Source:NetHack 3.3.0/eat.c

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Below is the full text to eat.c from the source code of NetHack 3.3.0. To link to a particular line, write [[NetHack 3.3.0/eat.c#line123]], for example.

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1.    /*	SCCS Id: @(#)eat.c	3.3	1999/08/18	*/
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #include "hack.h"
6.    /* #define DEBUG */	/* uncomment to enable new eat code debugging */
7.    
8.    #ifdef DEBUG
9.    # ifdef WIZARD
10.   #define debugpline	if (wizard) pline
11.   # else
12.   #define debugpline	pline
13.   # endif
14.   #endif
15.   
16.   STATIC_PTR int NDECL(eatmdone);
17.   STATIC_PTR int NDECL(eatfood);
18.   STATIC_PTR int NDECL(opentin);
19.   STATIC_PTR int NDECL(unfaint);
20.   
21.   #ifdef OVLB
22.   STATIC_DCL const char *FDECL(food_xname, (struct obj *,BOOLEAN_P));
23.   STATIC_DCL void FDECL(choke, (struct obj *));
24.   STATIC_DCL void NDECL(recalc_wt);
25.   STATIC_DCL struct obj *FDECL(touchfood, (struct obj *));
26.   STATIC_DCL void NDECL(do_reset_eat);
27.   STATIC_DCL void FDECL(done_eating, (BOOLEAN_P));
28.   STATIC_DCL void FDECL(cprefx, (int));
29.   STATIC_DCL int FDECL(intrinsic_possible, (int,struct permonst *));
30.   STATIC_DCL void FDECL(givit, (int,struct permonst *));
31.   STATIC_DCL void FDECL(cpostfx, (int));
32.   STATIC_DCL void FDECL(start_tin, (struct obj *));
33.   STATIC_DCL int FDECL(eatcorpse, (struct obj *));
34.   STATIC_DCL void FDECL(start_eating, (struct obj *));
35.   STATIC_DCL void FDECL(fprefx, (struct obj *));
36.   STATIC_DCL void FDECL(fpostfx, (struct obj *));
37.   STATIC_DCL int NDECL(bite);
38.   
39.   STATIC_DCL int FDECL(rottenfood, (struct obj *));
40.   STATIC_DCL void NDECL(eatspecial);
41.   STATIC_DCL void FDECL(eataccessory, (struct obj *));
42.   STATIC_DCL const char * FDECL(foodword, (struct obj *));
43.   
44.   char msgbuf[BUFSZ];
45.   
46.   #endif /* OVLB */
47.   
48.   /* hunger texts used on bottom line (each 8 chars long) */
49.   #define SATIATED	0
50.   #define NOT_HUNGRY	1
51.   #define HUNGRY		2
52.   #define WEAK		3
53.   #define FAINTING	4
54.   #define FAINTED		5
55.   #define STARVED		6
56.   
57.   /* also used to see if you're allowed to eat cats and dogs */
58.   #define CANNIBAL_ALLOWED() (Role_if(PM_CAVEMAN) || Race_if(PM_ORC))
59.   
60.   #ifndef OVLB
61.   
62.   STATIC_DCL NEARDATA const char comestibles[];
63.   STATIC_DCL NEARDATA const char allobj[];
64.   STATIC_DCL boolean force_save_hs;
65.   
66.   #else
67.   
68.   STATIC_OVL NEARDATA const char comestibles[] = { FOOD_CLASS, 0 };
69.   
70.   /* Gold must come first for getobj(). */
71.   STATIC_OVL NEARDATA const char allobj[] = {
72.   	GOLD_CLASS, WEAPON_CLASS, ARMOR_CLASS, POTION_CLASS, SCROLL_CLASS,
73.   	WAND_CLASS, RING_CLASS, AMULET_CLASS, FOOD_CLASS, TOOL_CLASS,
74.   	GEM_CLASS, ROCK_CLASS, BALL_CLASS, CHAIN_CLASS, SPBOOK_CLASS, 0 };
75.   
76.   STATIC_OVL boolean force_save_hs = FALSE;
77.   
78.   const char *hu_stat[] = {
79.   	"Satiated",
80.   	"        ",
81.   	"Hungry  ",
82.   	"Weak    ",
83.   	"Fainting",
84.   	"Fainted ",
85.   	"Starved "
86.   };
87.   
88.   #endif /* OVLB */
89.   #ifdef OVL1
90.   
91.   /*
92.    * Decide whether a particular object can be eaten by the possibly
93.    * polymorphed character.  Not used for monster checks.
94.    */
95.   boolean
96.   is_edible(obj)
97.   register struct obj *obj;
98.   {
99.   	/* protect invocation tools but not Rider corpses (handled elsewhere)*/
100.       /* if (obj->oclass != FOOD_CLASS && obj_resists(obj, 0, 0)) */
101.  	if (objects[obj->otyp].oc_unique)
102.  		return FALSE;
103.  	/* above also prevents the Amulet from being eaten, so we must never
104.  	   allow fake amulets to be eaten either [which is already the case] */
105.  
106.  	if (metallivorous(youmonst.data) && is_metallic(obj))
107.  		return TRUE;
108.  	if (u.umonnum == PM_GELATINOUS_CUBE && is_organic(obj) &&
109.  		/* [g.cubes can eat containers and retain all contents
110.  		    as engulged items, but poly'd player can't do that] */
111.  	    !Has_contents(obj))
112.  		return TRUE;
113.  
114.       /* return((boolean)(!!index(comestibles, obj->oclass))); */
115.  	return (boolean)(obj->oclass == FOOD_CLASS);
116.  }
117.  
118.  #endif /* OVL1 */
119.  #ifdef OVLB
120.  
121.  void
122.  init_uhunger()
123.  {
124.  	u.uhunger = 900;
125.  	u.uhs = NOT_HUNGRY;
126.  }
127.  
128.  static const struct { const char *txt; int nut; } tintxts[] = {
129.  	{"deep fried",	 60},
130.  	{"pickled",	 40},
131.  	{"soup made from", 20},
132.  	{"pureed",	500},
133.  #define ROTTEN_TIN 4
134.  	{"rotten",	-50},
135.  #define HOMEMADE_TIN 5
136.  	{"homemade",	 50},
137.  	{"stir fried",   80},
138.  	{"candied",      100},
139.  	{"boiled",       50},
140.  	{"dried",        55},
141.  	{"szechuan",     70},
142.  	{"french fried", 40},
143.  	{"sauteed",      95},
144.  	{"broiled",      80},
145.  	{"smoked",       50},
146.  	{"", 0}
147.  };
148.  #define TTSZ	SIZE(tintxts)
149.  
150.  static NEARDATA struct {
151.  	struct	obj *tin;
152.  	int	usedtime, reqtime;
153.  } tin;
154.  
155.  static NEARDATA struct {
156.  	struct	obj *piece;	/* the thing being eaten, or last thing that
157.  				 * was partially eaten, unless that thing was
158.  				 * a tin, which uses the tin structure above */
159.  	int	usedtime,	/* turns spent eating */
160.  		reqtime;	/* turns required to eat */
161.  	int	nmod;		/* coded nutrition per turn */
162.  	Bitfield(canchoke,1);	/* was satiated at beginning */
163.  	Bitfield(fullwarn,1);	/* have warned about being full */
164.  	Bitfield(eating,1);	/* victual currently being eaten */
165.  	Bitfield(doreset,1);	/* stop eating at end of turn */
166.  } victual;
167.  
168.  static char *eatmbuf = 0;	/* set by cpostfx() */
169.  
170.  STATIC_PTR
171.  int
172.  eatmdone()		/* called after mimicing is over */
173.  {
174.  	/* release `eatmbuf' */
175.  	if (eatmbuf) {
176.  	    if (nomovemsg == eatmbuf) nomovemsg = 0;
177.  	    free((genericptr_t)eatmbuf),  eatmbuf = 0;
178.  	}
179.  	/* update display */
180.  	if (youmonst.m_ap_type) {
181.  	    youmonst.m_ap_type = M_AP_NOTHING;
182.  	    newsym(u.ux,u.uy);
183.  	}
184.  	return 0;
185.  }
186.  
187.  /* ``[the(] singular(food, xname) [)] with awareness of unique monsters */
188.  STATIC_OVL const char *
189.  food_xname(food, the_pfx)
190.  struct obj *food;
191.  boolean the_pfx;
192.  {
193.  	const char *result;
194.  	int mnum = food->corpsenm;
195.  
196.  	if (food->otyp == CORPSE && (mons[mnum].geno & G_UNIQ)) {
197.  	    /* grab xname()'s modifiable return buffer for our own use */
198.  	    char *bufp = xname(food);
199.  	    Sprintf(bufp, "%s%s corpse",
200.  		    (the_pfx && !type_is_pname(&mons[mnum])) ? "the " : "",
201.  		    s_suffix(mons[mnum].mname));
202.  	    result = bufp;
203.  	} else {
204.  	    /* the ordinary case */
205.  	    result = singular(food, xname);
206.  	    if (the_pfx) result = the(result);
207.  	}
208.  	return result;
209.  }
210.  
211.  /* Created by GAN 01/28/87
212.   * Amended by AKP 09/22/87: if not hard, don't choke, just vomit.
213.   * Amended by 3.  06/12/89: if not hard, sometimes choke anyway, to keep risk.
214.   *		  11/10/89: if hard, rarely vomit anyway, for slim chance.
215.   */
216.  STATIC_OVL void
217.  choke(food)	/* To a full belly all food is bad. (It.) */
218.  	register struct obj *food;
219.  {
220.  	/* only happens if you were satiated */
221.  	if (u.uhs != SATIATED) {
222.  		if (food->otyp != AMULET_OF_STRANGULATION)
223.  			return;
224.  	} else if (Role_if(PM_KNIGHT) && u.ualign.type == A_LAWFUL) {
225.  			adjalign(-1);		/* gluttony is unchivalrous */
226.  			You_feel("like a glutton!");
227.  	}
228.  
229.  	exercise(A_CON, FALSE);
230.  
231.  	if (Breathless || (!Strangled && !rn2(20))) {
232.  		/* choking by eating AoS doesn't involve stuffing yourself */
233.  		if (food->otyp == AMULET_OF_STRANGULATION) {
234.  			You("choke, but recover your composure.");
235.  			return;
236.  		}
237.  		You("stuff yourself and then vomit voluminously.");
238.  		morehungry(1000);	/* you just got *very* sick! */
239.  		vomit();
240.  	} else {
241.  		killer_format = KILLED_BY_AN;
242.  		/*
243.  		 * Note all "killer"s below read "Choked on %s" on the
244.  		 * high score list & tombstone.  So plan accordingly.
245.  		 */
246.  		if(food) {
247.  			You("choke over your %s.", foodword(food));
248.  			if (food->oclass == GOLD_CLASS) {
249.  				killer = "a very rich meal";
250.  			} else {
251.  				killer = food_xname(food, FALSE);
252.  			}
253.  		} else {
254.  			You("choke over it.");
255.  			killer = "quick snack";
256.  		}
257.  		You("die...");
258.  		done(CHOKING);
259.  	}
260.  }
261.  
262.  STATIC_OVL void
263.  recalc_wt()	/* modify object wt. depending on time spent consuming it */
264.  {
265.  	register struct obj *piece = victual.piece;
266.  
