Source:NetHack 3.3.0/mondata.c

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Below is the full text to mondata.c from the source code of NetHack 3.3.0. To link to a particular line, write [[NetHack 3.3.0/mondata.c#line123]], for example.

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1.    /*	SCCS Id: @(#)mondata.c	3.3	99/09/15	*/
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #include "hack.h"
6.    #include "eshk.h"
7.    #include "epri.h"
8.    
9.    /*	These routines provide basic data for any type of monster. */
10.   
11.   #ifdef OVLB
12.   
13.   void
14.   set_mon_data(mon, ptr, flag)
15.   struct monst *mon;
16.   struct permonst *ptr;
17.   int flag;
18.   {
19.       mon->data = ptr;
20.       if (flag == -1) return;		/* "don't care" */
21.   
22.       if (flag == 1)
23.   	mon->mintrinsics |= (ptr->mresists & 0x00FF);
24.       else
25.   	mon->mintrinsics = (ptr->mresists & 0x00FF);
26.       return;
27.   }
28.   
29.   #endif /* OVLB */
30.   #ifdef OVL0
31.   
32.   boolean
33.   attacktype(ptr, atyp)
34.   	register struct	permonst	*ptr;
35.   	register int atyp;
36.   {
37.   	int	i;
38.   
39.   	for(i = 0; i < NATTK; i++)
40.   	    if(ptr->mattk[i].aatyp == atyp) return(TRUE);
41.   
42.   	return(FALSE);
43.   }
44.   
45.   #endif /* OVL0 */
46.   #ifdef OVLB
47.   
48.   boolean
49.   poly_when_stoned(ptr)
50.       struct permonst *ptr;
51.   {
52.       return((boolean)(is_golem(ptr) && ptr != &mons[PM_STONE_GOLEM] &&
53.   	    !(mvitals[PM_STONE_GOLEM].mvflags & G_GENOD)));
54.   	    /* allow G_EXTINCT */
55.   }
56.   
57.   boolean
58.   resists_drli(mon)	/* returns TRUE if monster is drain-life resistant */
59.   struct monst *mon;
60.   {
61.   	struct permonst *ptr = mon->data;
62.   	struct obj *wep = ((mon == &youmonst) ? uwep : MON_WEP(mon));
63.   
64.   	return (boolean)(is_undead(ptr) || is_demon(ptr) || is_were(ptr) ||
65.   			 ptr == &mons[PM_DEATH] ||
66.   			 (wep && wep->oartifact && defends(AD_DRLI, wep)));
67.   }
68.   
69.   boolean
70.   resists_magm(mon)	/* TRUE if monster is magic-missile resistant */
71.   struct monst *mon;
72.   {
73.   	struct permonst *ptr = mon->data;
74.   	struct obj *o;
75.   
76.   	/* as of 3.2.0:  gray dragons, Angels, Oracle, Yeenoghu */
77.   	if (dmgtype(ptr, AD_MAGM) || ptr == &mons[PM_BABY_GRAY_DRAGON] ||
78.   		dmgtype(ptr, AD_RBRE))	/* Chromatic Dragon */
79.   	    return TRUE;
80.   	/* check for magic resistance granted by wielded weapon */
81.   	o = (mon == &youmonst) ? uwep : MON_WEP(mon);
82.   	if (o && o->oartifact && defends(AD_MAGM, o))
83.   	    return TRUE;
84.   	/* check for magic resistance granted by worn or carried items */
85.   	for (o = mon->minvent; o; o = o->nobj)
86.   	    if ((o->owornmask && objects[o->otyp].oc_oprop == ANTIMAGIC) ||
87.   		    (o->oartifact && protects(AD_MAGM, o)))
88.   		return TRUE;
89.   	return FALSE;
90.   }
91.   
92.   /* TRUE iff monster is resistant to light-induced blindness */
93.   boolean
94.   resists_blnd(mon)
95.   struct monst *mon;
96.   {
97.   	struct permonst *ptr = mon->data;
98.   	boolean is_you = (mon == &youmonst);
99.   	struct obj *o;
100.  
