Source:NetHack 3.1.0/shk.c

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Below is the full text to shk.c from the source code of NetHack 3.1.0. To link to a particular line, write [[NetHack 3.1.0/shk.c#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

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This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.

1.    /*	SCCS Id: @(#)shk.c	3.1	93/01/12	*/
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #include "hack.h"
6.    #include "eshk.h"
7.    
8.    /*#define DEBUG*/
9.    
10.   #define PAY_SOME    2
11.   #define PAY_BUY     1
12.   #define PAY_CANT    0	/* too poor */
13.   #define PAY_SKIP  (-1)
14.   #define PAY_BROKE (-2)
15.   
16.   #ifdef KOPS
17.   STATIC_DCL void FDECL(makekops, (coord *));
18.   STATIC_DCL void FDECL(call_kops, (struct monst *,BOOLEAN_P));
19.   # ifdef OVLB
20.   static void FDECL(kops_gone, (BOOLEAN_P));
21.   # endif /* OVLB */
22.   #endif /* KOPS */
23.   
24.   #define IS_SHOP(x)	(rooms[x].rtype >= SHOPBASE)
25.   
26.   extern const struct shclass shtypes[];	/* defined in shknam.c */
27.   
28.   STATIC_VAR long int NEARDATA followmsg;	/* last time of follow message */
29.   
30.   STATIC_DCL void FDECL(setpaid, (struct monst *));
31.   STATIC_DCL long FDECL(addupbill, (struct monst *));
32.   STATIC_DCL void FDECL(pacify_shk, (struct monst *));
33.   
34.   #ifdef OVLB
35.   
36.   static void FDECL(clear_unpaid,(struct obj *));
37.   static struct bill_x *FDECL(onbill, (struct obj *, struct monst *, BOOLEAN_P));
38.   static long FDECL(check_credit, (long, struct monst *));
39.   static void FDECL(pay, (long, struct monst *));
40.   static long FDECL(get_cost, (struct obj *, struct monst *));
41.   static long FDECL(set_cost, (struct obj *, struct monst *));
42.   static const char *FDECL(shk_embellish, (struct obj *, long));
43.   static long FDECL(cost_per_charge, (struct obj *));
44.   static long FDECL(cheapest_item, (struct monst *));
45.   static int FDECL(dopayobj, (struct monst *, struct bill_x *,
46.   			    struct obj *, int, BOOLEAN_P));
47.   static long FDECL(stolen_container, (struct obj *, struct monst *, long,
48.   				     BOOLEAN_P));
49.   static long FDECL(getprice, (struct obj *));
50.   static struct obj *FDECL(bp_to_obj, (struct bill_x *));
51.   static boolean FDECL(inherits, (struct monst *, int, BOOLEAN_P));
52.   static struct monst *FDECL(next_shkp, (struct monst *, BOOLEAN_P));
53.   static boolean NDECL(angry_shk_exists);
54.   static void FDECL(rile_shk, (struct monst *));
55.   static void FDECL(remove_damage, (struct monst *, BOOLEAN_P));
56.   static void FDECL(sub_one_frombill, (struct obj *, struct monst *));
57.   static void FDECL(add_one_tobill, (struct obj *, BOOLEAN_P));
58.   static void FDECL(dropped_container, (struct obj *));
59.   static void FDECL(bill_box_content, (struct obj *, BOOLEAN_P, BOOLEAN_P,
60.   				     struct monst *));
61.   
62.   /*
63.   	invariants: obj->unpaid iff onbill(obj) [unless bp->useup]
64.   		obj->quan <= bp->bquan
65.    */
66.   
67.   static struct monst *
68.   next_shkp(shkp, withbill)
69.   register struct monst *shkp;
70.   register boolean withbill;
71.   {
72.   	for (; shkp; shkp = shkp->nmon)
73.   	    if (shkp->isshk)
74.   		if (ESHK(shkp)->billct || !withbill) break;
75.   
76.   	if (shkp) {
77.   	    if (NOTANGRY(shkp)) {
78.   		if (ESHK(shkp)->surcharge) pacify_shk(shkp);
79.   	    } else {
80.   		if (!ESHK(shkp)->surcharge) rile_shk(shkp);
81.   	    }
82.   	}
83.   	return(shkp);
84.   }
85.   
86.   char *
87.   shkname(mtmp)				/* called in do_name.c */
88.   register struct monst *mtmp;
89.   {
90.   	return(ESHK(mtmp)->shknam);
91.   }
92.   
93.   void
94.   shkgone(mtmp)				/* called in mon.c */
95.   register struct monst *mtmp;
96.   {
97.   	register struct eshk *eshk = ESHK(mtmp);
98.   
99.   	if(on_level(&(eshk->shoplevel), &u.uz)) {
100.  		remove_damage(mtmp, TRUE);
101.  		rooms[eshk->shoproom - ROOMOFFSET].resident
102.  						  = (struct monst *)0;
103.  		if(!search_special(ANY_SHOP))
104.  		    level.flags.has_shop = 0;
105.  	}
106.  	/* make sure bill is set only when the
107.  	 * dead shk is the resident shk.	*/
108.  	if(*u.ushops == eshk->shoproom) {
109.  	    setpaid(mtmp);
110.  	    /* dump core when referenced */
111.  	    ESHK(mtmp)->bill_p = (struct bill_x *) -1000;
112.  	    u.ushops[0] = '\0';
113.  	}
114.  }
115.  
116.  void
117.  set_residency(shkp, zero_out)
118.  register struct monst *shkp;
119.  register boolean zero_out;
120.  {
121.  	if (on_level(&(ESHK(shkp)->shoplevel), &u.uz))
122.  	    rooms[ESHK(shkp)->shoproom - ROOMOFFSET].resident =
123.  		(zero_out)? (struct monst *)0 : shkp;
124.  }
125.  
126.  void
127.  replshk(mtmp,mtmp2)
128.  register struct monst *mtmp, *mtmp2;
129.  {
130.  	if(inhishop(mtmp) && *u.ushops == ESHK(mtmp)->shoproom) {
131.  		ESHK(mtmp2)->bill_p = &(ESHK(mtmp2)->bill[0]);
132.  	}
133.  }
134.  
135.  /* do shopkeeper specific structure munging -dlc */
136.  void
137.  restshk(mtmp)
138.  register struct monst *mtmp;
139.  {
140.      if(ESHK(mtmp)->bill_p != (struct bill_x *) -1000)
141.  	ESHK(mtmp)->bill_p = &(ESHK(mtmp)->bill[0]);
142.  }
143.  
144.  /* Clear the unpaid bit on all of the objects in the list. */
145.  static void
146.  clear_unpaid(list)
147.  register struct obj *list;
148.  {
149.      while (list) {
150.  	if (Is_container(list)) clear_unpaid(list->cobj);
151.  	list->unpaid = 0;
152.  	list = list->nobj;
153.      }
154.  }
155.  
156.  STATIC_OVL void
157.  setpaid(shkp)	/* either you paid or left the shop or the shopkeeper died */
158.  register struct monst *shkp;
159.  {
160.  	register struct obj *obj;
161.  	register struct monst *mtmp;
162.  
163.  	clear_unpaid(invent);
164.  	clear_unpaid(fobj);
165.  	for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
166.  		clear_unpaid(mtmp->minvent);
167.  	for(mtmp = migrating_mons; mtmp; mtmp = mtmp->nmon)
168.  		clear_unpaid(mtmp->minvent);
169.  
170.  	while ((obj = billobjs) != 0) {
171.  		billobjs = obj->nobj;
172.  		dealloc_obj(obj);
173.  	}
174.  	if(shkp) {
175.  		ESHK(shkp)->billct = 0;
176.  		ESHK(shkp)->credit = 0L;
177.  		ESHK(shkp)->debit = 0L;
178.  		ESHK(shkp)->loan = 0L;
179.  	}
180.  }
181.  
182.  STATIC_OVL long
183.  addupbill(shkp)
184.  register struct monst *shkp;
185.  {
186.  	register int ct = ESHK(shkp)->billct;
187.  	register struct bill_x *bp = ESHK(shkp)->bill_p;
188.  	register long total = 0L;
189.  
190.  	while(ct--){
191.  		total += bp->price * bp->bquan;
192.  		bp++;
193.  	}
194.  	return(total);
195.  }
196.  
197.  #endif /* OVLB */
198.  #ifdef OVL1
199.  
200.  #ifdef KOPS
201.  STATIC_OVL void
202.  call_kops(shkp, nearshop)
203.  register struct monst *shkp;
204.  register boolean nearshop;
205.  {
206.  	/* Keystone Kops srt@ucla */
207.  	register boolean nokops;
208.  
209.  	if(!shkp) return;
210.  
211.  	if (flags.soundok)
212.  	    pline("An alarm sounds!");
213.  
214.  	nokops = ((mons[PM_KEYSTONE_KOP].geno & (G_GENOD | G_EXTINCT)) &&
215.  		  (mons[PM_KOP_SERGEANT].geno & (G_GENOD | G_EXTINCT)) &&
216.  		  (mons[PM_KOP_LIEUTENANT].geno & (G_GENOD | G_EXTINCT)) &&
217.  		  (mons[PM_KOP_KAPTAIN].geno & (G_GENOD | G_EXTINCT)));
218.  
219.  	if(!angry_guards(!flags.soundok) && nokops) {
220.  	    if(flags.verbose && flags.soundok)
221.  		pline("But no one seems to respond to it.");
222.  	    return;
223.  	}
224.  
225.  	if(nokops) return;
226.  
227.  	{
228.  	    coord mm;
229.  
230.  	    if (nearshop) {
231.  		/* Create swarm around you, if you merely "stepped out" */
232.  		if (flags.verbose)
233.  		    pline("The Keystone Kops appear!");
234.  		mm.x = u.ux;
235.  		mm.y = u.uy;
236.  		makekops(&mm);
237.  		return;
238.  	    }
239.  	    if (flags.verbose)
240.  		 pline("The Keystone Kops are after you!");
241.  	    /* Create swarm near down staircase (hinders return to level) */
242.  	    mm.x = xdnstair;
243.  	    mm.y = ydnstair;
244.  	    makekops(&mm);
245.  	    /* Create swarm near shopkeeper (hinders return to shop) */
246.  	    mm.x = shkp->mx;
247.  	    mm.y = shkp->my;
248.  	    makekops(&mm);
249.  	}
250.  }
251.  #endif	/* KOPS */
252.  
253.  /* x,y is strictly inside shop */
254.  char
255.  inside_shop(x, y)
256.  register xchar x, y;
257.  {
258.  	register char rno;
259.  
260.  	rno = levl[x][y].roomno;
261.  	if ((rno < ROOMOFFSET) || levl[x][y].edge || !IS_SHOP(rno-ROOMOFFSET))
262.  	    return(NO_ROOM);
263.  	else
264.  	    return(rno);
265.  }
266.  
267.  void
268.  u_left_shop(leavestring, newlev)
269.  register char *leavestring;
270.  register boolean newlev;
271.  {
272.  	register struct monst *shkp;
273.  	register struct eshk *eshkp;
274.  	register long total;
275.  
276.  	/*
277.  	 * IF player
278.  	 * ((didn't leave outright) AND
279.  	 *  ((he is now strictly-inside the shop) OR
280.  	 *   (he wasn't strictly-inside last turn anyway)))
281.  	 * THEN (there's nothing to do, so just return)
282.  	 */
283.  	if(!*leavestring &&
284.  	   (!levl[u.ux][u.uy].edge || levl[u.ux0][u.uy0].edge))
285.  	    return;
286.  
287.  	shkp = shop_keeper(*u.ushops0);
288.  
289.  	if(!shkp || !inhishop(shkp))
290.  				/* shk died, teleported, changed levels... */
291.  	    return;
292.  
293.  	eshkp = ESHK(shkp);
294.  
295.  	if(!eshkp->billct && !eshkp->debit)	/* bill is settled */
296.  	    return;
297.  
298.  	if(!*leavestring) {
299.  	    /*
300.  	     * Player just stepped onto shop-boundary (known from above logic).
301.  	     * Try to intimidate him into paying his bill
302.  	     */
303.  
304.  	    verbalize(NOTANGRY(shkp) ?
305.  		      "%s!  Please pay before leaving." :
306.  		      "%s!  Don't you leave without paying!",
307.  		      plname);
308.  	    return;
309.  	}
310.  		/* by this point, we know an actual robbery has taken place */
311.  	You("escaped the shop without paying!");
312.  	total = (addupbill(shkp) + eshkp->debit);
313.  	eshkp->robbed += total;
314.  	eshkp->credit = 0L;
315.  	eshkp->debit = 0L;
316.  	setpaid(shkp);
317.  	You("stole %ld zorkmid%s worth of merchandise.",
318.  	    total, plur(total));
319.  	if (pl_character[0] != 'R') /* stealing is unlawful */
320.  	    adjalign(-sgn(u.ualign.type));
321.  
322.  	hot_pursuit(shkp);
323.  #ifdef KOPS
324.  	call_kops(shkp, (!newlev && levl[u.ux0][u.uy0].edge));
325.  #else
326.  	(void) angry_guards(FALSE);
327.  #endif
328.  }
329.  
330.  void
331.  u_entered_shop(enterstring)
332.  register char *enterstring;
333.  {
334.  
335.  	register int rt;
336.  	register struct monst *shkp;
337.  	register struct eshk *eshkp;
338.  	static const char no_shk[] = "This shop appears to be deserted.";
339.  	static char empty_shops[5];
340.  
341.  	if(!*enterstring)
342.  		return;
343.  
344.  	if(!(shkp = shop_keeper(*enterstring))) {
345.  	    if (!index(empty_shops, *enterstring) &&
346.  		in_rooms(u.ux, u.uy, SHOPBASE) !=
347.  				  in_rooms(u.ux0, u.uy0, SHOPBASE))
348.  		pline(no_shk);
349.  	    Strcpy(empty_shops, u.ushops);
350.  	    u.ushops[0] = '\0';
351.  	    return;
352.  	}
353.  
354.  	eshkp = ESHK(shkp);
355.  
356.  	if (!inhishop(shkp)) {
357.  	    /* dump core when referenced */
358.  	    eshkp->bill_p = (struct bill_x *) -1000;
359.  	    if (!index(empty_shops, *enterstring))
360.  		pline(no_shk);
361.  	    Strcpy(empty_shops, u.ushops);
362.  	    u.ushops[0] = '\0';
363.  	    return;
364.  	}
365.  
366.  	eshkp->bill_p = &(eshkp->bill[0]);
367.  
368.  	if (!eshkp->visitct || strncmpi(eshkp->customer, plname, PL_NSIZ)) {
369.  	    /* You seem to be new here */
370.  	    eshkp->visitct = 0;
371.  	    eshkp->following = 0;
372.  	    (void) strncpy(eshkp->customer,plname,PL_NSIZ);
373.  	    pacify_shk(shkp);
374.  	}
375.  
376.  	if (eshkp->following)
377.  	    return;
378.  
379.  	if (Invis) {
380.  	    pline("%s senses your presence.", shkname(shkp));
381.  	    verbalize("Invisible customers are not welcome!");
382.  	    return;
383.  	}
384.  
385.  	rt = rooms[*enterstring - ROOMOFFSET].rtype;
386.  
387.  	if (ANGRY(shkp)) {
388.  	    verbalize("So, %s, you dare return to %s %s?!",
389.  		      plname,
390.  		      s_suffix(shkname(shkp)),
391.  		      shtypes[rt - SHOPBASE].name);
392.  	} else if (eshkp->robbed) {
393.  	    verbalize("Beware, %s!  I am upset about missing stock!",
394.  		      plname);
395.  	} else {
396.  	    verbalize("Hello, %s!  Welcome%s to %s %s!",
397.  		      plname,
398.  		      eshkp->visitct++ ? " again" : "",
399.  		      s_suffix(shkname(shkp)),
400.  		      shtypes[rt - SHOPBASE].name);
401.  	}
402.  	if(carrying(PICK_AXE) != (struct obj *)0 &&
403.  				 /* can't do anything if teleported in */
404.  				 !inside_shop(u.ux, u.uy)) {
405.  	    verbalize(NOTANGRY(shkp) ?
