Source:NetHack 3.4.3/include/extern.h

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Below is the full text to include/extern.h from NetHack 3.4.3. To link to a particular line, write [[extern.h#line123]], for example.

/*	SCCS Id: @(#)extern.h	3.4	2003/03/10	*/
/* Copyright (c) Steve Creps, 1988.				  */
/* NetHack may be freely redistributed.  See license for details. */

The NetHack General Public License applies to screenshots, source code and other content from NetHack.

This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.

#ifndef EXTERN_H
#define EXTERN_H

#define E extern

/* ### alloc.c ### */

#if 0
E long *FDECL(alloc, (unsigned int));
#endif
E char *FDECL(fmt_ptr, (const genericptr,char *));

/* This next pre-processor directive covers almost the entire file,
* interrupted only occasionally to pick up specific functions as needed. */
#if !defined(MAKEDEFS_C) && !defined(LEV_LEX_C)

/* ### allmain.c ### */

E void NDECL(moveloop);
E void NDECL(stop_occupation);
E void NDECL(display_gamewindows);
E void NDECL(newgame);
E void FDECL(welcome, (BOOLEAN_P));

/* ### apply.c ### */

E int NDECL(doapply);
E int NDECL(dorub);
E int NDECL(dojump);
E int FDECL(jump, (int));
E int NDECL(number_leashed);
E void FDECL(o_unleash, (struct obj *));
E void FDECL(m_unleash, (struct monst *,BOOLEAN_P));
E void NDECL(unleash_all);
E boolean NDECL(next_to_u);
E struct obj *FDECL(get_mleash, (struct monst *));
E void FDECL(check_leash, (XCHAR_P,XCHAR_P));
E boolean FDECL(um_dist, (XCHAR_P,XCHAR_P,XCHAR_P));
E boolean FDECL(snuff_candle, (struct obj *));
E boolean FDECL(snuff_lit, (struct obj *));
E boolean FDECL(catch_lit, (struct obj *));
E void FDECL(use_unicorn_horn, (struct obj *));
E boolean FDECL(tinnable, (struct obj *));
E void NDECL(reset_trapset);
E void FDECL(fig_transform, (genericptr_t, long));
E int FDECL(unfixable_trouble_count,(BOOLEAN_P));

/* ### artifact.c ### */

E void NDECL(init_artifacts);
E void FDECL(save_artifacts, (int));
E void FDECL(restore_artifacts, (int));
E const char *FDECL(artiname, (int));
E struct obj *FDECL(mk_artifact, (struct obj *,ALIGNTYP_P));
E const char *FDECL(artifact_name, (const char *,short *));
E boolean FDECL(exist_artifact, (int,const char *));
E void FDECL(artifact_exists, (struct obj *,const char *,BOOLEAN_P));
E int NDECL(nartifact_exist);
E boolean FDECL(spec_ability, (struct obj *,unsigned long));
E boolean FDECL(confers_luck, (struct obj *));
E boolean FDECL(arti_reflects, (struct obj *));
E boolean FDECL(restrict_name, (struct obj *,const char *));
E boolean FDECL(defends, (int,struct obj *));
E boolean FDECL(protects, (int,struct obj *));
E void FDECL(set_artifact_intrinsic, (struct obj *,BOOLEAN_P,long));
E int FDECL(touch_artifact, (struct obj *,struct monst *));
E int FDECL(spec_abon, (struct obj *,struct monst *));
E int FDECL(spec_dbon, (struct obj *,struct monst *,int));
E void FDECL(discover_artifact, (XCHAR_P));
E boolean FDECL(undiscovered_artifact, (XCHAR_P));
E int FDECL(disp_artifact_discoveries, (winid));
E boolean FDECL(artifact_hit, (struct monst *,struct monst *,
				struct obj *,int *,int));
E int NDECL(doinvoke);
E void FDECL(arti_speak, (struct obj *));
E boolean FDECL(artifact_light, (struct obj *));
E long FDECL(spec_m2, (struct obj *));
E boolean FDECL(artifact_has_invprop, (struct obj *,UCHAR_P));
E long FDECL(arti_cost, (struct obj *));

/* ### attrib.c ### */

E boolean FDECL(adjattrib, (int,int,int));
E void FDECL(change_luck, (SCHAR_P));
E int FDECL(stone_luck, (BOOLEAN_P));
E void NDECL(set_moreluck);
E void FDECL(gainstr, (struct obj *,int));
E void FDECL(losestr, (int));
E void NDECL(restore_attrib);
E void FDECL(exercise, (int,BOOLEAN_P));
E void NDECL(exerchk);
E void NDECL(reset_attribute_clock);
E void FDECL(init_attr, (int));
E void NDECL(redist_attr);
E void FDECL(adjabil, (int,int));
E int NDECL(newhp);
E schar FDECL(acurr, (int));
E schar NDECL(acurrstr);
E void FDECL(adjalign, (int));

/* ### ball.c ### */

E void NDECL(ballfall);
E void NDECL(placebc);
E void NDECL(unplacebc);
E void FDECL(set_bc, (int));
E void FDECL(move_bc, (int,int,XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P));
E boolean FDECL(drag_ball, (XCHAR_P,XCHAR_P,
		int *,xchar *,xchar *,xchar *,xchar *, boolean *,BOOLEAN_P));
E void FDECL(drop_ball, (XCHAR_P,XCHAR_P));
E void NDECL(drag_down);

/* ### bones.c ### */

E boolean NDECL(can_make_bones);
E void FDECL(savebones, (struct obj *));
E int NDECL(getbones);

/* ### botl.c ### */

E int FDECL(xlev_to_rank, (int));
E int FDECL(title_to_mon, (const char *,int *,int *));
E void NDECL(max_rank_sz);
#ifdef SCORE_ON_BOTL
E long NDECL(botl_score);
#endif
E int FDECL(describe_level, (char *));
E const char *FDECL(rank_of, (int,SHORT_P,BOOLEAN_P));
E void NDECL(bot);

/* ### cmd.c ### */

#ifdef USE_TRAMPOLI
E int NDECL(doextcmd);
E int NDECL(domonability);
E int NDECL(doprev_message);
E int NDECL(timed_occupation);
E int NDECL(wiz_attributes);
E int NDECL(enter_explore_mode);
# ifdef WIZARD
E int NDECL(wiz_detect);
E int NDECL(wiz_genesis);
E int NDECL(wiz_identify);
E int NDECL(wiz_level_tele);
E int NDECL(wiz_map);
E int NDECL(wiz_where);
E int NDECL(wiz_wish);
# endif /* WIZARD */
#endif /* USE_TRAMPOLI */
E void NDECL(reset_occupations);
E void FDECL(set_occupation, (int (*)(void),const char *,int));
#ifdef REDO
E char NDECL(pgetchar);
E void FDECL(pushch, (CHAR_P));
E void FDECL(savech, (CHAR_P));
#endif
#ifdef WIZARD
E void NDECL(add_debug_extended_commands);
#endif /* WIZARD */
E void FDECL(rhack, (char *));
E int NDECL(doextlist);
E int NDECL(extcmd_via_menu);
E void FDECL(enlightenment, (int));
E void FDECL(show_conduct, (int));
E int FDECL(xytod, (SCHAR_P,SCHAR_P));
E void FDECL(dtoxy, (coord *,int));
E int FDECL(movecmd, (CHAR_P));
E int FDECL(getdir, (const char *));
E void NDECL(confdir);
E int FDECL(isok, (int,int));
E int FDECL(get_adjacent_loc, (const char *, const char *, XCHAR_P, XCHAR_P, coord *));
E const char *FDECL(click_to_cmd, (int,int,int));
E char NDECL(readchar);
#ifdef WIZARD
E void NDECL(sanity_check);
#endif
E char FDECL(yn_function, (const char *, const char *, CHAR_P));

/* ### dbridge.c ### */

E boolean FDECL(is_pool, (int,int));
E boolean FDECL(is_lava, (int,int));
E boolean FDECL(is_ice, (int,int));
E int FDECL(is_drawbridge_wall, (int,int));
E boolean FDECL(is_db_wall, (int,int));
E boolean FDECL(find_drawbridge, (int *,int*));
E boolean FDECL(create_drawbridge, (int,int,int,BOOLEAN_P));
E void FDECL(open_drawbridge, (int,int));
E void FDECL(close_drawbridge, (int,int));
E void FDECL(destroy_drawbridge, (int,int));

/* ### decl.c ### */

E void NDECL(decl_init);

/* ### detect.c ### */

E struct obj *FDECL(o_in, (struct obj*,CHAR_P));
E struct obj *FDECL(o_material, (struct obj*,unsigned));
E int FDECL(gold_detect, (struct obj *));
E int FDECL(food_detect, (struct obj *));
E int FDECL(object_detect, (struct obj *,int));
E int FDECL(monster_detect, (struct obj *,int));
E int FDECL(trap_detect, (struct obj *));
E const char *FDECL(level_distance, (d_level *));
E void FDECL(use_crystal_ball, (struct obj *));
E void NDECL(do_mapping);
E void NDECL(do_vicinity_map);
E void FDECL(cvt_sdoor_to_door, (struct rm *));
#ifdef USE_TRAMPOLI
E void FDECL(findone, (int,int,genericptr_t));
E void FDECL(openone, (int,int,genericptr_t));
#endif
E int NDECL(findit);
E int NDECL(openit);
E void FDECL(find_trap, (struct trap *));
E int FDECL(dosearch0, (int));
E int NDECL(dosearch);
E void NDECL(sokoban_detect);

/* ### dig.c ### */

E boolean NDECL(is_digging);
#ifdef USE_TRAMPOLI
E int NDECL(dig);
#endif
E int NDECL(holetime);
E boolean FDECL(dig_check, (struct monst *, BOOLEAN_P, int, int));
E void FDECL(digactualhole, (int,int,struct monst *,int));
E boolean FDECL(dighole, (BOOLEAN_P));
E int FDECL(use_pick_axe, (struct obj *));
E int FDECL(use_pick_axe2, (struct obj *));
E boolean FDECL(mdig_tunnel, (struct monst *));
E void FDECL(watch_dig, (struct monst *,XCHAR_P,XCHAR_P,BOOLEAN_P));
E void NDECL(zap_dig);
E struct obj *FDECL(bury_an_obj, (struct obj *));
E void FDECL(bury_objs, (int,int));
E void FDECL(unearth_objs, (int,int));
E void FDECL(rot_organic, (genericptr_t, long));
E void FDECL(rot_corpse, (genericptr_t, long));
#if 0
E void FDECL(bury_monst, (struct monst *));
E void NDECL(bury_you);
E void NDECL(unearth_you);
E void NDECL(escape_tomb);
E void FDECL(bury_obj, (struct obj *));
#endif

/* ### display.c ### */

#ifdef INVISIBLE_OBJECTS
E struct obj * FDECL(vobj_at, (XCHAR_P,XCHAR_P));
#endif /* INVISIBLE_OBJECTS */
E void FDECL(magic_map_background, (XCHAR_P,XCHAR_P,int));
E void FDECL(map_background, (XCHAR_P,XCHAR_P,int));
E void FDECL(map_trap, (struct trap *,int));
E void FDECL(map_object, (struct obj *,int));
E void FDECL(map_invisible, (XCHAR_P,XCHAR_P));
E void FDECL(unmap_object, (int,int));
E void FDECL(map_location, (int,int,int));
E void FDECL(feel_location, (XCHAR_P,XCHAR_P));
E void FDECL(newsym, (int,int));
E void FDECL(shieldeff, (XCHAR_P,XCHAR_P));
E void FDECL(tmp_at, (int,int));
E void FDECL(swallowed, (int));
E void FDECL(under_ground, (int));
E void FDECL(under_water, (int));
E void NDECL(see_monsters);
E void NDECL(set_mimic_blocking);
E void NDECL(see_objects);
E void NDECL(see_traps);
E void NDECL(curs_on_u);
E int NDECL(doredraw);
E void NDECL(docrt);
E void FDECL(show_glyph, (int,int,int));
E void NDECL(clear_glyph_buffer);
E void FDECL(row_refresh, (int,int,int));
E void NDECL(cls);
E void FDECL(flush_screen, (int));
E int FDECL(back_to_glyph, (XCHAR_P,XCHAR_P));
E int FDECL(zapdir_to_glyph, (int,int,int));
E int FDECL(glyph_at, (XCHAR_P,XCHAR_P));
E void NDECL(set_wall_state);

