Source:NetHack 3.4.0/config.h

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Below is the full text to config.h from the source code of NetHack 3.4.0. To link to a particular line, write [[NetHack 3.4.0/config.h#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

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This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.

1.    /*	SCCS Id: @(#)config.h	3.4	2002/03/17	*/
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #ifndef CONFIG_H /* make sure the compiler does not see the typedefs twice */
6.    #define CONFIG_H
7.    
8.    
9.    /*
10.    * Section 1:	Operating and window systems selection.
11.    *		Select the version of the OS you are using.
12.    *		For "UNIX" select BSD, ULTRIX, SYSV, or HPUX in unixconf.h.
13.    *		A "VMS" option is not needed since the VMS C-compilers
14.    *		provide it (no need to change sec#1, vmsconf.h handles it).
15.    */
16.   
17.   #define UNIX		/* delete if no fork(), exec() available */
18.   
19.   /* #define MSDOS */	/* in case it's not auto-detected */
20.   
21.   /* #define OS2 */	/* define for OS/2 */
22.   
23.   /* #define TOS */	/* define for Atari ST/TT */
24.   
25.   /* #define STUPID */	/* avoid some complicated expressions if
26.   			   your C compiler chokes on them */
27.   /* #define MINIMAL_TERM */
28.   			/* if a terminal handles highlighting or tabs poorly,
29.   			   try this define, used in pager.c and termcap.c */
30.   /* #define ULTRIX_CC20 */
31.   			/* define only if using cc v2.0 on a DECstation */
32.   /* #define ULTRIX_PROTO */
33.   			/* define for Ultrix 4.0 (or higher) on a DECstation;
34.   			 * if you get compiler errors, don't define this. */
35.   			/* Hint: if you're not developing code, don't define
36.   			   ULTRIX_PROTO. */
37.   
38.   #include "config1.h"	/* should auto-detect MSDOS, MAC, AMIGA, and WIN32 */
39.   
40.   
41.   /* Windowing systems...
42.    * Define all of those you want supported in your binary.
43.    * Some combinations make no sense.  See the installation document.
44.    */
45.   #define TTY_GRAPHICS	/* good old tty based graphics */
46.   /* #define X11_GRAPHICS */	/* X11 interface */
47.   /* #define QT_GRAPHICS */	/* Qt interface */
48.   /* #define GNOME_GRAPHICS */	/* Gnome interface */
49.   /* #define MSWIN_GRAPHICS */	/* Windows NT, CE, Graphics */
50.   
51.   /*
52.    * Define the default window system.  This should be one that is compiled
53.    * into your system (see defines above).  Known window systems are:
54.    *
55.    *	tty, X11, mac, amii, BeOS, Qt, Gem, Gnome
56.    */
57.   
58.   /* MAC also means MAC windows */
59.   #ifdef MAC
60.   # ifndef	AUX
61.   #  define DEFAULT_WINDOW_SYS "mac"
62.   # endif
63.   #endif
64.   
65.   /* Amiga supports AMII_GRAPHICS and/or TTY_GRAPHICS */
66.   #ifdef AMIGA
67.   # define AMII_GRAPHICS			/* (optional) */
68.   # define DEFAULT_WINDOW_SYS "amii"	/* "amii", "amitile" or "tty" */
69.   #endif
70.   
71.   /* Atari supports GEM_GRAPHICS and/or TTY_GRAPHICS */
72.   #ifdef TOS
73.   # define GEM_GRAPHICS			/* Atari GEM interface (optional) */
74.   # define DEFAULT_WINDOW_SYS "Gem"	/* "Gem" or "tty" */
75.   #endif
76.   
77.   #ifdef __BEOS__
78.   #define BEOS_GRAPHICS /* (optional) */
79.   #define DEFAULT_WINDOW_SYS "BeOS"  /* "tty" */
80.   #ifndef HACKDIR	/* override the default hackdir below */
81.   # define HACKDIR "/boot/apps/NetHack"
82.   #endif
83.   #endif
84.   