101.  	if (is_you ? (Blind || u.usleep) :
102.  		(mon->mblinded || !mon->mcansee || !haseyes(ptr) ||
103.  		    /* BUG: temporary sleep sets mfrozen, but since
104.  			    paralysis does too, we can't check it */
105.  		    mon->msleeping))
106.  	    return TRUE;
107.  	/* AD_BLND => yellow light, dust vortex, ki-rin (?), Archon */
108.  	if (dmgtype(ptr, AD_BLND) && !attacktype(ptr, AT_SPIT))
109.  	    return TRUE;
110.  	o = is_you ? uwep : MON_WEP(mon);
111.  	if (o && o->oartifact && defends(AD_BLND, o))
112.  	    return TRUE;
113.  	o = is_you ? invent : mon->minvent;
114.  	for ( ; o; o = o->nobj)
115.  	    if ((o->owornmask && objects[o->otyp].oc_oprop == BLINDED) ||
116.  		    (o->oartifact && protects(AD_BLND, o)))
117.  		return TRUE;
118.  	return FALSE;
119.  }
120.  
121.  #endif /* OVLB */
122.  #ifdef OVL0
123.  
124.  boolean
125.  ranged_attk(ptr)	/* returns TRUE if monster can attack at range */
126.  struct permonst *ptr;
127.  {
128.  	register int i, atyp;
129.  	long atk_mask = (1L << AT_BREA) | (1L << AT_SPIT) | (1L << AT_GAZE);
130.  
131.  	/* was: (attacktype(ptr, AT_BREA) || attacktype(ptr, AT_WEAP) ||
132.  		attacktype(ptr, AT_SPIT) || attacktype(ptr, AT_GAZE) ||
133.  		attacktype(ptr, AT_MAGC));
134.  	   but that's too slow -dlc
135.  	 */
136.  	for (i = 0; i < NATTK; i++) {
137.  	    atyp = ptr->mattk[i].aatyp;
138.  	    if (atyp >= AT_WEAP) return TRUE;
139.  	 /* assert(atyp < 32); */
140.  	    if ((atk_mask & (1L << atyp)) != 0L) return TRUE;
141.  	}
142.  
143.  	return FALSE;
144.  }
145.  
146.  boolean
147.  hates_silver(ptr)
148.  register struct permonst *ptr;
149.  /* returns TRUE if monster is especially affected by silver weapons */
150.  {
151.  	return((boolean)(is_were(ptr) || ptr->mlet==S_VAMPIRE || is_demon(ptr) ||
152.  		ptr == &mons[PM_SHADE] ||
153.  		(ptr->mlet==S_IMP && ptr != &mons[PM_TENGU])));
154.  }
155.  
156.  #endif /* OVL0 */
157.  #ifdef OVL1
158.  
159.  boolean
160.  can_track(ptr)		/* returns TRUE if monster can track well */
161.  	register struct permonst *ptr;
162.  {
163.  	if (uwep && uwep->oartifact == ART_EXCALIBUR)
164.  		return TRUE;
165.  	else
166.  		return((boolean)haseyes(ptr));
167.  }
168.  
169.  #endif /* OVL1 */
170.  #ifdef OVLB
171.  
172.  boolean
173.  sliparm(ptr)	/* creature will slide out of armor */
174.  	register struct permonst *ptr;
175.  {
176.  	return((boolean)(is_whirly(ptr) || ptr->msize <= MZ_SMALL ||
177.  			 noncorporeal(ptr)));
178.  }
179.  
180.  boolean
181.  breakarm(ptr)	/* creature will break out of armor */
182.  	register struct permonst *ptr;
183.  {
184.  	return ((bigmonst(ptr) || (ptr->msize > MZ_SMALL && !humanoid(ptr)) ||
185.  		/* special cases of humanoids that cannot wear body armor */
186.  		ptr == &mons[PM_MARILITH] || ptr == &mons[PM_WINGED_GARGOYLE])
187.  	      && !sliparm(ptr));
188.  }
189.  #endif /* OVLB */
190.  #ifdef OVL1
191.  