/* ### do.c ### */

#ifdef USE_TRAMPOLI
E int FDECL(drop, (struct obj *));
E int NDECL(wipeoff);
#endif
E int NDECL(dodrop);
E boolean FDECL(boulder_hits_pool, (struct obj *,int,int,BOOLEAN_P));
E boolean FDECL(flooreffects, (struct obj *,int,int,const char *));
E void FDECL(doaltarobj, (struct obj *));
E boolean FDECL(canletgo, (struct obj *,const char *));
E void FDECL(dropx, (struct obj *));
E void FDECL(dropy, (struct obj *));
E void FDECL(obj_no_longer_held, (struct obj *));
E int NDECL(doddrop);
E int NDECL(dodown);
E int NDECL(doup);
#ifdef INSURANCE
E void NDECL(save_currentstate);
#endif
E void FDECL(goto_level, (d_level *,BOOLEAN_P,BOOLEAN_P,BOOLEAN_P));
E void FDECL(schedule_goto, (d_level *,BOOLEAN_P,BOOLEAN_P,int,
			     const char *,const char *));
E void NDECL(deferred_goto);
E boolean FDECL(revive_corpse, (struct obj *));
E void FDECL(revive_mon, (genericptr_t, long));
E int NDECL(donull);
E int NDECL(dowipe);
E void FDECL(set_wounded_legs, (long,int));
E void NDECL(heal_legs);

/* ### do_name.c ### */

E int FDECL(getpos, (coord *,BOOLEAN_P,const char *));
E struct monst *FDECL(christen_monst, (struct monst *,const char *));
E int NDECL(do_mname);
E struct obj *FDECL(oname, (struct obj *,const char *));
E int NDECL(ddocall);
E void FDECL(docall, (struct obj *));
E const char *NDECL(rndghostname);
E char *FDECL(x_monnam, (struct monst *,int,const char *,int,BOOLEAN_P));
E char *FDECL(l_monnam, (struct monst *));
E char *FDECL(mon_nam, (struct monst *));
E char *FDECL(noit_mon_nam, (struct monst *));
E char *FDECL(Monnam, (struct monst *));
E char *FDECL(noit_Monnam, (struct monst *));
E char *FDECL(m_monnam, (struct monst *));
E char *FDECL(y_monnam, (struct monst *));
E char *FDECL(Adjmonnam, (struct monst *,const char *));
E char *FDECL(Amonnam, (struct monst *));
E char *FDECL(a_monnam, (struct monst *));
E char *FDECL(distant_monnam, (struct monst *,int,char *));
E const char *NDECL(rndmonnam);
E const char *FDECL(hcolor, (const char *));
E const char *NDECL(rndcolor);
#ifdef REINCARNATION
E const char *NDECL(roguename);
#endif
E struct obj *FDECL(realloc_obj,
		(struct obj *, int, genericptr_t, int, const char *));
E char *FDECL(coyotename, (struct monst *,char *));

/* ### do_wear.c ### */

#ifdef USE_TRAMPOLI
E int NDECL(Armor_on);
E int NDECL(Boots_on);
E int NDECL(Gloves_on);
E int NDECL(Helmet_on);
E int FDECL(select_off, (struct obj *));
E int NDECL(take_off);
#endif
E void FDECL(off_msg, (struct obj *));
E void NDECL(set_wear);
E boolean FDECL(donning, (struct obj *));
E void NDECL(cancel_don);
E int NDECL(Armor_off);
E int NDECL(Armor_gone);
E int NDECL(Helmet_off);
E int NDECL(Gloves_off);
E int NDECL(Boots_off);
E int NDECL(Cloak_off);
E int NDECL(Shield_off);
#ifdef TOURIST
E int NDECL(Shirt_off);
#endif
E void NDECL(Amulet_off);
E void FDECL(Ring_on, (struct obj *));
E void FDECL(Ring_off, (struct obj *));
E void FDECL(Ring_gone, (struct obj *));
E void FDECL(Blindf_on, (struct obj *));
E void FDECL(Blindf_off, (struct obj *));
E int NDECL(dotakeoff);
E int NDECL(doremring);
E int FDECL(cursed, (struct obj *));
E int FDECL(armoroff, (struct obj *));
E int FDECL(canwearobj, (struct obj *, long *, BOOLEAN_P));
E int NDECL(dowear);
E int NDECL(doputon);
E void NDECL(find_ac);
E void NDECL(glibr);
E struct obj *FDECL(some_armor,(struct monst *));
E void FDECL(erode_armor, (struct monst *,BOOLEAN_P));
E struct obj *FDECL(stuck_ring, (struct obj *,int));
E struct obj *NDECL(unchanger);
E void NDECL(reset_remarm);
E int NDECL(doddoremarm);
E int FDECL(destroy_arm, (struct obj *));
E void FDECL(adj_abon, (struct obj *,SCHAR_P));

/* ### dog.c ### */

E void FDECL(initedog, (struct monst *));
E struct monst *FDECL(make_familiar, (struct obj *,XCHAR_P,XCHAR_P,BOOLEAN_P));
E struct monst *NDECL(makedog);
E void NDECL(update_mlstmv);
E void NDECL(losedogs);
E void FDECL(mon_arrive, (struct monst *,BOOLEAN_P));
E void FDECL(mon_catchup_elapsed_time, (struct monst *,long));
E void FDECL(keepdogs, (BOOLEAN_P));
E void FDECL(migrate_to_level, (struct monst *,XCHAR_P,XCHAR_P,coord *));
E int FDECL(dogfood, (struct monst *,struct obj *));
E struct monst *FDECL(tamedog, (struct monst *,struct obj *));
E void FDECL(abuse_dog, (struct monst *));
E void FDECL(wary_dog, (struct monst *, BOOLEAN_P));

/* ### dogmove.c ### */

E int FDECL(dog_nutrition, (struct monst *,struct obj *));
E int FDECL(dog_eat, (struct monst *,struct obj *,int,int,BOOLEAN_P));
E int FDECL(dog_move, (struct monst *,int));
#ifdef USE_TRAMPOLI
E void FDECL(wantdoor, (int,int,genericptr_t));
#endif

/* ### dokick.c ### */

E boolean FDECL(ghitm, (struct monst *,struct obj *));
E void FDECL(container_impact_dmg, (struct obj *));
E int NDECL(dokick);
E boolean FDECL(ship_object, (struct obj *,XCHAR_P,XCHAR_P,BOOLEAN_P));
E void NDECL(obj_delivery);
E schar FDECL(down_gate, (XCHAR_P,XCHAR_P));
E void FDECL(impact_drop, (struct obj *,XCHAR_P,XCHAR_P,XCHAR_P));

/* ### dothrow.c ### */

E int NDECL(dothrow);
E int NDECL(dofire);
E void FDECL(hitfloor, (struct obj *));
E void FDECL(hurtle, (int,int,int,BOOLEAN_P));
E void FDECL(mhurtle, (struct monst *,int,int,int));
E void FDECL(throwit, (struct obj *,long,BOOLEAN_P));
E int FDECL(omon_adj, (struct monst *,struct obj *,BOOLEAN_P));
E int FDECL(thitmonst, (struct monst *,struct obj *));
E int FDECL(hero_breaks, (struct obj *,XCHAR_P,XCHAR_P,BOOLEAN_P));
E int FDECL(breaks, (struct obj *,XCHAR_P,XCHAR_P));
E boolean FDECL(breaktest, (struct obj *));
E boolean FDECL(walk_path, (coord *, coord *, boolean (*)(genericptr_t,int,int), genericptr_t));
E boolean FDECL(hurtle_step, (genericptr_t, int, int));

/* ### drawing.c ### */
#endif /* !MAKEDEFS_C && !LEV_LEX_C */
E int FDECL(def_char_to_objclass, (CHAR_P));
E int FDECL(def_char_to_monclass, (CHAR_P));
#if !defined(MAKEDEFS_C) && !defined(LEV_LEX_C)
E void FDECL(assign_graphics, (uchar *,int,int,int));
E void FDECL(switch_graphics, (int));
#ifdef REINCARNATION
E void FDECL(assign_rogue_graphics, (BOOLEAN_P));
#endif

/* ### dungeon.c ### */

E void FDECL(save_dungeon, (int,BOOLEAN_P,BOOLEAN_P));
E void FDECL(restore_dungeon, (int));
E void FDECL(insert_branch, (branch *,BOOLEAN_P));
E void NDECL(init_dungeons);
E s_level *FDECL(find_level, (const char *));
E s_level *FDECL(Is_special, (d_level *));
E branch *FDECL(Is_branchlev, (d_level *));
E xchar FDECL(ledger_no, (d_level *));
E xchar NDECL(maxledgerno);
E schar FDECL(depth, (d_level *));
E xchar FDECL(dunlev, (d_level *));
E xchar FDECL(dunlevs_in_dungeon, (d_level *));
E xchar FDECL(ledger_to_dnum, (XCHAR_P));
E xchar FDECL(ledger_to_dlev, (XCHAR_P));
E xchar FDECL(deepest_lev_reached, (BOOLEAN_P));
E boolean FDECL(on_level, (d_level *,d_level *));
E void FDECL(next_level, (BOOLEAN_P));
E void FDECL(prev_level, (BOOLEAN_P));
E void FDECL(u_on_newpos, (int,int));
E void NDECL(u_on_sstairs);
E void NDECL(u_on_upstairs);
E void NDECL(u_on_dnstairs);
E boolean FDECL(On_stairs, (XCHAR_P,XCHAR_P));
E void FDECL(get_level, (d_level *,int));
E boolean FDECL(Is_botlevel, (d_level *));
E boolean FDECL(Can_fall_thru, (d_level *));
E boolean FDECL(Can_dig_down, (d_level *));
E boolean FDECL(Can_rise_up, (int,int,d_level *));
E boolean FDECL(In_quest, (d_level *));
E boolean FDECL(In_mines, (d_level *));
E branch *FDECL(dungeon_branch, (const char *));
E boolean FDECL(at_dgn_entrance, (const char *));
E boolean FDECL(In_hell, (d_level *));
E boolean FDECL(In_V_tower, (d_level *));
E boolean FDECL(On_W_tower_level, (d_level *));
E boolean FDECL(In_W_tower, (int,int,d_level *));
E void FDECL(find_hell, (d_level *));
E void FDECL(goto_hell, (BOOLEAN_P,BOOLEAN_P));
E void FDECL(assign_level, (d_level *,d_level *));
E void FDECL(assign_rnd_level, (d_level *,d_level *,int));
E int FDECL(induced_align, (int));
E boolean FDECL(Invocation_lev, (d_level *));
E xchar NDECL(level_difficulty);
E schar FDECL(lev_by_name, (const char *));
#ifdef WIZARD
E schar FDECL(print_dungeon, (BOOLEAN_P,schar *,xchar *));
#endif

/* ### eat.c ### */

#ifdef USE_TRAMPOLI
E int NDECL(eatmdone);
E int NDECL(eatfood);
E int NDECL(opentin);
E int NDECL(unfaint);
#endif
E boolean FDECL(is_edible, (struct obj *));
E void NDECL(init_uhunger);
E int NDECL(Hear_again);
E void NDECL(reset_eat);
E int NDECL(doeat);
E void NDECL(gethungry);
E void FDECL(morehungry, (int));
E void FDECL(lesshungry, (int));
E boolean NDECL(is_fainted);
E void NDECL(reset_faint);
E void NDECL(violated_vegetarian);
#if 0
E void NDECL(sync_hunger);
#endif
E void FDECL(newuhs, (BOOLEAN_P));
E struct obj *FDECL(floorfood, (const char *,int));
E void NDECL(vomit);
E int FDECL(eaten_stat, (int,struct obj *));
E void FDECL(food_disappears, (struct obj *));
E void FDECL(food_substitution, (struct obj *,struct obj *));
E void NDECL(fix_petrification);
E void FDECL(consume_oeaten, (struct obj *,int));
E boolean FDECL(maybe_finished_meal, (BOOLEAN_P));

