Source:NetHack 3.2.0/extern.h

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Below is the full text to extern.h from the source code of NetHack 3.2.0. To link to a particular line, write [[NetHack 3.2.0/extern.h#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

The NetHack General Public License applies to screenshots, source code and other content from NetHack.

This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.

1.    /*	SCCS Id: @(#)extern.h	3.2	96/02/14	*/
2.    /* Copyright (c) Steve Creps, 1988.				  */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #ifndef EXTERN_H
6.    #define EXTERN_H
7.    
8.    #define E extern
9.    
10.   /* ### alloc.c ### */
11.   
12.   #if 0
13.   E long *FDECL(alloc, (unsigned int));
14.   #endif
15.   E char *FDECL(fmt_ptr, (const genericptr,char *));
16.   
17.   /* This next pre-processor directive covers almost the entire file, 
18.    * interrupted only occasionally to pick up specific functions as needed. */
19.   #if !defined(MAKEDEFS_C) && !defined(LEV_LEX_C)
20.   
21.   /* ### allmain.c ### */
22.   
23.   E void NDECL(moveloop);
24.   E void NDECL(stop_occupation);
25.   E void NDECL(display_gamewindows);
26.   E void NDECL(newgame);
27.   
28.   /* ### amiwbench.c ### */
29.   
30.   #ifdef AMIGA
31.   E void NDECL(ami_wbench_init);
32.   E void NDECL(ami_wbench_args);
33.   E int FDECL(ami_wbench_getsave, (int));
34.   E void FDECL(ami_wbench_unlink, (char *));
35.   E int FDECL(ami_wbench_iconsize, (char *));
36.   E void FDECL(ami_wbench_iconwrite, (char *));
37.   E int FDECL(ami_wbench_badopt, (const char *));
38.   E void NDECL(ami_wbench_cleanup);
39.   E void FDECL(getlind, (const char *,char *,const char *));
40.   #endif /* AMIGA */
41.   
42.   /* ### apply.c ### */
43.   
44.   E int NDECL(doapply);
45.   E int NDECL(dorub);
46.   E int NDECL(dojump);
47.   E int NDECL(number_leashed);
48.   E void FDECL(o_unleash, (struct obj *));
49.   E void FDECL(m_unleash, (struct monst *));
50.   E void NDECL(unleash_all);
51.   E boolean NDECL(next_to_u);
52.   E struct obj *FDECL(get_mleash, (struct monst *));
53.   E void FDECL(check_leash, (XCHAR_P,XCHAR_P));
54.   E boolean FDECL(wield_tool, (struct obj *));
55.   E boolean FDECL(um_dist, (XCHAR_P,XCHAR_P,XCHAR_P));
56.   E boolean FDECL(snuff_candle, (struct obj *));
57.   E boolean FDECL(snuff_lit, (struct obj *));
58.   E void FDECL(use_unicorn_horn, (struct obj *));
59.   E boolean FDECL(tinnable, (struct obj *));
60.   
61.   /* ### artifact.c ### */
62.   
63.   E void NDECL(init_artifacts);
64.   E void FDECL(save_artifacts, (int));
65.   E void FDECL(restore_artifacts, (int));
66.   E const char *FDECL(artiname, (int));
67.   E struct obj *FDECL(mk_artifact, (struct obj *,ALIGNTYP_P));
68.   E const char *FDECL(artifact_name, (const char *,short *));
69.   E boolean FDECL(exist_artifact, (int,const char *));
70.   E void FDECL(artifact_exists, (struct obj *,const char *,BOOLEAN_P));
71.   E int NDECL(nartifact_exist);
72.   E void FDECL(artifact_unexist, (struct obj *));
73.   E boolean FDECL(spec_ability, (struct obj *,unsigned long));
74.   E boolean FDECL(restrict_name, (struct obj *,const char *));
75.   E boolean FDECL(defends, (int,struct obj *));
76.   E boolean FDECL(protects, (int,struct obj *));
77.   E void FDECL(set_artifact_intrinsic, (struct obj *,BOOLEAN_P,long));
78.   E int FDECL(touch_artifact, (struct obj *,struct monst *));
79.   E int FDECL(spec_abon, (struct obj *,struct monst *));
80.   E int FDECL(spec_dbon, (struct obj *,struct monst *,int));
81.   E boolean FDECL(artifact_hit, (struct monst *,struct monst *,
82.   				struct obj *,int *,int));
83.   E int NDECL(doinvoke);
84.   
85.   /* ### attrib.c ### */
86.   
87.   E boolean FDECL(adjattrib, (int,int,int));
88.   E void FDECL(change_luck, (SCHAR_P));
89.   E int FDECL(stone_luck, (BOOLEAN_P));
90.   E void NDECL(set_moreluck);
91.   E void FDECL(gainstr, (struct obj *,int));
92.   E void FDECL(losestr, (int));
93.   E void NDECL(restore_attrib);
94.   E void FDECL(exercise, (int,BOOLEAN_P));
95.   E void NDECL(exerchk);
96.   E void NDECL(reset_attribute_clock);
97.   E void FDECL(init_attr, (int));
98.   E void NDECL(redist_attr);
99.   E void FDECL(adjabil, (int,int));
100.  E int NDECL(newhp);
101.  E schar FDECL(acurr, (int));
102.  E schar NDECL(acurrstr);
103.  E void FDECL(adjalign, (int));
104.  
105.  /* ### ball.c ### */
106.  
107.  E void NDECL(ballfall);
108.  E void NDECL(placebc);
109.  E void NDECL(unplacebc);
110.  E void FDECL(set_bc, (int));
111.  E void FDECL(move_bc, (int,int,XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P));
112.  E boolean FDECL(drag_ball, (XCHAR_P,XCHAR_P,
113.  		    int *,xchar *,xchar *,xchar *,xchar *, boolean *));
114.  E void FDECL(drop_ball, (XCHAR_P,XCHAR_P));
115.  E void NDECL(drag_down);
116.  
117.  /* ### bones.c ### */
118.  
119.  E boolean NDECL(can_make_bones);
120.  E void NDECL(savebones);
121.  E int NDECL(getbones);
122.  
123.  /* ### botl.c ### */
124.  
125.  E int FDECL(xlev_to_rank, (int));
126.  E int FDECL(title_to_mon, (const char *,int *,int *));
127.  E void NDECL(max_rank_sz);
128.  #ifdef SCORE_ON_BOTL
129.  E long NDECL(botl_score);
130.  #endif
131.  E const char *FDECL(rank_of, (int,CHAR_P,BOOLEAN_P));
132.  E void NDECL(bot);
133.  
134.  /* ### cmd.c ### */
135.  
136.  #ifdef USE_TRAMPOLI
137.  E int NDECL(doextcmd);
138.  E int NDECL(domonability);
139.  E int NDECL(doprev_message);
140.  E int NDECL(timed_occupation);
141.  E int NDECL(wiz_attributes);
142.  E int NDECL(enter_explore_mode);
143.  # ifdef WIZARD
144.  E int NDECL(wiz_detect);
145.  E int NDECL(wiz_genesis);
146.  E int NDECL(wiz_identify);
147.  E int NDECL(wiz_level_tele);
148.  E int NDECL(wiz_map);
149.  E int NDECL(wiz_where);
150.  E int NDECL(wiz_wish);
151.  # endif /* WIZARD */
152.  #endif /* USE_TRAMPOLI */
153.  E void NDECL(reset_occupations);
154.  E void FDECL(set_occupation, (int (*)(void),const char *,int));
155.  #ifdef REDO
156.  E char NDECL(pgetchar);
157.  E void FDECL(pushch, (CHAR_P));
158.  E void FDECL(savech, (CHAR_P));
159.  #endif
160.  #ifdef WIZARD
161.  E void NDECL(add_debug_extended_commands);
162.  #endif /* WIZARD */
163.  E void FDECL(rhack, (char *));
164.  E int NDECL(doextlist);
165.  E void FDECL(enlightenment, (int));
166.  E int FDECL(xytod, (SCHAR_P,SCHAR_P));
167.  E void FDECL(dtoxy, (coord *,int));
168.  E int FDECL(movecmd, (CHAR_P));
169.  E int FDECL(getdir, (const char *));
170.  E void NDECL(confdir);
171.  E int FDECL(isok, (int,int));
172.  E int FDECL(click_to_cmd, (int,int,int));
173.  E char NDECL(readchar);
174.  #ifdef WIZARD
175.  E void NDECL(sanity_check);
176.  #endif
177.  
178.  /* ### dbridge.c ### */
179.  
180.  E boolean FDECL(is_pool, (int,int));
181.  E boolean FDECL(is_lava, (int,int));
182.  E boolean FDECL(is_ice, (int,int));
183.  E int FDECL(is_drawbridge_wall, (int,int));
184.  E boolean FDECL(is_db_wall, (int,int));
185.  E boolean FDECL(find_drawbridge, (int *,int*));
186.  E boolean FDECL(create_drawbridge, (int,int,int,BOOLEAN_P));
187.  E void FDECL(open_drawbridge, (int,int));
188.  E void FDECL(close_drawbridge, (int,int));
189.  E void FDECL(destroy_drawbridge, (int,int));
190.  
191.  /* ### decl.c ### */
192.  
193.  E void NDECL(decl_init);
194.  
195.  /* ### detect.c ### */
196.  
197.  E struct obj *FDECL(o_in, (struct obj*,CHAR_P));
198.  E int FDECL(gold_detect, (struct obj *));
199.  E int FDECL(food_detect, (struct obj *));
200.  E int FDECL(object_detect, (struct obj *,int));
201.  E int FDECL(monster_detect, (struct obj *,int));
202.  E int FDECL(trap_detect, (struct obj *));
203.  E const char *FDECL(level_distance, (d_level *));
204.  E void FDECL(use_crystal_ball, (struct obj *));
205.  E void NDECL(do_mapping);
206.  E void NDECL(do_vicinity_map);
207.  E int FDECL(exposed_sdoor_mask, (struct rm *));
208.  #ifdef USE_TRAMPOLI
209.  E void FDECL(findone, (int,int,genericptr_t));
210.  E void FDECL(openone, (int,int,genericptr_t));
211.  #endif
212.  E int NDECL(findit);
213.  E int NDECL(openit);
214.  E int FDECL(dosearch0, (int));
215.  E int NDECL(dosearch);
216.  
217.  /* ### dig.c ### */
218.  
219.  #ifdef USE_TRAMPOLI
220.  E int NDECL(dig);
221.  #endif
222.  E int NDECL(holetime);
223.  E boolean FDECL(dig_check, (struct monst *, BOOLEAN_P, int, int));
224.  E void FDECL(digactualhole, (int,int,struct monst *,int));
225.  E boolean FDECL(dighole, (BOOLEAN_P));
226.  E int FDECL(use_pick_axe, (struct obj *));
227.  E boolean FDECL(mdig_tunnel, (struct monst *));
228.  E void NDECL(zap_dig);
229.  E struct obj *FDECL(bury_an_obj, (struct obj *));
230.  E void FDECL(bury_objs, (int,int));
231.  E void FDECL(unearth_objs, (int,int));
232.  E void FDECL(rot_organic, (genericptr_t, long));
233.  E void FDECL(rot_corpse, (genericptr_t, long));
234.  #if 0
235.  E void FDECL(bury_monst, (struct monst *));
236.  E void NDECL(bury_you);
237.  E void NDECL(unearth_you);
238.  E void NDECL(escape_tomb);
239.  E void FDECL(bury_obj, (struct obj *));
240.  #endif
241.  
242.  /* ### display.c ### */
243.  
244.  #ifdef INVISIBLE_OBJECTS
245.  E struct obj * FDECL(vobj_at, (XCHAR_P,XCHAR_P));
246.  #endif /* INVISIBLE_OBJECTS */
247.  E void FDECL(map_background, (XCHAR_P,XCHAR_P,int));
248.  E void FDECL(map_trap, (struct trap *,int));
249.  E void FDECL(map_object, (struct obj *,int));
250.  E void FDECL(unmap_object, (int,int));
251.  E void FDECL(map_location, (int,int,int));
252.  E void FDECL(feel_location, (XCHAR_P,XCHAR_P));
253.  E void FDECL(newsym, (int,int));
254.  E void FDECL(shieldeff, (XCHAR_P,XCHAR_P));
255.  E void FDECL(tmp_at, (int,int));
256.  E void FDECL(swallowed, (int));
257.  E void FDECL(under_ground, (int));
258.  E void FDECL(under_water, (int));
259.  E void NDECL(see_monsters);
260.  E void NDECL(set_mimic_blocking);
261.  E void NDECL(see_objects);
262.  E void NDECL(curs_on_u);
263.  E int NDECL(doredraw);
264.  E void NDECL(docrt);
265.  E void FDECL(show_glyph, (int,int,int));
266.  E void NDECL(clear_glyph_buffer);
267.  E void FDECL(row_refresh, (int,int,int));
268.  E void NDECL(cls);
269.  E void FDECL(flush_screen, (int));
270.  E int FDECL(back_to_glyph, (XCHAR_P,XCHAR_P));
271.  E int FDECL(zapdir_to_glyph, (int,int,int));
272.  E int FDECL(glyph_at, (XCHAR_P,XCHAR_P));
273.  E void NDECL(set_wall_state);
274.  
