Source:NetHack 3.1.0/minion.c

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Below is the full text to minion.c from the source code of NetHack 3.1.0. To link to a particular line, write [[NetHack 3.1.0/minion.c#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

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This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.

1.    /*	SCCS Id: @(#)minion.c	3.1	92/11/01	*/
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #include "hack.h"
6.    #include "emin.h"
7.    #include "epri.h"
8.    
9.    void
10.   msummon(ptr)		/* ptr summons a monster */
11.   	register struct permonst *ptr;
12.   {
13.   	register int dtype = 0, cnt = 0;
14.   
15.   	if(is_dprince(ptr) || (ptr == &mons[PM_WIZARD_OF_YENDOR])) {
16.   
17.   	    dtype = (!rn2(20)) ? dprince() : (!rn2(4)) ? dlord() : ndemon();
18.   	    cnt = (!rn2(4) && !is_dprince(&mons[dtype])) ? 2 : 1;
19.   
20.   	} else if(is_dlord(ptr)) {
21.   
22.   	    dtype = (!rn2(50)) ? dprince() : (!rn2(20)) ? dlord() : ndemon();
23.   	    cnt = (!rn2(4) && is_ndemon(&mons[dtype])) ? 2 : 1;
24.   
25.   	} else if(is_ndemon(ptr)) {
26.   
27.   	    dtype = (!rn2(20)) ? dlord() : (!rn2(6)) ? ndemon() : monsndx(ptr);
28.   	    cnt = 1;
29.   	} else if(is_lminion(ptr)) {
30.   
31.   	    dtype = (is_lord(ptr) && !rn2(20)) ? llord() :
32.   		     (is_lord(ptr) || !rn2(6)) ? lminion() : monsndx(ptr);
33.   	    cnt = (!rn2(4) && !is_lord(&mons[dtype])) ? 2 : 1;
34.   
35.   	}
36.   
37.   	if(!dtype) return;
38.   
39.   	while(cnt > 0) {
40.   
41.   	    (void)makemon(&mons[dtype], u.ux, u.uy);
42.   	    cnt--;
43.   	}
44.   	return;
45.   }
46.   
47.   void
48.   summon_minion(alignment, talk)
49.       aligntyp alignment;
50.       boolean talk;
51.   {
52.       register struct monst *mon;
53.       int mnum;
54.   
55.       switch(alignment) {
56.       case A_LAWFUL: {
57.   	mnum = lminion();
58.   	break;
59.       }
60.       case A_NEUTRAL: {
61.   	mnum = PM_AIR_ELEMENTAL + rn2(4);
62.   	break;
63.       }
64.       case A_CHAOTIC:
65.   	mnum = ndemon();
66.   	break;
67.       default:
68.   	impossible("unaligned player?");
69.   	mnum = ndemon();
70.   	break;
71.       }
72.       if(mons[mnum].pxlth == 0) {
73.   	struct permonst *pm = &mons[mnum];
74.   	pm->pxlth = sizeof(struct emin);
75.   	mon = makemon(pm, u.ux, u.uy);
76.   	pm->pxlth = 0;
77.   	if(mon) {
78.   	    mon->isminion = TRUE;
79.   	    EMIN(mon)->min_align = alignment;
80.   	}
81.       } else if (mnum == PM_ANGEL) {
82.   	mon = makemon(&mons[mnum], u.ux, u.uy);
83.   	if (mon) {
84.   	    mon->isminion = TRUE;
85.   	    EPRI(mon)->shralign = alignment;	/* always A_LAWFUL here */
86.   	}
87.       } else
88.   	mon = makemon(&mons[mnum], u.ux, u.uy);
89.       if(mon) {
90.   	if(talk) {
91.   	    pline("The voice of %s booms:", align_gname(alignment));
92.   	    verbalize("Thou shalt pay for thy indiscretion!");
93.   	    if(!Blind)
94.   		pline("%s appears before you.", Amonnam(mon));
95.   	}
96.   	mon->mpeaceful = FALSE;
97.   	/* don't call set_malign(); player was naughty */
98.       }
99.   }
100.  
101.  #define	Athome	(Inhell && !mtmp->cham)
102.  
103.  int
104.  demon_talk(mtmp)		/* returns 1 if it won't attack. */
105.  register struct monst *mtmp;
106.  {
107.  	long	demand, offer;
108.  
109.  	if(uwep && uwep->oartifact == ART_EXCALIBUR) {
110.  	    pline("%s looks very angry.", Amonnam(mtmp));
111.  	    mtmp->mpeaceful = mtmp->mtame = 0;
