Source:NetHack 3.2.0/eat.c

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Below is the full text to eat.c from the source code of NetHack 3.2.0. To link to a particular line, write [[NetHack 3.2.0/eat.c#line123]], for example.

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1.    /*	SCCS Id: @(#)eat.c	3.2	96/03/06	*/
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #include "hack.h"
6.    /* #define DEBUG	/* uncomment to enable new eat code debugging */
7.    
8.    #ifdef DEBUG
9.    # ifdef WIZARD
10.   #define debugpline	if (wizard) pline
11.   # else
12.   #define debugpline	pline
13.   # endif
14.   #endif
15.   
16.   STATIC_PTR int NDECL(eatmdone);
17.   STATIC_PTR int NDECL(eatfood);
18.   STATIC_PTR int NDECL(opentin);
19.   STATIC_PTR int NDECL(unfaint);
20.   
21.   #ifdef OVLB
22.   static void FDECL(choke, (struct obj *));
23.   static void NDECL(recalc_wt);
24.   static struct obj *FDECL(touchfood, (struct obj *));
25.   static void NDECL(do_reset_eat);
26.   static void FDECL(done_eating, (BOOLEAN_P));
27.   static void FDECL(cprefx, (int));
28.   static int FDECL(intrinsic_possible, (int,struct permonst *));
29.   static void FDECL(givit, (int,struct permonst *));
30.   static void FDECL(cpostfx, (int));
31.   static void FDECL(start_tin, (struct obj *));
32.   static int FDECL(eatcorpse, (struct obj *));
33.   static void FDECL(start_eating, (struct obj *));
34.   static void FDECL(fprefx, (struct obj *));
35.   static void FDECL(fpostfx, (struct obj *));
36.   static int NDECL(bite);
37.   
38.   static int FDECL(rottenfood, (struct obj *));
39.   static void NDECL(eatspecial);
40.   static void FDECL(eataccessory, (struct obj *));
41.   static const char * FDECL(foodword, (struct obj *));
42.   
43.   char msgbuf[BUFSZ];
44.   
45.   #endif /* OVLB */
46.   
47.   /* hunger texts used on bottom line (each 8 chars long) */
48.   #define SATIATED	0
49.   #define NOT_HUNGRY	1
50.   #define HUNGRY		2
51.   #define WEAK		3
52.   #define FAINTING	4
53.   #define FAINTED		5
54.   #define STARVED		6
55.   
56.   #ifndef OVLB
57.   
58.   STATIC_DCL NEARDATA const char comestibles[];
59.   STATIC_DCL NEARDATA const char allobj[];
60.   STATIC_DCL boolean force_save_hs;
61.   
62.   #else
63.   
64.   STATIC_OVL NEARDATA const char comestibles[] = { FOOD_CLASS, 0 };
65.   
66.   /* Gold must come first for getobj(). */
67.   STATIC_OVL NEARDATA const char allobj[] = {
68.   	GOLD_CLASS, WEAPON_CLASS, ARMOR_CLASS, POTION_CLASS, SCROLL_CLASS,
69.   	WAND_CLASS, RING_CLASS, AMULET_CLASS, FOOD_CLASS, TOOL_CLASS,
70.   	GEM_CLASS, ROCK_CLASS, BALL_CLASS, CHAIN_CLASS, SPBOOK_CLASS, 0 };
71.   
72.   STATIC_OVL boolean force_save_hs = FALSE;
73.   
74.   const char *hu_stat[] = {
75.   	"Satiated",
76.   	"        ",
77.   	"Hungry  ",
78.   	"Weak    ",
79.   	"Fainting",
80.   	"Fainted ",
81.   	"Starved "
82.   };
83.   
84.   #endif /* OVLB */
85.   #ifdef OVL1
86.   
87.   /*
88.    * Decide whether a particular object can be eaten by the possibly
89.    * polymorphed character.  Not used for monster checks.
90.    */
91.   boolean
92.   is_edible(obj)
93.   register struct obj *obj;
94.   {
95.   	/* protect invocation tools but not Rider corpses (handled elsewhere)*/
96.        /* if (obj->oclass != FOOD_CLASS && obj_resists(obj, 0, 0)) */
97.   	if (objects[obj->otyp].oc_unique)
98.   		return FALSE;
99.   	/* above also prevents the Amulet from being eaten, so we must never
100.  	   allow fake amulets to be eaten either [which is already the case] */
101.  
102.  	if (metallivorous(uasmon) && is_metallic(obj))
103.  		return TRUE;
104.  	if (u.umonnum == PM_GELATINOUS_CUBE && is_organic(obj) &&
105.  		/* [g.cubes can eat containers and retain all contents
106.  		    as engulged items, but poly'd player can't do that] */
107.  	    !Has_contents(obj))
108.  		return TRUE;
109.  
110.       /* return((boolean)(!!index(comestibles, obj->oclass))); */
111.  	return (boolean)(obj->oclass == FOOD_CLASS);
112.  }
113.  
114.  #endif /* OVL1 */
115.  #ifdef OVLB
116.  
117.  void
118.  init_uhunger()
119.  {
120.  	u.uhunger = 900;
121.  	u.uhs = NOT_HUNGRY;
122.  }
123.  
124.  static const struct { const char *txt; int nut; } tintxts[] = {
125.  	{"deep fried",	 60},
126.  	{"pickled",	 40},
127.  	{"soup made from", 20},
128.  	{"pureed",	500},
129.  	{"rotten",	-50},
130.  	{"homemade",	 50},
131.  	{"", 0}
132.  };
133.  #define TTSZ	SIZE(tintxts)
134.  
135.  static NEARDATA struct {
136.  	struct	obj *tin;
137.  	int	usedtime, reqtime;
138.  } tin;
139.  
140.  static NEARDATA struct {
141.  	struct	obj *piece;	/* the thing being eaten, or last thing that
142.  				 * was partially eaten, unless that thing was
143.  				 * a tin, which uses the tin structure above */
144.  	int	usedtime,	/* turns spent eating */
145.  		reqtime;	/* turns required to eat */
146.  	int	nmod;		/* coded nutrition per turn */
147.  	Bitfield(canchoke,1);	/* was satiated at beginning */
148.  	Bitfield(fullwarn,1);	/* have warned about being full */
149.  	Bitfield(eating,1);	/* victual currently being eaten */
150.  	Bitfield(doreset,1);	/* stop eating at end of turn */
151.  } victual;
152.  
153.  STATIC_PTR
154.  int
155.  eatmdone()		/* called after mimicing is over */
156.  {
157.  	u.usym = Upolyd ? uasmon->mlet : S_HUMAN;
158.  	newsym(u.ux,u.uy);
159.  	return 0;
160.  }
161.  
162.  /* Created by GAN 01/28/87
163.   * Amended by AKP 09/22/87: if not hard, don't choke, just vomit.
164.   * Amended by 3.  06/12/89: if not hard, sometimes choke anyway, to keep risk.
165.   *		  11/10/89: if hard, rarely vomit anyway, for slim chance.
166.   */
167.  /*ARGSUSED*/
168.  static void
169.  choke(food)	/* To a full belly all food is bad. (It.) */
170.  	register struct obj *food;
171.  {
172.  	/* only happens if you were satiated */
173.  	if(u.uhs != SATIATED) return;
174.  
175.  	if (Role_is('K') && u.ualign.type == A_LAWFUL)
176.  		adjalign(-1);		/* gluttony is unchivalrous */
177.  
178.  	exercise(A_CON, FALSE);
179.  
180.  	if (Breathless || (!Strangled && !rn2(20))) {
181.  		You("stuff yourself and then vomit voluminously.");
182.  		morehungry(1000);	/* you just got *very* sick! */
183.  		vomit();
184.  	} else {
185.  		killer_format = KILLED_BY_AN;
186.  		/*
187.  		 * Note all "killer"s below read "Choked on %s" on the
188.  		 * high score list & tombstone.  So plan accordingly.
189.  		 */
190.  		if(food) {
191.  			You("choke over your %s.", foodword(food));
192.  			if (food->oclass == GOLD_CLASS) {
193.  				killer = "a very rich meal";
194.  			} else {
195.  				killer = singular(food, xname);
196.  			}
197.  		} else {
198.  			You("choke over it.");
199.  			killer = "quick snack";
200.  		}
201.  		You("die...");
202.  		done(CHOKING);
203.  	}
204.  }
205.  
206.  static void
207.  recalc_wt()	/* modify object wt. depending on time spent consuming it */
208.  {
209.  	register struct obj *piece = victual.piece;
210.  
211.  #ifdef DEBUG
212.  	debugpline("Old weight = %d", piece->owt);
213.  	debugpline("Used time = %d, Req'd time = %d",
214.  		victual.usedtime, victual.reqtime);
215.  #endif
216.  	/* weight(piece) = weight of full item */
217.  	if(victual.usedtime)
218.  	    piece->owt = eaten_stat(weight(piece), piece);
219.  #ifdef DEBUG
220.  	debugpline("New weight = %d", piece->owt);
221.  #endif
222.  }
223.  
224.  void
225.  reset_eat()		/* called when eating interrupted by an event */
226.  {
227.      /* we only set a flag here - the actual reset process is done after
228.       * the round is spent eating.
229.       */
230.  	if(victual.eating && !victual.doreset) {
231.  #ifdef DEBUG
232.  	    debugpline("reset_eat...");
233.  #endif
234.  	    victual.doreset = TRUE;
235.  	}
236.  	return;
237.  }
238.  
239.  static struct obj *
240.  touchfood(otmp)
241.  register struct obj *otmp;
242.  {
243.  	if (otmp->quan > 1L) {
244.  	    if(!carried(otmp))
245.  		(void) splitobj(otmp, 1L);
246.  	    else
247.  		otmp = splitobj(otmp, otmp->quan - 1L);
248.  #ifdef DEBUG
249.  	    debugpline("split object,");
250.  #endif
251.  	}
252.  