267.  #ifdef DEBUG
268.  	debugpline("Old weight = %d", piece->owt);
269.  	debugpline("Used time = %d, Req'd time = %d",
270.  		victual.usedtime, victual.reqtime);
271.  #endif
272.  	/* weight(piece) = weight of full item */
273.  	if(victual.usedtime)
274.  	    piece->owt = eaten_stat(weight(piece), piece);
275.  #ifdef DEBUG
276.  	debugpline("New weight = %d", piece->owt);
277.  #endif
278.  }
279.  
280.  void
281.  reset_eat()		/* called when eating interrupted by an event */
282.  {
283.      /* we only set a flag here - the actual reset process is done after
284.       * the round is spent eating.
285.       */
286.  	if(victual.eating && !victual.doreset) {
287.  #ifdef DEBUG
288.  	    debugpline("reset_eat...");
289.  #endif
290.  	    victual.doreset = TRUE;
291.  	}
292.  	return;
293.  }
294.  
295.  STATIC_OVL struct obj *
296.  touchfood(otmp)
297.  register struct obj *otmp;
298.  {
299.  	if (otmp->quan > 1L) {
300.  	    if(!carried(otmp))
301.  		(void) splitobj(otmp, 1L);
302.  	    else
303.  		otmp = splitobj(otmp, otmp->quan - 1L);
304.  #ifdef DEBUG
305.  	    debugpline("split object,");
306.  #endif
307.  	}
308.  
309.  	if (!otmp->oeaten) {
310.  	    if(((!carried(otmp) && costly_spot(otmp->ox, otmp->oy) &&
311.  		 !otmp->no_charge)
312.  		 || otmp->unpaid) &&
313.  		 (otmp->otyp == CORPSE || objects[otmp->otyp].oc_delay > 1)) {
314.  		/* create a dummy duplicate to put on bill */
315.  		verbalize("You bit it, you bought it!");
316.  		bill_dummy_object(otmp);
317.  		otmp->no_charge = 1;	/* you now own this */
318.  	    }
319.  	    otmp->oeaten = (otmp->otyp == CORPSE ?
320.  				mons[otmp->corpsenm].cnutrit :
321.  				objects[otmp->otyp].oc_nutrition);
322.  	}
323.  
324.  	if (carried(otmp)) {
325.  	    freeinv(otmp);
326.  	    if (inv_cnt() >= 52 && !merge_choice(invent, otmp))
327.  		dropy(otmp);
328.  	    else
329.  		otmp = addinv(otmp); /* unlikely but a merge is possible */
330.  	}
331.  	return(otmp);
332.  }
333.  
334.  /* When food decays, in the middle of your meal, we don't want to dereference
335.   * any dangling pointers, so set it to null (which should still trigger
336.   * do_reset_eat() at the beginning of eatfood()) and check for null pointers
337.   * in do_reset_eat().
338.   */
339.  void
340.  food_disappears(obj)
341.  register struct obj *obj;
342.  {
343.  	if (obj == victual.piece) victual.piece = (struct obj *)0;
344.  	if (obj->timed) obj_stop_timers(obj);
345.  }
346.  
347.  /* renaming an object usually results in it having a different address;
348.     so the sequence start eating/opening, get interrupted, name the food,
349.     resume eating/opening would restart from scratch */
350.  void
351.  food_substitution(old_obj, new_obj)
352.  struct obj *old_obj, *new_obj;
353.  {
354.  	if (old_obj == victual.piece) victual.piece = new_obj;
355.  	if (old_obj == tin.tin) tin.tin = new_obj;
356.  }
357.  
358.  STATIC_OVL void
359.  do_reset_eat()
360.  {
361.  #ifdef DEBUG
362.  	debugpline("do_reset_eat...");
363.  #endif
364.  	if (victual.piece) {
365.  		victual.piece = touchfood(victual.piece);
366.  		recalc_wt();
367.  	}
368.  	victual.fullwarn = victual.eating = victual.doreset = FALSE;
369.  	/* Do not set canchoke to FALSE; if we continue eating the same object
370.  	 * we need to know if canchoke was set when they started eating it the
371.  	 * previous time.  And if we don't continue eating the same object
372.  	 * canchoke always gets recalculated anyway.
373.  	 */
374.  	stop_occupation();
375.  	newuhs(FALSE);
376.  }
377.  
378.  STATIC_PTR
379.  int
380.  eatfood()		/* called each move during eating process */
381.  {
382.  	if(!victual.piece ||
383.  	 (!carried(victual.piece) && !obj_here(victual.piece, u.ux, u.uy))) {
384.  		/* maybe it was stolen? */
385.  		do_reset_eat();
386.  		return(0);
387.  	}
388.  	if(!victual.eating) return(0);
389.  
390.  	if(++victual.usedtime <= victual.reqtime) {
391.  	    if(bite()) return(0);
392.  	    return(1);	/* still busy */
393.  	} else {	/* done */
394.  	    done_eating(TRUE);
395.  	    return(0);
396.  	}
397.  }
398.  
399.  STATIC_OVL void
400.  done_eating(message)
401.  boolean message;
402.  {
403.  	victual.piece->in_use = TRUE;
404.  	occupation = 0; /* do this early, so newuhs() knows we're done */
405.  	newuhs(FALSE);
406.  	if (nomovemsg) {
407.  		if (message) pline(nomovemsg);
408.  		nomovemsg = 0;
409.  	} else if (message)
410.  		You("finish eating %s.", food_xname(victual.piece, TRUE));
411.  
412.  	if(victual.piece->otyp == CORPSE)
413.  		cpostfx(victual.piece->corpsenm);
414.  	else
415.  		fpostfx(victual.piece);
416.  
417.  	if (carried(victual.piece)) useup(victual.piece);
418.  	else useupf(victual.piece, 1L);
419.  	victual.piece = (struct obj *) 0;
420.  	victual.fullwarn = victual.eating = victual.doreset = FALSE;
421.  }
422.  
423.  STATIC_OVL void
424.  cprefx(pm)
425.  register int pm;
426.  {
427.  	if (!CANNIBAL_ALLOWED() && your_race(&mons[pm])) {
428.  		if (Upolyd)
429.  			You("have a bad feeling deep inside.");
430.  		You("cannibal!  You will regret this!");
431.  		HAggravate_monster |= FROMOUTSIDE;
432.  		change_luck(-rn1(4,2));		/* -5..-2 */
433.  	}
434.  
435.  	if (touch_petrifies(&mons[pm]) || pm == PM_MEDUSA) {
436.  	    if (!Stone_resistance &&
437.  		!(poly_when_stoned(youmonst.data) && polymon(PM_STONE_GOLEM))) {
438.  		char kbuf[BUFSZ];
439.  
440.  		Sprintf(kbuf, "tasting %s meat", mons[pm].mname);
441.  		killer_format = KILLED_BY;
442.  		killer = kbuf;
443.  		You("turn to stone.");
444.  		done(STONING);
445.  		victual.eating = FALSE;
446.  		return; /* lifesaved */
447.  	    }
448.  	}
449.  
450.  	switch(pm) {
451.  	    case PM_LITTLE_DOG:
452.  	    case PM_DOG:
453.  	    case PM_LARGE_DOG:
454.  	    case PM_KITTEN:
455.  	    case PM_HOUSECAT:
456.  	    case PM_LARGE_CAT:
457.  		if (!CANNIBAL_ALLOWED()) {
458.  		    You_feel("that eating the %s was a bad idea.", mons[pm].mname);
459.  		    HAggravate_monster |= FROMOUTSIDE;
460.  		}
461.  		break;
462.  	    case PM_LIZARD:
463.  		if (Stoned) fix_petrification();
464.  		break;
465.  	    case PM_DEATH:
466.  	    case PM_PESTILENCE:
467.  	    case PM_FAMINE:
468.  		{ char buf[BUFSZ];
469.  		    pline("Eating that is instantly fatal.");
470.  		    Sprintf(buf, "unwisely ate the body of %s",
471.  			    mons[pm].mname);
472.  		    killer = buf;
473.  		    killer_format = NO_KILLER_PREFIX;
474.  		    done(DIED);
475.  		    /* It so happens that since we know these monsters */
476.  		    /* cannot appear in tins, victual.piece will always */
477.  		    /* be what we want, which is not generally true. */
478.  		    (void) revive_corpse(victual.piece);
479.  		    return;
480.  		}
481.  	    case PM_GREEN_SLIME:
482.  	    	if (!Unchanging && youmonst.data != &mons[PM_FIRE_VORTEX] &&
483.  	    			youmonst.data != &mons[PM_FIRE_ELEMENTAL] &&
484.  	    			youmonst.data != &mons[PM_GREEN_SLIME]) {
485.  	    	    You("don't feel very well.");
486.  	    	    Slimed = 10L;
487.  	    	}
488.  	    	/* Fall through */
489.  	    default:
490.  		if (acidic(&mons[pm]) && Stoned)
491.  		    fix_petrification();
492.  		break;
493.  	}
494.  }
495.  
496.  void
497.  fix_petrification()
498.  {
499.  	Stoned = 0;
500.  	if (Hallucination)
501.  	    pline("What a pity - you just ruined a future piece of %sart!",
502.  		  ACURR(A_CHA) > 15 ? "fine " : "");
503.  	else
504.  	    You_feel("limber!");
505.  }
506.  
507.  /*
508.   * If you add an intrinsic that can be gotten by eating a monster, add it
509.   * to intrinsic_possible() and givit().  (It must already be in prop.h to
510.   * be an intrinsic property.)
511.   * It would be very easy to make the intrinsics not try to give you one
512.   * that you already had by checking to see if you have it in
513.   * intrinsic_possible() instead of givit().
514.   */
515.  
516.  /* intrinsic_possible() returns TRUE iff a monster can give an intrinsic. */
517.  STATIC_OVL int
518.  intrinsic_possible(type, ptr)
519.  int type;
520.  register struct permonst *ptr;
521.  {
522.  	switch (type) {
523.  	    case FIRE_RES:
524.  #ifdef DEBUG
525.  		if (ptr->mconveys & MR_FIRE) {
526.  			debugpline("can get fire resistance");
527.  			return(TRUE);
528.  		} else  return(FALSE);
529.  #else
530.  		return(ptr->mconveys & MR_FIRE);
531.  #endif
532.  	    case SLEEP_RES:
533.  #ifdef DEBUG
534.  		if (ptr->mconveys & MR_SLEEP) {
535.  			debugpline("can get sleep resistance");
536.  			return(TRUE);
537.  		} else  return(FALSE);
538.  #else
539.  		return(ptr->mconveys & MR_SLEEP);
540.  #endif
541.  	    case COLD_RES:
542.  #ifdef DEBUG
543.  		if (ptr->mconveys & MR_COLD) {
544.  			debugpline("can get cold resistance");
545.  			return(TRUE);
546.  		} else  return(FALSE);
547.  #else
548.  		return(ptr->mconveys & MR_COLD);
549.  #endif
550.  	    case DISINT_RES:
551.  #ifdef DEBUG
552.  		if (ptr->mconveys & MR_DISINT) {
553.  			debugpline("can get disintegration resistance");
554.  			return(TRUE);
555.  		} else  return(FALSE);
556.  #else
557.  		return(ptr->mconveys & MR_DISINT);
558.  #endif
559.  	    case SHOCK_RES:	/* shock (electricity) resistance */
560.  #ifdef DEBUG
561.  		if (ptr->mconveys & MR_ELEC) {
562.  			debugpline("can get shock resistance");
563.  			return(TRUE);
564.  		} else  return(FALSE);
565.  #else
566.  		return(ptr->mconveys & MR_ELEC);
567.  #endif
568.  	    case POISON_RES:
569.  #ifdef DEBUG
570.  		if (ptr->mconveys & MR_POISON) {
571.  			debugpline("can get poison resistance");
572.  			return(TRUE);
573.  		} else  return(FALSE);
574.  #else
575.  		return(ptr->mconveys & MR_POISON);
576.  #endif
577.  	    case TELEPORT:
578.  #ifdef DEBUG
579.  		if (can_teleport(ptr)) {
580.  			debugpline("can get teleport");
581.  			return(TRUE);
582.  		} else  return(FALSE);
583.  #else
584.  		return(can_teleport(ptr));
585.  #endif
586.  	    case TELEPORT_CONTROL:
587.  #ifdef DEBUG
588.  		if (control_teleport(ptr)) {
589.  			debugpline("can get teleport control");
590.  			return(TRUE);
591.  		} else  return(FALSE);
592.  #else
593.  		return(control_teleport(ptr));
594.  #endif
595.  	    case TELEPAT:
596.  #ifdef DEBUG
597.  		if (telepathic(ptr)) {
598.  			debugpline("can get telepathy");
599.  			return(TRUE);
600.  		} else  return(FALSE);
601.  #else
602.  		return(telepathic(ptr));
603.  #endif
604.  	    default:
605.  		return(FALSE);
606.  	}
607.  	/*NOTREACHED*/
608.  }
609.  