275.  /* ### do.c ### */
276.  
277.  #ifdef USE_TRAMPOLI
278.  E int FDECL(drop, (struct obj *));
279.  E int NDECL(wipeoff);
280.  #endif
281.  E int NDECL(dodrop);
282.  E boolean FDECL(boulder_hits_pool, (struct obj *,int,int,BOOLEAN_P));
283.  E boolean FDECL(flooreffects, (struct obj *,int,int,const char *));
284.  E void FDECL(doaltarobj, (struct obj *));
285.  E boolean FDECL(canletgo, (struct obj *,const char *));
286.  E void FDECL(dropx, (struct obj *));
287.  E void FDECL(dropy, (struct obj *));
288.  E int NDECL(doddrop);
289.  E int NDECL(dodown);
290.  E int NDECL(doup);
291.  #ifdef INSURANCE
292.  E void NDECL(save_currentstate);
293.  #endif
294.  E void FDECL(goto_level, (d_level *,BOOLEAN_P,BOOLEAN_P,BOOLEAN_P));
295.  E void FDECL(schedule_goto, (d_level *,BOOLEAN_P,BOOLEAN_P,int,
296.  			     const char *,const char *));
297.  E void NDECL(deferred_goto);
298.  E boolean FDECL(revive_corpse, (struct obj *));
299.  E void FDECL(revive_mon, (genericptr_t, long));
300.  E int NDECL(donull);
301.  E int NDECL(dowipe);
302.  E void FDECL(set_wounded_legs, (long,int));
303.  E void NDECL(heal_legs);
304.  
305.  /* ### do_name.c ### */
306.  
307.  E void FDECL(getpos, (coord *,BOOLEAN_P,const char *));
308.  E struct monst *FDECL(christen_monst, (struct monst *,const char *));
309.  E int NDECL(do_mname);
310.  E struct obj *FDECL(oname, (struct obj *,const char *));
311.  E int NDECL(ddocall);
312.  E void FDECL(docall, (struct obj *));
313.  E char *FDECL(x_monnam, (struct monst *,int,const char *,int));
314.  E char *FDECL(l_monnam, (struct monst *));
315.  E char *FDECL(mon_nam, (struct monst *));
316.  E char *FDECL(Monnam, (struct monst *));
317.  E char *FDECL(m_monnam, (struct monst *));
318.  E char *FDECL(Adjmonnam, (struct monst *,const char *));
319.  E char *FDECL(Amonnam, (struct monst *));
320.  E char *FDECL(a_monnam, (struct monst *));
321.  E const char *NDECL(rndmonnam);
322.  E const char *FDECL(hcolor, (const char *));
323.  E char *FDECL(self_pronoun, (const char *,const char *));
324.  #ifdef REINCARNATION
325.  E const char *NDECL(roguename);
326.  #endif
327.  
328.  /* ### do_wear.c ### */
329.  
330.  #ifdef USE_TRAMPOLI
331.  E int NDECL(Armor_on);
332.  E int NDECL(Boots_on);
333.  E int NDECL(Gloves_on);
334.  E int NDECL(Helmet_on);
335.  E int FDECL(select_off, (struct obj *));
336.  E int NDECL(take_off);
337.  #endif
338.  E void FDECL(off_msg, (struct obj *));
339.  E void NDECL(set_wear);
340.  E boolean FDECL(donning, (struct obj *));
341.  E void NDECL(cancel_don);
342.  E int NDECL(Armor_off);
343.  E int NDECL(Armor_gone);
344.  E int NDECL(Helmet_off);
345.  E int NDECL(Gloves_off);
346.  E int NDECL(Boots_off);
347.  E int NDECL(Cloak_off);
348.  E int NDECL(Shield_off);
349.  E void NDECL(Amulet_off);
350.  E void FDECL(Ring_on, (struct obj *));
351.  E void FDECL(Ring_off, (struct obj *));
352.  E void FDECL(Ring_gone, (struct obj *));
353.  E void FDECL(Blindf_on, (struct obj *));
354.  E void FDECL(Blindf_off, (struct obj *));
355.  E int NDECL(dotakeoff);
356.  E int NDECL(doremring);
357.  E int FDECL(cursed, (struct obj *));
358.  E int FDECL(armoroff, (struct obj *));
359.  E int NDECL(dowear);
360.  E int NDECL(doputon);
361.  E void NDECL(find_ac);
362.  E void NDECL(glibr);
363.  E struct obj *NDECL(some_armor);
364.  E void FDECL(erode_armor, (BOOLEAN_P));
365.  E void NDECL(reset_remarm);
366.  E int NDECL(doddoremarm);
367.  E int FDECL(destroy_arm, (struct obj *));
368.  E void FDECL(adj_abon, (struct obj *,SCHAR_P));
369.  
370.  /* ### dog.c ### */
371.  
372.  E void FDECL(initedog, (struct monst *));
373.  E void FDECL(make_familiar, (struct obj *,XCHAR_P,XCHAR_P));
374.  E struct monst *NDECL(makedog);
375.  E void NDECL(losedogs);
376.  E void FDECL(mon_arrive, (struct monst *,BOOLEAN_P));
377.  E void FDECL(mon_catchup_elapsed_time, (struct monst *,long));
378.  E void FDECL(keepdogs, (BOOLEAN_P));
379.  E void FDECL(migrate_to_level, (struct monst *,XCHAR_P,XCHAR_P,coord *));
380.  E int FDECL(dogfood, (struct monst *,struct obj *));
381.  E struct monst *FDECL(tamedog, (struct monst *,struct obj *));
382.  E void FDECL(abuse_dog, (struct monst *));
383.  
384.  /* ### dogmove.c ### */
385.  
386.  E int FDECL(dog_nutrition, (struct monst *,struct obj *));
387.  E int FDECL(dog_eat, (struct monst *,struct obj *,int,int,BOOLEAN_P));
388.  E int FDECL(dog_move, (struct monst *,int));
389.  #ifdef USE_TRAMPOLI
390.  E void FDECL(wantdoor, (int,int,genericptr_t));
391.  #endif
392.  
393.  /* ### dokick.c ### */
394.  
395.  E boolean FDECL(ghitm, (struct monst *,struct obj *));
396.  E int NDECL(dokick);
397.  E boolean FDECL(ship_object, (struct obj *,XCHAR_P,XCHAR_P,BOOLEAN_P));
398.  E void NDECL(obj_delivery);
399.  E schar FDECL(down_gate, (XCHAR_P,XCHAR_P));
400.  E void FDECL(impact_drop, (struct obj *,XCHAR_P,XCHAR_P,XCHAR_P));
401.  
402.  /* ### dothrow.c ### */
403.  
404.  E int NDECL(dothrow);
405.  E void FDECL(hitfloor, (struct obj *));
406.  E void FDECL(hurtle, (int,int,int));
407.  E void FDECL(throwit, (struct obj *));
408.  E int FDECL(omon_adj, (struct monst *,struct obj *,BOOLEAN_P));
409.  E int FDECL(thitmonst, (struct monst *,struct obj *));
410.  E int FDECL(breaks, (struct obj *,int,int,BOOLEAN_P));
411.  
412.  /* ### drawing.c ### */
413.  #endif /* !MAKEDEFS_C && !LEV_LEX_C */
414.  E int FDECL(def_char_to_objclass, (CHAR_P));
415.  E int FDECL(def_char_to_monclass, (CHAR_P));
416.  #if !defined(MAKEDEFS_C) && !defined(LEV_LEX_C)
417.  E void FDECL(assign_graphics, (uchar *,int,int,int));
418.  E void FDECL(switch_graphics, (int));
419.  #ifdef REINCARNATION
420.  E void FDECL(assign_rogue_graphics, (BOOLEAN_P));
421.  #endif
422.  
423.  /* ### dungeon.c ### */
424.  
425.  E void FDECL(save_dungeon, (int,BOOLEAN_P,BOOLEAN_P));
426.  E void FDECL(restore_dungeon, (int));
427.  E void FDECL(insert_branch, (branch *,BOOLEAN_P));
428.  E void NDECL(init_dungeons);
429.  E s_level *FDECL(find_level, (const char *));
430.  E s_level *FDECL(Is_special, (d_level *));
431.  E branch *FDECL(Is_branchlev, (d_level *));
432.  E xchar FDECL(ledger_no, (d_level *));
433.  E xchar NDECL(maxledgerno);
434.  E schar FDECL(depth, (d_level *));
435.  E xchar FDECL(dunlev, (d_level *));
436.  E xchar FDECL(dunlevs_in_dungeon, (d_level *));
437.  E xchar FDECL(ledger_to_dnum, (XCHAR_P));
438.  E xchar FDECL(ledger_to_dlev, (XCHAR_P));
439.  E xchar FDECL(deepest_lev_reached, (BOOLEAN_P));
440.  E boolean FDECL(on_level, (d_level *,d_level *));
441.  E void FDECL(next_level, (BOOLEAN_P));
442.  E void FDECL(prev_level, (BOOLEAN_P));
443.  E void FDECL(u_on_newpos, (int,int));
444.  E void NDECL(u_on_sstairs);
445.  E void NDECL(u_on_upstairs);
446.  E void NDECL(u_on_dnstairs);
447.  E boolean FDECL(On_stairs, (XCHAR_P,XCHAR_P));
448.  E void FDECL(get_level, (d_level *,int));
449.  E boolean FDECL(Is_botlevel, (d_level *));
450.  E boolean FDECL(Can_fall_thru, (d_level *));
451.  E boolean FDECL(Can_dig_down, (d_level *));
452.  E boolean FDECL(Can_rise_up, (int,int,d_level *));
453.  E boolean FDECL(In_quest, (d_level *));
454.  E boolean FDECL(In_mines, (d_level *));
455.  E branch *FDECL(dungeon_branch, (const char *));
456.  E boolean FDECL(at_dgn_entrance, (const char *));
457.  E boolean FDECL(In_hell, (d_level *));
458.  E boolean FDECL(In_V_tower, (d_level *));
459.  E boolean FDECL(On_W_tower_level, (d_level *));
460.  E boolean FDECL(In_W_tower, (int,int,d_level *));
461.  E void FDECL(find_hell, (d_level *));
462.  E void FDECL(goto_hell, (BOOLEAN_P,BOOLEAN_P));
463.  E void FDECL(assign_level, (d_level *,d_level *));
464.  E void FDECL(assign_rnd_level, (d_level *,d_level *,int));
465.  E int FDECL(induced_align, (int));
466.  E boolean FDECL(Invocation_lev, (d_level *));
467.  E xchar NDECL(level_difficulty);
468.  E schar FDECL(lev_by_name, (const char *));
469.  #ifdef WIZARD
470.  E void NDECL(print_dungeon);
471.  #endif
472.  
473.  /* ### eat.c ### */
474.  
475.  #ifdef USE_TRAMPOLI
476.  E int NDECL(eatmdone);
477.  E int NDECL(eatfood);
478.  E int NDECL(opentin);
479.  E int NDECL(unfaint);
480.  #endif
481.  E boolean FDECL(is_edible, (struct obj *));
482.  E void NDECL(init_uhunger);
483.  E int NDECL(Hear_again);
484.  E void NDECL(reset_eat);
485.  E int NDECL(doeat);
486.  E void NDECL(gethungry);
487.  E void FDECL(morehungry, (int));
488.  E void FDECL(lesshungry, (int));
489.  E boolean NDECL(is_fainted);
490.  E void NDECL(reset_faint);
491.  #if 0
492.  E void NDECL(sync_hunger);
493.  #endif
494.  E void FDECL(newuhs, (BOOLEAN_P));
495.  E struct obj *FDECL(floorfood, (const char *,int));
496.  E void NDECL(vomit);
497.  E int FDECL(eaten_stat, (int,struct obj *));
498.  E void FDECL(food_disappears, (struct obj *));
499.  
500.  /* ### end.c ### */
501.  
