Source:NetHack 3.3.0/restore.c

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Below is the full text to restore.c from the source code of NetHack 3.3.0. To link to a particular line, write [[NetHack 3.3.0/restore.c#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

The NetHack General Public License applies to screenshots, source code and other content from NetHack.

This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.

1.    /*	SCCS Id: @(#)restore.c	3.3	1999/11/20	*/
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #include "hack.h"
6.    #include "lev.h"
7.    #include "tcap.h" /* for TERMLIB and ASCIIGRAPH */
8.    
9.    #ifdef MICRO
10.   extern int dotcnt;	/* shared with save */
11.   #endif
12.   
13.   #ifdef USE_TILES
14.   extern void FDECL(substitute_tiles, (d_level *));       /* from tile.c */
15.   #endif
16.   
17.   #ifdef ZEROCOMP
18.   static int NDECL(mgetc);
19.   #endif
20.   STATIC_DCL void NDECL(find_lev_obj);
21.   STATIC_DCL void FDECL(restlevchn, (int));
22.   STATIC_DCL void FDECL(restdamage, (int,BOOLEAN_P));
23.   STATIC_DCL struct obj *FDECL(restobjchn, (int,BOOLEAN_P,BOOLEAN_P));
24.   STATIC_DCL struct monst *FDECL(restmonchn, (int,BOOLEAN_P));
25.   STATIC_DCL struct fruit *FDECL(loadfruitchn, (int));
26.   STATIC_DCL void FDECL(freefruitchn, (struct fruit *));
27.   STATIC_DCL void FDECL(ghostfruit, (struct obj *));
28.   STATIC_DCL boolean FDECL(restgamestate, (int, unsigned int *, unsigned int *));
29.   STATIC_DCL void FDECL(restlevelstate, (unsigned int, unsigned int));
30.   STATIC_DCL int FDECL(restlevelfile, (int,XCHAR_P));
31.   
32.   /*
33.    * Save a mapping of IDs from ghost levels to the current level.  This
34.    * map is used by the timer routines when restoring ghost levels.
35.    */
36.   #define N_PER_BUCKET 64
37.   struct bucket {
38.       struct bucket *next;
39.       struct {
40.   	unsigned gid;	/* ghost ID */
41.   	unsigned nid;	/* new ID */
42.       } map[N_PER_BUCKET];
43.   };
44.   
45.   STATIC_DCL void NDECL(clear_id_mapping);
46.   STATIC_DCL void FDECL(add_id_mapping, (unsigned, unsigned));
47.   
48.   static int n_ids_mapped = 0;
49.   static struct bucket *id_map = 0;
50.   
51.   
52.   #ifdef AMII_GRAPHICS
53.   void FDECL( amii_setpens, (int) );	/* use colors from save file */
54.   extern int amii_numcolors;
55.   #endif
56.   
57.   #include "quest.h"
58.   
59.   boolean restoring = FALSE;
60.   static NEARDATA struct fruit *oldfruit;
61.   static NEARDATA long omoves;
62.   
63.   #define Is_IceBox(o) ((o)->otyp == ICE_BOX ? TRUE : FALSE)
64.   
65.   /* Recalculate level.objects[x][y], since this info was not saved. */
66.   STATIC_OVL void
67.   find_lev_obj()
68.   {
69.   	register struct obj *fobjtmp = (struct obj *)0;
70.   	register struct obj *otmp;
71.   	int x,y;
72.   
73.   	for(x=0; x<COLNO; x++) for(y=0; y<ROWNO; y++)
74.   		level.objects[x][y] = (struct obj *)0;
75.   
76.   	/*
77.   	 * Reverse the entire fobj chain, which is necessary so that we can
78.   	 * place the objects in the proper order.  Make all obj in chain
79.   	 * OBJ_FREE so place_object will work correctly.
80.   	 */
81.   	while ((otmp = fobj) != 0) {
82.   		fobj = otmp->nobj;
83.   		otmp->nobj = fobjtmp;
84.   		otmp->where = OBJ_FREE;
85.   		fobjtmp = otmp;
86.   	}
87.   	/* fobj should now be empty */
88.   
89.   	/* Set level.objects (as well as reversing the chain back again) */
90.   	while ((otmp = fobjtmp) != 0) {
91.   		fobjtmp = otmp->nobj;
92.   		place_object(otmp, otmp->ox, otmp->oy);
93.   	}
94.   }
95.   
96.   /* Things that were marked "in_use" when the game was saved (ex. via the
97.    * infamous "HUP" cheat) get used up here.
98.    */
99.   void
100.  inven_inuse(quietly)
101.  boolean quietly;
102.  {
103.  	register struct obj *otmp, *otmp2;
104.  
105.  	for (otmp = invent; otmp; otmp = otmp2) {
106.  	    otmp2 = otmp->nobj;
107.  	    if (otmp->in_use) {
108.  		if (!quietly) pline("Finishing off %s...", xname(otmp));
109.  		useup(otmp);
110.  	    }
111.  	}
112.  }
113.  
114.  STATIC_OVL void
115.  restlevchn(fd)
116.  register int fd;
117.  {
118.  	int cnt;
119.  	s_level	*tmplev, *x;
120.  