85.   #ifdef QT_GRAPHICS
86.   # define USER_SOUNDS		/* Use sounds */
87.   # define USE_XPM		/* Use XPM format for images (required) */
88.   # define GRAPHIC_TOMBSTONE	/* Use graphical tombstone (rip.ppm) */
89.   # ifndef DEFAULT_WINDOW_SYS
90.   #  define DEFAULT_WINDOW_SYS "Qt"
91.   # endif
92.   #endif
93.   
94.   #ifdef GNOME_GRAPHICS
95.   # define USE_XPM		/* Use XPM format for images (required) */
96.   # define GRAPHIC_TOMBSTONE	/* Use graphical tombstone (rip.ppm) */
97.   # ifndef DEFAULT_WINDOW_SYS
98.   #  define DEFAULT_WINDOW_SYS "Gnome"
99.   # endif
100.  #endif
101.  
102.  #ifdef MSWIN_GRAPHICS
103.  # ifdef TTY_GRAPHICS
104.  # undef TTY_GRAPHICS
105.  # endif
106.  # ifndef DEFAULT_WINDOW_SYS
107.  #  define DEFAULT_WINDOW_SYS "mswin"
108.  # endif
109.  # define HACKDIR "\\nethack"
110.  #endif
111.  
112.  #ifndef DEFAULT_WINDOW_SYS
113.  # define DEFAULT_WINDOW_SYS "tty"
114.  #endif
115.  
116.  #ifdef X11_GRAPHICS
117.  /*
118.   * There are two ways that X11 tiles may be defined.  (1) using a custom
119.   * format loaded by NetHack code, or (2) using the XPM format loaded by
120.   * the free XPM library.  The second option allows you to then use other
121.   * programs to generate tiles files.  For example, the PBMPlus tools
122.   * would allow:
123.   *  xpmtoppm <x11tiles.xpm | pnmscale 1.25 | ppmquant 90 >x11tiles_big.xpm
124.   */
125.  /* # define USE_XPM */		/* Disable if you do not have the XPM library */
126.  # ifdef USE_XPM
127.  #  define GRAPHIC_TOMBSTONE	/* Use graphical tombstone (rip.xpm) */
128.  # endif
129.  #endif
130.  
131.  
132.  /*
133.   * Section 2:	Some global parameters and filenames.
134.   *		Commenting out WIZARD, LOGFILE, or NEWS removes that feature
135.   *		from the game; otherwise set the appropriate wizard name.
136.   *		LOGFILE and NEWS refer to files in the playground.
137.   */
138.  
139.  #ifndef WIZARD		/* allow for compile-time or Makefile changes */
140.  # ifndef KR1ED
141.  #  define WIZARD  "wizard" /* the person allowed to use the -D option */
142.  # else
143.  #  define WIZARD
144.  #  define WIZARD_NAME "wizard"
145.  # endif
146.  #endif
147.  
148.  #define LOGFILE "logfile"	/* larger file for debugging purposes */
149.  #define NEWS "news"		/* the file containing the latest hack news */
150.  
151.  /*
152.   *	If COMPRESS is defined, it should contain the full path name of your
153.   *	'compress' program.  Defining INTERNAL_COMP causes NetHack to do
154.   *	simpler byte-stream compression internally.  Both COMPRESS and
155.   *	INTERNAL_COMP create smaller bones/level/save files, but require
156.   *	additional code and time.  Currently, only UNIX fully implements
157.   *	COMPRESS; other ports should be able to uncompress save files a
158.   *	la unixmain.c if so inclined.
159.   *	If you define COMPRESS, you must also define COMPRESS_EXTENSION
160.   *	as the extension your compressor appends to filenames after
161.   *	compression.
162.   */
163.  