406.  		      "Will you please leave your pick-axe outside?" :
407.  		      "Leave the pick-axe outside.");
408.  	    (void) dochug(shkp);
409.  	}
410.  	return;
411.  }
412.  
413.  #endif /* OVL1 */
414.  #ifdef OVLB
415.  
416.  int
417.  inhishop(mtmp)
418.  register struct monst *mtmp;
419.  {
420.  	return(index(in_rooms(mtmp->mx, mtmp->my, SHOPBASE),
421.  		     ESHK(mtmp)->shoproom) &&
422.  		on_level(&(ESHK(mtmp)->shoplevel), &u.uz));
423.  }
424.  
425.  struct monst *
426.  shop_keeper(rmno)
427.  register char rmno;
428.  {
429.  	struct monst *shkp = rmno >= ROOMOFFSET ?
430.  				rooms[rmno - ROOMOFFSET].resident : 0;
431.  
432.  	if (shkp) {
433.  	    if (NOTANGRY(shkp)) {
434.  		if (ESHK(shkp)->surcharge) pacify_shk(shkp);
435.  	    } else {
436.  		if (!ESHK(shkp)->surcharge) rile_shk(shkp);
437.  	    }
438.  	}
439.  	return shkp;
440.  }
441.  
442.  #ifdef SOUNDS
443.  boolean
444.  tended_shop(sroom)
445.  register struct mkroom *sroom;
446.  {
447.  	register struct monst *mtmp = sroom->resident;
448.  
449.  	if (!mtmp)
450.  		return(FALSE);
451.  	else
452.  		return(inhishop(mtmp));
453.  }
454.  #endif	/* SOUNDS */
455.  
456.  static struct bill_x *
457.  onbill(obj, shkp, silent)
458.  register struct obj *obj;
459.  register struct monst *shkp;
460.  register boolean silent;
461.  {
462.  	if (shkp) {
463.  		register struct bill_x *bp = ESHK(shkp)->bill_p;
464.  		register int ct = ESHK(shkp)->billct;
465.  
466.  		while (--ct >= 0)
467.  		    if (bp->bo_id == obj->o_id) {
468.  			if (!obj->unpaid) pline("onbill: paid obj on bill?");
469.  			return bp;
470.  		    } else bp++;
471.  	}
472.  	if(obj->unpaid & !silent) pline("onbill: unpaid obj not on bill?");
473.  	return (struct bill_x *)0;
474.  }
475.  
476.  /* Delete the contents of the given object. */
477.  void
478.  delete_contents(obj)
479.  register struct obj *obj;
480.  {
481.  	register struct obj *curr, *next;
482.  
483.  	for (curr = obj->cobj; curr; curr = next) {
484.  		next = curr->nobj;
485.  		obfree(curr, (struct obj *)0);
486.  	}
487.  	obj->cobj = (struct obj *) 0;
488.  }
489.  
490.  /* called with two args on merge */
491.  void
492.  obfree(obj, merge)
493.  register struct obj *obj, *merge;
494.  {
495.  	register struct bill_x *bp;
496.  	register struct bill_x *bpm;
497.  	register struct monst *shkp;
498.  
499.  	if(obj->oclass == FOOD_CLASS) food_disappears(obj);
500.  
501.  	if (obj->cobj) delete_contents(obj);
502.  
503.  	shkp = shop_keeper(*u.ushops);
504.  
505.  	if ((bp = onbill(obj, shkp, FALSE)) != 0) {
506.  		if(!merge){
507.  			bp->useup = 1;
508.  			obj->unpaid = 0;	/* only for doinvbill */
509.  			obj->nobj = billobjs;
510.  			billobjs = obj;
511.  			return;
512.  		}
513.  		bpm = onbill(merge, shkp, FALSE);
514.  		if(!bpm){
515.  			/* this used to be a rename */
516.  			impossible("obfree: not on bill??");
517.  			return;
518.  		} else {
519.  			/* this was a merger */
520.  			bpm->bquan += bp->bquan;
521.  			ESHK(shkp)->billct--;
522.  #ifdef DUMB
523.  			{
524.  			/* DRS/NS 2.2.6 messes up -- Peter Kendell */
525.  				int indx = ESHK(shkp)->billct;
526.  				*bp = ESHK(shkp)->bill_p[indx];
527.  			}
528.  #else
529.  			*bp = ESHK(shkp)->bill_p[ESHK(shkp)->billct];
530.  #endif
531.  		}
532.  	}
533.  	dealloc_obj(obj);
534.  }
535.  
536.  static long
537.  check_credit(tmp, shkp)
538.  long tmp;
539.  register struct monst *shkp;
540.  {
541.  	long credit = ESHK(shkp)->credit;
542.  
543.  	if(credit == 0L) return(tmp);
544.  	if(credit >= tmp) {
545.  		pline("The price is deducted from your credit.");
546.  		ESHK(shkp)->credit -=tmp;
547.  		tmp = 0L;
548.  	} else {
549.  		pline("The price is partially covered by your credit.");
550.  		ESHK(shkp)->credit = 0L;
551.  		tmp -= credit;
552.  	}
553.  	return(tmp);
554.  }
555.  
556.  static void
557.  pay(tmp,shkp)
558.  long tmp;
559.  register struct monst *shkp;
560.  {
561.  	long robbed = ESHK(shkp)->robbed;
562.  	long balance = ((tmp <= 0L) ? tmp : check_credit(tmp, shkp));
563.  
564.  	u.ugold -= balance;
565.  	shkp->mgold += balance;
566.  	flags.botl = 1;
567.  	if(robbed) {
568.  		robbed -= tmp;
569.  		if(robbed < 0) robbed = 0L;
570.  		ESHK(shkp)->robbed = robbed;
571.  	}
572.  }
573.  
574.  /* return shkp to home position */
575.  void
576.  home_shk(shkp, killkops)
577.  register struct monst *shkp;
578.  register boolean killkops;
579.  {
580.  	register xchar x = ESHK(shkp)->shk.x, y = ESHK(shkp)->shk.y;
581.  
582.  	(void) mnearto(shkp, x, y, TRUE);
583.  	level.flags.has_shop = 1;
584.  	if (killkops) {
585.  #ifdef KOPS
586.  		kops_gone(TRUE);
587.  #else
588.  		You("feel vaguely apprehensive.");
589.  #endif
590.  		pacify_guards();
591.  	}
592.  }
593.  
594.  static boolean
595.  angry_shk_exists()
596.  {
597.  	register struct monst *shkp;
598.  
599.  	for (shkp = next_shkp(fmon, FALSE);
600.  		shkp; shkp = next_shkp(shkp->nmon, FALSE))
601.  	    if (ANGRY(shkp)) return(TRUE);
602.  	return(FALSE);
603.  }
604.  
605.  /* remove previously applied surcharge from all billed items */
606.  STATIC_OVL void
607.  pacify_shk(shkp)
608.  register struct monst *shkp;
609.  {
610.  	NOTANGRY(shkp) = TRUE;	/* make peaceful */
611.  	if (ESHK(shkp)->surcharge) {
612.  		register struct bill_x *bp = ESHK(shkp)->bill_p;
613.  		register int ct = ESHK(shkp)->billct;
614.  
615.  		ESHK(shkp)->surcharge = FALSE;
616.  		while (ct-- > 0) {
617.  			register long reduction = (bp->price + 3L) / 4L;
618.  			bp->price -= reduction;		/* undo 33% increase */
619.  			bp++;
620.  		}
621.  	}
622.  }
623.  
624.  /* add aggravation surcharge to all billed items */
625.  static void
626.  rile_shk(shkp)
627.  register struct monst *shkp;
628.  {
629.  	NOTANGRY(shkp) = FALSE;	/* make angry */
630.  	if (!ESHK(shkp)->surcharge) {
631.  		register struct bill_x *bp = ESHK(shkp)->bill_p;
632.  		register int ct = ESHK(shkp)->billct;
633.  
634.  		ESHK(shkp)->surcharge = TRUE;
635.  		while (ct-- > 0) {
636.  			register long surcharge = (bp->price + 2L) / 3L;
637.  			bp->price += surcharge;
638.  			bp++;
639.  		}
640.  	}
641.  }
642.  
643.  void
644.  make_happy_shk(shkp, silentkops)
645.  register struct monst *shkp;
646.  register boolean silentkops;
647.  {
648.  	register boolean wasmad = ANGRY(shkp);
649.  
650.  	pacify_shk(shkp);
651.  	ESHK(shkp)->following = 0;
652.  	ESHK(shkp)->robbed = 0L;
653.  	if (pl_character[0] != 'R')
654.  		adjalign(sgn(u.ualign.type));
655.  	if(!inhishop(shkp)) {
656.  		pline("Satisfied, %s suddenly disappears!", mon_nam(shkp));
657.  		if(on_level(&(ESHK(shkp)->shoplevel), &u.uz))
658.  			home_shk(shkp, FALSE);
659.  		else
660.  			migrate_to_level(shkp,
661.  				 ledger_no(&(ESHK(shkp)->shoplevel)), 0);
662.  	} else if(wasmad)
663.  		pline("%s calms down.", Monnam(shkp));
664.  
665.  	if(!angry_shk_exists()) {
666.  #ifdef KOPS
667.  		kops_gone(silentkops);
668.  #endif
669.  		pacify_guards();
670.  	}
671.  }
672.  
673.  void
674.  hot_pursuit(shkp)
675.  register struct monst *shkp;
676.  {
677.  	if(!shkp->isshk) return;
678.  
679.  	rile_shk(shkp);
680.  	ESHK(shkp)->following = 1;
681.  }
682.  
683.  /* used when the shkp is teleported out of his shop,
684.   * or when the player is not on a costly_spot and he
685.   * damages something inside the shop.  these conditions
686.   * must be checked by the calling function.
687.   */
688.  void
689.  make_angry_shk(shkp, ox, oy)
690.  register struct monst *shkp;
691.  register xchar ox,oy;
692.  {
693.  	if(index(in_rooms(ox, oy, SHOPBASE), ESHK(shkp)->shoproom) &&
694.  	    !ANGRY(shkp)) {
695.  		ESHK(shkp)->robbed += (addupbill(shkp) +
696.  				       ESHK(shkp)->debit + ESHK(shkp)->loan);
697.  		ESHK(shkp)->robbed -= ESHK(shkp)->credit;
698.  		if(ESHK(shkp)->robbed < 0L)
699.  		    ESHK(shkp)->robbed = 0L;
700.  		ESHK(shkp)->credit = 0L;
701.  		setpaid(shkp);
702.  	}
703.  	if(!ANGRY(shkp)) pline("%s gets angry!", Monnam(shkp));
704.  	else pline("%s is furious!", Monnam(shkp));
705.  	hot_pursuit(shkp);
706.  }
707.  
708.  static const char no_money[] = "Moreover, you%s have no money.";
709.  
710.  static long
711.  cheapest_item(shkp)   /* delivers the cheapest item on the list */
712.  register struct monst *shkp;
713.  {
714.  	register int ct = ESHK(shkp)->billct;
715.  	register struct bill_x *bp = ESHK(shkp)->bill_p;
716.  	register long gmin = (bp->price * bp->bquan);
717.  
718.  	while(ct--){
719.  		if(bp->price * bp->bquan < gmin)
720.  			gmin = bp->price * bp->bquan;
721.  		bp++;
722.  	}
723.  	return(gmin);
724.  }
725.  
726.  int
727.  dopay()
728.  {
729.  	long ltmp;
730.  	register struct monst *nxtm = (struct monst *)0;
731.  	register struct monst *shkp, *resident = (struct monst *)0;
732.  	register struct eshk *eshkp;
733.  	int pass, tmp, sk = 0, seensk = 0;
734.  	register boolean paid = FALSE, stashed_gold = (hidden_gold() > 0L);
735.  
736.  	multi = 0;
737.  
738.  	/* find how many shk's there are, how many are in */
739.  	/* sight, and are you in a shop room with one.    */
740.  	for (shkp = next_shkp(fmon, FALSE);
741.  		shkp; shkp = next_shkp(shkp->nmon, FALSE)) {
742.  	    sk++;
743.  	    if (ANGRY(shkp) && distu(shkp->mx, shkp->my) <= 2) nxtm = shkp;
744.  	    if (canseemon(shkp) || sensemon(shkp)) seensk++;
745.  	    if (inhishop(shkp) && (*u.ushops == ESHK(shkp)->shoproom))
746.  		resident = shkp;
747.  	}
748.  
749.  	if (nxtm) {			/* Player should always appease an */
750.  	     shkp = nxtm;		/* irate shk standing next to them. */
751.  	     goto proceed;
752.  	}
753.  
754.  	if ((!sk && (!Blind || Telepat)) || (!Blind && !seensk)) {
755.        pline("There appears to be no shopkeeper here to receive your payment.");
756.  		return(0);
757.  	}
758.  
759.  	if(!seensk) {
760.  		You("can't see...");
761.  		return(0);
762.  	}
763.  
764.  	/* the usual case.  allow paying at a distance when */
765.  	/* inside a tended shop.  should we change that?    */
766.  	if(sk == 1 && resident) {
767.  		shkp = resident;
768.  		goto proceed;
769.  	}
770.  
771.  	if (seensk == 1) {
772.  		for (shkp = next_shkp(fmon, FALSE);
773.  			shkp; shkp = next_shkp(shkp->nmon, FALSE))
774.  		    if (canseemon(shkp) || sensemon(shkp)) break;
775.  		if (shkp != resident && distu(shkp->mx, shkp->my) > 2) {
776.  		    pline("%s is not near enough to receive your payment.",
777.  					     Monnam(shkp));
778.  		    return(0);
779.  		}
780.  	} else {
781.  		struct monst *mtmp;
782.  		coord cc;
783.  		int cx, cy;
784.  
785.  		pline("Pay whom?");
786.  		cc.x = u.ux;
787.  		cc.y = u.uy;
788.  		getpos(&cc, TRUE, "the creature you want to pay");
789.  		cx = cc.x;
790.  		cy = cc.y;
791.  		if(cx == -10) return(0); /* player pressed esc */
792.  		if(cx < 0) {
793.  		     pline("Try again...");
794.  		     return(0);
795.  		}
796.  		if(u.ux == cx && u.uy == cy) {
797.  		     You("are generous to yourself.");
798.  		     return(0);
799.  		}
800.  		mtmp = m_at(cx, cy);
801.  		if(!mtmp) {
802.  		     pline("There is no one there to receive your payment.");
803.  		     return(0);
804.  		}
805.  		if(!mtmp->isshk) {
806.  		     pline("%s is not interested in your payment.",
807.  				    Monnam(mtmp));
808.  		     return(0);
809.  		}
810.  		if (mtmp != resident && distu(mtmp->mx, mtmp->my) > 2) {
811.  		     pline("%s is too far to receive your payment.",
812.  				    Monnam(mtmp));
813.  		     return(0);
814.  		}
815.  		shkp = mtmp;
816.  	}
817.  
818.  	if(!shkp) {
819.  #ifdef DEBUG
820.  		pline("dopay: null shkp.");
821.  #endif
822.  		return(0);
823.  	}
824.  proceed:
825.  	eshkp = ESHK(shkp);
826.  
827.  	ltmp = eshkp->robbed;
828.  	if(shkp != resident && NOTANGRY(shkp)) {
829.  		if(!ltmp)
830.  		    You("do not owe %s anything.", mon_nam(shkp));
831.  		else if(!u.ugold) {
832.  		    You("%shave no money.", stashed_gold ? "seem to " : "");
833.  		    if(stashed_gold)
834.  			pline("But you have some gold stashed away.");
835.  		} else {
836.  		    const char *pronoun = shkp->female ? "she" : "he";
837.  		    long ugold = u.ugold;
838.  
839.  		    if(ugold > ltmp) {
840.  			You("give %s the %ld gold piece%s %s asked for.",
841.  			    mon_nam(shkp), ltmp, plur(ltmp), pronoun);
842.  			pay(ltmp, shkp);
843.  		    } else {
844.  			You("give %s all your%s gold.", mon_nam(shkp),
845.  					stashed_gold ? " openly kept" : "");
846.  			pay(u.ugold, shkp);
847.  			if (stashed_gold) pline("But you have hidden gold!");
848.  		    }
849.  		    if((ugold < ltmp/2L) || (ugold < ltmp && stashed_gold))
850.  			pline("Unfortunately, %s doesn't look satisfied.",
851.  			    pronoun);
852.  		    else
853.  			make_happy_shk(shkp, FALSE);
854.  		}
855.  		return(1);
856.  	}
857.  