121.  	sp_levchn = (s_level *) 0;
122.  	mread(fd, (genericptr_t) &cnt, sizeof(int));
123.  	for(; cnt > 0; cnt--) {
124.  
125.  	    tmplev = (s_level *)alloc(sizeof(s_level));
126.  	    mread(fd, (genericptr_t) tmplev, sizeof(s_level));
127.  	    if(!sp_levchn) sp_levchn = tmplev;
128.  	    else {
129.  
130.  		for(x = sp_levchn; x->next; x = x->next);
131.  		x->next = tmplev;
132.  	    }
133.  	    tmplev->next = (s_level *)0;
134.  	}
135.  }
136.  
137.  STATIC_OVL void
138.  restdamage(fd, ghostly)
139.  int fd;
140.  boolean ghostly;
141.  {
142.  	int counter;
143.  	struct damage *tmp_dam;
144.  
145.  	mread(fd, (genericptr_t) &counter, sizeof(counter));
146.  	if (!counter)
147.  	    return;
148.  	tmp_dam = (struct damage *)alloc(sizeof(struct damage));
149.  	while (--counter >= 0) {
150.  	    char damaged_shops[5], *shp = (char *)0;
151.  
152.  	    mread(fd, (genericptr_t) tmp_dam, sizeof(*tmp_dam));
153.  	    if (ghostly)
154.  		tmp_dam->when += (monstermoves - omoves);
155.  	    Strcpy(damaged_shops,
156.  		   in_rooms(tmp_dam->place.x, tmp_dam->place.y, SHOPBASE));
157.  	    if (u.uz.dlevel) {
158.  		/* when restoring, there are two passes over the current
159.  		 * level.  the first time, u.uz isn't set, so neither is
160.  		 * shop_keeper().  just wait and process the damage on
161.  		 * the second pass.
162.  		 */
163.  		for (shp = damaged_shops; *shp; shp++) {
164.  		    struct monst *shkp = shop_keeper(*shp);
165.  
166.  		    if (shkp && inhishop(shkp) &&
167.  			    repair_damage(shkp, tmp_dam, TRUE))
168.  			break;
169.  		}
170.  	    }
171.  	    if (!shp || !*shp) {
172.  		tmp_dam->next = level.damagelist;
173.  		level.damagelist = tmp_dam;
174.  		tmp_dam = (struct damage *)alloc(sizeof(*tmp_dam));
175.  	    }
176.  	}
177.  	free((genericptr_t)tmp_dam);
178.  }
179.  
180.  STATIC_OVL struct obj *
181.  restobjchn(fd, ghostly, frozen)
182.  register int fd;
183.  boolean ghostly, frozen;
184.  {
185.  	register struct obj *otmp, *otmp2 = 0;
186.  	register struct obj *first = (struct obj *)0;
187.  	int xl;
188.  
189.  	while(1) {
190.  		mread(fd, (genericptr_t) &xl, sizeof(xl));
191.  		if(xl == -1) break;
192.  		otmp = newobj(xl);
193.  		if(!first) first = otmp;
194.  		else otmp2->nobj = otmp;
195.  		mread(fd, (genericptr_t) otmp,
196.  					(unsigned) xl + sizeof(struct obj));
197.  		if (ghostly) {
198.  		    unsigned nid = flags.ident++;
199.  		    add_id_mapping(otmp->o_id, nid);
200.  		    otmp->o_id = nid;
201.  		}
202.  		if (ghostly && otmp->otyp == SLIME_MOLD) ghostfruit(otmp);
203.  		/* Ghost levels get object age shifted from old player's clock
204.  		 * to new player's clock.  Assumption: new player arrived
205.  		 * immediately after old player died.
206.  		 */
207.  		if (ghostly && !frozen
208.  			&& otmp->otyp != OIL_LAMP
209.  			&& otmp->otyp != BRASS_LANTERN
210.  			&& otmp->otyp != CANDELABRUM_OF_INVOCATION
211.  			&& !Is_candle(otmp))
212.  		    otmp->age = monstermoves - omoves + otmp->age;
213.  
214.  		/* get contents of a container or statue */
215.  		if (Has_contents(otmp)) {
216.  		    struct obj *otmp3;
217.  		    otmp->cobj = restobjchn(fd, ghostly, Is_IceBox(otmp));
218.  		    /* restore container back pointers */
219.  		    for (otmp3 = otmp->cobj; otmp3; otmp3 = otmp3->nobj)
220.  			otmp3->ocontainer = otmp;
221.  		}
222.  
223.  		otmp2 = otmp;
224.  	}
225.  	if(first && otmp2->nobj){
226.  		impossible("Restobjchn: error reading objchn.");
227.  		otmp2->nobj = 0;
228.  	}
229.  
230.  	return(first);
231.  }
232.  
233.  STATIC_OVL struct monst *
234.  restmonchn(fd, ghostly)
235.  register int fd;
236.  boolean ghostly;
237.  {
238.  	register struct monst *mtmp, *mtmp2 = 0;
239.  	register struct monst *first = (struct monst *)0;
240.  	int xl;
241.  	struct permonst *monbegin;
242.  	boolean moved;
243.  
