Source:NetHack 3.1.0/monflag.h
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Below is the full text to monflag.h from the source code of NetHack 3.1.0. To link to a particular line, write [[NetHack 3.1.0/monflag.h#line123]], for example.
Warning! This is the source code from an old release. For the latest release, see Source code
The NetHack General Public License applies to screenshots, source code and other content from NetHack.
This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.
1. /* SCCS Id: @(#)monflag.h 3.1 92/11/25 */ 2. /* Copyright (c) 1989 Mike Threepoint */ 3. /* NetHack may be freely redistributed. See license for details. */ 4. 5. #ifndef MONFLAG_H 6. #define MONFLAG_H 7. 8. #define MS_SILENT 0 /* makes no sound */ 9. #define MS_SQEEK 1 /* squeaks, as a rodent */ 10. #define MS_SQAWK 2 /* squawks, as a bird */ 11. #define MS_HISS 3 /* hisses */ 12. #define MS_BUZZ 4 /* buzzes (killer bee) */ 13. #define MS_GRUNT 5 /* grunts (or speaks own language) */ 14. #define MS_GROWL 6 /* growls */ 15. #define MS_BARK 7 /* if full moon, may howl */ 16. #define MS_MEW 8 /* mews or hisses */ 17. #define MS_ROAR 9 /* roars */ 18. #define MS_NEIGH 10 /* neighs, as an equine */ 19. #define MS_WAIL 11 /* wails, as a tortured soul */ 20. #define MS_GURGLE 12 /* gurgles, as liquid or through saliva */ 21. #define MS_BURBLE 13 /* burbles (jabberwock) */ 22. #define MS_SHRIEK 15 /* wakes up others */ 23. #define MS_LAUGH 17 /* grins, smiles, giggles, and laughs */ 24. #define MS_MUMBLE 18 /* says something or other */ 25. #define MS_IMITATE 19 /* imitates others (leocrotta) */ 26. #define MS_SEDUCE 20 /* "Hello, sailor." (Nymphs) */ 27. #define MS_VAMPIRE 21 /* vampiric seduction, Vlad's exclamations */ 28. #define MS_ORC MS_GRUNT /* intelligent brutes */ 29. #define MS_BRIBE 25 /* asks for money, or berates you */ 30. #define MS_CUSS 26 /* berates (demons) or intimidates (Wiz) */ 31. #define MS_NURSE 27 /* "Take off your shirt, please." */ 32. #define MS_DJINNI 28 /* "Thank you for freeing me!" */ 33. #define MS_HUMANOID 29 /* generic traveling companion */ 34. #define MS_GUARD 30 /* "Please drop that gold and follow me." */ 35. #define MS_SELL 31 /* demand payment, complain about shoplifters */ 36. #define MS_ORACLE 32 /* do a consultation */ 37. #define MS_PRIEST 33 /* ask for contribution; do cleansing */ 38. #ifdef KOPS 39. #define MS_ARREST 34 /* "Stop in the name of the law!" (Kops) */ 40. #endif 41. #define MS_SOLDIER 35 /* army and watchmen expressions */ 42. #ifdef MULDGN 43. #define MS_LEADER 36 /* your class leader */ 44. #define MS_NEMESIS 37 /* your nemesis */ 45. #define MS_GUARDIAN 38 /* your leader's guards */ 46. #endif 47. #define MS_BONES 39 /* rattles bones (skeleton) */ 48. #define MS_DEATH 40 /* \ */ 49. #define MS_PESTILENCE 41 /* |- astral level special monsters */ 50. #define MS_FAMINE 42 /* / */ 51. 52. 53. #define MR_FIRE 0x01 /* resists fire */ 54. #define MR_COLD 0x02 /* resists cold */ 55. #define MR_SLEEP 0x04 /* resists sleep */ 56. #define MR_DISINT 0x08 /* resists disintegration */ 57. #define MR_ELEC 0x10 /* resists electricity */ 58. #define MR_POISON 0x20 /* resists poison */ 59. #define MR_ACID 0x40 /* resists acid */ 60. #define MR_STONE 0x80 /* resists petrification */ 61. /* other resistances: magic, sickness */ 62. /* other conveyances: teleport, teleport control, telepathy */ 63. 64. 65. #define M1_FLY 0x00000001L /* can fly or float */ 66. #define M1_SWIM 0x00000002L /* can traverse water */ 67. #define M1_AMORPHOUS 0x00000004L /* can flow under doors */ 68. #define M1_WALLWALK 0x00000008L /* can phase thru rock */ 69. #define M1_CLING 0x00000010L /* can cling to ceiling */ 70. #define M1_TUNNEL 0x00000020L /* can tunnel thru rock */ 71. #define M1_NEEDPICK 0x00000040L /* needs pick to tunnel */ 72. #define M1_CONCEAL 0x00000080L /* hides under objects */ 73. #define M1_HIDE 0x00000100L /* mimics, blends in with ceiling */ 74. #define M1_AMPHIBIOUS 0x00000200L /* can survive