/* ### end.c ### */

E void FDECL(done1, (int));
E int NDECL(done2);
#ifdef USE_TRAMPOLI
E void FDECL(done_intr, (int));
#endif
E void FDECL(done_in_by, (struct monst *));
#endif /* !MAKEDEFS_C && !LEV_LEX_C */
E void VDECL(panic, (const char *,...)) PRINTF_F(1,2);
#if !defined(MAKEDEFS_C) && !defined(LEV_LEX_C)
E void FDECL(done, (int));
E void FDECL(container_contents, (struct obj *,BOOLEAN_P,BOOLEAN_P));
E void FDECL(terminate, (int));
E int NDECL(num_genocides);

/* ### engrave.c ### */

E char *FDECL(random_engraving, (char *));
E void FDECL(wipeout_text, (char *,int,unsigned));
E boolean NDECL(can_reach_floor);
E const char *FDECL(surface, (int,int));
E const char *FDECL(ceiling, (int,int));
E struct engr *FDECL(engr_at, (XCHAR_P,XCHAR_P));
#ifdef ELBERETH
E int FDECL(sengr_at, (const char *,XCHAR_P,XCHAR_P));
#endif
E void FDECL(u_wipe_engr, (int));
E void FDECL(wipe_engr_at, (XCHAR_P,XCHAR_P,XCHAR_P));
E void FDECL(read_engr_at, (int,int));
E void FDECL(make_engr_at, (int,int,const char *,long,XCHAR_P));
E void FDECL(del_engr_at, (int,int));
E int NDECL(freehand);
E int NDECL(doengrave);
E void FDECL(save_engravings, (int,int));
E void FDECL(rest_engravings, (int));
E void FDECL(del_engr, (struct engr *));
E void FDECL(rloc_engr, (struct engr *));
E void FDECL(make_grave, (int,int,const char *));

/* ### exper.c ### */

E int FDECL(experience, (struct monst *,int));
E void FDECL(more_experienced, (int,int));
E void FDECL(losexp, (const char *));
E void NDECL(newexplevel);
E void FDECL(pluslvl, (BOOLEAN_P));
E long FDECL(rndexp, (BOOLEAN_P));

/* ### explode.c ### */

E void FDECL(explode, (int,int,int,int,CHAR_P,int));
E long FDECL(scatter, (int, int, int, unsigned int, struct obj *));
E void FDECL(splatter_burning_oil, (int, int));

/* ### extralev.c ### */

#ifdef REINCARNATION
E void NDECL(makeroguerooms);
E void FDECL(corr, (int,int));
E void NDECL(makerogueghost);
#endif

/* ### files.c ### */

E char *FDECL(fname_encode, (const char *, CHAR_P, char *, char *, int));
E char *FDECL(fname_decode, (CHAR_P, char *, char *, int));
E const char *FDECL(fqname, (const char *, int, int));
E FILE *FDECL(fopen_datafile, (const char *,const char *,int));
E boolean FDECL(uptodate, (int,const char *));
E void FDECL(store_version, (int));
#ifdef MFLOPPY
E void NDECL(set_lock_and_bones);
#endif
E void FDECL(set_levelfile_name, (char *,int));
E int FDECL(create_levelfile, (int,char *));
E int FDECL(open_levelfile, (int,char *));
E void FDECL(delete_levelfile, (int));
E void NDECL(clearlocks);
E int FDECL(create_bonesfile, (d_level*,char **, char *));
#ifdef MFLOPPY
E void NDECL(cancel_bonesfile);
#endif
E void FDECL(commit_bonesfile, (d_level *));
E int FDECL(open_bonesfile, (d_level*,char **));
E int FDECL(delete_bonesfile, (d_level*));
E void NDECL(compress_bonesfile);
E void NDECL(set_savefile_name);
#ifdef INSURANCE
E void FDECL(save_savefile_name, (int));
#endif
#if defined(WIZARD) && !defined(MICRO)
E void NDECL(set_error_savefile);
#endif
E int NDECL(create_savefile);
E int NDECL(open_savefile);
E int NDECL(delete_savefile);
E int NDECL(restore_saved_game);
E void FDECL(compress, (const char *));
E void FDECL(uncompress, (const char *));
E boolean FDECL(lock_file, (const char *,int,int));
E void FDECL(unlock_file, (const char *));
#ifdef USER_SOUNDS
E boolean FDECL(can_read_file, (const char *));
#endif
E void FDECL(read_config_file, (const char *));
E void FDECL(check_recordfile, (const char *));
#if defined(WIZARD)
E void NDECL(read_wizkit);
#endif
E void FDECL(paniclog, (const char *, const char *));
E int FDECL(validate_prefix_locations, (char *));
E char** NDECL(get_saved_games);
E void FDECL(free_saved_games, (char**));
#ifdef SELF_RECOVER
E boolean NDECL(recover_savefile);
#endif
#ifdef HOLD_LOCKFILE_OPEN
E void NDECL(really_close);
#endif

/* ### fountain.c ### */

E void FDECL(floating_above, (const char *));
E void FDECL(dogushforth, (int));
# ifdef USE_TRAMPOLI
E void FDECL(gush, (int,int,genericptr_t));
# endif
E void FDECL(dryup, (XCHAR_P,XCHAR_P, BOOLEAN_P));
E void NDECL(drinkfountain);
E void FDECL(dipfountain, (struct obj *));
#ifdef SINKS
E void FDECL(breaksink, (int,int));
E void NDECL(drinksink);
#endif

/* ### hack.c ### */

E boolean FDECL(revive_nasty, (int,int,const char*));
E void FDECL(movobj, (struct obj *,XCHAR_P,XCHAR_P));
E boolean FDECL(may_dig, (XCHAR_P,XCHAR_P));
E boolean FDECL(may_passwall, (XCHAR_P,XCHAR_P));
E boolean FDECL(bad_rock, (struct permonst *,XCHAR_P,XCHAR_P));
E boolean FDECL(invocation_pos, (XCHAR_P,XCHAR_P));
E boolean FDECL(test_move, (int, int, int, int, int));
E void NDECL(domove);
E void NDECL(invocation_message);
E void FDECL(spoteffects, (BOOLEAN_P));
E char *FDECL(in_rooms, (XCHAR_P,XCHAR_P,int));
E boolean FDECL(in_town, (int,int));
E void FDECL(check_special_room, (BOOLEAN_P));
E int NDECL(dopickup);
E void NDECL(lookaround);
E int NDECL(monster_nearby);
E void FDECL(nomul, (int));
E void FDECL(unmul, (const char *));
E void FDECL(losehp, (int,const char *,BOOLEAN_P));
E int NDECL(weight_cap);
E int NDECL(inv_weight);
E int NDECL(near_capacity);
E int FDECL(calc_capacity, (int));
E int NDECL(max_capacity);
E boolean FDECL(check_capacity, (const char *));
E int NDECL(inv_cnt);
#ifdef GOLDOBJ
E long FDECL(money_cnt, (struct obj *));
#endif

/* ### hacklib.c ### */

E boolean FDECL(digit, (CHAR_P));
E boolean FDECL(letter, (CHAR_P));
E char FDECL(highc, (CHAR_P));
E char FDECL(lowc, (CHAR_P));
E char *FDECL(lcase, (char *));
E char *FDECL(upstart, (char *));
E char *FDECL(mungspaces, (char *));
E char *FDECL(eos, (char *));
E char *FDECL(strkitten, (char *,CHAR_P));
E char *FDECL(s_suffix, (const char *));
E char *FDECL(xcrypt, (const char *,char *));
E boolean FDECL(onlyspace, (const char *));
E char *FDECL(tabexpand, (char *));
E char *FDECL(visctrl, (CHAR_P));
E const char *FDECL(ordin, (int));
E char *FDECL(sitoa, (int));
E int FDECL(sgn, (int));
E int FDECL(rounddiv, (long,int));
E int FDECL(dist2, (int,int,int,int));
E int FDECL(distmin, (int,int,int,int));
E boolean FDECL(online2, (int,int,int,int));
E boolean FDECL(pmatch, (const char *,const char *));
#ifndef STRNCMPI
E int FDECL(strncmpi, (const char *,const char *,int));
#endif
#ifndef STRSTRI
E char *FDECL(strstri, (const char *,const char *));
#endif
E boolean FDECL(fuzzymatch, (const char *,const char *,const char *,BOOLEAN_P));
E void NDECL(setrandom);
E int NDECL(getyear);
#if 0
E char *FDECL(yymmdd, (time_t));
#endif
E long FDECL(yyyymmdd, (time_t));
E int NDECL(phase_of_the_moon);
E boolean NDECL(friday_13th);
E int NDECL(night);
E int NDECL(midnight);

/* ### invent.c ### */

E void FDECL(assigninvlet, (struct obj *));
E struct obj *FDECL(merge_choice, (struct obj *,struct obj *));
E int FDECL(merged, (struct obj **,struct obj **));
#ifdef USE_TRAMPOLI
E int FDECL(ckunpaid, (struct obj *));
#endif
E void FDECL(addinv_core1, (struct obj *));
E void FDECL(addinv_core2, (struct obj *));
E struct obj *FDECL(addinv, (struct obj *));
E struct obj *FDECL(hold_another_object,
			(struct obj *,const char *,const char *,const char *));
E void FDECL(useupall, (struct obj *));
E void FDECL(useup, (struct obj *));
E void FDECL(consume_obj_charge, (struct obj *,BOOLEAN_P));
E void FDECL(freeinv_core, (struct obj *));
E void FDECL(freeinv, (struct obj *));
E void FDECL(delallobj, (int,int));
E void FDECL(delobj, (struct obj *));
E struct obj *FDECL(sobj_at, (int,int,int));
E struct obj *FDECL(carrying, (int));
E boolean NDECL(have_lizard);
E struct obj *FDECL(o_on, (unsigned int,struct obj *));
E boolean FDECL(obj_here, (struct obj *,int,int));
E boolean NDECL(wearing_armor);
E boolean FDECL(is_worn, (struct obj *));
E struct obj *FDECL(g_at, (int,int));
E struct obj *FDECL(mkgoldobj, (long));
E struct obj *FDECL(getobj, (const char *,const char *));
E int FDECL(ggetobj, (const char *,int (*)(OBJ_P),int,BOOLEAN_P,unsigned *));
E void FDECL(fully_identify_obj, (struct obj *));
E int FDECL(identify, (struct obj *));
E void FDECL(identify_pack, (int));
E int FDECL(askchain, (struct obj **,const char *,int,int (*)(OBJ_P),
			int (*)(OBJ_P),int,const char *));
E void FDECL(prinv, (const char *,struct obj *,long));
E char *FDECL(xprname, (struct obj *,const char *,CHAR_P,BOOLEAN_P,long,long));
E int NDECL(ddoinv);
E char FDECL(display_inventory, (const char *,BOOLEAN_P));
E int FDECL(display_binventory, (int,int,BOOLEAN_P));
E struct obj *FDECL(display_cinventory,(struct obj *));
E struct obj *FDECL(display_minventory,(struct monst *,int,char *));
E int NDECL(dotypeinv);
E const char *FDECL(dfeature_at, (int,int,char *));
E int FDECL(look_here, (int,BOOLEAN_P));
E int NDECL(dolook);
E boolean FDECL(will_feel_cockatrice, (struct obj *,BOOLEAN_P));
E void FDECL(feel_cockatrice, (struct obj *,BOOLEAN_P));
E void FDECL(stackobj, (struct obj *));
E int NDECL(doprgold);
E int NDECL(doprwep);
E int NDECL(doprarm);
E int NDECL(doprring);
E int NDECL(dopramulet);
E int NDECL(doprtool);
E int NDECL(doprinuse);
E void FDECL(useupf, (struct obj *,long));
E char *FDECL(let_to_name, (CHAR_P,BOOLEAN_P));
E void NDECL(free_invbuf);
E void NDECL(reassign);
E int NDECL(doorganize);
E int FDECL(count_unpaid, (struct obj *));
E int FDECL(count_buc, (struct obj *,int));
E void FDECL(carry_obj_effects, (struct obj *));
E const char *FDECL(currency, (long));
E void FDECL(silly_thing, (const char *,struct obj *));