502.  E void FDECL(done1, (int));
503.  E int NDECL(done2);
504.  #ifdef USE_TRAMPOLI
505.  E void FDECL(done_intr, (int));
506.  #endif
507.  E void FDECL(done_in_by, (struct monst *));
508.  #endif /* !MAKEDEFS_C && !LEV_LEX_C */
509.  E void VDECL(panic, (const char *,...)) PRINTF_F(1,2);
510.  #if !defined(MAKEDEFS_C) && !defined(LEV_LEX_C)
511.  E void FDECL(done, (int));
512.  E void FDECL(container_contents, (struct obj *,BOOLEAN_P,BOOLEAN_P));
513.  E void FDECL(terminate, (int));
514.  
515.  /* ### engrave.c ### */
516.  
517.  E char *FDECL(random_engraving, (char *));
518.  E void FDECL(wipeout_text, (char *,int,unsigned));
519.  E boolean NDECL(can_reach_floor);
520.  E const char *FDECL(surface, (int,int));
521.  E const char *FDECL(ceiling, (int,int));
522.  E struct engr *FDECL(engr_at, (XCHAR_P,XCHAR_P));
523.  #ifdef ELBERETH
524.  E int FDECL(sengr_at, (const char *,XCHAR_P,XCHAR_P));
525.  #endif
526.  E void FDECL(u_wipe_engr, (int));
527.  E void FDECL(wipe_engr_at, (XCHAR_P,XCHAR_P,XCHAR_P));
528.  E void FDECL(read_engr_at, (int,int));
529.  E void FDECL(make_engr_at, (int,int,const char *,long,XCHAR_P));
530.  E void FDECL(del_engr_at, (int,int));
531.  E int NDECL(freehand);
532.  E int NDECL(doengrave);
533.  E void FDECL(save_engravings, (int,int));
534.  E void FDECL(rest_engravings, (int));
535.  E void FDECL(rloc_engr, (struct engr *));
536.  
537.  /* ### exper.c ### */
538.  
539.  E int FDECL(experience, (struct monst *,int));
540.  E void FDECL(more_experienced, (int,int));
541.  E void NDECL(losexp);
542.  E void NDECL(newexplevel);
543.  E void NDECL(pluslvl);
544.  E long NDECL(rndexp);
545.  
546.  /* ### explode.c ### */
547.  
548.  E void FDECL(explode, (int,int,int,int,CHAR_P));
549.  E void FDECL(scatter, (int, int, int, unsigned int));
550.  E void FDECL(splatter_burning_oil, (int, int));
551.  
552.  /* ### extralev.c ### */
553.  
554.  #ifdef REINCARNATION
555.  E void NDECL(makeroguerooms);
556.  E void FDECL(corr, (int,int));
557.  E void NDECL(makerogueghost);
558.  #endif
559.  
560.  /* ### files.c ### */
561.  
562.  E FILE *FDECL(fopen_datafile, (const char *,const char *));
563.  E boolean FDECL(uptodate, (int,const char *));
564.  E void FDECL(store_version, (int));
565.  #ifdef MFLOPPY
566.  E void NDECL(set_lock_and_bones);
567.  #endif
568.  E void FDECL(set_levelfile_name, (char *,int));
569.  E int FDECL(create_levelfile, (int));
570.  E int FDECL(open_levelfile, (int));
571.  E void FDECL(delete_levelfile, (int));
572.  E void NDECL(clearlocks);
573.  E int FDECL(create_bonesfile, (d_level*,char **));
574.  #ifdef MFLOPPY
575.  E void NDECL(cancel_bonesfile);
576.  #endif
577.  E void FDECL(commit_bonesfile, (d_level *));
578.  E int FDECL(open_bonesfile, (d_level*,char **));
579.  E int FDECL(delete_bonesfile, (d_level*));
580.  E void NDECL(compress_bonesfile);
581.  E void NDECL(set_savefile_name);
582.  #ifdef INSURANCE
583.  E void FDECL(save_savefile_name, (int));
584.  #endif
585.  #if defined(WIZARD) && !defined(MICRO)
586.  E void NDECL(set_error_savefile);
587.  #endif
588.  E int NDECL(create_savefile);
589.  E int NDECL(open_savefile);
590.  E int NDECL(delete_savefile);
591.  E int NDECL(restore_saved_game);
592.  E void FDECL(compress, (const char *));
593.  E void FDECL(uncompress, (const char *));
594.  E boolean FDECL(lock_file, (const char *,int));
595.  E void FDECL(unlock_file, (const char *));
596.  E void FDECL(read_config_file, (const char *));
597.  E void FDECL(check_recordfile, (const char *));
598.  
599.  /* ### fountain.c ### */
600.  
601.  E void FDECL(floating_above, (const char *));
602.  E void FDECL(dogushforth, (int));
603.  # ifdef USE_TRAMPOLI
604.  E void FDECL(gush, (int,int,genericptr_t));
605.  # endif
606.  E void FDECL(dryup, (XCHAR_P,XCHAR_P));
607.  E void NDECL(drinkfountain);
608.  E void FDECL(dipfountain, (struct obj *));
609.  #ifdef SINKS
610.  E void FDECL(breaksink, (int,int));
611.  E void NDECL(drinksink);
612.  #endif
613.  
614.  /* ### hack.c ### */
615.  
616.  E boolean FDECL(revive_nasty, (int,int,const char*));
617.  E void FDECL(movobj, (struct obj *,XCHAR_P,XCHAR_P));
618.  E boolean FDECL(may_dig, (XCHAR_P,XCHAR_P));
619.  E boolean FDECL(may_passwall, (XCHAR_P,XCHAR_P));
620.  E boolean FDECL(bad_rock, (struct permonst *,XCHAR_P,XCHAR_P));
621.  E boolean FDECL(invocation_pos, (XCHAR_P,XCHAR_P));
622.  E void NDECL(domove);
623.  E void NDECL(spoteffects);
624.  E char *FDECL(in_rooms, (XCHAR_P,XCHAR_P,int));
625.  E void FDECL(check_special_room, (BOOLEAN_P));
626.  E int NDECL(dopickup);
627.  E void NDECL(lookaround);
628.  E int NDECL(monster_nearby);
629.  E void FDECL(nomul, (int));
630.  E void FDECL(unmul, (const char *));
631.  E void FDECL(losehp, (int,const char *,BOOLEAN_P));
632.  E int NDECL(weight_cap);
633.  E int NDECL(inv_weight);
634.  E int NDECL(near_capacity);
635.  E int FDECL(calc_capacity, (int));
636.  E int NDECL(max_capacity);
637.  E boolean FDECL(check_capacity, (const char *));
638.  E int NDECL(inv_cnt);
639.  
640.  /* ### hacklib.c ### */
641.  
642.  E boolean FDECL(digit, (CHAR_P));
643.  E boolean FDECL(letter, (CHAR_P));
644.  E char FDECL(highc, (CHAR_P));
645.  E char FDECL(lowc, (CHAR_P));
646.  E char *FDECL(lcase, (char *));
647.  E char *FDECL(eos, (char *));
648.  E char *FDECL(s_suffix, (const char *));
649.  E char *FDECL(xcrypt, (const char *,char *));
650.  E boolean FDECL(onlyspace, (const char *));
651.  E char *FDECL(tabexpand, (char *));
652.  E char *FDECL(visctrl, (CHAR_P));
653.  E const char *FDECL(ordin, (int));
654.  E char *FDECL(sitoa, (int));
655.  E int FDECL(sgn, (int));
656.  E int FDECL(rounddiv, (long,int));
657.  E int FDECL(dist2, (int,int,int,int));
658.  E int FDECL(distmin, (int,int,int,int));
659.  E boolean FDECL(online2, (int,int,int,int));
660.  E boolean FDECL(pmatch, (const char *,const char *));
661.  #ifndef STRNCMPI
662.  E int FDECL(strncmpi, (const char *,const char *,int));
663.  #endif
664.  #ifndef STRSTRI
665.  E char *FDECL(strstri, (const char *,const char *));
666.  #endif
667.  E void NDECL(setrandom);
668.  E int NDECL(getyear);
669.  E char *FDECL(yymmdd, (time_t));
670.  E int NDECL(phase_of_the_moon);
671.  E boolean NDECL(friday_13th);
672.  E int NDECL(night);
673.  E int NDECL(midnight);
674.  
675.  /* ### invent.c ### */
676.  
677.  E void FDECL(assigninvlet, (struct obj *));
678.  E struct obj *FDECL(merge_choice, (struct obj *,struct obj *));
679.  E int FDECL(merged, (struct obj **,struct obj **));
680.  #ifdef USE_TRAMPOLI
681.  E int FDECL(ckunpaid, (struct obj *));
682.  #endif
683.  E struct obj *FDECL(addinv, (struct obj *));
684.  E struct obj *FDECL(hold_another_object,
685.  			(struct obj *,const char *,const char *,const char *));
686.  E void FDECL(useup, (struct obj *));
687.  E void FDECL(freeinv, (struct obj *));
688.  E void FDECL(delallobj, (int,int));
689.  E void FDECL(delobj, (struct obj *));
690.  E struct obj *FDECL(sobj_at, (int,int,int));
691.  E struct obj *FDECL(carrying, (int));
692.  E boolean NDECL(have_lizard);
693.  E struct obj *FDECL(o_on, (unsigned int,struct obj *));
694.  E boolean FDECL(obj_here, (struct obj *,int,int));
695.  E boolean NDECL(wearing_armor);
696.  E boolean FDECL(is_worn, (struct obj *));
697.  E struct obj *FDECL(g_at, (int,int));
698.  E struct obj *FDECL(mkgoldobj, (long));
699.  E struct obj *FDECL(getobj, (const char *,const char *));
700.  E int FDECL(ggetobj, (const char *,int (*)(OBJ_P),int,BOOLEAN_P));
701.  E int FDECL(identify, (struct obj *));
702.  E void FDECL(identify_pack, (int));
703.  E int FDECL(askchain, (struct obj **,const char *,int,int (*)(OBJ_P),
704.  			int (*)(OBJ_P),int,const char *));
705.  E void FDECL(prinv, (const char *,struct obj *,long));
706.  E char *FDECL(xprname, (struct obj *,const char *,CHAR_P,BOOLEAN_P,long));
707.  E int NDECL(ddoinv);
708.  E char FDECL(display_inventory, (const char *,BOOLEAN_P));
709.  E int FDECL(display_binventory, (int,int,BOOLEAN_P));
710.  E struct obj *FDECL(display_cinventory,(struct obj *));
711.  E struct obj *FDECL(display_minventory,(struct monst *,int));
712.  E int NDECL(dotypeinv);
713.  E int NDECL(dolook);
714.  E void FDECL(stackobj, (struct obj *));
715.  E int NDECL(doprgold);
716.  E int NDECL(doprwep);
717.  E int NDECL(doprarm);
718.  E int NDECL(doprring);
719.  E int NDECL(dopramulet);
720.  E int NDECL(doprtool);
721.  E void FDECL(useupf, (struct obj *));
722.  E char *FDECL(let_to_name, (CHAR_P,BOOLEAN_P));
723.  E void NDECL(reassign);
724.  E int NDECL(doorganize);
725.  E int FDECL(count_unpaid, (struct obj *));
726.  
727.  /* ### ioctl.c ### */
728.  
729.  #ifdef UNIX
730.  E void NDECL(getwindowsz);
731.  E void NDECL(getioctls);
732.  E void NDECL(setioctls);
733.  # ifdef SUSPEND
734.  E int NDECL(dosuspend);
735.  # endif /* SUSPEND */
736.  #endif /* UNIX */
737.  
738.  /* ### light.c ### */
739.  
740.  E void FDECL(new_light_source, (XCHAR_P, XCHAR_P, int, int, genericptr_t));
741.  E void FDECL(del_light_source, (int, genericptr_t));
742.  E void FDECL(do_light_sources, (char **));
743.  E void FDECL(save_light_sources, (int, int, int));
744.  E void FDECL(restore_light_sources, (int));
745.  E void FDECL(relink_light_sources, (BOOLEAN_P));
746.  E void FDECL(obj_move_light_source, (struct obj *, struct obj *));
747.  E boolean NDECL(any_light_source);
748.  E void FDECL(snuff_light_source, (int, int));
749.  E boolean FDECL(obj_sheds_light, (struct obj *));
750.  E boolean FDECL(obj_is_burning, (struct obj *));
751.  E void FDECL(obj_split_light_source, (struct obj *, struct obj *));
752.  #ifdef WIZARD
753.  E int NDECL(wiz_light_sources);
754.  #endif
755.  