underwater */ 75. #define M1_BREATHLESS 0x00000200L /* doesn't need to breathe */ 76. #define M1_NOEYES 0x00001000L /* no eyes to gaze into or blind */ 77. #define M1_NOHANDS 0x00002000L /* no hands to handle things */ 78. #define M1_NOLIMBS 0x00006000L /* no arms/legs to kick/wear on */ 79. #define M1_NOHEAD 0x00008000L /* no head to behead */ 80. #define M1_MINDLESS 0x00010000L /* has no mind--golem, zombie, mold */ 81. #define M1_HUMANOID 0x00020000L /* has humanoid head/arms/torso */ 82. #define M1_ANIMAL 0x00040000L /* has animal body */ 83. #define M1_SLITHY 0x00080000L /* has serpent body */ 84. #define M1_UNSOLID 0x00100000L /* has no solid or liquid body */ 85. #define M1_THICK_HIDE 0x00200000L /* has thick hide or scales */ 86. #define M1_OVIPAROUS 0x00400000L /* can lay eggs */ 87. #define M1_REGEN 0x00800000L /* regenerates hit points */ 88. #define M1_SEE_INVIS 0x01000000L /* can see invisible creatures */ 89. #define M1_TPORT 0x02000000L /* can teleport */ 90. #define M1_TPORT_CNTRL 0x04000000L /* controls where it teleports to */ 91. #define M1_ACID 0x08000000L /* acidic to eat */ 92. #define M1_POIS 0x10000000L /* poisonous to eat */ 93. #define M1_CARNIVORE 0x20000000L /* eats corpses */ 94. #define M1_HERBIVORE 0x40000000L /* eats fruits */ 95. #define M1_OMNIVORE 0x60000000L /* eats both */ 96. #define M1_METALLIVORE 0x80000000L /* eats metal */ 97. 98. #define M2_NOPOLY 0x00000001L /* players mayn't poly into one */ 99. #define M2_UNDEAD 0x00000002L /* is walking dead */ 100. #define M2_WERE 0x00000004L /* is a lycanthrope */ 101. #define M2_ELF 0x00000008L /* is an elf */ 102. #define M2_DWARF 0x00000010L /* is a dwarf */ 103. #define M2_GIANT 0x00000020L /* is a giant */ 104. #define M2_ORC 0x00000040L /* is an orc */ 105. #define M2_HUMAN 0x00000080L /* is a human */ 106. #define M2_DEMON 0x00000100L /* is a demon */ 107. #define M2_MERC 0x00000200L /* is a guard or soldier */ 108. #define M2_LORD 0x00000400L /* is a lord to its kind */ 109. #define M2_PRINCE 0x00000800L /* is an overlord to its kind */ 110. #define M2_MINION 0x00001000L /* is a minion of a deity */ 111. #define M2_MALE 0x00010000L /* always male */ 112. #define M2_FEMALE 0x00020000L /* always female */ 113. #define M2_NEUTER 0x00040000L /* neither male nor female */ 114. #define M2_PNAME 0x00080000L /* monster name is a proper name */ 115. #define M2_HOSTILE 0x00100000L /* always starts hostile */ 116. #define M2_PEACEFUL 0x00200000L /* always starts peaceful */ 117. #define M2_DOMESTIC 0x00400000L /* can be tamed by feeding */ 118. #define M2_WANDER 0x00800000L /* wanders randomly */ 119. #define M2_STALK 0x01000000L /* follows you to other levels */ 120. #define M2_NASTY 0x02000000L /* extra-nasty monster (more xp) */ 121. #define M2_STRONG 0x04000000L /* strong (or big) monster */ 122. #define M2_ROCKTHROW 0x08000000L /* throws boulders */ 123. #define M2_GREEDY 0x10000000L /* likes gold */ 124. #define M2_JEWELS 0x20000000L /* likes gems */ 125. #define M2_COLLECT 0x40000000L /* picks up weapons and food */ 126. #define M2_MAGIC 0x80000000L /* picks up magic items */ 127. 128. #define M3_WANTSAMUL 0x01 /* would like to steal the amulet */ 129. #define M3_WANTSBELL 0x02 /* wants the bell */ 130. #define M3_WANTSBOOK 0x04 /* wants the book */ 131. #define M3_WANTSCAND 0x08 /* wants the candelabrum */ 132. #ifdef MULDGN 133. #define M3_WANTSARTI 0x10 /* wants the quest artifact */ 134. #endif 135. #define M3_WAITFORU 0x40 /* waits to see you or get attacked */ 136. #define M3_CLOSE 0x80 /* lets you close unless attacked */ 137. 138. #define M3_COVETOUS 0x1f /* wants something */ 139. #define M3_WAITMASK 0xc0 /* waiting... */ 140. 141. #define MZ_TINY 0 /* < 2' */ 142. #define MZ_SMALL 1 /* 2-4' */ 143. #define MZ_MEDIUM 2 /* 4-7' */ 144. #define MZ_HUMAN MZ_MEDIUM /* human-sized */ 145. #define MZ_LARGE 3 /* 7-12' */ 146. #define MZ_HUGE 4 /* 12-25' */ 147. #define MZ_GIGANTIC 7 /* off the scale */ 148. 149. #endif /* MONFLAG_H */