192.  boolean
193.  sticks(ptr)	/* creature sticks other creatures it hits */
194.  	register struct permonst *ptr;
195.  {
196.  	return((boolean)(dmgtype(ptr,AD_STCK) || dmgtype(ptr,AD_WRAP) ||
197.  		attacktype(ptr,AT_HUGS)));
198.  }
199.  
200.  boolean
201.  dmgtype(ptr, dtyp)
202.  	register struct	permonst	*ptr;
203.  	register int dtyp;
204.  {
205.  	int	i;
206.  
207.  	for(i = 0; i < NATTK; i++)
208.  	    if(ptr->mattk[i].adtyp == dtyp) return TRUE;
209.  
210.  	return FALSE;
211.  }
212.  
213.  /* returns the maximum damage a defender can do to the attacker via
214.   * a passive defense */
215.  int
216.  max_passive_dmg(mdef, magr)
217.      register struct monst *mdef, *magr;
218.  {
219.      int	i, dmg = 0;
220.      uchar adtyp;
221.  
222.      for(i = 0; i < NATTK; i++)
223.  	if(mdef->data->mattk[i].aatyp == AT_NONE) {
224.  	    adtyp = mdef->data->mattk[i].adtyp;
225.  	    if ((adtyp == AD_ACID && !resists_acid(magr)) ||
226.  		    (adtyp == AD_COLD && !resists_cold(magr)) ||
227.  		    (adtyp == AD_FIRE && !resists_fire(magr)) ||
228.  		    (adtyp == AD_ELEC && !resists_elec(magr))) {
229.  		dmg = mdef->data->mattk[i].damn;
230.  		if(!dmg) dmg = mdef->data->mlevel+1;
231.  		dmg *= mdef->data->mattk[i].damd;
232.  	    } else dmg = 0;
233.  
234.  	    return dmg;
235.  	}
236.      return 0;
237.  }
238.  
239.  #endif /* OVL1 */
240.  #ifdef OVL0
241.  
242.  int
243.  monsndx(ptr)		/* return an index into the mons array */
244.  	struct	permonst	*ptr;
245.  {
246.  	register int	i;
247.  
248.  	i = (int)(ptr - &mons[0]);
249.  	if (i < LOW_PM || i >= NUMMONS) {
250.  		/* ought to switch this to use `fmt_ptr' */
251.  	    panic("monsndx - could not index monster (%lx)",
252.  		  (unsigned long)ptr);
253.  	    return FALSE;		/* will not get here */
254.  	}
255.  
256.  	return(i);
257.  }
258.  
259.  #endif /* OVL0 */
260.  #ifdef OVL1
261.  
262.  
263.  int
264.  name_to_mon(in_str)
265.  const char *in_str;
266.  {
267.  	/* Be careful.  We must check the entire string in case it was
268.  	 * something such as "ettin zombie corpse".  The calling routine
269.  	 * doesn't know about the "corpse" until the monster name has
270.  	 * already been taken off the front, so we have to be able to
271.  	 * read the name with extraneous stuff such as "corpse" stuck on
272.  	 * the end.
273.  	 * This causes a problem for names which prefix other names such
274.  	 * as "ettin" on "ettin zombie".  In this case we want the _longest_
275.  	 * name which exists.
276.  	 * This also permits plurals created by adding suffixes such as 's'
277.  	 * or 'es'.  Other plurals must still be handled explicitly.
278.  	 */
279.  	register int i;
280.  	register int mntmp = NON_PM;
281.  	register char *s, *str, *term;
282.  	char buf[BUFSZ];
283.  	int len, slen;
284.  
285.  	str = strcpy(buf, in_str);
286.  
287.  	if (!strncmp(str, "a ", 2)) str += 2;
288.  	else if (!strncmp(str, "an ", 3)) str += 3;
289.  
290.  	slen = strlen(str);
291.  	term = str + slen;
292.  
293.  	if ((s = strstri(str, "vortices")) != 0)
294.  	    Strcpy(s+4, "ex");
295.  	/* be careful with "ies"; "priest", "zombies" */
296.  	else if (slen > 3 && !strcmpi(term-3, "ies") &&
297.  		    (slen < 7 || strcmpi(term-7, "zombies")))
298.  	    Strcpy(term-3, "y");
299.  	/* luckily no monster names end in fe or ve with ves plurals */
300.  	else if (slen > 3 && !strcmpi(term-3, "ves"))
301.  	    Strcpy(term-3, "f");
302.  