858.  	/* ltmp is still eshkp->robbed here */
859.  	if (!eshkp->billct && !eshkp->debit) {
860.  		const char *pronoun = shkp->female ? "her" : "him";
861.  		const char *possessive = shkp->female ? "her" : "his";
862.  
863.  		if(!ltmp && NOTANGRY(shkp)) {
864.  		    You("do not owe %s anything.", mon_nam(shkp));
865.  		    if(!u.ugold) pline(no_money, stashed_gold ?
866.  					   " seem to" : "");
867.  		} else if(ltmp) {
868.  		    pline("%s is after blood, not money!", Monnam(shkp));
869.  		    if(u.ugold < ltmp/2L ||
870.  				(u.ugold < ltmp && stashed_gold)) {
871.  			if(!u.ugold) pline(no_money, stashed_gold ?
872.  						       " seem to" : "");
873.  			else pline("Besides, you don't have enough to interest %s.",
874.  				pronoun);
875.  			return(1);
876.  		    }
877.  		    pline("But since %s shop has been robbed recently,",
878.  			possessive);
879.  		    pline("you %scompensate %s for %s losses.",
880.  			(u.ugold < ltmp) ? "partially " : "",
881.  			mon_nam(shkp), possessive);
882.  		    pay(u.ugold < ltmp ? u.ugold : ltmp, shkp);
883.  		    make_happy_shk(shkp, FALSE);
884.  		} else {
885.  		    /* shopkeeper is angry, but has not been robbed --
886.  		     * door broken, attacked, etc. */
887.  		    pline("%s is after your hide, not your money!",
888.  							 mon_nam(shkp));
889.  		    if(u.ugold < 1000L) {
890.  			if(!u.ugold) pline(no_money, stashed_gold ?
891.  					     " seem to" : "");
892.  			else pline("Besides, you don't have enough to interest %s.",
893.  				    pronoun);
894.  			return(1);
895.  		    }
896.  		    You("try to appease %s by giving %s 1000 gold pieces.",
897.  			x_monnam(shkp, 1, "angry", 0), pronoun);
898.  		    pay(1000L,shkp);
899.  		    if (strncmp(eshkp->customer, plname, PL_NSIZ) || rn2(3))
900.  			make_happy_shk(shkp, FALSE);
901.  		    else
902.  			pline("But %s is as angry as ever.", mon_nam(shkp));
903.  		}
904.  		return(1);
905.  	}
906.  	if(shkp != resident) {
907.  		impossible("dopay: not to shopkeeper?");
908.  		if(resident) setpaid(resident);
909.  		return(0);
910.  	}
911.  	/* pay debt, if any, first */
912.  	if(eshkp->debit) {
913.  		long dtmp = eshkp->debit;
914.  		long loan = eshkp->loan;
915.  		char sbuf[BUFSZ];
916.  
917.  		Sprintf(sbuf, "You owe %s %ld zorkmid%s ",
918.  					   shkname(shkp), dtmp, plur(dtmp));
919.  		if(loan) {
920.  		    if(loan == dtmp)
921.  			Strcat(sbuf, "you picked up in the store.");
922.  		    else Strcat(sbuf,
923.  			   "for gold picked up and the use of merchandise.");
924.  		} else Strcat(sbuf, "for the use of merchandise.");
925.  		pline(sbuf);
926.  		if (u.ugold + eshkp->credit < dtmp) {
927.  		    pline("But you don't%s have enough gold%s.",
928.  			stashed_gold ? " seem to" : "",
929.  			eshkp->credit ? " or credit" : "");
930.  		    return(1);
931.  		} else {
932.  		    if (eshkp->credit >= dtmp) {
933.  			eshkp->credit -= dtmp;
934.  			eshkp->debit = 0L;
935.  			eshkp->loan = 0L;
936.  			Your("debt is covered by your credit.");
937.  		    } else if (!eshkp->credit) {
938.  			u.ugold -= dtmp;
939.  			shkp->mgold += dtmp;
940.  			eshkp->debit = 0L;
941.  			eshkp->loan = 0L;
942.  			You("pay that debt.");
943.  			flags.botl = 1;
944.  		    } else {
945.  			dtmp -= eshkp->credit;
946.  			eshkp->credit = 0L;
947.  			u.ugold -= dtmp;
948.  			shkp->mgold += dtmp;
949.  			eshkp->debit = 0L;
950.  			eshkp->loan = 0L;
951.  			pline("That debt is partially offset by your credit.");
952.  			You("pay the remainder.");
953.  			flags.botl = 1;
954.  		    }
955.  		    paid = TRUE;
956.  		}
957.  	}
958.  	/* now check items on bill */
959.  	if (eshkp->billct) {
960.  	    register boolean itemize;
961.  
962.  	    if (!u.ugold && !eshkp->credit) {
963.  		You("%shave no money or credit%s.",
964.  				    stashed_gold ? "seem to " : "",
965.  				    paid ? " left" : "");
966.  		return(0);
967.  	    }
968.  	    if ((u.ugold + eshkp->credit) < cheapest_item(shkp)) {
969.  		You("don't have enough money to buy%s the item%s you picked.",
970.  		    eshkp->billct > 1 ? " any of" : "", plur(eshkp->billct));
971.  		if(stashed_gold)
972.  		    pline("Maybe you have some gold stashed away?");
973.  		return(0);
974.  	    }
975.  
976.  	    /* this isn't quite right; it itemizes without asking if the
977.  	     * single item on the bill is partly used up and partly unpaid */
978.  	    itemize = (eshkp->billct > 1 ? yn("Itemized billing?") == 'y' : 1);
979.  
980.  	    for (pass = 0; pass <= 1; pass++) {
981.  		tmp = 0;
982.  		while (tmp < eshkp->billct) {
983.  		    register struct obj *otmp;
984.  		    register struct bill_x *bp = &(eshkp->bill_p[tmp]);
985.  
986.  		    /* find the object on one of the lists */
987.  		    if (!(otmp = bp_to_obj(bp))) {
988.  			impossible("Shopkeeper administration out of order.");
989.  			setpaid(shkp);	/* be nice to the player */
990.  			return 1;
991.  		    }
992.  		    if (pass == bp->useup && otmp->quan == bp->bquan) {
993.  			/* pay for used-up items on first pass and others
994.  			 * on second, so player will be stuck in the store
995.  			 * less often; things which are partly used up
996.  			 * are processed on both passes */
997.  			tmp++;
998.  		    } else {
999.  			switch (dopayobj(shkp, bp, otmp, pass, itemize)) {
1000. 			  case PAY_CANT:
1001. 				return 1;	/*break*/
1002. 			  case PAY_BROKE:
1003. 				paid = TRUE;
1004. 				goto thanks;	/*break*/
1005. 			  case PAY_SKIP:
1006. 				tmp++;
1007. 				continue;	/*break*/
1008. 			  case PAY_SOME:
1009. 				paid = TRUE;
1010. 				if (itemize) bot();
1011. 				continue;	/*break*/
1012. 			  case PAY_BUY:
1013. 				paid = TRUE;
1014. 				break;
1015. 			}
1016. 			if (itemize) bot();
1017. 			*bp = eshkp->bill_p[--eshkp->billct];
1018. 		    }
1019. 		}
1020. 	    }
1021. 	}
1022. thanks:
1023. 	if(!ANGRY(shkp) && paid)
1024. 	    verbalize("Thank you for shopping in %s %s!",
1025. 		s_suffix(shkname(shkp)),
1026. 		shtypes[rooms[eshkp->shoproom - ROOMOFFSET].rtype - SHOPBASE].name);
1027. 	return(1);
1028. }
1029. 
1030. /* return 2 if used-up portion paid */
1031. /*	  1 if paid successfully    */
1032. /*	  0 if not enough money     */
1033. /*	 -1 if skip this object     */
1034. /*	 -2 if no money/credit left */
1035. static int
1036. dopayobj(shkp, bp, obj, which, itemize)
1037. register struct monst *shkp;
1038. register struct bill_x *bp;
1039. register struct obj *obj;
1040. int	which;		/* 0 => used-up item, 1 => other (unpaid or lost) */
1041. boolean itemize;
1042. {
1043. 	long ltmp, quan, save_quan;
1044. 	int buy;
1045. 	boolean stashed_gold = (hidden_gold() > 0L),
1046. 		consumed = (which == 0);
1047. 
1048. 	if(!obj->unpaid && !bp->useup){
1049. 		impossible("Paid object on bill??");
1050. 		return PAY_BUY;
1051. 	}
1052. 	if(itemize && u.ugold + ESHK(shkp)->credit == 0L){
1053. 		You("%shave no money or credit left.",
1054. 			     stashed_gold ? "seem to " : "");
1055. 		return PAY_BROKE;
1056. 	}
1057. 	/* we may need to temporarily adjust the object, if part of the
1058. 	   original quantity has been used up but part remains unpaid  */
1059. 	save_quan = obj->quan;
1060. 	if (consumed) {
1061. 	    /* either completely used up (simple), or split needed */
1062. 	    quan = bp->bquan;
1063. 	    if (quan > obj->quan)	/* difference is amount used up */
1064. 		quan -= obj->quan;
1065. 	} else {
1066. 	    /* dealing with ordinary unpaid item */
1067. 	    quan = obj->quan;
1068. 	}
1069. 	obj->quan = quan;	/* to be used by doname() */
1070. 	obj->unpaid = 0;	/* ditto */
1071. 	ltmp = bp->price * quan;
1072. 	buy = PAY_BUY;		/* flag; if changed then return early */
1073. 
1074. 	if (itemize) {
1075. 	    char qbuf[BUFSZ];
1076. 	    Sprintf(qbuf,"%s for %ld zorkmid%s.  Pay?", quan == 1L ?
1077. 		    Doname2(obj) : doname(obj), ltmp, plur(ltmp));
1078. 	    if (yn(qbuf) == 'n') {
1079. 		buy = PAY_SKIP;		/* don't want to buy */
1080. 	    } else if (quan < bp->bquan && !consumed) { /* partly used goods */
1081. 		obj->quan = bp->bquan - save_quan;	/* used up amount */
1082. 		verbalize("%s for the other %s before buying %s.",
1083. 			  ANGRY(shkp) ? "Pay" : "Please pay", xname(obj),
1084. 			  save_quan > 1L ? "these" : "this one");
1085. 		buy = PAY_SKIP;		/* shk won't sell */
1086. 	    }
1087. 	}
1088. 	if (buy == PAY_BUY && u.ugold + ESHK(shkp)->credit < ltmp) {
1089. 	    You("don't%s have gold%s enough to pay for %s.",
1090. 		stashed_gold ? " seem to" : "",
1091. 		(ESHK(shkp)->credit > 0L) ? " or credit" : "",
1092. 		doname(obj));
1093. 	    buy = itemize ? PAY_SKIP : PAY_CANT;
1094. 	}
1095. 
1096. 	if (buy != PAY_BUY) {
1097. 	    /* restore unpaid object to original state */
1098. 	    obj->quan = save_quan;
1099. 	    obj->unpaid = 1;
1100. 	    return buy;
1101. 	}
1102. 
1103. 	pay(ltmp, shkp);
1104. 	You("bought %s for %ld gold piece%s.",
1105. 		doname(obj), ltmp, plur(ltmp));
1106. 	obj->quan = save_quan;		/* restore original count */
1107. 	/* quan => amount just bought, save_quan => remaining unpaid count */
1108. 	if (consumed) {
1109. 	    if (quan != save_quan) {
1110. 		/* eliminate used-up portion; remainder is still unpaid */
1111. 		bp->bquan = obj->quan;
1112. 		obj->unpaid = 1;
1113. 		bp->useup = 0;
1114. 	    } else {	/* completely used-up, so get rid of it */
1115. 		register struct obj *otmp = billobjs;
1116. 		if(obj == billobjs)
1117. 			billobjs = obj->nobj;
1118. 		else {
1119. 			while(otmp && otmp->nobj != obj) otmp = otmp->nobj;
1120. 			if(otmp) otmp->nobj = obj->nobj;
1121. 			else impossible("Error in shopkeeper administration.");
1122. 		}
1123. 		dealloc_obj(obj);
1124. 	    }
1125. 	}
1126. 	return quan != save_quan ? PAY_SOME : PAY_BUY;
1127. }
1128. 
1129. /* routine called after dying (or quitting) */
1130. boolean
1131. paybill(croaked)
1132. register boolean croaked;
1133. {
1134. 	register struct monst *mtmp, *mtmp2, *resident= (struct monst *)0;
1135. 	register boolean taken = FALSE;
1136. 	register int numsk = 0;
1137. 
1138. 	/* give shopkeeper first crack */
1139. 	if ((mtmp = shop_keeper(*u.ushops)) && inhishop(mtmp)) {
1140. 	    numsk++;
1141. 	    resident = mtmp;
1142. 	    taken = inherits(resident, numsk, croaked);
1143. 	}
1144. 	for (mtmp = next_shkp(fmon, FALSE);
1145. 		mtmp; mtmp = next_shkp(mtmp2, FALSE)) {
1146. 	    mtmp2 = mtmp->nmon;
1147. 	    if (mtmp != resident) {
1148. 		/* for bones: we don't want a shopless shk around */
1149. 		if(!on_level(&(ESHK(mtmp)->shoplevel), &u.uz))
1150. 			mongone(mtmp);
1151. 		else {
1152. 		    numsk++;
1153. 		    taken |= inherits(mtmp, numsk, croaked);
1154. 		}
1155. 	    }
1156. 	}
1157. 	if(numsk == 0) return(FALSE);
1158. 	return(taken);
1159. }
1160. 
1161. static boolean
1162. inherits(shkp, numsk, croaked)
1163. register struct monst *shkp;
1164. register int numsk;
1165. register boolean croaked;
1166. {
1167. 	register long loss = 0L;
1168. 	register struct obj *otmp;
1169. 	register struct eshk *eshkp = ESHK(shkp);
1170. 	register xchar ox, oy;
1171. 	register boolean take = FALSE, taken = FALSE;
1172. 	register int roomno = *u.ushops;
1173. 
1174. 	/* the simplifying principle is that first-come */
1175. 	/* already took everything you had.		*/
1176. 	if(numsk > 1) {
1177. 	    if(cansee(shkp->mx, shkp->my) && croaked)
1178. 		pline("%s %slooks at your corpse%s%s", Monnam(shkp),
1179. 		     (shkp->msleep || shkp->mfrozen) ?
1180. 				   "wakes up, " : "",
1181. 		     !rn2(2) ? (shkp->female ? ", shakes her head," :
1182. 				 ", shakes his head,") : "",
1183. 		     !inhishop(shkp) ? " and disappears. " : " and sighs.");
1184. 	    taken = (roomno == eshkp->shoproom);
1185. 	    goto skip;
1186. 	}
1187. 
1188. 	/* get one case out of the way: you die in the shop, the */
1189. 	/* shopkeeper is peaceful, nothing stolen, nothing owed. */
1190. 	if(roomno == eshkp->shoproom && inhishop(shkp) &&
1191. 	    !IS_DOOR(levl[u.ux][u.uy].typ) && !eshkp->billct &&
1192. 	    !eshkp->robbed && !eshkp->debit &&
1193. 	     NOTANGRY(shkp) && !eshkp->following) {
1194. 		if (invent)
1195. 			pline("%s gratefully inherits all your possessions.",
1196. 				shkname(shkp));
1197. 		goto clear;
1198. 	}
1199. 
1200. 	if (eshkp->billct || eshkp->debit || eshkp->robbed) {
1201. 		register long total = 0L;
1202. 
1203. 		if(roomno == eshkp->shoproom && inhishop(shkp))
1204. 		    total = (addupbill(shkp) + eshkp->debit);
1205. 		loss = ((total >= eshkp->robbed) ? total : eshkp->robbed);
1206. 		take = TRUE;
1207. 	}
1208. 
1209. 	if (eshkp->following || ANGRY(shkp) || take) {
1210. 
1211. 		if(!invent && !u.ugold) goto skip;
1212. 
1213. 		if((loss > u.ugold) || !loss) {
1214. 			pline("%s %s%stakes all your possessions.",
1215. 				shkname(shkp),
1216. 				(shkp->msleep || shkp->mfrozen) ?
