Source:NetHack 3.3.0/config.h
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Below is the full text to config.h from the source code of NetHack 3.3.0. To link to a particular line, write [[NetHack 3.3.0/config.h#line123]], for example.
Warning! This is the source code from an old release. For the latest release, see Source code
The NetHack General Public License applies to screenshots, source code and other content from NetHack.
This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.
1. /* SCCS Id: @(#)config.h 3.3 1999/08/16 */ 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. /* NetHack may be freely redistributed. See license for details. */ 4. 5. #ifndef CONFIG_H /* make sure the compiler does not see the typedefs twice */ 6. #define CONFIG_H 7. 8. 9. /* 10. * Section 1: Operating and window systems selection. 11. * Select the version of the OS you are using. 12. * For "UNIX" select BSD, ULTRIX, SYSV, or HPUX in unixconf.h. 13. * A "VMS" option is not needed since the VMS C-compilers 14. * provide it (no need to change sec#1, vmsconf.h handles it). 15. */ 16. 17. #define UNIX /* delete if no fork(), exec() available */ 18. 19. /* #define MSDOS */ /* in case it's not auto-detected */ 20. 21. /* #define OS2 */ /* define for OS/2 */ 22. 23. /* #define TOS */ /* define for Atari ST/TT */ 24. 25. /* #define STUPID */ /* avoid some complicated expressions if 26. your C compiler chokes on them */ 27. /* #define MINIMAL_TERM */ 28. /* if a terminal handles highlighting or tabs poorly, 29. try this define, used in pager.c and termcap.c */ 30. /* #define ULTRIX_CC20 */ 31. /* define only if using cc v2.0 on a DECstation */ 32. /* #define ULTRIX_PROTO */ 33. /* define for Ultrix 4.0 (or higher) on a DECstation; 34. * if you get compiler errors, don't define this. */ 35. /* Hint: if you're not developing code, don't define 36. ULTRIX_PROTO. */ 37. 38. #include "config1.h" /* should auto-detect MSDOS, MAC, AMIGA, and WIN32 */ 39. 40. 41. /* Windowing systems... 42. * Define all of those you want supported in your binary. 43. * Some combinations make no sense. See the installation document. 44. */ 45. #define TTY_GRAPHICS /* good old tty based graphics */ 46. /* #define X11_GRAPHICS */ /* X11 interface */ 47. /* #define QT_GRAPHICS */ /* Qt interface */ 48. 49. /* 50. * Define the default window system. This should be one that is compiled 51. * into your system (see defines above). Known window systems are: 52. * 53. * tty, X11, mac, amii, Qt 54. */ 55. 56. /* MAC also means MAC windows */ 57. #ifdef MAC 58. # ifndef AUX 59. # define DEFAULT_WINDOW_SYS "mac" 60. # endif 61. #endif 62. 63. /* Amiga supports AMII_GRAPHICS and/or TTY_GRAPHICS */ 64. #ifdef AMIGA 65. # define AMII_GRAPHICS /* (optional) */ 66. # define DEFAULT_WINDOW_SYS "amii" /* "amii", "amitile" or "tty" */ 67. #endif 68. 69. #ifdef __BEOS__ 70. /* leave at tty graphics for now */ 71. /* # define DEFAULT_WINDOW_SYS "be" */ 72. #endif 73. 74. #ifdef QT_GRAPHICS 75. # define USE_XPM /* Use XPM format for images (required) */ 76. # define GRAPHIC_TOMBSTONE /* Use graphical tombstone (rip.ppm) */ 77. # ifndef DEFAULT_WINDOW_SYS 78. # define DEFAULT_WINDOW_SYS "Qt" 79. # endif 80. #endif 81. 82. #ifndef DEFAULT_WINDOW_SYS 83. # define DEFAULT_WINDOW_SYS "tty" 84. #endif 85. 86. #ifdef X11_GRAPHICS 87. /* 88. * There are two ways that X11 tiles may be defined. (1) using a custom 89. * format loaded by NetHack code, or (2) using the XPM format loaded by 90. * the free XPM library. The second option allows you to then use other 91. * programs to generate tiles files. For example, the PBMPlus tools 92. * would allow: 93. * xpmtoppm <x11tiles.xpm | pnmscale 1.25 | ppmquant 90 >x11tiles_big.xpm 94. */ 95. /* # define USE_XPM */ /* Disable if you do not have the XPM library */ 96. # ifdef USE_XPM 97. # define GRAPHIC_TOMBSTONE /* Use graphical tombstone (rip.xpm) */ 98. # endif 99. #endif 100. 101. 