303.  	slen = strlen(str); /* length possibly needs recomputing */
304.  
305.      {
306.  	static const struct alt_spl { const char* name; short pm_val; }
307.  	    names[] = {
308.  	    /* Alternate spellings */
309.  		{ "grey dragon",	PM_GRAY_DRAGON },
310.  		{ "baby grey dragon",	PM_BABY_GRAY_DRAGON },
311.  		{ "grey unicorn",	PM_GRAY_UNICORN },
312.  		{ "grey ooze",		PM_GRAY_OOZE },
313.  		{ "gray-elf",		PM_GREY_ELF },
314.  	    /* Hyphenated names */
315.  		{ "ki rin",		PM_KI_RIN },
316.  		{ "uruk hai",		PM_URUK_HAI },
317.  		{ "orc captain",	PM_ORC_CAPTAIN },
318.  		{ "woodland elf",	PM_WOODLAND_ELF },
319.  		{ "green elf",		PM_GREEN_ELF },
320.  		{ "grey elf",		PM_GREY_ELF },
321.  		{ "gray elf",		PM_GREY_ELF },
322.  		{ "elf lord",		PM_ELF_LORD },
323.  #if 0	/* OBSOLETE */
324.  		{ "high elf",		PM_HIGH_ELF },
325.  #endif
326.  		{ "olog hai",		PM_OLOG_HAI },
327.  		{ "arch lich",		PM_ARCH_LICH },
328.  	    /* Some irregular plurals */
329.  		{ "incubi",		PM_INCUBUS },
330.  		{ "succubi",		PM_SUCCUBUS },
331.  		{ "violet fungi",	PM_VIOLET_FUNGUS },
332.  		{ "homunculi",		PM_HOMUNCULUS },
333.  		{ "baluchitheria",	PM_BALUCHITHERIUM },
334.  		{ "lurkers above",	PM_LURKER_ABOVE },
335.  		{ "cavemen",		PM_CAVEMAN },
336.  		{ "cavewomen",		PM_CAVEWOMAN },
337.  		{ "djinn",		PM_DJINNI },
338.  		{ "mumakil",		PM_MUMAK },
339.  		{ "erinyes",		PM_ERINYS },
340.  	    /* falsely caught by -ves check above */
341.  		{ "master of thief",	PM_MASTER_OF_THIEVES },
342.  	    /* end of list */
343.  		{ 0, 0 }
344.  	};
345.  	register const struct alt_spl *namep;
346.  
347.  	for (namep = names; namep->name; namep++)
348.  	    if (!strncmpi(str, namep->name, (int)strlen(namep->name)))
349.  		return namep->pm_val;
350.      }
351.  
352.  	for (len = 0, i = LOW_PM; i < NUMMONS; i++) {
353.  	    register int m_i_len = strlen(mons[i].mname);
354.  	    if (m_i_len > len && !strncmpi(mons[i].mname, str, m_i_len)) {
355.  		if (m_i_len == slen) return i;	/* exact match */
356.  		else if (slen > m_i_len &&
357.  			(str[m_i_len] == ' ' ||
358.  			 !strcmpi(&str[m_i_len], "s") ||
359.  			 !strncmpi(&str[m_i_len], "s ", 2) ||
360.  			 !strcmpi(&str[m_i_len], "es") ||
361.  			 !strncmpi(&str[m_i_len], "es ", 3))) {
362.  		    mntmp = i;
363.  		    len = m_i_len;
364.  		}
365.  	    }
366.  	}
367.  	if (mntmp == NON_PM) mntmp = title_to_mon(str, (int *)0, (int *)0);
368.  	return mntmp;
369.  }
370.  
371.  #endif /* OVL1 */
372.  #ifdef OVLB
373.  
374.  boolean
375.  webmaker(ptr)   /* creature can spin a web */
376.  	register struct permonst *ptr;
377.  {
378.  	return((boolean)(ptr->mlet == S_SPIDER && ptr != &mons[PM_SCORPION]));
379.  }
380.  
