Source:NetHack 3.4.0/decl.h

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Below is the full text to decl.h from the source code of NetHack 3.4.0. To link to a particular line, write [[NetHack 3.4.0/decl.h#line123]], for example.

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1.    /*	SCCS Id: @(#)decl.h	3.4	2001/12/10	*/
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #ifndef DECL_H
6.    #define DECL_H
7.    
8.    #define E extern
9.    
10.   E int NDECL((*occupation));
11.   E int NDECL((*afternmv));
12.   
13.   E const char *hname;
14.   E int hackpid;
15.   #if defined(UNIX) || defined(VMS)
16.   E int locknum;
17.   #endif
18.   #ifdef DEF_PAGER
19.   E char *catmore;
20.   #endif	/* DEF_PAGER */
21.   
22.   E char SAVEF[];
23.   #ifdef MICRO
24.   E char SAVEP[];
25.   #endif
26.   
27.   E NEARDATA int bases[MAXOCLASSES];
28.   
29.   E NEARDATA int multi;
30.   #if 0
31.   E NEARDATA int warnlevel;
32.   #endif
33.   E NEARDATA int nroom;
34.   E NEARDATA int nsubroom;
35.   E NEARDATA int occtime;
36.   
37.   #define WARNCOUNT 6			/* number of different warning levels */
38.   E uchar warnsyms[WARNCOUNT];
39.   
40.   E int x_maze_max, y_maze_max;
41.   E int otg_temp;
42.   
43.   #ifdef REDO
44.   E NEARDATA int in_doagain;
45.   #endif
46.   
47.   E struct dgn_topology {		/* special dungeon levels for speed */
48.       d_level	d_oracle_level;
49.       d_level	d_bigroom_level;	/* unused */
50.   #ifdef REINCARNATION
51.       d_level	d_rogue_level;
52.   #endif
53.       d_level	d_medusa_level;
54.       d_level	d_stronghold_level;
55.       d_level	d_valley_level;
56.       d_level	d_wiz1_level;
57.       d_level	d_wiz2_level;
58.       d_level	d_wiz3_level;
59.       d_level	d_juiblex_level;
60.       d_level	d_orcus_level;
61.       d_level	d_baalzebub_level;	/* unused */
62.       d_level	d_asmodeus_level;	/* unused */
63.       d_level	d_portal_level;		/* only in goto_level() [do.c] */
64.       d_level	d_sanctum_level;
65.       d_level	d_earth_level;
66.       d_level	d_water_level;
67.       d_level	d_fire_level;
68.       d_level	d_air_level;
69.       d_level	d_astral_level;
70.       xchar	d_tower_dnum;
71.       xchar	d_sokoban_dnum;
72.       xchar	d_mines_dnum, d_quest_dnum;
73.       d_level	d_qstart_level, d_qlocate_level, d_nemesis_level;
74.       d_level	d_knox_level;
75.   } dungeon_topology;
76.   /* macros for accesing the dungeon levels by their old names */
77.   #define oracle_level		(dungeon_topology.d_oracle_level)
78.   #define bigroom_level		(dungeon_topology.d_bigroom_level)
79.   #ifdef REINCARNATION
80.   #define rogue_level		(dungeon_topology.d_rogue_level)
81.   #endif
82.   #define medusa_level		(dungeon_topology.d_medusa_level)
83.   #define stronghold_level	(dungeon_topology.d_stronghold_level)
84.   #define valley_level		(dungeon_topology.d_valley_level)
85.   #define wiz1_level		(dungeon_topology.d_wiz1_level)
86.   #define wiz2_level		(dungeon_topology.d_wiz2_level)
87.   #define wiz3_level		(dungeon_topology.d_wiz3_level)
88.   #define juiblex_level		(dungeon_topology.d_juiblex_level)
89.   #define orcus_level		(dungeon_topology.d_orcus_level)
90.   #define baalzebub_level		(dungeon_topology.d_baalzebub_level)
91.   #define asmodeus_level		(dungeon_topology.d_asmodeus_level)
92.   #define portal_level		(dungeon_topology.d_portal_level)
93.   #define sanctum_level		(dungeon_topology.d_sanctum_level)
94.   #define earth_level		(dungeon_topology.d_earth_level)
95.   #define water_level		(dungeon_topology.d_water_level)
96.   #define fire_level		(dungeon_topology.d_fire_level)
97.   #define air_level		(dungeon_topology.d_air_level)
98.   #define astral_level		(dungeon_topology.d_astral_level)
99.   #define tower_dnum		(dungeon_topology.d_tower_dnum)
100.  #define sokoban_dnum		(dungeon_topology.d_sokoban_dnum)
101.  #define mines_dnum		(dungeon_topology.d_mines_dnum)
102.  #define quest_dnum		(dungeon_topology.d_quest_dnum)
103.  #define qstart_level		(dungeon_topology.d_qstart_level)
104.  #define qlocate_level		(dungeon_topology.d_qlocate_level)
105.  #define nemesis_level		(dungeon_topology.d_nemesis_level)
106.  #define knox_level		(dungeon_topology.d_knox_level)
107.  