102. /* 103. * Section 2: Some global parameters and filenames. 104. * Commenting out WIZARD, LOGFILE, or NEWS removes that feature 105. * from the game; otherwise set the appropriate wizard name. 106. * LOGFILE and NEWS refer to files in the playground. 107. */ 108. 109. #ifndef WIZARD /* allow for compile-time or Makefile changes */ 110. # ifndef KR1ED 111. # define WIZARD "wizard" /* the person allowed to use the -D option */ 112. # else 113. # define WIZARD 114. # define WIZARD_NAME "wizard" 115. # endif 116. #endif 117. 118. #define LOGFILE "logfile" /* larger file for debugging purposes */ 119. #define NEWS "news" /* the file containing the latest hack news */ 120. 121. /* 122. * If COMPRESS is defined, it should contain the full path name of your 123. * 'compress' program. Defining INTERNAL_COMP causes NetHack to do 124. * simpler byte-stream compression internally. Both COMPRESS and 125. * INTERNAL_COMP create smaller bones/level/save files, but require 126. * additional code and time. Currently, only UNIX fully implements 127. * COMPRESS; other ports should be able to uncompress save files a 128. * la unixmain.c if so inclined. 129. * If you define COMPRESS, you must also define COMPRESS_EXTENSION 130. * as the extension your compressor appends to filenames after 131. * compression. 132. */ 133. 134. #ifdef UNIX 135. /* path and file name extension for compression program */ 136. #define COMPRESS "/usr/bin/compress" /* Lempel-Ziv compression */ 137. #define COMPRESS_EXTENSION ".Z" /* compress's extension */ 138. /* An example of one alternative you might want to use: */ 139. /* #define COMPRESS "/usr/local/bin/gzip" */ /* FSF gzip compression */ 140. /* #define COMPRESS_EXTENSION ".gz" */ /* normal gzip extension */ 141. #endif 142. 143. #ifndef COMPRESS 144. # define INTERNAL_COMP /* control use of NetHack's compression routines */ 145. #endif 146. 147. /* 148. * Data librarian. Defining DLB places most of the support files into 149. * a tar-like file, thus making a neater installation. See *conf.h 150. * for detailed configuration. 151. */ 152. /* #define DLB */ /* not supported on all platforms */ 153. 154. /* 155. * Defining INSURANCE slows down level changes, but allows games that 156. * died due to program or system crashes to be resumed from the point 157. * of the last level change, after running a utility program. 158. */ 159. #define INSURANCE /* allow crashed game recovery */ 160. 161. #ifndef MAC 162. # define CHDIR /* delete if no chdir() available */ 163. #endif 164. 165. #ifdef CHDIR 166. /* 167. * If you define HACKDIR, then this will be the default playground; 168. * otherwise it will be the current directory. 169. */ 170. # ifndef HACKDIR 171. # define HACKDIR "/usr/games/lib/nethackdir" /* nethack directory */ 172. # endif 173. 174. /* 175. * Some system administrators are stupid enough to make Hack suid root 176. * or suid daemon, where daemon has other powers besides that of reading or 177. * writing Hack files. In such cases one should be careful with chdir's 178. * since the user might create files in a directory of his choice. 179. * Of course SECURE is meaningful only if HACKDIR is defined. 180. */ 181. /* #define SECURE */ /* do setuid(getuid()) after chdir() */ 182. 183. /* 184. * If it is desirable to limit the number of people that can play Hack 185. * simultaneously, define HACKDIR, SECURE and MAX_NR_OF_PLAYERS. 186. * #define MAX_NR_OF_PLAYERS 6 187. */ 188. #endif /* CHDIR */ 189. 190. 191. 192. /* 193. * Section 3: Definitions that may vary with system type. 194. * For example, both schar and uchar should be short ints on 195. * the AT&T 3B2/3B5/etc. family. 196. */ 197. 198. /* 199. * Uncomment the following line if your compiler doesn't understand the 200. * 'void' type (and thus would give all sorts of compile errors without 201. * this definition). 202. */ 203. /* #define NOVOID */ /* define if no "void" data type. */ 204. 