381.  #endif /* OVLB */
382.  #ifdef OVL2
383.  
384.  /* returns 3 values (0=male, 1=female, 2=none) */
385.  int
386.  gender(mtmp)
387.  register struct monst *mtmp;
388.  {
389.  	if (is_neuter(mtmp->data)) return 2;
390.  	return mtmp->female;
391.  }
392.  
393.  /* Like gender(), but lower animals and such are still "it". */
394.  /* This is the one we want to use when printing messages. */
395.  int
396.  pronoun_gender(mtmp)
397.  register struct monst *mtmp;
398.  {
399.  	if (!canspotmon(mtmp) || !humanoid(mtmp->data))
400.  		return 2;
401.  	return mtmp->female;
402.  }
403.  
404.  #endif /* OVL2 */
405.  #ifdef OVLB
406.  
407.  boolean
408.  levl_follower(mtmp)
409.  register struct monst *mtmp;
410.  {
411.  	return((boolean)(mtmp->mtame || (mtmp->data->mflags2 & M2_STALK) || is_fshk(mtmp)
412.  		|| (mtmp->iswiz && !mon_has_amulet(mtmp))));
413.  }
414.  
415.  static const short grownups[][2] = {
416.  	{PM_CHICKATRICE, PM_COCKATRICE},
417.  	{PM_LITTLE_DOG, PM_DOG}, {PM_DOG, PM_LARGE_DOG},
418.  	{PM_HELL_HOUND_PUP, PM_HELL_HOUND},
419.  	{PM_WINTER_WOLF_CUB, PM_WINTER_WOLF},
420.  	{PM_KITTEN, PM_HOUSECAT}, {PM_HOUSECAT, PM_LARGE_CAT},
421.  	{PM_PONY, PM_HORSE}, {PM_HORSE, PM_WARHORSE},
422.  	{PM_KOBOLD, PM_LARGE_KOBOLD}, {PM_LARGE_KOBOLD, PM_KOBOLD_LORD},
423.  	{PM_GNOME, PM_GNOME_LORD}, {PM_GNOME_LORD, PM_GNOME_KING},
424.  	{PM_DWARF, PM_DWARF_LORD}, {PM_DWARF_LORD, PM_DWARF_KING},
425.  	{PM_OGRE, PM_OGRE_LORD}, {PM_OGRE_LORD, PM_OGRE_KING},
426.  	{PM_ELF, PM_ELF_LORD}, {PM_WOODLAND_ELF, PM_ELF_LORD},
427.  	{PM_GREEN_ELF, PM_ELF_LORD}, {PM_GREY_ELF, PM_ELF_LORD},
428.  	{PM_ELF_LORD, PM_ELVENKING},
429.  	{PM_LICH, PM_DEMILICH}, {PM_DEMILICH, PM_MASTER_LICH},
430.  	{PM_MASTER_LICH, PM_ARCH_LICH},
431.  	{PM_VAMPIRE, PM_VAMPIRE_LORD}, {PM_BAT, PM_GIANT_BAT},
432.  	{PM_BABY_GRAY_DRAGON, PM_GRAY_DRAGON},
433.  	{PM_BABY_SILVER_DRAGON, PM_SILVER_DRAGON},        
434.  #if 0	/* DEFERRED */
435.  	{PM_BABY_SHIMMERING_DRAGON, PM_SHIMMERING_DRAGON},
436.  #endif
437.  	{PM_BABY_RED_DRAGON, PM_RED_DRAGON},
438.  	{PM_BABY_WHITE_DRAGON, PM_WHITE_DRAGON},
439.  	{PM_BABY_ORANGE_DRAGON, PM_ORANGE_DRAGON},
440.  	{PM_BABY_BLACK_DRAGON, PM_BLACK_DRAGON},
441.  	{PM_BABY_BLUE_DRAGON, PM_BLUE_DRAGON},
442.  	{PM_BABY_GREEN_DRAGON, PM_GREEN_DRAGON},
443.  	{PM_BABY_YELLOW_DRAGON, PM_YELLOW_DRAGON},
444.  	{PM_RED_NAGA_HATCHLING, PM_RED_NAGA},
445.  	{PM_BLACK_NAGA_HATCHLING, PM_BLACK_NAGA},
446.  	{PM_GOLDEN_NAGA_HATCHLING, PM_GOLDEN_NAGA},
447.  	{PM_GUARDIAN_NAGA_HATCHLING, PM_GUARDIAN_NAGA},