108.  E NEARDATA stairway dnstair, upstair;		/* stairs up and down */
109.  #define xdnstair	(dnstair.sx)
110.  #define ydnstair	(dnstair.sy)
111.  #define xupstair	(upstair.sx)
112.  #define yupstair	(upstair.sy)
113.  
114.  E NEARDATA stairway dnladder, upladder;		/* ladders up and down */
115.  #define xdnladder	(dnladder.sx)
116.  #define ydnladder	(dnladder.sy)
117.  #define xupladder	(upladder.sx)
118.  #define yupladder	(upladder.sy)
119.  
120.  E NEARDATA stairway sstairs;
121.  
122.  E NEARDATA dest_area updest, dndest;	/* level-change destination areas */
123.  
124.  E NEARDATA coord inv_pos;
125.  E NEARDATA dungeon dungeons[];
126.  E NEARDATA s_level *sp_levchn;
127.  #define dunlev_reached(x)	(dungeons[(x)->dnum].dunlev_ureached)
128.  
129.  #include "quest.h"
130.  E struct q_score quest_status;
131.  
132.  E NEARDATA char pl_character[PL_CSIZ];
133.  E NEARDATA char pl_race;		/* character's race */
134.  
135.  E NEARDATA char pl_fruit[PL_FSIZ];
136.  E NEARDATA int current_fruit;
137.  E NEARDATA struct fruit *ffruit;
138.  
139.  E NEARDATA char tune[6];
140.  
141.  #define MAXLINFO (MAXDUNGEON * MAXLEVEL)
142.  E struct linfo level_info[MAXLINFO];
143.  
144.  E NEARDATA struct sinfo {
145.  	int gameover;		/* self explanatory? */
146.  	int stopprint;		/* inhibit further end of game disclosure */
147.  #if defined(UNIX) || defined(VMS) || defined (__EMX__) || defined(WIN32)
148.  	int done_hup;		/* SIGHUP or moral equivalent received
149.  				 * -- no more screen output */
150.  #endif
151.  	int something_worth_saving;	/* in case of panic */
152.  	int panicking;		/* `panic' is in progress */
153.  #if defined(VMS) || defined(WIN32)
154.  	int exiting;		/* an exit handler is executing */
155.  #endif
156.  } program_state;
157.  
158.  E boolean restoring;
159.  
160.  E const char quitchars[];
161.  E const char vowels[];
162.  E const char ynchars[];
163.  E const char ynqchars[];
164.  E const char ynaqchars[];
165.  E const char ynNaqchars[];
166.  E NEARDATA long yn_number;
167.  
168.  E const char disclosure_options[];
169.  
170.  E NEARDATA int smeq[];
171.  E NEARDATA int doorindex;
172.  E NEARDATA char *save_cm;
173.  #define KILLED_BY_AN	 0
174.  #define KILLED_BY	 1
175.  #define NO_KILLER_PREFIX 2
176.  E NEARDATA int killer_format;
177.  E const char *killer;
178.  E const char *delayed_killer;
179.  #ifdef GOLDOBJ
180.  E long done_money;
181.  #endif
182.  E char killer_buf[BUFSZ];
183.  E const char *configfile;
184.  E NEARDATA char plname[PL_NSIZ];
185.  E NEARDATA char dogname[];
186.  E NEARDATA char catname[];
187.  E NEARDATA char horsename[];
188.  E char preferred_pet;
189.  E const char *occtxt;			/* defined when occupation != NULL */
190.  E const char *nomovemsg;
191.  E const char nul[];
192.  E char lock[];
193.  