205. /* 206. * Uncomment the following line if your compiler falsely claims to be 207. * a standard C compiler (i.e., defines __STDC__ without cause). 208. * Examples are Apollo's cc (in some versions) and possibly SCO UNIX's rcc. 209. */ 210. /* #define NOTSTDC */ /* define for lying compilers */ 211. 212. #include "tradstdc.h" 213. 214. /* 215. * type schar: small signed integers (8 bits suffice) (eg. TOS) 216. * 217. * typedef char schar; 218. * 219. * will do when you have signed characters; otherwise use 220. * 221. * typedef short int schar; 222. */ 223. #ifdef AZTEC 224. # define schar char 225. #else 226. typedef signed char schar; 227. #endif 228. 229. /* 230. * type uchar: small unsigned integers (8 bits suffice - but 7 bits do not) 231. * 232. * typedef unsigned char uchar; 233. * 234. * will be satisfactory if you have an "unsigned char" type; 235. * otherwise use 236. * 237. * typedef unsigned short int uchar; 238. */ 239. #ifndef _AIX32 /* identical typedef in system file causes trouble */ 240. typedef unsigned char uchar; 241. #endif 242. 243. /* 244. * Various structures have the option of using bitfields to save space. 245. * If your C compiler handles bitfields well (e.g., it can initialize structs 246. * containing bitfields), you can define BITFIELDS. Otherwise, the game will 247. * allocate a separate character for each bitfield. (The bitfields used never 248. * have more than 7 bits, and most are only 1 bit.) 249. */ 250. #define BITFIELDS /* Good bitfield handling */ 251. 252. /* #define STRNCMPI */ /* compiler/library has the strncmpi function */ 253. 254. /* 255. * There are various choices for the NetHack vision system. There is a 256. * choice of two algorithms with the same behavior. Defining VISION_TABLES 257. * creates huge (60K) tables at compile time, drastically increasing data 258. * size, but runs slightly faster than the alternate algorithm. (MSDOS in 259. * particular cannot tolerate the increase in data size; other systems can 260. * flip a coin weighted to local conditions.) 261. * 262. * If VISION_TABLES is not defined, things will be faster if you can use 263. * MACRO_CPATH. Some cpps, however, cannot deal with the size of the 264. * functions that have been macroized. 265. */ 266. 267. /* #define VISION_TABLES */ /* use vision tables generated at compile time */ 268. #ifndef VISION_TABLES 269. # ifndef NO_MACRO_CPATH 270. # define MACRO_CPATH /* use clear_path macros instead of functions */ 271. # endif 272. #endif 273. 274. /* 275. * Section 4: THE FUN STUFF!!! 276. * 277. * Conditional compilation of special options are controlled here. 278. * If you define the following flags, you will add not only to the 279. * complexity of the game but also to the size of the load module. 280. */ 281. 282. /* dungeon features */ 283. #define SINKS /* Kitchen sinks - Janet Walz */ 284. /* dungeon levels */ 285. #define WALLIFIED_MAZE /* Fancy mazes - Jean-Christophe Collet */ 286. #define REINCARNATION /* Special Rogue-like levels */ 287. /* monsters & objects */ 288. #define KOPS /* Keystone Kops by Scott R. Turner */ 289. #define SEDUCE /* Succubi/incubi seduction, by KAA, suggested by IM */ 290. #define STEED /* Riding steeds */ 291. #define TOURIST /* Tourist players with cameras and Hawaiian shirts */ 292. /* difficulty */ 293. #define ELBERETH /* Engraving the E-word repels monsters */ 294. /* I/O */ 295. #define REDO /* support for redoing last command - DGK */ 296. #if !defined(MAC) 297. # define CLIPPING /* allow smaller screens -- ERS */ 298. #endif 299. 300. #ifdef REDO 301. # define DOAGAIN '\001' /* ^A, the "redo" key used in cmd.c and getline.c */ 302. #endif 303. 304. #define EXP_ON_BOTL /* Show experience on bottom line */ 305. /* #define SCORE_ON_BOTL */ /* added by Gary Erickson (erickson@ucivax) */ 306. 307. #include "global.h" /* Define everything else according to choices above */ 308. 309. #endif /* CONFIG_H */