610.  /* givit() tries to give you an intrinsic based on the monster's level
611.   * and what type of intrinsic it is trying to give you.
612.   */
613.  STATIC_OVL void
614.  givit(type, ptr)
615.  int type;
616.  register struct permonst *ptr;
617.  {
618.  	register int chance;
619.  
620.  #ifdef DEBUG
621.  	debugpline("Attempting to give intrinsic %d", type);
622.  #endif
623.  	/* some intrinsics are easier to get than others */
624.  	switch (type) {
625.  		case POISON_RES:
626.  			if ((ptr == &mons[PM_KILLER_BEE] ||
627.  					ptr == &mons[PM_SCORPION]) && !rn2(4))
628.  				chance = 1;
629.  			else
630.  				chance = 15;
631.  			break;
632.  		case TELEPORT:
633.  			chance = 10;
634.  			break;
635.  		case TELEPORT_CONTROL:
636.  			chance = 12;
637.  			break;
638.  		case TELEPAT:
639.  			chance = 1;
640.  			break;
641.  		default:
642.  			chance = 15;
643.  			break;
644.  	}
645.  
646.  	if (ptr->mlevel <= rn2(chance))
647.  		return;		/* failed die roll */
648.  
649.  	switch (type) {
650.  	    case FIRE_RES:
651.  #ifdef DEBUG
652.  		debugpline("Trying to give fire resistance");
653.  #endif
654.  		if(!(HFire_resistance & FROMOUTSIDE)) {
655.  			You(Hallucination ? "be chillin'." :
656.  			    "feel a momentary chill.");
657.  			HFire_resistance |= FROMOUTSIDE;
658.  		}
659.  		break;
660.  	    case SLEEP_RES:
661.  #ifdef DEBUG
662.  		debugpline("Trying to give sleep resistance");
663.  #endif
664.  		if(!(HSleep_resistance & FROMOUTSIDE)) {
665.  			You_feel("wide awake.");
666.  			HSleep_resistance |= FROMOUTSIDE;
667.  		}
668.  		break;
669.  	    case COLD_RES:
670.  #ifdef DEBUG
671.  		debugpline("Trying to give cold resistance");
672.  #endif
673.  		if(!(HCold_resistance & FROMOUTSIDE)) {
674.  			You_feel("full of hot air.");
675.  			HCold_resistance |= FROMOUTSIDE;
676.  		}
677.  		break;
678.  	    case DISINT_RES:
679.  #ifdef DEBUG
680.  		debugpline("Trying to give disintegration resistance");
681.  #endif
682.  		if(!(HDisint_resistance & FROMOUTSIDE)) {
683.  			You_feel(Hallucination ?
684.  			    "totally together, man." :
685.  			    "very firm.");
686.  			HDisint_resistance |= FROMOUTSIDE;
687.  		}
688.  		break;
689.  	    case SHOCK_RES:	/* shock (electricity) resistance */
690.  #ifdef DEBUG
691.  		debugpline("Trying to give shock resistance");
692.  #endif
693.  		if(!(HShock_resistance & FROMOUTSIDE)) {
694.  			if (Hallucination)
695.  				You_feel("grounded in reality.");
696.  			else
697.  				Your("health currently feels amplified!");
698.  			HShock_resistance |= FROMOUTSIDE;
699.  		}
700.  		break;
701.  	    case POISON_RES:
702.  #ifdef DEBUG
703.  		debugpline("Trying to give poison resistance");
704.  #endif
705.  		if(!(HPoison_resistance & FROMOUTSIDE)) {
706.  			You_feel("healthy.");
707.  			HPoison_resistance |= FROMOUTSIDE;
708.  		}
709.  		break;
710.  	    case TELEPORT:
711.  #ifdef DEBUG
712.  		debugpline("Trying to give teleport");
713.  #endif
714.  		if(!(HTeleportation & FROMOUTSIDE)) {
715.  			You_feel(Hallucination ? "diffuse." :
716.  			    "very jumpy.");
717.  			HTeleportation |= FROMOUTSIDE;
718.  		}
719.  		break;
720.  	    case TELEPORT_CONTROL:
721.  #ifdef DEBUG
722.  		debugpline("Trying to give teleport control");
723.  #endif
724.  		if(!(HTeleport_control & FROMOUTSIDE)) {
725.  			You_feel(Hallucination ?
726.  			    "centered in your personal space." :
727.  			    "in control of yourself.");
728.  			HTeleport_control |= FROMOUTSIDE;
729.  		}
730.  		break;
731.  	    case TELEPAT:
732.  #ifdef DEBUG
733.  		debugpline("Trying to give telepathy");
734.  #endif
735.  		if(!(HTelepat & FROMOUTSIDE)) {
736.  			You_feel(Hallucination ?
737.  			    "in touch with the cosmos." :
738.  			    "a strange mental acuity.");
739.  			HTelepat |= FROMOUTSIDE;
740.  			/* If blind, make sure monsters show up. */
741.  			if (Blind) see_monsters();
742.  		}
743.  		break;
744.  	    default:
745.  #ifdef DEBUG
746.  		debugpline("Tried to give an impossible intrinsic");
747.  #endif
748.  		break;
749.  	}
750.  }
751.  
752.  STATIC_OVL void
753.  cpostfx(pm)		/* called after completely consuming a corpse */
754.  register int pm;
755.  {
756.  	register int tmp = 0;
757.  
758.  	/* in case `afternmv' didn't get called for previously mimicking
759.  	   gold, clean up now to avoid `eatmbuf' memory leak */
760.  	if (eatmbuf) (void)eatmdone();
761.  
762.  	switch(pm) {
763.  	    case PM_WRAITH:
764.  		pluslvl(FALSE);
765.  		break;
766.  	    case PM_HUMAN_WERERAT:
767.  		u.ulycn = PM_WERERAT;
768.  		break;
769.  	    case PM_HUMAN_WEREJACKAL:
770.  		u.ulycn = PM_WEREJACKAL;
771.  		break;
772.  	    case PM_HUMAN_WEREWOLF:
773.  		u.ulycn = PM_WEREWOLF;
774.  		break;
775.  	    case PM_NURSE:
776.  		if (Upolyd) u.mh = u.mhmax;
777.  		else u.uhp = u.uhpmax;
778.  		flags.botl = 1;
779.  		break;
780.  	    case PM_STALKER:
781.  		if(!Invis) {
782.  			set_itimeout(&HInvis, (long)rn1(100, 50));
783.  		} else {
784.  			if (!(HInvis & INTRINSIC)) You_feel("hidden!");
785.  			HInvis |= FROMOUTSIDE;
786.  			HSee_invisible |= FROMOUTSIDE;
787.  		}
788.  		newsym(u.ux, u.uy);
789.  		/* fall into next case */
790.  	    case PM_YELLOW_LIGHT:
791.  		/* fall into next case */
792.  	    case PM_GIANT_BAT:
793.  		make_stunned(HStun + 30,FALSE);
794.  		/* fall into next case */
795.  	    case PM_BAT:
796.  		make_stunned(HStun + 30,FALSE);
797.  		break;
798.  	    case PM_GIANT_MIMIC:
799.  		tmp += 10;
800.  		/* fall into next case */
801.  	    case PM_LARGE_MIMIC:
802.  		tmp += 20;
803.  		/* fall into next case */
804.  	    case PM_SMALL_MIMIC:
805.  		tmp += 20;
806.  		if (youmonst.data->mlet != S_MIMIC) {
807.  		    char buf[BUFSZ];
808.  
809.  		    You_cant("resist the temptation to mimic a pile of gold.");
810.  		    nomul(-tmp);
811.  		    Sprintf(buf, "You now prefer mimicking %s again.",
812.  			    an(Upolyd ? youmonst.data->mname : urace.noun));
813.  		    eatmbuf = strcpy((char *) alloc(strlen(buf) + 1), buf);
814.  		    nomovemsg = eatmbuf;
815.  		    afternmv = eatmdone;
816.  		    /* ??? what if this was set before? */
817.  		    youmonst.m_ap_type = M_AP_OBJECT;
818.  		    youmonst.mappearance = GOLD_PIECE;
819.  		    newsym(u.ux,u.uy);
820.  		    curs_on_u();
821.  		    /* make gold symbol show up now */
822.  		    display_nhwindow(WIN_MAP, TRUE);
823.  		}
824.  		break;
825.  	    case PM_QUANTUM_MECHANIC:
826.  		Your("velocity suddenly seems very uncertain!");
827.  		if (HFast & INTRINSIC) {
828.  			HFast &= ~INTRINSIC;
829.  			You("seem slower.");
830.  		} else {
831.  			HFast |= FROMOUTSIDE;
832.  			You("seem faster.");
833.  		}
834.  		break;
835.  	    case PM_LIZARD:
836.  		if (HStun > 2)  make_stunned(2L,FALSE);
837.  		if (HConfusion > 2)  make_confused(2L,FALSE);
838.  		break;
839.  	    case PM_CHAMELEON:
840.  	    case PM_DOPPELGANGER:
841.  	 /* case PM_SANDESTIN: */
842.  		if (!Unchanging) {
843.  		    You_feel("a change coming over you.");
844.  		    polyself();
845.  		}
846.  		break;
847.  	    case PM_MIND_FLAYER:
848.  	    case PM_MASTER_MIND_FLAYER:
849.  		if (ABASE(A_INT) < ATTRMAX(A_INT)) {
850.  			if (!rn2(2)) {
851.  				pline("Yum! That was real brain food!");
852.  				(void) adjattrib(A_INT, 1, FALSE);
853.  				break;	/* don't give them telepathy, too */
854.  			}
855.  		}
856.  		else {
857.  			pline("For some reason, that tasted bland.");
858.  		}
859.  		/* fall through to default case */
860.  	    default: {
861.  		register struct permonst *ptr = &mons[pm];
862.  		int i, count;
863.  
864.  		if (dmgtype(ptr, AD_STUN) || dmgtype(ptr, AD_HALU) ||
865.  		    pm == PM_VIOLET_FUNGUS) {
866.  			pline ("Oh wow!  Great stuff!");
867.  			make_hallucinated(HHallucination + 200,FALSE,0L);
868.  		}
869.  		if(is_giant(ptr)) gainstr((struct obj *)0, 0);
870.  