244.  	/* get the original base address */
245.  	mread(fd, (genericptr_t)&monbegin, sizeof(monbegin));
246.  	moved = (monbegin != mons);
247.  
248.  	while(1) {
249.  		mread(fd, (genericptr_t) &xl, sizeof(xl));
250.  		if(xl == -1) break;
251.  		mtmp = newmonst(xl);
252.  		if(!first) first = mtmp;
253.  		else mtmp2->nmon = mtmp;
254.  		mread(fd, (genericptr_t) mtmp, (unsigned) xl + sizeof(struct monst));
255.  		if (ghostly) {
256.  			unsigned nid = flags.ident++;
257.  			add_id_mapping(mtmp->m_id, nid);
258.  			mtmp->m_id = nid;
259.  		}
260.  		if (moved && mtmp->data) {
261.  			int offset = mtmp->data - monbegin;	/*(ptrdiff_t)*/
262.  			mtmp->data = mons + offset;  /* new permonst location */
263.  		}
264.  		if(mtmp->minvent) {
265.  			struct obj *obj;
266.  			mtmp->minvent = restobjchn(fd, ghostly, FALSE);
267.  			/* restore monster back pointer */
268.  			for (obj = mtmp->minvent; obj; obj = obj->nobj)
269.  				obj->ocarry = mtmp;
270.  		}
271.  		if (mtmp->mw) {
272.  			struct obj *obj;
273.  
274.  			for(obj = mtmp->minvent; obj; obj = obj->nobj)
275.  				if (obj->owornmask & W_WEP) break;
276.  			if (obj) mtmp->mw = obj;
277.  			else {
278.  				MON_NOWEP(mtmp);
279.  				impossible("bad monster weapon restore");
280.  			}
281.  		}
282.  
283.  		if (mtmp->isshk) restshk(mtmp, ghostly);
284.  		if (mtmp->ispriest) restpriest(mtmp, ghostly);
285.  
286.  		mtmp2 = mtmp;
287.  	}
288.  	if(first && mtmp2->nmon){
289.  		impossible("Restmonchn: error reading monchn.");
290.  		mtmp2->nmon = 0;
291.  	}
292.  	return(first);
293.  }
294.  
295.  STATIC_OVL struct fruit *
296.  loadfruitchn(fd)
297.  int fd;
298.  {
299.  	register struct fruit *flist, *fnext;
300.  
301.  	flist = 0;
302.  	while (fnext = newfruit(),
303.  	       mread(fd, (genericptr_t)fnext, sizeof *fnext),
304.  	       fnext->fid != 0) {
305.  		fnext->nextf = flist;
306.  		flist = fnext;
307.  	}
308.  	dealloc_fruit(fnext);
309.  	return flist;
310.  }
311.  
312.  STATIC_OVL void
313.  freefruitchn(flist)
314.  register struct fruit *flist;
315.  {
316.  	register struct fruit *fnext;
317.  
318.  	while (flist) {
319.  	    fnext = flist->nextf;
320.  	    dealloc_fruit(flist);
321.  	    flist = fnext;
322.  	}
323.  }
324.  
325.  STATIC_OVL void
326.  ghostfruit(otmp)
327.  register struct obj *otmp;
328.  {
329.  	register struct fruit *oldf;
330.  
331.  	for (oldf = oldfruit; oldf; oldf = oldf->nextf)
332.  		if (oldf->fid == otmp->spe) break;
333.  
334.  	if (!oldf) impossible("no old fruit?");
335.  	else otmp->spe = fruitadd(oldf->fname);
336.  }
337.  
338.  STATIC_OVL
339.  boolean
340.  restgamestate(fd, mid, steedid)
341.  register int fd;
342.  unsigned int *mid, *steedid;	/* STEED */
343.  {
344.  	struct obj *otmp;
345.  	int uid;
346.  
347.  	mread(fd, (genericptr_t) &uid, sizeof uid);
348.  	if (uid != getuid()) {		/* strange ... */
349.  	    /* for wizard mode, issue a reminder; for others, treat it
350.  	       as an attempt to cheat and refuse to restore this file */
351.  	    pline("Saved game was not yours.");
352.  #ifdef WIZARD
353.  	    if (!wizard)
354.  #endif
355.  		return FALSE;
356.  	}
357.  
358.  	mread(fd, (genericptr_t) &flags, sizeof(struct flag));
359.  	role_init();	/* Reset the initial role, race, gender, and alignment */
360.  #ifdef AMII_GRAPHICS
361.  	amii_setpens(amii_numcolors);	/* use colors from save file */
362.  #endif
363.  	mread(fd, (genericptr_t) &u, sizeof(struct you));
364.  	set_uasmon();
365.  #ifdef CLIPPING
366.  	cliparound(u.ux, u.uy);
367.  #endif
368.  	if(u.uhp <= 0) {
369.  	    u.ux = u.uy = 0;	/* affects pline() [hence You()] */
370.  	    You("were not healthy enough to survive restoration.");
371.  	    /* wiz1_level.dlevel is used by mklev.c to see if lots of stuff is
372.  	     * uninitialized, so we only have to set it and not the other stuff.
