Source:NetHack 3.1.0/monflag.h

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Below is the full text to monflag.h from the source code of NetHack 3.1.0. To link to a particular line, write [[NetHack 3.1.0/monflag.h#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

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This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.

1.    /*	SCCS Id: @(#)monflag.h	3.1	92/11/25	*/
2.    /* Copyright (c) 1989 Mike Threepoint				  */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #ifndef MONFLAG_H
6.    #define MONFLAG_H
7.    
8.    #define MS_SILENT	0	/* makes no sound */
9.    #define MS_SQEEK	1	/* squeaks, as a rodent */
10.   #define MS_SQAWK	2	/* squawks, as a bird */
11.   #define MS_HISS		3	/* hisses */
12.   #define MS_BUZZ		4	/* buzzes (killer bee) */
13.   #define MS_GRUNT	5	/* grunts (or speaks own language) */
14.   #define MS_GROWL	6	/* growls */
15.   #define MS_BARK		7	/* if full moon, may howl */
16.   #define MS_MEW		8	/* mews or hisses */
17.   #define MS_ROAR		9	/* roars */
18.   #define MS_NEIGH	10	/* neighs, as an equine */
19.   #define MS_WAIL		11	/* wails, as a tortured soul */
20.   #define MS_GURGLE	12	/* gurgles, as liquid or through saliva */
21.   #define MS_BURBLE	13	/* burbles (jabberwock) */
22.   #define MS_SHRIEK	15	/* wakes up others */
23.   #define MS_LAUGH	17	/* grins, smiles, giggles, and laughs */
24.   #define MS_MUMBLE	18	/* says something or other */
25.   #define MS_IMITATE	19	/* imitates others (leocrotta) */
26.   #define MS_SEDUCE	20	/* "Hello, sailor." (Nymphs) */
27.   #define MS_VAMPIRE	21	/* vampiric seduction, Vlad's exclamations */
28.   #define MS_ORC		MS_GRUNT	/* intelligent brutes */
29.   #define MS_BRIBE	25	/* asks for money, or berates you */
30.   #define MS_CUSS		26	/* berates (demons) or intimidates (Wiz) */
31.   #define MS_NURSE	27	/* "Take off your shirt, please." */
32.   #define MS_DJINNI	28	/* "Thank you for freeing me!" */
33.   #define MS_HUMANOID	29	/* generic traveling companion */
34.   #define MS_GUARD	30	/* "Please drop that gold and follow me." */
35.   #define MS_SELL		31	/* demand payment, complain about shoplifters */
36.   #define MS_ORACLE	32	/* do a consultation */
37.   #define MS_PRIEST	33	/* ask for contribution; do cleansing */
38.   #ifdef KOPS
39.   #define MS_ARREST	34	/* "Stop in the name of the law!" (Kops) */
40.   #endif
41.   #define MS_SOLDIER	35	/* army and watchmen expressions */
42.   #ifdef MULDGN
43.   #define MS_LEADER	36	/* your class leader */
44.   #define MS_NEMESIS	37	/* your nemesis */
45.   #define MS_GUARDIAN	38	/* your leader's guards */
46.   #endif
47.   #define MS_BONES	39	/* rattles bones (skeleton) */
48.   #define MS_DEATH	40	/* \				*/
49.   #define MS_PESTILENCE	41	/*  |- astral level special monsters */
50.   #define MS_FAMINE	42	/* /				*/
51.   
52.   
53.   #define MR_FIRE         0x01    /* resists fire */
54.   #define MR_COLD         0x02    /* resists cold */
55.   #define MR_SLEEP        0x04    /* resists sleep */
56.   #define MR_DISINT       0x08    /* resists disintegration */
57.   #define MR_ELEC         0x10    /* resists electricity */
58.   #define MR_POISON       0x20    /* resists poison */
59.   #define MR_ACID         0x40    /* resists acid */
60.   #define MR_STONE        0x80    /* resists petrification */
61.   /* other resistances: magic, sickness */
62.   /* other conveyances: teleport, teleport control, telepathy */
63.   
64.   
65.   #define M1_FLY		0x00000001L	/* can fly or float */
66.   #define M1_SWIM		0x00000002L	/* can traverse water */
67.   #define M1_AMORPHOUS	0x00000004L	/* can flow under doors */
68.   #define M1_WALLWALK	0x00000008L	/* can phase thru rock */
69.   #define M1_CLING	0x00000010L	/* can cling to ceiling */
70.   #define M1_TUNNEL	0x00000020L	/* can tunnel thru rock */
71.   #define M1_NEEDPICK	0x00000040L	/* needs pick to tunnel */
72.   #define M1_CONCEAL	0x00000080L	/* hides under objects */
73.   #define M1_HIDE		0x00000100L	/* mimics, blends in with ceiling */
74.   #define M1_AMPHIBIOUS	0x00000200L	/* can survive underwater */