/* ### ioctl.c ### */

#if defined(UNIX) || defined(__BEOS__)
E void NDECL(getwindowsz);
E void NDECL(getioctls);
E void NDECL(setioctls);
# ifdef SUSPEND
E int NDECL(dosuspend);
# endif /* SUSPEND */
#endif /* UNIX || __BEOS__ */

/* ### light.c ### */

E void FDECL(new_light_source, (XCHAR_P, XCHAR_P, int, int, genericptr_t));
E void FDECL(del_light_source, (int, genericptr_t));
E void FDECL(do_light_sources, (char **));
E struct monst *FDECL(find_mid, (unsigned, unsigned));
E void FDECL(save_light_sources, (int, int, int));
E void FDECL(restore_light_sources, (int));
E void FDECL(relink_light_sources, (BOOLEAN_P));
E void FDECL(obj_move_light_source, (struct obj *, struct obj *));
E boolean NDECL(any_light_source);
E void FDECL(snuff_light_source, (int, int));
E boolean FDECL(obj_sheds_light, (struct obj *));
E boolean FDECL(obj_is_burning, (struct obj *));
E void FDECL(obj_split_light_source, (struct obj *, struct obj *));
E void FDECL(obj_merge_light_sources, (struct obj *,struct obj *));
E int FDECL(candle_light_range, (struct obj *));
#ifdef WIZARD
E int NDECL(wiz_light_sources);
#endif

/* ### lock.c ### */

#ifdef USE_TRAMPOLI
E int NDECL(forcelock);
E int NDECL(picklock);
#endif
E boolean FDECL(picking_lock, (int *,int *));
E boolean FDECL(picking_at, (int,int));
E void NDECL(reset_pick);
E int FDECL(pick_lock, (struct obj *));
E int NDECL(doforce);
E boolean FDECL(boxlock, (struct obj *,struct obj *));
E boolean FDECL(doorlock, (struct obj *,int,int));
E int NDECL(doopen);
E int NDECL(doclose);

#ifdef MAC
/* These declarations are here because the main code calls them. */

/* ### macfile.c ### */

E int FDECL(maccreat, (const char *,long));
E int FDECL(macopen, (const char *,int,long));
E int FDECL(macclose, (int));
E int FDECL(macread, (int,void *,unsigned));
E int FDECL(macwrite, (int,void *,unsigned));
E long FDECL(macseek, (int,long,short));
E int FDECL(macunlink, (const char *));

/* ### macsnd.c ### */

E void FDECL(mac_speaker, (struct obj *,char *));

/* ### macunix.c ### */

E void FDECL(regularize, (char *));
E void NDECL(getlock);

/* ### macwin.c ### */

E void FDECL(lock_mouse_cursor, (Boolean));
E int NDECL(SanePositions);

/* ### mttymain.c ### */

E void FDECL(getreturn, (char *));
E void VDECL(msmsg, (const char *,...));
E void NDECL(gettty);
E void NDECL(setftty);
E void FDECL(settty, (const char *));
E int NDECL(tgetch);
E void FDECL(cmov, (int x, int y));
E void FDECL(nocmov, (int x, int y));

#endif /* MAC */

/* ### mail.c ### */

#ifdef MAIL
# ifdef UNIX
E void NDECL(getmailstatus);
# endif
E void NDECL(ckmailstatus);
E void FDECL(readmail, (struct obj *));
#endif /* MAIL */

/* ### makemon.c ### */

E boolean FDECL(is_home_elemental, (struct permonst *));
E struct monst *FDECL(clone_mon, (struct monst *,XCHAR_P,XCHAR_P));
E struct monst *FDECL(makemon, (struct permonst *,int,int,int));
E boolean FDECL(create_critters, (int,struct permonst *));
E struct permonst *NDECL(rndmonst);
E void FDECL(reset_rndmonst, (int));
E struct permonst *FDECL(mkclass, (CHAR_P,int));
E int FDECL(adj_lev, (struct permonst *));
E struct permonst *FDECL(grow_up, (struct monst *,struct monst *));
E int FDECL(mongets, (struct monst *,int));
E int FDECL(golemhp, (int));
E boolean FDECL(peace_minded, (struct permonst *));
E void FDECL(set_malign, (struct monst *));
E void FDECL(set_mimic_sym, (struct monst *));
E int FDECL(mbirth_limit, (int));
E void FDECL(mimic_hit_msg, (struct monst *, SHORT_P));
#ifdef GOLDOBJ
E void FDECL(mkmonmoney, (struct monst *, long));
#endif
E void FDECL(bagotricks, (struct obj *));
E boolean FDECL(propagate, (int, BOOLEAN_P,BOOLEAN_P));

/* ### mapglyph.c ### */

E void FDECL(mapglyph, (int, int *, int *, unsigned *, int, int));

/* ### mcastu.c ### */

E int FDECL(castmu, (struct monst *,struct attack *,BOOLEAN_P,BOOLEAN_P));
E int FDECL(buzzmu, (struct monst *,struct attack *));

/* ### mhitm.c ### */

E int FDECL(fightm, (struct monst *));
E int FDECL(mattackm, (struct monst *,struct monst *));
E int FDECL(noattacks, (struct permonst *));
E int FDECL(sleep_monst, (struct monst *,int,int));
E void FDECL(slept_monst, (struct monst *));
E long FDECL(attk_protection, (int));

/* ### mhitu.c ### */

E const char *FDECL(mpoisons_subj, (struct monst *,struct attack *));
E void NDECL(u_slow_down);
E struct monst *NDECL(cloneu);
E void FDECL(expels, (struct monst *,struct permonst *,BOOLEAN_P));
E struct attack *FDECL(getmattk, (struct permonst *,int,int *,struct attack *));
E int FDECL(mattacku, (struct monst *));
E int FDECL(magic_negation, (struct monst *));
E int FDECL(gazemu, (struct monst *,struct attack *));
E void FDECL(mdamageu, (struct monst *,int));
E int FDECL(could_seduce, (struct monst *,struct monst *,struct attack *));
#ifdef SEDUCE
E int FDECL(doseduce, (struct monst *));
#endif

/* ### minion.c ### */

E void FDECL(msummon, (struct monst *));
E void FDECL(summon_minion, (ALIGNTYP_P,BOOLEAN_P));
E int FDECL(demon_talk, (struct monst *));
E long FDECL(bribe, (struct monst *));
E int FDECL(dprince, (ALIGNTYP_P));
E int FDECL(dlord, (ALIGNTYP_P));
E int NDECL(llord);
E int FDECL(ndemon, (ALIGNTYP_P));
E int NDECL(lminion);

/* ### mklev.c ### */

#ifdef USE_TRAMPOLI
E int FDECL(do_comp, (genericptr_t,genericptr_t));
#endif
E void NDECL(sort_rooms);
E void FDECL(add_room, (int,int,int,int,BOOLEAN_P,SCHAR_P,BOOLEAN_P));
E void FDECL(add_subroom, (struct mkroom *,int,int,int,int,
			   BOOLEAN_P,SCHAR_P,BOOLEAN_P));
E void NDECL(makecorridors);
E void FDECL(add_door, (int,int,struct mkroom *));
E void NDECL(mklev);
#ifdef SPECIALIZATION
E void FDECL(topologize, (struct mkroom *,BOOLEAN_P));
#else
E void FDECL(topologize, (struct mkroom *));
#endif
E void FDECL(place_branch, (branch *,XCHAR_P,XCHAR_P));
E boolean FDECL(occupied, (XCHAR_P,XCHAR_P));
E int FDECL(okdoor, (XCHAR_P,XCHAR_P));
E void FDECL(dodoor, (int,int,struct mkroom *));
E void FDECL(mktrap, (int,int,struct mkroom *,coord*));
E void FDECL(mkstairs, (XCHAR_P,XCHAR_P,CHAR_P,struct mkroom *));
E void NDECL(mkinvokearea);

/* ### mkmap.c ### */

void FDECL(flood_fill_rm, (int,int,int,BOOLEAN_P,BOOLEAN_P));
void FDECL(remove_rooms, (int,int,int,int));

/* ### mkmaze.c ### */

E void FDECL(wallification, (int,int,int,int));
E void FDECL(walkfrom, (int,int));
E void FDECL(makemaz, (const char *));
E void FDECL(mazexy, (coord *));
E void NDECL(bound_digging);
E void FDECL(mkportal, (XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P));
E boolean FDECL(bad_location, (XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P));
E void FDECL(place_lregion, (XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P,
			     XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P,
			     XCHAR_P,d_level *));
E void NDECL(movebubbles);
E void NDECL(water_friction);
E void FDECL(save_waterlevel, (int,int));
E void FDECL(restore_waterlevel, (int));
E const char *FDECL(waterbody_name, (XCHAR_P,XCHAR_P));

/* ### mkobj.c ### */

E struct obj *FDECL(mkobj_at, (CHAR_P,int,int,BOOLEAN_P));
E struct obj *FDECL(mksobj_at, (int,int,int,BOOLEAN_P,BOOLEAN_P));
E struct obj *FDECL(mkobj, (CHAR_P,BOOLEAN_P));
E int NDECL(rndmonnum);
E struct obj *FDECL(splitobj, (struct obj *,long));
E void FDECL(replace_object, (struct obj *,struct obj *));
E void FDECL(bill_dummy_object, (struct obj *));
E struct obj *FDECL(mksobj, (int,BOOLEAN_P,BOOLEAN_P));
E int FDECL(bcsign, (struct obj *));
E int FDECL(weight, (struct obj *));
E struct obj *FDECL(mkgold, (long,int,int));
E struct obj *FDECL(mkcorpstat,
		(int,struct monst *,struct permonst *,int,int,BOOLEAN_P));
E struct obj *FDECL(obj_attach_mid, (struct obj *, unsigned));
E struct monst *FDECL(get_mtraits, (struct obj *, BOOLEAN_P));
E struct obj *FDECL(mk_tt_object, (int,int,int));
E struct obj *FDECL(mk_named_object,
			(int,struct permonst *,int,int,const char *));
E struct obj *FDECL(rnd_treefruit_at, (int, int));
E void FDECL(start_corpse_timeout, (struct obj *));
E void FDECL(bless, (struct obj *));
E void FDECL(unbless, (struct obj *));
E void FDECL(curse, (struct obj *));
E void FDECL(uncurse, (struct obj *));
E void FDECL(blessorcurse, (struct obj *,int));
E boolean FDECL(is_flammable, (struct obj *));
E boolean FDECL(is_rottable, (struct obj *));
E void FDECL(place_object, (struct obj *,int,int));
E void FDECL(remove_object, (struct obj *));
E void FDECL(discard_minvent, (struct monst *));
E void FDECL(obj_extract_self, (struct obj *));
E void FDECL(extract_nobj, (struct obj *, struct obj **));
E void FDECL(extract_nexthere, (struct obj *, struct obj **));
E int FDECL(add_to_minv, (struct monst *, struct obj *));
E struct obj *FDECL(add_to_container, (struct obj *, struct obj *));
E void FDECL(add_to_migration, (struct obj *));
E void FDECL(add_to_buried, (struct obj *));
E void FDECL(dealloc_obj, (struct obj *));
E void FDECL(obj_ice_effects, (int, int, BOOLEAN_P));
E long FDECL(peek_at_iced_corpse_age, (struct obj *));
#ifdef WIZARD
E void NDECL(obj_sanity_check);
#endif