871.  		/* Check the monster for all of the intrinsics.  If this
872.  		 * monster can give more than one, pick one to try to give
873.  		 * from among all it can give.
874.  		 *
875.  		 * If a monster can give 4 intrinsics then you have
876.  		 * a 1/1 * 1/2 * 2/3 * 3/4 = 1/4 chance of getting the first,
877.  		 * a 1/2 * 2/3 * 3/4 = 1/4 chance of getting the second,
878.  		 * a 1/3 * 3/4 = 1/4 chance of getting the third,
879.  		 * and a 1/4 chance of getting the fourth.
880.  		 *
881.  		 * And now a proof by induction:
882.  		 * it works for 1 intrinsic (1 in 1 of getting it)
883.  		 * for 2 you have a 1 in 2 chance of getting the second,
884.  		 *	otherwise you keep the first
885.  		 * for 3 you have a 1 in 3 chance of getting the third,
886.  		 *	otherwise you keep the first or the second
887.  		 * for n+1 you have a 1 in n+1 chance of getting the (n+1)st,
888.  		 *	otherwise you keep the previous one.
889.  		 * Elliott Kleinrock, October 5, 1990
890.  		 */
891.  
892.  		 count = 0;	/* number of possible intrinsics */
893.  		 tmp = 0;	/* which one we will try to give */
894.  		 for (i = 1; i <= LAST_PROP; i++) {
895.  			if (intrinsic_possible(i, ptr)) {
896.  				count++;
897.  				/* a 1 in count chance of replacing the old
898.  				 * one with this one, and a count-1 in count
899.  				 * chance of keeping the old one.  (note
900.  				 * that 1 in 1 and 0 in 1 are what we want
901.  				 * for the first one
902.  				 */
903.  				if (!rn2(count)) {
904.  #ifdef DEBUG
905.  					debugpline("Intrinsic %d replacing %d",
906.  								i, tmp);
907.  #endif
908.  					tmp = i;
909.  				}
910.  			}
911.  		 }
912.  
913.  		 /* if any found try to give them one */
914.  		 if (count) givit(tmp, ptr);
915.  	    }
916.  	    break;
917.  	}
918.  	return;
919.  }
920.  
921.  STATIC_PTR
922.  int
923.  opentin()		/* called during each move whilst opening a tin */
924.  {
925.  	register int r;
926.  	const char *what;
927.  	int which;
928.  
929.  	if(!carried(tin.tin) && !obj_here(tin.tin, u.ux, u.uy))
930.  					/* perhaps it was stolen? */
931.  		return(0);		/* %% probably we should use tinoid */
932.  	if(tin.usedtime++ >= 50) {
933.  		You("give up your attempt to open the tin.");
934.  		return(0);
935.  	}
936.  	if(tin.usedtime < tin.reqtime)
937.  		return(1);		/* still busy */
938.  	if(tin.tin->otrapped ||
939.  	   (tin.tin->cursed && tin.tin->spe != -1 && !rn2(8))) {
940.  		b_trapped("tin", 0);
941.  		goto use_me;
942.  	}
943.  	You("succeed in opening the tin.");
944.  	if(tin.tin->spe != 1) {
945.  	    if (tin.tin->corpsenm == NON_PM) {
946.  		pline("It turns out to be empty.");
947.  		tin.tin->dknown = tin.tin->known = TRUE;
948.  		goto use_me;
949.  	    }
950.  	    r = tin.tin->cursed ? ROTTEN_TIN :	/* always rotten if cursed */
951.  		    (tin.tin->spe == -1) ? HOMEMADE_TIN :  /* player made it */
952.  			rn2(TTSZ-1);		/* else take your pick */
953.  	    if (r == ROTTEN_TIN && (tin.tin->corpsenm == PM_LIZARD ||
954.  			tin.tin->corpsenm == PM_LICHEN))
955.  		r = HOMEMADE_TIN;		/* lizards don't rot */
956.  	    else if (tin.tin->spe == -1 && !tin.tin->blessed && !rn2(7))
957.  		r = ROTTEN_TIN;			/* some homemade tins go bad */
958.  	    which = 0;	/* 0=>plural, 1=>as-is, 2=>"the" prefix */
959.  	    if (Hallucination) {
960.  		what = rndmonnam();
961.  	    } else {
962.  		what = mons[tin.tin->corpsenm].mname;
963.  		if (mons[tin.tin->corpsenm].geno & G_UNIQ)
964.  		    which = type_is_pname(&mons[tin.tin->corpsenm]) ? 1 : 2;
965.  	    }
966.  	    if (which == 0) what = makeplural(what);
967.  	    pline("It smells like %s%s.", (which == 2) ? "the " : "", what);
968.  	    if (yn("Eat it?") == 'n') {
969.  		if (!Hallucination) tin.tin->dknown = tin.tin->known = TRUE;
970.  		if (flags.verbose) You("discard the open tin.");
971.  		goto use_me;
972.  	    }
973.  	    /* in case stop_occupation() was called on previous meal */
974.  	    victual.piece = (struct obj *)0;
975.  	    victual.fullwarn = victual.eating = victual.doreset = FALSE;
976.  
977.  	    You("consume %s %s.", tintxts[r].txt,
978.  			mons[tin.tin->corpsenm].mname);
979.  
980.  	    /* KMH, conduct */
981.  	    u.uconduct.flesh++;
982.  	    if (is_meaty(&mons[tin.tin->corpsenm])) {
983.  	    	u.uconduct.meat++;
984.  	    	if (Role_if(PM_MONK)) {
985.  	    	    pline("You feel guilty.");
986.  	    	    adjalign(-1);
987.  	    	}
988.  	    }
989.  
990.  	    tin.tin->dknown = tin.tin->known = TRUE;
991.  	    cprefx(tin.tin->corpsenm); cpostfx(tin.tin->corpsenm);
992.  
993.  	    /* check for vomiting added by GAN 01/16/87 */
994.  	    if(tintxts[r].nut < 0) make_vomiting((long)rn1(15,10), FALSE);
995.  	    else lesshungry(tintxts[r].nut);
996.  
997.  	    if(r == 0) {			/* Deep Fried */
998.  	        /* Assume !Glib, because you can't open tins when Glib. */
999.  		incr_itimeout(&Glib, rnd(15));
1000. 		pline("Eating deep fried food made your %s very slippery.",
1001. 		      makeplural(body_part(FINGER)));
1002. 	    }
1003. 	} else {
1004. 	    if (tin.tin->cursed)
1005. 		pline("It contains some decaying %s substance.",
1006. 			hcolor(green));
1007. 	    else
1008. 		pline("It contains spinach.");
1009. 
1010. 	    if (yn("Eat it?") == 'n') {
1011. 		if (!Hallucination && !tin.tin->cursed)
1012. 		    tin.tin->dknown = tin.tin->known = TRUE;
1013. 		if (flags.verbose)
1014. 		    You("discard the open tin.");
1015. 		goto use_me;
1016. 	    }
1017. 	    if (!tin.tin->cursed)
1018. 		pline("This makes you feel like %s!",
1019. 		      Hallucination ? "Swee'pea" : "Popeye");
1020. 	    lesshungry(600);
1021. 	    gainstr(tin.tin, 0);
1022. 	}
1023. 	tin.tin->dknown = tin.tin->known = TRUE;
1024. use_me:
1025. 	if (carried(tin.tin)) useup(tin.tin);
1026. 	else useupf(tin.tin, 1L);
1027. 	tin.tin = (struct obj *) 0;
1028. 	return(0);
1029. }
1030. 
1031. STATIC_OVL void
1032. start_tin(otmp)		/* called when starting to open a tin */
1033. 	register struct obj *otmp;
1034. {
1035. 	register int tmp;
1036. 
1037. 	if (metallivorous(youmonst.data)) {
1038. 		You("bite right into the metal tin...");
1039. 		tmp = 1;
1040. 	} else if (nolimbs(youmonst.data)) {
1041. 		You("cannot handle the tin properly to open it.");
1042. 		return;
1043. 	} else if (otmp->blessed) {
1044. 		pline_The("tin opens like magic!");
1045. 		tmp = 1;
1046. 	} else if(uwep) {
1047. 		switch(uwep->otyp) {
1048. 		case TIN_OPENER:
1049. 			tmp = 1;
1050. 			break;
1051. 		case DAGGER:
1052. 		case SILVER_DAGGER:
1053. 		case ELVEN_DAGGER:
1054. 		case ORCISH_DAGGER:
1055. 		case ATHAME:
1056. 		case CRYSKNIFE:
1057. 			tmp = 3;
1058. 			break;
1059. 		case PICK_AXE:
1060. 		case AXE:
1061. 			tmp = 6;
1062. 			break;
1063. 		default:
1064. 			goto no_opener;
1065. 		}
1066. 		pline("Using your %s you try to open the tin.",
1067. 			aobjnam(uwep, (char *)0));
1068. 	} else {
1069. no_opener:
1070. 		pline("It is not so easy to open this tin.");
1071. 		if(Glib) {
1072. 			pline_The("tin slips from your %s.",
1073. 			      makeplural(body_part(FINGER)));
1074. 			if(otmp->quan > 1L) {
1075. 				register struct obj *obj;
1076. 				obj = splitobj(otmp, 1L);
1077. 				if (otmp == uwep) setuwep(obj);
1078. 				if (otmp == uswapwep) setuswapwep(obj);
1079. 				if (otmp == uquiver) setuqwep(obj);
1080. 			}
1081. 			if (carried(otmp)) dropx(otmp);
1082. 			else stackobj(otmp);
1083. 			return;
1084. 		}
1085. 		tmp = rn1(1 + 500/((int)(ACURR(A_DEX) + ACURRSTR)), 10);
1086. 	}
1087. 	tin.reqtime = tmp;
1088. 	tin.usedtime = 0;
1089. 	tin.tin = otmp;
1090. 	set_occupation(opentin, "opening the tin", 0);
1091. 	return;
1092. }
1093. 
1094. int
1095. Hear_again()		/* called when waking up after fainting */
1096. {
1097. 	flags.soundok = 1;
1098. 	return 0;
1099. }
1100. 
1101. /* called on the "first bite" of rotten food */
1102. STATIC_OVL int
1103. rottenfood(obj)
1104. struct obj *obj;
1105. {
1106. 	pline("Blecch!  Rotten %s!", foodword(obj));
1107. 	if(!rn2(4)) {
1108. 		if (Hallucination) You_feel("rather trippy.");
1109. 		else You_feel("rather %s.", body_part(LIGHT_HEADED));
1110. 		make_confused(HConfusion + d(2,4),FALSE);
1111. 	} else if(!rn2(4) && !Blind) {
1112. 		pline("Everything suddenly goes dark.");
1113. 		make_blinded((long)d(2,10),FALSE);
1114. 	} else if(!rn2(3)) {
1115. 		const char *what, *where;
1116. 		if (!Blind)
1117. 		    what = "goes",  where = "dark";
1118. 		else if (Levitation || Is_airlevel(&u.uz) ||
1119. 			 Is_waterlevel(&u.uz))
1120. 		    what = "you lose control of",  where = "yourself";
1121. 		else
1122. 		    what = "you slap against the",  where = surface(u.ux,u.uy);
1123. 		pline_The("world spins and %s %s.", what, where);
1124. 		flags.soundok = 0;
1125. 		nomul(-rnd(10));
1126. 		nomovemsg = "You are conscious again.";
1127. 		afternmv = Hear_again;
1128. 		return(1);
1129. 	}
1130. 	return(0);
1131. }
1132. 