756.  /* ### lock.c ### */
757.  
758.  #ifdef USE_TRAMPOLI
759.  E int NDECL(forcelock);
760.  E int NDECL(picklock);
761.  #endif
762.  E boolean FDECL(picking_lock, (int *,int *));
763.  E boolean FDECL(picking_at, (int,int));
764.  E void NDECL(reset_pick);
765.  E int FDECL(pick_lock, (struct obj *));
766.  E int NDECL(doforce);
767.  E boolean FDECL(boxlock, (struct obj *,struct obj *));
768.  E boolean FDECL(doorlock, (struct obj *,int,int));
769.  E int NDECL(doopen);
770.  E int NDECL(doclose);
771.  
772.  #ifdef MAC
773.  /* These declarations are here because the main code calls them. */
774.  
775.  /* ### macfile.c ### */
776.  
777.  E int FDECL(maccreat, (const char *,long));
778.  E int FDECL(macopen, (const char *,int,long));
779.  E int FDECL(macclose, (int));
780.  E int FDECL(macread, (int,void *,unsigned));
781.  E int FDECL(macwrite, (int,void *,unsigned));
782.  E long FDECL(macseek, (int,long,short));
783.  
784.  /* ### macmain.c ### */
785.  
786.  #ifdef MAC68K
787.  E void NDECL(UnloadAllSegments);
788.  #endif
789.  
790.  /* ### macsnd.c ### */
791.  
792.  E void FDECL(mac_speaker, (struct obj *,char *));
793.  
794.  /* ### macunix.c ### */
795.  
796.  E void FDECL(regularize, (char *));
797.  E void NDECL(getlock);
798.  
799.  /* ### macwin.c ### */
800.  
801.  E void FDECL(lock_mouse_cursor, (Boolean));
802.  E int NDECL(SanePositions);
803.  
804.  /* ### mttymain.c ### */
805.  
806.  E void FDECL(getreturn, (char *));
807.  E void VDECL(msmsg, (const char *,...));
808.  E void NDECL(gettty);
809.  E void NDECL(setftty);
810.  E void FDECL(settty, (const char *));
811.  E int NDECL(tgetch);
812.  E void FDECL(cmov, (int x, int y));
813.  E void FDECL(nocmov, (int x, int y));
814.  
815.  #endif /* MAC */
816.  
817.  /* ### mail.c ### */
818.  
819.  #ifdef MAIL
820.  # ifdef UNIX
821.  E void NDECL(getmailstatus);
822.  # endif
823.  E void NDECL(ckmailstatus);
824.  E void FDECL(readmail, (struct obj *));
825.  #endif /* MAIL */
826.  
827.  /* ### makemon.c ### */
828.  
829.  E int FDECL(undead_to_corpse, (int));
830.  E boolean FDECL(is_home_elemental, (struct permonst *));
831.  E struct monst *FDECL(clone_mon, (struct monst *));
832.  E struct monst *FDECL(makemon, (struct permonst *,int,int));
833.  E boolean FDECL(create_critters, (int,struct permonst *));
834.  E struct permonst *NDECL(rndmonst);
835.  E void FDECL(reset_rndmonst, (int));
836.  E struct permonst *FDECL(mkclass, (CHAR_P,int));
837.  E int FDECL(adj_lev, (struct permonst *));
838.  E struct permonst *FDECL(grow_up, (struct monst *,struct monst *));
839.  E int FDECL(mongets, (struct monst *,int));
840.  E int FDECL(golemhp, (int));
841.  E boolean FDECL(peace_minded, (struct permonst *));
842.  E void FDECL(set_malign, (struct monst *));
843.  E void FDECL(set_mimic_sym, (struct monst *));
844.  
845.  /* ### mcastu.c ### */
846.  
847.  E int FDECL(castmu, (struct monst *,struct attack *));
848.  E int FDECL(buzzmu, (struct monst *,struct attack *));
849.  
850.  /* ### mhitm.c ### */
851.  
852.  E int FDECL(fightm, (struct monst *));
853.  E int FDECL(mattackm, (struct monst *,struct monst *));
854.  E int FDECL(noattacks, (struct permonst *));
855.  E int FDECL(sleep_monst, (struct monst *,int,int));
856.  E void FDECL(slept_monst, (struct monst *));
857.  
858.  /* ### mhitu.c ### */
859.  
860.  E const char *FDECL(mpoisons_subj, (struct monst *,struct attack *));
861.  E void NDECL(u_slow_down);
862.  E struct monst *NDECL(cloneu);
863.  E void FDECL(expels, (struct monst *,struct permonst *,BOOLEAN_P));
864.  E int FDECL(mattacku, (struct monst *));
865.  E int FDECL(gazemu, (struct monst *,struct attack *));
866.  E void FDECL(mdamageu, (struct monst *,int));
867.  E int FDECL(could_seduce, (struct monst *,struct monst *,struct attack *));
868.  #ifdef SEDUCE
869.  E int FDECL(doseduce, (struct monst *));
870.  #endif
871.  
872.  /* ### minion.c ### */
873.  
874.  E void FDECL(msummon, (struct permonst *));
875.  E void FDECL(summon_minion, (ALIGNTYP_P,BOOLEAN_P));
876.  E int FDECL(demon_talk, (struct monst *));
877.  E long FDECL(bribe, (struct monst *));
878.  E int FDECL(dprince, (ALIGNTYP_P));
879.  E int FDECL(dlord, (ALIGNTYP_P));
880.  E int NDECL(llord);
881.  E int FDECL(ndemon, (ALIGNTYP_P));
882.  E int NDECL(lminion);
883.  
884.  /* ### mklev.c ### */
885.  
886.  #ifdef USE_TRAMPOLI
887.  E int FDECL(do_comp, (genericptr_t,genericptr_t));
888.  #endif
889.  E void NDECL(sort_rooms);
890.  E void FDECL(add_room, (int,int,int,int,BOOLEAN_P,SCHAR_P,BOOLEAN_P));
891.  E void FDECL(add_subroom, (struct mkroom *,int,int,int,int,
892.  			   BOOLEAN_P,SCHAR_P,BOOLEAN_P));
893.  E void NDECL(makecorridors);
894.  E void FDECL(add_door, (int,int,struct mkroom *));
895.  E void NDECL(mklev);
896.  #ifdef SPECIALIZATION
897.  E void FDECL(topologize, (struct mkroom *,BOOLEAN_P));
898.  #else
899.  E void FDECL(topologize, (struct mkroom *));
900.  #endif
901.  E void FDECL(place_branch, (branch *,XCHAR_P,XCHAR_P));
902.  E boolean FDECL(occupied, (XCHAR_P,XCHAR_P));
903.  E int FDECL(okdoor, (XCHAR_P,XCHAR_P));
904.  E void FDECL(dodoor, (int,int,struct mkroom *));
905.  E void FDECL(mktrap, (int,int,struct mkroom *,coord*));
906.  E void FDECL(mkstairs, (XCHAR_P,XCHAR_P,CHAR_P,struct mkroom *));
907.  E void NDECL(mkinvokearea);
908.  
909.  /* ### mkmap.c ### */
910.  
911.  void FDECL(flood_fill_rm, (int,int,int,BOOLEAN_P,BOOLEAN_P));
912.  
913.  /* ### mkmaze.c ### */
914.  
915.  E void FDECL(wallification, (int,int,int,int));
916.  E void FDECL(walkfrom, (int,int));
917.  E void FDECL(makemaz, (const char *));
918.  E void FDECL(mazexy, (coord *));
919.  E void NDECL(bound_digging);
920.  E void FDECL(mkportal, (XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P));
921.  E boolean FDECL(bad_location, (XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P));
922.  E void FDECL(place_lregion, (XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P,
923.  			     XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P,
924.  			     XCHAR_P,d_level *));
925.  E void NDECL(movebubbles);
926.  E void NDECL(water_friction);
927.  E void FDECL(save_waterlevel, (int,int));
928.  E void FDECL(restore_waterlevel, (int));
929.  
930.  /* ### mkobj.c ### */
931.  
932.  E struct obj *FDECL(mkobj_at, (CHAR_P,int,int,BOOLEAN_P));
933.  E struct obj *FDECL(mksobj_at, (int,int,int,BOOLEAN_P));
934.  E struct obj *FDECL(mkobj, (CHAR_P,BOOLEAN_P));
935.  E int NDECL(rndmonnum);
936.  E struct obj *FDECL(splitobj, (struct obj *,long));
937.  E void FDECL(bill_dummy_object, (struct obj *));
938.  E struct obj *FDECL(mksobj, (int,BOOLEAN_P,BOOLEAN_P));
939.  E int FDECL(bcsign, (struct obj *));
940.  E int FDECL(weight, (struct obj *));
941.  E void FDECL(mkgold, (long,int,int));
942.  E struct obj *FDECL(mkcorpstat, (int,struct permonst *,int,int,BOOLEAN_P));
943.  E struct obj *FDECL(mk_tt_object, (int,int,int));
944.  E struct obj *FDECL(mk_named_object,
945.  			(int,struct permonst *,int,int,const char *));
946.  E void FDECL(start_corpse_timeout, (struct obj *));
947.  E void FDECL(bless, (struct obj *));
948.  E void FDECL(unbless, (struct obj *));
949.  E void FDECL(curse, (struct obj *));
950.  E void FDECL(uncurse, (struct obj *));
951.  E void FDECL(blessorcurse, (struct obj *,int));
952.  E boolean FDECL(is_flammable, (struct obj *));
953.  E void FDECL(place_object, (struct obj *,int,int));
954.  E void FDECL(remove_object, (struct obj *));
955.  E void FDECL(discard_minvent, (struct monst *));
956.  E void FDECL(obj_extract_self, (struct obj *));
957.  E void FDECL(extract_nobj, (struct obj *, struct obj **));
958.  E void FDECL(extract_nexthere, (struct obj *, struct obj **));
959.  E void FDECL(add_to_minv, (struct monst *, struct obj *));
960.  E void FDECL(add_to_container, (struct obj *, struct obj *));
961.  E void FDECL(add_to_migration, (struct obj *));
962.  E void FDECL(add_to_buried, (struct obj *));
963.  E void FDECL(dealloc_obj, (struct obj *));
964.  E void FDECL(obj_ice_effects, (int, int, BOOLEAN_P));
965.  E long FDECL(peek_at_iced_corpse_age, (struct obj *));
966.  #ifdef WIZARD
967.  E void NDECL(obj_sanity_check);
968.  #endif
969.  
970.  /* ### mkroom.c ### */
971.  
972.  E void FDECL(mkroom, (int));
973.  E void FDECL(fill_zoo, (struct mkroom *));
974.  E boolean FDECL(nexttodoor, (int,int));
975.  E boolean FDECL(has_dnstairs, (struct mkroom *));
976.  E boolean FDECL(has_upstairs, (struct mkroom *));
977.  E int FDECL(somex, (struct mkroom *));
978.  E int FDECL(somey, (struct mkroom *));
979.  E boolean FDECL(inside_room, (struct mkroom *,XCHAR_P,XCHAR_P));
980.  E boolean FDECL(somexy, (struct mkroom *,coord *));
981.  E void FDECL(mkundead, (coord *));
982.  E struct permonst *NDECL(courtmon);
983.  E void FDECL(save_rooms, (int));
984.  E void FDECL(rest_rooms, (int));
985.  E struct mkroom *FDECL(search_special, (SCHAR_P));
986.  
987.  /* ### mon.c ### */
988.  
