret;
972.  		}
973.  	}
974.  	if (olets && *olets && *++olets)
975.  		goto nextclass;
976.  	if(!takeoff && (dud || cnt)) pline("That was all.");
977.  	else if(!dud && !cnt) pline("No applicable objects.");
978.  ret:
979.  	return(cnt);
980.  }
981.  
982.  #endif /* OVLB */
983.  #ifdef OVL2
984.  
985.  STATIC_OVL char
986.  obj_to_let(obj)	/* should of course only be called for things in invent */
987.  register struct obj *obj;
988.  {
989.  	register struct obj *otmp;
990.  	register char ilet;
991.  
992.  	if (obj->otyp == GOLD_PIECE)
993.  		return GOLD_SYM;
994.  	else if (flags.invlet_constant)
995.  		return obj->invlet;
996.  	ilet = 'a';
997.  	for(otmp = invent; otmp && otmp != obj; otmp = otmp->nobj)
998.  		if(++ilet > 'z') ilet = 'A';
999.  	return(otmp ? ilet : NOINVSYM);
1000. }
1001. 
1002. /*
1003.  * Print the indicated quantity of the given object.  If quan == 0L then use
1004.  * the current quantity.
1005.  */
1006. void
1007. prinv(prefix, obj, quan)
1008. const char *prefix;
1009. register struct obj *obj;
1010. long quan;
1011. {
1012. #ifdef GCC_WARN
1013. 	long savequan = 0;
1014. #else
1015. 	long savequan;
1016. #endif
1017. 	if ( !prefix ) prefix = "";
1018. 	if (quan) {
1019. 		savequan = obj->quan;
1020. 		obj->quan = quan;
1021. 	}
1022. 	pline("%s%s%s",
1023. 	      prefix, *prefix ? " " : "",
1024. 	      xprname(obj, obj_to_let(obj), TRUE, 0L));
1025. 	if (quan) obj->quan = savequan;
1026. }
1027. 
1028. #endif /* OVL2 */
1029. #ifdef OVL1
1030. 
1031. char *
1032. xprname(obj,let,dot,cost)
1033. register struct obj *obj;
1034. register char let;
1035. register boolean dot;   /* append period; (dot && cost => Iu) */
1036. register long cost;     /* cost (for inventory of unpaid or expended items) */
1037. {
1038. #ifdef LINT	/* handle static char li[BUFSZ]; */
1039. 	char li[BUFSZ];
1040. #else
1041. 	static char li[BUFSZ];
1042. #endif
1043. 	boolean use_invlet = flags.invlet_constant && let != CONTAINED_SYM;
1044.     /*
1045.      * If let is:
1046.      *	*  Then obj == NULL and we are printing a total amount.
1047.      *	>  Then the object is contained and doesn't have an inventory letter.
1048.      */
1049.     if (cost != 0 || let == '*') {
1050. 	/* if dot is true, we're doing Iu, otherwise Ix */
1051. 	Sprintf(li, "%c - %-45s %6ld zorkmid%s",
1052. 		(dot && use_invlet ? obj->invlet : let),
1053. 		(let != '*' ? doname(obj) : "Total:"), cost, plur(cost));
1054.     } else if (obj->otyp == GOLD_PIECE) {
1055. 	Sprintf(li, "%ld gold piece%s%s", obj->quan, plur(obj->quan),
1056. 		(dot ? "." : ""));
1057.     } else {
1058. 	/* ordinary inventory display or pickup message */
1059. 	Sprintf(li, "%c - %s",
1060. 		(use_invlet ? obj->invlet : let),
1061. 		doname(obj));
1062. 	if(dot) Strcat(li,".");
1063.     }
1064.     return li;
1065. }
1066. 
1067. #endif /* OVL1 */
1068. #ifdef OVLB
1069. 
1070. int
1071. ddoinv()
1072. {
1073. 	(void) display_inventory(NULL, FALSE);
1074. 	return 0;
1075. }
1076. 
1077. /*
1078.  *  find_unpaid()
1079.  *
1080.  *  Scan the given list of objects.  If last_found is NULL, return the first
1081.  *  unpaid object found.  If last_found is not NULL, then skip over unpaid
1082.  *  objects until last_found is reached, then set last_found to NULL so the
1083.  *  next unpaid object is returned.  This routine recursively follows
1084.  *  containers.
1085.  */
1086. static struct obj *
1087. find_unpaid(list, last_found)
1088.     struct obj *list, **last_found;
1089. {
1090.     struct obj *obj;
1091. 