1133. STATIC_OVL int
1134. eatcorpse(otmp)		/* called when a corpse is selected as food */
1135. 	register struct obj *otmp;
1136. {
1137. 	int tp = 0, mnum = otmp->corpsenm;
1138. 	long rotted = 0L;
1139. 	boolean uniq = !!(mons[mnum].geno & G_UNIQ);
1140. 
1141. 	if (mnum != PM_LIZARD && mnum != PM_LICHEN) {
1142. 		long age = peek_at_iced_corpse_age(otmp);
1143. 
1144. 		rotted = (monstermoves - age)/(10L + rn2(20));
1145. 		if (otmp->cursed) rotted += 2L;
1146. 		else if (otmp->blessed) rotted -= 2L;
1147. 	}
1148. 
1149. 	/* KMH, conduct */
1150. 	u.uconduct.flesh++;
1151. 	if (is_meaty(&mons[mnum])) u.uconduct.meat++;
1152. 
1153. 	if (mnum != PM_ACID_BLOB && rotted > 5L) {
1154. 		pline("Ulch - that %s was tainted!",
1155. 		      mons[mnum].mlet == S_FUNGUS ? "fungoid vegetation" :
1156. 		      is_meaty(&mons[mnum]) ? "meat" : "protoplasm");
1157. 		if (Sick_resistance) {
1158. 			pline("It doesn't seem at all sickening, though...");
1159. 		} else {
1160. 			char buf[BUFSZ];
1161. 			long sick_time;
1162. 
1163. 			sick_time = (long) rn1(10, 10);
1164. 			/* make sure new ill doesn't result in improvement */
1165. 			if (Sick && (sick_time > Sick))
1166. 			    sick_time = (Sick > 1L) ? Sick - 1L : 1L;
1167. 			if (!uniq)
1168. 			    Sprintf(buf, "rotted %s", corpse_xname(otmp,TRUE));
1169. 			else
1170. 			    Sprintf(buf, "%s%s rotted corpse",
1171. 				    !type_is_pname(&mons[mnum]) ? "the " : "",
1172. 				    s_suffix(mons[mnum].mname));
1173. 			make_sick(sick_time, buf, TRUE, SICK_VOMITABLE);
1174. 		}
1175. 		if (carried(otmp)) useup(otmp);
1176. 		else useupf(otmp, 1L);
1177. 		return(1);
1178. 	} else if (acidic(&mons[mnum]) && !Acid_resistance) {
1179. 		tp++;
1180. 		You("have a very bad case of stomach acid.");
1181. 		losehp(rnd(15), "acidic corpse", KILLED_BY_AN);
1182. 	} else if (poisonous(&mons[mnum]) && rn2(5)) {
1183. 		tp++;
1184. 		pline("Ecch - that must have been poisonous!");
1185. 		if(!Poison_resistance) {
1186. 			losestr(rnd(4));
1187. 			losehp(rnd(15), "poisonous corpse", KILLED_BY_AN);
1188. 		} else	You("seem unaffected by the poison.");
1189. 	/* now any corpse left too long will make you mildly ill */
1190. 	} else if ((rotted > 5L || (rotted > 3L && rn2(5)))
1191. 					&& !Sick_resistance) {
1192. 		tp++;
1193. 		You("feel%s sick.", (Sick) ? " very" : "");
1194. 		losehp(rnd(8), "cadaver", KILLED_BY_AN);
1195. 	}
1196. 	if (!tp && mnum != PM_LIZARD && mnum != PM_LICHEN &&
1197. 			(otmp->orotten || !rn2(7))) {
1198. 	    if (rottenfood(otmp)) {
1199. 		otmp->orotten = TRUE;
1200. 		(void)touchfood(otmp);
1201. 		return(1);
1202. 	    }
1203. 	    otmp->oeaten >>= 2;
1204. 	} else {
1205. 	    pline("%s%s %s!",
1206. 		  !uniq ? "This " : !type_is_pname(&mons[mnum]) ? "The " : "",
1207. 		  food_xname(otmp, FALSE),
1208. 		  (carnivorous(youmonst.data) && !herbivorous(youmonst.data)) ?
1209. 			"is delicious" : "tastes terrible");
1210. 	}
1211. 	if (Role_if(PM_MONK) && is_meaty(&mons[mnum])) {
1212. 	    pline("You feel guilty.");
1213. 	    adjalign(-1);
1214. 	}
1215. 
1216. 	/* delay is weight dependent */
1217. 	victual.reqtime = 3 + (mons[mnum].cwt >> 6);
1218. 	return(0);
1219. }
1220. 
1221. STATIC_OVL void
1222. start_eating(otmp)		/* called as you start to eat */
1223. 	register struct obj *otmp;
1224. {
1225. #ifdef DEBUG
1226. 	debugpline("start_eating: %lx (victual = %lx)", otmp, victual.piece);
1227. 	debugpline("reqtime = %d", victual.reqtime);
1228. 	debugpline("(original reqtime = %d)", objects[otmp->otyp].oc_delay);
1229. 	debugpline("nmod = %d", victual.nmod);
1230. 	debugpline("oeaten = %d", otmp->oeaten);
1231. #endif
1232. 	victual.fullwarn = victual.doreset = FALSE;
1233. 	victual.eating = TRUE;
1234. 
1235. 	if (otmp->otyp == CORPSE) {
1236. 	    cprefx(victual.piece->corpsenm);
1237. 	    if (!victual.piece && victual.eating) do_reset_eat();
1238. 	    if (victual.eating == FALSE) return; /* died and lifesaved */
1239. 	}
1240. 
1241. 	if (bite()) return;
1242. 
1243. 	if(++victual.usedtime >= victual.reqtime) {
1244. 	    /* print "finish eating" message if they just resumed -dlc */
1245. 	    done_eating(victual.reqtime > 1 ? TRUE : FALSE);
1246. 	    return;
1247. 	}
1248. 
1249. 	Sprintf(msgbuf, "eating %s", food_xname(otmp, TRUE));
1250. 	set_occupation(eatfood, msgbuf, 0);
1251. }
1252. 
1253. 
1254. STATIC_OVL void
1255. fprefx(otmp)		/* called on "first bite" of (non-corpse) food */
1256. struct obj *otmp;
1257. {
1258. 	/* KMH, conduct */
1259. 	if (objects[otmp->otyp].oc_material == FLESH) u.uconduct.flesh++;
1260. 
1261. 	switch(otmp->otyp) {
1262. 	    case FOOD_RATION:
1263. 		if(u.uhunger <= 200)
1264. 		    if (Hallucination) pline("Oh wow, like, superior, man!");
1265. 		    else	       pline("That food really hit the spot!");
1266. 		else if(u.uhunger <= 700) pline("That satiated your stomach!");
1267. 		break;
1268. 	    case TRIPE_RATION:
1269. 		u.uconduct.meat++;
1270. 		if (carnivorous(youmonst.data) && !humanoid(youmonst.data))
1271. 		    pline("That tripe ration was surprisingly good!");
1272. 		else {
1273. 		    pline("Yak - dog food!");
1274. 		    more_experienced(1,0);
1275. 		    flags.botl = 1;
1276. 		}
1277. 		if (rn2(2) && (!carnivorous(youmonst.data) || humanoid(youmonst.data))) {
1278. 			make_vomiting((long)rn1(victual.reqtime, 14), FALSE);
1279. 		}
1280. 		break;
1281. 	    case CLOVE_OF_GARLIC:
1282. 		if (is_undead(youmonst.data)) {
1283. 			make_vomiting((long)rn1(victual.reqtime, 5), FALSE);
1284. 			break;
1285. 		}
1286. 		/* Fall through otherwise */
1287. 	    default:
1288. 		if (otmp->otyp == EGG && is_meaty(&mons[otmp->corpsenm]))
1289. 			u.uconduct.meat++;
1290. 		if (otmp->otyp==SLIME_MOLD && !otmp->cursed
1291. 			&& otmp->spe == current_fruit)
1292. 		    pline("My, that was a %s %s!",
1293. 			  Hallucination ? "primo" : "yummy",
1294. 			  singular(otmp, xname));
1295. 		else
1296. #ifdef UNIX
1297. 		if (otmp->otyp == APPLE || otmp->otyp == PEAR) {
1298. 		    if (!Hallucination) pline("Core dumped.");
1299. 		    else {
1300. /* This is based on an old Usenet joke, a fake a.out manual page */
1301. 			int x = rnd(100);
1302. 			if (x <= 75)
1303. 			    pline("Segmentation fault -- core dumped.");
1304. 			else if (x <= 99)
1305. 			    pline("Bus error -- core dumped.");
1306. 			else pline("Yo' mama -- core dumped.");
1307. 		    }
1308. 		} else
1309. #endif
1310. #ifdef MAC	/* KMH -- Why should Unix have all the fun? */
1311. 		if (otmp->otyp == APPLE) {
1312. 			pline("Delicious!  Must be a Macintosh!");
1313. 		} else
1314. #endif
1315. 		if (otmp->otyp == EGG && stale_egg(otmp)) {
1316. 		    pline("Ugh.  Rotten egg.");	/* perhaps others like it */
1317. 		    make_vomiting(Vomiting+d(10,4), TRUE);
1318. 		} else
1319. 		    pline("This %s is %s", singular(otmp, xname),
1320. 		      otmp->cursed ? (Hallucination ? "grody!" : "terrible!") :
1321. 		      (otmp->otyp == CRAM_RATION
1322. 		      || otmp->otyp == K_RATION
1323. 		      || otmp->otyp == C_RATION)
1324. 		      ? "bland." :
1325. 		      Hallucination ? "gnarly!" : "delicious!");
1326. 		break;
1327. 	}
1328. }
1329. 
1330. STATIC_OVL void
1331. eataccessory(otmp)
1332. struct obj *otmp;
1333. {
1334. 	int typ = otmp->otyp;
1335. 	int oldprop;
1336. 
1337. 	/* Note: rings are not so common that this is unbalancing. */
1338. 	/* (How often do you even _find_ 3 rings of polymorph in a game?) */
1339. 	oldprop = !!(u.uprops[objects[typ].oc_oprop].intrinsic);
1340. 	if (otmp == uleft || otmp == uright) {
1341. 	    Ring_gone(otmp);
1342. 	    if (u.uhp <= 0) return; /* died from sink fall */
1343. 	}
1344. 	otmp->known = otmp->dknown = 1; /* by taste */
1345. 	if (!rn2(otmp->oclass == RING_CLASS ? 3 : 5))
1346. 	  switch (otmp->otyp) {
1347. 	    default:
1348. 	        if (!objects[typ].oc_oprop) break; /* should never happen */
1349. 
1350. 		if (!(u.uprops[objects[typ].oc_oprop].intrinsic & FROMOUTSIDE))
1351. 		    pline("Magic spreads through your body as you digest the %s.",
1352. 			  otmp->oclass == RING_CLASS ? "ring" : "amulet");
1353. 
1354. 		u.uprops[objects[typ].oc_oprop].intrinsic |= FROMOUTSIDE;
1355. 
