Source:NetHack 3.2.0/vmsconf.h

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Below is the full text to vmsconf.h from the source code of NetHack 3.2.0. To link to a particular line, write [[NetHack 3.2.0/vmsconf.h#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

The NetHack General Public License applies to screenshots, source code and other content from NetHack.

This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.

1.    /*	SCCS Id: @(#)vmsconf.h	3.2	96/03/02	*/
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #ifdef VMS
6.    #ifndef VMSCONF_H
7.    #define VMSCONF_H
8.    
9.    /*
10.    * Edit these to choose values appropriate for your site.
11.    * WIZARD is the username allowed to use the debug option of nethack; no harm
12.    *   is done by leaving it as a username that doesn't exist at your site.
13.    * HACKDIR can be overridden at run-time with the logical name HACKDIR, as in
14.    *   $ define hackdir disk$users:[games.nethack]
15.    * Trailing NULs are present in the default values in order to make some
16.    *   extra room for patching longer values into an existing executable.
17.    */
18.   #define Local_WIZARD	"NHWIZARD\0\0\0\0"
19.   #define Local_HACKDIR	"DISK$USERS:[GAMES.NETHACK.3-2-0.PLAY]\0\0\0\0\0\0\0\0"
20.   
21.   /*
22.    * This section cleans up the stuff done in config.h so that it
23.    * shouldn't need to be modified.  It's conservative so that if
24.    * config.h is actually edited, the changes won't impact us.
25.    */
26.   #ifdef UNIX
27.   # undef UNIX
28.   #endif
29.   #ifdef HACKDIR
30.   # undef HACKDIR
31.   #endif
32.   #ifdef WIZARD
33.   # undef WIZARD
34.   #endif
35.   #ifdef WIZARD_NAME
36.   # undef WIZARD_NAME
37.   #endif
38.   #define HACKDIR Local_HACKDIR
39.   #ifndef KR1ED
40.   # define WIZARD Local_WIZARD
41.   # define WIZARD_NAME WIZARD
42.   #else
43.   # define WIZARD 1
44.   # define WIZARD_NAME Local_WIZARD
45.   #endif
46.   
47.   /* filenames require punctuation to avoid redirection via logical names */
48.   #undef RECORD
49.   #define RECORD	"record;1"	/* scoreboard file (retains high scores) */
50.   #undef LOGFILE
51.   #define LOGFILE	"logfile;0"	/* optional file (records all games) */
52.   
53.   #define HLOCK	"perm;1"	/* an empty file used for locking purposes */
54.   
55.   /* want compression--for level & save files--performed within NetHack itself */
56.   #ifdef COMPRESS
57.   # undef COMPRESS
58.   #endif
59.   #ifndef INTERNAL_COMP
60.   # define INTERNAL_COMP
61.   #endif
62.   
63.   /*
64.    * If nethack.exe will be installed with privilege so that the playground
65.    * won't need to be left unprotected, define SECURE to suppress a couple
66.    * of file protection fixups (protection of bones files and ownership of
67.    * save files).
68.    */
69.   /* #define SECURE /**/
70.   
71.   /*
72.    * Put the readonly data files into a single container rather than into
73.    * separate files in the playground directory.
74.    */
75.   #define DLB	/* use data librarian code */
76.   
77.   /*
78.    * You may define TEXTCOLOR if your system has any terminals that recognize
79.    * ANSI color sequences of the form ``<ESCAPE>[#;#m, where the first # is
80.    * a number between 40 and 47 represented background color, and the second
81.    * # is a number between 30 and 37 representing the foreground color.
82.    * GIGI terminals and DECterm windows on color VAXstations support these
83.    * color escape sequences, as do some 3rd party terminals and many micro
84.    * computers.
85.    */
86.   /* #define TEXTCOLOR /**/
87.   
88.   /*
89.    * If you define USE_QIO_INPUT, then you'll get raw characters from the
90.    * keyboard, not unlike those of the unix version of Nethack.  This will
91.    * allow you to use the Escape key in normal gameplay, and the appropriate
92.    * control characters in Wizard mode.  It will work most like the unix version.
93.    * It will also avoid "<interrupt>" being displayed when ^Y is pressed.
94.    *
95.    * Otherwise, the VMS SMG calls will be used.  These calls block use of
96.    * the escape key, as well as certain control keys, so gameplay is not
97.    * the same, although the differences are fairly negligible.  You must
98.    * then use a VTxxx function key or two <escape>s to give an ESC response.
99.    */
100.  #define USE_QIO_INPUT	/* use SYS$QIOW instead of SMG$READ_KEYSTROKE */
101.  
102.  /*
103.   * Allow the user to decide whether to pause via timer or excess screen
104.   * output for various display effects like explosions and moving objects.
105.   */
106.  #define TIMED_DELAY	/* enable the `timed_delay' run-time option */
107.  
108.  /*
109.   * If you define MAIL, then NetHack will capture incoming broadcast
110.   * messages such as "New mail from so-and-so" and "Print job completed,"
111.   * and then deliver them to the player.  For mail and phone broadcasts
112.   * a scroll of mail will be created, which when read will cause NetHack