1217. 				   "wakes up and " : "",
1218. 				(distu(shkp->mx, shkp->my) > 2) ?
1219. 				    "comes and " : "");
1220. 			taken = TRUE;
1221. 			shkp->mgold += u.ugold;
1222. 			u.ugold = 0L;
1223. 			/* in case bones: make it be for real... */
1224. 			if(!*u.ushops ||
1225. 			     IS_DOOR(levl[u.ux][u.uy].typ)) {
1226. 			    /* shk.x,shk.y is the position immediately in
1227. 			     * front of the door -- move in one more space
1228. 			     */
1229. 			    ox = eshkp->shk.x;
1230. 			    oy = eshkp->shk.y;
1231. 			    ox += sgn(ox - eshkp->shd.x);
1232. 			    oy += sgn(oy - eshkp->shd.y);
1233. 			} else {
1234. 			    ox = u.ux;
1235. 			    oy = u.uy;
1236. 			}
1237. 
1238. 			if (invent) {
1239. 			    for(otmp = invent; otmp; otmp = otmp->nobj)
1240. 				place_object(otmp, ox, oy);
1241. 
1242. 			    /* add to main object list at end so invent is
1243. 			       still good */
1244. 			    if (fobj) {
1245. 				otmp = fobj;
1246. 				while(otmp->nobj)
1247. 				    otmp = otmp->nobj;
1248. 				otmp->nobj = invent;
1249. 			    } else
1250. 				fobj = invent;
1251. 			}
1252. 		} else {
1253. 			u.ugold -= loss;
1254. 			shkp->mgold += loss;
1255. 			pline("%s %sand takes %ld zorkmid%s %sowed %s.",
1256. 			      Monnam(shkp),
1257. 			      (shkp->msleep || shkp->mfrozen) ?
1258. 					"wakes up " : "comes ",
1259. 			      loss, plur(loss),
1260. 			      strncmp(eshkp->customer,
1261. 					   plname, PL_NSIZ) ? "" : "you ",
1262. 			      shkp->female ? "her" : "him");
1263. 		}
1264. skip:
1265. 		/* in case we create bones */
1266. 		if(!inhishop(shkp))
1267. 			home_shk(shkp, FALSE);
1268. 	}
1269. clear:
1270. 	setpaid(shkp);
1271. 	return(taken);
1272. }
1273. 
1274. /* find obj on one of the lists */
1275. static struct obj *
1276. bp_to_obj(bp)
1277. register struct bill_x *bp;
1278. {
1279. 	register struct obj *obj;
1280. 	register struct monst *mtmp;
1281. 	register unsigned int id = bp->bo_id;
1282. 
1283. 	if(bp->useup)
1284. 		obj = o_on(id, billobjs);
1285. 	else if(!(obj = o_on(id, invent)) &&
1286. 		!(obj = o_on(id, fobj)) &&
1287. 		!(obj = o_on(id, migrating_objs))) {
1288. 		    for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
1289. 			if ((obj = o_on(id, mtmp->minvent)) != 0)
1290. 			    return obj;
1291. 		    for (mtmp = migrating_mons; mtmp; mtmp = mtmp->nmon)
1292. 			if ((obj = o_on(id, mtmp->minvent)) != 0)
1293. 			    return obj;
1294. 		}
1295. 	return(obj);
1296. }
1297. 
1298. /* calculate the value that the shk will charge for [one of] an object */
1299. static long
1300. get_cost(obj, shkp)
1301. register struct obj *obj;
1302. register struct monst *shkp;	/* if angry, impose a surcharge */
1303. {
1304. 	register long tmp = getprice(obj);
1305. 
1306. 	if (!tmp) tmp = 5L;
1307. 	/* shopkeeper may notice if the player isn't very knowledgeable -
1308. 	   especially when gem prices are concerned */
1309. 	if (!objects[obj->otyp].oc_name_known)
1310. 		if (obj->oclass == GEM_CLASS) {
1311. 			/* all gems are priced high - real or not */
1312. 			if (objects[obj->otyp].oc_material == GLASS) {
1313. 				/* real gem's cost (worthless gems come
1314. 				   after jade but before luckstone) */
1315. 				tmp = (long)objects[
1316. 					obj->otyp - LUCKSTONE + JADE + 1].oc_cost;
1317. 			}
1318. 		} else if (!(obj->o_id % 4)) /* arbitrarily impose surcharge */
1319. 			tmp += tmp / 3L;
1320. #ifdef TOURIST
1321. 	if((pl_character[0] == 'T' && u.ulevel < (MAXULEV/2))
1322. 	    || (uarmu && !uarm && !uarmc))	/* Hawaiian shirt visible */
1323. 		tmp += tmp / 3L;
1324. #endif
1325. 	if (ACURR(A_CHA) > 18)		tmp /= 2L;
1326. 	else if (ACURR(A_CHA) > 17)	tmp -= tmp / 3L;
1327. 	else if (ACURR(A_CHA) > 15)	tmp -= tmp / 4L;
1328. 	else if (ACURR(A_CHA) < 6)	tmp *= 2L;
1329. 	else if (ACURR(A_CHA) < 8)	tmp += tmp / 2L;
1330. 	else if (ACURR(A_CHA) < 11)	tmp += tmp / 3L;
1331. 	if (tmp <= 0L) tmp = 1L;
1332. 	else if (obj->oartifact) tmp *= 4L;
1333. 	/* anger surcharge should match rile_shk's */
1334. 	if (shkp && ESHK(shkp)->surcharge) tmp += (tmp + 2L) / 3L;
1335. 	return tmp;
1336. }
1337. 
1338. /* returns the price of a container's content.  the price
1339.  * of the "top" container is added in the calling functions.
1340.  * a different price quoted for selling as vs. buying.
1341.  */
1342. long
1343. contained_cost(obj, shkp, price, usell)
1344. register struct obj *obj;
1345. register struct monst *shkp;
1346. long price;
1347. register boolean usell;
1348. {
1349. 	register struct obj *otmp;
1350. 
1351. 	/* the price of contained objects */
1352. 	for(otmp = obj->cobj; otmp; otmp = otmp->nobj) {
1353. 	    register boolean goods = saleable(rooms[ESHK(shkp)->shoproom -
1354. 					   ROOMOFFSET].rtype-SHOPBASE, otmp);
1355. 
1356. 	    if(otmp->otyp == GOLD_PIECE) continue;
1357. 
1358. 	    /* the "top" container is evaluated by caller */
1359. 	    if(usell) {
1360. 		if(goods && !otmp->unpaid &&
1361. 			otmp->oclass != BALL_CLASS &&
1362. 			!(otmp->oclass == FOOD_CLASS && otmp->oeaten) &&
1363. 			!(Is_candle(otmp) && otmp->age <
1364. 				20L * (long)objects[otmp->otyp].oc_cost))
1365. 		    price += set_cost(otmp, shkp);
1366. 	    } else if(!otmp->no_charge) {
1367. 		    price += get_cost(otmp, shkp);
1368. 	    }
1369. 
1370. 	    if(Is_container(otmp))
1371. 		    price += contained_cost(otmp, shkp, price, usell);
1372. 	}
1373. 
1374. 	return(price);
1375. }
1376. 
1377. long
1378. contained_gold(obj)
1379. register struct obj *obj;
1380. {
1381. 	register struct obj *otmp;
1382. 	register long value = 0L;
1383. 
1384. 	/* accumulate contained gold */
1385. 	for (otmp = obj->cobj; otmp; otmp = otmp->nobj)
1386. 	    if (otmp->otyp == GOLD_PIECE)
1387. 		value += otmp->quan;
1388. 	    else if (Is_container(otmp))
1389. 		value += contained_gold(otmp);
1390. 
1391. 	return(value);
1392. }
1393. 
1394. static void
1395. dropped_container(obj)
1396. register struct obj *obj;
1397. {
1398. 	register struct obj *otmp;
1399. 
1400. 	/* the "top" container is treated in the calling fn */
1401. 	for(otmp = obj->cobj; otmp; otmp = otmp->nobj) {
1402. 
1403. 	    if(otmp->otyp == GOLD_PIECE) continue;
1404. 
1405. 	    if(!otmp->unpaid)
1406. 		otmp->no_charge = 1;
1407. 
1408. 	    if(Is_container(otmp))
1409. 		dropped_container(otmp);
1410. 	}
1411. }
1412. 
1413. void
1414. picked_container(obj)
1415. register struct obj *obj;
1416. {
1417. 	register struct obj *otmp;
1418. 
1419. 	/* the "top" container is treated in the calling fn */
1420. 	for(otmp = obj->cobj; otmp; otmp = otmp->nobj) {
1421. 
1422. 	    if(otmp->otyp == GOLD_PIECE) continue;
1423. 
1424. 	    if(otmp->no_charge)
1425. 		otmp->no_charge = 0;
1426. 
1427. 	    if(Is_container(otmp))
1428. 		picked_container(otmp);
1429. 	}
1430. }
1431. 
1432. /* calculate how much the shk will pay when buying [all of] an object */
1433. static long
1434. set_cost(obj, shkp)
1435. register struct obj *obj;
1436. register struct monst *shkp;
1437. {
1438. 	long tmp = getprice(obj) * obj->quan;
1439. 
1440. #ifdef TOURIST
1441. 	if ((pl_character[0] == 'T' && u.ulevel < (MAXULEV/2))
1442. 	    || (uarmu && !uarm && !uarmc))	/* Hawaiian shirt visible */
1443. 		tmp /= 3L;
1444. 	else
1445. #endif
1446. 		tmp /= 2L;
1447. 	/* shopkeeper may notice if the player isn't very knowledgeable -
1448. 	   especially when gem prices are concerned */
1449. 	if (!objects[obj->otyp].oc_name_known) {
1450. 		if (obj->oclass == GEM_CLASS) {
1451. 			/* different shop keepers give different prices */
1452. 			if (objects[obj->otyp].oc_material == GEMSTONE ||
1453. 			    objects[obj->otyp].oc_material == GLASS) {
1454. 				tmp = (obj->otyp % (6 - shkp->m_id % 3));
1455. 				tmp = (tmp + 3) * obj->quan;
1456. 			}
1457. 		} else if (tmp > 1L && !rn2(4))
1458. 			tmp -= tmp / 4L;
1459. 	}
1460. 	return tmp;
1461. }
1462. 
1463. /* called from doinv(invent.c) for inventory of unpaid objects */
1464. long
1465. unpaid_cost(unp_obj)
1466. register struct obj *unp_obj;	/* known to be unpaid */
1467. {
1468. 	register struct bill_x *bp = (struct bill_x *)0;
1469. 	register struct monst *shkp;
1470. 
1471. 	for(shkp = next_shkp(fmon, TRUE); shkp;
1472. 					shkp = next_shkp(shkp->nmon, TRUE))
1473. 	    if ((bp = onbill(unp_obj, shkp, TRUE)) != 0) break;
1474. 
1475. 	/* onbill() gave no message if unexpected problem occurred */
1476. 	if(!bp) impossible("unpaid_cost: object wasn't on any bill!");
1477. 
1478. 	return bp ? unp_obj->quan * bp->price : 0L;
1479. }
1480. 
1481. static void
1482. add_one_tobill(obj, dummy)
1483. register struct obj *obj;
1484. register boolean dummy;
1485. {
1486. 	register struct monst *shkp;
1487. 	register struct bill_x *bp;
1488. 	register int bct;
1489. 	register char roomno = *u.ushops;
1490. 
1491. 	if(!*u.ushops) return;
1492. 
1493. 	if(!(shkp = shop_keeper(roomno))) return;
1494. 
1495. 	if(!inhishop(shkp)) return;
1496. 
1497. 	if(onbill(obj, shkp, FALSE) || /* perhaps thrown away earlier */
1498. 		    (obj->oclass == FOOD_CLASS && obj->oeaten))
1499. 		return;
1500. 
1501. 	if(ESHK(shkp)->billct == BILLSZ) {
1502. 		You("got that for free!");
1503. 		return;
1504. 	}
1505. 
1506. 	/* To recognize objects the shopkeeper is not interested in. -dgk
1507. 	 */
1508. 	if (obj->no_charge) {
1509. 		obj->no_charge = 0;
1510. 		return;
1511. 	}
1512. 
1513. 	bct = ESHK(shkp)->billct;
1514. 	bp = &(ESHK(shkp)->bill_p[bct]);
1515. 	bp->bo_id = obj->o_id;
1516. 	bp->bquan = obj->quan;
1517. 	if(dummy) {		  /* a dummy object must be inserted into  */
1518. 	    bp->useup = 1;	  /* the billobjs chain here.  crucial for */
1519. 	    obj->nobj = billobjs; /* eating floorfood in shop.  see eat.c  */
1520. 	    billobjs = obj;
1521. 	} else	bp->useup = 0;
1522. 	bp->price = get_cost(obj, shkp);
1523. 	ESHK(shkp)->billct++;
1524. 	obj->unpaid = 1;
1525. }
1526. 
1527. /* recursive billing of objects within containers. */
1528. static void
1529. bill_box_content(obj, ininv, dummy, shkp)
1530. register struct obj *obj;
1531. register boolean ininv, dummy;
1532. register struct monst *shkp;
1533. {
1534. 	register struct obj *otmp;
1535. 
1536. 	for(otmp = obj->cobj; otmp; otmp = otmp->nobj) {
1537. 
1538. 		if(obj->otyp == GOLD_PIECE) continue;
1539. 		/* the "top" box is added in addtobill() */
1540. 		if(!otmp->no_charge)
1541. 		    add_one_tobill(otmp, dummy);
1542. 		if(Is_container(otmp))
1543. 		    bill_box_content(otmp, ininv, dummy, shkp);
1544. 	}
1545. 
1546. }
1547. 
1548. void
1549. addtobill(obj, ininv, dummy, silent)
1550. register struct obj *obj;
1551. register boolean ininv, dummy, silent;
1552. {
1553. 	register struct monst *shkp;
1554. 	register char roomno = *u.ushops;
1555. 	long ltmp = 0L, cltmp = 0L, gltmp = 0L;
1556. 	register boolean container = Is_container(obj);
1557. 
1558. 	if(!*u.ushops) return;
1559. 
1560. 	if(!(shkp = shop_keeper(roomno))) return;
1561. 
1562. 	if(!inhishop(shkp)) return;
1563. 
1564. 	if(/* perhaps we threw it away earlier */
1565. 		 onbill(obj, shkp, FALSE) ||
1566. 		 (obj->oclass == FOOD_CLASS && obj->oeaten)
1567. 	      ) return;
1568. 
1569. 	if(ESHK(shkp)->billct == BILLSZ) {
1570. 		You("got that for free!");
1571. 		return;
1572. 	}
1573. 
1574. 	if(obj->oclass == GOLD_CLASS) {
1575. 		costly_gold(obj->ox, obj->oy, obj->quan);
1576. 		return;
1577. 	}
1578. 
1579. 	if(!obj->no_charge) ltmp = get_cost(obj, shkp);
1580. 
1581. 	if (obj->no_charge && !container) {
1582. 		obj->no_charge = 0;
1583. 		return;
1584. 	}
1585. 
1586. 	if(container) {
1587. 	    if(obj->cobj == (struct obj *)0) {
1588. 		if(obj->no_charge) {
1589. 		    obj->no_charge = 0;
1590. 		    return;
1591. 		} else {
1592. 		    add_one_tobill(obj, dummy);
1593. 		    goto speak;
1594. 		}
1595. 	    } else {
1596. 		cltmp += contained_cost(obj, shkp, cltmp, FALSE);
1597. 		gltmp += contained_gold(obj);
1598. 	    }
1599. 
1600. 	    if(ltmp) add_one_tobill(obj, dummy);
1601. 	    if(cltmp) bill_box_content(obj, ininv, dummy, shkp);
1602. 	    picked_container(obj); /* reset contained obj->no_charge */
1603. 
1604. 	    ltmp += cltmp;
1605. 
1606. 	    if(gltmp) {
1607. 		costly_gold(obj->ox, obj->oy, gltmp);
1608. 		if(!ltmp) return;
1609. 	    }
1610. 
1611. 	    if(obj->no_charge)
1612. 		obj->no_charge = 0;
1613. 