194.  E const char sdir[], ndir[];
195.  E const schar xdir[], ydir[], zdir[];
196.  
197.  E NEARDATA schar tbx, tby;		/* set in mthrowu.c */
198.  
199.  E NEARDATA struct multishot { int n, i; short o; boolean s; } m_shot;
200.  
201.  E NEARDATA struct dig_info {		/* apply.c, hack.c */
202.  	int	effort;
203.  	d_level level;
204.  	coord	pos;
205.  	long lastdigtime;
206.  	boolean down, chew, warned, quiet;
207.  } digging;
208.  
209.  E NEARDATA long moves, monstermoves;
210.  E NEARDATA long wailmsg;
211.  
212.  E NEARDATA boolean in_mklev;
213.  E NEARDATA boolean stoned;
214.  E NEARDATA boolean unweapon;
215.  E NEARDATA boolean mrg_to_wielded;
216.  E NEARDATA struct obj *current_wand;
217.  
218.  E NEARDATA boolean in_steed_dismounting;
219.  
220.  E const int shield_static[];
221.  
222.  #include "spell.h"
223.  E NEARDATA struct spell spl_book[];	/* sized in decl.c */
224.  
225.  #ifdef TEXTCOLOR
226.  #include "color.h"
227.  E const int zapcolors[];
228.  #endif
229.  
230.  E const char def_oc_syms[MAXOCLASSES];	/* default class symbols */
231.  E uchar oc_syms[MAXOCLASSES];		/* current class symbols */
232.  E const char def_monsyms[MAXMCLASSES];	/* default class symbols */
233.  E uchar monsyms[MAXMCLASSES];		/* current class symbols */
234.  
235.  #include "obj.h"
236.  E NEARDATA struct obj *invent,
237.  	*uarm, *uarmc, *uarmh, *uarms, *uarmg, *uarmf,
238.  #ifdef TOURIST
239.  	*uarmu,				/* under-wear, so to speak */
240.  #endif
241.  	*uskin, *uamul, *uleft, *uright, *ublindf,
242.  	*uwep, *uswapwep, *uquiver;
243.  
244.  E NEARDATA struct obj *uchain;		/* defined only when punished */
245.  E NEARDATA struct obj *uball;
246.  E NEARDATA struct obj *migrating_objs;
247.  E NEARDATA struct obj *billobjs;
248.  E NEARDATA struct obj zeroobj;		/* init'd and defined in decl.c */
249.  
250.  #include "you.h"
251.  E NEARDATA struct you u;
252.  
253.  #include "onames.h"
254.  #ifndef PM_H		/* (pm.h has already been included via youprop.h) */
255.  #include "pm.h"
256.  #endif
257.  
258.  E NEARDATA struct monst youmonst;	/* init'd and defined in decl.c */
259.  E NEARDATA struct monst *mydogs, *migrating_mons;
260.  
261.  E NEARDATA struct mvitals {
262.  	uchar	born;
263.  	uchar	died;
264.  	uchar	mvflags;
265.  } mvitals[NUMMONS];
266.  
267.  E NEARDATA struct c_color_names {
268.      const char	*const c_black, *const c_amber, *const c_golden,
269.  		*const c_light_blue,*const c_red, *const c_green,
270.  		*const c_silver, *const c_blue, *const c_purple,
271.  		*const c_white;
272.  } c_color_names;
273.  #define Black		c_color_names.c_black
274.  #define amber		c_color_names.c_amber
275.  #define golden		c_color_names.c_golden
276.  #define light_blue	c_color_names.c_light_blue
277.  #define red		c_color_names.c_red
278.  #define green		c_color_names.c_green
279.  #define silver		c_color_names.c_silver
280.  #define blue		c_color_names.c_blue
281.  #define purple		c_color_names.c_purple
282.  #define White		c_color_names.c_white
283.  
284.  /* The names of the colors used for gems, etc. */
285.  E const char *c_obj_colors[];
286.  