75.   #define M1_BREATHLESS	0x00000200L	/* doesn't need to breathe */
76.   #define M1_NOEYES	0x00001000L	/* no eyes to gaze into or blind */
77.   #define M1_NOHANDS	0x00002000L	/* no hands to handle things */
78.   #define M1_NOLIMBS	0x00006000L	/* no arms/legs to kick/wear on */
79.   #define M1_NOHEAD	0x00008000L	/* no head to behead */
80.   #define M1_MINDLESS	0x00010000L	/* has no mind--golem, zombie, mold */
81.   #define M1_HUMANOID	0x00020000L	/* has humanoid head/arms/torso */
82.   #define M1_ANIMAL	0x00040000L	/* has animal body */
83.   #define M1_SLITHY	0x00080000L	/* has serpent body */
84.   #define M1_UNSOLID	0x00100000L	/* has no solid or liquid body */
85.   #define M1_THICK_HIDE	0x00200000L	/* has thick hide or scales */
86.   #define M1_OVIPAROUS	0x00400000L	/* can lay eggs */
87.   #define M1_REGEN	0x00800000L	/* regenerates hit points */
88.   #define M1_SEE_INVIS	0x01000000L	/* can see invisible creatures */
89.   #define M1_TPORT	0x02000000L	/* can teleport */
90.   #define M1_TPORT_CNTRL	0x04000000L	/* controls where it teleports to */
91.   #define M1_ACID		0x08000000L	/* acidic to eat */
92.   #define M1_POIS		0x10000000L	/* poisonous to eat */
93.   #define M1_CARNIVORE	0x20000000L	/* eats corpses */
94.   #define M1_HERBIVORE	0x40000000L	/* eats fruits */
95.   #define M1_OMNIVORE	0x60000000L	/* eats both */
96.   #define M1_METALLIVORE	0x80000000L	/* eats metal */
97.   
98.   #define M2_NOPOLY	0x00000001L	/* players mayn't poly into one */
99.   #define M2_UNDEAD	0x00000002L	/* is walking dead */
100.  #define M2_WERE		0x00000004L	/* is a lycanthrope */
101.  #define M2_ELF		0x00000008L	/* is an elf */
102.  #define M2_DWARF	0x00000010L	/* is a dwarf */
103.  #define M2_GIANT	0x00000020L	/* is a giant */
104.  #define M2_ORC		0x00000040L	/* is an orc */
105.  #define M2_HUMAN	0x00000080L	/* is a human */
106.  #define M2_DEMON	0x00000100L	/* is a demon */
107.  #define M2_MERC		0x00000200L	/* is a guard or soldier */
108.  #define M2_LORD		0x00000400L	/* is a lord to its kind */
109.  #define M2_PRINCE	0x00000800L	/* is an overlord to its kind */
110.  #define M2_MINION	0x00001000L	/* is a minion of a deity */
111.  #define M2_MALE		0x00010000L	/* always male */
112.  #define M2_FEMALE	0x00020000L	/* always female */
113.  #define M2_NEUTER	0x00040000L	/* neither male nor female */
114.  #define M2_PNAME	0x00080000L	/* monster name is a proper name */
115.  #define M2_HOSTILE	0x00100000L	/* always starts hostile */
116.  #define M2_PEACEFUL	0x00200000L	/* always starts peaceful */
117.  #define M2_DOMESTIC	0x00400000L	/* can be tamed by feeding */
118.  #define M2_WANDER	0x00800000L	/* wanders randomly */
119.  #define M2_STALK	0x01000000L	/* follows you to other levels */
120.  #define M2_NASTY	0x02000000L	/* extra-nasty monster (more xp) */
121.  #define M2_STRONG	0x04000000L	/* strong (or big) monster */
122.  #define M2_ROCKTHROW	0x08000000L	/* throws boulders */
123.  #define M2_GREEDY	0x10000000L	/* likes gold */
124.  #define M2_JEWELS	0x20000000L	/* likes gems */
125.  #define M2_COLLECT	0x40000000L	/* picks up weapons and food */
126.  #define M2_MAGIC	0x80000000L	/* picks up magic items */
127.  
128.  #define M3_WANTSAMUL	0x01		/* would like to steal the amulet */
129.  #define M3_WANTSBELL	0x02		/* wants the bell */
130.  #define M3_WANTSBOOK	0x04		/* wants the book */
131.  #define M3_WANTSCAND	0x08		/* wants the candelabrum */
132.  #ifdef MULDGN
133.  #define M3_WANTSARTI	0x10		/* wants the quest artifact */
134.  #endif
135.  #define M3_WAITFORU	0x40		/* waits to see you or get attacked */
136.  #define M3_CLOSE	0x80		/* lets you close unless attacked */
137.  
138.  #define M3_COVETOUS	0x1f		/* wants something */
139.  #define M3_WAITMASK	0xc0		/* waiting... */
140.  
141.  #define MZ_TINY		0		/* < 2' */
142.  #define MZ_SMALL	1		/* 2-4' */
143.  #define MZ_MEDIUM	2		/* 4-7' */
144.  #define MZ_HUMAN	MZ_MEDIUM	/* human-sized */
145.  #define MZ_LARGE	3		/* 7-12' */
146.  #define MZ_HUGE		4		/* 12-25' */
147.  #define MZ_GIGANTIC	7		/* off the scale */
148.  
149.  #endif /* MONFLAG_H */