1614. 	} else /* i.e., !container */
1615. 	    add_one_tobill(obj, dummy);
1616. speak:
1617. 	if(!shkp->msleep && !shkp->mfrozen && !silent) {
1618. 	    char buf[BUFSZ];
1619. 
1620. 	    if(!ltmp) {
1621. 		pline("%s has no interest in %s.", Monnam(shkp),
1622. 					     the(xname(obj)));
1623. 		return;
1624. 	    }
1625. 	    Strcpy(buf, "\"For you, ");
1626. 	    if (ANGRY(shkp)) Strcat(buf, "scum ");
1627. 	    else {
1628. 		switch(rnd(4) + u.uevent.udemigod) {
1629. 		  case 1: Strcat(buf, "good");
1630. 			  break;
1631. 		  case 2: Strcat(buf, "honored");
1632. 			  break;
1633. 		  case 3: Strcat(buf, "most gracious");
1634. 			  break;
1635. 		  case 4: Strcat(buf, "esteemed");
1636. 			  break;
1637. 		  case 5: Strcat(buf, "most renowned and sacred");
1638. 			  break;
1639. 		}
1640. #ifdef POLYSELF
1641. 		if(!is_human(uasmon)) Strcat(buf, " creature");
1642. 		else
1643. #endif
1644. 		    Strcat(buf, (flags.female) ? " lady" : " sir");
1645. 	    }
1646. 	    /* after all, the shk is telling you what it is */
1647. 	    obj->dknown = 1;
1648. 	    exercise(A_WIS, TRUE);
1649. 	    if(ininv) {
1650. 		long quan = obj->quan;
1651. 		obj->quan = 1L; /* fool xname() into giving singular */
1652. 		pline("%s; only %ld %s %s.\"", buf, ltmp,
1653. 			(quan > 1L) ? "per" : "for this", xname(obj));
1654. 		obj->quan = quan;
1655. 	    } else
1656. 		pline("%s will cost you %ld zorkmid%s%s.",
1657. 			The(xname(obj)), ltmp, plur(ltmp),
1658. 			(obj->quan > 1L) ? " each" : "");
1659. 	} else if(!silent) {
1660. 	    if(ltmp) pline("The list price of %s is %ld zorkmid%s%s.",
1661. 				   the(xname(obj)), ltmp, plur(ltmp),
1662. 				   (obj->quan > 1L) ? " each" : "");
1663. 	    else pline("%s does not notice.", Monnam(shkp));
1664. 	}
1665. }
1666. 
1667. void
1668. splitbill(obj, otmp)
1669. register struct obj *obj, *otmp;
1670. {
1671. 	/* otmp has been split off from obj */
1672. 	register struct bill_x *bp;
1673. 	register long tmp;
1674. 	register struct monst *shkp = shop_keeper(*u.ushops);
1675. 
1676. 	if(!shkp || !inhishop(shkp)) {
1677. 		impossible("splitbill: no resident shopkeeper??");
1678. 		return;
1679. 	}
1680. 	bp = onbill(obj, shkp, FALSE);
1681. 	if(!bp) {
1682. 		impossible("splitbill: not on bill?");
1683. 		return;
1684. 	}
1685. 	if(bp->bquan < otmp->quan) {
1686. 		impossible("Negative quantity on bill??");
1687. 	}
1688. 	if(bp->bquan == otmp->quan) {
1689. 		impossible("Zero quantity on bill??");
1690. 	}
1691. 	bp->bquan -= otmp->quan;
1692. 
1693. 	if(ESHK(shkp)->billct == BILLSZ) otmp->unpaid = 0;
1694. 	else {
1695. 		tmp = bp->price;
1696. 		bp = &(ESHK(shkp)->bill_p[ESHK(shkp)->billct]);
1697. 		bp->bo_id = otmp->o_id;
1698. 		bp->bquan = otmp->quan;
1699. 		bp->useup = 0;
1700. 		bp->price = tmp;
1701. 		ESHK(shkp)->billct++;
1702. 	}
1703. }
1704. 
1705. static void
1706. sub_one_frombill(obj, shkp)
1707. register struct obj *obj;
1708. register struct monst *shkp;
1709. {
1710. 	register struct bill_x *bp;
1711. 
1712. 	if((bp = onbill(obj, shkp, FALSE)) != 0) {
1713. 		register struct obj *otmp;
1714. 
1715. 		obj->unpaid = 0;
1716. 		if(bp->bquan > obj->quan){
1717. 			otmp = newobj(0);
1718. 			*otmp = *obj;
1719. 			bp->bo_id = otmp->o_id = flags.ident++;
1720. 			otmp->quan = (bp->bquan -= obj->quan);
1721. 			otmp->owt = 0;	/* superfluous */
1722. 			otmp->onamelth = 0;
1723. 			bp->useup = 1;
1724. 			otmp->nobj = billobjs;
1725. 			billobjs = otmp;
1726. 			return;
1727. 		}
1728. 		ESHK(shkp)->billct--;
1729. #ifdef DUMB
1730. 		{
1731. 		/* DRS/NS 2.2.6 messes up -- Peter Kendell */
1732. 			int indx = ESHK(shkp)->billct;
1733. 			*bp = ESHK(shkp)->bill_p[indx];
1734. 		}
1735. #else
1736. 		*bp = ESHK(shkp)->bill_p[ESHK(shkp)->billct];
1737. #endif
1738. 		return;
1739. 	} else if (obj->unpaid) {
1740. 		impossible("sub_one_frombill: unpaid object not on bill");
1741. 		obj->unpaid = 0;
1742. 	}
1743. }
1744. 
1745. /* recursive check of unpaid objects within nested containers. */
1746. void
1747. subfrombill(obj, shkp)
1748. register struct obj *obj;
1749. register struct monst *shkp;
1750. {
1751. 	register struct obj *otmp;
1752. 
1753. 	sub_one_frombill(obj, shkp);
1754. 
1755. 	if(Is_container(obj))
1756. 	    for(otmp = obj->cobj; otmp; otmp = otmp->nobj) {
1757. 		if(otmp->otyp == GOLD_PIECE) continue;
1758. 
1759. 		if(Is_container(otmp))
1760. 		    subfrombill(otmp, shkp);
1761. 		else
1762. 		    sub_one_frombill(otmp, shkp);
1763. 	    }
1764. }
1765. 
1766. static long
1767. stolen_container(obj, shkp, price, ininv)
1768. register struct obj *obj;
1769. register struct monst *shkp;
1770. long price;
1771. register boolean ininv;
1772. {
1773. 	register struct obj *otmp;
1774. 
1775. 	if(ininv && obj->unpaid)
1776. 	    price += get_cost(obj, shkp);
1777. 	else {
1778. 	    if(!obj->no_charge)
1779. 		price += get_cost(obj, shkp);
1780. 	    obj->no_charge = 0;
1781. 	}
1782. 
1783. 	/* the price of contained objects, if any */
1784. 	for(otmp = obj->cobj; otmp; otmp = otmp->nobj) {
1785. 
1786. 	    if(otmp->otyp == GOLD_PIECE) continue;
1787. 
1788. 	    if(!Is_container(otmp)) {
1789. 		if(ininv) {
1790. 		    if(otmp->unpaid)
1791. 			price += get_cost(otmp, shkp);
1792. 		} else {
1793. 		    if(!otmp->no_charge) {
1794. 			if(!(otmp->oclass == BALL_CLASS ||
1795. 			    (otmp->oclass == FOOD_CLASS && otmp->oeaten) ||
1796. 			    (Is_candle(otmp) && otmp->age <
1797. 				  20L * (long)objects[otmp->otyp].oc_cost))
1798. 			  ) price += get_cost(otmp, shkp);
1799. 		    }
1800. 		    otmp->no_charge = 0;
1801. 		}
1802. 	    } else
1803. 		price += stolen_container(otmp, shkp, price, ininv);
1804. 	}
1805. 
1806. 	return(price);
1807. }
1808. 
1809. long
1810. stolen_value(obj, x, y, peaceful, silent)
1811. register struct obj *obj;
1812. register xchar x, y;
1813. register boolean peaceful, silent;
1814. {
1815. 	register long value = 0L, gvalue = 0L;
1816. 	register struct monst *shkp;
1817. 	register boolean goods;
1818. 
1819. 	shkp = shop_keeper(*in_rooms(x, y, SHOPBASE));
1820. 
1821. 	if (!shkp || !inhishop(shkp))
1822. 	    return (0L);
1823. 
1824. 	goods = saleable(rooms[ESHK(shkp)->shoproom -
1825. 				   ROOMOFFSET].rtype-SHOPBASE, obj);
1826. 	goods = (goods && !obj->no_charge);
1827. 
1828. 	if(obj->otyp == GOLD_PIECE) {
1829. 	    gvalue += obj->quan;
1830. 	} else if(Is_container(obj)) {
1831. 	    register boolean ininv = !!count_unpaid(obj->cobj);
1832. 
1833. 	    value += stolen_container(obj, shkp, value, ininv);
1834. 	    if(!ininv) gvalue += contained_gold(obj);
1835. 	} else if(goods) {
1836. 	    value += get_cost(obj, shkp);
1837. 	}
1838. 
1839. 	if(gvalue + value == 0L) return(0L);
1840. 
1841. 	value += gvalue;
1842. 
1843. 	if(peaceful) {
1844. 	    value = check_credit(value, shkp);
1845. 	    ESHK(shkp)->debit += value;
1846. 
1847. 	    if(!silent) {
1848. 		if(obj->otyp == GOLD_PIECE)
1849. 		    You("owe %s %ld zorkmids!", mon_nam(shkp), value);
1850. 		else You("owe %s %ld zorkmids for %s!",
1851. 			mon_nam(shkp),
1852. 			value,
1853. 			obj->quan > 1L ? "them" : "it");
1854. 	    }
1855. 	} else {
1856. 	    ESHK(shkp)->robbed += value;
1857. 
1858. 	    if(!silent) {
1859. 		if(cansee(shkp->mx, shkp->my)) {
1860. 		    if(ESHK(shkp)->customer[0] == 0)
1861. 			(void) strncpy(ESHK(shkp)->customer,plname,PL_NSIZ);
1862. 		    Norep("%s booms: \"%s, you are a thief!\"",
1863. 				Monnam(shkp), plname);
1864. 		} else  Norep("You hear a scream, \"Thief!\"");
1865. 	    }
1866. 	    hot_pursuit(shkp);
1867. 	    (void) angry_guards(FALSE);
1868. 	}
1869. 	return(value);
1870. }
1871. 
1872. /* auto-response flag for/from "sell foo?" 'a' => 'y', 'q' => 'n' */
1873. static char sell_response = 'a';
1874. 
1875. void
1876. sellobj_state(deliberate)	/* called from dodrop(do.c) and doddrop() */
1877. register boolean deliberate;
1878. {
1879. 	/* If we're deliberately dropping something, there's no automatic
1880. 	response to the shopkeeper's "want to sell" query; however, if we
1881. 	accidentally drop anything, the shk will buy it/them without asking.
1882. 	This retains the old pre-query risk that slippery fingers while in
1883. 	shops entailed:  you drop it, you've lost it.
1884. 	 */
1885. 	sell_response = deliberate ? '\0' : 'a';
1886. }
1887. 
1888. void
1889. sellobj(obj, x, y)
1890. register struct obj *obj;
1891. register xchar x, y;
1892. {
1893. 	register struct monst *shkp;
1894. 	register struct eshk *eshkp;
1895. 	register long ltmp = 0L, cltmp = 0L, gltmp = 0L, offer;
1896. 	boolean saleitem, cgold = FALSE, container = Is_container(obj);
1897. 	boolean isgold = (obj->oclass == GOLD_CLASS);
1898. 
1899. 	if(!(shkp = shop_keeper(*in_rooms(x, y, SHOPBASE))) ||
1900. 	   !inhishop(shkp)) return;
1901. 	if(!costly_spot(x, y))	return;
1902. 	if(!*u.ushops) return;
1903. 
1904. 	saleitem = saleable(rooms[ESHK(shkp)->shoproom -
1905. 					ROOMOFFSET].rtype-SHOPBASE, obj);
1906. 
1907. 	if(obj->unpaid && !container && !isgold) {
1908. 	    sub_one_frombill(obj, shkp);
1909. 	    return;
1910. 	}
1911. 	if(container) {
1912. 	    if(obj->cobj == (struct obj *)0) {
1913. 		if(obj->unpaid) {
1914. 		    sub_one_frombill(obj, shkp);
1915. 		    return;
1916. 		}
1917. 	    } else {
1918. 		/* find the price of content before subfrombill */
1919. 		cltmp += contained_cost(obj, shkp, cltmp, TRUE);
1920. 		/* find the value of contained gold */
1921. 		gltmp += contained_gold(obj);
1922. 		cgold = (gltmp > 0L);
1923. 	    }
1924. 	}
1925. 
1926. 	if(!isgold && !obj->unpaid && saleitem)
1927. 	    ltmp = set_cost(obj, shkp);
1928. 
1929. 	offer = ltmp + cltmp;
1930. 
1931. 	if(!isgold && (offer + gltmp) == 0L) {
1932. 		register boolean unpaid = (obj->unpaid ||
1933. 				  (container && count_unpaid(obj->cobj)));
1934. 
1935. 		if(container) {
1936. 		    if(obj->cobj != (struct obj *)0) {
1937. 			dropped_container(obj);
1938. 			if(obj->unpaid || count_unpaid(obj->cobj))
1939. 			    subfrombill(obj, shkp);
1940. 		    } else obj->no_charge = 1;
1941. 		} else obj->no_charge = 1;
1942. 
1943. 		if(!unpaid)
1944. 		    pline("%s seems uninterested.", Monnam(shkp));
1945. 		return;
1946. 	}
1947. 
1948. 	/* you dropped something of your own - probably want to sell it */
1949. 	if(shkp->msleep || !shkp->mcanmove) {
1950. 		if(container && obj->cobj != (struct obj *)0) {
1951. 		    dropped_container(obj);
1952. 		}
1953. 		if(!shkp->mcanmove) {
1954. 		    if(ANGRY(shkp) && !rn2(4))
1955. 			pline("%s utters a curse.", Monnam(shkp));
1956. 		    else pline("%s is indisposed.", Monnam(shkp));
1957. 		} else if(!rn2(3)) {
1958. 		    pline("%s snores indifferently.", Monnam(shkp));
1959. 		}
1960. 		subfrombill(obj, shkp);
1961. 		return;
1962. 	}
1963. 
1964. 	eshkp = ESHK(shkp);
1965. 
1966. 	if(isgold || cgold) {
1967. 		if(ANGRY(shkp)) {
1968. 		    if(!offer) {
1969. 			 pline("%s is not appeased.", Monnam(shkp));
1970. 			 if(cgold) subfrombill(obj, shkp);
1971. 			 return;
1972. 		    } else goto move_on;
1973. 		}
1974. 
1975. 		if(!cgold) gltmp = obj->quan;
1976. 
1977. 		if(eshkp->debit >= gltmp) {
1978. 		    if(eshkp->loan) { /* you carry shop's gold */
1979. 			 if(eshkp->loan >= gltmp)
1980. 			     eshkp->loan -= gltmp;
1981. 			 else eshkp->loan = 0L;
1982. 		    }
1983. 		    eshkp->debit -= gltmp;
1984. 		    Your("debt is %spaid off.",
1985. 				eshkp->debit ? "partially " : "");
1986. 		} else {
1987. 		    long delta = gltmp - eshkp->debit;
1988. 
1989. 		    eshkp->credit += delta;
1990. 		    if(eshkp->debit) {
1991. 			eshkp->debit = 0L;
1992. 			eshkp->loan = 0L;
1993. 			Your("debt is paid off.");
1994. 		    }
1995. 		    pline("%ld zorkmid%s added to your credit.",
1996. 				delta, delta > 1L ? "s are" : " is");
1997. 		}
1998. 		if(offer) goto move_on;
1999. 		else {
2000. 		    if(container && obj->cobj != (struct obj *)0) {
2001. 			dropped_container(obj);
2002. 		    }
2003. 		    subfrombill(obj, shkp);
2004. 		    obj->no_charge = 1;
2005. 		    return;
2006. 		}
2007. 	}
2008. move_on:
2009. 	if (ANGRY(shkp)) { /* they become shop-objects, no pay */
2010. 		pline("Thank you, scum!");
2011. 		subfrombill(obj, shkp);
2012. 		return;
2013. 	}
2014. 
