Source:NetHack 3.3.0/sit.c

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Below is the full text to sit.c from the source code of NetHack 3.3.0. To link to a particular line, write [[NetHack 3.3.0/sit.c#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

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1.    /*	SCCS Id: @(#)sit.c	3.3	96/07/15	*/
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #include "hack.h"
6.    #include "artifact.h"
7.    
8.    void
9.    take_gold()
10.   {
11.   	if (u.ugold <= 0)  {
12.   		You_feel("a strange sensation.");
13.   	} else {
14.   		You("notice you have no gold!");
15.   		u.ugold = 0;
16.   		flags.botl = 1;
17.   	}
18.   }
19.   
20.   int
21.   dosit()
22.   {
23.   	static const char *sit_message = "sit on the %s.";
24.   	register struct trap *trap;
25.   	register int typ = levl[u.ux][u.uy].typ;
26.   
27.   
28.   #ifdef STEED
29.   	if (u.usteed) {
30.   	    You("are already sitting on %s.", mon_nam(u.usteed));
31.   	    return (0);
32.   	}
33.   #endif
34.   
35.   	if(!can_reach_floor())	{
36.   	    if (Levitation)
37.   		You("tumble in place.");
38.   	    else
39.   		You("are sitting on air.");
40.   	    return 0;
41.   	}
42.   
43.   	if(OBJ_AT(u.ux, u.uy)) {
44.   	    register struct obj *obj;
45.   
46.   	    obj = level.objects[u.ux][u.uy];
47.   	    You("sit on %s.", the(xname(obj)));
48.   	    if(!Is_box(obj)) pline("It's not very comfortable...");
49.   
50.   	} else if ((trap = t_at(u.ux, u.uy)) != 0) {
51.   
52.   	    if (u.utrap) {
53.   		exercise(A_WIS, FALSE);	/* you're getting stuck longer */
54.   		if(u.utraptype == TT_BEARTRAP) {
55.   		    You_cant("sit down with your %s in the bear trap.", body_part(FOOT));
56.   		    u.utrap++;
57.   	        } else if(u.utraptype == TT_PIT) {
58.   		    if(trap->ttyp == SPIKED_PIT) {
59.   			You("sit down on a spike.  Ouch!");
60.   			losehp(1, "sitting on an iron spike", KILLED_BY);
61.   			exercise(A_STR, FALSE);
62.   		    } else
63.   			You("sit down in the pit.");
64.   		    u.utrap += rn2(5);
65.   		} else if(u.utraptype == TT_WEB) {
66.   		    You("sit in the spider web and get entangled further!");
67.   		    u.utrap += rn1(10, 5);
68.   		} else if(u.utraptype == TT_LAVA) {
69.   		    /* Must have fire resistance or they'd be dead already */
70.   		    You("sit in the lava!");
71.   		    u.utrap += rnd(4);
72.   		    losehp(d(2,10), "sitting in lava", KILLED_BY);
73.   		} else if(u.utraptype == TT_INFLOOR) {
74.   		    You_cant("maneuver to sit!");
75.   		    u.utrap++;
76.   		}
77.   	    } else {
78.   	        You("sit down.");
79.   		dotrap(trap);
80.   	    }
81.   	} else if(Underwater || Is_waterlevel(&u.uz)) {
82.   	    if (Is_waterlevel(&u.uz))
83.   		pline("There are no cushions floating nearby.");
84.   	    else
85.   		You("sit down on the muddy bottom.");
86.   	} else if(is_pool(u.ux, u.uy)) {
87.   
88.   	    You("sit in the water.");
89.   	    if (!rn2(10) && uarm)
90.   		(void) rust_dmg(uarm, "armor", 1, TRUE, &youmonst);
91.   	    if (!rn2(10) && uarmf && uarmf->otyp != WATER_WALKING_BOOTS)
92.   		(void) rust_dmg(uarm, "armor", 1, TRUE, &youmonst);
93.   #ifdef SINKS
94.   	} else if(IS_SINK(typ)) {
95.   