112.  	    newsym(mtmp->mx, mtmp->my);
113.  	    return 0;
114.  	}
115.  
116.  	/* Slight advantage given. */
117.  	if(is_dprince(mtmp->data) && mtmp->minvis) {
118.  	    mtmp->minvis = 0;
119.  	    if (!Blind) pline("%s appears before you.", Amonnam(mtmp));
120.  	    newsym(mtmp->mx,mtmp->my);
121.  	}
122.  	if(u.usym == S_DEMON) {	/* Won't blackmail their own. */
123.  
124.  	    pline("%s says, \"Good hunting, %s.\" and vanishes.",
125.  		  Amonnam(mtmp), flags.female ? "Sister" : "Brother");
126.  	    rloc(mtmp);
127.  	    return(1);
128.  	}
129.  	demand = (u.ugold * (rnd(80) + 20 * Athome)) / 100;
130.  	if(!demand)  		/* you have no gold */
131.  	    return mtmp->mpeaceful = 0;
132.  	else {
133.  
134.  	    pline("%s demands %ld zorkmid%s for safe passage.",
135.  		  Amonnam(mtmp), demand, plur(demand));
136.  
137.  	    if((offer = bribe(mtmp)) >= demand) {
138.  		pline("%s vanishes, laughing about cowardly mortals.",
139.  		      Amonnam(mtmp));
140.  	    } else {
141.  		if((long)rnd(40) > (demand - offer)) {
142.  		    pline("%s scowls at you menacingly, then vanishes.",
143.  			  Amonnam(mtmp));
144.  		} else {
145.  		    pline("%s gets angry...", Amonnam(mtmp));
146.  		    return mtmp->mpeaceful = 0;
147.  		}
148.  	    }
149.  	}
150.  	mongone(mtmp);
151.  	return(1);
152.  }
153.  
154.  long
155.  bribe(mtmp)
156.  struct monst *mtmp;
157.  {
158.  	char buf[80];
159.  	long offer;
160.  
161.  	getlin("How much will you offer?", buf);
162.  	(void) sscanf(buf, "%ld", &offer);
163.  
164.  /*Michael Paddon -- fix for negative offer to monster*/	/*JAR880815 - */
165.   	if(offer < 0L) {
166.   		You("try to shortchange %s, but fumble.", 
167.   			mon_nam(mtmp));
168.   		offer = 0L;
169.   	} else if(offer == 0L) {
170.  		You("refuse.");
171.   	} else if(offer >= u.ugold) {
172.  		You("give %s all your gold.", mon_nam(mtmp));
173.  		offer = u.ugold;
174.  	} else You("give %s %ld zorkmid%s.", mon_nam(mtmp), offer,
175.  		   plur(offer));
176.  
177.  	u.ugold -= offer;
178.  	mtmp->mgold += offer;
179.  	flags.botl = 1;
180.  	return(offer);
181.  }
182.  
183.  int
184.  dprince() {
185.  	int	tryct, pm;
186.  
187.  	for(tryct = 0; tryct < 20; tryct++) {
188.  	    pm = rn1(PM_DEMOGORGON + 1 - PM_ORCUS, PM_ORCUS);
189.  	    if(!(mons[pm].geno & (G_GENOD | G_EXTINCT)))
190.  		return(pm);
191.  	}
192.  	return(dlord());	/* approximate */
193.  }
194.  
195.  int
196.  dlord()
197.  {
198.  	int	tryct, pm;
199.  
200.  	for(tryct = 0; tryct < 20; tryct++) {
201.  	    pm = rn1(PM_YEENOGHU + 1 - PM_JUIBLEX, PM_JUIBLEX);
202.  	    if(!(mons[pm].geno & (G_GENOD | G_EXTINCT)))
203.  		return(pm);
204.  	}
205.  	return(ndemon());	/* approximate */
206.  }
207.  
208.  /* create lawful (good) lord */
209.  int
210.  llord()
211.  {
212.  	if(!(mons[PM_ARCHON].geno & (G_GENOD | G_EXTINCT)))
213.  		return(PM_ARCHON);
214.  
215.  	return(lminion());	/* approximate */
216.  }
217.  
218.  int
219.  lminion()
220.  {
221.  	int	tryct;
222.  	struct	permonst *ptr;
223.  
224.  	for(tryct = 0; tryct < 20; tryct++)
225.  	    if((ptr = mkclass(S_ANGEL,0)) && !is_lord(ptr))
226.  		return(monsndx(ptr));
227.  
228.  	return(0);
229.  }
230.  
231.  int
232.  ndemon()
233.  {
234.  	int	tryct;
235.  	struct	permonst *ptr;
236.  
237.  	for (tryct = 0; tryct < 20; tryct++) {
238.  	    ptr = mkclass(S_DEMON, 0);
239.  	    if (is_ndemon(ptr))
240.  		return(monsndx(ptr));
241.  	}
242.  
243.  	return(0);
244.  }
245.  
246.  /*minion.c*/