2015. 	if((!saleitem && !(container && cltmp > 0L))
2016. 	   || eshkp->billct == BILLSZ
2017. 	   || obj->oclass == BALL_CLASS || offer == 0L
2018. 	   || (obj->oclass == FOOD_CLASS && obj->oeaten)
2019. 	   || (Is_candle(obj) &&
2020. 		   obj->age < 20L * (long)objects[obj->otyp].oc_cost)) {
2021. 		pline("%s seems not interested%s.", Monnam(shkp),
2022. 					   cgold ? " in the rest" : "");
2023. 		if(container && obj->cobj != (struct obj *)0) {
2024. 		    dropped_container(obj);
2025. 		}
2026. 		obj->no_charge = 1;
2027. 		return;
2028. 	}
2029. 
2030. 	if(eshkp->robbed) {  /* shkp is not angry? */
2031. 		if((eshkp->robbed -= offer < 0L))
2032. 			eshkp->robbed = 0L;
2033. 		verbalize(
2034.   "Thank you for your contribution to restock this recently plundered shop.");
2035. 		subfrombill(obj, shkp);
2036. 		return;
2037. 	}
2038. 
2039. 	if(!shkp->mgold) {
2040. 		long tmpcr = (ltmp + cltmp) * 2L;
2041. 
2042. 		pline("%s cannot pay you at present.", Monnam(shkp));
2043. 		pline("Will you accept %ld zorkmids in credit for %s? ",
2044. 					 tmpcr, doname(obj));
2045. 		/* cannot use a yn function here */
2046. 		if (readchar() == 'y') {
2047. 		    You("have %ld zorkmids in %scredit.", tmpcr,
2048. 				ESHK(shkp)->credit > 0L ? "additional " : "");
2049. 		    ESHK(shkp)->credit += tmpcr;
2050. 		    subfrombill(obj, shkp);
2051. 		} else {
2052. 		    if(container && obj->cobj != (struct obj *)0) {
2053. 				dropped_container(obj);
2054. 		    }
2055. 		    subfrombill(obj, shkp);
2056. 		    obj->no_charge = 1;
2057. 		}
2058. 	} else {
2059. 		int qlen;
2060. 		char qbuf[BUFSZ];
2061. 		boolean short_funds = (offer > shkp->mgold);
2062. 
2063. 		if (short_funds) offer = shkp->mgold;
2064. 
2065. 		if (!sell_response) {
2066. 		    Sprintf(qbuf,
2067. 			    "%s offers%s %ld gold piece%s for%s your %s.",
2068. 			    Monnam(shkp), short_funds ? " only" : "",
2069. 			    offer, plur(offer),
2070. 			    (!ltmp && cltmp) ? " the contents of" : "",
2071. 			    xname(obj));
2072. 		    qlen = strlen(qbuf);
2073. 		    /*  Will the prompt fit on the topline? (or would
2074. 		     *	"--more--" force line wrap anyway?)  If so, combine
2075. 		     *	the message and prompt; otherwise, flush message
2076. 		     *	and prompt separately.
2077. 		     */
2078. 		    if (qlen > COLNO - 24 && qlen <= COLNO - 8)
2079. 			pline(qbuf),  qbuf[0] = '\0';
2080. 		    else  Strcat(qbuf, "  ");
2081. 		    Strcat(strcat(qbuf, "Sell "),
2082. 			    (obj->quan == 1L ? "it?" : "them?"));
2083. 		} else  qbuf[0] = '\0';		/* just to pacify lint */
2084. 
2085. 		switch (sell_response ? sell_response : ynaq(qbuf)) {
2086. 		 case 'q':  sell_response = 'n';
2087. 		 case 'n':  if(container && obj->cobj != (struct obj *)0) {
2088. 				dropped_container(obj);
2089. 			    }
2090. 			    subfrombill(obj, shkp);
2091. 			    obj->no_charge = 1;
2092. 			    break;
2093. 		 case 'a':  sell_response = 'y';
2094. 		 case 'y':  subfrombill(obj, shkp);
2095. 			    pay(-offer, shkp);
2096. 			    You("sold %s for %ld gold piece%s.", doname(obj),
2097. 				offer, plur(offer));
2098. 			    break;
2099. 		 default:   impossible("invalid sell response");
2100. 		}
2101. 	}
2102. }
2103. 
2104. int
2105. doinvbill(mode)
2106. int mode;		/* 0: deliver count 1: paged */
2107. {
2108. 	register struct monst* shkp;
2109. 	register struct bill_x *bp, *end_bp;
2110. 	register struct obj *obj;
2111. 	long totused;
2112. 	char *buf_p;
2113. 	winid datawin;
2114. 
2115. 	shkp = shop_keeper(*u.ushops);
2116. 
2117. 	if(mode == 0) {
2118. 	    register int cnt = 0;
2119. 
2120. 	    if(shkp && inhishop(shkp))
2121. 		for (bp = ESHK(shkp)->bill_p,
2122. 			end_bp = &(ESHK(shkp)->bill_p[ESHK(shkp)->billct]);
2123. 			bp < end_bp; bp++)
2124. 		    if(bp->useup ||
2125. 		       ((obj = bp_to_obj(bp)) && obj->quan < bp->bquan))
2126. 			cnt++;
2127. 	    return(cnt);
2128. 	}
2129. 
2130. 	if(!shkp || !inhishop(shkp)) {
2131. 		impossible("doinvbill: no shopkeeper?");
2132. 		return(0);
2133. 	}
2134. 
2135. 	datawin = create_nhwindow(NHW_MENU);
2136. 	putstr(datawin, 0, "Unpaid articles already used up:");
2137. 	putstr(datawin, 0, "");
2138. 
2139. 	totused = 0L;
2140. 	for (bp = ESHK(shkp)->bill_p,
2141. 		end_bp = &(ESHK(shkp)->bill_p[ESHK(shkp)->billct]);
2142. 		bp < end_bp; bp++) {
2143. 	    obj = bp_to_obj(bp);
2144. 	    if(!obj) {
2145. 		impossible("Bad shopkeeper administration.");
2146. 		goto quit;
2147. 	    }
2148. 	    if(bp->useup || bp->bquan > obj->quan) {
2149. 		register long oquan, uquan;
2150. 		long thisused;
2151. 
2152. 		oquan = obj->quan;
2153. 		uquan = (bp->useup ? bp->bquan : bp->bquan - oquan);
2154. 		thisused = bp->price * uquan;
2155. 		totused += thisused;
2156. 		obj->quan = uquan;		/* cheat doname */
2157. 		buf_p = xprname(obj, ' ', FALSE, thisused);
2158. 		obj->quan = oquan;		/* restore value */
2159. 		putstr(datawin, 0, buf_p);
2160. 	    }
2161. 	}
2162. 	buf_p = xprname((struct obj *)0, '*', FALSE, totused);
2163. 	putstr(datawin, 0, "");
2164. 	putstr(datawin, 0, buf_p);
2165. 	display_nhwindow(datawin, FALSE);
2166.     quit:
2167. 	destroy_nhwindow(datawin);
2168. 	return(0);
2169. }
2170. 
2171. #define HUNGRY	2
2172. 
2173. static long
2174. getprice(obj)
2175. register struct obj *obj;
2176. {
2177. 	register long tmp = (long) objects[obj->otyp].oc_cost;
2178. 
2179. 	switch(obj->oclass) {
2180. 	case FOOD_CLASS:
2181. 		/* simpler hunger check, (2-4)*cost */
2182. 		if (u.uhs >= HUNGRY) tmp *= (long) u.uhs;
2183. 		if (obj->oeaten) tmp = 0L;
2184. 		break;
2185. 	case WAND_CLASS:
2186. 		if (obj->spe == -1) tmp = 0L;
2187. 		break;
2188. 	case POTION_CLASS:
2189. 		if (obj->otyp == POT_WATER && !obj->blessed && !obj->cursed)
2190. 			tmp = 0L;
2191. 		break;
2192. 	case ARMOR_CLASS:
2193. 	case WEAPON_CLASS:
2194. 		if (obj->spe > 0) tmp += 10L * (long) obj->spe;
2195. 		break;
2196. 	case CHAIN_CLASS:
2197. 		pline("Strange... carrying a chain?");
2198. 		break;
2199. 	case TOOL_CLASS:
2200. 		if (Is_candle(obj) &&
2201. 			obj->age < 20L * (long)objects[obj->otyp].oc_cost)
2202. 		    tmp /= 2L;
2203. 		break;
2204. 	}
2205. 	if (obj->oartifact) tmp *= 25L;
2206. 	return tmp;
2207. }
2208. 
2209. int
2210. shkcatch(obj, x, y)
2211. register struct obj *obj;
2212. register xchar x, y;
2213. {
2214. 	register struct monst *shkp;
2215. 
2216. 	if (!(shkp = shop_keeper(inside_shop(x, y))) ||
2217. 	    !inhishop(shkp)) return(0);
2218. 
2219. 	if (shkp->mcanmove && !shkp->msleep &&
2220. 	    (*u.ushops != ESHK(shkp)->shoproom || !inside_shop(u.ux, u.uy)) &&
2221. 	    dist2(shkp->mx, shkp->my, x, y) < 3 &&
2222. 	    /* if it is the shk's pos, you hit and anger him */
2223. 	    (shkp->mx != x || shkp->my != y)) {
2224. 		if (mnearto(shkp, x, y, TRUE))
2225. 		    verbalize("Out of my way, scum!");
2226. 		pline("%s nimbly catches %s.", Monnam(shkp), the(xname(obj)));
2227. 		mpickobj(shkp, obj);
2228. 		subfrombill(obj, shkp);
2229. 		return(1);
2230. 	}
2231. 	return(0);
2232. }
2233. 
2234. void
2235. add_damage(x, y, cost)
2236. register xchar x, y;
2237. long cost;
2238. {
2239. 	struct damage *tmp_dam;
2240. 	char *shops;
2241. 
2242. 	if (IS_DOOR(levl[x][y].typ))
2243. 	    /* Don't schedule for repair unless it's a real shop entrance */
2244. 	    for (shops = in_rooms(x, y, SHOPBASE); *shops; shops++) {
2245. 		struct monst *mtmp = shop_keeper(*shops);
2246. 
2247. 		if (!mtmp)
2248. 		    continue;
2249. 		if ((x != ESHK(mtmp)->shd.x) || (y != ESHK(mtmp)->shd.y))
2250. 		    return;
2251. 	    }
2252. 	tmp_dam = (struct damage *)alloc((unsigned)sizeof(struct damage));
2253. 	tmp_dam->when = monstermoves;
2254. 	tmp_dam->place.x = x;
2255. 	tmp_dam->place.y = y;
2256. 	tmp_dam->cost = cost;
2257. 	tmp_dam->typ = levl[x][y].typ;
2258. 	tmp_dam->next = level.damagelist;
2259. 	level.damagelist = tmp_dam;
2260. 	/* If player saw damage, display as a wall forever */
2261. 	if (cansee(x, y))
2262. 	    levl[x][y].seen = 1;
2263. }
2264. 
2265. /*
2266.  * Do something about damage. Either (!croaked) try to repair it, or
2267.  * (croaked) just discard damage structs for non-shared locations, since
2268.  * they'll never get repaired. Assume that shared locations will get
2269.  * repaired eventually by the other shopkeeper(s). This might be an erroneous
2270.  * assumption (they might all be dead too), but we have no reasonable way of
2271.  * telling that.
2272.  */
2273. static
2274. void
2275. remove_damage(shkp, croaked)
2276. register struct monst *shkp;
2277. register boolean croaked;
2278. {
2279. 	register struct damage *tmp_dam, *tmp2_dam;
2280. 	register boolean did_repair = FALSE, saw_door = FALSE;
2281. 	register boolean saw_floor = FALSE, stop_picking = FALSE;
2282. 	uchar saw_walls = 0;
2283. 
2284. 	tmp_dam = level.damagelist;
2285. 	tmp2_dam = 0;
2286. 	while (tmp_dam) {
2287. 	    register xchar x = tmp_dam->place.x, y = tmp_dam->place.y;
2288. 	    char shops[5];
2289. 	    uchar disposition;
2290. 
2291. 	    disposition = 0;
2292. 	    Strcpy(shops, in_rooms(x, y, SHOPBASE));
2293. 	    if (index(shops, ESHK(shkp)->shoproom)) {
2294. 		if (croaked)
2295. 		    disposition = (shops[1])? 0 : 1;
2296. 		else if (stop_picking)
2297. 		    disposition = repair_damage(shkp, tmp_dam);
2298. 		else {
2299. 		    /* Defer the stop_occupation() until after repair msgs */
2300. 		    if (closed_door(x, y))
2301. 			stop_picking = picking_at(x, y);
2302. 		    disposition = repair_damage(shkp, tmp_dam);
2303. 		    if (!disposition)
2304. 			stop_picking = FALSE;
2305. 		}
2306. 	    }
2307. 
2308. 	    if (!disposition) {
2309. 		tmp2_dam = tmp_dam;
2310. 		tmp_dam = tmp_dam->next;
2311. 		continue;
2312. 	    }
2313. 
2314. 	    if (disposition > 1) {
2315. 		did_repair = TRUE;
2316. 		if (cansee(x, y)) {
2317. 		    if (IS_WALL(levl[x][y].typ))
2318. 			saw_walls++;
2319. 		    else if (IS_DOOR(levl[x][y].typ))
2320. 			saw_door = TRUE;
2321. 		    else
2322. 			saw_floor = TRUE;
2323. 		}
2324. 	    }
2325. 
2326. 	    tmp_dam = tmp_dam->next;
2327. 	    if (!tmp2_dam) {
2328. 		free((genericptr_t)level.damagelist);
2329. 		level.damagelist = tmp_dam;
2330. 	    } else {
2331. 		free((genericptr_t)tmp2_dam->next);
2332. 		tmp2_dam->next = tmp_dam;
2333. 	    }
2334. 	}
2335. 	if (!did_repair)
2336. 	    return;
2337. 	if (saw_walls) {
2338. 	    pline("Suddenly, %s section%s of wall close%s up!",
2339. 		  (saw_walls == 1) ? "a" : (saw_walls <= 3) ?
2340. 						  "some" : "several",
2341. 		  (saw_walls == 1) ? "" : "s", (saw_walls == 1) ? "s" : "");
2342. 	    if (saw_door)
2343. 		pline("The shop door reappears!");
2344. 	    if (saw_floor)
2345. 		pline("The floor is repaired!");
2346. 	} else {
2347. 	    if (saw_door)
2348. 		pline("Suddenly, the shop door reappears!");
2349. 	    else if (saw_floor)
2350. 		pline("Suddenly, the floor damage is gone!");
2351. 	    else if (inside_shop(u.ux, u.uy) == ESHK(shkp)->shoproom)
2352. 		You("feel more claustrophobic than before.");
2353. 	    else if (flags.soundok && !rn2(10))
2354. 		Norep("The dungeon acoustics noticeably change.");
2355. 	}
2356. 	if (stop_picking)
2357. 		stop_occupation();
2358. }
2359. 
2360. /*
2361.  * 0: repair postponed, 1: silent repair (no messages), 2: normal repair
2362.  */
2363. char
2364. repair_damage(shkp, tmp_dam)
2365. register struct monst *shkp;
2366. register struct damage *tmp_dam;
2367. {
2368. 	register xchar x, y, i;
2369. 	xchar litter[9];
2370. 	register struct monst *mtmp;
2371. 	register struct obj *otmp;
2372. 	register struct trap *ttmp;
2373. 