1092.     while (list) {
1093. 	if (list->unpaid) {
1094. 	    if (*last_found) {
1095. 		/* still looking for previous unpaid object */
1096. 		if (list == *last_found)
1097. 		    *last_found = (struct obj *) 0;
1098. 	    } else
1099. 		return (*last_found = list);
1100. 	}
1101. 	if (Is_container(list) && list->cobj) {
1102. 	    if ((obj = find_unpaid(list->cobj, last_found)) != 0)
1103. 		return obj;
1104. 	}
1105. 	list = list->nobj;
1106.     }
1107.     return (struct obj *) 0;
1108. }
1109. 
1110. /*
1111.  *  If lets == NULL or "", list all objects in the inventory.  Otherwise,
1112.  *  list all objects with object classes that match the order in lets.
1113.  *  The last letter could possibly be a '>' which means list unpaid contained
1114.  *  objects.
1115.  *  Returns the letter identifier of a selected item, or 0 (nothing was
1116.  *  selected), or '\033' (the menu was cancelled).
1117.  */
1118. char
1119. display_inventory(lets,show_cost)
1120. register const char *lets;
1121. boolean show_cost;
1122. {
1123. 	register struct obj *otmp;
1124. 	struct obj *z_obj;
1125. 	register char ilet;
1126. 	char *invlet = inv_order;
1127. 	int classcount;
1128. #if defined(LINT) || defined(GCC_WARN)
1129. 	int save_unpaid = 0;
1130. #else
1131. 	int save_unpaid;
1132. #endif
1133. 	long cost, totcost;
1134. 	boolean do_containers = FALSE;
1135. 
1136. 	if(!invent){
1137. 		pline("Not carrying anything.");
1138. 		return 0;
1139. 	}
1140. 	if (lets != NULL) {
1141. 	    int ct = strlen(lets); /* count number of inventory slots to show */
1142. 	    /* If we've got unpaid items in containers, count all unpaid
1143. 	       objects.  At least one won't be in any inventory slot. */
1144. 	    do_containers = (ct && lets[ct-1] == CONTAINED_SYM);
1145. 	    if (do_containers && ct == 1) ct = count_unpaid(invent);
1146. 	    /* if only one item of interest, use pline instead of menus */
1147. 	    if (ct == 1) {
1148. 		if (do_containers) {	/* single non-inventory object */
1149. 		    z_obj = (struct obj *) 0;
1150. 		    if ((otmp = find_unpaid(invent, &z_obj)) != 0)
1151. 			pline(xprname(otmp, CONTAINED_SYM, TRUE,
1152. 				     (show_cost ? unpaid_cost(otmp) : 0L)));
1153. 		    else
1154. 			impossible(
1155. 		    "display_inventory: no singular unpaid contained objects");
1156. 		} else {
1157. 		    for(otmp = invent; otmp; otmp = otmp->nobj) {
1158. 			if (otmp->invlet == lets[0]) {
1159. 			    pline(xprname(otmp, lets[0], TRUE,
1160. 					 (show_cost ? unpaid_cost(otmp) : 0L)));
1161. 			    break;
1162. 			}
1163. 		    }
1164. 		}
1165. 		return 0;
1166. 	    }
1167. 	}
1168. 
1169. 	start_menu(WIN_INVEN);
1170. 	cost = totcost = 0;
1171. nextclass:
1172. 	classcount = 0;
1173. 	ilet = 'a';
1174. 	for(otmp = invent; otmp; otmp = otmp->nobj) {
1175. 		if(flags.invlet_constant) ilet = otmp->invlet;
1176. 		if(!lets || !*lets || index(lets, ilet)) {
1177. 			if (!flags.sortpack || otmp->oclass == *invlet) {
1178. 			    if (flags.sortpack && !classcount) {
1179. 				add_menu(WIN_INVEN, 0, ATR_INVERSE,
1180. 					 let_to_name(*invlet, show_cost));
1181. 				classcount++;
1182. 			    }
1183. 			    if (show_cost) {
1184. 				totcost += cost = unpaid_cost(otmp);
1185. 				/* suppress "(unpaid)" suffix */
1186. 				save_unpaid = otmp->unpaid;
1187. 				otmp->unpaid = 0;
1188. 			    }
1189. 			    add_menu(WIN_INVEN, ilet, 0,
1190. 				     xprname(otmp, ilet, TRUE, cost));
1191. 			    if (show_cost)  otmp->unpaid = save_unpaid;
1192. 			}
1193. 		}
1194. 		if(!flags.invlet_constant) if(++ilet > 'z') ilet = 'A';
1195. 	}
1196. 	if (flags.sortpack) {
1197. 		if (*++invlet) goto nextclass;
1198. #ifdef WIZARD
1199. 		if (--invlet != venom_inv) {
1200. 			invlet = venom_inv;
1201. 			goto nextclass;
1202. 		}
1203. #endif
1204. 	}
1205. 