253.  	if (!otmp->oeaten) {
254.  	    if(((!carried(otmp) && costly_spot(otmp->ox, otmp->oy) &&
255.  		 !otmp->no_charge)
256.  		 || otmp->unpaid) &&
257.  		 (otmp->otyp == CORPSE || objects[otmp->otyp].oc_delay > 1)) {
258.  		/* create a dummy duplicate to put on bill */
259.  		verbalize("You bit it, you bought it!");
260.  		bill_dummy_object(otmp);
261.  		otmp->no_charge = 1;	/* you now own this */
262.  	    }
263.  	    otmp->oeaten = (otmp->otyp == CORPSE ?
264.  				mons[otmp->corpsenm].cnutrit :
265.  				objects[otmp->otyp].oc_nutrition);
266.  	}
267.  
268.  	if (carried(otmp)) {
269.  	    freeinv(otmp);
270.  	    if (inv_cnt() >= 52 && !merge_choice(invent, otmp))
271.  		dropy(otmp);
272.  	    else
273.  		otmp = addinv(otmp); /* unlikely but a merge is possible */
274.  	}
275.  	return(otmp);
276.  }
277.  
278.  /* When food decays, in the middle of your meal, we don't want to dereference
279.   * any dangling pointers, so set it to null (which should still trigger
280.   * do_reset_eat() at the beginning of eatfood()) and check for null pointers
281.   * in do_reset_eat().
282.   */
283.  void
284.  food_disappears(obj)
285.  register struct obj *obj;
286.  {
287.  	if (obj == victual.piece) victual.piece = (struct obj *)0;
288.  	if (obj->timed) obj_stop_timers(obj);
289.  }
290.  
291.  static void
292.  do_reset_eat()
293.  {
294.  #ifdef DEBUG
295.  	debugpline("do_reset_eat...");
296.  #endif
297.  	if (victual.piece) {
298.  		victual.piece = touchfood(victual.piece);
299.  		recalc_wt();
300.  	}
301.  	victual.fullwarn = victual.eating = victual.doreset = FALSE;
302.  	/* Do not set canchoke to FALSE; if we continue eating the same object
303.  	 * we need to know if canchoke was set when they started eating it the
304.  	 * previous time.  And if we don't continue eating the same object
305.  	 * canchoke always gets recalculated anyway.
306.  	 */
307.  	stop_occupation();
308.  	newuhs(FALSE);
309.  }
310.  
311.  STATIC_PTR
312.  int
313.  eatfood()		/* called each move during eating process */
314.  {
315.  	if(!victual.piece ||
316.  	 (!carried(victual.piece) && !obj_here(victual.piece, u.ux, u.uy))) {
317.  		/* maybe it was stolen? */
318.  		do_reset_eat();
319.  		return(0);
320.  	}
321.  	if(!victual.eating) return(0);
322.  
323.  	if(++victual.usedtime <= victual.reqtime) {
324.  	    if(bite()) return(0);
325.  	    return(1);	/* still busy */
326.  	} else {	/* done */
327.  	    done_eating(TRUE);
328.  	    return(0);
329.  	}
330.  }
331.  
332.  static void
333.  done_eating(message)
334.  boolean message;
335.  {
336.  #ifndef NO_SIGNAL
337.  	victual.piece->in_use = TRUE;
338.  #endif
339.  	occupation = 0; /* do this early, so newuhs() knows we're done */
340.  	newuhs(FALSE);
341.  	if (nomovemsg) {
342.  		if (message) pline(nomovemsg);
343.  		nomovemsg = 0;
344.  	} else if (message)
345.  		You("finish eating %s.", the(singular(victual.piece, xname)));
346.  
347.  	if(victual.piece->otyp == CORPSE)
348.  		cpostfx(victual.piece->corpsenm);
349.  	else
350.  		fpostfx(victual.piece);
351.  
352.  	if (carried(victual.piece)) useup(victual.piece);
353.  	else useupf(victual.piece);
354.  	victual.piece = (struct obj *) 0;
355.  	victual.fullwarn = victual.eating = victual.doreset = FALSE;
356.  }
357.  
358.  static void
359.  cprefx(pm)
360.  register int pm;
361.  {
362.  	boolean fix_petrification = FALSE;
363.  
364.  	if (Role_is('E') ? is_elf(&mons[pm]) : is_human(&mons[pm])) {
365.  		if (uasmon != &playermon) {
366.  			You("have a bad feeling deep inside.");
367.  		}
368.  		You("cannibal!  You will regret this!");
369.  		Aggravate_monster |= FROMOUTSIDE;
370.  		change_luck(-rn1(4,2));		/* -5..-2 */
371.  	}
372.  
373.  	switch(pm) {
374.  	    case PM_LITTLE_DOG:
375.  	    case PM_DOG:
376.  	    case PM_LARGE_DOG:
377.  	    case PM_KITTEN:
378.  	    case PM_HOUSECAT:
379.  	    case PM_LARGE_CAT:
380.  		You_feel("that eating the %s was a bad idea.", mons[pm].mname);
381.  		Aggravate_monster |= FROMOUTSIDE;
382.  		break;
383.  	    case PM_COCKATRICE:
384.  	    case PM_MEDUSA:
385.  		if (!resists_ston(&youmonst) &&
386.  		    !(poly_when_stoned(uasmon) && polymon(PM_STONE_GOLEM))) {
387.  			char *cruft;	/* killer is const char * */
388.  			killer_format = KILLED_BY;
389.  			killer = cruft = (char *)  /* sizeof "s" includes \0 */
390.  					alloc((unsigned) strlen(mons[pm].mname)
391.  						+ sizeof " meat");
392.  			Sprintf(cruft, "%s meat", mons[pm].mname);
393.  			You("turn to stone.");
394.  			done(STONING);
395.  			}
396.  			break;
397.  	    case PM_LIZARD:
398.  		if (Stoned) fix_petrification = TRUE;
399.  		break;
400.  	    case PM_DEATH:
401.  	    case PM_PESTILENCE:
402.  	    case PM_FAMINE:
403.  		{ char buf[BUFSZ];
404.  		    pline("Eating that is instantly fatal.");
405.  		    Sprintf(buf, "unwisely ate the body of %s",
406.  			    mons[pm].mname);
407.  		    killer = buf;
408.  		    killer_format = NO_KILLER_PREFIX;
409.  		    done(DIED);
410.  		    /* It so happens that since we know these monsters */
411.  		    /* cannot appear in tins, victual.piece will always */
412.  		    /* be what we want, which is not generally true. */
413.  		    (void) revive_corpse(victual.piece);
414.  		    return;
415.  		}
416.  	    default:
417.  		if (acidic(&mons[pm]) && Stoned)
418.  		    fix_petrification = TRUE;
419.  		break;
420.  	}
421.  
422.  	if (fix_petrification) {
423.  	    Stoned = 0;
424.  	    if (!Hallucination)
425.  		You_feel("limber!");
426.  	    else
427.  		pline("What a pity - you just ruined a future piece of %sart!",
428.  		      ACURR(A_CHA) > 15 ? "fine " : "");
429.  	}
430.  
431.  	return;
432.  }
433.  
434.  
435.  /*
436.   * If you add an intrinsic that can be gotten by eating a monster, add it
437.   * to intrinsic_possible() and givit().  (It must already be in prop.h to
438.   * be an intrinsic property.)
439.   * It would be very easy to make the intrinsics not try to give you one
440.   * that you already had by checking to see if you have it in
441.   * intrinsic_possible() instead of givit().
442.   */
443.  
444.  /* intrinsic_possible() returns TRUE iff a monster can give an intrinsic. */
445.  static int
446.  intrinsic_possible(type, ptr)
447.  int type;
448.  register struct permonst *ptr;
449.  {
450.  	switch (type) {
451.  	    case FIRE_RES:
452.  #ifdef DEBUG
453.  		if (ptr->mconveys & MR_FIRE) {
454.  			debugpline("can get fire resistance");
455.  			return(TRUE);
456.  		} else  return(FALSE);
457.  #else
458.  		return(ptr->mconveys & MR_FIRE);
459.  #endif
460.  	    case SLEEP_RES:
461.  #ifdef DEBUG
462.  		if (ptr->mconveys & MR_SLEEP) {
463.  			debugpline("can get sleep resistance");
464.  			return(TRUE);
465.  		} else  return(FALSE);
466.  #else
467.  		return(ptr->mconveys & MR_SLEEP);
468.  #endif
469.  	    case COLD_RES:
470.  #ifdef DEBUG
471.  		if (ptr->mconveys & MR_COLD) {
472.  			debugpline("can get cold resistance");
473.  			return(TRUE);
474.  		} else  return(FALSE);
475.  #else
476.  		return(ptr->mconveys & MR_COLD);
477.  #endif
478.  	    case DISINT_RES:
479.  #ifdef DEBUG
480.  		if (ptr->mconveys & MR_DISINT) {
481.  			debugpline("can get disintegration resistance");
482.  			return(TRUE);
483.  		} else  return(FALSE);
484.  #else
485.  		return(ptr->mconveys & MR_DISINT);
486.  #endif
487.  	    case SHOCK_RES:	/* shock (electricity) resistance */
488.  #ifdef DEBUG
489.  		if (ptr->mconveys & MR_ELEC) {
490.  			debugpline("can get shock resistance");
491.  			return(TRUE);
492.  		} else  return(FALSE);
493.  #else
494.  		return(ptr->mconveys & MR_ELEC);
495.  #endif
496.  	    case POISON_RES:
497.  #ifdef DEBUG
498.  		if (ptr->mconveys & MR_POISON) {
499.  			debugpline("can get poison resistance");
500.  			return(TRUE);
501.  		} else  return(FALSE);
502.  #else
503.  		return(ptr->mconveys & MR_POISON);
504.  #endif
505.  	    case TELEPORT:
506.  #ifdef DEBUG
507.  		if (can_teleport(ptr)) {
508.  			debugpline("can get teleport");
509.  			return(TRUE);
510.  		} else  return(FALSE);
511.  #else
512.  		return(can_teleport(ptr));
513.  #endif
514.  	    case TELEPORT_CONTROL:
515.  #ifdef DEBUG
516.  		if (control_teleport(ptr)) {
517.  			debugpline("can get teleport control");
518.  			return(TRUE);
519.  		} else  return(FALSE);
520.  #else
521.  		return(control_teleport(ptr));
522.  #endif
523.  	    case TELEPAT:
524.  #ifdef DEBUG
525.  		if (telepathic(ptr)) {
526.  			debugpline("can get telepathy");
527.  			return(TRUE);
528.  		} else  return(FALSE);
529.  #else
530.  		return(telepathic(ptr));
531.  #endif
532.  	    default:
533.  		return(FALSE);
534.  	}
535.  	/*NOTREACHED*/
536.  }
537.  