373.  	     */
374.  	    wiz1_level.dlevel = 0;
375.  	    u.uz.dnum = 0;
376.  	    u.uz.dlevel = 1;
377.  	    return(FALSE);
378.  	}
379.  
380.  	/* this stuff comes after potential aborted restore attempts */
381.  	restore_timers(fd, RANGE_GLOBAL, FALSE, 0L);
382.  	restore_light_sources(fd);
383.  	invent = restobjchn(fd, FALSE, FALSE);
384.  	migrating_objs = restobjchn(fd, FALSE, FALSE);
385.  	migrating_mons = restmonchn(fd, FALSE);
386.  	mread(fd, (genericptr_t) mvitals, sizeof(mvitals));
387.  
388.  	/* this comes after inventory has been loaded */
389.  	for(otmp = invent; otmp; otmp = otmp->nobj)
390.  		if(otmp->owornmask)
391.  			setworn(otmp, otmp->owornmask);
392.  	/* reset weapon so that player will get a reminder about "bashing"
393.  	   during next fight when bare-handed or wielding an unconventional
394.  	   item; for pick-axe, we aren't able to distinguish between having
395.  	   applied or wielded it, so be conservative and assume the former */
396.  	otmp = uwep;	/* `uwep' usually init'd by setworn() in loop above */
397.  	uwep = 0;	/* clear it and have setuwep() reinit */
398.  	setuwep(otmp);	/* (don't need any null check here) */
399.  	if (!uwep || uwep->otyp == PICK_AXE || uwep->otyp == GRAPPLING_HOOK)
400.  	    unweapon = TRUE;
401.  
402.  	restore_dungeon(fd);
403.  	restlevchn(fd);
404.  	mread(fd, (genericptr_t) &moves, sizeof moves);
405.  	mread(fd, (genericptr_t) &monstermoves, sizeof monstermoves);
406.  	mread(fd, (genericptr_t) &quest_status, sizeof(struct q_score));
407.  	mread(fd, (genericptr_t) spl_book,
408.  				sizeof(struct spell) * (MAXSPELL + 1));
409.  	restore_artifacts(fd);
410.  	restore_oracles(fd);
411.  	if(u.ustuck)
412.  		mread(fd, (genericptr_t) mid, sizeof (*mid));
413.  #ifdef STEED
414.  	if(u.usteed)
415.  		mread(fd, (genericptr_t) steedid, sizeof (*steedid));
416.  #endif
417.  	mread(fd, (genericptr_t) pl_character, sizeof pl_character);
418.  
419.  	mread(fd, (genericptr_t) pl_fruit, sizeof pl_fruit);
420.  	mread(fd, (genericptr_t) &current_fruit, sizeof current_fruit);
421.  	freefruitchn(ffruit);	/* clean up fruit(s) made by initoptions() */
422.  	ffruit = loadfruitchn(fd);
423.  
424.  	restnames(fd);
425.  	restore_waterlevel(fd);
426.  	/* must come after all mons & objs are restored */
427.  	relink_timers(FALSE);
428.  	relink_light_sources(FALSE);
429.  	return(TRUE);
430.  }
431.  
432.  /* update game state pointers to those valid for the current level (so we
433.   * don't dereference a wild u.ustuck when saving the game state, for instance)
434.   */
435.  STATIC_OVL void
436.  restlevelstate(mid, steedid)
437.  unsigned int mid, steedid;	/* STEED */
438.  {
439.  	register struct monst *mtmp;
440.  
441.  	if (u.ustuck) {
442.  		for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
443.  			if (mtmp->m_id == mid) break;
444.  		if (!mtmp) panic("Cannot find the monster ustuck.");
445.  		u.ustuck = mtmp;
446.  	}
447.  #ifdef STEED
448.  	if (u.usteed) {
449.  		for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
450.  			if (mtmp->m_id == steedid) break;
451.  		if (!mtmp) panic("Cannot find the monster usteed.");
452.  		u.usteed = mtmp;
453.  		remove_monster(mtmp->mx, mtmp->my);
454.  	}
455.  #endif
456.  }
457.  
458.  /*ARGSUSED*/	/* fd used in MFLOPPY only */
459.  STATIC_OVL int
460.  restlevelfile(fd, ltmp)
461.  register int fd;
462.  xchar ltmp;
463.  #ifdef applec
464.  # pragma unused(fd)
465.  #endif
466.  {
467.  	register int nfd;
468.  
469.  	nfd = create_levelfile(ltmp);
470.  
471.  	if (nfd < 0)	panic("Cannot open temp level %d!", ltmp);
472.  #ifdef MFLOPPY
473.  	if (!savelev(nfd, ltmp, COUNT_SAVE)) {
474.  
475.  		/* The savelev can't proceed because the size required
476.  		 * is greater than the available disk space.
477.  		 */
478.  		pline("Not enough space on `%s' to restore your game.",
479.  			levels);
480.  
481.  		/* Remove levels and bones that may have been created.