1356. 		switch (typ) {
1357. 		  case RIN_SEE_INVISIBLE:
1358. 		    set_mimic_blocking();
1359. 		    see_monsters();
1360. 		    if (Invis && !oldprop && !ESee_invisible &&
1361. 		    		!perceives(youmonst.data) && !Blind) {
1362. 			newsym(u.ux,u.uy);
1363. 			pline("Suddenly you can see yourself.");
1364. 			makeknown(typ);
1365. 		    }
1366. 		    break;
1367. 		  case RIN_INVISIBILITY:
1368. 			if (!oldprop && !EInvis && !BInvis &&
1369. 					!See_invisible && !Blind) {
1370. 			newsym(u.ux,u.uy);
1371. 			Your("body takes on a %s transparency...",
1372. 				Hallucination ? "normal" : "strange");
1373. 			makeknown(typ);
1374. 		    }
1375. 		    break;
1376. 		  case RIN_PROTECTION_FROM_SHAPE_CHAN:
1377. 		    rescham();
1378. 		    break;
1379. 		  case RIN_LEVITATION:
1380. 		    if (!Levitation) {
1381. 			float_up();
1382. 			incr_itimeout(&HLevitation, d(10,20));
1383. 			makeknown(typ);
1384. 		    }
1385. 		    break;
1386. 		}
1387. 		break;
1388. 	    case RIN_ADORNMENT:
1389. 		if (adjattrib(A_CHA, otmp->spe, -1))
1390. 		    makeknown(typ);
1391. 		break;
1392. 	    case RIN_GAIN_STRENGTH:
1393. 		if (adjattrib(A_STR, otmp->spe, -1))
1394. 		    makeknown(typ);
1395. 		break;
1396. 	    case RIN_GAIN_CONSTITUTION:
1397. 		if (adjattrib(A_CON, otmp->spe, -1))
1398. 		    makeknown(typ);
1399. 		break;
1400. 	    case RIN_INCREASE_ACCURACY:
1401. 		u.uhitinc += otmp->spe;
1402. 		break;
1403. 	    case RIN_INCREASE_DAMAGE:
1404. 		u.udaminc += otmp->spe;
1405. 		break;
1406. 	    case RIN_PROTECTION:
1407. 		HProtection |= FROMOUTSIDE;
1408. 		u.ublessed += otmp->spe;
1409. 		flags.botl = 1;
1410. 		break;
1411. 	    case RIN_FREE_ACTION:
1412. 		/* Give sleep resistance instead */
1413. 		if (!Sleep_resistance)
1414. 		    You_feel("wide awake.");
1415. 		HSleep_resistance |= FROMOUTSIDE;
1416. 		break;
1417. 	    case AMULET_OF_CHANGE:
1418. 		makeknown(typ);
1419. 		change_sex();
1420. 		You("are suddenly very %s!",
1421. 		    flags.female ? "feminine" : "masculine");
1422. 		flags.botl = 1;
1423. 		break;
1424. 	    case AMULET_OF_STRANGULATION: /* bad idea! */
1425. 		choke(otmp);
1426. 		break;
1427. 	    case AMULET_OF_RESTFUL_SLEEP: /* another bad idea! */
1428. 		HSleeping = rnd(100);
1429. 		break;
1430. 		case RIN_SUSTAIN_ABILITY:
1431. 	    case AMULET_OF_LIFE_SAVING:
1432. 	    case AMULET_OF_REFLECTION: /* nice try */
1433. 	    /* can't eat Amulet of Yendor or fakes,
1434. 	     * and no oc_prop even if you could -3.
1435. 	     */
1436. 		break;
1437. 	  }
1438. }
1439. 
1440. STATIC_OVL void
1441. eatspecial() /* called after eating non-food */
1442. {
1443. 	register struct obj *otmp = victual.piece;
1444. 
1445. 	lesshungry(victual.nmod);
1446. 	victual.piece = (struct obj *)0;
1447. 	victual.eating = 0;
1448. 	if (otmp->oclass == GOLD_CLASS) {
1449. 		dealloc_obj(otmp);
1450. 		return;
1451. 	}
1452. 	if (otmp->oclass == POTION_CLASS) {
1453. 		otmp->quan++; /* dopotion() does a useup() */
1454. 		(void)dopotion(otmp);
1455. 	}
1456. 	if (otmp->oclass == RING_CLASS || otmp->oclass == AMULET_CLASS)
1457. 		eataccessory(otmp);
1458. 	else if (otmp->otyp == LEASH && otmp->leashmon)
1459. 		o_unleash(otmp);
1460. 
1461. 	/* KMH -- idea by "Tommy the Terrorist" */
1462. 	if ((otmp->otyp == TRIDENT) && !otmp->cursed)
1463. 	{
1464. 		pline(Hallucination ? "Four out of five dentists agree." :
1465. 				"That was pure chewing satisfaction!");
1466. 		exercise(A_WIS, TRUE);
1467. 	}
1468. 	if ((otmp->otyp == FLINT) && !otmp->cursed)
1469. 	{
1470. 		pline("Yabba-dabba delicious!");
1471. 		exercise(A_CON, TRUE);
1472. 	}
1473. 
1474. 	if (otmp == uwep && otmp->quan == 1L) uwepgone();
1475. 	if (otmp == uquiver && otmp->quan == 1L) uqwepgone();
1476. 	if (otmp == uswapwep && otmp->quan == 1L) uswapwepgone();
1477. 
1478. 	if (otmp == uball) unpunish();
1479. 	if (otmp == uchain) unpunish(); /* but no useup() */
1480. 	else if (carried(otmp)) useup(otmp);
1481. 	else useupf(otmp, 1L);
1482. }
1483. 
1484. /* NOTE: the order of these words exactly corresponds to the
1485.    order of oc_material values #define'd in objclass.h. */
1486. static const char *foodwords[] = {
1487. 	"meal", "liquid", "wax", "food", "meat",
1488. 	"paper", "cloth", "leather", "wood", "bone", "scale",
1489. 	"metal", "metal", "metal", "silver", "gold", "platinum", "mithril",
1490. 	"plastic", "glass", "rich food", "stone"
1491. };
1492. 
1493. STATIC_OVL const char *
1494. foodword(otmp)
1495. register struct obj *otmp;
1496. {
1497. 	if (otmp->oclass == FOOD_CLASS) return "food";
1498. 	if (otmp->oclass == GEM_CLASS &&
1499. 	    objects[otmp->otyp].oc_material == GLASS &&
1500. 	    otmp->dknown)
1501. 		makeknown(otmp->otyp);
1502. 	return foodwords[objects[otmp->otyp].oc_material];
1503. }
1504. 
1505. STATIC_OVL void
1506. fpostfx(otmp)		/* called after consuming (non-corpse) food */
1507. register struct obj *otmp;
1508. {
1509. 	switch(otmp->otyp) {
1510. 	    case SPRIG_OF_WOLFSBANE:
1511. 		if (u.ulycn >= LOW_PM || is_were(youmonst.data))
1512. 		    you_unwere(TRUE);
1513. 		break;
1514. 	    case CARROT:
1515. 		make_blinded(0L,TRUE);
1516. 		break;
1517. 	    case FORTUNE_COOKIE:
1518. 		outrumor(bcsign(otmp), BY_COOKIE);
1519. 		if (!Blind) u.uconduct.literate++;
1520. 		break;
1521. 	    case LUMP_OF_ROYAL_JELLY:
1522. 		/* This stuff seems to be VERY healthy! */
1523. 		gainstr(otmp, 1);
1524. 		if (Upolyd) {
1525. 		    u.mh += otmp->cursed ? -rnd(20) : rnd(20);
1526. 		    if (u.mh > u.mhmax) {
1527. 			if (!rn2(17)) u.mhmax++;
1528. 			u.mh = u.mhmax;
1529. 		    } else if (u.mh <= 0) {
1530. 			rehumanize();
1531. 		    }
1532. 		} else {
1533. 		    u.uhp += otmp->cursed ? -rnd(20) : rnd(20);
1534. 		    if (u.uhp > u.uhpmax) {
1535. 			if(!rn2(17)) u.uhpmax++;
1536. 			u.uhp = u.uhpmax;
1537. 		    } else if (u.uhp <= 0) {
1538. 			killer_format = KILLED_BY_AN;
1539. 			killer = "rotten lump of royal jelly";
1540. 			done(POISONING);
1541. 		    }
1542. 		}
1543. 		if(!otmp->cursed) heal_legs();
1544. 		break;
1545. 	    case EGG:
1546. 		if (touch_petrifies(&mons[otmp->corpsenm])) {
1547. 		    if (!Stone_resistance &&
1548. 			!(poly_when_stoned(youmonst.data) && polymon(PM_STONE_GOLEM))) {
1549. 			static char kbuf[BUFSIZ];
1550. 
1551. 			if (!Stoned) Stoned = 5;
1552. 			killer_format = KILLED_BY_AN;
1553. 			Sprintf(kbuf, "%s egg", mons[otmp->corpsenm].mname);
1554. 			killer = kbuf;
1555. 		    }
1556. 		}
1557. 		break;
1558. 	    case EUCALYPTUS_LEAF:
1559. 		if (Sick && !otmp->cursed)
1560. 		    make_sick(0L, (char *)0, TRUE, SICK_ALL);
1561. 		if (Vomiting && !otmp->cursed)
1562. 		    make_vomiting(0L, TRUE);
1563. 		break;
1564. 	}
1565. 	return;
1566. }
1567. 
1568. int
1569. doeat()		/* generic "eat" command funtion (see cmd.c) */
1570. {
1571. 	register struct obj *otmp;
1572. 	int basenutrit;			/* nutrition of full item */
1573. 
1574. 	if (Strangled) {
1575. 		pline("If you can't breathe air, how can you consume solids?");
1576. 		return 0;
1577. 	}
1578. 	if (!(otmp = floorfood("eat", 0))) return 0;
1579. 	if (check_capacity((char *)0)) return 0;
1580. 
1581. 	/* We have to make non-foods take 1 move to eat, unless we want to
1582. 	 * do ridiculous amounts of coding to deal with partly eaten plate
1583. 	 * mails, players who polymorph back to human in the middle of their
1584. 	 * metallic meal, etc....
1585. 	 */
1586. 	if (!is_edible(otmp)) {
1587. 	    You("cannot eat that!");
1588. 	    return 0;
1589. 	} else if ((otmp->owornmask & (W_ARMOR|W_TOOL|W_AMUL
1590. #ifdef STEED
1591. 			|W_SADDLE
1592. #endif
1593. 			)) != 0) {
1594. 	    /* let them eat rings */
1595. 	    You_cant("eat %s you're wearing.", something);
1596. 	    return 0;
1597. 	}
1598. 	if (is_metallic(otmp) &&
1599. 	    u.umonnum == PM_RUST_MONSTER && otmp->oerodeproof) {
1600. 	    	otmp->rknown = TRUE;
1601. 		if (otmp->quan > 1L) {
1602. 			if(!carried(otmp))
1603. 				(void) splitobj(otmp, 1L);
1604. 			else
1605. 				otmp = splitobj(otmp, otmp->quan - 1L);
1606. 		}
1607. 		pline("Ulch - That %s was rustproofed!", xname(otmp));
1608. 		/* The regurgitated object's rustproofing is gone now */
1609. 		otmp->oerodeproof = 0;
1610. 		make_stunned(HStun + rn2(10), TRUE);
1611. 		pline("You spit %s out onto the %s.", the(xname(otmp)),
1612. 			surface(u.ux, u.uy));
1613. 		if (carried(otmp)) {
1614. 			freeinv(otmp);
1615. 			dropy(otmp);
1616. 		}
1617. 		stackobj(otmp);
1618. 		return 1;
1619. 	}
1620. 	/* KMH -- Slow digestion is... undigestable */
1621. 	if (otmp->otyp == RIN_SLOW_DIGESTION) {
1622. 		pline("This ring is undigestable!");
1623. 		(void) rottenfood(otmp);
1624. 		docall(otmp);
1625. 		return (1);
1626. 	}
1627. 	if (otmp->oclass != FOOD_CLASS) {
1628. 	    victual.reqtime = 1;
1629. 	    victual.piece = otmp;
1630. 		/* Don't split it, we don't need to if it's 1 move */
1631. 	    victual.usedtime = 0;
1632. 	    victual.canchoke = (u.uhs == SATIATED);
1633. 		/* Note: gold weighs 1 pt. for each 1000 pieces (see */
1634. 		/* pickup.c) so gold and non-gold is consistent. */
1635. 	    if (otmp->oclass == GOLD_CLASS)
1636. 		basenutrit = ((otmp->quan > 200000L) ? 2000
1637. 			: (int)(otmp->quan/100L));
1638. 	    else if(otmp->oclass == BALL_CLASS || otmp->oclass == CHAIN_CLASS)
1639. 		basenutrit = weight(otmp);
1640. 	    /* oc_nutrition is usually weight anyway */
1641. 	    else basenutrit = objects[otmp->otyp].oc_nutrition;
1642. 	    victual.nmod = basenutrit;
1643. 	    victual.eating = TRUE; /* needed for lesshungry() */
1644. 