989.  E int FDECL(minwater, (struct monst *));
990.  E void NDECL(movemon);
991.  E int FDECL(meatgold, (struct monst *));
992.  E int FDECL(meatobj, (struct monst *));
993.  E void FDECL(mpickgold, (struct monst *));
994.  E boolean FDECL(mpickstuff, (struct monst *,const char *));
995.  E int FDECL(curr_mon_load, (struct monst *));
996.  E int FDECL(max_mon_load, (struct monst *));
997.  E boolean FDECL(can_carry, (struct monst *,struct obj *));
998.  E int FDECL(mfndpos, (struct monst *,coord *,long *,long));
999.  E boolean FDECL(monnear, (struct monst *,int,int));
1000. E void NDECL(dmonsfree);
1001. E void FDECL(monfree, (struct monst *));
1002. E void FDECL(replmon, (struct monst *,struct monst *));
1003. E void FDECL(relmon, (struct monst *));
1004. E void FDECL(mondead, (struct monst *));
1005. E void FDECL(mondied, (struct monst *));
1006. E void FDECL(mongone, (struct monst *));
1007. E void FDECL(monstone, (struct monst *));
1008. E void FDECL(monkilled, (struct monst *,const char *,int));
1009. E void FDECL(unstuck, (struct monst *));
1010. E void FDECL(killed, (struct monst *));
1011. E void FDECL(xkilled, (struct monst *,int));
1012. E void FDECL(mon_to_stone, (struct monst*));
1013. E void FDECL(mnexto, (struct monst *));
1014. E boolean FDECL(mnearto, (struct monst *,XCHAR_P,XCHAR_P,BOOLEAN_P));
1015. E void FDECL(poisontell, (int));
1016. E void FDECL(poisoned, (const char *,int,const char *,int));
1017. E void FDECL(m_respond, (struct monst *));
1018. E void FDECL(setmangry, (struct monst *));
1019. E void FDECL(wakeup, (struct monst *));
1020. E void NDECL(wake_nearby);
1021. E void FDECL(wake_nearto, (int,int,int));
1022. E void FDECL(seemimic, (struct monst *));
1023. E void NDECL(rescham);
1024. E void NDECL(restartcham);
1025. E int FDECL(newcham, (struct monst *,struct permonst *));
1026. E int FDECL(can_be_hatched, (int));
1027. E int FDECL(egg_type_from_parent, (int,BOOLEAN_P));
1028. E boolean FDECL(dead_species, (int,BOOLEAN_P));
1029. E void NDECL(kill_genocided_monsters);
1030. E void FDECL(golemeffects, (struct monst *,int,int));
1031. E boolean FDECL(angry_guards, (BOOLEAN_P));
1032. E void NDECL(pacify_guards);
1033. 
1034. /* ### mondata.c ### */
1035. 
1036. E void FDECL(set_mon_data, (struct monst *,struct permonst *,int));
1037. E boolean FDECL(attacktype, (struct permonst *,int));
1038. E boolean FDECL(poly_when_stoned, (struct permonst *));
1039. E boolean FDECL(resists_drli, (struct monst *));
1040. E boolean FDECL(resists_magm, (struct monst *));
1041. E boolean FDECL(ranged_attk, (struct permonst *));
1042. E boolean FDECL(hates_silver, (struct permonst *));
1043. E boolean FDECL(can_track, (struct permonst *));
1044. E boolean FDECL(breakarm, (struct permonst *));
1045. E boolean FDECL(sliparm, (struct permonst *));
1046. E boolean FDECL(sticks, (struct permonst *));
1047. /* E boolean FDECL(canseemon, (struct monst *)); */
1048. E boolean FDECL(dmgtype, (struct permonst *,int));
1049. E int FDECL(max_passive_dmg, (struct monst *,struct monst *));
1050. E int FDECL(monsndx, (struct permonst *));
1051. E int FDECL(name_to_mon, (const char *));
1052. E boolean FDECL(webmaker, (struct permonst *));
1053. E int FDECL(gender, (struct monst *));
1054. E int FDECL(pronoun_gender, (struct monst *));
1055. E boolean FDECL(levl_follower, (struct monst *));
1056. E struct permonst *NDECL(player_mon);
1057. E int FDECL(little_to_big, (int));
1058. E int FDECL(big_to_little, (int));
1059. E const char *FDECL(locomotion, (const struct permonst *,const char *));
1060. 
1061. /* ### monmove.c ### */
1062. 
1063. E boolean FDECL(itsstuck, (struct monst *));
1064. E boolean FDECL(mb_trapped, (struct monst *));
1065. E void FDECL(mon_regen, (struct monst *,BOOLEAN_P));
1066. E int FDECL(dochugw, (struct monst *));
1067. E boolean FDECL(onscary, (int,int,struct monst *));
1068. E int FDECL(dochug, (struct monst *));
1069. E int FDECL(m_move, (struct monst *,int));
1070. E boolean FDECL(closed_door, (int,int));
1071. E boolean FDECL(accessible, (int,int));
1072. E void FDECL(set_apparxy, (struct monst *));
1073. 
1074. /* ### monst.c ### */
1075. 
1076. E void NDECL(monst_init);
1077. 
1078. /* ### monstr.c ### */
1079. 
1080. E void NDECL(monstr_init);
1081. 
1082. /* ### mplayer.c ### */
1083. 
1084. E struct monst *FDECL(mk_mplayer, (struct permonst *,XCHAR_P,
1085. 				   XCHAR_P,BOOLEAN_P));
1086. E void FDECL(create_mplayers, (int,BOOLEAN_P));
1087. E void FDECL(mplayer_talk, (struct monst *));
1088. 
1089. #ifdef MICRO
1090. 
1091. /* ### msdos.c,os2.c,tos.c,winnt.c ### */
1092. 
1093. #  ifndef WIN32
1094. E int NDECL(tgetch);
1095. #  endif
1096. #  ifndef TOS
1097. E char NDECL(switchar);
1098. #  endif
1099. # ifndef __GO32__
1100. E long FDECL(freediskspace, (char *));
1101. E int FDECL(findfirst, (char *));
1102. E int NDECL(findnext);
1103. E char *NDECL(foundfile_buffer);
1104. E long FDECL(filesize, (char *));
1105. # endif /* __GO32__ */
1106. E void FDECL(chdrive, (char *));
1107. # ifndef TOS
1108. E void NDECL(disable_ctrlP);
1109. E void NDECL(enable_ctrlP);
1110. # endif
1111. # if defined(MICRO) && !defined(WINNT)
1112. E void NDECL(get_scr_size);
1113. #  ifndef TOS
1114. E void FDECL(gotoxy, (int,int));
1115. #  endif
1116. # endif
1117. # ifdef TOS
1118. E int FDECL(_copyfile, (char *,char *));
1119. E int NDECL(kbhit);
1120. E void NDECL(set_colors);
1121. E void NDECL(restore_colors);
1122. #  ifdef SUSPEND
1123. E int NDECL(dosuspend);
1124. #  endif
1125. # endif /* TOS */
1126. # ifdef WIN32
1127. E void FDECL(nt_regularize, (char *));
1128. E int NDECL((*nt_kbhit));
1129. # endif /* WIN32 */
1130. 
1131. #endif /* MICRO */
1132. 
1133. /* ### mthrowu.c ### */
1134. 
1135. E int FDECL(thitu, (int,int,struct obj *,const char *));
1136. E int FDECL(ohitmon, (struct monst *,struct obj *,int,BOOLEAN_P));
1137. E void FDECL(thrwmu, (struct monst *));
1138. E int FDECL(spitmu, (struct monst *,struct attack *));
1139. E int FDECL(breamu, (struct monst *,struct attack *));
1140. E boolean FDECL(linedup, (XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P));
1141. E boolean FDECL(lined_up, (struct monst *));
1142. E struct obj *FDECL(m_carrying, (struct monst *,int));
1143. E void FDECL(m_useup, (struct monst *,struct obj *));
1144. E void FDECL(m_throw, (struct monst *,int,int,int,int,int,struct obj *));
1145. 
1146. /* ### muse.c ### */
1147. 
1148. E boolean FDECL(find_defensive, (struct monst *));
1149. E int FDECL(use_defensive, (struct monst *));
1150. E int FDECL(rnd_defensive_item, (struct monst *));
1151. E boolean FDECL(find_offensive, (struct monst *));
1152. #ifdef USE_TRAMPOLI
1153. E int FDECL(mbhitm, (struct monst *,struct obj *));
1154. #endif
1155. E int FDECL(use_offensive, (struct monst *));
1156. E int FDECL(rnd_offensive_item, (struct monst *));
1157. E boolean FDECL(find_misc, (struct monst *));
1158. E int FDECL(use_misc, (struct monst *));
1159. E int FDECL(rnd_misc_item, (struct monst *));
1160. E boolean FDECL(searches_for_item, (struct monst *,struct obj *));
1161. E boolean FDECL(mon_reflects, (struct monst *,const char *));
1162. E boolean FDECL(munstone, (struct monst *,BOOLEAN_P));
1163. 
1164. /* ### music.c ### */
1165. 
1166. E void NDECL(awaken_soldiers);
1167. E int FDECL(do_play_instrument, (struct obj *));
1168. 
1169. /* ### nttty.c ### */
1170. 
1171. #ifdef WIN32CON
1172. E void NDECL(get_scr_size);
1173. E int NDECL(nttty_kbhit);
1174. E void NDECL(nttty_open);
1175. E void NDECL(nttty_rubout);
1176. E int NDECL(tgetch);
1177. #endif
1178. 
1179. /* ### o_init.c ### */
1180. 
1181. E void NDECL(init_objects);
1182. E int NDECL(find_skates);
1183. E void NDECL(oinit);
1184. E void FDECL(savenames, (int,int));
1185. E void FDECL(restnames, (int));
1186. E void FDECL(discover_object, (int,BOOLEAN_P));
1187. E void FDECL(undiscover_object, (int));
1188. E int NDECL(dodiscovered);
1189. 
1190. /* ### objects.c ### */
1191. 
1192. E void NDECL(objects_init);
1193. 
1194. /* ### objnam.c ### */
1195. 
1196. E char *FDECL(typename, (int));
1197. E boolean FDECL(obj_is_pname, (struct obj *));
1198. E char *FDECL(distant_name, (struct obj *,char *(*)(OBJ_P)));
1199. E char *FDECL(xname, (struct obj *));
1200. E char *FDECL(doname, (struct obj *));
1201. E boolean FDECL(not_fully_identified, (struct obj *));
1202. E const char *FDECL(corpse_xname, (struct obj *,BOOLEAN_P));
1203. E const char *FDECL(singular, (struct obj *,char *(*)(OBJ_P)));
1204. E char *FDECL(an, (const char *));
1205. E char *FDECL(An, (const char *));
1206. E char *FDECL(The, (const char *));
1207. E char *FDECL(the, (const char *));
1208. E char *FDECL(aobjnam, (struct obj *,const char *));
1209. E char *FDECL(Doname2, (struct obj *));
1210. E char *FDECL(makeplural, (const char *));
1211. E char *FDECL(makesingular, (const char *));
1212. E struct obj *FDECL(readobjnam, (char *));
1213. E int FDECL(rnd_class, (int,int));
1214. 
1215. /* ### options.c ### */
1216. 
1217. E void NDECL(initoptions);
1218. E void FDECL(parseoptions, (char *,BOOLEAN_P,BOOLEAN_P));
1219. E int NDECL(doset);
1220. E int NDECL(dotogglepickup);
1221. E void NDECL(option_help);
1222. E void FDECL(next_opt, (winid,const char *));
1223. E int FDECL(fruitadd, (char *));
1224. E int FDECL(choose_classes_menu, (const char *,int,BOOLEAN_P,char *,char *));
1225. 
1226. /* ### pager.c ### */
1227. 
1228. E int NDECL(dowhatis);
1229. E int NDECL(doquickwhatis);
1230. E int NDECL(doidtrap);
1231. E int NDECL(dowhatdoes);
1232. E int NDECL(dohelp);
1233. E int NDECL(dohistory);
1234. 
1235. /* ### pcmain.c ### */
1236. 
1237. #if defined(MICRO)
1238. # ifdef CHDIR
1239. E void FDECL(chdirx, (char *,BOOLEAN_P));
1240. # endif /* CHDIR */
1241. #endif /* MICRO */
1242. 
1243. /* ### pcsys.c ### */
1244. 
1245. #ifdef MICRO
1246. E void NDECL(flushout);
1247. E int NDECL(dosh);
1248. # ifdef MFLOPPY
1249. E void FDECL(eraseall, (const char *,const char *));
1250. E void FDECL(copybones, (int));
1251. E void NDECL(playwoRAMdisk);
1252. E int FDECL(saveDiskPrompt, (int));
1253. E void NDECL(gameDiskPrompt);
1254. # endif
1255. E void FDECL(append_slash, (char *));
1256. E void FDECL(getreturn, (const char *));
1257. # ifndef AMIGA
1258. E void VDECL(msmsg, (const char *,...));
1259. # endif
1260. E FILE *FDECL(fopenp, (const char *,const char *));
1261. E void FDECL(msexit, (int));
1262. #endif /* MICRO */
1263. 
1264. /* ### pctty.c ### */
1265. 
1266. #if defined(MICRO)
1267. E void NDECL(gettty);
1268. E void FDECL(settty, (const char *));
1269. E void NDECL(setftty);
1270. E void VDECL(error, (const char *,...));
1271. #if defined(TIMED_DELAY) && defined(_MSC_VER)
1272. E void FDECL(msleep, (unsigned));
1273. #endif
1274. #endif /* MICRO */
1275. 
1276. /* ### pcunix.c ### */
1277. 