482.  		 */
483.  		(void) close(nfd);
484.  # ifdef AMIGA
485.  		clearlocks();
486.  # else
487.  		eraseall(levels, alllevels);
488.  		eraseall(levels, allbones);
489.  
490.  		/* Perhaps the person would like to play without a
491.  		 * RAMdisk.
492.  		 */
493.  		if (ramdisk) {
494.  			/* PlaywoRAMdisk may not return, but if it does
495.  			 * it is certain that ramdisk will be 0.
496.  			 */
497.  			playwoRAMdisk();
498.  			/* Rewind save file and try again */
499.  			(void) lseek(fd, (off_t)0, 0);
500.  			(void) uptodate(fd, (char *)0);	/* skip version */
501.  			return dorecover(fd);	/* 0 or 1 */
502.  		} else {
503.  # endif
504.  			pline("Be seeing you...");
505.  			terminate(EXIT_SUCCESS);
506.  # ifndef AMIGA
507.  		}
508.  # endif
509.  	}
510.  #endif
511.  	bufon(nfd);
512.  	savelev(nfd, ltmp, WRITE_SAVE | FREE_SAVE);
513.  	bclose(nfd);
514.  	return(2);
515.  }
516.  
517.  int
518.  dorecover(fd)
519.  register int fd;
520.  {
521.  	unsigned int mid = 0, steedid = 0;	/* not a register */
522.  	xchar ltmp;
523.  	int rtmp;
524.  	struct obj *otmp;
525.  
526.  	restoring = TRUE;
527.  	getlev(fd, 0, (xchar)0, FALSE);
528.  	if (!restgamestate(fd, &mid, &steedid)) {
529.  		display_nhwindow(WIN_MESSAGE, TRUE);
530.  		savelev(-1, 0, FREE_SAVE);	/* discard current level */
531.  		(void) close(fd);
532.  		(void) delete_savefile();
533.  		restoring = FALSE;
534.  		return(0);
535.  	}
536.  	restlevelstate(mid, steedid);
537.  #ifdef INSURANCE
538.  	savestateinlock();
539.  #endif
540.  	rtmp = restlevelfile(fd, ledger_no(&u.uz));
541.  	if (rtmp < 2) return(rtmp);  /* dorecover called recursively */
542.  
543.  #ifdef MICRO
544.  # ifdef AMII_GRAPHICS
545.  	{
546.  	extern struct window_procs amii_procs;
547.  	if(windowprocs.win_init_nhwindows== amii_procs.win_init_nhwindows){
548.  	    extern winid WIN_BASE;
549.  	    clear_nhwindow(WIN_BASE);	/* hack until there's a hook for this */
550.  	}
551.  	}
552.  # else
553.  	clear_nhwindow(WIN_MAP);
554.  # endif
555.  	clear_nhwindow(WIN_MESSAGE);
556.  	You("return to level %d in %s%s.",
557.  		depth(&u.uz), dungeons[u.uz.dnum].dname,
558.  		flags.debug ? " while in debug mode" :
559.  		flags.explore ? " while in explore mode" : "");
560.  	curs(WIN_MAP, 1, 1);
561.  	dotcnt = 0;
562.  	if (strncmpi("X11", windowprocs.name, 3))
563.      	  putstr(WIN_MAP, 0, "Restoring:");
564.  #endif
565.  	while(1) {
566.  #ifdef ZEROCOMP
567.  		if(mread(fd, (genericptr_t) &ltmp, sizeof ltmp) < 0)
568.  #else
569.  		if(read(fd, (genericptr_t) &ltmp, sizeof ltmp) != sizeof ltmp)
570.  #endif
571.  			break;
572.  		getlev(fd, 0, ltmp, FALSE);
573.  #ifdef MICRO
574.  		curs(WIN_MAP, 1+dotcnt++, 2);
575.  		putstr(WIN_MAP, 0, ".");
576.  		mark_synch();
577.  #endif
578.  		rtmp = restlevelfile(fd, ltmp);
579.  		if (rtmp < 2) return(rtmp);  /* dorecover called recursively */
580.  	}
581.  
582.  #ifdef BSD
583.  	(void) lseek(fd, 0L, 0);
584.  #else
585.  	(void) lseek(fd, (off_t)0, 0);
586.  #endif
587.  	(void) uptodate(fd, (char *)0);		/* skip version info */
588.  	getlev(fd, 0, (xchar)0, FALSE);
589.  	(void) close(fd);
590.  
591.  	if (!wizard && !discover)
592.  		(void) delete_savefile();
593.  #ifdef REINCARNATION
594.  	if (Is_rogue_level(&u.uz)) assign_rogue_graphics(TRUE);
595.  #endif
596.  #ifdef USE_TILES
597.  	substitute_tiles(&u.uz);
598.  #endif
599.  	restlevelstate(mid, steedid);
600.  #ifdef MFLOPPY
601.  	gameDiskPrompt();
602.  #endif
603.  	max_rank_sz(); /* to recompute mrank_sz (botl.c) */
604.  	/* take care of iron ball & chain */
605.  	for(otmp = fobj; otmp; otmp = otmp->nobj)
606.  		if(otmp->owornmask)
607.  			setworn(otmp, otmp->owornmask);
608.  