2374. 	if ((monstermoves - tmp_dam->when) < REPAIR_DELAY)
2375. 	    return(0);
2376. 	if (ESHK(shkp)->following)
2377. 	    return(0);
2378. 	x = tmp_dam->place.x;
2379. 	y = tmp_dam->place.y;
2380. 	if (!IS_ROOM(tmp_dam->typ)) {
2381. 	    if ((x == u.ux) && (y == u.uy))
2382. #ifdef POLYSELF
2383. 		if (!passes_walls(uasmon))
2384. #endif
2385. 		    return(0);
2386. 	    if ((x == shkp->mx) && (y == shkp->my))
2387. 		return(0);
2388. 	    if ((mtmp = m_at(x, y)) && (!passes_walls(mtmp->data)))
2389. 		return(0);
2390. 	}
2391. 	if ((ttmp = t_at(x, y)) != 0)
2392. 	    deltrap(ttmp);
2393. 	if (IS_ROOM(tmp_dam->typ)) {
2394. 	    /* No messages if player already filled trapdoor */
2395. 	    if (!ttmp)
2396. 		return(1);
2397. 	    newsym(x, y);
2398. 	    return(2);
2399. 	}
2400. 	if (!ttmp && (tmp_dam->typ == levl[x][y].typ) &&
2401. 	    (!IS_DOOR(tmp_dam->typ) || (levl[x][y].doormask > D_BROKEN)))
2402. 	    /* No messages if player already replaced shop door */
2403. 	    return(1);
2404. 	levl[x][y].typ = tmp_dam->typ;
2405. 	(void) memset((genericptr_t)litter, 0, sizeof(litter));
2406. 	if ((otmp = level.objects[x][y]) != 0) {
2407. 	    /* Scatter objects haphazardly into the shop */
2408. #define NEED_UPDATE 1
2409. #define OPEN	    2
2410. #define INSHOP	    4
2411. #define horiz(i) ((i%3)-1)
2412. #define vert(i)  ((i/3)-1)
2413. 	    for (i = 0; i < 9; i++) {
2414. 		if ((i == 4) || (!ZAP_POS(levl[x+horiz(i)][y+vert(i)].typ)))
2415. 		    continue;
2416. 		litter[i] = OPEN;
2417. 		if (inside_shop(x+horiz(i),
2418. 				y+vert(i)) == ESHK(shkp)->shoproom)
2419. 		    litter[i] |= INSHOP;
2420. 	    }
2421. 	    if (Punished && ((uchain->ox == x && uchain->oy == y) ||
2422. 					(uball->ox == x && uball->oy == y))) {
2423. 		/*
2424. 		 * Either the ball or chain is in the repair location.
2425. 		 *
2426. 		 * Take the easy way out and put ball&chain under hero.
2427. 		 */
2428. 		verbalize("Get your junk out of my wall!");
2429. 		unplacebc();	/* pick 'em up */
2430. 		placebc();	/* put 'em down */
2431. 	    }
2432. 	    while ((otmp = level.objects[x][y]) != 0)
2433. 		/* Don't mess w/ boulders -- just merge into wall */
2434. 		if ((otmp->otyp == BOULDER) || (otmp->otyp == ROCK)) {
2435. 		    freeobj(otmp);
2436. 		    obfree(otmp, (struct obj *)0);
2437. 		} else {
2438. 		    while (!(litter[i = rn2(9)] & INSHOP));
2439. 			remove_object(otmp);
2440. 			place_object(otmp, x+horiz(i), y+vert(i));
2441. 			litter[i] |= NEED_UPDATE;
2442. 		}
2443. 	}
2444. 	block_point(x, y);
2445. 	if(IS_DOOR(tmp_dam->typ)) {
2446. 	    levl[x][y].doormask = D_CLOSED; /* arbitrary */
2447. 	    newsym(x, y);
2448. 	} else {
2449. 	    levl[x][y].doormask = D_NODOOR;
2450. 	    if (IS_WALL(tmp_dam->typ) && cansee(x, y)) {
2451. 	    /* Player sees actual repair process, so they KNOW it's a wall */
2452. 		levl[x][y].seen = 1;
2453. 		newsym(x, y);
2454. 	    } else if (levl[x][y].seen) {
2455. 		/* Force a display update */
2456. 		levl[x][y].diggable |= W_REPAIRED;
2457. 	    }
2458. 	}
2459. 	for (i = 0; i < 9; i++)
2460. 	    if (litter[i] & NEED_UPDATE)
2461. 		newsym(x+horiz(i), y+vert(i));
2462. 	return(2);
2463. #undef NEED_UPDATE
2464. #undef OPEN
2465. #undef INSHOP
2466. #undef vert
2467. #undef horiz
2468. }
2469. 
2470. /*
2471.  * shk_move: return 1: moved  0: didn't  -1: let m_move do it  -2: died
2472.  */
2473. int
2474. shk_move(shkp)
2475. register struct monst *shkp;
2476. {
2477. 	register xchar gx,gy,omx,omy;
2478. 	register int udist;
2479. 	register schar appr;
2480. 	register struct eshk *eshkp = ESHK(shkp);
2481. 	int z;
2482. 	boolean uondoor = FALSE, satdoor, avoid = FALSE, badinv;
2483. 
2484. 	omx = shkp->mx;
2485. 	omy = shkp->my;
2486. 
2487. 	if (inhishop(shkp))
2488. 	    remove_damage(shkp, FALSE);
2489. 
2490. 	if((udist = distu(omx,omy)) < 3 &&
2491. 	   (shkp->data != &mons[PM_GRID_BUG] || (omx==u.ux || omy==u.uy))) {
2492. 		if(ANGRY(shkp) ||
2493. 		   (Conflict && !resist(shkp, RING_CLASS, 0, 0))) {
2494. 			if(Displaced)
2495. 			  Your("displaced image doesn't fool %s!",
2496. 				mon_nam(shkp));
2497. 			(void) mattacku(shkp);
2498. 			return(0);
2499. 		}
2500. 		if(eshkp->following) {
2501. 			if(strncmp(eshkp->customer, plname, PL_NSIZ)) {
2502. 			    verbalize("Hello, %s!  I was looking for %s.",
2503. 				    plname, eshkp->customer);
2504. 				    eshkp->following = 0;
2505. 			    return(0);
2506. 			}
2507. 			if(moves > followmsg+4) {
2508. 			    verbalize("Hello, %s!  Didn't you forget to pay?",
2509. 				    plname);
2510. 			    followmsg = moves;
2511. 			    if (!rn2(4)) {
2512. 	    pline ("%s doesn't like customers who don't pay.", Monnam(shkp));
2513. 				rile_shk(shkp);
2514. 			    }
2515. 			}
2516. 			if(udist < 2)
2517. 			    return(0);
2518. 		}
2519. 	}
2520. 
2521. 	appr = 1;
2522. 	gx = eshkp->shk.x;
2523. 	gy = eshkp->shk.y;
2524. 	satdoor = (gx == omx && gy == omy);
2525. 	if(eshkp->following || ((z = holetime()) >= 0 && z*z <= udist)){
2526. 		if(udist > 4)
2527. 		    return(-1);	/* leave it to m_move */
2528. 		gx = u.ux;
2529. 		gy = u.uy;
2530. 	} else if(ANGRY(shkp)) {
2531. 		/* Move towards the hero if the shopkeeper can see him. */
2532. 		if(shkp->mcansee && m_canseeu(shkp)) {
2533. 			gx = u.ux;
2534. 			gy = u.uy;
2535. 		}
2536. 		avoid = FALSE;
2537. 	} else {
2538. #define	GDIST(x,y)	(dist2(x,y,gx,gy))
2539. 		if(Invis) {
2540. 		    avoid = FALSE;
2541. 		} else {
2542. 		    uondoor = (u.ux == eshkp->shd.x && u.uy == eshkp->shd.y);
2543. 		    if(uondoor) {
2544. 			badinv = (!!carrying(PICK_AXE));
2545. 			if(satdoor && badinv)
2546. 			    return(0);
2547. 			avoid = !badinv;
2548. 		    } else {
2549. 			avoid = (*u.ushops && distu(gx,gy) > 8);
2550. 			badinv = FALSE;
2551. 		    }
2552. 
2553. 		    if(((!eshkp->robbed && !eshkp->billct && !eshkp->debit)
2554. 			|| avoid) && GDIST(omx,omy) < 3) {
2555. 			if (!badinv && !onlineu(omx,omy))
2556. 			    return(0);
2557. 			if(satdoor)
2558. 			    appr = gx = gy = 0;
2559. 		    }
2560. 		}
2561. 	}
2562. 
2563. 	return(move_special(shkp,inhishop(shkp),
2564. 			    appr,uondoor,avoid,omx,omy,gx,gy));
2565. }
2566. 
2567. /* for use in levl_follower (mondata.c) */
2568. boolean
2569. is_fshk(mtmp)
2570. register struct monst *mtmp;
2571. {
2572. 	return(mtmp->isshk && ESHK(mtmp)->following);
2573. }
2574. 
2575. /* You are digging in the shop. */
2576. void
2577. shopdig(fall)
2578. register int fall;
2579. {
2580.     register struct monst *shkp = shop_keeper(*u.ushops);
2581. 
2582.     if(!shkp) return;
2583. 
2584.     if(!inhishop(shkp)) {
2585. 	if (pl_character[0] == 'K') adjalign(-sgn(u.ualign.type));
2586. 	return;
2587.     }
2588. 
2589.     if(!fall) {
2590. 	if(u.utraptype == TT_PIT)
2591. 	    verbalize("Be careful, %s, or you might fall through the floor.",
2592. 		flags.female ? "madam" : "sir");
2593. 	else
2594. 	    verbalize("%s, do not damage the floor here!",
2595. 			flags.female ? "Madam" : "Sir");
2596. 	if (pl_character[0] == 'K') adjalign(-sgn(u.ualign.type));
2597.     } else if(!um_dist(shkp->mx, shkp->my, 5) &&
2598. 		!shkp->msleep && shkp->mcanmove &&
2599. 		(ESHK(shkp)->billct || ESHK(shkp)->debit)) {
2600. 	    register struct obj *obj, *obj2;
2601. 
2602. 	    if (distu(shkp->mx, shkp->my) > 2) {
2603. 		mnexto(shkp);
2604. 		/* for some reason the shopkeeper can't come next to you */
2605. 		if (distu(shkp->mx, shkp->my) > 2) {
2606. 		    pline("%s curses you in anger and frustration!",
2607. 					shkname(shkp));
2608. 		    rile_shk(shkp);
2609. 		    return;
2610. 		} else pline("%s leaps, and grabs your backpack!",
2611. 					shkname(shkp));
2612. 	    } else pline("%s grabs your backpack!", shkname(shkp));
2613. 
2614. 	    for(obj = invent; obj; obj = obj2) {
2615. 		obj2 = obj->nobj;
2616. 		if(obj->owornmask) continue;
2617. #ifdef WALKIES
2618. 		if(obj->otyp == LEASH && obj->leashmon) continue;
2619. #endif
2620. 		freeinv(obj);
2621. 		obj->nobj = shkp->minvent;
2622. 		shkp->minvent = obj;
2623. 		subfrombill(obj, shkp);
2624. 	    }
2625.     }
2626. }
2627. 
2628. #ifdef KOPS
2629. STATIC_OVL void
2630. makekops(mm)		/* returns the number of (all types of) Kops  made */
2631. coord *mm;
2632. {
2633. 	register int cnt = depth(&u.uz) + rnd(5);
2634. 	register int scnt = (cnt / 3) + 1;	/* at least one sarge */
2635. 	register int lcnt = (cnt / 6);		/* maybe a lieutenant */
2636. 	register int kcnt = (cnt / 9);		/* and maybe a kaptain */
2637. 
2638. 	if (!(mons[PM_KEYSTONE_KOP].geno & G_EXTINCT)) {
2639. 	    while(cnt--) {
2640. 		if (enexto(mm, mm->x, mm->y, &mons[PM_KEYSTONE_KOP]))
2641. 			(void) makemon(&mons[PM_KEYSTONE_KOP], mm->x, mm->y);
2642. 	    }
2643. 	}
2644. 	if (!(mons[PM_KOP_SERGEANT].geno & G_EXTINCT)) {
2645. 	    while(scnt--) {
2646. 		if (enexto(mm, mm->x, mm->y, &mons[PM_KOP_SERGEANT]))
2647. 			(void) makemon(&mons[PM_KOP_SERGEANT], mm->x, mm->y);
2648. 	    }
2649. 	}
2650. 	if (!(mons[PM_KOP_LIEUTENANT].geno & G_EXTINCT)) {
2651. 	    while(lcnt--) {
2652. 		if (enexto(mm, mm->x, mm->y, &mons[PM_KOP_LIEUTENANT]))
2653. 		    (void) makemon(&mons[PM_KOP_LIEUTENANT], mm->x, mm->y);
2654. 	    }
2655. 	}
2656. 	if (!(mons[PM_KOP_KAPTAIN].geno & G_EXTINCT)) {
2657. 	    while(kcnt--) {
2658. 		if (enexto(mm, mm->x, mm->y, &mons[PM_KOP_KAPTAIN]))
2659. 		    (void) makemon(&mons[PM_KOP_KAPTAIN], mm->x, mm->y);
2660. 	    }
2661. 	}
2662. }
2663. #endif	/* KOPS */
2664. 
2665. void
2666. pay_for_damage(dmgstr)
2667. const char *dmgstr;
2668. {
2669. 	register struct monst *shkp = (struct monst *)0;
2670. 	char shops_affected[5];
2671. 	register boolean uinshp = (*u.ushops != '\0');
2672. 	char qbuf[80];
2673. 	register xchar x, y;
2674. 	register boolean dugwall = !strcmp(dmgstr, "dig into");
2675. 	struct damage *tmp_dam, *appear_here = 0;
2676. 	/* any number >= (80*80)+(24*24) would do, actually */
2677. 	long cost_of_damage = 0L;
2678. 	unsigned int nearest_shk = 7000, nearest_damage = 7000;
2679. 	int picks = 0;
2680. 
2681. 	for (tmp_dam = level.damagelist;
2682. 	     (tmp_dam && (tmp_dam->when == monstermoves));
2683. 	     tmp_dam = tmp_dam->next) {
2684. 	    char *shp;
2685. 
2686. 	    if (!tmp_dam->cost)
2687. 		continue;
2688. 	    cost_of_damage += tmp_dam->cost;
2689. 	    Strcpy(shops_affected,
2690. 		   in_rooms(tmp_dam->place.x, tmp_dam->place.y, SHOPBASE));
2691. 	    for (shp = shops_affected; *shp; shp++) {
2692. 		struct monst *tmp_shk;
2693. 		unsigned int shk_distance;
2694. 
2695. 		if (!(tmp_shk = shop_keeper(*shp)))
2696. 		    continue;
2697. 		if (tmp_shk == shkp) {
2698. 		    unsigned int damage_distance =
2699. 				   distu(tmp_dam->place.x, tmp_dam->place.y);
2700. 
2701. 		    if (damage_distance < nearest_damage) {
2702. 			nearest_damage = damage_distance;
2703. 			appear_here = tmp_dam;
2704. 		    }
2705. 		    continue;
2706. 		}
2707. 		if (!inhishop(tmp_shk))
2708. 		    continue;
2709. 		shk_distance = distu(tmp_shk->mx, tmp_shk->my);
2710. 		if (shk_distance > nearest_shk)
2711. 		    continue;
2712. 		if ((shk_distance == nearest_shk) && picks) {
2713. 		    if (rn2(++picks))
2714. 			continue;
2715. 		} else
2716. 		    picks = 1;
2717. 		shkp = tmp_shk;
2718. 		nearest_shk = shk_distance;
2719. 		appear_here = tmp_dam;
2720. 		nearest_damage = distu(tmp_dam->place.x, tmp_dam->place.y);
2721. 	    }
2722. 	}
2723. 
2724. 	if (!cost_of_damage || !shkp)
2725. 	    return;
2726. 
2727. 	x = appear_here->place.x;
2728. 	y = appear_here->place.y;
2729. 
2730. 	/* not the best introduction to the shk... */
2731. 	(void) strncpy(ESHK(shkp)->customer,plname,PL_NSIZ);
2732. 
2733. 	/* if the shk is already on the war path, be sure it's all out */
2734. 	if(ANGRY(shkp) || ESHK(shkp)->following) {
2735. 		hot_pursuit(shkp);
2736. 		return;
2737. 	}
2738. 
2739. 	/* if the shk is not in their shop.. */
2740. 	if(!*in_rooms(shkp->mx,shkp->my,SHOPBASE)) {
2741. 		if(!cansee(shkp->mx, shkp->my))
2742. 			return;
2743. 		goto getcad;
2744. 	}
2745. 