538.  /* givit() tries to give you an intrinsic based on the monster's level
539.   * and what type of intrinsic it is trying to give you.
540.   */
541.  static void
542.  givit(type, ptr)
543.  int type;
544.  register struct permonst *ptr;
545.  {
546.  	register int chance;
547.  
548.  #ifdef DEBUG
549.  	debugpline("Attempting to give intrinsic %d", type);
550.  #endif
551.  	/* some intrinsics are easier to get than others */
552.  	switch (type) {
553.  		case POISON_RES:
554.  			if ((ptr == &mons[PM_KILLER_BEE] ||
555.  					ptr == &mons[PM_SCORPION]) && !rn2(4))
556.  				chance = 1;
557.  			else
558.  				chance = 15;
559.  			break;
560.  		case TELEPORT:
561.  			chance = 10;
562.  			break;
563.  		case TELEPORT_CONTROL:
564.  			chance = 12;
565.  			break;
566.  		case TELEPAT:
567.  			chance = 1;
568.  			break;
569.  		default:
570.  			chance = 15;
571.  			break;
572.  	}
573.  
574.  	if (ptr->mlevel <= rn2(chance))
575.  		return;		/* failed die roll */
576.  
577.  	switch (type) {
578.  	    case FIRE_RES:
579.  #ifdef DEBUG
580.  		debugpline("Trying to give fire resistance");
581.  #endif
582.  		if(!(HFire_resistance & FROMOUTSIDE)) {
583.  			You(Hallucination ? "be chillin'." :
584.  			    "feel a momentary chill.");
585.  			HFire_resistance |= FROMOUTSIDE;
586.  		}
587.  		break;
588.  	    case SLEEP_RES:
589.  #ifdef DEBUG
590.  		debugpline("Trying to give sleep resistance");
591.  #endif
592.  		if(!(HSleep_resistance & FROMOUTSIDE)) {
593.  			You_feel("wide awake.");
594.  			HSleep_resistance |= FROMOUTSIDE;
595.  		}
596.  		break;
597.  	    case COLD_RES:
598.  #ifdef DEBUG
599.  		debugpline("Trying to give cold resistance");
600.  #endif
601.  		if(!(HCold_resistance & FROMOUTSIDE)) {
602.  			You_feel("full of hot air.");
603.  			HCold_resistance |= FROMOUTSIDE;
604.  		}
605.  		break;
606.  	    case DISINT_RES:
607.  #ifdef DEBUG
608.  		debugpline("Trying to give disintegration resistance");
609.  #endif
610.  		if(!(HDisint_resistance & FROMOUTSIDE)) {
611.  			You_feel(Hallucination ?
612.  			    "totally together, man." :
613.  			    "very firm.");
614.  			HDisint_resistance |= FROMOUTSIDE;
615.  		}
616.  		break;
617.  	    case SHOCK_RES:	/* shock (electricity) resistance */
618.  #ifdef DEBUG
619.  		debugpline("Trying to give shock resistance");
620.  #endif
621.  		if(!(HShock_resistance & FROMOUTSIDE)) {
622.  			if (Hallucination)
623.  				You_feel("grounded in reality.");
624.  			else
625.  				Your("health currently feels amplified!");
626.  			HShock_resistance |= FROMOUTSIDE;
627.  		}
628.  		break;
629.  	    case POISON_RES:
630.  #ifdef DEBUG
631.  		debugpline("Trying to give poison resistance");
632.  #endif
633.  		if(!(HPoison_resistance & FROMOUTSIDE)) {
634.  			You_feel("healthy.");
635.  			HPoison_resistance |= FROMOUTSIDE;
636.  		}
637.  		break;
638.  	    case TELEPORT:
639.  #ifdef DEBUG
640.  		debugpline("Trying to give teleport");
641.  #endif
642.  		if(!(HTeleportation & FROMOUTSIDE)) {
643.  			You_feel(Hallucination ? "diffuse." :
644.  			    "very jumpy.");
645.  			HTeleportation |= FROMOUTSIDE;
646.  		}
647.  		break;
648.  	    case TELEPORT_CONTROL:
649.  #ifdef DEBUG
650.  		debugpline("Trying to give teleport control");
651.  #endif
652.  		if(!(HTeleport_control & FROMOUTSIDE)) {
653.  			You_feel(Hallucination ?
654.  			    "centered in your personal space." :
655.  			    "in control of yourself.");
656.  			HTeleport_control |= FROMOUTSIDE;
657.  		}
658.  		break;
659.  	    case TELEPAT:
660.  #ifdef DEBUG
661.  		debugpline("Trying to give telepathy");
662.  #endif
663.  		if(!(HTelepat & FROMOUTSIDE)) {
664.  			You_feel(Hallucination ?
665.  			    "in touch with the cosmos." :
666.  			    "a strange mental acuity.");
667.  			HTelepat |= FROMOUTSIDE;
668.  			/* If blind, make sure monsters show up. */
669.  			if (Blind) see_monsters();
670.  		}
671.  		break;
672.  	    default:
673.  #ifdef DEBUG
674.  		debugpline("Tried to give an impossible intrinsic");
675.  #endif
676.  		break;
677.  	}
678.  }
679.  
680.  static void
681.  cpostfx(pm)		/* called after completely consuming a corpse */
682.  register int pm;
683.  {
684.  	register int tmp = 0;
685.  
686.  	switch(pm) {
687.  	    case PM_WRAITH:
688.  		pluslvl();
689.  		break;
690.  	    case PM_HUMAN_WERERAT:
691.  		u.ulycn = PM_WERERAT;
692.  		break;
693.  	    case PM_HUMAN_WEREJACKAL:
694.  		u.ulycn = PM_WEREJACKAL;
695.  		break;
696.  	    case PM_HUMAN_WEREWOLF:
697.  		u.ulycn = PM_WEREWOLF;
698.  		break;
699.  	    case PM_NURSE:
700.  		u.uhp = u.uhpmax;
701.  		flags.botl = 1;
702.  		break;
703.  	    case PM_STALKER:
704.  		if(!Invis) {
705.  			set_itimeout(&HInvis, (long)rn1(100, 50));
706.  		} else {
707.  			if (!(HInvis & INTRINSIC)) You_feel("hidden!");
708.  			HInvis |= FROMOUTSIDE;
709.  			HSee_invisible |= FROMOUTSIDE;
710.  		}
711.  		newsym(u.ux, u.uy);
712.  		/* fall into next case */
713.  	    case PM_YELLOW_LIGHT:
714.  		/* fall into next case */
715.  	    case PM_GIANT_BAT:
716.  		make_stunned(HStun + 30,FALSE);
717.  		/* fall into next case */
718.  	    case PM_BAT:
719.  		make_stunned(HStun + 30,FALSE);
720.  		break;
721.  	    case PM_GIANT_MIMIC:
722.  		tmp += 10;
723.  		/* fall into next case */
724.  	    case PM_LARGE_MIMIC:
725.  		tmp += 20;
726.  		/* fall into next case */
727.  	    case PM_SMALL_MIMIC:
728.  		tmp += 20;
729.  		if(u.usym == S_HUMAN) {
730.  		    You_cant("resist the temptation to mimic a pile of gold.");
731.  		    nomul(-tmp);
732.  		    afternmv = eatmdone;
733.  		    if (Role_is('E'))
734.  			nomovemsg = "You now prefer mimicking an elf again.";
735.  		    else
736.  			nomovemsg = "You now prefer mimicking a human again.";
737.  		    u.usym = 0; /* hack! no monster sym 0; use for gold */
738.  		    newsym(u.ux,u.uy);
739.  		    curs_on_u();
740.  		    flush_screen(0);	/* make gold symbol show up now */
741.  		}
742.  		break;
743.  	    case PM_QUANTUM_MECHANIC:
744.  		Your("velocity suddenly seems very uncertain!");
745.  		if (Fast & INTRINSIC) {
746.  			Fast &= ~INTRINSIC;
747.  			You("seem slower.");
748.  		} else {
749.  			Fast |= FROMOUTSIDE;
750.  			You("seem faster.");
751.  		}
752.  		break;
753.  	    case PM_LIZARD:
754.  		if (HStun > 2)  make_stunned(2L,FALSE);
755.  		if (HConfusion > 2)  make_confused(2L,FALSE);
756.  		break;
757.  	    case PM_CHAMELEON:
758.  		You_feel("a change coming over you.");
759.  		polyself();
760.  		break;
761.  	    case PM_MIND_FLAYER:
762.  		if (ABASE(A_INT) < ATTRMAX(A_INT)) {
763.  			if (!rn2(2)) {
764.  				pline("Yum! That was real brain food!");
765.  				(void) adjattrib(A_INT, 1, FALSE);
766.  				break;	/* don't give them telepathy, too */
767.  			}
768.  		}
769.  		else {
770.  			pline("For some reason, that tasted bland.");
771.  		}
772.  		/* fall through to default case */
773.  	    default: {
774.  		register struct permonst *ptr = &mons[pm];
775.  		int i, count;
776.  
777.  		if (dmgtype(ptr, AD_STUN) || dmgtype(ptr, AD_HALU) ||
778.  		    pm == PM_VIOLET_FUNGUS) {
779.  			pline ("Oh wow!  Great stuff!");
780.  			make_hallucinated(HHallucination + 200,FALSE,0L);
781.  		}
782.  		if(is_giant(ptr)) gainstr((struct obj *)0, 0);
783.  
784.  		/* Check the monster for all of the intrinsics.  If this
785.  		 * monster can give more than one, pick one to try to give
786.  		 * from among all it can give.
787.  		 *
788.  		 * If a monster can give 4 intrinsics then you have
789.  		 * a 1/1 * 1/2 * 2/3 * 3/4 = 1/4 chance of getting the first,
790.  		 * a 1/2 * 2/3 * 3/4 = 1/4 chance of getting the second,
791.  		 * a 1/3 * 3/4 = 1/4 chance of getting the third,
792.  		 * and a 1/4 chance of getting the fourth.
