Source:NetHack 3.3.0/hack.h

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Below is the full text to hack.h from the source code of NetHack 3.3.0. To link to a particular line, write [[NetHack 3.3.0/hack.h#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

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This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.

1.    /*	SCCS Id: @(#)hack.h	3.3	1999/07/02	*/
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #ifndef HACK_H
6.    #define HACK_H
7.    
8.    #ifndef CONFIG_H
9.    #include "config.h"
10.   #endif
11.   
12.   /*	For debugging beta code.	*/
13.   #ifdef BETA
14.   #define Dpline	pline
15.   #endif
16.   
17.   #define TELL		1
18.   #define NOTELL		0
19.   #define ON		1
20.   #define OFF		0
21.   #define BOLT_LIM	8 /* from this distance ranged attacks will be made */
22.   #define MAX_CARR_CAP	1000	/* so that boulders can be heavier */
23.   #define DUMMY { 0 }
24.   
25.   /* symbolic names for capacity levels */
26.   #define UNENCUMBERED	0
27.   #define SLT_ENCUMBER	1
28.   #define MOD_ENCUMBER	2
29.   #define HVY_ENCUMBER	3
30.   #define EXT_ENCUMBER	4
31.   #define OVERLOADED	5
32.   
33.   /* Macros for how a rumor was delivered in outrumor() */
34.   #define BY_ORACLE	0
35.   #define BY_COOKIE	1
36.   #define BY_PAPER	2
37.   #define BY_OTHER	9
38.   
39.   #ifdef STEED
40.   /* Macros for why you are no longer riding */
41.   #define DISMOUNT_GENERIC	0
42.   #define DISMOUNT_FELL		1
43.   #define DISMOUNT_THROWN		2
44.   #define DISMOUNT_POLY		3
45.   #define DISMOUNT_ENGULFED	4
46.   #define DISMOUNT_BYCHOICE	5
47.   #endif
48.   
49.   /*
50.    * This is the way the game ends.  If these are rearranged, the arrays
51.    * in end.c and topten.c will need to be changed.  Some parts of the
52.    * code assume that PANIC separates the deaths from the non-deaths.
53.    */
54.   #define DIED		 0
55.   #define CHOKING		 1
56.   #define POISONING	 2
57.   #define STARVING	 3
58.   #define DROWNING	 4
59.   #define BURNING		 5
60.   #define DISSOLVED	 6
61.   #define CRUSHING	 7
62.   #define STONING		 8
63.   #define TURNED_SLIME	 9
64.   #define GENOCIDED	10
65.   #define PANICKED	11
66.   #define TRICKED		12
67.   #define QUIT		13
68.   #define ESCAPED		14
69.   #define ASCENDED	15
70.   
71.   #include "align.h"
72.   #include "dungeon.h"
73.   #include "monsym.h"
74.   #include "mkroom.h"
75.   #include "objclass.h"
76.   #include "youprop.h"
77.   #include "wintype.h"
78.   #include "decl.h"
79.   #include "timeout.h"
80.   
81.   NEARDATA extern coord bhitpos;	/* place where throw or zap hits or stops */
82.   
83.   /* types of calls to bhit() */
84.   #define ZAPPED_WAND	0
85.   #define THROWN_WEAPON	1
86.   #define KICKED_WEAPON	2
87.   #define FLASHED_LIGHT	3
88.   #define INVIS_BEAM	4
89.   
90.   #include "trap.h"
91.   #include "flag.h"
92.   #include "rm.h"
93.   #include "vision.h"
94.   #include "display.h"
95.   #include "engrave.h"
96.   #include "rect.h"
97.   #include "region.h"
98.   
99.   #ifdef USE_TRAMPOLI /* This doesn't belong here, but we have little choice */
100.  #undef NDECL
101.  #define NDECL(f) f()
102.  #endif
103.  
104.  #include "extern.h"
105.  #include "winprocs.h"
106.  
107.  #ifdef USE_TRAMPOLI
108.  #include "wintty.h"
109.  #undef WINTTY_H
110.  #include "trampoli.h"
111.  #undef EXTERN_H
112.  #include "extern.h"
113.  #endif /* USE_TRAMPOLI */
114.  
115.  #define NO_SPELL	0
116.  
117.  /* flags to control makemon() */
118.  #define NO_MM_FLAGS	  0x00	/* use this rather than plain 0 */
119.  #define NO_MINVENT	  0x01	/* suppress minvent when creating mon */
120.  #define MM_NOWAIT	  0x02	/* don't set STRAT_WAITMASK flags */
121.  #define MM_EDOG		  0x04	/* add edog structure */
122.  #define MM_EMIN		  0x08	/* add emin structure */
123.  #define MM_ANGRY	  0x10  /* monster is created angry */
124.  
125.  /* flags to control query_objlist() */
126.  #define BY_NEXTHERE	  0x1	/* follow objlist by nexthere field */
127.  #define AUTOSELECT_SINGLE 0x2	/* if only 1 object, don't ask */
128.  #define USE_INVLET	  0x4	/* use object's invlet */