96.   	    You(sit_message, defsyms[S_sink].explanation);
97.   	    Your("%s gets wet.", humanoid(youmonst.data) ? "rump" : "underside");
98.   #endif
99.   	} else if(IS_ALTAR(typ)) {
100.  
101.  	    You(sit_message, defsyms[S_altar].explanation);
102.  	    altar_wrath(u.ux, u.uy);
103.  
104.  	} else if(typ == GRAVE) {
105.  
106.  	    You(sit_message, defsyms[S_grave].explanation);
107.  
108.  	} else if(typ == STAIRS) {
109.  
110.  	    You(sit_message, "stairs");
111.  
112.  	} else if(typ == LADDER) {
113.  
114.  	    You(sit_message, "ladder");
115.  
116.  	} else if (is_lava(u.ux, u.uy)) {
117.  
118.  	    /* must be WWalking */
119.  	    You(sit_message, "lava");
120.  	    burn_away_slime();
121.  	    if (likes_lava(youmonst.data)) {
122.  		pline_The("lava feels warm.");
123.  		return 1;
124.  	    }
125.  	    pline_The("lava burns you!");
126.  	    losehp(d((Fire_resistance ? 2 : 10), 10),
127.  		   "sitting on lava", KILLED_BY);
128.  
129.  	} else if (is_ice(u.ux, u.uy)) {
130.  
131.  	    You(sit_message, defsyms[S_ice].explanation);
132.  	    if (!Cold_resistance) pline_The("ice feels cold.");
133.  
134.  	} else if (typ == DRAWBRIDGE_DOWN) {
135.  
136.  	    You(sit_message, "drawbridge");
137.  
138.  	} else if(IS_THRONE(typ)) {
139.  
140.  	    You(sit_message, defsyms[S_throne].explanation);
141.  	    if (rnd(6) > 4)  {
142.  		switch (rnd(13))  {
143.  		    case 1:
144.  			(void) adjattrib(rn2(A_MAX), -rn1(4,3), FALSE);
145.  			losehp(rnd(10), "cursed throne", KILLED_BY_AN);
146.  			break;
147.  		    case 2:
148.  			(void) adjattrib(rn2(A_MAX), 1, FALSE);
149.  			break;
150.  		    case 3:
151.  			pline("A%s electric shock shoots through your body!",
152.  			      (Shock_resistance) ? "n" : " massive");
153.  			losehp(Shock_resistance ? rnd(6) : rnd(30),
154.  			       "electric chair", KILLED_BY_AN);
155.  			exercise(A_CON, FALSE);
156.  			break;
157.  		    case 4:
158.  			You_feel("much, much better!");
159.  			if (Upolyd) {
160.  			    if (u.mh >= (u.mhmax - 5))  u.mhmax += 4;
161.  			    u.mh = u.mhmax;
162.  			}
163.  			if(u.uhp >= (u.uhpmax - 5))  u.uhpmax += 4;
164.  			u.uhp = u.uhpmax;
165.  			make_blinded(0L,TRUE);
166.  			make_sick(0L, (char *) 0, FALSE, SICK_ALL);
167.  			heal_legs();
168.  			flags.botl = 1;
169.  			break;
170.  		    case 5:
171.  			take_gold();
172.  			break;
173.  		    case 6:
174.  			if(u.uluck + rn2(5) < 0) {
175.  			    You_feel("your luck is changing.");
176.  			    change_luck(1);
177.  			} else	    makewish();
178.  			break;
179.  		    case 7:
180.  			{
181.  			register int cnt = rnd(10);
182.  