1206. 	/* right now, we only do this for unpaid items, so always do cost */
1207. 	if (do_containers) {
1208. 	    if (flags.sortpack) add_menu(WIN_INVEN, 0, ATR_INVERSE,
1209. 					 let_to_name(CONTAINED_SYM, 1));
1210. 	    /*
1211. 	     *  Search through the container objects in the inventory for
1212. 	     *  unpaid items.  Note that we check each container, not
1213. 	     *  the invent list.  This is because the invent list could
1214. 	     *  have unpaid items that have been already listed.
1215. 	     */
1216. 	    for (otmp = invent; otmp; otmp = otmp->nobj) {
1217. 		if (Is_container(otmp) && otmp->cobj) {
1218. 		    z_obj = (struct obj *) 0;	/* haven't found any */
1219. 		    while (find_unpaid(otmp->cobj, (struct obj **)&z_obj)) {
1220. 			totcost += cost = unpaid_cost(z_obj);
1221. 			save_unpaid = z_obj->unpaid;
1222. 			z_obj->unpaid = 0;    /* suppress "(unpaid)" suffix */
1223. 			add_menu(WIN_INVEN, 0, 0,
1224. 				 xprname(z_obj, CONTAINED_SYM, TRUE, cost));
1225. 			z_obj->unpaid = save_unpaid;
1226. 		    }
1227. 		}
1228. 	    }
1229. 	}
1230. 
1231. 	if (show_cost) {
1232. 	    /* give 'Totals' line */
1233. 	    add_menu(WIN_INVEN, 0, 0, "");
1234. 	    add_menu(WIN_INVEN, 0, 0,
1235. 		     xprname((struct obj *)0, '*', FALSE, totcost));
1236. 	}
1237. 	end_menu(WIN_INVEN, '\033', "\033 ", NULL);
1238. 	return select_menu(WIN_INVEN);
1239. }
1240. 
1241. /*
1242.  *  Returns the number of unpaid items within the given list.  This includes
1243.  *  contained objects.
1244.  */
1245. int
1246. count_unpaid(list)
1247.     struct obj *list;
1248. {
1249.     int count = 0;
1250. 
1251.     while (list) {
1252. 	if (list->unpaid) count++;
1253. 	if (Is_container(list) && list->cobj)
1254. 	    count += count_unpaid(list->cobj);
1255. 	list = list->nobj;
1256.     }
1257.     return count;
1258. }
1259. 
1260. int
1261. dotypeinv()				/* free after Robert Viduya */
1262. /* Changed to one type only, so you don't have to type return */
1263. {
1264. 	char c, ilet;
1265. 	char stuff[BUFSZ];
1266. 	register int stct;
1267. 	register struct obj *otmp;
1268. 	boolean billx = *u.ushops && doinvbill(0);
1269. 	boolean do_unpd = FALSE;
1270. 	int unpd, class;
1271. 
1272. 	if (!invent && !u.ugold && !billx) {
1273. 	    You("aren't carrying anything.");
1274. 	    return 0;
1275. 	}
1276. 
1277. 	Strcpy(stuff, "What type of object do you want an inventory of? [");
1278. 	/* collect a list of classes of objects carried, for use as a prompt */
1279. 	stct = collect_obj_classes(eos(stuff), invent, FALSE, (u.ugold != 0));
1280. 	unpd = count_unpaid(invent);
1281. 	if(unpd) Strcat(stuff, "u");
1282. 	if(billx) Strcat(stuff, "x");
1283. 	Strcat(stuff, "]");
1284. 
1285. 	if(stct > 1) {
1286. 	  c = yn_function(stuff, NULL, '\0');
1287. #ifdef REDO
1288. 	    savech(c);
1289. #endif
1290. 	    if(c == '\0') {
1291. 		clear_nhwindow(WIN_MESSAGE);
1292. 		return 0;
1293. 	    }
1294. 	} else
1295. 	    c = stuff[0];
1296. 
1297. 	if(c == 'x' || c == 'X') {
1298. 	    if(billx)
1299. 		(void) doinvbill(1);
1300. 	    else
1301. 		pline("No used-up objects on the shopping bill.");
1302. 	    return(0);
1303. 	}
1304. 
