Source:NetHack 3.2.0/decl.h

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Below is the full text to decl.h from the source code of NetHack 3.2.0. To link to a particular line, write [[NetHack 3.2.0/decl.h#line123]], for example.

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1.    /*	SCCS Id: @(#)decl.h	3.2	95/08/13	*/
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #ifndef DECL_H
6.    #define DECL_H
7.    
8.    #define E extern
9.    
10.   E int NDECL((*occupation));
11.   E int NDECL((*afternmv));
12.   
13.   E const char *hname;
14.   E int hackpid;
15.   #if defined(UNIX) || defined(VMS)
16.   E int locknum;
17.   #endif
18.   #ifdef DEF_PAGER
19.   E char *catmore;
20.   #endif	/* DEF_PAGER */
21.   
22.   E char SAVEF[];
23.   #ifdef MICRO
24.   E char SAVEP[];
25.   #endif
26.   
27.   E NEARDATA int bases[MAXOCLASSES];
28.   
29.   E NEARDATA int multi;
30.   E NEARDATA int warnlevel;
31.   E NEARDATA int nroom;
32.   E NEARDATA int nsubroom;
33.   E NEARDATA int occtime;
34.   
35.   E int x_maze_max, y_maze_max;
36.   E int otg_temp;
37.   
38.   #ifdef REDO
39.   E NEARDATA int in_doagain;
40.   #endif
41.   
42.   E struct dgn_topology {	/* special dungeon levels for speed */
43.       d_level	d_oracle_level;
44.       d_level	d_bigroom_level;	/* unused */
45.   #ifdef REINCARNATION
46.       d_level	d_rogue_level;
47.   #endif
48.       d_level	d_medusa_level;
49.       d_level	d_stronghold_level;
50.       d_level	d_valley_level;
51.       d_level	d_wiz1_level;
52.       d_level	d_wiz2_level;
53.       d_level	d_wiz3_level;
54.       d_level     d_juiblex_level;
55.       d_level     d_orcus_level;
56.       d_level	d_baalzebub_level;	/* unused */
57.       d_level	d_asmodeus_level;	/* unused */
58.       d_level	d_portal_level;		/* only in goto_level() [do.c] */
59.       d_level	d_sanctum_level;
60.       d_level	d_earth_level;
61.       d_level	d_water_level;
62.       d_level	d_fire_level;
63.       d_level	d_air_level;
64.       d_level	d_astral_level;
65.       xchar	d_tower_dnum;
66.       xchar	d_mines_dnum, d_quest_dnum;
67.       d_level	d_qstart_level, d_qlocate_level, d_nemesis_level;
68.       d_level	d_knox_level;
69.   } dungeon_topology;
70.   /* macros for accesing the dungeon levels by their old names */
71.   #define oracle_level		(dungeon_topology.d_oracle_level)
72.   #define bigroom_level		(dungeon_topology.d_bigroom_level)
73.   #ifdef REINCARNATION
74.   #define rogue_level		(dungeon_topology.d_rogue_level)
75.   #endif
76.   #define medusa_level		(dungeon_topology.d_medusa_level)
77.   #define stronghold_level	(dungeon_topology.d_stronghold_level)
78.   #define valley_level		(dungeon_topology.d_valley_level)
79.   #define wiz1_level		(dungeon_topology.d_wiz1_level)
80.   #define wiz2_level		(dungeon_topology.d_wiz2_level)
81.   #define wiz3_level		(dungeon_topology.d_wiz3_level)
82.   #define juiblex_level		(dungeon_topology.d_juiblex_level)
83.   #define orcus_level		(dungeon_topology.d_orcus_level)
84.   #define baalzebub_level		(dungeon_topology.d_baalzebub_level)
85.   #define asmodeus_level		(dungeon_topology.d_asmodeus_level)
86.   #define portal_level		(dungeon_topology.d_portal_level)
87.   #define sanctum_level		(dungeon_topology.d_sanctum_level)
88.   #define earth_level		(dungeon_topology.d_earth_level)
89.   #define water_level		(dungeon_topology.d_water_level)
90.   #define fire_level		(dungeon_topology.d_fire_level)
91.   #define air_level		(dungeon_topology.d_air_level)
92.   #define astral_level		(dungeon_topology.d_astral_level)
93.   #define tower_dnum		(dungeon_topology.d_tower_dnum)
94.   #define mines_dnum		(dungeon_topology.d_mines_dnum)
95.   #define quest_dnum		(dungeon_topology.d_quest_dnum)
96.   #define qstart_level		(dungeon_topology.d_qstart_level)
97.   #define qlocate_level		(dungeon_topology.d_qlocate_level)
98.   #define nemesis_level		(dungeon_topology.d_nemesis_level)
99.   #define knox_level		(dungeon_topology.d_knox_level)
100.  