609.  	/* in_use processing must be after:
610.  	 *    + The inventory has been read so that freeinv() works.
611.  	 *    + The current level has been restored so billing information
612.  	 *	is available.
613.  	 */
614.  	inven_inuse(FALSE);
615.  
616.  	load_qtlist();	/* re-load the quest text info */
617.  	reset_attribute_clock();
618.  	/* Set up the vision internals, after levl[] data is loaded */
619.  	/* but before docrt().					    */
620.  	vision_reset();
621.  	vision_full_recalc = 1;	/* recompute vision (not saved) */
622.  
623.  	run_timers();	/* expire all timers that have gone off while away */
624.  	docrt();
625.  	restoring = FALSE;
626.  	clear_nhwindow(WIN_MESSAGE);
627.  	program_state.something_worth_saving++;	/* useful data now exists */
628.  
629.  	/* Success! */
630.  	welcome(FALSE);
631.  	return(1);
632.  }
633.  
634.  void
635.  trickery()
636.  {
637.  	pline("Strange, this map is not as I remember it.");
638.  	pline("Somebody is trying some trickery here...");
639.  	pline("This game is void.");
640.  	done(TRICKED);
641.  }
642.  
643.  void
644.  getlev(fd, pid, lev, ghostly)
645.  int fd, pid;
646.  xchar lev;
647.  boolean ghostly;
648.  {
649.  	register struct trap *trap;
650.  	register struct monst *mtmp;
651.  	branch *br;
652.  	int hpid;
653.  	xchar dlvl;
654.  	int x, y;
655.  #ifdef TOS
656.  	short tlev;
657.  #endif
658.  
659.  	if (ghostly)
660.  	    clear_id_mapping();
661.  
662.  #if defined(MSDOS) || defined(OS2)
663.  	setmode(fd, O_BINARY);
664.  #endif
665.  	/* Load the old fruit info.  We have to do it first, so the
666.  	 * information is available when restoring the objects.
667.  	 */
668.  	if (ghostly) oldfruit = loadfruitchn(fd);
669.  
670.  	/* First some sanity checks */
671.  	mread(fd, (genericptr_t) &hpid, sizeof(hpid));
672.  /* CHECK:  This may prevent restoration */
673.  #ifdef TOS
674.  	mread(fd, (genericptr_t) &tlev, sizeof(tlev));
675.  	dlvl=tlev&0x00ff;
676.  #else
677.  	mread(fd, (genericptr_t) &dlvl, sizeof(dlvl));
678.  #endif
679.  	if((pid && pid != hpid) || (lev && dlvl != lev)) {
680.  #ifdef WIZARD
681.  		if (wizard) {
682.  			if (pid && pid != hpid)
683.  				pline("PID (%d) doesn't match saved PID (%d)!", hpid, pid);
684.  			else if (lev && dlvl != lev)
685.  				pline("This is level %d, not %d!", dlvl, lev);
686.  		}
687.  #endif
688.  		trickery();
689.  	}
690.  
691.  #ifdef RLECOMP
692.  	{
693.  		short	i, j;
694.  		uchar	len;
695.  		struct rm r;
696.  		
697.  #if defined(MAC)
698.  		/* Suppress warning about used before set */
699.  		(void) memset((genericptr_t) &r, 0, sizeof(r));
700.  #endif
701.  		i = 0; j = 0; len = 0;
702.  		while(i < ROWNO) {
703.  		    while(j < COLNO) {
704.  			if(len > 0) {
705.  			    levl[j][i] = r;
706.  			    len -= 1;
707.  			    j += 1;
708.  			} else {
709.  			    mread(fd, (genericptr_t)&len, sizeof(uchar));
710.  			    mread(fd, (genericptr_t)&r, sizeof(struct rm));
711.  			}
712.  		    }
713.  		    j = 0;
714.  		    i += 1;
715.  		}
716.  	}
717.  #else
718.  	mread(fd, (genericptr_t) levl, sizeof(levl));
719.  #endif	/* RLECOMP */
720.  
721.  	mread(fd, (genericptr_t)&omoves, sizeof(omoves));
722.  	mread(fd, (genericptr_t)&upstair, sizeof(stairway));
723.  	mread(fd, (genericptr_t)&dnstair, sizeof(stairway));
724.  	mread(fd, (genericptr_t)&upladder, sizeof(stairway));
725.  	mread(fd, (genericptr_t)&dnladder, sizeof(stairway));
726.  	mread(fd, (genericptr_t)&sstairs, sizeof(stairway));
727.  	mread(fd, (genericptr_t)&updest, sizeof(dest_area));
728.  	mread(fd, (genericptr_t)&dndest, sizeof(dest_area));
729.  	mread(fd, (genericptr_t)&level.flags, sizeof(level.flags));
730.  	mread(fd, (genericptr_t)doors, sizeof(doors));
731.  	rest_rooms(fd);		/* No joke :-) */
732.  
733.  	restore_timers(fd, RANGE_LEVEL, ghostly, monstermoves - omoves);
734.  	restore_light_sources(fd);
735.  	fmon = restmonchn(fd, ghostly);
736.  