1305. 	if (c == 'u' || c == 'U') {
1306. 	    if (!unpd) {
1307. 		You("are not carrying any unpaid objects.");
1308. 		return(0);
1309. 	    }
1310. 	    do_unpd = TRUE;
1311. 	}
1312. 
1313. 	class = def_char_to_objclass(c);	/* change to object class */
1314. 
1315. 	if(class == GOLD_CLASS)
1316. 	    return(doprgold());
1317. 
1318. 	/* collect all items which match the selected objclass */
1319. 	stct = 0;
1320. 	ilet = 'a';
1321. 	for (otmp = invent; otmp; otmp = otmp->nobj) {
1322. 	    if(flags.invlet_constant) ilet = otmp->invlet;
1323. 	    if (class == otmp->oclass || (do_unpd && otmp->unpaid)) {
1324. 		stuff[stct++] = ilet;
1325. 		--unpd;	/* decrement unpaid count */
1326. 	    }
1327. 	    if(!flags.invlet_constant) if(++ilet > 'z') ilet = 'A';
1328. 	}
1329. 	/* unpd is now the number of unpaid contained objects */
1330. 	if (do_unpd && unpd)
1331. 	    stuff[stct++] = CONTAINED_SYM;	/* list contained unpaid items */
1332. 
1333. 	stuff[stct] = '\0';
1334. 	if(stct == 0)
1335. 		You("have no such objects.");
1336. 	else
1337. 		(void) display_inventory(stuff, do_unpd);
1338. 
1339. 	return(0);
1340. }
1341. 
1342. /* look at what is here */
1343. int
1344. dolook()
1345. {
1346. 	register struct obj *otmp, *otmp0;
1347. 	struct trap *trap;
1348. 	const char *verb = Blind ? "feel" : "see";
1349. 	const char *dfeature = (char*) 0;
1350. 	char fbuf[BUFSZ], fbuf2[BUFSZ];
1351. 	int ct;
1352. 	boolean no_article = FALSE;
1353. 	winid tmpwin;
1354. 
1355. 	if(u.uswallow) {
1356. 		You("%s no objects here.", verb);
1357. 		return(!!Blind);
1358. 	}
1359. 	read_engr_at(u.ux, u.uy); /* Eric Backus */
1360. 	if ((trap = t_at(u.ux,u.uy)) && trap->tseen)
1361. 		pline("There is a%s here.", traps[trap->ttyp]);
1362. 
1363. 	otmp0 = level.objects[u.ux][u.uy];
1364. 
1365. 	if(IS_DOOR(levl[u.ux][u.uy].typ))  {
1366. 		switch(levl[u.ux][u.uy].doormask) {
1367. 		    case D_NODOOR:
1368. 			dfeature = "doorway"; break;
1369. 		    case D_ISOPEN:
1370. 			dfeature = "open door"; break;
1371. 		    case D_BROKEN:
1372. 			dfeature = "broken door"; break;
1373. 		    default:
1374. 			dfeature = "closed door";
1375. 		}
1376. 	} else if(IS_FOUNTAIN(levl[u.ux][u.uy].typ))
1377. 		/* added by GAN 10/30/86 */
1378. 		dfeature = "fountain";
1379. 	else if(IS_THRONE(levl[u.ux][u.uy].typ))
1380. 		dfeature = "opulent throne";
1381. 	else if(is_lava(u.ux,u.uy))
1382. 		dfeature = "molten lava",  no_article = TRUE;
1383. 	else if(is_ice(u.ux,u.uy))
1384. 		dfeature = "ice",  no_article = TRUE;
1385. 	else if(is_pool(u.ux,u.uy) && !Underwater)
1386. 		dfeature = "pool of water";
1387. #ifdef SINKS
1388. 	else if(IS_SINK(levl[u.ux][u.uy].typ))
1389. 		dfeature = "kitchen sink";
1390. #endif
1391. 	else if(IS_ALTAR(levl[u.ux][u.uy].typ))  {
1392. 		Sprintf(fbuf2, "altar to %s (%s)",
1393. 			a_gname(),
1394. 			align_str(Amask2align(levl[u.ux][u.uy].altarmask
1395. 							    & ~AM_SHRINE)));
1396. 		dfeature = fbuf2;
1397. 	} else if(u.ux == xupstair && u.uy == yupstair)
1398. 		dfeature = "stairway up";
1399. 	else if(u.ux == xdnstair && u.uy == ydnstair)
1400. 		dfeature = "stairway down";
1401. 	else if(u.ux == sstairs.sx && u.uy == sstairs.sy) {
1402. 		if (sstairs.up)
1403. 			dfeature = "stairway up";
1404. 		else
1405. 			dfeature = "stairway down";
1406. 	} else if(u.ux == xupladder && u.uy == yupladder)
1407. 		dfeature = "ladder up";
1408. 	else if(u.ux == xdnladder && u.uy == ydnladder)
1409. 		dfeature = "ladder down";
1410. 	else if (levl[u.ux][u.uy].typ == DRAWBRIDGE_DOWN)
1411. 		dfeature = "lowered drawbridge";
1412. 