793.  		 *
794.  		 * And now a proof by induction:
795.  		 * it works for 1 intrinsic (1 in 1 of getting it)
796.  		 * for 2 you have a 1 in 2 chance of getting the second,
797.  		 *	otherwise you keep the first
798.  		 * for 3 you have a 1 in 3 chance of getting the third,
799.  		 *	otherwise you keep the first or the second
800.  		 * for n+1 you have a 1 in n+1 chance of getting the (n+1)st,
801.  		 *	otherwise you keep the previous one.
802.  		 * Elliott Kleinrock, October 5, 1990
803.  		 */
804.  
805.  		 count = 0;	/* number of possible intrinsics */
806.  		 tmp = 0;	/* which one we will try to give */
807.  		 for (i = 1; i <= LAST_PROP; i++) {
808.  			if (intrinsic_possible(i, ptr)) {
809.  				count++;
810.  				/* a 1 in count chance of replacing the old
811.  				 * one with this one, and a count-1 in count
812.  				 * chance of keeping the old one.  (note
813.  				 * that 1 in 1 and 0 in 1 are what we want
814.  				 * for the first one
815.  				 */
816.  				if (!rn2(count)) {
817.  #ifdef DEBUG
818.  					debugpline("Intrinsic %d replacing %d",
819.  								i, tmp);
820.  #endif
821.  					tmp = i;
822.  				}
823.  			}
824.  		 }
825.  
826.  		 /* if any found try to give them one */
827.  		 if (count) givit(tmp, ptr);
828.  	    }
829.  	    break;
830.  	}
831.  	return;
832.  }
833.  
834.  STATIC_PTR
835.  int
836.  opentin()		/* called during each move whilst opening a tin */
837.  {
838.  	register int r;
839.  	const char *what;
840.  	int which;
841.  
842.  	if(!carried(tin.tin) && !obj_here(tin.tin, u.ux, u.uy))
843.  					/* perhaps it was stolen? */
844.  		return(0);		/* %% probably we should use tinoid */
845.  	if(tin.usedtime++ >= 50) {
846.  		You("give up your attempt to open the tin.");
847.  		return(0);
848.  	}
849.  	if(tin.usedtime < tin.reqtime)
850.  		return(1);		/* still busy */
851.  	if(tin.tin->otrapped ||
852.  	   (tin.tin->cursed && tin.tin->spe != -1 && !rn2(8))) {
853.  		b_trapped("tin", 0);
854.  		goto use_me;
855.  	}
856.  	You("succeed in opening the tin.");
857.  	if(tin.tin->spe != 1) {
858.  	    if (tin.tin->corpsenm == NON_PM) {
859.  		pline("It turns out to be empty.");
860.  		tin.tin->dknown = tin.tin->known = TRUE;
861.  		goto use_me;
862.  	    }
863.  	    r = tin.tin->cursed ? 4 :		/* Always rotten if cursed */
864.  		    (tin.tin->spe == -1) ? 5 :	/* "homemade" if player made */
865.  			rn2(TTSZ-1);		/* else take your pick */
866.  	    if (tin.tin->spe == -1 && !tin.tin->blessed && !rn2(7))
867.  		r = 4;				/* some homemade tins go bad */
868.  	    which = 0;	/* 0=>plural, 1=>as-is, 2=>"the" prefix */
869.  	    if (Hallucination) {
870.  		what = rndmonnam();
871.  	    } else {
872.  		what = mons[tin.tin->corpsenm].mname;
873.  		if (mons[tin.tin->corpsenm].geno & G_UNIQ)
874.  		    which = type_is_pname(&mons[tin.tin->corpsenm]) ? 1 : 2;
875.  	    }
876.  	    if (which == 0) what = makeplural(what);
877.  	    pline("It smells like %s%s.", (which == 2) ? "the " : "", what);
878.  	    if (yn("Eat it?") == 'n') {
879.  		if (!Hallucination) tin.tin->dknown = tin.tin->known = TRUE;
880.  		if (flags.verbose) You("discard the open tin.");
881.  		goto use_me;
882.  	    }
883.  	    /* in case stop_occupation() was called on previous meal */
884.  	    victual.piece = (struct obj *)0;
885.  	    victual.fullwarn = victual.eating = victual.doreset = FALSE;
886.  
887.  	    You("consume %s %s.", tintxts[r].txt,
888.  			mons[tin.tin->corpsenm].mname);
889.  	    tin.tin->dknown = tin.tin->known = TRUE;
890.  	    cprefx(tin.tin->corpsenm); cpostfx(tin.tin->corpsenm);
891.  
892.  	    /* check for vomiting added by GAN 01/16/87 */
893.  	    if(tintxts[r].nut < 0) make_vomiting((long)rn1(15,10), FALSE);
894.  	    else lesshungry(tintxts[r].nut);
895.  
896.  	    if(r == 0) {			/* Deep Fried */
897.  	        /* Assume !Glib, because you can't open tins when Glib. */
898.  		incr_itimeout(&Glib, rnd(15));
899.  		pline("Eating deep fried food made your %s very slippery.",
900.  		      makeplural(body_part(FINGER)));
901.  	    }
902.  	} else {
903.  	    if (tin.tin->cursed)
904.  		pline("It contains some decaying %s substance.",
905.  			hcolor(green));
906.  	    else
907.  		pline("It contains spinach.");
908.  
909.  	    if (yn("Eat it?") == 'n') {
910.  		if (!Hallucination && !tin.tin->cursed)
911.  		    tin.tin->dknown = tin.tin->known = TRUE;
912.  		if (flags.verbose)
913.  		    You("discard the open tin.");
914.  		goto use_me;
915.  	    }
916.  	    if (!tin.tin->cursed)
917.  		pline("This makes you feel like %s!",
918.  		      Hallucination ? "Swee'pea" : "Popeye");
919.  	    lesshungry(600);
920.  	    gainstr(tin.tin, 0);
921.  	}
922.  	tin.tin->dknown = tin.tin->known = TRUE;
923.  use_me:
924.  	if (carried(tin.tin)) useup(tin.tin);
925.  	else useupf(tin.tin);
926.  	tin.tin = (struct obj *) 0;
927.  	return(0);
928.  }
929.  
930.  static void
931.  start_tin(otmp)		/* called when starting to open a tin */
932.  	register struct obj *otmp;
933.  {
934.  	register int tmp;
935.  
936.  	if (metallivorous(uasmon)) {
937.  		You("bite right into the metal tin...");
938.  		tmp = 1;
939.  	} else if (nolimbs(uasmon)) {
940.  		You("cannot handle the tin properly to open it.");
941.  		return;
942.  	} else if (otmp->blessed) {
943.  		pline_The("tin opens like magic!");
944.  		tmp = 1;
945.  	} else if(uwep) {
946.  		switch(uwep->otyp) {
947.  		case TIN_OPENER:
948.  			tmp = 1;
949.  			break;
950.  		case DAGGER:
951.  		case ELVEN_DAGGER:
952.  		case ORCISH_DAGGER:
953.  		case ATHAME:
954.  		case CRYSKNIFE:
955.  			tmp = 3;
956.  			break;
957.  		case PICK_AXE:
958.  		case AXE:
959.  			tmp = 6;
960.  			break;
961.  		default:
962.  			goto no_opener;
963.  		}
964.  		pline("Using your %s you try to open the tin.",
965.  			aobjnam(uwep, (char *)0));
966.  	} else {
967.  no_opener:
968.  		pline("It is not so easy to open this tin.");
969.  		if(Glib) {
970.  			pline_The("tin slips from your %s.",
971.  			      makeplural(body_part(FINGER)));
972.  			if(otmp->quan > 1L) {
973.  				register struct obj *obj;
974.  				obj = splitobj(otmp, 1L);
975.  				if(otmp == uwep) setuwep(obj);
976.  			}
977.  			if (carried(otmp)) dropx(otmp);
978.  			else stackobj(otmp);
979.  			return;
980.  		}
981.  		tmp = rn1(1 + 500/((int)(ACURR(A_DEX) + ACURRSTR)), 10);
982.  	}
983.  	tin.reqtime = tmp;
984.  	tin.usedtime = 0;
985.  	tin.tin = otmp;
986.  	set_occupation(opentin, "opening the tin", 0);
987.  	return;
988.  }
989.  
990.  int
991.  Hear_again()		/* called when waking up after fainting */
992.  {
993.  	flags.soundok = 1;
994.  	return 0;
995.  }
996.  
997.  /* called on the "first bite" of rotten food */
998.  static int
999.  rottenfood(obj)
1000. struct obj *obj;
1001. {
1002. 	pline("Blecch!  Rotten %s!", foodword(obj));
1003. 	if(!rn2(4)) {
1004. 		if (Hallucination) You_feel("rather trippy.");
1005. 		else You_feel("rather %s.", body_part(LIGHT_HEADED));
1006. 		make_confused(HConfusion + d(2,4),FALSE);
1007. 	} else if(!rn2(4) && !Blind) {
1008. 		pline("Everything suddenly goes dark.");
1009. 		make_blinded((long)d(2,10),FALSE);
1010. 	} else if(!rn2(3)) {
1011. 		const char *what, *where;
1012. 		if (!Blind)
1013. 		    what = "goes",  where = "dark";
1014. 		else if (Levitation || Is_airlevel(&u.uz) ||
1015. 			 Is_waterlevel(&u.uz))
1016. 		    what = "you lose control of",  where = "yourself";
1017. 		else
1018. 		    what = "you slap against the",  where = surface(u.ux,u.uy);
1019. 		pline_The("world spins and %s %s.", what, where);
1020. 		flags.soundok = 0;
1021. 		nomul(-rnd(10));
1022. 		nomovemsg = "You are conscious again.";
1023. 		afternmv = Hear_again;
1024. 		return(1);
1025. 	}
1026. 	return(0);
1027. }
1028. 
1029. static int
1030. eatcorpse(otmp)		/* called when a corpse is selected as food */
1031. 	register struct obj *otmp;
1032. {
1033. 	register const char *cname = corpse_xname(otmp, TRUE);
1034. 	register int tp;
1035. 	long sick_time, rotted = 0L;
1036. 