/* ### mkroom.c ### */

E void FDECL(mkroom, (int));
E void FDECL(fill_zoo, (struct mkroom *));
E boolean FDECL(nexttodoor, (int,int));
E boolean FDECL(has_dnstairs, (struct mkroom *));
E boolean FDECL(has_upstairs, (struct mkroom *));
E int FDECL(somex, (struct mkroom *));
E int FDECL(somey, (struct mkroom *));
E boolean FDECL(inside_room, (struct mkroom *,XCHAR_P,XCHAR_P));
E boolean FDECL(somexy, (struct mkroom *,coord *));
E void FDECL(mkundead, (coord *,BOOLEAN_P,int));
E struct permonst *NDECL(courtmon);
E void FDECL(save_rooms, (int));
E void FDECL(rest_rooms, (int));
E struct mkroom *FDECL(search_special, (SCHAR_P));

/* ### mon.c ### */

E int FDECL(undead_to_corpse, (int));
E int FDECL(genus, (int,int));
E int FDECL(pm_to_cham, (int));
E int FDECL(minliquid, (struct monst *));
E int NDECL(movemon);
E int FDECL(meatmetal, (struct monst *));
E int FDECL(meatobj, (struct monst *));
E void FDECL(mpickgold, (struct monst *));
E boolean FDECL(mpickstuff, (struct monst *,const char *));
E int FDECL(curr_mon_load, (struct monst *));
E int FDECL(max_mon_load, (struct monst *));
E boolean FDECL(can_carry, (struct monst *,struct obj *));
E int FDECL(mfndpos, (struct monst *,coord *,long *,long));
E boolean FDECL(monnear, (struct monst *,int,int));
E void NDECL(dmonsfree);
E int FDECL(mcalcmove, (struct monst*));
E void NDECL(mcalcdistress);
E void FDECL(replmon, (struct monst *,struct monst *));
E void FDECL(relmon, (struct monst *));
E struct obj *FDECL(mlifesaver, (struct monst *));
E boolean FDECL(corpse_chance,(struct monst *,struct monst *,BOOLEAN_P));
E void FDECL(mondead, (struct monst *));
E void FDECL(mondied, (struct monst *));
E void FDECL(mongone, (struct monst *));
E void FDECL(monstone, (struct monst *));
E void FDECL(monkilled, (struct monst *,const char *,int));
E void FDECL(unstuck, (struct monst *));
E void FDECL(killed, (struct monst *));
E void FDECL(xkilled, (struct monst *,int));
E void FDECL(mon_to_stone, (struct monst*));
E void FDECL(mnexto, (struct monst *));
E boolean FDECL(mnearto, (struct monst *,XCHAR_P,XCHAR_P,BOOLEAN_P));
E void FDECL(poisontell, (int));
E void FDECL(poisoned, (const char *,int,const char *,int));
E void FDECL(m_respond, (struct monst *));
E void FDECL(setmangry, (struct monst *));
E void FDECL(wakeup, (struct monst *));
E void NDECL(wake_nearby);
E void FDECL(wake_nearto, (int,int,int));
E void FDECL(seemimic, (struct monst *));
E void NDECL(rescham);
E void NDECL(restartcham);
E void FDECL(restore_cham, (struct monst *));
E void FDECL(mon_animal_list, (BOOLEAN_P));
E int FDECL(newcham, (struct monst *,struct permonst *,BOOLEAN_P,BOOLEAN_P));
E int FDECL(can_be_hatched, (int));
E int FDECL(egg_type_from_parent, (int,BOOLEAN_P));
E boolean FDECL(dead_species, (int,BOOLEAN_P));
E void NDECL(kill_genocided_monsters);
E void FDECL(golemeffects, (struct monst *,int,int));
E boolean FDECL(angry_guards, (BOOLEAN_P));
E void NDECL(pacify_guards);

/* ### mondata.c ### */

E void FDECL(set_mon_data, (struct monst *,struct permonst *,int));
E struct attack *FDECL(attacktype_fordmg, (struct permonst *,int,int));
E boolean FDECL(attacktype, (struct permonst *,int));
E boolean FDECL(poly_when_stoned, (struct permonst *));
E boolean FDECL(resists_drli, (struct monst *));
E boolean FDECL(resists_magm, (struct monst *));
E boolean FDECL(resists_blnd, (struct monst *));
E boolean FDECL(can_blnd, (struct monst *,struct monst *,UCHAR_P,struct obj *));
E boolean FDECL(ranged_attk, (struct permonst *));
E boolean FDECL(hates_silver, (struct permonst *));
E boolean FDECL(passes_bars, (struct permonst *));
E boolean FDECL(can_track, (struct permonst *));
E boolean FDECL(breakarm, (struct permonst *));
E boolean FDECL(sliparm, (struct permonst *));
E boolean FDECL(sticks, (struct permonst *));
E int FDECL(num_horns, (struct permonst *));
/* E boolean FDECL(canseemon, (struct monst *)); */
E struct attack *FDECL(dmgtype_fromattack, (struct permonst *,int,int));
E boolean FDECL(dmgtype, (struct permonst *,int));
E int FDECL(max_passive_dmg, (struct monst *,struct monst *));
E int FDECL(monsndx, (struct permonst *));
E int FDECL(name_to_mon, (const char *));
E int FDECL(gender, (struct monst *));
E int FDECL(pronoun_gender, (struct monst *));
E boolean FDECL(levl_follower, (struct monst *));
E int FDECL(little_to_big, (int));
E int FDECL(big_to_little, (int));
E const char *FDECL(locomotion, (const struct permonst *,const char *));
E const char *FDECL(stagger, (const struct permonst *,const char *));
E const char *FDECL(on_fire, (struct permonst *,struct attack *));
E const struct permonst *FDECL(raceptr, (struct monst *));

/* ### monmove.c ### */

E boolean FDECL(itsstuck, (struct monst *));
E boolean FDECL(mb_trapped, (struct monst *));
E void FDECL(mon_regen, (struct monst *,BOOLEAN_P));
E int FDECL(dochugw, (struct monst *));
E boolean FDECL(onscary, (int,int,struct monst *));
E void FDECL(monflee, (struct monst *, int, BOOLEAN_P, BOOLEAN_P));
E int FDECL(dochug, (struct monst *));
E int FDECL(m_move, (struct monst *,int));
E boolean FDECL(closed_door, (int,int));
E boolean FDECL(accessible, (int,int));
E void FDECL(set_apparxy, (struct monst *));
E boolean FDECL(can_ooze, (struct monst *));

/* ### monst.c ### */

E void NDECL(monst_init);

/* ### monstr.c ### */

E void NDECL(monstr_init);

/* ### mplayer.c ### */

E struct monst *FDECL(mk_mplayer, (struct permonst *,XCHAR_P,
				   XCHAR_P,BOOLEAN_P));
E void FDECL(create_mplayers, (int,BOOLEAN_P));
E void FDECL(mplayer_talk, (struct monst *));

#if defined(MICRO) || defined(WIN32)

/* ### msdos.c,os2.c,tos.c,winnt.c ### */

#  ifndef WIN32
E int NDECL(tgetch);
#  endif
#  ifndef TOS
E char NDECL(switchar);
#  endif
# ifndef __GO32__
E long FDECL(freediskspace, (char *));
#  ifdef MSDOS
E int FDECL(findfirst_file, (char *));
E int NDECL(findnext_file);
E long FDECL(filesize_nh, (char *));
#  else
E int FDECL(findfirst, (char *));
E int NDECL(findnext);
E long FDECL(filesize, (char *));
#  endif /* MSDOS */
E char *NDECL(foundfile_buffer);
# endif /* __GO32__ */
E void FDECL(chdrive, (char *));
# ifndef TOS
E void NDECL(disable_ctrlP);
E void NDECL(enable_ctrlP);
# endif
# if defined(MICRO) && !defined(WINNT)
E void NDECL(get_scr_size);
#  ifndef TOS
E void FDECL(gotoxy, (int,int));
#  endif
# endif
# ifdef TOS
E int FDECL(_copyfile, (char *,char *));
E int NDECL(kbhit);
E void NDECL(set_colors);
E void NDECL(restore_colors);
#  ifdef SUSPEND
E int NDECL(dosuspend);
#  endif
# endif /* TOS */
# ifdef WIN32
E char *FDECL(get_username, (int *));
E void FDECL(nt_regularize, (char *));
E int NDECL((*nt_kbhit));
E void FDECL(Delay, (int));
# endif /* WIN32 */
#endif /* MICRO || WIN32 */

/* ### mthrowu.c ### */

E int FDECL(thitu, (int,int,struct obj *,const char *));
E int FDECL(ohitmon, (struct monst *,struct obj *,int,BOOLEAN_P));
E void FDECL(thrwmu, (struct monst *));
E int FDECL(spitmu, (struct monst *,struct attack *));
E int FDECL(breamu, (struct monst *,struct attack *));
E boolean FDECL(linedup, (XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P));
E boolean FDECL(lined_up, (struct monst *));
E struct obj *FDECL(m_carrying, (struct monst *,int));
E void FDECL(m_useup, (struct monst *,struct obj *));
E void FDECL(m_throw, (struct monst *,int,int,int,int,int,struct obj *));
E boolean FDECL(hits_bars, (struct obj **,int,int,int,int));

/* ### muse.c ### */

E boolean FDECL(find_defensive, (struct monst *));
E int FDECL(use_defensive, (struct monst *));
E int FDECL(rnd_defensive_item, (struct monst *));
E boolean FDECL(find_offensive, (struct monst *));
#ifdef USE_TRAMPOLI
E int FDECL(mbhitm, (struct monst *,struct obj *));
#endif
E int FDECL(use_offensive, (struct monst *));
E int FDECL(rnd_offensive_item, (struct monst *));
E boolean FDECL(find_misc, (struct monst *));
E int FDECL(use_misc, (struct monst *));
E int FDECL(rnd_misc_item, (struct monst *));
E boolean FDECL(searches_for_item, (struct monst *,struct obj *));
E boolean FDECL(mon_reflects, (struct monst *,const char *));
E boolean FDECL(ureflects, (const char *,const char *));
E boolean FDECL(munstone, (struct monst *,BOOLEAN_P));

/* ### music.c ### */

E void NDECL(awaken_soldiers);
E int FDECL(do_play_instrument, (struct obj *));

/* ### nhlan.c ### */
#ifdef LAN_FEATURES
E void NDECL(init_lan_features);
E char *NDECL(lan_username);
# ifdef LAN_MAIL
E boolean NDECL(lan_mail_check);
E void FDECL(lan_mail_read, (struct obj *));
E void NDECL(lan_mail_init);
E void NDECL(lan_mail_finish);
E void NDECL(lan_mail_terminate);
# endif
#endif

/* ### nttty.c ### */

#ifdef WIN32CON
E void NDECL(get_scr_size);
E int NDECL(nttty_kbhit);
E void NDECL(nttty_open);
E void NDECL(nttty_rubout);
E int NDECL(tgetch);
E int FDECL(ntposkey,(int *, int *, int *));
E void FDECL(set_output_mode, (int));
E void NDECL(synch_cursor);
#endif

/* ### o_init.c ### */

E void NDECL(init_objects);
E int NDECL(find_skates);
E void NDECL(oinit);
E void FDECL(savenames, (int,int));
E void FDECL(restnames, (int));
E void FDECL(discover_object, (int,BOOLEAN_P,BOOLEAN_P));
E void FDECL(undiscover_object, (int));
E int NDECL(dodiscovered);

/* ### objects.c ### */

E void NDECL(objects_init);