2746. 	if(uinshp) {
2747. 		if(um_dist(shkp->mx, shkp->my, 1) &&
2748. 			!um_dist(shkp->mx, shkp->my, 3)) {
2749. 		    pline("%s leaps towards you!", shkname(shkp));
2750. 		    mnexto(shkp);
2751. 		}
2752. 		if(um_dist(shkp->mx, shkp->my, 1)) goto getcad;
2753. 	} else {
2754. 	    /*
2755. 	     * Make shkp show up at the door.  Effect:  If there is a monster
2756. 	     * in the doorway, have the hero hear the shopkeeper yell a bit,
2757. 	     * pause, then have the shopkeeper appear at the door, having
2758. 	     * yanked the hapless critter out of the way.
2759. 	     */
2760. 	    if (MON_AT(x, y)) {
2761. 		if(flags.soundok) {
2762. 		    You("hear an angry voice:");
2763. 		    verbalize("Out of my way, scum!");
2764. 		    wait_synch();
2765. #if defined(UNIX) || defined(VMS)
2766. # if defined(SYSV) || defined(ULTRIX) || defined(VMS)
2767. 		    (void)
2768. # endif
2769. 			sleep(1);
2770. #endif
2771. 		}
2772. 	    }
2773. 	    (void) mnearto(shkp, x, y, TRUE);
2774. 	}
2775. 
2776. 	if((um_dist(x, y, 1) && !uinshp) ||
2777. 			(u.ugold + ESHK(shkp)->credit) < cost_of_damage
2778. 				|| !rn2(50)) {
2779. 		if(um_dist(x, y, 1) && !uinshp) {
2780. 		    pline("%s shouts:", shkname(shkp));
2781. 		    verbalize("Who dared %s my %s?", dmgstr,
2782. 					 dugwall ? "shop" : "door");
2783. 		} else {
2784. getcad:
2785. 		    verbalize("How dare you %s my %s?", dmgstr,
2786. 					 dugwall ? "shop" : "door");
2787. 		}
2788. 		hot_pursuit(shkp);
2789. 		return;
2790. 	}
2791. 
2792. 	if(Invis) Your("invisibility does not fool %s!", shkname(shkp));
2793. 	Sprintf(qbuf,"\"Cad!  You did %ld zorkmids worth of damage!\"  Pay? ",
2794. 		 cost_of_damage);
2795. 	if(yn(qbuf) != 'n') {
2796. 		cost_of_damage = check_credit(cost_of_damage, shkp);
2797. 		u.ugold -= cost_of_damage;
2798. 		shkp->mgold += cost_of_damage;
2799. 		flags.botl = 1;
2800. 		pline("Mollified, %s accepts your restitution.",
2801. 			shkname(shkp));
2802. 		/* move shk back to his home loc */
2803. 		home_shk(shkp, FALSE);
2804. 		pacify_shk(shkp);
2805. 	} else {
2806. 		verbalize("Oh, yes!  You'll pay!");
2807. 		hot_pursuit(shkp);
2808. 		adjalign(-sgn(u.ualign.type));
2809. 	}
2810. }
2811. 
2812. /* called in dokick.c when we kick an object that might be in a store */
2813. boolean
2814. costly_spot(x, y)
2815. register xchar x, y;
2816. {
2817. 	register struct monst *shkp;
2818. 
2819. 	if (!level.flags.has_shop) return FALSE;
2820. 	shkp = shop_keeper(*in_rooms(x, y, SHOPBASE));
2821. 	if(!shkp || !inhishop(shkp)) return(FALSE);
2822. 
2823. 	return(inside_shop(x, y) &&
2824. 		!(x == ESHK(shkp)->shk.x &&
2825. 			y == ESHK(shkp)->shk.y));
2826. }
2827. 
2828. /* called by dotalk(sounds.c) when #chatting; returns obj if location
2829.    contains shop goods and shopkeeper is willing & able to speak */
2830. struct obj *
2831. shop_object(x, y)
2832. register xchar x, y;
2833. {
2834.     register struct obj *otmp;
2835.     register struct monst *shkp;
2836. 
2837.     if(!(shkp = shop_keeper(*in_rooms(x, y, SHOPBASE))) || !inhishop(shkp))
2838. 	return(struct obj *)0;
2839. 
2840.     for (otmp = level.objects[x][y]; otmp; otmp = otmp->nexthere)
2841. 	if (otmp->otyp != GOLD_PIECE)
2842. 	    break;
2843.     /* note: otmp might have ->no_charge set, but that's ok */
2844.     return (otmp && costly_spot(x, y) && NOTANGRY(shkp)
2845. 	    && !shkp->msleep && !shkp->mfrozen)
2846. 		? otmp : (struct obj *)0;
2847. }
2848. 
2849. /* give price quotes for all objects linked to this one (ie, on this spot) */
2850. void
2851. price_quote(first_obj)
2852. register struct obj *first_obj;
2853. {
2854.     register struct obj *otmp;
2855.     char buf[BUFSZ], price[40];
2856.     long cost;
2857.     int cnt = 0;
2858.     winid tmpwin;
2859. 
2860.     tmpwin = create_nhwindow(NHW_MENU);
2861.     putstr(tmpwin, 0, "Fine goods for sale:");
2862.     putstr(tmpwin, 0, "");
2863.     for (otmp = first_obj; otmp; otmp = otmp->nexthere) {
2864. 	if (otmp->otyp == GOLD_PIECE) {
2865. 	 /* if (otmp == first_obj)  first_obj = otmp->nexthere; */
2866. 	    continue;	/* don't quote a price on this */
2867. 	} else if (otmp->no_charge) {
2868. 	    Strcpy(price, "no charge");
2869. 	} else {
2870. 	    cost = get_cost(otmp, (struct monst *)0);
2871. 	    Sprintf(price, "%ld zorkmid%s%s", cost, plur(cost),
2872. 		    otmp->quan > 1L ? " each" : "");
2873. 	}
2874. 	Sprintf(buf, "%s, %s", doname(otmp), price);
2875. 	putstr(tmpwin, 0, buf),  cnt++;
2876.     }
2877.     if (cnt > 1) {
2878. 	display_nhwindow(tmpwin, TRUE);
2879.     } else if (cnt == 1) {
2880. 	cost = get_cost(first_obj, (struct monst *)0);
2881. 	pline("%s, price %ld zorkmid%s%s%s", doname(first_obj),
2882. 		cost, plur(cost), first_obj->quan > 1L ? " each" : "",
2883. 		shk_embellish(first_obj, cost));
2884.     }
2885.     destroy_nhwindow(tmpwin);
2886. }
2887. 
2888. static const char *
2889. shk_embellish(itm, cost)
2890. register struct obj *itm;
2891. long cost;
2892. {
2893.     if (!rn2(3)) {
2894. 	register int o, choice = rn2(5);
2895. 	if (choice == 0) choice = (cost < 100L ? 1 : cost < 500L ? 2 : 3);
2896. 	switch (choice) {
2897. 	    case 4:
2898. 		if (cost < 10L) break; else o = itm->oclass;
2899. 		if (o == FOOD_CLASS) return ", gourmets' delight!";
2900. 		if (objects[itm->otyp].oc_name_known
2901. 		    ? objects[itm->otyp].oc_magic
2902. 		    : (o == AMULET_CLASS || o == RING_CLASS   ||
2903. 		       o == WAND_CLASS   || o == POTION_CLASS ||
2904. 		       o == SCROLL_CLASS || o == SPBOOK_CLASS))
2905. 		    return ", painstakingly developed!";
2906. 		return ", superb craftsmanship!";
2907. 	    case 3: return ", finest quality.";
2908. 	    case 2: return ", an excellent choice.";
2909. 	    case 1: return ", a real bargain.";
2910. 	   default: break;
2911. 	}
2912.     } else if (itm->oartifact) {
2913. 	return ", one of a kind!";
2914.     }
2915.     return ".";
2916. }
2917. 
2918. #ifdef KOPS
2919. static void
2920. kops_gone(silent)
2921. register boolean silent;
2922. {
2923. 	register int cnt = 0;
2924. 	register struct monst *mtmp, *mtmp2;
2925. 
2926. 	/* turn off automatic resurrection of kops */
2927. 	allow_kops = FALSE;
2928. 
2929. 	for(mtmp = fmon; mtmp; mtmp = mtmp2) {
2930. 		mtmp2 = mtmp->nmon;
2931. 		if(mtmp->data->mlet == S_KOP) {
2932. 			mongone(mtmp);
2933. 			cnt++;
2934. 		}
2935. 	}
2936. 	if(cnt && !silent)
2937. 		pline("The Kops (disappointed) disappear into thin air.");
2938. 	allow_kops = TRUE;
2939. }
2940. #endif	/* KOPS */
2941. 
2942. static long
2943. cost_per_charge(otmp)
2944. register struct obj *otmp;
2945. {
2946. 	register long tmp = 0L;
2947. 	register struct monst *shkp = shop_keeper(*u.ushops);
2948. 
2949. 	if(!shkp || !inhishop(shkp)) return(0L); /* insurance */
2950. 	tmp = get_cost(otmp, shkp);
2951. 
2952. 	/* The idea is to make the exhaustive use of */
2953. 	/* an unpaid item more expensive than buying */
2954. 	/* it outright.				     */
2955. 	if(otmp->otyp == MAGIC_LAMP) {			 /* 1 */
2956. 		tmp += tmp / 3L;
2957. 	} else if(otmp->otyp == MAGIC_MARKER) {		 /* 70 - 100 */
2958. 		/* no way to determine in advance   */
2959. 		/* how many charges will be wasted. */
2960. 		/* so, arbitrarily, one half of the */
2961. 		/* price per use.		    */
2962. 		tmp /= 2L;
2963. 	} else if(otmp->otyp == BAG_OF_TRICKS ||	 /* 1 - 20 */
2964. 		  otmp->otyp == HORN_OF_PLENTY) {
2965. 		tmp /= 5L;
2966. 	} else if(otmp->otyp == CRYSTAL_BALL ||		 /* 1 - 5 */
2967. 		  otmp->otyp == OIL_LAMP ||		 /* 1 - 10 */
2968. 		  otmp->otyp == BRASS_LANTERN ||
2969. 		 (otmp->otyp >= MAGIC_FLUTE &&
2970. 		  otmp->otyp <= DRUM_OF_EARTHQUAKE) ||	 /* 5 - 9 */
2971. 		  otmp->oclass == WAND_CLASS) {		 /* 3 - 11 */
2972. 		    if (otmp->spe > 1) tmp /= 4L;
2973. 	} else if (otmp->oclass == SPBOOK_CLASS) {
2974. 		    tmp -= tmp / 5L;
2975. 	}
2976. 	return(tmp);
2977. }
2978. 
2979. /* for using charges of unpaid objects */
2980. void
2981. check_unpaid(otmp)
2982. register struct obj *otmp;
2983. {
2984. 	if(!*u.ushops) return;
2985. 
2986. 	if(otmp->oclass != SPBOOK_CLASS && otmp->spe <= 0) return;
2987. 
2988. 	if(otmp->unpaid) {
2989. 		register long tmp = cost_per_charge(otmp);
2990. 		register struct monst *shkp = shop_keeper(*u.ushops);
2991. 
2992. 		if(!shkp || !inhishop(shkp)) return;
2993. 
2994. 		if(otmp->oclass == SPBOOK_CLASS && tmp > 0L)
2995. 		    pline("\"%sYou owe%s %ld zorkmids.\"",
2996. 			rn2(2) ? "This is no free library, cad!  " : "",
2997. 			ESHK(shkp)->debit > 0L ? " additional" : "", tmp);
2998. 		ESHK(shkp)->debit += tmp;
2999. 		exercise(A_WIS, TRUE);		/* you just got info */
3000. 	}
3001. }
3002. 
3003. void
3004. costly_gold(x, y, amount)
3005. register xchar x, y;
3006. register long amount;
3007. {
3008. 	register long delta;
3009. 	register struct monst *shkp;
3010. 	register struct eshk *eshkp;
3011. 
3012. 	if(!costly_spot(x, y)) return;
3013. 	/* shkp now guaranteed to exist by costly_spot() */
3014. 	shkp = shop_keeper(*in_rooms(x, y, SHOPBASE));
3015. 
3016. 	eshkp = ESHK(shkp);
3017. 	if(eshkp->credit >= amount) {
3018. 	    if(eshkp->credit > amount)
3019. 		Your("credit is reduced by %ld zorkmid%s.",
3020. 					amount, plur(amount));
3021. 	    else Your("credit is erased.");
3022. 	    eshkp->credit -= amount;
3023. 	} else {
3024. 	    delta = amount - eshkp->credit;
3025. 	    if(eshkp->credit)
3026. 		Your("credit is erased.");
3027. 	    if(eshkp->debit)
3028. 		Your("debt increases by %ld zorkmid%s.",
3029. 					delta, plur(delta));
3030. 	    else You("owe %s %ld zorkmid%s.",
3031. 				shkname(shkp), delta, plur(delta));
3032. 	    eshkp->debit += delta;
3033. 	    eshkp->loan += delta;
3034. 	    eshkp->credit = 0L;
3035. 	}
3036. }
3037. 
3038. /* used in domove to block diagonal shop-exit */
3039. /* x,y should always be a door */
3040. boolean
3041. block_door(x,y)
3042. register xchar x, y;
3043. {
3044. 	register int roomno = *in_rooms(x, y, SHOPBASE);
3045. 	register struct monst *shkp;
3046. 
3047. 	if(roomno < 0 || !IS_SHOP(roomno)) return(FALSE);
3048. 	if(!IS_DOOR(levl[x][y].typ)) return(FALSE);
3049. 	if(roomno != *u.ushops) return(FALSE);
3050. 
3051. 	if(!(shkp = shop_keeper((char)roomno)) || !inhishop(shkp))
3052. 		return(FALSE);
3053. 
3054. 	if(shkp->mx == ESHK(shkp)->shk.x && shkp->my == ESHK(shkp)->shk.y
3055. 	    /* Actually, the shk should be made to block _any_
3056. 	     * door, including a door the player digs, if the
3057. 	     * shk is within a 'jumping' distance.
3058. 	     */
3059. 	    && ESHK(shkp)->shd.x == x && ESHK(shkp)->shd.y == y
3060. 	    && shkp->mcanmove && !shkp->msleep
3061. 	    && (ESHK(shkp)->debit || ESHK(shkp)->billct ||
3062. 		ESHK(shkp)->robbed)) {
3063. 		pline("%s%s blocks your way!", shkname(shkp),
3064. 				Invis ? " senses your motion and" : "");
3065. 		return(TRUE);
3066. 	}
3067. 	return(FALSE);
3068. }
3069. 
3070. /* used in domove to block diagonal shop-entry */
3071. /* u.ux, u.uy should always be a door */
3072. boolean
3073. block_entry(x,y)
3074. register xchar x, y;
3075. {
3076. 	register xchar sx, sy;
3077. 	register int roomno;
3078. 	register struct monst *shkp;
3079. 
3080. 	if(!(IS_DOOR(levl[u.ux][u.uy].typ) &&
3081. 		levl[u.ux][u.uy].doormask == D_BROKEN)) return(FALSE);
3082. 
3083. 	roomno = *in_rooms(x, y, SHOPBASE);
3084. 	if(roomno < 0 || !IS_SHOP(roomno)) return(FALSE);
3085. 	if(!(shkp = shop_keeper((char)roomno)) || !inhishop(shkp))
3086. 		return(FALSE);
3087. 
3088. 	if(ESHK(shkp)->shd.x != u.ux || ESHK(shkp)->shd.y != u.uy)
3089. 		return(FALSE);
3090. 
3091. 	sx = ESHK(shkp)->shk.x;
3092. 	sy = ESHK(shkp)->shk.y;
3093. 
3094. 	if(shkp->mx == sx && shkp->my == sy
3095. 		&& shkp->mcanmove && !shkp->msleep
3096. 		&& (x == sx-1 || x == sx+1 || y == sy-1 || y == sy+1)
3097. 		&& (Invis || carrying(PICK_AXE))
3098. 	  ) {
3099. 		pline("%s%s blocks your way!", shkname(shkp),
3100. 				Invis ? " senses your motion and" : "");
3101. 		return(TRUE);
3102. 	}
3103. 	return(FALSE);
3104. }
3105. 
3106. #endif /* OVLB */
3107. 
3108. /*shk.c*/