1645. 	    if (otmp->cursed)
1646. 		(void) rottenfood(otmp);
1647. 
1648. 	    if (otmp->oclass == WEAPON_CLASS && otmp->opoisoned) {
1649. 		pline("Ecch - that must have been poisonous!");
1650. 		if(!Poison_resistance) {
1651. 		    losestr(rnd(4));
1652. 		    losehp(rnd(15), xname(otmp), KILLED_BY_AN);
1653. 		} else
1654. 		    You("seem unaffected by the poison.");
1655. 	    } else if (!otmp->cursed)
1656. 		pline("This %s is delicious!",
1657. 		      otmp->oclass == GOLD_CLASS ? foodword(otmp) :
1658. 		      singular(otmp, xname));
1659. 	    eatspecial();
1660. 	    return 1;
1661. 	}
1662. 
1663. 	/* KMH, conduct */
1664. 	u.uconduct.food++;
1665. 
1666. 	if(otmp == victual.piece) {
1667. 	/* If they weren't able to choke, they don't suddenly become able to
1668. 	 * choke just because they were interrupted.  On the other hand, if
1669. 	 * they were able to choke before, if they lost food it's possible
1670. 	 * they shouldn't be able to choke now.
1671. 	 */
1672. 	    if (u.uhs != SATIATED) victual.canchoke = FALSE;
1673. 	    if(!carried(victual.piece)) {
1674. 		if(victual.piece->quan > 1L)
1675. 			(void) splitobj(victual.piece, 1L);
1676. 	    }
1677. 	    You("resume your meal.");
1678. 	    start_eating(victual.piece);
1679. 	    return(1);
1680. 	}
1681. 
1682. 	/* nothing in progress - so try to find something. */
1683. 	/* tins are a special case */
1684. 	if(otmp->otyp == TIN) {
1685. 	    start_tin(otmp);
1686. 	    return(1);
1687. 	}
1688. 
1689. 	victual.piece = otmp = touchfood(otmp);
1690. 	victual.usedtime = 0;
1691. 
1692. 	/* Now we need to calculate delay and nutritional info.
1693. 	 * The base nutrition calculated here and in eatcorpse() accounts
1694. 	 * for normal vs. rotten food.  The reqtime and nutrit values are
1695. 	 * then adjusted in accordance with the amount of food left.
1696. 	 */
1697. 	if(otmp->otyp == CORPSE) {
1698. 	    if(eatcorpse(otmp)) return(1);
1699. 	    /* else eatcorpse sets up reqtime and oeaten */
1700. 	} else {
1701. 	    victual.reqtime = objects[otmp->otyp].oc_delay;
1702. 	    if (otmp->otyp != FORTUNE_COOKIE &&
1703. 		(otmp->cursed ||
1704. 		 (((monstermoves - otmp->age) > (int) otmp->blessed ? 50:30) &&
1705. 		(otmp->orotten || !rn2(7))))) {
1706. 
1707. 		if (rottenfood(otmp)) {
1708. 		    otmp->orotten = TRUE;
1709. 		    return(1);
1710. 		}
1711. 		otmp->oeaten >>= 1;
1712. 	    } else fprefx(otmp);
1713. 	}
1714. 
1715. 	/* re-calc the nutrition */
1716. 	if (otmp->otyp == CORPSE) basenutrit = mons[otmp->corpsenm].cnutrit;
1717. 	else basenutrit = objects[otmp->otyp].oc_nutrition;
1718. 
1719. #ifdef DEBUG
1720. 	debugpline("before rounddiv: victual.reqtime == %d", victual.reqtime);
1721. 	debugpline("oeaten == %d, basenutrit == %d", otmp->oeaten, basenutrit);
1722. #endif
1723. 	victual.reqtime = (basenutrit == 0 ? 0 :
1724. 		rounddiv(victual.reqtime * (long)otmp->oeaten, basenutrit));
1725. #ifdef DEBUG
1726. 	debugpline("after rounddiv: victual.reqtime == %d", victual.reqtime);
1727. #endif
1728. 	/* calculate the modulo value (nutrit. units per round eating)
1729. 	 * note: this isn't exact - you actually lose a little nutrition
1730. 	 *	 due to this method.
1731. 	 * TODO: add in a "remainder" value to be given at the end of the
1732. 	 *	 meal.
1733. 	 */
1734. 	if(victual.reqtime == 0)
1735. 	    /* possible if most has been eaten before */
1736. 	    victual.nmod = 0;
1737. 	else if ((int)otmp->oeaten > victual.reqtime)
1738. 	    victual.nmod = -((int)otmp->oeaten / victual.reqtime);
1739. 	else
1740. 	    victual.nmod = victual.reqtime % otmp->oeaten;
1741. 	victual.canchoke = (u.uhs == SATIATED);
1742. 
1743. 	start_eating(otmp);
1744. 	return(1);
1745. }
1746. 
1747. /* Take a single bite from a piece of food, checking for choking and
1748.  * modifying usedtime.  Returns 1 if they choked and survived, 0 otherwise.
1749.  */
1750. STATIC_OVL int
1751. bite()
1752. {
1753. 	if(victual.canchoke && u.uhunger >= 2000) {
1754. 		choke(victual.piece);
1755. 		return 1;
1756. 	}
1757. 	if (victual.doreset) {
1758. 		do_reset_eat();
1759. 		return 0;
1760. 	}
1761. 	force_save_hs = TRUE;
1762. 	if(victual.nmod < 0) {
1763. 		lesshungry(-victual.nmod);
1764. 		victual.piece->oeaten -= -victual.nmod;
1765. 	} else if(victual.nmod > 0 && (victual.usedtime % victual.nmod)) {
1766. 		lesshungry(1);
1767. 		victual.piece->oeaten--;
1768. 	}
1769. 	force_save_hs = FALSE;
1770. 	recalc_wt();
1771. 	return 0;
1772. }
1773. 
1774. #endif /* OVLB */
1775. #ifdef OVL0
1776. 
1777. void
1778. gethungry()	/* as time goes by - called by moveloop() and domove() */
1779. {
1780. 	if (u.uinvulnerable) return;	/* you don't feel hungrier */
1781. 
1782. 	if ((!u.usleep || !rn2(10))	/* slow metabolic rate while asleep */
1783. 		&& (carnivorous(youmonst.data) || herbivorous(youmonst.data))
1784. 		&& !Slow_digestion)
1785. 	    u.uhunger--;		/* ordinary food consumption */
1786. 
1787. 	if (moves % 2) {	/* odd turns */
1788. 	    /* Regeneration uses up food, unless due to an artifact */
1789. 	    if (HRegeneration || ((ERegeneration & (~W_ART)) &&
1790. 				(ERegeneration != W_WEP || !uwep->oartifact)))
1791. 			u.uhunger--;
1792. 	    if (near_capacity() > SLT_ENCUMBER) u.uhunger--;
1793. 	} else {		/* even turns */
1794. 	    if (Hunger) u.uhunger--;
1795. 	    /* Conflict uses up food too */
1796. 	    if (HConflict || (EConflict & (~W_ARTI))) u.uhunger--;
1797. 	    /* +0 charged rings don't do anything, so don't affect hunger */
1798. 	    /* Slow digestion still uses ring hunger */
1799. 	    switch ((int)(moves % 20)) {	/* note: use even cases only */
1800. 	     case  4: if (uleft &&
1801. 			  (uleft->spe || !objects[uleft->otyp].oc_charged))
1802. 			    u.uhunger--;
1803. 		    break;
1804. 	     case  8: if (uamul) u.uhunger--;
1805. 		    break;
1806. 	     case 12: if (uright &&
1807. 			  (uright->spe || !objects[uright->otyp].oc_charged))
1808. 			    u.uhunger--;
1809. 		    break;
1810. 	     case 16: if (u.uhave.amulet) u.uhunger--;
1811. 		    break;
1812. 	     default: break;
1813. 	    }
1814. 	}
1815. 	newuhs(TRUE);
1816. }
1817. 
1818. #endif /* OVL0 */
1819. #ifdef OVLB
1820. 
1821. void
1822. morehungry(num)	/* called after vomiting and after performing feats of magic */
1823. register int num;
1824. {
1825. 	u.uhunger -= num;
1826. 	newuhs(TRUE);
1827. }
1828. 
1829. 
1830. void
1831. lesshungry(num)	/* called after eating (and after drinking fruit juice) */
1832. register int num;
1833. {
1834. #ifdef DEBUG
1835. 	debugpline("lesshungry(%d)", num);
1836. #endif
1837. 	u.uhunger += num;
1838. 	if(u.uhunger >= 2000) {
1839. 	    if (!victual.eating || victual.canchoke)
1840. 		if (victual.eating) {
1841. 			choke(victual.piece);
1842. 			reset_eat();
1843. 		} else
1844. 			choke(tin.tin);	/* may be null */
1845. 		/* no reset_eat() */
1846. 	} else {
1847. 	    /* Have lesshungry() report when you're nearly full so all eating
1848. 	     * warns when you're about to choke.
1849. 	     */
1850. 	    if (u.uhunger >= 1500) {
1851. 		if (!victual.eating || (victual.eating && !victual.fullwarn)) {
1852. 		    pline("You're having a hard time getting all of it down.");
1853. 		    nomovemsg = "You're finally finished.";
1854. 		    if (!victual.eating)
1855. 			multi = -2;
1856. 		    else {
1857. 			victual.fullwarn = TRUE;
1858. 			if (victual.canchoke && victual.reqtime > 1) {
1859. 			    /* a one-gulp food will not survive a stop */
1860. 			    if (yn_function("Stop eating?",ynchars,'y')=='y') {
1861. 				reset_eat();
1862. 				nomovemsg = (char *)0;
1863. 			    }
1864. 			}
1865. 		    }
1866. 		}
1867. 	    }
1868. 	}
1869. 	newuhs(FALSE);
1870. }
1871. 
1872. STATIC_PTR
1873. int
1874. unfaint()
1875. {
1876. 	(void) Hear_again();
1877. 	if(u.uhs > FAINTING)
1878. 		u.uhs = FAINTING;
1879. 	stop_occupation();
1880. 	flags.botl = 1;
1881. 	return 0;
1882. }
1883. 
1884. #endif /* OVLB */
1885. #ifdef OVL0
1886. 
1887. boolean
1888. is_fainted()
1889. {
1890. 	return((boolean)(u.uhs == FAINTED));
1891. }
1892. 
1893. void
1894. reset_faint()	/* call when a faint must be prematurely terminated */
1895. {
1896. 	if(is_fainted()) nomul(0);
1897. }
1898. 