/* ### objnam.c ### */

E char *FDECL(obj_typename, (int));
E char *FDECL(simple_typename, (int));
E boolean FDECL(obj_is_pname, (struct obj *));
E char *FDECL(distant_name, (struct obj *,char *(*)(OBJ_P)));
E char *FDECL(fruitname, (BOOLEAN_P));
E char *FDECL(xname, (struct obj *));
E char *FDECL(mshot_xname, (struct obj *));
E boolean FDECL(the_unique_obj, (struct obj *obj));
E char *FDECL(doname, (struct obj *));
E boolean FDECL(not_fully_identified, (struct obj *));
E char *FDECL(corpse_xname, (struct obj *,BOOLEAN_P));
E char *FDECL(cxname, (struct obj *));
E char *FDECL(killer_xname, (struct obj *));
E const char *FDECL(singular, (struct obj *,char *(*)(OBJ_P)));
E char *FDECL(an, (const char *));
E char *FDECL(An, (const char *));
E char *FDECL(The, (const char *));
E char *FDECL(the, (const char *));
E char *FDECL(aobjnam, (struct obj *,const char *));
E char *FDECL(Tobjnam, (struct obj *,const char *));
E char *FDECL(otense, (struct obj *,const char *));
E char *FDECL(vtense, (const char *,const char *));
E char *FDECL(Doname2, (struct obj *));
E char *FDECL(yname, (struct obj *));
E char *FDECL(Yname2, (struct obj *));
E char *FDECL(ysimple_name, (struct obj *));
E char *FDECL(Ysimple_name2, (struct obj *));
E char *FDECL(makeplural, (const char *));
E char *FDECL(makesingular, (const char *));
E struct obj *FDECL(readobjnam, (char *,struct obj *,BOOLEAN_P));
E int FDECL(rnd_class, (int,int));
E const char *FDECL(cloak_simple_name, (struct obj *));
E const char *FDECL(mimic_obj_name, (struct monst *));

/* ### options.c ### */

E boolean FDECL(match_optname, (const char *,const char *,int,BOOLEAN_P));
E void NDECL(initoptions);
E void FDECL(parseoptions, (char *,BOOLEAN_P,BOOLEAN_P));
E int NDECL(doset);
E int NDECL(dotogglepickup);
E void NDECL(option_help);
E void FDECL(next_opt, (winid,const char *));
E int FDECL(fruitadd, (char *));
E int FDECL(choose_classes_menu, (const char *,int,BOOLEAN_P,char *,char *));
E void FDECL(add_menu_cmd_alias, (CHAR_P, CHAR_P));
E char FDECL(map_menu_cmd, (CHAR_P));
E void FDECL(assign_warnings, (uchar *));
E char *FDECL(nh_getenv, (const char *));
E void FDECL(set_duplicate_opt_detection, (int));
E void FDECL(set_wc_option_mod_status, (unsigned long, int));
E void FDECL(set_wc2_option_mod_status, (unsigned long, int));
E void FDECL(set_option_mod_status, (const char *,int));
#ifdef AUTOPICKUP_EXCEPTIONS
E int FDECL(add_autopickup_exception, (const char *));
E void NDECL(free_autopickup_exceptions);
#endif /* AUTOPICKUP_EXCEPTIONS */

/* ### pager.c ### */

E int NDECL(dowhatis);
E int NDECL(doquickwhatis);
E int NDECL(doidtrap);
E int NDECL(dowhatdoes);
E char *FDECL(dowhatdoes_core,(CHAR_P, char *));
E int NDECL(dohelp);
E int NDECL(dohistory);

/* ### pcmain.c ### */

#if defined(MICRO) || defined(WIN32)
# ifdef CHDIR
E void FDECL(chdirx, (char *,BOOLEAN_P));
# endif /* CHDIR */
#endif /* MICRO || WIN32 */

/* ### pcsys.c ### */

#if defined(MICRO) || defined(WIN32)
E void NDECL(flushout);
E int NDECL(dosh);
# ifdef MFLOPPY
E void FDECL(eraseall, (const char *,const char *));
E void FDECL(copybones, (int));
E void NDECL(playwoRAMdisk);
E int FDECL(saveDiskPrompt, (int));
E void NDECL(gameDiskPrompt);
# endif
E void FDECL(append_slash, (char *));
E void FDECL(getreturn, (const char *));
# ifndef AMIGA
E void VDECL(msmsg, (const char *,...));
# endif
E FILE *FDECL(fopenp, (const char *,const char *));
#endif /* MICRO || WIN32 */

/* ### pctty.c ### */

#if defined(MICRO) || defined(WIN32)
E void NDECL(gettty);
E void FDECL(settty, (const char *));
E void NDECL(setftty);
E void VDECL(error, (const char *,...));
#if defined(TIMED_DELAY) && defined(_MSC_VER)
E void FDECL(msleep, (unsigned));
#endif
#endif /* MICRO || WIN32 */

/* ### pcunix.c ### */

#if defined(MICRO)
E void FDECL(regularize, (char *));
#endif /* MICRO */
#if defined(PC_LOCKING)
E void NDECL(getlock);
#endif

/* ### pickup.c ### */

#ifdef GOLDOBJ
E int FDECL(collect_obj_classes,
	(char *,struct obj *,BOOLEAN_P,boolean FDECL((*),(OBJ_P)), int *));
#else
E int FDECL(collect_obj_classes,
	(char *,struct obj *,BOOLEAN_P,BOOLEAN_P,boolean FDECL((*),(OBJ_P)), int *));
#endif
E void FDECL(add_valid_menu_class, (int));
E boolean FDECL(allow_all, (struct obj *));
E boolean FDECL(allow_category, (struct obj *));
E boolean FDECL(is_worn_by_type, (struct obj *));
#ifdef USE_TRAMPOLI
E int FDECL(ck_bag, (struct obj *));
E int FDECL(in_container, (struct obj *));
E int FDECL(out_container, (struct obj *));
#endif
E int FDECL(pickup, (int));
E int FDECL(pickup_object, (struct obj *, long, BOOLEAN_P));
E int FDECL(query_category, (const char *, struct obj *, int,
				menu_item **, int));
E int FDECL(query_objlist, (const char *, struct obj *, int,
				menu_item **, int, boolean (*)(OBJ_P)));
E struct obj *FDECL(pick_obj, (struct obj *));
E int NDECL(encumber_msg);
E int NDECL(doloot);
E int FDECL(use_container, (struct obj *,int));
E int FDECL(loot_mon, (struct monst *,int *,boolean *));
E const char *FDECL(safe_qbuf, (const char *,unsigned,
				const char *,const char *,const char *));
E boolean FDECL(is_autopickup_exception, (struct obj *, BOOLEAN_P));

/* ### pline.c ### */

E void VDECL(pline, (const char *,...)) PRINTF_F(1,2);
E void VDECL(Norep, (const char *,...)) PRINTF_F(1,2);
E void NDECL(free_youbuf);
E void VDECL(You, (const char *,...)) PRINTF_F(1,2);
E void VDECL(Your, (const char *,...)) PRINTF_F(1,2);
E void VDECL(You_feel, (const char *,...)) PRINTF_F(1,2);
E void VDECL(You_cant, (const char *,...)) PRINTF_F(1,2);
E void VDECL(You_hear, (const char *,...)) PRINTF_F(1,2);
E void VDECL(pline_The, (const char *,...)) PRINTF_F(1,2);
E void VDECL(There, (const char *,...)) PRINTF_F(1,2);
E void VDECL(verbalize, (const char *,...)) PRINTF_F(1,2);
E void VDECL(raw_printf, (const char *,...)) PRINTF_F(1,2);
E void VDECL(impossible, (const char *,...)) PRINTF_F(1,2);
E const char *FDECL(align_str, (ALIGNTYP_P));
E void FDECL(mstatusline, (struct monst *));
E void NDECL(ustatusline);
E void NDECL(self_invis_message);

/* ### polyself.c ### */

E void NDECL(set_uasmon);
E void NDECL(change_sex);
E void FDECL(polyself, (BOOLEAN_P));
E int FDECL(polymon, (int));
E void NDECL(rehumanize);
E int NDECL(dobreathe);
E int NDECL(dospit);
E int NDECL(doremove);
E int NDECL(dospinweb);
E int NDECL(dosummon);
E int NDECL(dogaze);
E int NDECL(dohide);
E int NDECL(domindblast);
E void FDECL(skinback, (BOOLEAN_P));
E const char *FDECL(mbodypart, (struct monst *,int));
E const char *FDECL(body_part, (int));
E int NDECL(poly_gender);
E void FDECL(ugolemeffects, (int,int));

/* ### potion.c ### */

E void FDECL(set_itimeout, (long *,long));
E void FDECL(incr_itimeout, (long *,int));
E void FDECL(make_confused, (long,BOOLEAN_P));
E void FDECL(make_stunned, (long,BOOLEAN_P));
E void FDECL(make_blinded, (long,BOOLEAN_P));
E void FDECL(make_sick, (long, const char *, BOOLEAN_P,int));
E void FDECL(make_vomiting, (long,BOOLEAN_P));
E boolean FDECL(make_hallucinated, (long,BOOLEAN_P,long));
E int NDECL(dodrink);
E int FDECL(dopotion, (struct obj *));
E int FDECL(peffects, (struct obj *));
E void FDECL(healup, (int,int,BOOLEAN_P,BOOLEAN_P));
E void FDECL(strange_feeling, (struct obj *,const char *));
E void FDECL(potionhit, (struct monst *,struct obj *,BOOLEAN_P));
E void FDECL(potionbreathe, (struct obj *));
E boolean FDECL(get_wet, (struct obj *));
E int NDECL(dodip);
E void FDECL(djinni_from_bottle, (struct obj *));
E struct monst *FDECL(split_mon, (struct monst *,struct monst *));
E const char *NDECL(bottlename);

/* ### pray.c ### */

#ifdef USE_TRAMPOLI
E int NDECL(prayer_done);
#endif
E int NDECL(dosacrifice);
E boolean FDECL(can_pray, (BOOLEAN_P));
E int NDECL(dopray);
E const char *NDECL(u_gname);
E int NDECL(doturn);
E const char *NDECL(a_gname);
E const char *FDECL(a_gname_at, (XCHAR_P x,XCHAR_P y));
E const char *FDECL(align_gname, (ALIGNTYP_P));
E const char *FDECL(halu_gname, (ALIGNTYP_P));
E const char *FDECL(align_gtitle, (ALIGNTYP_P));
E void FDECL(altar_wrath, (int,int));


/* ### priest.c ### */

E int FDECL(move_special, (struct monst *,BOOLEAN_P,SCHAR_P,BOOLEAN_P,BOOLEAN_P,
			   XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P));
E char FDECL(temple_occupied, (char *));
E int FDECL(pri_move, (struct monst *));
E void FDECL(priestini, (d_level *,struct mkroom *,int,int,BOOLEAN_P));
E char *FDECL(priestname, (struct monst *,char *));
E boolean FDECL(p_coaligned, (struct monst *));
E struct monst *FDECL(findpriest, (CHAR_P));
E void FDECL(intemple, (int));
E void FDECL(priest_talk, (struct monst *));
E struct monst *FDECL(mk_roamer, (struct permonst *,ALIGNTYP_P,
				  XCHAR_P,XCHAR_P,BOOLEAN_P));
E void FDECL(reset_hostility, (struct monst *));
E boolean FDECL(in_your_sanctuary, (struct monst *,XCHAR_P,XCHAR_P));
E void FDECL(ghod_hitsu, (struct monst *));
E void NDECL(angry_priest);
E void NDECL(clearpriests);
E void FDECL(restpriest, (struct monst *,BOOLEAN_P));

/* ### quest.c ### */

E void NDECL(onquest);
E void NDECL(nemdead);
E void NDECL(artitouch);
E boolean NDECL(ok_to_quest);
E void FDECL(leader_speaks, (struct monst *));
E void NDECL(nemesis_speaks);
E void FDECL(quest_chat, (struct monst *));
E void FDECL(quest_talk, (struct monst *));
E void FDECL(quest_stat_check, (struct monst *));
E void FDECL(finish_quest, (struct obj *));

/* ### questpgr.c ### */

E void NDECL(load_qtlist);
E void NDECL(unload_qtlist);
E short FDECL(quest_info, (int));
E const char *NDECL(ldrname);
E boolean FDECL(is_quest_artifact, (struct obj*));
E void FDECL(com_pager, (int));
E void FDECL(qt_pager, (int));
E struct permonst *NDECL(qt_montype);