1413. 	if (Blind) {
1414. 		You("try to feel what is %s.",
1415. 		    Is_airlevel(&u.uz) || Is_waterlevel(&u.uz) ?
1416. 			"floating here" :
1417. 			"lying here on the floor");
1418. 	 	if (Levitation &&
1419. 		    !Is_airlevel(&u.uz) && !Is_waterlevel(&u.uz)) {
1420. 			pline("But you can't reach it!");
1421. 			return(0);
1422. 	 	}
1423. 	}
1424. 
1425. 	if (dfeature)
1426. 		Sprintf(fbuf, "There is %s%s here.",
1427. 			no_article ? "" :
1428. 				index(vowels,dfeature[0]) ? "an " : "a ",
1429. 			dfeature);
1430. 
1431. 	if(!otmp0 || (is_pool(u.ux,u.uy) && !Underwater)) {
1432. 	    	if(dfeature) pline(fbuf);
1433. 		if(Blind || !dfeature)
1434. 			You("%s no objects here.", verb);
1435. 		return(!!Blind);
1436. 	}
1437. 	/* we know there is something here */
1438. 
1439. 	/* find out if there is more than one object there */
1440. 	for (ct = 0, otmp = otmp0; otmp; otmp = otmp->nexthere)
1441. 	    if (++ct > 1) break;
1442. 
1443. 	if (ct == 1) {
1444. 	    if (dfeature) pline(fbuf);
1445. 	    You("%s here %s.", verb, doname(otmp0));
1446. 	} else {
1447. 	    display_nhwindow(NHW_MESSAGE, FALSE);
1448. 	    tmpwin = create_nhwindow(NHW_MENU);
1449. 	    if(dfeature) {
1450. 		putstr(tmpwin, 0, fbuf);
1451. 		putstr(tmpwin, 0, "");
1452. 	    }
1453. 	    putstr(tmpwin, 0, "Things that are here:");
1454. 	    for(otmp = otmp0; otmp; otmp = otmp->nexthere) {
1455. 		putstr(tmpwin, 0, doname(otmp));
1456. 
1457. 		if(Blind  && !uarmg &&
1458. #ifdef POLYSELF
1459. 			    !resists_ston(uasmon) &&
1460. #endif
1461. 			    (otmp->otyp == CORPSE &&
1462. 					otmp->corpsenm == PM_COCKATRICE)) {
1463. #if defined(POLYSELF)
1464. 		    if(poly_when_stoned(uasmon)) {
1465. 			You("touched the cockatrice corpse with your bare hands.");
1466. 			(void) polymon(PM_STONE_GOLEM);
1467. 		    } else
1468. #endif
1469. 		    {
1470. 			pline("Touching the cockatrice corpse is a fatal mistake...");
1471. 			You("turn to stone...");
1472. 			killer_format = KILLED_BY_AN;
1473. 			killer = "cockatrice corpse";
1474. 			done(STONING);
1475. 		    }
1476. 		}
1477. 	    }
1478. 	    display_nhwindow(tmpwin, TRUE);
1479. 	    destroy_nhwindow(tmpwin);
1480. 	}
1481. 	return(!!Blind);
1482. }
1483. 
1484. #endif /* OVLB */
1485. #ifdef OVL1
1486. 
1487. void
1488. stackobj(obj)
1489. register struct obj *obj;
1490. {
1491. 	register struct obj *otmp;
1492. 
1493. 	for(otmp = level.objects[obj->ox][obj->oy]; otmp; otmp = otmp->nexthere)
1494. 		if(otmp != obj && merged(obj,otmp,1))
1495. 			break;
1496. 	return;
1497. }
1498. 