164.  #ifdef UNIX
165.  /* path and file name extension for compression program */
166.  #define COMPRESS "/usr/bin/compress"	/* Lempel-Ziv compression */
167.  #define COMPRESS_EXTENSION ".Z"		/* compress's extension */
168.  /* An example of one alternative you might want to use: */
169.  /* #define COMPRESS "/usr/local/bin/gzip" */	/* FSF gzip compression */
170.  /* #define COMPRESS_EXTENSION ".gz" */		/* normal gzip extension */
171.  #endif
172.  
173.  #ifndef COMPRESS
174.  # define INTERNAL_COMP	/* control use of NetHack's compression routines */
175.  #endif
176.  
177.  /*
178.   *	Data librarian.  Defining DLB places most of the support files into
179.   *	a tar-like file, thus making a neater installation.  See *conf.h
180.   *	for detailed configuration.
181.   */
182.  /* #define DLB */	/* not supported on all platforms */
183.  
184.  /*
185.   *	Defining INSURANCE slows down level changes, but allows games that
186.   *	died due to program or system crashes to be resumed from the point
187.   *	of the last level change, after running a utility program.
188.   */
189.  #define INSURANCE	/* allow crashed game recovery */
190.  
191.  #ifndef MAC
192.  # define CHDIR		/* delete if no chdir() available */
193.  #endif
194.  
195.  #ifdef CHDIR
196.  /*
197.   * If you define HACKDIR, then this will be the default playground;
198.   * otherwise it will be the current directory.
199.   */
200.  # ifndef HACKDIR
201.  #  ifdef __APPLE__
202.  #    define HACKDIR "nethackdir"	/* nethack directory */
203.  #  else
204.  #    define HACKDIR "/usr/games/lib/nethackdir"
205.  #  endif
206.  # endif
207.  
208.  /*
209.   * Some system administrators are stupid enough to make Hack suid root
210.   * or suid daemon, where daemon has other powers besides that of reading or
211.   * writing Hack files.	In such cases one should be careful with chdir's
212.   * since the user might create files in a directory of his choice.
213.   * Of course SECURE is meaningful only if HACKDIR is defined.
214.   */
215.  /* #define SECURE */	/* do setuid(getuid()) after chdir() */
216.  
217.  /*
218.   * If it is desirable to limit the number of people that can play Hack
219.   * simultaneously, define HACKDIR, SECURE and MAX_NR_OF_PLAYERS.
220.   * #define MAX_NR_OF_PLAYERS 6
221.   */
222.  #endif /* CHDIR */
223.  
224.  
225.  
226.  /*
227.   * Section 3:	Definitions that may vary with system type.
228.   *		For example, both schar and uchar should be short ints on
229.   *		the AT&T 3B2/3B5/etc. family.
230.   */
231.  
232.  /*
233.   * Uncomment the following line if your compiler doesn't understand the
234.   * 'void' type (and thus would give all sorts of compile errors without
235.   * this definition).
236.   */
237.  /* #define NOVOID */			/* define if no "void" data type. */
238.  
239.  /*
240.   * Uncomment the following line if your compiler falsely claims to be
241.   * a standard C compiler (i.e., defines __STDC__ without cause).
242.   * Examples are Apollo's cc (in some versions) and possibly SCO UNIX's rcc.
243.   */
244.  /* #define NOTSTDC */			/* define for lying compilers */
245.  
246.  #include "tradstdc.h"
247.  
248.  /*
249.   * type schar: small signed integers (8 bits suffice) (eg. TOS)
250.   *
251.   *	typedef char	schar;
252.   *
253.   *	will do when you have signed characters; otherwise use
254.   *
255.   *	typedef short int schar;
256.   */
257.  #ifdef AZTEC
258.  # define schar	char
259.  #else
260.  typedef signed char	schar;
261.  #endif
262.  