448.  	{PM_SMALL_MIMIC, PM_LARGE_MIMIC}, {PM_LARGE_MIMIC, PM_GIANT_MIMIC},
449.  	{PM_BABY_LONG_WORM, PM_LONG_WORM},
450.  	{PM_BABY_PURPLE_WORM, PM_PURPLE_WORM},
451.  	{PM_BABY_CROCODILE, PM_CROCODILE},
452.  	{PM_SOLDIER, PM_SERGEANT},
453.  	{PM_SERGEANT, PM_LIEUTENANT},
454.  	{PM_LIEUTENANT, PM_CAPTAIN},
455.  	{PM_WATCHMAN, PM_WATCH_CAPTAIN},
456.  	{PM_ALIGNED_PRIEST, PM_HIGH_PRIEST},
457.  	{PM_STUDENT, PM_ARCHEOLOGIST},
458.  	{PM_ATTENDANT, PM_HEALER},
459.  	{PM_PAGE, PM_KNIGHT},
460.  	{PM_ACOLYTE, PM_PRIEST},
461.  	{PM_APPRENTICE, PM_WIZARD},
462.  #ifdef KOPS
463.  	{PM_KEYSTONE_KOP, PM_KOP_SERGEANT},
464.  	{PM_KOP_SERGEANT, PM_KOP_LIEUTENANT},
465.  	{PM_KOP_LIEUTENANT, PM_KOP_KAPTAIN},
466.  #endif
467.  	{NON_PM,NON_PM}
468.  };
469.  
470.  int
471.  little_to_big(montype)
472.  int montype;
473.  {
474.  #ifndef AIXPS2_BUG
475.  	register int i;
476.  	
477.  	for (i = 0; grownups[i][0] >= LOW_PM; i++)
478.  		if(montype == grownups[i][0]) return grownups[i][1];
479.  	return montype;
480.  #else
481.  /* AIX PS/2 C-compiler 1.1.1 optimizer does not like the above for loop,
482.   * and causes segmentation faults at runtime.  (The problem does not
483.   * occur if -O is not used.)
484.   * lehtonen@cs.Helsinki.FI (Tapio Lehtonen) 28031990
485.   */
486.  	int i;
487.  	int monvalue;
488.  
489.  	monvalue = montype;
490.  	for (i = 0; grownups[i][0] >= LOW_PM; i++)
491.  		if(montype == grownups[i][0]) monvalue = grownups[i][1];
492.  
493.  	return monvalue;
494.  #endif
495.  }
496.  
497.  int
498.  big_to_little(montype)
499.  int montype;
500.  {
501.  	register int i;
502.  	
503.  	for (i = 0; grownups[i][0] >= LOW_PM; i++)
504.  		if(montype == grownups[i][1]) return grownups[i][0];
505.  	return montype;
506.  }
507.  
508.  static const char *levitate[2]	= { "float", "Float" };
509.  static const char *fly[2]	= { "fly", "Fly" };
510.  static const char *slither[2]	= { "slither", "Slither" };
511.  static const char *ooze[2]	= { "ooze", "Ooze" };
512.  static const char *crawl[2]	= { "crawl", "Crawl" };
513.  
514.  const char *
515.  locomotion(ptr, def)
516.  const struct permonst *ptr;
517.  const char *def;
518.  {
519.  	int capitalize = (*def == highc(*def));
520.  
521.  	return (
522.  		is_floater(ptr) ? levitate[capitalize] :
523.  		is_flyer(ptr)   ? fly[capitalize] :
524.  		slithy(ptr)     ? slither[capitalize] :
525.  		amorphous(ptr)  ? ooze[capitalize] :
526.  		nolimbs(ptr)    ? crawl[capitalize] :
527.  		def
528.  	       );
529.  
530.  }
531.  
532.  #endif /* OVLB */
533.  
534.  /*mondata.c*/