1499. static boolean
1500. mergable(otmp, obj)	/* returns TRUE if obj  & otmp can be merged */
1501. 	register struct obj *otmp, *obj;
1502. {
1503. 	if(obj->otyp != otmp->otyp || obj->unpaid != otmp->unpaid ||
1504. 	   obj->spe != otmp->spe || obj->dknown != otmp->dknown ||
1505. 	   (obj->bknown != otmp->bknown && pl_character[0] != 'P') ||
1506. 	   obj->cursed != otmp->cursed || obj->blessed != otmp->blessed ||
1507. 	   obj->no_charge != otmp->no_charge ||
1508. 	   obj->obroken != otmp->obroken ||
1509. 	   obj->otrapped != otmp->otrapped ||
1510. 	   obj->oeroded != otmp->oeroded)
1511. 	    return(FALSE);
1512. 
1513. 	if((obj->oclass==WEAPON_CLASS || obj->oclass==ARMOR_CLASS) &&
1514. 	   (obj->oerodeproof!=otmp->oerodeproof || obj->rknown!=otmp->rknown))
1515. 		return FALSE;
1516. 
1517. 	if(obj->oclass == FOOD_CLASS && (obj->oeaten != otmp->oeaten ||
1518. 		obj->orotten != otmp->orotten))
1519. 		return(FALSE);
1520. 
1521. 	if(obj->otyp == CORPSE || obj->otyp == EGG || obj->otyp == TIN) {
1522. 		if((obj->corpsenm != otmp->corpsenm) ||
1523. 			(ONAME(obj) && strcmp(ONAME(obj), ONAME(otmp))))
1524. 				return FALSE;
1525. 	}
1526. 
1527. /* if they have names, make sure they're the same */
1528. 	if ( (obj->onamelth != otmp->onamelth &&
1529. 		((obj->onamelth && otmp->onamelth) || obj->otyp == CORPSE)
1530. 	     ) ||
1531. 	    (obj->onamelth &&
1532. 		    strncmp(ONAME(obj), ONAME(otmp), (int)obj->onamelth)))
1533. 		return FALSE;
1534. 
1535. 	if(obj->oartifact != otmp->oartifact) return FALSE;
1536. 
1537. 	if(obj->known == otmp->known ||
1538. 		!objects[otmp->otyp].oc_uses_known) {
1539. 		return(objects[obj->otyp].oc_merge);
1540. 	} else return(FALSE);
1541. }
1542. 
1543. #endif /* OVL1 */
1544. #ifdef OVLB
1545. 
1546. int
1547. doprgold(){
1548. 	if(!u.ugold)
1549. 		You("do not carry any gold.");
1550. 	else
1551. 		You("are carrying %ld gold piece%s.", u.ugold, plur(u.ugold));
1552. 	return 0;
1553. }
1554. 
1555. int
1556. doprwep()
1557. {
1558. 	if(!uwep) You("are empty %s.", body_part(HANDED));
1559. 	else prinv(NULL, uwep, 0L);
1560. 	return 0;
1561. }
1562. 
1563. int
1564. doprarm(){
1565. 	if(!wearing_armor())
1566. 		You("are not wearing any armor.");
1567. 	else {
1568. #ifdef TOURIST
1569. 		char lets[8];
1570. #else
1571. 		char lets[7];
1572. #endif
1573. 		register int ct = 0;
1574. 
1575. #ifdef TOURIST
1576. 		if(uarmu) lets[ct++] = obj_to_let(uarmu);
1577. #endif
1578. 		if(uarm) lets[ct++] = obj_to_let(uarm);
1579. 		if(uarmc) lets[ct++] = obj_to_let(uarmc);
1580. 		if(uarmh) lets[ct++] = obj_to_let(uarmh);
1581. 		if(uarms) lets[ct++] = obj_to_let(uarms);
1582. 		if(uarmg) lets[ct++] = obj_to_let(uarmg);
1583. 		if(uarmf) lets[ct++] = obj_to_let(uarmf);
1584. 		lets[ct] = 0;
1585. 		(void) display_inventory(lets, FALSE);
1586. 	}
1587. 	return 0;
1588. }
1589. 
1590. int
1591. doprring(){
1592. 	if(!uleft && !uright)
1593. 		You("are not wearing any rings.");
1594. 	else {
1595. 		char lets[3];
1596. 		register int ct = 0;
1597. 
1598. 		if(uleft) lets[ct++] = obj_to_let(uleft);
1599. 		if(uright) lets[ct++] = obj_to_let(uright);
1600. 		lets[ct] = 0;
1601. 		(void) display_inventory(lets, FALSE);
1602. 	}
1603. 	return 0;
1604. }
1605. 
1606. int
1607. dopramulet(){
1608. 	if (!uamul)
1609. 		You("are not wearing an amulet.");
1610. 	else
1611. 		prinv(NULL, uamul, 0L);
1612. 	return 0;
1613. }
1614. 