287.  E struct c_common_strings {
288.      const char	*const c_nothing_happens, *const c_thats_enough_tries,
289.  		*const c_silly_thing_to, *const c_shudder_for_moment,
290.  		*const c_something, *const c_Something,
291.  		*const c_You_can_move_again,
292.  		*const c_Never_mind, *c_vision_clears;
293.  } c_common_strings;
294.  #define nothing_happens    c_common_strings.c_nothing_happens
295.  #define thats_enough_tries c_common_strings.c_thats_enough_tries
296.  #define silly_thing_to	   c_common_strings.c_silly_thing_to
297.  #define shudder_for_moment c_common_strings.c_shudder_for_moment
298.  #define something	   c_common_strings.c_something
299.  #define Something	   c_common_strings.c_Something
300.  #define You_can_move_again c_common_strings.c_You_can_move_again
301.  #define Never_mind	   c_common_strings.c_Never_mind
302.  #define vision_clears	   c_common_strings.c_vision_clears
303.  
304.  /* material strings */
305.  E const char *materialnm[];
306.  
307.  /* Monster name articles */
308.  #define ARTICLE_NONE	0
309.  #define ARTICLE_THE	1
310.  #define ARTICLE_A	2
311.  #define ARTICLE_YOUR	3
312.  
313.  /* Monster name suppress masks */
314.  #define SUPPRESS_IT		0x01
315.  #define SUPPRESS_INVISIBLE	0x02
316.  #define SUPPRESS_HALLUCINATION  0x04
317.  #define SUPPRESS_SADDLE		0x08
318.  #define EXACT_NAME		0x0F
319.  
320.  /* Vision */
321.  E NEARDATA boolean vision_full_recalc;	/* TRUE if need vision recalc */
322.  E NEARDATA char **viz_array;		/* could see/in sight row pointers */
323.  
324.  /* Window system stuff */
325.  E NEARDATA winid WIN_MESSAGE, WIN_STATUS;
326.  E NEARDATA winid WIN_MAP, WIN_INVEN;
327.  E char toplines[];
328.  #ifndef TCAP_H
329.  E struct tc_gbl_data {	/* also declared in tcap.h */
330.      char *tc_AS, *tc_AE;	/* graphics start and end (tty font swapping) */
331.      int   tc_LI,  tc_CO;	/* lines and columns */
332.  } tc_gbl_data;
333.  #define AS tc_gbl_data.tc_AS
334.  #define AE tc_gbl_data.tc_AE
335.  #define LI tc_gbl_data.tc_LI
336.  #define CO tc_gbl_data.tc_CO
337.  #endif
338.  
339.  /* xxxexplain[] is in drawing.c */
340.  E const char *monexplain[], *invisexplain, *objexplain[], *oclass_names[];
341.  
342.  /* Some systems want to use full pathnames for some subsets of file names,
343.   * rather than assuming that they're all in the current directory.  This
344.   * provides all the subclasses that seem reasonable, and sets up for all
345.   * prefixes being null.  Port code can set those that it wants.
346.   */
347.  #define HACKPREFIX	0
348.  #define LEVELPREFIX	1
349.  #define SAVEPREFIX	2
350.  #define BONESPREFIX	3
351.  #define DATAPREFIX	4
352.  #define SCOREPREFIX	5
353.  #define LOCKPREFIX	6
354.  #define CONFIGPREFIX	7
355.  #define PREFIX_COUNT	8
356.  /* used in files.c; xxconf.h can override if needed */
357.  # ifndef FQN_MAX_FILENAME
358.  #define FQN_MAX_FILENAME 512
359.  # endif
360.  
361.  #if defined(NOCWD_ASSUMPTIONS) || defined(VAR_PLAYGROUND)
362.  /* the bare-bones stuff is unconditional above to simplify coding; for
363.   * ports that actually use prefixes, add some more localized things
364.   */
365.  #define PREFIXES_IN_USE
366.  #endif
367.  
368.  E char *fqn_prefix[PREFIX_COUNT];
369.  #ifdef PREFIXES_IN_USE
370.  E char *fqn_prefix_names[PREFIX_COUNT];
371.  #endif
372.  
373.  #undef E
374.  
375.  #endif /* DECL_H */