183.  			pline("A voice echoes:");
184.  			verbalize("Thy audience hath been summoned, %s!",
185.  				  flags.female ? "Dame" : "Sire");
186.  			while(cnt--)
187.  			    (void) makemon(courtmon(), u.ux, u.uy, NO_MM_FLAGS);
188.  			break;
189.  			}
190.  		    case 8:
191.  			pline("A voice echoes:");
192.  			verbalize("By thy Imperious order, %s...",
193.  				  flags.female ? "Dame" : "Sire");
194.  			do_genocide(1);
195.  			break;
196.  		    case 9:
197.  			pline("A voice echoes:");
198.  	verbalize("A curse upon thee for sitting upon this most holy throne!");
199.  			if (Luck > 0)  {
200.  			    make_blinded(Blinded + rn1(100,250),TRUE);
201.  			} else	    rndcurse();
202.  			break;
203.  		    case 10:
204.  			if (Luck < 0 || (HSee_invisible & INTRINSIC))  {
205.  				if (level.flags.nommap) {
206.  					pline(
207.  					"A terrible drone fills your head!");
208.  					make_confused(HConfusion + rnd(30),
209.  									FALSE);
210.  				} else {
211.  					pline("An image forms in your mind.");
212.  					do_mapping();
213.  				}
214.  			} else  {
215.  				Your("vision becomes clear.");
216.  				HSee_invisible |= FROMOUTSIDE;
217.  				newsym(u.ux, u.uy);
218.  			}
219.  			break;
220.  		    case 11:
221.  			if (Luck < 0)  {
222.  			    You_feel("threatened.");
223.  			    aggravate();
224.  			} else  {
225.  
226.  			    You_feel("a wrenching sensation.");
227.  			    tele();		/* teleport him */
228.  			}
229.  			break;
230.  		    case 12:
231.  			You("are granted an insight!");
232.  			if (invent) {
233.  			    /* rn2(5) agrees w/seffects() */
234.  			    identify_pack(rn2(5));
235.  			}
236.  			break;
237.  		    case 13:
238.  			Your("mind turns into a pretzel!");
239.  			make_confused(HConfusion + rn1(7,16),FALSE);
240.  			break;
241.  		    default:	impossible("throne effect");
242.  				break;
243.  		}
244.  	    } else	You_feel("somehow out of place...");
245.  
246.  	    if (!rn2(3) && IS_THRONE(levl[u.ux][u.uy].typ)) {
247.  		/* may have teleported */
248.  		pline_The("throne vanishes in a puff of logic.");
249.  		levl[u.ux][u.uy].typ = ROOM;
250.  		if(Invisible) newsym(u.ux,u.uy);
251.  	    }
252.  
253.  	} else if (lays_eggs(youmonst.data)) {
254.  		struct obj *uegg;
255.  
256.  		if (!flags.female) {
257.  			pline("Males can't lay eggs!");
258.  			return 0;
259.  		}
260.  
261.  		if (u.uhunger < (int)objects[EGG].oc_nutrition) {
262.  			You("don't have enough energy to lay an egg.");
263.  			return 0;
264.  		}
265.  
266.  		uegg = mksobj(EGG, FALSE, FALSE);
267.  		uegg->spe = 1;
268.  		uegg->quan = 1;
269.  		uegg->owt = weight(uegg);
270.  		uegg->corpsenm = egg_type_from_parent(u.umonnum, FALSE);
271.  		uegg->known = uegg->dknown = 1;
272.  		attach_egg_hatch_timeout(uegg);
273.  		You("lay an egg.");
274.  		dropy(uegg);
275.  		stackobj(uegg);
276.  		morehungry((int)objects[EGG].oc_nutrition);
277.  	} else if (u.uswallow)
278.  		pline("There are no seats in here!");
279.  	else
280.  		pline("Having fun sitting on the %s?", surface(u.ux,u.uy));
281.  	return(1);
282.  }
283.  
284.  void
285.  rndcurse()			/* curse a few inventory items at random! */
286.  {
287.  	int	nobj = 0;
288.  	int	cnt, onum;
289.  	struct	obj	*otmp;
290.  	static const char *mal_aura = "feel a malignant aura surround %s.";
291.  