1615. int
1616. doprtool(){
1617. 	register struct obj *otmp;
1618. 	register int ct=0;
1619. 	char lets[3]; /* Maximum: pick-axe, blindfold */
1620. 
1621. 	for(otmp = invent; otmp; otmp = otmp->nobj) {
1622. 		if (((otmp->owornmask & W_TOOL) && otmp->oclass==TOOL_CLASS)
1623. 		   || (otmp==uwep &&
1624. 		   (otmp->otyp==PICK_AXE || otmp->otyp==TIN_OPENER)))
1625. 			lets[ct++] = obj_to_let(otmp);
1626. 	}
1627. 	lets[ct] = 0;
1628. 	if (!ct) You("are not using any tools.");
1629. 	else (void) display_inventory(lets, FALSE);
1630. 	return 0;
1631. }
1632. 
1633. /*
1634.  * uses up an object that's on the floor, charging for it as necessary
1635.  */
1636. void
1637. useupf(obj)
1638. register struct obj *obj;
1639. {
1640. 	register struct obj *otmp;
1641. 
1642. 	/* burn_floor_paper() keeps an object pointer that it tries to
1643. 	 * useupf() multiple times, so obj must survive if plural */
1644. 	if(obj->quan > 1L)
1645. 		otmp = splitobj(obj, obj->quan - 1L);
1646. 	else
1647. 		otmp = obj;
1648. 	if(costly_spot(otmp->ox, otmp->oy)) {
1649. 	    if(index(u.urooms, *in_rooms(otmp->ox, otmp->oy, 0)))
1650. 	        addtobill(otmp, FALSE, FALSE, FALSE);
1651. 	    else (void)stolen_value(otmp, otmp->ox, otmp->oy, FALSE, FALSE);
1652. 	}
1653. 	delobj(otmp);
1654. }
1655. 
1656. #endif /* OVLB */
1657. #ifdef OVL1
1658. 
1659. extern const char obj_symbols[];	/* o_init.c */
1660. /*
1661.  * Conversion from a symbol to a string for printing object classes.
1662.  * This must match the array obj_symbols[].
1663.  */
1664. static const char NEARDATA *names[] = {
1665. 	"Illegal objects", "Amulets", "Coins", "Comestibles", "Weapons",
1666. 	"Tools", "Iron balls", "Chains", "Boulders/Statues", "Armor",
1667. 	"Potions", "Scrolls", "Wands", "Spellbooks", "Rings", "Gems"
1668. };
1669. 
1670. static const char NEARDATA oth_symbols[] = {
1671. #ifdef WIZARD
1672. 	VENOM_CLASS,
1673. #endif
1674. 	CONTAINED_SYM,
1675. 	'\0'
1676. };
1677. 
1678. static const char NEARDATA *oth_names[] = {
1679. #ifdef WIZARD
1680. 	"Venoms",
1681. #endif
1682. 	"Bagged/Boxed items"
1683. };
1684. 
1685. char *
1686. let_to_name(let,unpaid)
1687. char let;
1688. boolean unpaid;
1689. {
1690. 	const char *class_name;
1691. 	const char *pos = index(obj_symbols, let);
1692. 	int len;
1693. 	static char NEARDATA *buf = NULL;
1694. 	static unsigned NEARDATA bufsiz = 0;
1695. 
1696. 	if (pos)
1697. 	    class_name = names[pos - obj_symbols];
1698. 	else if ((pos = index(oth_symbols, let)) != 0)
1699. 	    class_name = oth_names[pos - oth_symbols];
1700. 	else
1701. 	    class_name = names[0];
1702. 
1703. 	len = strlen(class_name)
1704. 	     + (unpaid ? sizeof("unpaid_") : 1);    /* count terminating NUL */
1705. 	if (len > bufsiz) {
1706. 	    if (buf)  free((genericptr_t)buf),  buf = NULL;
1707. 	    bufsiz = len + 10; /* add slop to avoid incremental reallocations */
1708. 	    buf = (char *) alloc(bufsiz);
1709. 	}
1710. 	if (unpaid)
1711. 	    Strcat(strcpy(buf, "Unpaid "), class_name);
1712. 	else
1713. 	    Strcpy(buf, class_name);
1714. 	return (buf);
1715. }
1716. 
1717. #endif /* OVL1 */
1718. #ifdef OVLB 
1719. 
1720. void
1721. reassign()
1722. {
1723. 	register int i;
1724. 	register struct obj *obj;
1725. 