1278. #if defined(MICRO)
1279. E void FDECL(gethdate, (char *));
1280. E void FDECL(regularize, (char *));
1281. #endif /* MICRO */
1282. 
1283. /* ### pickup.c ### */
1284. 
1285. E int FDECL(collect_obj_classes,
1286. 	(char *,struct obj *,BOOLEAN_P,BOOLEAN_P,boolean FDECL((*),(OBJ_P))));
1287. E void FDECL(add_valid_menu_class, (int));
1288. E boolean FDECL(allow_all, (struct obj *));
1289. E boolean FDECL(allow_category, (struct obj *));
1290. E boolean FDECL(is_worn_by_type, (struct obj *));
1291. #ifdef USE_TRAMPOLI
1292. E int FDECL(ck_bag, (struct obj *));
1293. E int FDECL(in_container, (struct obj *));
1294. E int FDECL(out_container, (struct obj *));
1295. #endif
1296. E void FDECL(pickup, (int));
1297. E int FDECL(pickup_object, (struct obj *, long, BOOLEAN_P));
1298. E int FDECL(query_category, (const char *, struct obj *, int,
1299. 				menu_item **, int));
1300. E int FDECL(query_objlist, (const char *, struct obj *, int,
1301. 				menu_item **, int, boolean (*)(OBJ_P)));
1302. E struct obj *FDECL(pick_obj, (struct obj *));
1303. E int NDECL(encumber_msg);
1304. E int NDECL(doloot);
1305. E int FDECL(use_container, (struct obj *,int));
1306. 
1307. /* ### pline.c ### */
1308. 
1309. E void VDECL(pline, (const char *,...)) PRINTF_F(1,2);
1310. E void VDECL(Norep, (const char *,...)) PRINTF_F(1,2);
1311. E void VDECL(You, (const char *,...)) PRINTF_F(1,2);
1312. E void VDECL(Your, (const char *,...)) PRINTF_F(1,2);
1313. E void VDECL(You_feel, (const char *,...)) PRINTF_F(1,2);
1314. E void VDECL(You_cant, (const char *,...)) PRINTF_F(1,2);
1315. E void VDECL(You_hear, (const char *,...)) PRINTF_F(1,2);
1316. E void VDECL(pline_The, (const char *,...)) PRINTF_F(1,2);
1317. E void VDECL(verbalize, (const char *,...)) PRINTF_F(1,2);
1318. E void VDECL(raw_printf, (const char *,...)) PRINTF_F(1,2);
1319. E void VDECL(impossible, (const char *,...)) PRINTF_F(1,2);
1320. E const char *FDECL(align_str, (ALIGNTYP_P));
1321. E void FDECL(mstatusline, (struct monst *));
1322. E void NDECL(ustatusline);
1323. 
1324. /* ### polyself.c ### */
1325. 
1326. E void NDECL(set_uasmon);
1327. E void NDECL(change_sex);
1328. E void NDECL(newman);
1329. E void NDECL(polyself);
1330. E int FDECL(polymon, (int));
1331. E void NDECL(rehumanize);
1332. E int NDECL(dobreathe);
1333. E int NDECL(dospit);
1334. E int NDECL(doremove);
1335. E int NDECL(dospinweb);
1336. E int NDECL(dosummon);
1337. E int NDECL(doconfuse);
1338. E int NDECL(dohide);
1339. E int NDECL(domindblast);
1340. E const char *FDECL(body_part, (int));
1341. E int NDECL(poly_gender);
1342. E void FDECL(ugolemeffects, (int,int));
1343. 
1344. /* ### potion.c ### */
1345. 
1346. E void FDECL(set_itimeout, (long *,long));
1347. E void FDECL(incr_itimeout, (long *,int));
1348. E void FDECL(make_confused, (long,BOOLEAN_P));
1349. E void FDECL(make_stunned, (long,BOOLEAN_P));
1350. E void FDECL(make_blinded, (long,BOOLEAN_P));
1351. E void FDECL(make_sick, (long, const char *, BOOLEAN_P,int));
1352. E void FDECL(make_vomiting, (long,BOOLEAN_P));
1353. E void FDECL(make_hallucinated, (long,BOOLEAN_P,long));
1354. E int NDECL(dodrink);
1355. E int FDECL(dopotion, (struct obj *));
1356. E int FDECL(peffects, (struct obj *));
1357. E void FDECL(healup, (int,int,BOOLEAN_P,BOOLEAN_P));
1358. E void FDECL(strange_feeling, (struct obj *,const char *));
1359. E void FDECL(potionhit, (struct monst *,struct obj *));
1360. E void FDECL(potionbreathe, (struct obj *));
1361. E boolean FDECL(get_wet, (struct obj *));
1362. E int NDECL(dodip);
1363. E void FDECL(djinni_from_bottle, (struct obj *));
1364. 
1365. /* ### pray.c ### */
1366. 
1367. #ifdef USE_TRAMPOLI
1368. E int NDECL(prayer_done);
1369. #endif
1370. E int NDECL(dosacrifice);
1371. E boolean FDECL(can_pray, (BOOLEAN_P));
1372. E int NDECL(dopray);
1373. E const char *NDECL(u_gname);
1374. E int NDECL(doturn);
1375. E const char *NDECL(a_gname);
1376. E const char *FDECL(a_gname_at, (XCHAR_P x,XCHAR_P y));
1377. E const char *FDECL(align_gname, (ALIGNTYP_P));
1378. E void FDECL(altar_wrath, (int,int));
1379. 
1380. 
1381. /* ### priest.c ### */
1382. 
1383. E int FDECL(move_special, (struct monst *,BOOLEAN_P,SCHAR_P,BOOLEAN_P,BOOLEAN_P,
1384. 			   XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P));
1385. E char FDECL(temple_occupied, (char *));
1386. E int FDECL(pri_move, (struct monst *));
1387. E void FDECL(priestini, (d_level *,struct mkroom *,int,int,BOOLEAN_P));
1388. E char *FDECL(priestname, (struct monst *));
1389. E boolean FDECL(p_coaligned, (struct monst *));
1390. E struct monst *FDECL(findpriest, (CHAR_P));
1391. E void FDECL(intemple, (int));
1392. E void FDECL(priest_talk, (struct monst *));
1393. E struct monst *FDECL(mk_roamer, (struct permonst *,ALIGNTYP_P,
1394. 				  XCHAR_P,XCHAR_P,BOOLEAN_P));
1395. E void FDECL(reset_hostility, (struct monst *));
1396. E boolean FDECL(in_your_sanctuary, (XCHAR_P,XCHAR_P));
1397. E void FDECL(ghod_hitsu, (struct monst *));
1398. E void NDECL(angry_priest);
1399. E void NDECL(clearpriests);
1400. E void FDECL(restpriest, (struct monst *,BOOLEAN_P));
1401. 
1402. /* ### quest.c ### */
1403. 
1404. E void NDECL(quest_init);
1405. E void NDECL(onquest);
1406. E void NDECL(nemdead);
1407. E void NDECL(artitouch);
1408. E boolean NDECL(ok_to_quest);
1409. E void FDECL(leader_speaks, (struct monst *));
1410. E void NDECL(nemesis_speaks);
1411. E void FDECL(quest_chat, (struct monst *));
1412. E void FDECL(quest_talk, (struct monst *));
1413. E void FDECL(quest_stat_check, (struct monst *));
1414. 
1415. /* ### questpgr.c ### */
1416. 
1417. E void NDECL(load_qtlist);
1418. E void NDECL(unload_qtlist);
1419. E short FDECL(quest_info, (int));
1420. E const char *NDECL(ldrname);
1421. E boolean FDECL(is_quest_artifact, (struct obj*));
1422. E boolean NDECL(leaderless);
1423. E void FDECL(com_pager, (int));
1424. E void FDECL(qt_pager, (int));
1425. E struct permonst *NDECL(qt_montype);
1426. 
1427. /* ### random.c ### */
1428. 
1429. #if defined(RANDOM) && !defined(__GO32__) /* djgpp has its own random */
1430. E void FDECL(srandom, (unsigned));
1431. E char *FDECL(initstate, (unsigned,char *,int));
1432. E char *FDECL(setstate, (char *));
1433. E long NDECL(random);
1434. #endif /* RANDOM */
1435. 
1436. /* ### read.c ### */
1437. 
1438. E int NDECL(doread);
1439. E boolean FDECL(is_chargeable, (struct obj *));
1440. E void FDECL(recharge, (struct obj *,int));
1441. E void FDECL(forget_objects, (int));
1442. E void FDECL(forget_levels, (int));
1443. E void NDECL(forget_traps);
1444. E void FDECL(forget_map, (int));
1445. E int FDECL(seffects, (struct obj *));
1446. #ifdef USE_TRAMPOLI
1447. E void FDECL(set_lit, (int,int,genericptr_t));
1448. #endif
1449. E void FDECL(litroom, (BOOLEAN_P,struct obj *));
1450. E void FDECL(do_genocide, (int));
1451. E void FDECL(punish, (struct obj *));
1452. E void NDECL(unpunish);
1453. E boolean FDECL(cant_create, (int *));
1454. #ifdef WIZARD
1455. E boolean NDECL(create_particular);
1456. #endif
1457. 
1458. /* ### rect.c ### */
1459. 
1460. E void NDECL(init_rect);
1461. E NhRect *FDECL(get_rect, (NhRect *));
1462. E NhRect *NDECL(rnd_rect);
1463. E void FDECL(remove_rect, (NhRect *));
1464. E void FDECL(add_rect, (NhRect *));
1465. E void FDECL(split_rects, (NhRect *,NhRect *));
1466. 
1467. /* ### restore.c ### */
1468. 
1469. E int FDECL(dorecover, (int));
1470. E void NDECL(trickery);
1471. E void FDECL(getlev, (int,int,XCHAR_P,BOOLEAN_P));
1472. E void NDECL(minit);
1473. E boolean FDECL(lookup_id_mapping, (unsigned, unsigned *));
1474. #ifdef ZEROCOMP
1475. E int FDECL(mread, (int,genericptr_t,unsigned int));
1476. #else
1477. E void FDECL(mread, (int,genericptr_t,unsigned int));
1478. #endif
1479. 
1480. /* ### rip.c ### */
1481. 
1482. E void FDECL(genl_outrip, (winid,int));
1483. 
1484. /* ### rnd.c ### */
1485. 
1486. E int FDECL(rn2, (int));
1487. E int FDECL(rnl, (int));
1488. E int FDECL(rnd, (int));
1489. E int FDECL(d, (int,int));
1490. E int FDECL(rne, (int));
1491. E int FDECL(rnz, (int));
1492. 
1493. /* ### rumors.c ### */
1494. 
1495. E char *FDECL(getrumor, (int,char *));
1496. E void FDECL(outrumor, (int,BOOLEAN_P));
1497. E void FDECL(save_oracles, (int));
1498. E void FDECL(restore_oracles, (int));
1499. E int FDECL(doconsult, (struct monst *));
1500. 
1501. /* ### save.c ### */
1502. 
1503. E int NDECL(dosave);
1504. #if defined(UNIX) || defined(VMS)
1505. E void FDECL(hangup, (int));
1506. #endif
1507. E int NDECL(dosave0);
1508. #ifdef INSURANCE
1509. E void NDECL(savestateinlock);
1510. #endif
1511. #ifdef MFLOPPY
1512. E boolean FDECL(savelev, (int,XCHAR_P,int));
1513. E boolean FDECL(swapin_file, (int));
1514. E void NDECL(co_false);
1515. #else
1516. E void FDECL(savelev, (int,XCHAR_P,int));
1517. #endif
1518. E void FDECL(bufon, (int));
1519. E void FDECL(bufoff, (int));
1520. E void FDECL(bflush, (int));
1521. E void FDECL(bwrite, (int,genericptr_t,unsigned int));
1522. E void FDECL(bclose, (int));
1523. E void FDECL(savefruitchn, (int,int));
1524. E void NDECL(freedynamicdata);
1525. 
1526. /* ### shk.c ### */
1527. 