1037. 	tp = 0;
1038. 
1039. 	if(otmp->corpsenm != PM_LIZARD) {
1040. 		long age = peek_at_iced_corpse_age(otmp);
1041. 
1042. 		rotted = (monstermoves - age)/(10L + rn2(20));
1043. 		if(otmp->cursed) rotted += 2L;
1044. 		else if (otmp->blessed) rotted -= 2L;
1045. 	}
1046. 
1047. 	if(otmp->corpsenm != PM_ACID_BLOB && (rotted > 5L)) {
1048. 		char buf[BUFSZ];
1049. 		pline("Ulch - that %s was tainted!",
1050. 		      mons[otmp->corpsenm].mlet == S_FUNGUS ? "fungoid vegetation" :
1051. 		      is_meaty(&mons[otmp->corpsenm]) ? "meat" : "protoplasm");
1052. 		if (u.usym == S_FUNGUS)
1053. 			pline("It doesn't seem at all sickening, though...");
1054. 		else {
1055. 			sick_time = (long) rn1(10, 10);
1056. 			/* make sure new ill doesn't result in improvement */
1057. 			if (Sick && (sick_time > Sick))
1058. 			    sick_time = (Sick > 1L) ? Sick - 1L : 1L;
1059. 			Sprintf(buf, "rotted %s", cname);
1060. 			make_sick(sick_time, buf, TRUE, SICK_VOMITABLE);
1061. 		}
1062. 		if (carried(otmp)) useup(otmp);
1063. 		else useupf(otmp);
1064. 		return(1);
1065. 	} else if (acidic(&mons[otmp->corpsenm]) && !resists_acid(&youmonst)) {
1066. 		tp++;
1067. 		You("have a very bad case of stomach acid.");
1068. 		losehp(rnd(15), "acidic corpse", KILLED_BY_AN);
1069. 	} else if(poisonous(&mons[otmp->corpsenm]) && rn2(5)) {
1070. 		tp++;
1071. 		pline("Ecch - that must have been poisonous!");
1072. 		if(!Poison_resistance) {
1073. 			losestr(rnd(4));
1074. 			losehp(rnd(15), "poisonous corpse", KILLED_BY_AN);
1075. 		} else	You("seem unaffected by the poison.");
1076. 	/* now any corpse left too long will make you mildly ill */
1077. 	} else if ((rotted > 5L || (rotted > 3L && rn2(5)))
1078. 					&& u.usym != S_FUNGUS) {
1079. 		tp++;
1080. 		You("feel%s sick.", (Sick) ? " very" : "");
1081. 		losehp(rnd(8), "cadaver", KILLED_BY_AN);
1082. 	}
1083. 	if(!tp && otmp->corpsenm != PM_LIZARD && (otmp->orotten || !rn2(7))) {
1084. 	    if (rottenfood(otmp)) {
1085. 		otmp->orotten = TRUE;
1086. 		(void)touchfood(otmp);
1087. 		return(1);
1088. 	    }
1089. 	    otmp->oeaten >>= 2;
1090. 	} else {
1091. 	    pline("This %s %s!", cname,
1092. 		(carnivorous(uasmon) && !herbivorous(uasmon))
1093. 		? "is delicious" : "tastes terrible");
1094. 	}
1095. 
1096. 	/* delay is weight dependent */
1097. 	victual.reqtime = 3 + (mons[otmp->corpsenm].cwt >> 6);
1098. 	return(0);
1099. }
1100. 
1101. static void
1102. start_eating(otmp)		/* called as you start to eat */
1103. 	register struct obj *otmp;
1104. {
1105. #ifdef DEBUG
1106. 	debugpline("start_eating: %lx (victual = %lx)", otmp, victual.piece);
1107. 	debugpline("reqtime = %d", victual.reqtime);
1108. 	debugpline("(original reqtime = %d)", objects[otmp->otyp].oc_delay);
1109. 	debugpline("nmod = %d", victual.nmod);
1110. 	debugpline("oeaten = %d", otmp->oeaten);
1111. #endif
1112. 	victual.fullwarn = victual.doreset = FALSE;
1113. 	victual.eating = TRUE;
1114. 
1115. 	if (otmp->otyp == CORPSE) {
1116. 	    cprefx(victual.piece->corpsenm);
1117. 	    if (!victual.piece && victual.eating) do_reset_eat();
1118. 	    if (victual.eating == FALSE) return; /* died and lifesaved */
1119. 	}
1120. 
1121. 	if (bite()) return;
1122. 
1123. 	if(++victual.usedtime >= victual.reqtime) {
1124. 	    /* print "finish eating" message if they just resumed -dlc */
1125. 	    done_eating(victual.reqtime > 1 ? TRUE : FALSE);
1126. 	    return;
1127. 	}
1128. 
1129. 	Sprintf(msgbuf, "eating %s", the(singular(otmp, xname)));
1130. 	set_occupation(eatfood, msgbuf, 0);
1131. }
1132. 
1133. 
1134. static void
1135. fprefx(otmp)		/* called on "first bite" of (non-corpse) food */
1136. struct obj *otmp;
1137. {
1138. 	switch(otmp->otyp) {
1139. 
1140. 	    case FOOD_RATION:
1141. 		if(u.uhunger <= 200)
1142. 		    if (Hallucination) pline("Oh wow, like, superior, man!");
1143. 		    else	       pline("That food really hit the spot!");
1144. 		else if(u.uhunger <= 700) pline("That satiated your stomach!");
1145. 		break;
1146. 	    case TRIPE_RATION:
1147. 		if (carnivorous(uasmon) && !humanoid(uasmon))
1148. 		    pline("That tripe ration was surprisingly good!");
1149. 		else {
1150. 		    pline("Yak - dog food!");
1151. 		    more_experienced(1,0);
1152. 		    flags.botl = 1;
1153. 		}
1154. 		if (rn2(2) && (!carnivorous(uasmon) || humanoid(uasmon))) {
1155. 			make_vomiting((long)rn1(victual.reqtime, 14), FALSE);
1156. 		}
1157. 		break;
1158. 	    case CLOVE_OF_GARLIC:
1159. 		if (is_undead(uasmon)) {
1160. 			make_vomiting((long)rn1(victual.reqtime, 5), FALSE);
1161. 			break;
1162. 		}
1163. 		/* Fall through otherwise */
1164. 	    default:
1165. 		if (otmp->otyp==SLIME_MOLD && !otmp->cursed
1166. 			&& otmp->spe == current_fruit)
1167. 		    pline("My, that was a %s %s!",
1168. 			  Hallucination ? "primo" : "yummy",
1169. 			  singular(otmp, xname));
1170. 		else
1171. #ifdef UNIX
1172. 		if (otmp->otyp == APPLE || otmp->otyp == PEAR) {
1173. 		    if (!Hallucination) pline("Core dumped.");
1174. 		    else {
1175. /* This is based on an old Usenet joke, a fake a.out manual page */
1176. 			int x = rnd(100);
1177. 			if (x <= 75)
1178. 			    pline("Segmentation fault -- core dumped.");
1179. 			else if (x <= 99)
1180. 			    pline("Bus error -- core dumped.");
1181. 			else pline("Yo' mama -- core dumped.");
1182. 		    }
1183. 		} else
1184. #endif
1185. 		if (otmp->otyp == EGG && stale_egg(otmp)) {
1186. 		    pline("Ugh.  Rotten egg.");	/* perhaps others like it */
1187. 		    make_vomiting(Vomiting+d(10,4), TRUE);
1188. 		} else
1189. 		    pline("This %s is %s", singular(otmp, xname),
1190. 		      otmp->cursed ? (Hallucination ? "grody!" : "terrible!") :
1191. 		      (otmp->otyp == CRAM_RATION
1192. 		      || otmp->otyp == K_RATION
1193. 		      || otmp->otyp == C_RATION)
1194. 		      ? "bland." :
1195. 		      Hallucination ? "gnarly!" : "delicious!");
1196. 		break;
1197. 	}
1198. }
1199. 
1200. static void
1201. eataccessory(otmp)
1202. struct obj *otmp;
1203. {
1204. 	int typ = otmp->otyp;
1205. 	int oldprop;
1206. 
1207. 	/* Note: rings are not so common that this is unbalancing. */
1208. 	/* (How often do you even _find_ 3 rings of polymorph in a game?) */
1209. 	oldprop = !!(u.uprops[objects[typ].oc_oprop].p_flgs);
1210. 	otmp->known = otmp->dknown = 1; /* by taste */
1211. 	if (!rn2(otmp->oclass == RING_CLASS ? 3 : 5))
1212. 	  switch (otmp->otyp) {
1213. 	    default:
1214. 	        if (!objects[typ].oc_oprop) break; /* should never happen */
1215. 
1216. 		if (!(u.uprops[objects[typ].oc_oprop].p_flgs & FROMOUTSIDE))
1217. 		    pline("Magic spreads through your body as you digest the %s.",
1218. 			  otmp->oclass == RING_CLASS ? "ring" : "amulet");
1219. 
1220. 		u.uprops[objects[typ].oc_oprop].p_flgs |= FROMOUTSIDE;
1221. 