737.  	/* regenerate animals while on another level */
738.  	if (u.uz.dlevel) {
739.  	    register struct monst *mtmp2;
740.  
741.  	    for (mtmp = fmon; mtmp; mtmp = mtmp2) {
742.  		mtmp2 = mtmp->nmon;
743.  		if (ghostly) {
744.  			/* reset peaceful/malign relative to new character */
745.  			if(!mtmp->isshk)
746.  				/* shopkeepers will reset based on name */
747.  				mtmp->mpeaceful = peace_minded(mtmp->data);
748.  			set_malign(mtmp);
749.  		} else if (monstermoves > omoves)
750.  			mon_catchup_elapsed_time(mtmp, monstermoves - omoves);
751.  
752.  		/* update shape-changers in case protection against
753.  		   them is different now than when the level was saved */
754.  		restore_cham(mtmp);
755.  	    }
756.  	}
757.  
758.  	rest_worm(fd);	/* restore worm information */
759.  	ftrap = 0;
760.  	while (trap = newtrap(),
761.  	       mread(fd, (genericptr_t)trap, sizeof(struct trap)),
762.  	       trap->tx != 0) {	/* need "!= 0" to work around DICE 3.0 bug */
763.  		trap->ntrap = ftrap;
764.  		ftrap = trap;
765.  	}
766.  	dealloc_trap(trap);
767.  	fobj = restobjchn(fd, ghostly, FALSE);
768.  	find_lev_obj();
769.  	/* restobjchn()'s `frozen' argument probably ought to be a callback
770.  	   routine so that we can check for objects being buried under ice */
771.  	level.buriedobjlist = restobjchn(fd, ghostly, FALSE);
772.  	billobjs = restobjchn(fd, ghostly, FALSE);
773.  	rest_engravings(fd);
774.  
775.  	/* reset level.monsters for new level */
776.  	for (x = 0; x < COLNO; x++)
777.  	    for (y = 0; y < ROWNO; y++)
778.  		level.monsters[x][y] = (struct monst *) 0;
779.  	for (mtmp = level.monlist; mtmp; mtmp = mtmp->nmon) {
780.  	    if (mtmp->isshk)
781.  		set_residency(mtmp, FALSE);
782.  	    place_monster(mtmp, mtmp->mx, mtmp->my);
783.  	    if (mtmp->wormno) place_wsegs(mtmp);
784.  	}
785.  	restdamage(fd, ghostly);
786.  
787.  	rest_regions(fd);
788.  	if (ghostly) {
789.  	    /* Now get rid of all the temp fruits... */
790.  	    freefruitchn(oldfruit),  oldfruit = 0;
791.  
792.  	    if (lev > ledger_no(&medusa_level) &&
793.  			lev < ledger_no(&stronghold_level) && xdnstair == 0) {
794.  		coord cc;
795.  
796.  		mazexy(&cc);
797.  		xdnstair = cc.x;
798.  		ydnstair = cc.y;
799.  		levl[cc.x][cc.y].typ = STAIRS;
800.  	    }
801.  
802.  	    br = Is_branchlev(&u.uz);
803.  	    if (br && u.uz.dlevel == 1) {
804.  		d_level ltmp;
805.  
806.  		if (on_level(&u.uz, &br->end1))
807.  		    assign_level(&ltmp, &br->end2);
808.  		else
809.  		    assign_level(&ltmp, &br->end1);
810.  
811.  		switch(br->type) {
812.  		case BR_STAIR:
813.  		case BR_NO_END1:
814.  		case BR_NO_END2: /* OK to assign to sstairs if it's not used */
815.  		    assign_level(&sstairs.tolev, &ltmp);
816.  		    break;		
817.  		case BR_PORTAL: /* max of 1 portal per level */
818.  		    {
819.  			register struct trap *ttmp;
820.  			for(ttmp = ftrap; ttmp; ttmp = ttmp->ntrap)
821.  			    if (ttmp->ttyp == MAGIC_PORTAL)
822.  				break;
823.  			if (!ttmp) panic("getlev: need portal but none found");
824.  			assign_level(&ttmp->dst, &ltmp);
825.  		    }
826.  		    break;
827.  		}
828.  	    } else if (!br) {
829.  		/* Remove any dangling portals. */
830.  		register struct trap *ttmp;
831.  		for (ttmp = ftrap; ttmp; ttmp = ttmp->ntrap)
832.  		    if (ttmp->ttyp == MAGIC_PORTAL) {
833.  			deltrap(ttmp);
834.  			break; /* max of 1 portal/level */
835.  		    }
836.  	    }
837.  	}
838.  
839.  	/* must come after all mons & objs are restored */
840.  	relink_timers(ghostly);
841.  	relink_light_sources(ghostly);
842.  
843.  	if (ghostly)
844.  	    clear_id_mapping();
845.  }
846.  
847.  
848.  /* Clear all structures for object and monster ID mapping. */
849.  STATIC_OVL void
850.  clear_id_mapping()
851.  {
852.      struct bucket *curr;
853.  