1528. E char *FDECL(shkname, (struct monst *));
1529. E void FDECL(shkgone, (struct monst *));
1530. E void FDECL(set_residency, (struct monst *,BOOLEAN_P));
1531. E void FDECL(replshk, (struct monst *,struct monst *));
1532. E void FDECL(restshk, (struct monst *,BOOLEAN_P));
1533. E char FDECL(inside_shop, (XCHAR_P,XCHAR_P));
1534. E void FDECL(u_left_shop, (char *,BOOLEAN_P));
1535. E void FDECL(u_entered_shop, (char *));
1536. E boolean FDECL(same_price, (struct obj *,struct obj *));
1537. E void NDECL(shopper_financial_report);
1538. E int FDECL(inhishop, (struct monst *));
1539. E struct monst *FDECL(shop_keeper, (CHAR_P));
1540. E boolean FDECL(tended_shop, (struct mkroom *));
1541. E void FDECL(delete_contents, (struct obj *));
1542. E void FDECL(obfree, (struct obj *,struct obj *));
1543. E void FDECL(home_shk, (struct monst *,BOOLEAN_P));
1544. E void FDECL(make_happy_shk, (struct monst *,BOOLEAN_P));
1545. E void FDECL(hot_pursuit, (struct monst *));
1546. E void FDECL(make_angry_shk, (struct monst *,XCHAR_P,XCHAR_P));
1547. E int NDECL(dopay);
1548. E boolean FDECL(paybill, (BOOLEAN_P));
1549. E void NDECL(finish_paybill);
1550. E struct obj *FDECL(find_oid, (unsigned));
1551. E long FDECL(contained_cost, (struct obj *,struct monst *,long,BOOLEAN_P));
1552. E long FDECL(contained_gold, (struct obj *));
1553. E void FDECL(picked_container, (struct obj *));
1554. E long FDECL(unpaid_cost, (struct obj *));
1555. E void FDECL(addtobill, (struct obj *,BOOLEAN_P,BOOLEAN_P,BOOLEAN_P));
1556. E void FDECL(splitbill, (struct obj *,struct obj *));
1557. E void FDECL(subfrombill, (struct obj *,struct monst *));
1558. E long FDECL(stolen_value, (struct obj *,XCHAR_P,XCHAR_P,BOOLEAN_P,BOOLEAN_P));
1559. E void FDECL(sellobj_state, (BOOLEAN_P));
1560. E void FDECL(sellobj, (struct obj *,XCHAR_P,XCHAR_P));
1561. E int FDECL(doinvbill, (int));
1562. E int FDECL(shkcatch, (struct obj *,XCHAR_P,XCHAR_P));
1563. E void FDECL(add_damage, (XCHAR_P,XCHAR_P,long));
1564. E int FDECL(repair_damage, (struct monst *,struct damage *,BOOLEAN_P));
1565. E int FDECL(shk_move, (struct monst *));
1566. E boolean FDECL(is_fshk, (struct monst *));
1567. E void FDECL(shopdig, (int));
1568. E void FDECL(pay_for_damage, (const char *));
1569. E boolean FDECL(costly_spot, (XCHAR_P,XCHAR_P));
1570. E struct obj *FDECL(shop_object, (XCHAR_P,XCHAR_P));
1571. E void FDECL(price_quote, (struct obj *));
1572. E void FDECL(shk_chat, (struct monst *));
1573. E void FDECL(check_unpaid, (struct obj *));
1574. E void FDECL(costly_gold, (XCHAR_P,XCHAR_P,long));
1575. E boolean FDECL(block_door, (XCHAR_P,XCHAR_P));
1576. E boolean FDECL(block_entry, (XCHAR_P,XCHAR_P));
1577. E char *FDECL(shk_your, (char *,struct obj *));
1578. E char *FDECL(Shk_Your, (char *,struct obj *));
1579. 
1580. /* ### shknam.c ### */
1581. 
1582. E void FDECL(stock_room, (int,struct mkroom *));
1583. E boolean FDECL(saleable, (struct monst *,struct obj *));
1584. E int FDECL(get_shop_item, (int));
1585. 
1586. /* ### sit.c ### */
1587. 
1588. E void NDECL(take_gold);
1589. E int NDECL(dosit);
1590. E void NDECL(rndcurse);
1591. E void NDECL(attrcurse);
1592. 
1593. /* ### sounds.c ### */
1594. 
1595. E void NDECL(dosounds);
1596. E const char *FDECL(growl_sound, (struct monst *));
1597. E void FDECL(growl, (struct monst *));
1598. E void FDECL(yelp, (struct monst *));
1599. E void FDECL(whimper, (struct monst *));
1600. E void FDECL(beg, (struct monst *));
1601. E int NDECL(dotalk);
1602. 
1603. 
1604. /* ### sys/msdos/sound.c ### */
1605. 
1606. #ifdef MSDOS
1607. E int FDECL(assign_soundcard, (char *));
1608. #endif
1609. 
1610. /* ### sp_lev.c ### */
1611. 
1612. E boolean FDECL(check_room, (xchar *,xchar *,xchar *,xchar *,BOOLEAN_P));
1613. E boolean FDECL(create_room, (XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P,
1614. 			      XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P));
1615. E void FDECL(create_secret_door, (struct mkroom *,XCHAR_P));
1616. E boolean FDECL(dig_corridor, (coord *,coord *,BOOLEAN_P,SCHAR_P,SCHAR_P));
1617. E void FDECL(fill_room, (struct mkroom *,BOOLEAN_P));
1618. E boolean FDECL(load_special, (const char *));
1619. 
1620. /* ### spell.c ### */
1621. 
1622. #ifdef USE_TRAMPOLI
1623. E int NDECL(learn);
1624. #endif
1625. E int FDECL(study_book, (struct obj *));
1626. E int NDECL(docast);
1627. E int FDECL(spelleffects, (int,BOOLEAN_P));
1628. E void NDECL(losespells);
1629. E int NDECL(dovspell);
1630. 
1631. /* ### steal.c ### */
1632. 
1633. #ifdef USE_TRAMPOLI
1634. E int NDECL(stealarm);
1635. #endif
1636. E long NDECL(somegold);
1637. E void FDECL(stealgold, (struct monst *));
1638. E int FDECL(steal, (struct monst *));
1639. E void FDECL(mpickobj, (struct monst *,struct obj *));
1640. E void FDECL(stealamulet, (struct monst *));
1641. E void FDECL(relobj, (struct monst *,int,BOOLEAN_P));
1642. 
1643. /* ### teleport.c ### */
1644. 
1645. E boolean FDECL(goodpos, (int,int,struct monst *,struct permonst *));
1646. E boolean FDECL(enexto, (coord *,XCHAR_P,XCHAR_P,struct permonst *));
1647. E void FDECL(teleds, (int,int));
1648. E boolean NDECL(safe_teleds);
1649. E boolean FDECL(teleport_pet, (struct monst *));
1650. E void NDECL(tele);
1651. E int NDECL(dotele);
1652. E void NDECL(level_tele);
1653. E void FDECL(domagicportal, (struct trap *));
1654. E void FDECL(tele_trap, (struct trap *));
1655. E void FDECL(level_tele_trap, (struct trap *));
1656. E void FDECL(rloc_to, (struct monst *,int,int));
1657. E void FDECL(rloc, (struct monst *));
1658. E boolean FDECL(tele_restrict, (struct monst *));
1659. E void FDECL(mtele_trap, (struct monst *, struct trap *,int));
1660. E int FDECL(mlevel_tele_trap, (struct monst *, struct trap *,int));
1661. E void FDECL(rloco, (struct obj *));
1662. E int NDECL(random_teleport_level);
1663. 
1664. /* ### tile.c ### */
1665. #ifdef USE_TILES
1666. E void FDECL(substitute_tiles, (d_level *));
1667. #endif
1668. 
1669. /* ### timeout.c ### */
1670. 
1671. E void NDECL(nh_timeout);
1672. E void FDECL(fall_asleep, (int, BOOLEAN_P));
1673. E void FDECL(attach_egg_hatch_timeout, (struct obj *));
1674. E void FDECL(kill_egg, (struct obj *));
1675. E void FDECL(hatch_egg, (genericptr_t, long));
1676. E void FDECL(learn_egg_type, (int));
1677. E void FDECL(burn_object, (genericptr_t, long));
1678. E void FDECL(begin_burn, (struct obj *, BOOLEAN_P));
1679. E void FDECL(end_burn, (struct obj *, BOOLEAN_P));
1680. E void NDECL(do_storms);
1681. E boolean FDECL(start_timer, (long, SHORT_P, SHORT_P, genericptr_t));
1682. E long FDECL(stop_timer, (SHORT_P, genericptr_t));
1683. E void NDECL(run_timers);
1684. E void FDECL(obj_move_timers, (struct obj *, struct obj *));
1685. E void FDECL(obj_split_timers, (struct obj *, struct obj *));
1686. E void FDECL(obj_stop_timers, (struct obj *));
1687. E boolean FDECL(obj_is_local, (struct obj *));
1688. E void FDECL(save_timers, (int,int,int));
1689. E void FDECL(restore_timers, (int,int,BOOLEAN_P,long));
1690. E void FDECL(relink_timers, (BOOLEAN_P));
1691. #ifdef WIZARD
1692. E int NDECL(wiz_timeout_queue);
1693. E void NDECL(timer_sanity_check);
1694. #endif
1695. 
1696. /* ### topten.c ### */
1697. 
1698. E void FDECL(topten, (int));
1699. E void FDECL(prscore, (int,char **));
1700. E struct obj *FDECL(tt_oname, (struct obj *));
1701. 
1702. /* ### track.c ### */
1703. 
1704. E void NDECL(initrack);
1705. E void NDECL(settrack);
1706. E coord *FDECL(gettrack, (int,int));
1707. 
1708. /* ### trap.c ### */
1709. 
1710. E boolean NDECL(burnarmor);
1711. E boolean FDECL(rust_dmg, (struct obj *,const char *,int,BOOLEAN_P));
1712. E void FDECL(grease_protect, (struct obj *,const char *,BOOLEAN_P));
1713. E struct trap *FDECL(maketrap, (int,int,int));
1714. E void FDECL(fall_through, (BOOLEAN_P));
1715. E void FDECL(activate_statue_trap, (struct trap *,XCHAR_P,XCHAR_P));
1716. E void FDECL(dotrap, (struct trap *));
1717. E void FDECL(seetrap, (struct trap *));
1718. E int FDECL(mintrap, (struct monst *));
1719. E void FDECL(instapetrify, (const char *));
1720. E void FDECL(minstapetrify, (struct monst *,BOOLEAN_P));
1721. E void FDECL(selftouch, (const char *));
1722. E void FDECL(mselftouch, (struct monst *,const char *,BOOLEAN_P));
1723. E void NDECL(float_up);
1724. E void FDECL(fill_pit, (int,int));
1725. E int FDECL(float_down, (long));
1726. E void FDECL(water_damage, (struct obj *,BOOLEAN_P,BOOLEAN_P));
1727. E boolean NDECL(drown);
1728. E void FDECL(drain_en, (int));
1729. E int NDECL(dountrap);
1730. E int FDECL(untrap, (BOOLEAN_P));
1731. E boolean FDECL(chest_trap, (struct obj *,int,BOOLEAN_P));
1732. E void FDECL(deltrap, (struct trap *));
1733. E boolean FDECL(delfloortrap, (struct trap *));
1734. E struct trap *FDECL(t_at, (int,int));
1735. E void FDECL(b_trapped, (const char *,int));
1736. E boolean NDECL(unconscious);
1737. E boolean NDECL(lava_effects);
1738. E int FDECL(launch_obj,(SHORT_P,int,int,int,int,int));
1739. 
1740. /* ### u_init.c ### */
1741. 
1742. E void NDECL(u_init);
1743. E void NDECL(plnamesuffix);
1744. 
1745. /* ### uhitm.c ### */
1746. 
1747. E boolean FDECL(attack_checks, (struct monst *,struct obj *));
1748. E schar FDECL(find_roll_to_hit, (struct monst *));
1749. E boolean FDECL(attack, (struct monst *));
1750. E boolean FDECL(hmon, (struct monst *,struct obj *,int));
1751. E int FDECL(damageum, (struct monst *,struct attack *));
1752. E void FDECL(missum, (struct monst *,struct attack *));
1753. E int FDECL(passive, (struct monst *,BOOLEAN_P,int,BOOLEAN_P));
1754. E void FDECL(stumble_onto_mimic, (struct monst *));
1755. E int FDECL(flash_hits_mon, (struct monst *,struct obj *));
1756. 
1757. #ifdef UNIX
1758. 
1759. /* ### unixmain.c ### */
1760. # ifdef PORT_HELP
1761. E void NDECL(port_help);
1762. # endif
1763. 
1764. /* ### unixtty.c ### */
1765. 
1766. E void NDECL(gettty);
1767. E void FDECL(settty, (const char *));
1768. E void NDECL(setftty);
1769. E void NDECL(intron);
1770. E void NDECL(introff);
1771. E void VDECL(error, (const char *,...)) PRINTF_F(1,2);
1772. 
1773. /* ### unixunix.c ### */
1774. 