1222. 		switch (typ) {
1223. 		  case RIN_SEE_INVISIBLE:
1224. 		    set_mimic_blocking();
1225. 		    see_monsters();
1226. 		    if (Invis && !oldprop && !perceives(uasmon) && !Blind) {
1227. 			newsym(u.ux,u.uy);
1228. 			pline("Suddenly you can see yourself.");
1229. 			makeknown(typ);
1230. 		    }
1231. 		    break;
1232. 		  case RIN_INVISIBILITY:
1233. 		    if (!oldprop && !See_invisible && !Blind) {
1234. 			newsym(u.ux,u.uy);
1235. 			Your("body takes on a %s transparency...",
1236. 				Hallucination ? "normal" : "strange");
1237. 			makeknown(typ);
1238. 		    }
1239. 		    break;
1240. 		  case RIN_PROTECTION_FROM_SHAPE_CHAN:
1241. 		    rescham();
1242. 		    break;
1243. 		  case RIN_LEVITATION:
1244. 		    if (!Levitation) {
1245. 			float_up();
1246. 			HLevitation += d(10,20);
1247. 			makeknown(typ);
1248. 		    }
1249. 		    break;
1250. 		}
1251. 		break;
1252. 	    case RIN_ADORNMENT:
1253. 		if (adjattrib(A_CHA, otmp->spe, -1))
1254. 		    makeknown(typ);
1255. 		break;
1256. 	    case RIN_GAIN_STRENGTH:
1257. 		if (adjattrib(A_STR, otmp->spe, -1))
1258. 		    makeknown(typ);
1259. 		break;
1260. 	    case RIN_INCREASE_DAMAGE:
1261. 		u.udaminc += otmp->spe;
1262. 		break;
1263. 	    case RIN_PROTECTION:
1264. 		Protection |= FROMOUTSIDE;
1265. 		u.ublessed += otmp->spe;
1266. 		flags.botl = 1;
1267. 		break;
1268. 	    case AMULET_OF_CHANGE:
1269. 		makeknown(typ);
1270. 		change_sex();
1271. 		You("are suddenly very %s!",
1272. 		    flags.female ? "feminine" : "masculine");
1273. 		flags.botl = 1;
1274. 		break;
1275. 	    case AMULET_OF_STRANGULATION: /* bad idea! */
1276. 		choke(otmp);
1277. 		break;
1278. 	    case AMULET_OF_RESTFUL_SLEEP: /* another bad idea! */
1279. 		Sleeping = rnd(100);
1280. 		break;
1281. 	    case AMULET_OF_LIFE_SAVING:
1282. 	    case AMULET_OF_REFLECTION: /* nice try */
1283. 	    /* can't eat Amulet of Yendor or fakes,
1284. 	     * and no oc_prop even if you could -3.
1285. 	     */
1286. 		break;
1287. 	  }
1288. }
1289. 
1290. static void
1291. eatspecial() /* called after eating non-food */
1292. {
1293. 	register struct obj *otmp = victual.piece;
1294. 
1295. 	lesshungry(victual.nmod);
1296. 	victual.piece = (struct obj *)0;
1297. 	victual.eating = 0;
1298. 	if (otmp->oclass == GOLD_CLASS) {
1299. 		dealloc_obj(otmp);
1300. 		return;
1301. 	}
1302. 	if (otmp->oclass == POTION_CLASS) {
1303. 		otmp->quan++; /* dopotion() does a useup() */
1304. 		(void)dopotion(otmp);
1305. 	}
1306. 	if (otmp->oclass == RING_CLASS || otmp->oclass == AMULET_CLASS)
1307. 		eataccessory(otmp);
1308. 	else if (otmp->otyp == LEASH && otmp->leashmon)
1309. 		o_unleash(otmp);
1310. 
1311. 	if (otmp == uwep && otmp->quan == 1L) uwepgone();
1312. 	if (otmp == uball) unpunish();
1313. 	if (otmp == uchain) unpunish(); /* but no useup() */
1314. 	else if (carried(otmp)) useup(otmp);
1315. 	else useupf(otmp);
1316. }
1317. 
1318. /* NOTE: the order of these words exactly corresponds to the
1319.    order of oc_material values #define'd in objclass.h. */
1320. static const char *foodwords[] = {
1321. 	"meal", "liquid", "wax", "food", "meat",
1322. 	"paper", "cloth", "leather", "wood", "bone", "scale",
1323. 	"metal", "metal", "metal", "silver", "gold", "platinum", "mithril",
1324. 	"plastic", "glass", "rich food", "stone"
1325. };
1326. 
1327. static const char *
1328. foodword(otmp)
1329. register struct obj *otmp;
1330. {
1331. 	if (otmp->oclass == FOOD_CLASS) return "food";
1332. 	if (otmp->oclass == GEM_CLASS &&
1333. 	    objects[otmp->otyp].oc_material == GLASS &&
1334. 	    otmp->dknown)
1335. 		makeknown(otmp->otyp);
1336. 	return foodwords[objects[otmp->otyp].oc_material];
1337. }
1338. 
1339. static void
1340. fpostfx(otmp)		/* called after consuming (non-corpse) food */
1341. register struct obj *otmp;
1342. {
1343. 	switch(otmp->otyp) {
1344. 	    case SPRIG_OF_WOLFSBANE:
1345. 		if (u.ulycn >= LOW_PM) {
1346. 		    You_feel("purified.");
1347. 		    if (uasmon == &mons[u.ulycn] && !Polymorph_control)
1348. 			rehumanize();
1349. 		    u.ulycn = NON_PM;
1350. 		}
1351. 		break;
1352. 	    case CARROT:
1353. 		make_blinded(0L,TRUE);
1354. 		break;
1355. 	    case FORTUNE_COOKIE:
1356. 		outrumor(bcsign(otmp), TRUE);
1357. 		break;
1358. 	    case LUMP_OF_ROYAL_JELLY:
1359. 		/* This stuff seems to be VERY healthy! */
1360. 		gainstr(otmp, 1);
1361. 		u.uhp += (otmp->cursed) ? -rnd(20) : rnd(20);
1362. 		if(u.uhp > u.uhpmax) {
1363. 			if(!rn2(17)) u.uhpmax++;
1364. 			u.uhp = u.uhpmax;
1365. 		} else if(u.uhp <= 0) {
1366. 			killer_format = KILLED_BY_AN;
1367. 			killer = "rotten lump of royal jelly";
1368. 			done(POISONING);
1369. 		}
1370. 		if(!otmp->cursed) heal_legs();
1371. 		break;
1372. 	    case EGG:
1373. 		if(otmp->corpsenm == PM_COCKATRICE) {
1374. 		    if (!resists_ston(&youmonst) &&
1375. 			!(poly_when_stoned(uasmon) && polymon(PM_STONE_GOLEM))) {
1376. 			if (!Stoned) Stoned = 5;
1377. 			killer_format = KILLED_BY_AN;
1378. 			killer = "cockatrice egg";
1379. 		    }
1380. 		}
1381. 		break;
1382. 	}
1383. 	return;
1384. }
1385. 
1386. int
1387. doeat()		/* generic "eat" command funtion (see cmd.c) */
1388. {
1389. 	register struct obj *otmp;
1390. 	int basenutrit;			/* nutrition of full item */
1391. 
1392. 	if (Strangled) {
1393. 		pline("If you can't breathe air, how can you consume solids?");
1394. 		return 0;
1395. 	}
1396. 	if (!(otmp = floorfood("eat", 0))) return 0;
1397. 	if (check_capacity((char *)0)) return 0;
1398. 
1399. 	/* We have to make non-foods take 1 move to eat, unless we want to
1400. 	 * do ridiculous amounts of coding to deal with partly eaten plate
1401. 	 * mails, players who polymorph back to human in the middle of their
1402. 	 * metallic meal, etc....
1403. 	 */
1404. 	if (!is_edible(otmp)) {
1405. 	    You("cannot eat that!");
1406. 	    return 0;
1407. 	} else if ((otmp->owornmask & (W_ARMOR|W_TOOL|W_RING|W_AMUL)) != 0) {
1408. 	    You_cant("eat %s you're wearing.", something);
1409. 	    return 0;
1410. 	}
1411. 	if (is_metallic(otmp) &&
1412. 	    u.umonnum == PM_RUST_MONSTER && otmp->oerodeproof) {
1413. 	    	otmp->rknown = TRUE;
1414. 		if (otmp->quan > 1L) {
1415. 			if(!carried(otmp))
1416. 				(void) splitobj(otmp, 1L);
1417. 			else 
1418. 				otmp = splitobj(otmp, otmp->quan - 1L);
1419. 		}
1420. 		pline("Ulch - That %s was rustproofed!", xname(otmp));
1421. 		/* The regurgitated object's rustproofing is gone now */
1422. 		otmp->oerodeproof = 0;
1423. 		make_stunned(HStun + rn2(10), TRUE); 
1424. 		pline("You spit %s out onto the %s.", the(xname(otmp)),
1425. 			surface(u.ux, u.uy));
1426. 		if (carried(otmp)) {
1427. 			freeinv(otmp);
1428. 			dropy(otmp);
1429. 		}
1430. 		stackobj(otmp);
1431. 		return 1;
1432. 	}
1433. 	if (otmp->oclass != FOOD_CLASS) {
1434. 	    victual.reqtime = 1;
1435. 	    victual.piece = otmp;
1436. 		/* Don't split it, we don't need to if it's 1 move */
1437. 	    victual.usedtime = 0;
1438. 	    victual.canchoke = (u.uhs == SATIATED);
1439. 		/* Note: gold weighs 1 pt. for each 1000 pieces (see */
1440. 		/* pickup.c) so gold and non-gold is consistent. */
1441. 	    if (otmp->oclass == GOLD_CLASS)
1442. 		basenutrit = ((otmp->quan > 200000L) ? 2000
1443. 			: (int)(otmp->quan/100L));
1444. 	    else if(otmp->oclass == BALL_CLASS || otmp->oclass == CHAIN_CLASS)
1445. 		basenutrit = weight(otmp);
1446. 	    /* oc_nutrition is usually weight anyway */
1447. 	    else basenutrit = objects[otmp->otyp].oc_nutrition;
1448. 	    victual.nmod = basenutrit;
1449. 	    victual.eating = TRUE; /* needed for lesshungry() */
1450. 
1451. 	    if (otmp->cursed)
1452. 		(void) rottenfood(otmp);
1453. 
1454. 	    if (otmp->oclass == WEAPON_CLASS && otmp->opoisoned) {
1455. 		pline("Ecch - that must have been poisonous!");
1456. 		if(!Poison_resistance) {
1457. 		    losestr(rnd(4));
1458. 		    losehp(rnd(15), xname(otmp), KILLED_BY_AN);
1459. 		} else
1460. 		    You("seem unaffected by the poison.");
1461. 	    } else if (!otmp->cursed)
1462. 		pline("This %s is delicious!",
1463. 		      otmp->oclass == GOLD_CLASS ? foodword(otmp) :
1464. 		      singular(otmp, xname));
1465. 	    eatspecial();
1466. 	    return 1;
1467. 	}
1468. 
1469. 	if(otmp == victual.piece) {
1470. 	/* If they weren't able to choke, they don't suddenly become able to
1471. 	 * choke just because they were interrupted.  On the other hand, if
1472. 	 * they were able to choke before, if they lost food it's possible
1473. 	 * they shouldn't be able to choke now.