1899. #if 0
1900. void
1901. sync_hunger()
1902. {
1903. 
1904. 	if(is_fainted()) {
1905. 
1906. 		flags.soundok = 0;
1907. 		nomul(-10+(u.uhunger/10));
1908. 		nomovemsg = "You regain consciousness.";
1909. 		afternmv = unfaint;
1910. 	}
1911. }
1912. #endif
1913. 
1914. void
1915. newuhs(incr)		/* compute and comment on your (new?) hunger status */
1916. boolean incr;
1917. {
1918. 	unsigned newhs;
1919. 	static unsigned save_hs;
1920. 	static boolean saved_hs = FALSE;
1921. 	int h = u.uhunger;
1922. 
1923. 	newhs = (h > 1000) ? SATIATED :
1924. 		(h > 150) ? NOT_HUNGRY :
1925. 		(h > 50) ? HUNGRY :
1926. 		(h > 0) ? WEAK : FAINTING;
1927. 
1928. 	/* While you're eating, you may pass from WEAK to HUNGRY to NOT_HUNGRY.
1929. 	 * This should not produce the message "you only feel hungry now";
1930. 	 * that message should only appear if HUNGRY is an endpoint.  Therefore
1931. 	 * we check to see if we're in the middle of eating.  If so, we save
1932. 	 * the first hunger status, and at the end of eating we decide what
1933. 	 * message to print based on the _entire_ meal, not on each little bit.
1934. 	 */
1935. 	/* It is normally possible to check if you are in the middle of a meal
1936. 	 * by checking occupation == eatfood, but there is one special case:
1937. 	 * start_eating() can call bite() for your first bite before it
1938. 	 * sets the occupation.
1939. 	 * Anyone who wants to get that case to work _without_ an ugly static
1940. 	 * force_save_hs variable, feel free.
1941. 	 */
1942. 	/* Note: If you become a certain hunger status in the middle of the
1943. 	 * meal, and still have that same status at the end of the meal,
1944. 	 * this will incorrectly print the associated message at the end of
1945. 	 * the meal instead of the middle.  Such a case is currently
1946. 	 * impossible, but could become possible if a message for SATIATED
1947. 	 * were added or if HUNGRY and WEAK were separated by a big enough
1948. 	 * gap to fit two bites.
1949. 	 */
1950. 	if (occupation == eatfood || force_save_hs) {
1951. 		if (!saved_hs) {
1952. 			save_hs = u.uhs;
1953. 			saved_hs = TRUE;
1954. 		}
1955. 		u.uhs = newhs;
1956. 		return;
1957. 	} else {
1958. 		if (saved_hs) {
1959. 			u.uhs = save_hs;
1960. 			saved_hs = FALSE;
1961. 		}
1962. 	}
1963. 
1964. 	if(newhs == FAINTING) {
1965. 		if(is_fainted()) newhs = FAINTED;
1966. 		if(u.uhs <= WEAK || rn2(20-u.uhunger/10) >= 19) {
1967. 			if(!is_fainted() && multi >= 0 /* %% */) {
1968. 				/* stop what you're doing, then faint */
1969. 				stop_occupation();
1970. 				You("faint from lack of food.");
1971. 				flags.soundok = 0;
1972. 				nomul(-10+(u.uhunger/10));
1973. 				nomovemsg = "You regain consciousness.";
1974. 				afternmv = unfaint;
1975. 				newhs = FAINTED;
1976. 			}
1977. 		} else
1978. 		if(u.uhunger < -(int)(200 + 20*ACURR(A_CON))) {
1979. 			u.uhs = STARVED;
1980. 			flags.botl = 1;
1981. 			bot();
1982. 			You("die from starvation.");
1983. 			killer_format = KILLED_BY;
1984. 			killer = "starvation";
1985. 			done(STARVING);
1986. 			/* if we return, we lifesaved, and that calls newuhs */
1987. 			return;
1988. 		}
1989. 	}
1990. 
1991. 	if(newhs != u.uhs) {
1992. 		if(newhs >= WEAK && u.uhs < WEAK)
1993. 			losestr(1);	/* this may kill you -- see below */
1994. 		else if(newhs < WEAK && u.uhs >= WEAK)
1995. 			losestr(-1);
1996. 		switch(newhs){
1997. 		case HUNGRY:
1998. 			if (Hallucination) {
1999. 			    pline((!incr) ?
2000. 				"You now have a lesser case of the munchies." :
2001. 				"You are getting the munchies.");
2002. 			} else
2003. 			    You((!incr) ? "only feel hungry now." :
2004. 				  (u.uhunger < 145) ? "feel hungry." :
2005. 				   "are beginning to feel hungry.");
2006. 			if (incr && occupation &&
2007. 			    (occupation != eatfood && occupation != opentin))
2008. 			    stop_occupation();
2009. 			break;
2010. 		case WEAK:
2011. 			if (Hallucination)
2012. 			    pline((!incr) ?
2013. 				  "You still have the munchies." :
2014.       "The munchies are interfering with your motor capabilities.");
2015. 			else if (incr &&
2016. 				(Role_if(PM_WIZARD) || Race_if(PM_ELF) || Role_if(PM_VALKYRIE)))
2017. 			    pline("%s needs food, badly!",
2018. 			    		(Role_if(PM_WIZARD) || Role_if(PM_VALKYRIE)) ?
2019. 			    		urole.name.m : "Elf");
2020. 			else
2021. 			    You((!incr) ? "feel weak now." :
2022. 				  (u.uhunger < 45) ? "feel weak." :
2023. 				   "are beginning to feel weak.");
2024. 			if (incr && occupation &&
2025. 			    (occupation != eatfood && occupation != opentin))
2026. 			    stop_occupation();
2027. 			break;
2028. 		}
2029. 		u.uhs = newhs;
2030. 		flags.botl = 1;
2031. 		bot();
2032. 		if ((Upolyd ? u.mh : u.uhp) < 1) {
2033. 			You("die from hunger and exhaustion.");
2034. 			killer_format = KILLED_BY;
2035. 			killer = "exhaustion";
2036. 			done(STARVING);
2037. 			return;
2038. 		}
2039. 	}
2040. }
2041. 
2042. #endif /* OVL0 */
2043. #ifdef OVLB
2044. 
2045. /* Returns an object representing food.  Object may be either on floor or
2046.  * in inventory.
2047.  */
2048. struct obj *
2049. floorfood(verb,corpsecheck)	/* get food from floor or pack */
2050. 	const char *verb;
2051. 	int corpsecheck; /* 0, no check, 1, corpses, 2, tinnable corpses */
2052. {
2053. 	register struct obj *otmp;
2054. 	char qbuf[QBUFSZ];
2055. 	char c;
2056. 	boolean feeding = (!strcmp(verb, "eat"));
2057. 
2058. 	if (feeding && metallivorous(youmonst.data)) {
2059. 	    struct obj *gold;
2060. 	    struct trap *ttmp = t_at(u.ux, u.uy);
2061. 
2062. 	    if (ttmp && ttmp->tseen && ttmp->ttyp == BEAR_TRAP) {
2063. 		/* If not already stuck in the trap, perhaps there should
2064. 		   be a chance to becoming trapped?  Probably not, because
2065. 		   then the trap would just get eaten on the _next_ turn... */
2066. 		Sprintf(qbuf, "There is a bear trap here (%s); eat it?",
2067. 			(u.utrap && u.utraptype == TT_BEARTRAP) ?
2068. 				"holding you" : "armed");
2069. 		if ((c = yn_function(qbuf, ynqchars, 'n')) == 'y') {
2070. 		    u.utrap = u.utraptype = 0;
2071. 		    deltrap(ttmp);
2072. 		    return mksobj(BEARTRAP, TRUE, FALSE);
2073. 		} else if (c == 'q') {
2074. 		    return (struct obj *)0;
2075. 		}
2076. 	    }
2077. 
2078. 	    if (
2079. #ifdef STEED
2080. 	    	!u.usteed && 
2081. #endif
2082. 		(gold = g_at(u.ux, u.uy)) != 0) {
2083. 		if (gold->quan == 1L)
2084. 		    Sprintf(qbuf, "There is 1 gold piece here; eat it?");
2085. 		else
2086. 		    Sprintf(qbuf, "There are %ld gold pieces here; eat them?",
2087. 			    gold->quan);
2088. 		if ((c = yn_function(qbuf, ynqchars, 'n')) == 'y') {
2089. 		    obj_extract_self(gold);
2090. 		    return gold;
2091. 		} else if (c == 'q') {
2092. 		    return (struct obj *)0;
2093. 		}
2094. 	    }
2095. 	}
2096. 
2097. 	/* Is there some food (probably a heavy corpse) here on the ground? */
2098. 	if (
2099. #ifdef STEED
2100. 	    !u.usteed && 
2101. #endif
2102. 	    !(Levitation && !Is_airlevel(&u.uz)  && !Is_waterlevel(&u.uz))
2103. 	    && !u.uswallow) {
2104. 	    for(otmp = level.objects[u.ux][u.uy]; otmp; otmp = otmp->nexthere) {
2105. 		if(corpsecheck ?
2106. 		(otmp->otyp==CORPSE && (corpsecheck == 1 || tinnable(otmp))) :
2107. 		    feeding ? (otmp->oclass != GOLD_CLASS && is_edible(otmp)) :
2108. 						otmp->oclass==FOOD_CLASS) {
2109. 			Sprintf(qbuf, "There %s %s here; %s %s?",
2110. 				(otmp->quan == 1L) ? "is" : "are",
2111. 				doname(otmp), verb,
2112. 				(otmp->quan == 1L) ? "it" : "one");
2113. 			if((c = yn_function(qbuf,ynqchars,'n')) == 'y')
2114. 				return(otmp);
2115. 			else if(c == 'q')
2116. 				return((struct obj *) 0);
2117. 		}
2118. 	    }
2119. 	}
2120. 	/* We cannot use ALL_CLASSES since that causes getobj() to skip its
2121. 	 * "ugly checks" and we need to check for inedible items.
2122. 	 */
2123. 	otmp = getobj(feeding ? (const char *)allobj :
2124. 				(const char *)comestibles, verb);
2125. 	if (corpsecheck && otmp)
2126. 	    if (otmp->otyp != CORPSE || (corpsecheck == 2 && !tinnable(otmp))) {
2127. 		You_cant("%s that!", verb);
2128. 		return (struct obj *)0;
2129. 	    }
2130. 	return otmp;
2131. }
2132. 
2133. /* Side effects of vomiting */
2134. /* added nomul (MRS) - it makes sense, you're too busy being sick! */
2135. void
2136. vomit()		/* A good idea from David Neves */
2137. {
2138. 	make_sick(0L, (char *) 0, TRUE, SICK_VOMITABLE);
2139. 	nomul(-2);
2140. }
2141. 
2142. int
2143. eaten_stat(base, obj)
2144. register int base;
2145. register struct obj *obj;
2146. {
2147. 	long uneaten_amt, full_amount;
2148. 
2149. 	uneaten_amt = (long)obj->oeaten;
2150. 	full_amount = (obj->otyp == CORPSE) ? (long)mons[obj->corpsenm].cnutrit
2151. 					: (long)objects[obj->otyp].oc_nutrition;
2152. 
2153. 	base = (int)(full_amount ? (long)base * uneaten_amt / full_amount : 0L);
2154. 	return (base < 1) ? 1 : base;
2155. }
2156. 
2157. #endif /* OVLB */
2158. 
2159. /*eat.c*/