/* ### random.c ### */

#if defined(RANDOM) && !defined(__GO32__) /* djgpp has its own random */
E void FDECL(srandom, (unsigned));
E char *FDECL(initstate, (unsigned,char *,int));
E char *FDECL(setstate, (char *));
E long NDECL(random);
#endif /* RANDOM */

/* ### read.c ### */

E int NDECL(doread);
E boolean FDECL(is_chargeable, (struct obj *));
E void FDECL(recharge, (struct obj *,int));
E void FDECL(forget_objects, (int));
E void FDECL(forget_levels, (int));
E void NDECL(forget_traps);
E void FDECL(forget_map, (int));
E int FDECL(seffects, (struct obj *));
#ifdef USE_TRAMPOLI
E void FDECL(set_lit, (int,int,genericptr_t));
#endif
E void FDECL(litroom, (BOOLEAN_P,struct obj *));
E void FDECL(do_genocide, (int));
E void FDECL(punish, (struct obj *));
E void NDECL(unpunish);
E boolean FDECL(cant_create, (int *, BOOLEAN_P));
#ifdef WIZARD
E boolean NDECL(create_particular);
#endif

/* ### rect.c ### */

E void NDECL(init_rect);
E NhRect *FDECL(get_rect, (NhRect *));
E NhRect *NDECL(rnd_rect);
E void FDECL(remove_rect, (NhRect *));
E void FDECL(add_rect, (NhRect *));
E void FDECL(split_rects, (NhRect *,NhRect *));

/* ## region.c ### */
E void NDECL(clear_regions);
E void NDECL(run_regions);
E boolean FDECL(in_out_region, (XCHAR_P,XCHAR_P));
E boolean FDECL(m_in_out_region, (struct monst *,XCHAR_P,XCHAR_P));
E void NDECL(update_player_regions);
E void FDECL(update_monster_region, (struct monst *));
E NhRegion *FDECL(visible_region_at, (XCHAR_P,XCHAR_P));
E void FDECL(show_region, (NhRegion*, XCHAR_P, XCHAR_P));
E void FDECL(save_regions, (int,int));
E void FDECL(rest_regions, (int,BOOLEAN_P));
E NhRegion* FDECL(create_gas_cloud, (XCHAR_P, XCHAR_P, int, int));

/* ### restore.c ### */

E void FDECL(inven_inuse, (BOOLEAN_P));
E int FDECL(dorecover, (int));
E void FDECL(trickery, (char *));
E void FDECL(getlev, (int,int,XCHAR_P,BOOLEAN_P));
E void NDECL(minit);
E boolean FDECL(lookup_id_mapping, (unsigned, unsigned *));
#ifdef ZEROCOMP
E int FDECL(mread, (int,genericptr_t,unsigned int));
#else
E void FDECL(mread, (int,genericptr_t,unsigned int));
#endif

/* ### rip.c ### */

E void FDECL(genl_outrip, (winid,int));

/* ### rnd.c ### */

E int FDECL(rn2, (int));
E int FDECL(rnl, (int));
E int FDECL(rnd, (int));
E int FDECL(d, (int,int));
E int FDECL(rne, (int));
E int FDECL(rnz, (int));

/* ### role.c ### */

E boolean FDECL(validrole, (int));
E boolean FDECL(validrace, (int, int));
E boolean FDECL(validgend, (int, int, int));
E boolean FDECL(validalign, (int, int, int));
E int NDECL(randrole);
E int FDECL(randrace, (int));
E int FDECL(randgend, (int, int));
E int FDECL(randalign, (int, int));
E int FDECL(str2role, (char *));
E int FDECL(str2race, (char *));
E int FDECL(str2gend, (char *));
E int FDECL(str2align, (char *));
E boolean FDECL(ok_role, (int, int, int, int));
E int FDECL(pick_role, (int, int, int, int));
E boolean FDECL(ok_race, (int, int, int, int));
E int FDECL(pick_race, (int, int, int, int));
E boolean FDECL(ok_gend, (int, int, int, int));
E int FDECL(pick_gend, (int, int, int, int));
E boolean FDECL(ok_align, (int, int, int, int));
E int FDECL(pick_align, (int, int, int, int));
E void NDECL(role_init);
E void NDECL(rigid_role_checks);
E void NDECL(plnamesuffix);
E const char *FDECL(Hello, (struct monst *));
E const char *NDECL(Goodbye);
E char *FDECL(build_plselection_prompt, (char *, int, int, int, int, int));
E char *FDECL(root_plselection_prompt, (char *, int, int, int, int, int));

/* ### rumors.c ### */

E char *FDECL(getrumor, (int,char *, BOOLEAN_P));
E void FDECL(outrumor, (int,int));
E void FDECL(outoracle, (BOOLEAN_P, BOOLEAN_P));
E void FDECL(save_oracles, (int,int));
E void FDECL(restore_oracles, (int));
E int FDECL(doconsult, (struct monst *));

/* ### save.c ### */

E int NDECL(dosave);
#if defined(UNIX) || defined(VMS) || defined(__EMX__) || defined(WIN32)
E void FDECL(hangup, (int));
#endif
E int NDECL(dosave0);
#ifdef INSURANCE
E void NDECL(savestateinlock);
#endif
#ifdef MFLOPPY
E boolean FDECL(savelev, (int,XCHAR_P,int));
E boolean FDECL(swapin_file, (int));
E void NDECL(co_false);
#else
E void FDECL(savelev, (int,XCHAR_P,int));
#endif
E void FDECL(bufon, (int));
E void FDECL(bufoff, (int));
E void FDECL(bflush, (int));
E void FDECL(bwrite, (int,genericptr_t,unsigned int));
E void FDECL(bclose, (int));
E void FDECL(savefruitchn, (int,int));
E void NDECL(free_dungeons);
E void NDECL(freedynamicdata);

/* ### shk.c ### */

#ifdef GOLDOBJ
E long FDECL(money2mon, (struct monst *, long));
E void FDECL(money2u, (struct monst *, long));
#endif
E char *FDECL(shkname, (struct monst *));
E void FDECL(shkgone, (struct monst *));
E void FDECL(set_residency, (struct monst *,BOOLEAN_P));
E void FDECL(replshk, (struct monst *,struct monst *));
E void FDECL(restshk, (struct monst *,BOOLEAN_P));
E char FDECL(inside_shop, (XCHAR_P,XCHAR_P));
E void FDECL(u_left_shop, (char *,BOOLEAN_P));
E void FDECL(remote_burglary, (XCHAR_P,XCHAR_P));
E void FDECL(u_entered_shop, (char *));
E boolean FDECL(same_price, (struct obj *,struct obj *));
E void NDECL(shopper_financial_report);
E int FDECL(inhishop, (struct monst *));
E struct monst *FDECL(shop_keeper, (CHAR_P));
E boolean FDECL(tended_shop, (struct mkroom *));
E void FDECL(delete_contents, (struct obj *));
E void FDECL(obfree, (struct obj *,struct obj *));
E void FDECL(home_shk, (struct monst *,BOOLEAN_P));
E void FDECL(make_happy_shk, (struct monst *,BOOLEAN_P));
E void FDECL(hot_pursuit, (struct monst *));
E void FDECL(make_angry_shk, (struct monst *,XCHAR_P,XCHAR_P));
E int NDECL(dopay);
E boolean FDECL(paybill, (int));
E void NDECL(finish_paybill);
E struct obj *FDECL(find_oid, (unsigned));
E long FDECL(contained_cost, (struct obj *,struct monst *,long,BOOLEAN_P, BOOLEAN_P));
E long FDECL(contained_gold, (struct obj *));
E void FDECL(picked_container, (struct obj *));
E long FDECL(unpaid_cost, (struct obj *));
E void FDECL(addtobill, (struct obj *,BOOLEAN_P,BOOLEAN_P,BOOLEAN_P));
E void FDECL(splitbill, (struct obj *,struct obj *));
E void FDECL(subfrombill, (struct obj *,struct monst *));
E long FDECL(stolen_value, (struct obj *,XCHAR_P,XCHAR_P,BOOLEAN_P,BOOLEAN_P));
E void FDECL(sellobj_state, (int));
E void FDECL(sellobj, (struct obj *,XCHAR_P,XCHAR_P));
E int FDECL(doinvbill, (int));
E struct monst *FDECL(shkcatch, (struct obj *,XCHAR_P,XCHAR_P));
E void FDECL(add_damage, (XCHAR_P,XCHAR_P,long));
E int FDECL(repair_damage, (struct monst *,struct damage *,BOOLEAN_P));
E int FDECL(shk_move, (struct monst *));
E void FDECL(after_shk_move, (struct monst *));
E boolean FDECL(is_fshk, (struct monst *));
E void FDECL(shopdig, (int));
E void FDECL(pay_for_damage, (const char *,BOOLEAN_P));
E boolean FDECL(costly_spot, (XCHAR_P,XCHAR_P));
E struct obj *FDECL(shop_object, (XCHAR_P,XCHAR_P));
E void FDECL(price_quote, (struct obj *));
E void FDECL(shk_chat, (struct monst *));
E void FDECL(check_unpaid_usage, (struct obj *,BOOLEAN_P));
E void FDECL(check_unpaid, (struct obj *));
E void FDECL(costly_gold, (XCHAR_P,XCHAR_P,long));
E boolean FDECL(block_door, (XCHAR_P,XCHAR_P));
E boolean FDECL(block_entry, (XCHAR_P,XCHAR_P));
E char *FDECL(shk_your, (char *,struct obj *));
E char *FDECL(Shk_Your, (char *,struct obj *));

/* ### shknam.c ### */

E void FDECL(stock_room, (int,struct mkroom *));
E boolean FDECL(saleable, (struct monst *,struct obj *));
E int FDECL(get_shop_item, (int));

/* ### sit.c ### */

E void NDECL(take_gold);
E int NDECL(dosit);
E void NDECL(rndcurse);
E void NDECL(attrcurse);

/* ### sounds.c ### */

E void NDECL(dosounds);
E const char *FDECL(growl_sound, (struct monst *));
E void FDECL(growl, (struct monst *));
E void FDECL(yelp, (struct monst *));
E void FDECL(whimper, (struct monst *));
E void FDECL(beg, (struct monst *));
E int NDECL(dotalk);
#ifdef USER_SOUNDS
E int FDECL(add_sound_mapping, (const char *));
E void FDECL(play_sound_for_message, (const char *));
#endif

/* ### sys/msdos/sound.c ### */

#ifdef MSDOS
E int FDECL(assign_soundcard, (char *));
#endif

/* ### sp_lev.c ### */

E boolean FDECL(check_room, (xchar *,xchar *,xchar *,xchar *,BOOLEAN_P));
E boolean FDECL(create_room, (XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P,
			      XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P));
E void FDECL(create_secret_door, (struct mkroom *,XCHAR_P));
E boolean FDECL(dig_corridor, (coord *,coord *,BOOLEAN_P,SCHAR_P,SCHAR_P));
E void FDECL(fill_room, (struct mkroom *,BOOLEAN_P));
E boolean FDECL(load_special, (const char *));

/* ### spell.c ### */

#ifdef USE_TRAMPOLI
E int NDECL(learn);
#endif
E int FDECL(study_book, (struct obj *));
E void FDECL(book_disappears, (struct obj *));
E void FDECL(book_substitution, (struct obj *,struct obj *));
E void NDECL(age_spells);
E int NDECL(docast);
E int FDECL(spell_skilltype, (int));
E int FDECL(spelleffects, (int,BOOLEAN_P));
E void NDECL(losespells);
E int NDECL(dovspell);
E void FDECL(initialspell, (struct obj *));

/* ### steal.c ### */

#ifdef USE_TRAMPOLI
E int NDECL(stealarm);
#endif
#ifdef GOLDOBJ
E long FDECL(somegold, (long));
#else
E long NDECL(somegold);
#endif
E void FDECL(stealgold, (struct monst *));
E void FDECL(remove_worn_item, (struct obj *,BOOLEAN_P));
E int FDECL(steal, (struct monst *, char *));
E int FDECL(mpickobj, (struct monst *,struct obj *));
E void FDECL(stealamulet, (struct monst *));
E void FDECL(mdrop_special_objs, (struct monst *));
E void FDECL(relobj, (struct monst *,int,BOOLEAN_P));
#ifdef GOLDOBJ
E struct obj *FDECL(findgold, (struct obj *));
#endif