292.  	if (uwep && (uwep->oartifact == ART_MAGICBANE) && rn2(20)) {
293.  	    You(mal_aura, "the magic-absorbing blade");
294.  	    return;
295.  	}
296.  
297.  	if(Antimagic) {
298.  	    shieldeff(u.ux, u.uy);
299.  	    You(mal_aura, "you");
300.  	}
301.  
302.  	for (otmp = invent; otmp; otmp = otmp->nobj)  nobj++;
303.  
304.  	if (nobj)
305.  	    for (cnt = rnd(6/((!!Antimagic) + (!!Half_spell_damage) + 1));
306.  		 cnt > 0; cnt--)  {
307.  		onum = rn2(nobj);
308.  		for(otmp = invent; onum != 0; onum--)
309.  		    otmp = otmp->nobj;
310.  
311.  		if(otmp->oartifact && spec_ability(otmp, SPFX_INTEL) &&
312.  		   rn2(10) < 8) {
313.  		    pline("%s resists!", The(xname(otmp)));
314.  		    continue;
315.  		}
316.  
317.  		if(otmp->blessed)
318.  			unbless(otmp);
319.  		else
320.  			curse(otmp);
321.  	    }
322.  }
323.  
324.  void
325.  attrcurse()			/* remove a random INTRINSIC ability */
326.  {
327.  	switch(rnd(11)) {
328.  	case 1 : if (HFire_resistance & INTRINSIC) {
329.  			HFire_resistance &= ~INTRINSIC;
330.  			You_feel("warmer.");
331.  			break;
332.  		}
333.  	case 2 : if (HTeleportation & INTRINSIC) {
334.  			HTeleportation &= ~INTRINSIC;
335.  			You_feel("less jumpy.");
336.  			break;
337.  		}
338.  	case 3 : if (HPoison_resistance & INTRINSIC) {
339.  			HPoison_resistance &= ~INTRINSIC;
340.  			You_feel("a little sick!");
341.  			break;
342.  		}
343.  	case 4 : if (HTelepat & INTRINSIC) {
344.  			HTelepat &= ~INTRINSIC;
345.  			if (Blind && !Blind_telepat)
346.  			    see_monsters();	/* Can't sense mons anymore! */
347.  			Your("senses fail!");
348.  			break;
349.  		}
350.  	case 5 : if (HCold_resistance & INTRINSIC) {
351.  			HCold_resistance &= ~INTRINSIC;
352.  			You_feel("cooler.");
353.  			break;
354.  		}
355.  	case 6 : if (HInvis & INTRINSIC) {
356.  			HInvis &= ~INTRINSIC;
357.  			You_feel("paranoid.");
358.  			break;
359.  		}
360.  	case 7 : if (HSee_invisible & INTRINSIC) {
361.  			HSee_invisible &= ~INTRINSIC;
362.  			You("%s!", Hallucination ? "tawt you taw a puttie tat"
363.  						: "thought you saw something");
364.  			break;
365.  		}
366.  	case 8 : if (HFast & INTRINSIC) {
367.  			HFast &= ~INTRINSIC;
368.  			You_feel("slower.");
369.  			break;
370.  		}
371.  	case 9 : if (HStealth & INTRINSIC) {
372.  			HStealth &= ~INTRINSIC;
373.  			You_feel("clumsy.");
374.  			break;
375.  		}
376.  	case 10: if (HProtection & INTRINSIC) {
377.  			HProtection &= ~INTRINSIC;
378.  			You_feel("vulnerable.");
379.  			break;
380.  		}
381.  	case 11: if (HAggravate_monster & INTRINSIC) {
382.  			HAggravate_monster &= ~INTRINSIC;
383.  			You_feel("less attractive.");
384.  			break;
385.  		}
386.  	default: break;
387.  	}
388.  }
389.  
390.  /*sit.c*/