101.  E NEARDATA stairway dnstair, upstair; /* stairs up and down. */
102.  #define xdnstair	(dnstair.sx)
103.  #define ydnstair	(dnstair.sy)
104.  #define xupstair	(upstair.sx)
105.  #define yupstair	(upstair.sy)
106.  
107.  E NEARDATA stairway dnladder, upladder; /* ladders up and down. */
108.  #define xdnladder	(dnladder.sx)
109.  #define ydnladder	(dnladder.sy)
110.  #define xupladder	(upladder.sx)
111.  #define yupladder	(upladder.sy)
112.  
113.  E NEARDATA stairway sstairs;
114.  
115.  E NEARDATA dest_area updest, dndest; /* level-change dest. areas */
116.  
117.  E NEARDATA coord inv_pos;
118.  E NEARDATA dungeon dungeons[];
119.  E NEARDATA s_level *sp_levchn;
120.  #define dunlev_reached(x)	(dungeons[(x)->dnum].dunlev_ureached)
121.  
122.  #include "quest.h"
123.  E struct q_score		quest_status;
124.  
125.  E NEARDATA char pl_character[PL_CSIZ];
126.  
127.  E NEARDATA char pl_fruit[PL_FSIZ];
128.  E NEARDATA int current_fruit;
129.  E NEARDATA struct fruit *ffruit;
130.  
131.  E NEARDATA char tune[6];
132.  
133.  #define MAXLINFO (MAXDUNGEON * MAXLEVEL)
134.  E struct linfo level_info[MAXLINFO];
135.  
136.  E NEARDATA struct sinfo {
137.  	int stopprint;		/* game over, inhibit further disclosure */
138.  #if defined(UNIX) || defined(VMS)
139.  	int done_hup;		/* SIGHUP or moral equivalent received
140.  				 * -- no more screen output */
141.  #endif
142.  	int something_worth_saving;	/* in case of panic */
143.  	int panicking;		/* `panic' is in progress */
144.  #ifdef VMS
145.  	int exiting;		/* an exit handler is executing */
146.  #endif
147.  } program_state;
148.  
149.  E const char quitchars[];
150.  E const char vowels[];
151.  E const char ynchars[];
152.  E const char ynqchars[];
153.  E const char ynaqchars[];
154.  E const char ynNaqchars[];
155.  E NEARDATA long yn_number;
156.  E NEARDATA int smeq[];
157.  E NEARDATA int doorindex;
158.  E NEARDATA char *save_cm;
159.  #define KILLED_BY_AN	 0
160.  #define KILLED_BY	 1
161.  #define NO_KILLER_PREFIX 2
162.  E NEARDATA int killer_format;
163.  E const char *killer;
164.  E const char *configfile;
165.  E NEARDATA char plname[PL_NSIZ];
166.  E NEARDATA char dogname[];
167.  E NEARDATA char catname[];
168.  E char preferred_pet;
169.  E const char *occtxt;		/* defined when occupation != NULL */
170.  E const char *nomovemsg;
171.  E const char nul[];
172.  E char lock[];
173.  
174.  E const char sdir[], ndir[];
175.  E const schar xdir[], ydir[], zdir[];
176.  
177.  E NEARDATA schar tbx, tby;		/* set in mthrowu.c */
178.  
179.  E NEARDATA struct dig_info {	/* apply.c, hack.c */
180.  	int	effort;
181.  	d_level	level;
182.  	coord	pos;
183.  	boolean	down, chew;
184.  } digging;
185.  
186.  E NEARDATA long moves, monstermoves;
187.  E NEARDATA long wailmsg;
188.  
189.  E NEARDATA boolean in_mklev;
190.  E NEARDATA boolean stoned;
191.  E NEARDATA boolean unweapon;
192.  E NEARDATA boolean mrg_to_wielded;
193.  E NEARDATA struct obj *current_wand;
194.  
195.  E const int shield_static[];
196.  
197.  #ifndef SPELLS_H
198.  #include "spell.h"
199.  #endif
200.  E NEARDATA struct spell spl_book[];	/* sized in decl.c */
201.  
202.  #ifdef TEXTCOLOR
203.  # ifndef COLOR_H
204.  #include "color.h"
205.  # endif
206.  E const int zapcolors[];
207.  #endif
208.  