129.  #define INVORDER_SORT	  0x8	/* sort objects by packorder */
130.  #define SIGNAL_NOMENU	  0x10	/* return -1 rather than 0 if none allowed */
131.  
132.  /* Flags to control query_category() */
133.  /* BY_NEXTHERE used by query_category() too, so skip 0x01 */
134.  #define UNPAID_TYPES 0x02
135.  #define GOLD_TYPES   0x04
136.  #define WORN_TYPES   0x08
137.  #define ALL_TYPES    0x10
138.  #define BILLED_TYPES 0x20
139.  #define CHOOSE_ALL   0x40
140.  #define ALL_TYPES_SELECTED -2
141.  
142.  /*** some utility macros ***/
143.  #define yn(query) yn_function(query,ynchars, 'n')
144.  #define ynq(query) yn_function(query,ynqchars, 'q')
145.  #define ynaq(query) yn_function(query,ynaqchars, 'y')
146.  #define nyaq(query) yn_function(query,ynaqchars, 'n')
147.  #define nyNaq(query) yn_function(query,ynNaqchars, 'n')
148.  #define ynNaq(query) yn_function(query,ynNaqchars, 'y')
149.  
150.  /* Macros for scatter */
151.  #define VIS_EFFECTS	0x01	/* display visual effects */
152.  #define MAY_HITMON	0x02	/* objects may hit monsters */
153.  #define MAY_HITYOU	0x04	/* objects may hit you */
154.  #define MAY_HIT		(MAY_HITMON|MAY_HITYOU)
155.  #define MAY_DESTROY	0x08	/* objects may be destroyed at random */
156.  #define MAY_FRACTURE	0x10	/* boulders & statues may fracture */
157.  
158.  /* Macros for launching objects */
159.  #define ROLL	1
160.  #define FLING	2
161.  
162.  /* Flags to control menus */
163.  #define MENUTYPELEN sizeof("traditional ")
164.  #define MENU_TRADITIONAL 0
165.  #define MENU_COMBINATION 1
166.  #define MENU_PARTIAL	 2
167.  #define MENU_FULL	 3
168.  
169.  #define MENU_SELECTED	TRUE
170.  #define MENU_UNSELECTED FALSE
171.  
172.  #define FEATURE_NOTICE_VER(major,minor,patch) (((unsigned long)major << 24) | \
173.  	((unsigned long)minor << 16) | \
174.  	((unsigned long)patch << 8) | \
175.  	((unsigned long)0))
176.  
177.  #define FEATURE_NOTICE_VER_MAJ	  (flags.suppress_alert >> 24)
178.  #define FEATURE_NOTICE_VER_MIN	  (((unsigned long)(0x0000000000FF0000L & flags.suppress_alert)) >> 16)
179.  #define FEATURE_NOTICE_VER_PATCH  (((unsigned long)(0x000000000000FF00L & flags.suppress_alert)) >>  8)
180.  
181.  #ifndef max
182.  #define max(a,b) ((a) > (b) ? (a) : (b))
183.  #endif
184.  #ifndef min
185.  #define min(x,y) ((x) < (y) ? (x) : (y))
186.  #endif
187.  #define plur(x) (((x) == 1) ? "" : "s")
188.  
189.  #define ARM_BONUS(obj)	(objects[(obj)->otyp].a_ac + (obj)->spe \
190.  			 - min((int)greatest_erosion(obj),objects[(obj)->otyp].a_ac))
191.  
192.  #define makeknown(x)	discover_object((x),TRUE,TRUE)
193.  #define distu(xx,yy)	dist2((int)(xx),(int)(yy),(int)u.ux,(int)u.uy)
194.  #define onlineu(xx,yy)	online2((int)(xx),(int)(yy),(int)u.ux,(int)u.uy)
195.  
196.  #define rn1(x,y)	(rn2(x)+(y))
197.  
198.  /* negative armor class is randomly weakened to prevent invulnerability */
199.  #define AC_VALUE(AC)	((AC) >= 0 ? (AC) : -rnd(-(AC)))
200.  
201.  #if defined(MICRO) && !defined(__DJGPP__)
202.  #define getuid() 1
203.  #define getlogin() ((char *)0)
204.  #endif /* MICRO */
205.  
206.  #if defined(OVERLAY)&&(defined(OVL0)||defined(OVL1)||defined(OVL2)||defined(OVL3)||defined(OVLB))
207.  # define USE_OVLx
208.  # define STATIC_DCL extern
209.  # define STATIC_OVL
210.  # ifdef OVLB
211.  #  define STATIC_VAR
212.  # else
213.  #  define STATIC_VAR extern
214.  # endif
215.  
216.  #else	/* !OVERLAY || (!OVL0 && !OVL1 && !OVL2 && !OVL3 && !OVLB) */
217.  # define STATIC_DCL static
218.  # define STATIC_OVL static
219.  # define STATIC_VAR static
220.  
221.  /* If not compiling an overlay, compile everything. */
222.  # define OVL0	/* highest priority */
223.  # define OVL1
224.  # define OVL2
225.  # define OVL3	/* lowest specified priority */
226.  # define OVLB	/* the base overlay segment */
227.  #endif	/* OVERLAY && (OVL0 || OVL1 || OVL2 || OVL3 || OVLB) */
228.  
229.  /* Macro for a few items that are only static if we're not overlaid.... */
230.  #if defined(USE_TRAMPOLI) || defined(USE_OVLx)
231.  # define STATIC_PTR
232.  #else
233.  # define STATIC_PTR static
234.  #endif
235.  
236.  #endif /* HACK_H */