1775. E void FDECL(gethdate, (const char *));
1776. E void NDECL(getlock);
1777. E void FDECL(regularize, (char *));
1778. # ifdef SHELL
1779. E int NDECL(dosh);
1780. # endif /* SHELL */
1781. # if defined(SHELL) || defined(DEF_PAGER) || defined(DEF_MAILREADER)
1782. E int FDECL(child, (int));
1783. # endif
1784. 
1785. #endif /* UNIX */
1786. 
1787. /* ### vault.c ### */
1788. 
1789. E boolean FDECL(grddead, (struct monst *));
1790. E char FDECL(vault_occupied, (char *));
1791. E void NDECL(invault);
1792. E int FDECL(gd_move, (struct monst *));
1793. E void NDECL(paygd);
1794. E long NDECL(hidden_gold);
1795. E boolean NDECL(gd_sound);
1796. 
1797. /* ### version.c ### */
1798. 
1799. E int NDECL(doversion);
1800. E int NDECL(doextversion);
1801. #ifdef MICRO
1802. E boolean FDECL(comp_times, (long));
1803. #endif
1804. E boolean FDECL(check_version, (long *,const char *,BOOLEAN_P));
1805. 
1806. /* ### video.c ### */
1807. 
1808. #ifdef MSDOS
1809. E int FDECL(assign_video, (char *));
1810. # ifdef NO_TERMS
1811. E void NDECL(gr_init);
1812. E void NDECL(gr_finish);
1813. # endif
1814. #endif
1815. #ifdef VIDEOSHADES
1816. E int FDECL(assign_videoshades, (char *));
1817. E int FDECL(assign_videocolors, (char *));
1818. #endif
1819. 
1820. /* ### vis_tab.c ### */
1821. 
1822. #ifdef VISION_TABLES
1823. E void NDECL(vis_tab_init);
1824. #endif
1825. 
1826. /* ### vision.c ### */
1827. 
1828. E void NDECL(vision_init);
1829. E int FDECL(does_block, (int,int,struct rm*));
1830. E void NDECL(vision_reset);
1831. E void FDECL(vision_recalc, (int));
1832. E void FDECL(block_point, (int,int));
1833. E void FDECL(unblock_point, (int,int));
1834. E boolean FDECL(clear_path, (int,int,int,int));
1835. E void FDECL(do_clear_area, (int,int,int,
1836. 			     void (*)(int,int,genericptr_t),genericptr_t));
1837. 
1838. #ifdef VMS
1839. 
1840. /* ### vmsfiles.c ### */
1841. 
1842. E int FDECL(vms_link, (const char *,const char *));
1843. E int FDECL(vms_unlink, (const char *));
1844. E int FDECL(vms_creat, (const char *,unsigned int));
1845. E int FDECL(vms_open, (const char *,int,unsigned int));
1846. E boolean FDECL(same_dir, (const char *,const char *));
1847. E int FDECL(c__translate, (int));
1848. E char *FDECL(vms_basename, (const char *));
1849. 
1850. /* ### vmsmail.c ### */
1851. 
1852. E unsigned long NDECL(init_broadcast_trapping);
1853. E unsigned long NDECL(enable_broadcast_trapping);
1854. E unsigned long NDECL(disable_broadcast_trapping);
1855. # if 0
1856. E struct mail_info *NDECL(parse_next_broadcast);
1857. # endif /*0*/
1858. 
1859. /* ### vmsmain.c ### */
1860. 
1861. E int FDECL(main, (int, char **));
1862. # ifdef CHDIR
1863. E void FDECL(chdirx, (const char *,BOOLEAN_P));
1864. # endif /* CHDIR */
1865. 
1866. /* ### vmsmisc.c ### */
1867. 
1868. E void NDECL(vms_abort);
1869. E void FDECL(vms_exit, (int));
1870. 
1871. /* ### vmstty.c ### */
1872. 
1873. E int NDECL(vms_getchar);
1874. E void NDECL(gettty);
1875. E void FDECL(settty, (const char *));
1876. E void FDECL(shuttty, (const char *));
1877. E void NDECL(setftty);
1878. E void NDECL(intron);
1879. E void NDECL(introff);
1880. E void VDECL(error, (const char *,...)) PRINTF_F(1,2);
1881. #ifdef TIMED_DELAY
1882. E void FDECL(msleep, (unsigned));
1883. #endif
1884. 
1885. /* ### vmsunix.c ### */
1886. 
1887. E void FDECL(gethdate, (const char *));
1888. E void NDECL(getlock);
1889. E void FDECL(regularize, (char *));
1890. E int NDECL(vms_getuid);
1891. E boolean FDECL(file_is_stmlf, (int));
1892. E int FDECL(vms_define, (const char *,const char *,int));
1893. E int FDECL(vms_putenv, (const char *));
1894. E char *NDECL(verify_termcap);
1895. # if defined(CHDIR) || defined(SHELL) || defined(SECURE)
1896. E void NDECL(privoff);
1897. E void NDECL(privon);
1898. # endif
1899. # ifdef SHELL
1900. E int NDECL(dosh);
1901. # endif
1902. # if defined(SHELL) || defined(MAIL)
1903. E int FDECL(vms_doshell, (const char *,BOOLEAN_P));
1904. # endif
1905. # ifdef SUSPEND
1906. E int NDECL(dosuspend);
1907. # endif
1908. 
1909. #endif /* VMS */
1910. 
1911. /* ### weapon.c ### */
1912. 
1913. E int FDECL(hitval, (struct obj *,struct monst *));
1914. E int FDECL(dmgval, (struct obj *,struct monst *));
1915. E struct obj *FDECL(select_rwep, (struct monst *));
1916. E struct obj *FDECL(select_hwep, (struct monst *));
1917. E void FDECL(possibly_unwield, (struct monst *));
1918. E int FDECL(mon_wield_item, (struct monst *));
1919. E int NDECL(abon);
1920. E int NDECL(dbon);
1921. #ifdef WEAPON_SKILLS
1922. E int NDECL(check_weapon_skills);
1923. E int NDECL(select_weapon_skill);
1924. E void FDECL(unrestrict_weapon_skill, (int));
1925. E void NDECL(add_weapon_skill);
1926. E void NDECL(lose_weapon_skill);
1927. E int FDECL(weapon_type, (struct obj *));
1928. E int FDECL(weapon_hit_bonus, (struct obj *));
1929. E int FDECL(weapon_dam_bonus, (struct obj *));
1930. E void FDECL(skill_init, (struct def_skill *));
1931. #endif /* WEAPON_SKILLS */
1932. 
1933. /* ### were.c ### */
1934. 
1935. E void FDECL(were_change, (struct monst *));
1936. E void FDECL(new_were, (struct monst *));
1937. E boolean FDECL(were_summon, (struct permonst *,BOOLEAN_P));
1938. E void NDECL(you_were);
1939. 
1940. /* ### wield.c ### */
1941. 
1942. E void FDECL(setuwep, (struct obj *));
1943. E void NDECL(uwepgone);
1944. E int NDECL(dowield);
1945. E void FDECL(erode_weapon, (BOOLEAN_P));
1946. E int FDECL(chwepon, (struct obj *,int));
1947. E int FDECL(welded, (struct obj *));
1948. E void FDECL(weldmsg, (struct obj *,BOOLEAN_P));
1949. 
1950. /* ### windows.c ### */
1951. 
1952. E void FDECL(choose_windows, (const char *));
1953. E char FDECL(genl_message_menu, (CHAR_P,int,const char *));
1954. 
1955. /* ### wizard.c ### */
1956. 
1957. E void NDECL(amulet);
1958. E int FDECL(mon_has_amulet, (struct monst *));
1959. E int FDECL(mon_has_special, (struct monst *));
1960. E int FDECL(tactics, (struct monst *));
1961. E void NDECL(aggravate);
1962. E void NDECL(clonewiz);
1963. E void FDECL(nasty, (struct monst*));
1964. E void NDECL(resurrect);
1965. E void NDECL(intervene);
1966. E void NDECL(wizdead);
1967. E void FDECL(cuss, (struct monst *));
1968. 
1969. /* ### worm.c ### */
1970. 
1971. E int NDECL(get_wormno);
1972. E void FDECL(initworm, (struct monst *,int));
1973. E void FDECL(worm_move, (struct monst *));
1974. E void FDECL(worm_nomove, (struct monst *));
1975. E void FDECL(wormgone, (struct monst *));
1976. E void FDECL(wormhitu, (struct monst *));
1977. E void FDECL(cutworm, (struct monst *,XCHAR_P,XCHAR_P,struct obj *));
1978. E void FDECL(see_wsegs, (struct monst *));
1979. E void FDECL(save_worm, (int,int));
1980. E void FDECL(rest_worm, (int));
1981. E void FDECL(place_wsegs, (struct monst *));
1982. E void FDECL(remove_worm, (struct monst *));
1983. E void FDECL(place_worm_tail_randomly, (struct monst *,XCHAR_P,XCHAR_P));
1984. E int FDECL(count_wsegs, (struct monst *));
1985. E boolean FDECL(worm_known, (struct monst *));
1986. 
1987. /* ### worn.c ### */
1988. 
1989. E void FDECL(setworn, (struct obj *,long));
1990. E void FDECL(setnotworn, (struct obj *));
1991. E void FDECL(mon_set_minvis, (struct monst *));
1992. E void FDECL(update_mon_intrinsics, (struct monst *,struct obj *,BOOLEAN_P));
1993. E int FDECL(find_mac, (struct monst *));
1994. E void FDECL(m_dowear, (struct monst *,BOOLEAN_P));
1995. E struct obj *FDECL(which_armor, (struct monst *,long));
1996. E void FDECL(mon_break_armor, (struct monst *));
1997. 
1998. /* ### write.c ### */
1999. 
2000. E int FDECL(dowrite, (struct obj *));
2001. 
2002. /* ### zap.c ### */
2003. 
2004. E int FDECL(bhitm, (struct monst *,struct obj *));
2005. E void FDECL(probe_monster, (struct monst *));
2006. E boolean FDECL(get_obj_location, (struct obj *,xchar *,xchar *,int));
2007. E boolean FDECL(get_mon_location, (struct monst *,xchar *,xchar *,int));
2008. E struct monst *FDECL(revive, (struct obj *));
2009. E int FDECL(unturn_dead, (struct monst *));
2010. E void FDECL(cancel_item, (struct obj *));
2011. E boolean FDECL(obj_resists, (struct obj *,int,int));
2012. E boolean FDECL(obj_shudders, (struct obj *));
2013. E void FDECL(do_osshock, (struct obj *));
2014. E void FDECL(poly_obj, (struct obj *));
2015. E int FDECL(bhito, (struct obj *,struct obj *));
2016. E int FDECL(bhitpile, (struct obj *,int (*)(OBJ_P,OBJ_P),int,int));
2017. E int FDECL(zappable, (struct obj *));
2018. E void FDECL(zapnodir, (struct obj *));
2019. E int NDECL(dozap);
2020. E int FDECL(zapyourself, (struct obj *,BOOLEAN_P));
2021. E void FDECL(cancel_monst, (struct monst *,struct obj *,
2022. 			    BOOLEAN_P,BOOLEAN_P,BOOLEAN_P));
2023. E void FDECL(weffects, (struct obj *));
2024. E const char *FDECL(exclam, (int force));
2025. E void FDECL(hit, (const char *,struct monst *,const char *));
2026. E void FDECL(miss, (const char *,struct monst *));
2027. E struct monst *FDECL(bhit, (int,int,int,int,int (*)(MONST_P,OBJ_P),
2028. 			     int (*)(OBJ_P,OBJ_P),struct obj *));
2029. E struct monst *FDECL(boomhit, (int,int));
2030. E int FDECL(burn_floor_paper, (int,int,BOOLEAN_P));
2031. E void FDECL(buzz, (int,int,XCHAR_P,XCHAR_P,int,int));
2032. E void FDECL(melt_ice, (XCHAR_P,XCHAR_P));
2033. E int FDECL(zap_over_floor, (XCHAR_P,XCHAR_P,int,boolean *));
2034. E void FDECL(fracture_rock, (struct obj *));
2035. E boolean FDECL(break_statue, (struct obj *));
2036. E void FDECL(destroy_item, (int,int));
2037. E int FDECL(destroy_mitem, (struct monst *,int,int));
2038. E int FDECL(resist, (struct monst *,CHAR_P,int,int));
2039. E void NDECL(makewish);
2040. 
2041. #endif /* !MAKEDEFS_C && !LEV_LEX_C */
2042. 
2043. #undef E
2044. 
2045. #endif /* EXTERN_H */