1474. 	 */
1475. 	    if (u.uhs != SATIATED) victual.canchoke = FALSE;
1476. 	    if(!carried(victual.piece)) {
1477. 		if(victual.piece->quan > 1L)
1478. 			(void) splitobj(victual.piece, 1L);
1479. 	    }
1480. 	    You("resume your meal.");
1481. 	    start_eating(victual.piece);
1482. 	    return(1);
1483. 	}
1484. 
1485. 	/* nothing in progress - so try to find something. */
1486. 	/* tins are a special case */
1487. 	if(otmp->otyp == TIN) {
1488. 	    start_tin(otmp);
1489. 	    return(1);
1490. 	}
1491. 
1492. 	victual.piece = otmp = touchfood(otmp);
1493. 	victual.usedtime = 0;
1494. 
1495. 	/* Now we need to calculate delay and nutritional info.
1496. 	 * The base nutrition calculated here and in eatcorpse() accounts
1497. 	 * for normal vs. rotten food.  The reqtime and nutrit values are
1498. 	 * then adjusted in accordance with the amount of food left.
1499. 	 */
1500. 	if(otmp->otyp == CORPSE) {
1501. 	    if(eatcorpse(otmp)) return(1);
1502. 	    /* else eatcorpse sets up reqtime and oeaten */
1503. 	} else {
1504. 	    victual.reqtime = objects[otmp->otyp].oc_delay;
1505. 	    if (otmp->otyp != FORTUNE_COOKIE &&
1506. 		(otmp->cursed ||
1507. 		 (((monstermoves - otmp->age) > (int) otmp->blessed ? 50:30) &&
1508. 		(otmp->orotten || !rn2(7))))) {
1509. 
1510. 		if (rottenfood(otmp)) {
1511. 		    otmp->orotten = TRUE;
1512. 		    return(1);
1513. 		}
1514. 		otmp->oeaten >>= 1;
1515. 	    } else fprefx(otmp);
1516. 	}
1517. 
1518. 	/* re-calc the nutrition */
1519. 	if (otmp->otyp == CORPSE) basenutrit = mons[otmp->corpsenm].cnutrit;
1520. 	else basenutrit = objects[otmp->otyp].oc_nutrition;
1521. 
1522. #ifdef DEBUG
1523. 	debugpline("before rounddiv: victual.reqtime == %d", victual.reqtime);
1524. 	debugpline("oeaten == %d, basenutrit == %d", otmp->oeaten, basenutrit);
1525. #endif
1526. 	victual.reqtime = (basenutrit == 0 ? 0 :
1527. 		rounddiv(victual.reqtime * (long)otmp->oeaten, basenutrit));
1528. #ifdef DEBUG
1529. 	debugpline("after rounddiv: victual.reqtime == %d", victual.reqtime);
1530. #endif
1531. 	/* calculate the modulo value (nutrit. units per round eating)
1532. 	 * note: this isn't exact - you actually lose a little nutrition
1533. 	 *	 due to this method.
1534. 	 * TODO: add in a "remainder" value to be given at the end of the
1535. 	 *	 meal.
1536. 	 */
1537. 	if(victual.reqtime == 0)
1538. 	    /* possible if most has been eaten before */
1539. 	    victual.nmod = 0;
1540. 	else if ((int)otmp->oeaten > victual.reqtime)
1541. 	    victual.nmod = -((int)otmp->oeaten / victual.reqtime);
1542. 	else
1543. 	    victual.nmod = victual.reqtime % otmp->oeaten;
1544. 	victual.canchoke = (u.uhs == SATIATED);
1545. 
1546. 	start_eating(otmp);
1547. 	return(1);
1548. }
1549. 
1550. /* Take a single bite from a piece of food, checking for choking and
1551.  * modifying usedtime.  Returns 1 if they choked and survived, 0 otherwise.
1552.  */
1553. static int
1554. bite()
1555. {
1556. 	if(victual.canchoke && u.uhunger >= 2000) {
1557. 		choke(victual.piece);
1558. 		return 1;
1559. 	}
1560. 	if (victual.doreset) {
1561. 		do_reset_eat();
1562. 		return 0;
1563. 	}
1564. 	force_save_hs = TRUE;
1565. 	if(victual.nmod < 0) {
1566. 		lesshungry(-victual.nmod);
1567. 		victual.piece->oeaten -= -victual.nmod;
1568. 	} else if(victual.nmod > 0 && (victual.usedtime % victual.nmod)) {
1569. 		lesshungry(1);
1570. 		victual.piece->oeaten--;
1571. 	}
1572. 	force_save_hs = FALSE;
1573. 	recalc_wt();
1574. 	return 0;
1575. }
1576. 
1577. #endif /* OVLB */
1578. #ifdef OVL0
1579. 
1580. void
1581. gethungry()	/* as time goes by - called by moveloop() and domove() */
1582. {
1583. 	if (u.uinvulnerable) return;	/* you don't feel hungrier */
1584. 
1585. 	if ((!u.usleep || !rn2(10))	/* slow metabolic rate while asleep */
1586. 		&& (carnivorous(uasmon) || herbivorous(uasmon)))
1587. 	    u.uhunger--;		/* ordinary food consumption */
1588. 
1589. 	if (moves % 2) {	/* odd turns */
1590. 	    /* Regeneration uses up food, unless due to an artifact */
1591. 	    if ((HRegeneration & (~W_ART)) &&
1592. 		(HRegeneration != W_WEP || !uwep->oartifact)) u.uhunger--;
1593. 	    if (near_capacity() > SLT_ENCUMBER) u.uhunger--;
1594. 	} else {		/* even turns */
1595. 	    if (Hunger) u.uhunger--;
1596. 	    /* Conflict uses up food too */
1597. 	    if ((Conflict & (~W_ARTI))) u.uhunger--;
1598. 	    /* +0 charged rings don't do anything, so don't affect hunger */
1599. 	    switch ((int)(moves % 20)) {	/* note: use even cases only */
1600. 	     case  4: if (uleft &&
1601. 			  (uleft->spe || !objects[uleft->otyp].oc_charged))
1602. 			    u.uhunger--;
1603. 		    break;
1604. 	     case  8: if (uamul) u.uhunger--;
1605. 		    break;
1606. 	     case 12: if (uright &&
1607. 			  (uright->spe || !objects[uright->otyp].oc_charged))
1608. 			    u.uhunger--;
1609. 		    break;
1610. 	     case 16: if (u.uhave.amulet) u.uhunger--;
1611. 		    break;
1612. 	     default: break;
1613. 	    }
1614. 	}
1615. 	newuhs(TRUE);
1616. }
1617. 
1618. #endif /* OVL0 */
1619. #ifdef OVLB
1620. 
1621. void
1622. morehungry(num)	/* called after vomiting and after performing feats of magic */
1623. register int num;
1624. {
1625. 	u.uhunger -= num;
1626. 	newuhs(TRUE);
1627. }
1628. 
1629. 
1630. void
1631. lesshungry(num)	/* called after eating (and after drinking fruit juice) */
1632. register int num;
1633. {
1634. #ifdef DEBUG
1635. 	debugpline("lesshungry(%d)", num);
1636. #endif
1637. 	u.uhunger += num;
1638. 	if(u.uhunger >= 2000) {
1639. 	    if (!victual.eating || victual.canchoke)
1640. 		if (victual.eating) {
1641. 			choke(victual.piece);
1642. 			reset_eat();
1643. 		} else
1644. 		if (tin.tin)
1645. 			choke(tin.tin);
1646. 		else
1647. 			choke((struct obj *) 0);
1648. 		/* no reset_eat() */
1649. 	} else {
1650. 	    /* Have lesshungry() report when you're nearly full so all eating
1651. 	     * warns when you're about to choke.
1652. 	     */
1653. 	    if (u.uhunger >= 1500) {
1654. 		if (!victual.eating || (victual.eating && !victual.fullwarn)) {
1655. 		    pline("You're having a hard time getting all of it down.");
1656. 		    nomovemsg = "You're finally finished.";
1657. 		    if (!victual.eating)
1658. 			multi = -2;
1659. 		    else {
1660. 			victual.fullwarn = TRUE;
1661. 			if (victual.canchoke && victual.reqtime > 1) {
1662. 			    /* a one-gulp food will not survive a stop */
1663. 			    if (yn_function("Stop eating?",ynchars,'y')=='y') {
1664. 				reset_eat();
1665. 				nomovemsg = (char *)0;
1666. 			    }
1667. 			}
1668. 		    }
1669. 		}
1670. 	    }
1671. 	}
1672. 	newuhs(FALSE);
1673. }
1674. 
1675. STATIC_PTR
1676. int
1677. unfaint()
1678. {
1679. 	(void) Hear_again();
1680. 	if(u.uhs > FAINTING)
1681. 		u.uhs = FAINTING;
1682. 	stop_occupation();
1683. 	flags.botl = 1;
1684. 	return 0;
1685. }
1686. 
1687. #endif /* OVLB */
1688. #ifdef OVL0
1689. 
1690. boolean
1691. is_fainted()
1692. {
1693. 	return((boolean)(u.uhs == FAINTED));
1694. }
1695. 
1696. void
1697. reset_faint()	/* call when a faint must be prematurely terminated */
1698. {
1699. 	if(is_fainted()) nomul(0);
1700. }
1701. 
1702. #if 0
1703. void
1704. sync_hunger()
1705. {
1706. 
1707. 	if(is_fainted()) {
1708. 
1709. 		flags.soundok = 0;
1710. 		nomul(-10+(u.uhunger/10));
1711. 		nomovemsg = "You regain consciousness.";
1712. 		afternmv = unfaint;
1713. 	}
1714. }
1715. #endif
1716. 
1717. void
1718. newuhs(incr)		/* compute and comment on your (new?) hunger status */
1719. boolean incr;
1720. {
1721. 	unsigned newhs;
1722. 	static unsigned save_hs;
1723. 	static boolean saved_hs = FALSE;
1724. 	int h = u.uhunger;
1725. 
1726. 	newhs = (h > 1000) ? SATIATED :
1727. 		(h > 150) ? NOT_HUNGRY :
1728. 		(h > 50) ? HUNGRY :
1729. 		(h > 0) ? WEAK : FAINTING;
1730. 