263.  /*
264.   * type uchar: small unsigned integers (8 bits suffice - but 7 bits do not)
265.   *
266.   *	typedef unsigned char	uchar;
267.   *
268.   *	will be satisfactory if you have an "unsigned char" type;
269.   *	otherwise use
270.   *
271.   *	typedef unsigned short int uchar;
272.   */
273.  #ifndef _AIX32		/* identical typedef in system file causes trouble */
274.  typedef unsigned char	uchar;
275.  #endif
276.  
277.  /*
278.   * Various structures have the option of using bitfields to save space.
279.   * If your C compiler handles bitfields well (e.g., it can initialize structs
280.   * containing bitfields), you can define BITFIELDS.  Otherwise, the game will
281.   * allocate a separate character for each bitfield.  (The bitfields used never
282.   * have more than 7 bits, and most are only 1 bit.)
283.   */
284.  #define BITFIELDS	/* Good bitfield handling */
285.  
286.  /* #define STRNCMPI */	/* compiler/library has the strncmpi function */
287.  
288.  /*
289.   * There are various choices for the NetHack vision system.  There is a
290.   * choice of two algorithms with the same behavior.  Defining VISION_TABLES
291.   * creates huge (60K) tables at compile time, drastically increasing data
292.   * size, but runs slightly faster than the alternate algorithm.  (MSDOS in
293.   * particular cannot tolerate the increase in data size; other systems can
294.   * flip a coin weighted to local conditions.)
295.   *
296.   * If VISION_TABLES is not defined, things will be faster if you can use
297.   * MACRO_CPATH.  Some cpps, however, cannot deal with the size of the
298.   * functions that have been macroized.
299.   */
300.  
301.  /* #define VISION_TABLES */ /* use vision tables generated at compile time */
302.  #ifndef VISION_TABLES
303.  # ifndef NO_MACRO_CPATH
304.  #  define MACRO_CPATH	/* use clear_path macros instead of functions */
305.  # endif
306.  #endif
307.  
308.  /*
309.   * Section 4:  THE FUN STUFF!!!
310.   *
311.   * Conditional compilation of special options are controlled here.
312.   * If you define the following flags, you will add not only to the
313.   * complexity of the game but also to the size of the load module.
314.   */
315.  
316.  /* dungeon features */
317.  #define SINKS		/* Kitchen sinks - Janet Walz */
318.  /* dungeon levels */
319.  #define WALLIFIED_MAZE	/* Fancy mazes - Jean-Christophe Collet */
320.  #define REINCARNATION	/* Special Rogue-like levels */
321.  /* monsters & objects */
322.  #define KOPS		/* Keystone Kops by Scott R. Turner */
323.  #define SEDUCE		/* Succubi/incubi seduction, by KAA, suggested by IM */
324.  #define STEED		/* Riding steeds */
325.  #define TOURIST		/* Tourist players with cameras and Hawaiian shirts */
326.  /* difficulty */
327.  #define ELBERETH	/* Engraving the E-word repels monsters */
328.  /* I/O */
329.  #define REDO		/* support for redoing last command - DGK */
330.  #if !defined(MAC)
331.  # define CLIPPING	/* allow smaller screens -- ERS */
332.  #endif
333.  
334.  #ifdef REDO
335.  # define DOAGAIN '\001' /* ^A, the "redo" key used in cmd.c and getline.c */
336.  #endif
337.  
338.  #define EXP_ON_BOTL	/* Show experience on bottom line */
339.  /* #define SCORE_ON_BOTL */	/* added by Gary Erickson (erickson@ucivax) */
340.  
341.  /*
342.   * Section 5:  EXPERIMENTAL STUFF
343.   *
344.   * Conditional compilation of new or experimental options are controlled here.
345.   * Enable any of these at your own risk -- there are almost certainly
346.   * bugs left here.
347.   */
348.  
349.  /*#define GOLDOBJ */	/* Gold is kept on obj chains - Helge Hafting */
350.  
351.  /* End of Section 5 */
352.  
353.  #include "global.h"	/* Define everything else according to choices above */
354.  
355.  #endif /* CONFIG_H */