113.   * to prompt the player for a command to spawn in order to respond.  The
114.   * latter capability will not be available if SHELL is disabled below.
115.   * If you undefine MAIL, broadcasts will go straight to the terminal,
116.   * resulting in disruption of the screen display; use <ctrl/R> to redraw.
117.   */
118.  #define MAIL		/* enable broadcast trapping */
119.  
120.  /*
121.   * SHELL enables the player to 'escape' into a spawned subprocess via
122.   * the '!' command.  Logout or attach back to the parent to resume play.
123.   * If the player attaches back to NetHack, then a subsequent escape will
124.   * re-attach to the existing subprocess.  Any such subprocess left over
125.   * at game exit will be deleted by an exit handler.
126.   * SUSPEND enables someone running NetHack in a subprocess to reconnect
127.   * to the parent process with the <ctrl/Z> command; this is not very
128.   * close to Unix job control, but it's better than nothing.
129.   */
130.  #define SHELL		/* do not delete the '!' command */
131.  #define SUSPEND		/* don't delete the ^Z command, such as it is */
132.  
133.  #define RANDOM		/* use sys/share/random.c instead of vaxcrtl rand */
134.  
135.  #define FCMASK	0660	/* file creation mask */
136.  
137.  /*
138.   * The remainder of the file should not need to be changed.
139.   */
140.  
141.  /* data librarian defs */
142.  #ifdef DLB
143.  # define DLBFILE	"nh-data.dlb"
144.  	/*
145.  	 * Since we can do without case insensitive filename comparison,
146.  	 * avoid enabling it because that requires compiling and linking
147.  	 * src/hacklib into util/dlb_main.
148.  	 */
149.  /* # define FILENAME_CMP	strcmpi	/* case insensitive */
150.  #endif
151.  
152.  #if defined(VAXC) && !defined(ANCIENT_VAXC)
153.  # ifdef volatile
154.  #  undef volatile
155.  # endif
156.  # ifdef const
157.  #  undef const
158.  # endif
159.  #endif
160.  
161.  #ifdef __DECC
162.  # define STRICT_REF_DEF	/* used in lev_main.c */
163.  #endif
164.  #ifdef STRICT_REF_DEF
165.  # define DEFINE_OSPEED
166.  #endif
167.  
168.  #ifndef alloca
169.  	/* bison generated foo_yacc.c might try to use alloca() */
170.  # ifdef __GNUC__
171.  #  define alloca __builtin_alloca
172.  # else
173.  #  define ALLOCA_HACK	/* used in util/panic.c */
174.  # endif
175.  #endif
176.  
177.  #ifdef _DECC_V4_SOURCE
178.  /* <types.h> excludes some necessary typedefs when _DECC_V4_SOURCE is defined */
179.  #include <types.h>
180.  # ifndef __PID_T
181.  # define __PID_T
182.  typedef __pid_t pid_t;
183.  # endif
184.  # ifndef __UID_T
185.  # define __UID_T
186.  typedef __uid_t uid_t;
187.  # endif
188.  # ifndef __GID_T
189.  # define __GID_T
190.  typedef __gid_t gid_t;
191.  # endif
192.  #endif	/* _DECC_V4_SOURCE */
193.  
194.  #include <time.h>
195.  #if 0	/* <file.h> is missing for old gcc versions; skip it to save time */
196.  #include <file.h>
197.  #else	/* values needed from missing include file */
198.  # define O_RDONLY 0
199.  # define O_WRONLY 1
200.  # define O_RDWR   2
201.  # define O_CREAT 0x200
202.  # define O_TRUNC 0x400
203.  #endif
204.  
205.  #ifndef REDO
206.  # define Getchar nhgetch
207.  #endif
208.  #define tgetch vms_getchar
209.  
210.  #include "system.h"
211.  
212.  #define index	strchr
213.  #define rindex	strrchr
214.  
215.  /* Use the high quality random number routines. */
216.  #if defined(RANDOM)
217.  #define Rand()	random()
218.  /* VMS V7 adds these entry points to DECC$SHR; stick with the nethack-supplied
219.     code to avoid having to deal with version-specific conditionalized builds */
220.  #define random		nh_random
221.  #define srandom		nh_srandom
222.  #define initstate	nh_initstate
223.  #define setstate	nh_setstate
224.  #else
225.  #define Rand()	rand()
226.  #endif
227.  
228.  #ifndef __GNUC__
229.  #define bcopy(s,d,n)	memcpy((d),(s),(n))	/* vaxcrtl */
230.  #endif
231.  #define abort()		vms_abort()		/* vmsmisc.c */
232.  #define creat(f,m)	vms_creat(f,m)		/* vmsfiles.c */
233.  #define exit(sts)	vms_exit(sts)		/* vmsmisc.c */
234.  #define getuid()	vms_getuid()		/* vmsunix.c */
235.  #define link(f1,f2)	vms_link(f1,f2)		/* vmsfiles.c */
236.  #define open(f,k,m)	vms_open(f,k,m)		/* vmsfiles.c */
237.  /* #define unlink(f0)	vms_unlink(f0)		/* vmsfiles.c */
238.  #ifdef VERYOLD_VMS
239.  #define unlink(f0)	delete(f0)		/* vaxcrtl */
240.  #else
241.  #define unlink(f0)	remove(f0)		/* vaxcrtl, decc$shr */
242.  #endif
243.  #define C$$TRANSLATE(n)	c__translate(n)		/* vmsfiles.c */
244.  
245.  /* VMS global names are case insensitive... */
246.  #define An vms_an
247.  #define The vms_the
248.  #define Shk_Your vms_shk_your
249.  
250.  /* avoid global symbol in Alpha/VMS V1.5 STARLET library (link trouble) */
251.  #define ospeed vms_ospeed
252.  
253.  /* used in several files which don't #include "extern.h" */
254.  extern void FDECL(vms_exit, (int));
255.  extern int FDECL(vms_open, (const char *,int,unsigned));
256.  
257.  #endif	/* VMSCONF_H */
258.  #endif	/* VMS */