1731. 	/* While you're eating, you may pass from WEAK to HUNGRY to NOT_HUNGRY.
1732. 	 * This should not produce the message "you only feel hungry now";
1733. 	 * that message should only appear if HUNGRY is an endpoint.  Therefore
1734. 	 * we check to see if we're in the middle of eating.  If so, we save
1735. 	 * the first hunger status, and at the end of eating we decide what
1736. 	 * message to print based on the _entire_ meal, not on each little bit.
1737. 	 */
1738. 	/* It is normally possible to check if you are in the middle of a meal
1739. 	 * by checking occupation == eatfood, but there is one special case:
1740. 	 * start_eating() can call bite() for your first bite before it
1741. 	 * sets the occupation.
1742. 	 * Anyone who wants to get that case to work _without_ an ugly static
1743. 	 * force_save_hs variable, feel free.
1744. 	 */
1745. 	/* Note: If you become a certain hunger status in the middle of the
1746. 	 * meal, and still have that same status at the end of the meal,
1747. 	 * this will incorrectly print the associated message at the end of
1748. 	 * the meal instead of the middle.  Such a case is currently
1749. 	 * impossible, but could become possible if a message for SATIATED
1750. 	 * were added or if HUNGRY and WEAK were separated by a big enough
1751. 	 * gap to fit two bites.
1752. 	 */
1753. 	if (occupation == eatfood || force_save_hs) {
1754. 		if (!saved_hs) {
1755. 			save_hs = u.uhs;
1756. 			saved_hs = TRUE;
1757. 		}
1758. 		u.uhs = newhs;
1759. 		return;
1760. 	} else {
1761. 		if (saved_hs) {
1762. 			u.uhs = save_hs;
1763. 			saved_hs = FALSE;
1764. 		}
1765. 	}
1766. 
1767. 	if(newhs == FAINTING) {
1768. 		if(is_fainted()) newhs = FAINTED;
1769. 		if(u.uhs <= WEAK || rn2(20-u.uhunger/10) >= 19) {
1770. 			if(!is_fainted() && multi >= 0 /* %% */) {
1771. 				/* stop what you're doing, then faint */
1772. 				stop_occupation();
1773. 				You("faint from lack of food.");
1774. 				flags.soundok = 0;
1775. 				nomul(-10+(u.uhunger/10));
1776. 				nomovemsg = "You regain consciousness.";
1777. 				afternmv = unfaint;
1778. 				newhs = FAINTED;
1779. 			}
1780. 		} else
1781. 		if(u.uhunger < -(int)(200 + 20*ACURR(A_CON))) {
1782. 			u.uhs = STARVED;
1783. 			flags.botl = 1;
1784. 			bot();
1785. 			You("die from starvation.");
1786. 			killer_format = KILLED_BY;
1787. 			killer = "starvation";
1788. 			done(STARVING);
1789. 			/* if we return, we lifesaved, and that calls newuhs */
1790. 			return;
1791. 		}
1792. 	}
1793. 
1794. 	if(newhs != u.uhs) {
1795. 		if(newhs >= WEAK && u.uhs < WEAK)
1796. 			losestr(1);	/* this may kill you -- see below */
1797. 		else if(newhs < WEAK && u.uhs >= WEAK)
1798. 			losestr(-1);
1799. 		switch(newhs){
1800. 		case HUNGRY:
1801. 			if (Hallucination) {
1802. 			    pline((!incr) ?
1803. 				"You now have a lesser case of the munchies." :
1804. 				"You are getting the munchies.");
1805. 			} else
1806. 			    You((!incr) ? "only feel hungry now." :
1807. 				  (u.uhunger < 145) ? "feel hungry." :
1808. 				   "are beginning to feel hungry.");
1809. 			if (incr && occupation &&
1810. 			    (occupation != eatfood && occupation != opentin))
1811. 			    stop_occupation();
1812. 			break;
1813. 		case WEAK:
1814. 			if (Hallucination)
1815. 			    pline((!incr) ?
1816. 				  "You still have the munchies." :
1817.       "The munchies are interfering with your motor capabilities.");
1818. 			else if (incr &&
1819. 				(Role_is('W') || Role_is('E') || Role_is('V')))
1820. 			    pline("%s needs food, badly!", pl_character);
1821. 			else
1822. 			    You((!incr) ? "feel weak now." :
1823. 				  (u.uhunger < 45) ? "feel weak." :
1824. 				   "are beginning to feel weak.");
1825. 			if (incr && occupation &&
1826. 			    (occupation != eatfood && occupation != opentin))
1827. 			    stop_occupation();
1828. 			break;
1829. 		}
1830. 		u.uhs = newhs;
1831. 		flags.botl = 1;
1832. 		if(u.uhp < 1) {
1833. 			You("die from hunger and exhaustion.");
1834. 			killer_format = KILLED_BY;
1835. 			killer = "exhaustion";
1836. 			done(STARVING);
1837. 			return;
1838. 		}
1839. 	}
1840. }
1841. 
1842. #endif /* OVL0 */
1843. #ifdef OVLB
1844. 
1845. /* Returns an object representing food.  Object may be either on floor or
1846.  * in inventory.
1847.  */
1848. struct obj *
1849. floorfood(verb,corpsecheck)	/* get food from floor or pack */
1850. 	const char *verb;
1851. 	int corpsecheck; /* 0, no check, 1, corpses, 2, tinnable corpses */
1852. {
1853. 	register struct obj *otmp;
1854. 	char qbuf[QBUFSZ];
1855. 	char c;
1856. 	boolean feeding = (!strcmp(verb, "eat"));
1857. 
1858. 	if (feeding && metallivorous(uasmon)) {
1859. 	    struct obj *gold;
1860. 	    struct trap *ttmp = t_at(u.ux, u.uy);
1861. 
1862. 	    if (ttmp && ttmp->tseen && ttmp->ttyp == BEAR_TRAP) {
1863. 		/* If not already stuck in the trap, perhaps there should
1864. 		   be a chance to becoming trapped?  Probably not, because
1865. 		   then the trap would just get eaten on the _next_ turn... */
1866. 		Sprintf(qbuf, "There is a bear trap here (%s); eat it?",
1867. 			(u.utrap && u.utraptype == TT_BEARTRAP) ?
1868. 				"holding you" : "armed");
1869. 		if ((c = yn_function(qbuf, ynqchars, 'n')) == 'y') {
1870. 		    u.utrap = u.utraptype = 0;
1871. 		    deltrap(ttmp);
1872. 		    return mksobj(BEARTRAP, TRUE, FALSE);
1873. 		} else if (c == 'q') {
1874. 		    return (struct obj *)0;
1875. 		}
1876. 	    }
1877. 
1878. 	    if ((gold = g_at(u.ux, u.uy)) != 0) {
1879. 		if (gold->quan == 1L)
1880. 		    Sprintf(qbuf, "There is 1 gold piece here; eat it?");
1881. 		else
1882. 		    Sprintf(qbuf, "There are %ld gold pieces here; eat them?",
1883. 			    gold->quan);
1884. 		if ((c = yn_function(qbuf, ynqchars, 'n')) == 'y') {
1885. 		    obj_extract_self(gold);
1886. 		    return gold;
1887. 		} else if (c == 'q') {
1888. 		    return (struct obj *)0;
1889. 		}
1890. 	    }
1891. 	}
1892. 
1893. 	/* Is there some food (probably a heavy corpse) here on the ground? */
1894. 	if (!(Levitation && !Is_airlevel(&u.uz)  && !Is_waterlevel(&u.uz))
1895. 	    && !u.uswallow) {
1896. 	    for(otmp = level.objects[u.ux][u.uy]; otmp; otmp = otmp->nexthere) {
1897. 		if(corpsecheck ?
1898. 		(otmp->otyp==CORPSE && (corpsecheck == 1 || tinnable(otmp))) :
1899. 		    feeding ? (otmp->oclass != GOLD_CLASS && is_edible(otmp)) :
1900. 						otmp->oclass==FOOD_CLASS) {
1901. 			Sprintf(qbuf, "There %s %s here; %s %s?",
1902. 				(otmp->quan == 1L) ? "is" : "are",
1903. 				doname(otmp), verb,
1904. 				(otmp->quan == 1L) ? "it" : "one");
1905. 			if((c = yn_function(qbuf,ynqchars,'n')) == 'y')
1906. 				return(otmp);
1907. 			else if(c == 'q')
1908. 				return((struct obj *) 0);
1909. 		}
1910. 	    }
1911. 	}
1912. 	/* We cannot use ALL_CLASSES since that causes getobj() to skip its
1913. 	 * "ugly checks" and we need to check for inedible items.
1914. 	 */
1915. 	otmp = getobj(feeding ? (const char *)allobj :
1916. 				(const char *)comestibles, verb);
1917. 	if (corpsecheck && otmp)
1918. 	    if (otmp->otyp != CORPSE || (corpsecheck == 2 && !tinnable(otmp))) {
1919. 		You_cant("%s that!", verb);
1920. 		return (struct obj *)0;
1921. 	    }
1922. 	return otmp;
1923. }
1924. 
1925. /* Side effects of vomiting */
1926. /* added nomul (MRS) - it makes sense, you're too busy being sick! */
1927. void
1928. vomit()		/* A good idea from David Neves */
1929. {
1930. 	make_sick(0L, (char *) 0, TRUE, SICK_VOMITABLE);
1931. 	nomul(-2);
1932. }
1933. 
1934. int
1935. eaten_stat(base, obj)
1936. register int base;
1937. register struct obj *obj;
1938. {
1939. 	long uneaten_amt, full_amount;
1940. 
1941. 	uneaten_amt = (long)obj->oeaten;
1942. 	full_amount = (obj->otyp == CORPSE) ? (long)mons[obj->corpsenm].cnutrit
1943. 					: (long)objects[obj->otyp].oc_nutrition;
1944. 
1945. 	base = (int)(full_amount ? (long)base * uneaten_amt / full_amount : 0L);
1946. 	return (base < 1) ? 1 : base;
1947. }
1948. 
1949. #endif /* OVLB */
1950. 
1951. /*eat.c*/