854.      while ((curr = id_map) != 0) {
855.  	id_map = curr->next;
856.  	free((genericptr_t) curr);
857.      }
858.      n_ids_mapped = 0;
859.  }
860.  
861.  /* Add a mapping to the ID map. */
862.  STATIC_OVL void
863.  add_id_mapping(gid, nid)
864.      unsigned gid, nid;
865.  {
866.      int idx;
867.  
868.      idx = n_ids_mapped % N_PER_BUCKET;
869.      /* idx is zero on first time through, as well as when a new bucket is */
870.      /* needed */
871.      if (idx == 0) {
872.  	struct bucket *gnu = (struct bucket *) alloc(sizeof(struct bucket));
873.  	gnu->next = id_map;
874.  	id_map = gnu;
875.      }
876.  
877.      id_map->map[idx].gid = gid;
878.      id_map->map[idx].nid = nid;
879.      n_ids_mapped++;
880.  }
881.  
882.  /*
883.   * Global routine to look up a mapping.  If found, return TRUE and fill
884.   * in the new ID value.  Otherwise, return false and return -1 in the new
885.   * ID.
886.   */
887.  boolean
888.  lookup_id_mapping(gid, nidp)
889.      unsigned gid, *nidp;
890.  {
891.      int i;
892.      struct bucket *curr;
893.  
894.      if (n_ids_mapped)
895.  	for (curr = id_map; curr; curr = curr->next) {
896.  	    /* first bucket might not be totally full */
897.  	    if (curr == id_map) {
898.  		i = n_ids_mapped % N_PER_BUCKET;
899.  		if (i == 0) i = N_PER_BUCKET;
900.  	    } else
901.  		i = N_PER_BUCKET;
902.  
903.  	    while (--i >= 0)
904.  		if (gid == curr->map[i].gid) {
905.  		    *nidp = curr->map[i].nid;
906.  		    return TRUE;
907.  		}
908.  	}
909.  
910.      return FALSE;
911.  }
912.  
913.  
914.  
915.  #ifdef ZEROCOMP
916.  #define RLESC '\0'	/* Leading character for run of RLESC's */
917.  
918.  #ifndef ZEROCOMP_BUFSIZ
919.  #define ZEROCOMP_BUFSIZ BUFSZ
920.  #endif
921.  static NEARDATA unsigned char inbuf[ZEROCOMP_BUFSIZ];
922.  static NEARDATA unsigned short inbufp = 0;
923.  static NEARDATA unsigned short inbufsz = 0;
924.  static NEARDATA short inrunlength = -1;
925.  static NEARDATA int mreadfd;
926.  
927.  static int
928.  mgetc()
929.  {
930.      if (inbufp >= inbufsz) {
931.  	inbufsz = read(mreadfd, (genericptr_t)inbuf, sizeof inbuf);
932.  	if (!inbufsz) {
933.  	    if (inbufp > sizeof inbuf)
934.  		error("EOF on file #%d.\n", mreadfd);
935.  	    inbufp = 1 + sizeof inbuf;  /* exactly one warning :-) */
936.  	    return -1;
937.  	}
938.  	inbufp = 0;
939.      }
940.      return inbuf[inbufp++];
941.  }
942.  
943.  void
944.  minit()
945.  {
946.      inbufsz = 0;
947.      inbufp = 0;
948.      inrunlength = -1;
949.  }
950.  
951.  int
952.  mread(fd, buf, len)
953.  int fd;
954.  genericptr_t buf;
955.  register unsigned len;
956.  {
957.      /*register int readlen = 0;*/
958.      mreadfd = fd;
959.      while (len--) {
960.  	if (inrunlength > 0) {
961.  	    inrunlength--;
962.  	    *(*((char **)&buf))++ = '\0';
963.  	} else {
964.  	    register short ch = mgetc();
965.  	    if (ch < 0) return -1; /*readlen;*/
966.  	    if ((*(*(char **)&buf)++ = (char)ch) == RLESC) {
967.  		inrunlength = mgetc();
968.  	    }
969.  	}
970.  	/*readlen++;*/
971.      }
972.      return 0; /*readlen;*/
973.  }
974.  
975.  #else /* ZEROCOMP */
976.  
977.  void
978.  minit()
979.  {
980.      return;
981.  }
982.  
983.  void
984.  mread(fd, buf, len)
985.  register int fd;
986.  register genericptr_t buf;
987.  register unsigned int len;
988.  {
989.  	register int rlen;
990.  
991.  #if defined(BSD) || defined(ULTRIX)
992.  	rlen = read(fd, buf, (int) len);
993.  	if(rlen != len){
994.  #else /* e.g. SYSV, __TURBOC__ */
995.  	rlen = read(fd, buf, (unsigned) len);
996.  	if((unsigned)rlen != len){
997.  #endif
998.  		pline("Read %d instead of %u bytes.", rlen, len);
999.  		if(restoring) {
1000. 			(void) close(fd);
1001. 			(void) delete_savefile();
1002. 			error("Error restoring old game.");
1003. 		}
1004. 		panic("Error reading level file.");
1005. 	}
1006. }
1007. #endif /* ZEROCOMP */
1008. 
1009. /*restore.c*/