209.  E const char def_oc_syms[MAXOCLASSES];	/* default class symbols */
210.  E uchar oc_syms[MAXOCLASSES];		/* current class symbols */
211.  E const char def_monsyms[MAXMCLASSES];	/* default class symbols */
212.  E uchar monsyms[MAXMCLASSES];		/* current class symbols */
213.  
214.  #ifndef OBJ_H
215.  #include "obj.h"
216.  #endif
217.  
218.  E NEARDATA struct obj *invent, *uarm, *uarmc, *uarmh, *uarms, *uarmg, *uarmf,
219.  #ifdef TOURIST
220.  	*uarmu, /* under-wear, so to speak */
221.  #endif
222.  	*uskin, *uamul, *uleft, *uright, *ublindf, *uwep;
223.  
224.  E NEARDATA struct obj *uchain;	/* defined only when punished */
225.  E NEARDATA struct obj *uball;
226.  E NEARDATA struct obj *migrating_objs;
227.  E NEARDATA struct obj *billobjs;
228.  E NEARDATA struct obj zeroobj;		/* init'd and defined in decl.c */
229.  
230.  E const char *he[3];
231.  E const char *him[3];
232.  E const char *his[3];
233.  
234.  #ifndef YOU_H
235.  #include "you.h"
236.  #endif
237.  
238.  E NEARDATA struct you u;
239.  
240.  #ifndef ONAMES_H
241.  #include "onames.h"
242.  #endif
243.  #ifndef PM_H
244.  #include "pm.h"
245.  #endif
246.  
247.  E NEARDATA struct permonst playermon, *uasmon;
248.  					/* also decl'd extern in permonst.h */
249.  					/* init'd in monst.c */
250.  
251.  E NEARDATA struct monst youmonst;	/* init'd and defined in decl.c */
252.  E NEARDATA struct monst *mydogs, *migrating_mons;
253.  
254.  E NEARDATA struct mvitals {
255.  	uchar	died;
256.  	uchar	mvflags;
257.  } mvitals[NUMMONS];
258.  
259.  E NEARDATA struct c_color_names {
260.      const char	*const c_black, *const c_amber, *const c_golden,
261.  		*const c_light_blue,*const c_red, *const c_green,
262.  		*const c_silver, *const c_blue, *const c_purple,
263.  		*const c_white;
264.  } c_color_names;
265.  #define Black		c_color_names.c_black
266.  #define amber		c_color_names.c_amber
267.  #define golden		c_color_names.c_golden
268.  #define light_blue	c_color_names.c_light_blue
269.  #define red		c_color_names.c_red
270.  #define green		c_color_names.c_green
271.  #define silver		c_color_names.c_silver
272.  #define blue		c_color_names.c_blue
273.  #define purple		c_color_names.c_purple
274.  #define White		c_color_names.c_white
275.  
276.  E struct c_common_strings {
277.      const char	*const c_nothing_happens, *const c_thats_enough_tries,
278.  		*const c_silly_thing_to, *const c_shudder_for_moment,
279.  		*const c_something, *const c_Something;
280.  } c_common_strings;
281.  #define nothing_happens    c_common_strings.c_nothing_happens
282.  #define thats_enough_tries c_common_strings.c_thats_enough_tries
283.  #define silly_thing_to	   c_common_strings.c_silly_thing_to
284.  #define shudder_for_moment c_common_strings.c_shudder_for_moment
285.  #define something          c_common_strings.c_something
286.  #define Something          c_common_strings.c_Something
287.  
288.  /* Vision */
289.  E NEARDATA boolean vision_full_recalc;	/* TRUE if need vision recalc */
290.  E NEARDATA char **viz_array;	/* could see/in sight row pointers */
291.  
292.  /* Window system stuff */
293.  E NEARDATA winid WIN_MESSAGE, WIN_STATUS;
294.  E NEARDATA winid WIN_MAP, WIN_INVEN;
295.  E char toplines[];
296.  #ifndef TERMCAP_H
297.  E struct tc_gbl_data {	/* also declared in termcap.h */
298.      char *tc_AS, *tc_AE;	/* graphics start and end (tty font swapping) */
299.      int   tc_LI,  tc_CO;	/* lines and columns */
300.  } tc_gbl_data;
301.  #define AS tc_gbl_data.tc_AS
302.  #define AE tc_gbl_data.tc_AE
303.  #define LI tc_gbl_data.tc_LI
304.  #define CO tc_gbl_data.tc_CO
305.  #endif
306.  
307.  /* xxxexplain[] is in drawing.c */
308.  E const char *monexplain[], *objexplain[], *oclass_names[];
309.  
310.  E const char *pl_classes;
311.  
312.  #undef E
313.  
314.  #endif /* DECL_H */