1726. 	for(obj = invent, i = 0; obj; obj = obj->nobj, i++)
1727. 		obj->invlet = (i < 26) ? ('a'+i) : ('A'+i-26);
1728. 	lastinvnr = i;
1729. }
1730. 
1731. #endif /* OVLB */
1732. #ifdef OVL1
1733. int
1734. doorganize()	/* inventory organizer by Del Lamb */
1735. {
1736. 	register struct obj *obj, *otmp;
1737. 	register int ix, cur;
1738. 	register char let;
1739. 	char alphabet[52+1], buf[52+1];
1740. 	char qbuf[QBUFSZ];
1741. 	char allow_all[2];
1742. 	const char *adj_type;
1743. 
1744. 	/* check to see if the inventory is of the fixed kind */
1745. 	if (!flags.invlet_constant ) {
1746. 		pline("Sorry, only fixed inventories can be adjusted.");
1747. 		return(0);
1748. 	}
1749. #if 0
1750. 	/* check to see if the inventory has any gaps left in it */
1751. 	if (inv_cnt() >= 52) {
1752. 		pline("Sorry, no available letters for adjustment.");
1753. 		return(0);
1754. 	}
1755. #endif
1756. 	/* get a pointer to the object the user wants to organize */
1757. 	allow_all[0] = ALL_CLASSES; allow_all[1] = '\0';
1758. 	if (!(obj = getobj(allow_all,"adjust"))) return(0);
1759. 
1760. 	/* initialize the list with all upper and lower case letters */
1761. 	for (let = 'a', ix = 0;  let <= 'z';) alphabet[ix++] = let++;
1762. 	for (let = 'A', ix = 26; let <= 'Z';) alphabet[ix++] = let++;
1763. 	alphabet[52] = 0;
1764. 
1765. 	/* blank out all the letters currently in use in the inventory */
1766. 	/* except those that will be merged with the selected object   */
1767. 	for (otmp = invent; otmp; otmp = otmp->nobj)
1768. 		if (otmp != obj && !mergable(otmp,obj))
1769. 			if (otmp->invlet <= 'Z')
1770. 				alphabet[(otmp->invlet) - 'A' + 26] = ' ';
1771. 			else	alphabet[(otmp->invlet) - 'a']	    = ' ';
1772. 
1773. 	/* compact the list by removing all the blanks */
1774. 	for (ix = cur = 0; ix <= 52; ix++)
1775. 		if (alphabet[ix] != ' ') buf[cur++] = alphabet[ix];
1776. 
1777. 	/* and by dashing runs of letters */
1778. 	if(cur > 5) compactify(buf);
1779. 
1780. 	/* get new letter to use as inventory letter */
1781. 	for (;;) {
1782. 		Sprintf(qbuf, "Adjust letter to what [%s]?",buf);
1783. 		let = yn_function(qbuf, NULL, '\0');
1784. 		if(index(quitchars,let)) {
1785. 			pline("Never mind.");
1786. 			return(0);
1787. 		}
1788. 		if (let == '@' || !letter(let))
1789. 			pline("Select an inventory slot letter.");
1790. 		else
1791. 			break;
1792. 	}
1793. 
1794. 	/* change the inventory and print the resulting item */
1795. 	adj_type = "Moving:";
1796. 
1797. 	/*
1798. 	 * don't use freeinv/addinv to avoid double-touching artifacts,
1799. 	 * dousing lamps, losing luck, cursing loadstone, etc.
1800. 	 */
1801. 	unlinkinv(obj);
1802. 
1803. 	for (otmp = invent; otmp;)
1804. 		if (merged(otmp,obj,0)) {
1805. 			adj_type = "Merging:";
1806. 			obj = otmp;
1807. 			otmp = otmp->nobj;
1808. 			unlinkinv(obj);
1809. 		} else {
1810. 			if (otmp->invlet == let) {
1811. 				adj_type = "Swapping:";
1812. 				otmp->invlet = obj->invlet;
1813. 			}
1814. 			otmp = otmp->nobj;
1815. 		}
1816. 
1817. 	/* inline addinv (assuming flags.invlet_constant and !merged) */
1818. 	obj->invlet = let;
1819. 	obj->nobj = invent; /* insert at beginning */
1820. 	invent = obj;
1821. 	reorder_invent();
1822. 
1823. 	prinv(adj_type, obj, 0L);
1824. 	update_inventory();
1825. 	return(0);
1826. }
1827. 
1828. #endif /* OVL1 */
1829. 
1830. /*invent.c*/