/* ### steed.c ### */

#ifdef STEED
E void NDECL(rider_cant_reach);
E boolean FDECL(can_saddle, (struct monst *));
E int FDECL(use_saddle, (struct obj *));
E boolean FDECL(can_ride, (struct monst *));
E int NDECL(doride);
E boolean FDECL(mount_steed, (struct monst *, BOOLEAN_P));
E void NDECL(exercise_steed);
E void NDECL(kick_steed);
E void FDECL(dismount_steed, (int));
E void FDECL(place_monster, (struct monst *,int,int));
#endif

/* ### teleport.c ### */

E boolean FDECL(goodpos, (int,int,struct monst *,unsigned));
E boolean FDECL(enexto, (coord *,XCHAR_P,XCHAR_P,struct permonst *));
E boolean FDECL(enexto_core, (coord *,XCHAR_P,XCHAR_P,struct permonst *,unsigned));
E void FDECL(teleds, (int,int,BOOLEAN_P));
E boolean FDECL(safe_teleds, (BOOLEAN_P));
E boolean FDECL(teleport_pet, (struct monst *,BOOLEAN_P));
E void NDECL(tele);
E int NDECL(dotele);
E void NDECL(level_tele);
E void FDECL(domagicportal, (struct trap *));
E void FDECL(tele_trap, (struct trap *));
E void FDECL(level_tele_trap, (struct trap *));
E void FDECL(rloc_to, (struct monst *,int,int));
E boolean FDECL(rloc, (struct monst *, BOOLEAN_P));
E boolean FDECL(tele_restrict, (struct monst *));
E void FDECL(mtele_trap, (struct monst *, struct trap *,int));
E int FDECL(mlevel_tele_trap, (struct monst *, struct trap *,BOOLEAN_P,int));
E void FDECL(rloco, (struct obj *));
E int NDECL(random_teleport_level);
E boolean FDECL(u_teleport_mon, (struct monst *,BOOLEAN_P));

/* ### tile.c ### */
#ifdef USE_TILES
E void FDECL(substitute_tiles, (d_level *));
#endif

/* ### timeout.c ### */

E void NDECL(burn_away_slime);
E void NDECL(nh_timeout);
E void FDECL(fall_asleep, (int, BOOLEAN_P));
E void FDECL(attach_egg_hatch_timeout, (struct obj *));
E void FDECL(attach_fig_transform_timeout, (struct obj *));
E void FDECL(kill_egg, (struct obj *));
E void FDECL(hatch_egg, (genericptr_t, long));
E void FDECL(learn_egg_type, (int));
E void FDECL(burn_object, (genericptr_t, long));
E void FDECL(begin_burn, (struct obj *, BOOLEAN_P));
E void FDECL(end_burn, (struct obj *, BOOLEAN_P));
E void NDECL(do_storms);
E boolean FDECL(start_timer, (long, SHORT_P, SHORT_P, genericptr_t));
E long FDECL(stop_timer, (SHORT_P, genericptr_t));
E void NDECL(run_timers);
E void FDECL(obj_move_timers, (struct obj *, struct obj *));
E void FDECL(obj_split_timers, (struct obj *, struct obj *));
E void FDECL(obj_stop_timers, (struct obj *));
E boolean FDECL(obj_is_local, (struct obj *));
E void FDECL(save_timers, (int,int,int));
E void FDECL(restore_timers, (int,int,BOOLEAN_P,long));
E void FDECL(relink_timers, (BOOLEAN_P));
#ifdef WIZARD
E int NDECL(wiz_timeout_queue);
E void NDECL(timer_sanity_check);
#endif

/* ### topten.c ### */

E void FDECL(topten, (int));
E void FDECL(prscore, (int,char **));
E struct obj *FDECL(tt_oname, (struct obj *));

/* ### track.c ### */

E void NDECL(initrack);
E void NDECL(settrack);
E coord *FDECL(gettrack, (int,int));

/* ### trap.c ### */

E boolean FDECL(burnarmor,(struct monst *));
E boolean FDECL(rust_dmg, (struct obj *,const char *,int,BOOLEAN_P,struct monst *));
E void FDECL(grease_protect, (struct obj *,const char *,struct monst *));
E struct trap *FDECL(maketrap, (int,int,int));
E void FDECL(fall_through, (BOOLEAN_P));
E struct monst *FDECL(animate_statue, (struct obj *,XCHAR_P,XCHAR_P,int,int *));
E struct monst *FDECL(activate_statue_trap,
			(struct trap *,XCHAR_P,XCHAR_P,BOOLEAN_P));
E void FDECL(dotrap, (struct trap *, unsigned));
E void FDECL(seetrap, (struct trap *));
E int FDECL(mintrap, (struct monst *));
E void FDECL(instapetrify, (const char *));
E void FDECL(minstapetrify, (struct monst *,BOOLEAN_P));
E void FDECL(selftouch, (const char *));
E void FDECL(mselftouch, (struct monst *,const char *,BOOLEAN_P));
E void NDECL(float_up);
E void FDECL(fill_pit, (int,int));
E int FDECL(float_down, (long, long));
E int FDECL(fire_damage, (struct obj *,BOOLEAN_P,BOOLEAN_P,XCHAR_P,XCHAR_P));
E void FDECL(water_damage, (struct obj *,BOOLEAN_P,BOOLEAN_P));
E boolean NDECL(drown);
E void FDECL(drain_en, (int));
E int NDECL(dountrap);
E int FDECL(untrap, (BOOLEAN_P));
E boolean FDECL(chest_trap, (struct obj *,int,BOOLEAN_P));
E void FDECL(deltrap, (struct trap *));
E boolean FDECL(delfloortrap, (struct trap *));
E struct trap *FDECL(t_at, (int,int));
E void FDECL(b_trapped, (const char *,int));
E boolean NDECL(unconscious);
E boolean NDECL(lava_effects);
E void FDECL(blow_up_landmine, (struct trap *));
E int FDECL(launch_obj,(SHORT_P,int,int,int,int,int));

/* ### u_init.c ### */

E void NDECL(u_init);

/* ### uhitm.c ### */

E void FDECL(hurtmarmor,(struct monst *,int));
E boolean FDECL(attack_checks, (struct monst *,struct obj *));
E void FDECL(check_caitiff, (struct monst *));
E schar FDECL(find_roll_to_hit, (struct monst *));
E boolean FDECL(attack, (struct monst *));
E boolean FDECL(hmon, (struct monst *,struct obj *,int));
E int FDECL(damageum, (struct monst *,struct attack *));
E void FDECL(missum, (struct monst *,struct attack *));
E int FDECL(passive, (struct monst *,BOOLEAN_P,int,UCHAR_P));
E void FDECL(passive_obj, (struct monst *,struct obj *,struct attack *));
E void FDECL(stumble_onto_mimic, (struct monst *));
E int FDECL(flash_hits_mon, (struct monst *,struct obj *));

/* ### unixmain.c ### */

#ifdef UNIX
# ifdef PORT_HELP
E void NDECL(port_help);
# endif
#endif /* UNIX */


/* ### unixtty.c ### */

#if defined(UNIX) || defined(__BEOS__)
E void NDECL(gettty);
E void FDECL(settty, (const char *));
E void NDECL(setftty);
E void NDECL(intron);
E void NDECL(introff);
E void VDECL(error, (const char *,...)) PRINTF_F(1,2);
#endif /* UNIX || __BEOS__ */

/* ### unixunix.c ### */

#ifdef UNIX
E void NDECL(getlock);
E void FDECL(regularize, (char *));
# if defined(TIMED_DELAY) && !defined(msleep) && defined(SYSV)
E void FDECL(msleep, (unsigned));
# endif
# ifdef SHELL
E int NDECL(dosh);
# endif /* SHELL */
# if defined(SHELL) || defined(DEF_PAGER) || defined(DEF_MAILREADER)
E int FDECL(child, (int));
# endif
#endif /* UNIX */

/* ### unixres.c ### */

#ifdef UNIX
# ifdef GNOME_GRAPHICS 
E int FDECL(hide_privileges, (BOOLEAN_P));
# endif
#endif /* UNIX */

/* ### vault.c ### */

E boolean FDECL(grddead, (struct monst *));
E char FDECL(vault_occupied, (char *));
E void NDECL(invault);
E int FDECL(gd_move, (struct monst *));
E void NDECL(paygd);
E long NDECL(hidden_gold);
E boolean NDECL(gd_sound);

/* ### version.c ### */

E char *FDECL(version_string, (char *));
E char *FDECL(getversionstring, (char *));
E int NDECL(doversion);
E int NDECL(doextversion);
#ifdef MICRO
E boolean FDECL(comp_times, (long));
#endif
E boolean FDECL(check_version, (struct version_info *,
				const char *,BOOLEAN_P));
E unsigned long FDECL(get_feature_notice_ver, (char *));
E unsigned long NDECL(get_current_feature_ver);
#ifdef RUNTIME_PORT_ID
E void FDECL(append_port_id, (char *));
#endif

/* ### video.c ### */

#ifdef MSDOS
E int FDECL(assign_video, (char *));
# ifdef NO_TERMS
E void NDECL(gr_init);
E void NDECL(gr_finish);
# endif
E void FDECL(tileview,(BOOLEAN_P));
#endif
#ifdef VIDEOSHADES
E int FDECL(assign_videoshades, (char *));
E int FDECL(assign_videocolors, (char *));
#endif

/* ### vis_tab.c ### */

#ifdef VISION_TABLES
E void NDECL(vis_tab_init);
#endif

/* ### vision.c ### */

E void NDECL(vision_init);
E int FDECL(does_block, (int,int,struct rm*));
E void NDECL(vision_reset);
E void FDECL(vision_recalc, (int));
E void FDECL(block_point, (int,int));
E void FDECL(unblock_point, (int,int));
E boolean FDECL(clear_path, (int,int,int,int));
E void FDECL(do_clear_area, (int,int,int,
			     void (*)(int,int,genericptr_t),genericptr_t));

#ifdef VMS

/* ### vmsfiles.c ### */

E int FDECL(vms_link, (const char *,const char *));
E int FDECL(vms_unlink, (const char *));
E int FDECL(vms_creat, (const char *,unsigned int));
E int FDECL(vms_open, (const char *,int,unsigned int));
E boolean FDECL(same_dir, (const char *,const char *));
E int FDECL(c__translate, (int));
E char *FDECL(vms_basename, (const char *));

/* ### vmsmail.c ### */

E unsigned long NDECL(init_broadcast_trapping);
E unsigned long NDECL(enable_broadcast_trapping);
E unsigned long NDECL(disable_broadcast_trapping);
# if 0
E struct mail_info *NDECL(parse_next_broadcast);
# endif /*0*/

/* ### vmsmain.c ### */

E int FDECL(main, (int, char **));
# ifdef CHDIR
E void FDECL(chdirx, (const char *,BOOLEAN_P));
# endif /* CHDIR */

/* ### vmsmisc.c ### */

E void NDECL(vms_abort);
E void FDECL(vms_exit, (int));

/* ### vmstty.c ### */

E int NDECL(vms_getchar);
E void NDECL(gettty);
E void FDECL(settty, (const char *));
E void FDECL(shuttty, (const char *));
E void NDECL(setftty);
E void NDECL(intron);
E void NDECL(introff);
E void VDECL(error, (const char *,...)) PRINTF_F(1,2);
#ifdef TIMED_DELAY
E void FDECL(msleep, (unsigned));
#endif

/* ### vmsunix.c ### */

E void NDECL(getlock);
E void FDECL(regularize, (char *));
E int NDECL(vms_getuid);
E boolean FDECL(file_is_stmlf, (int));
E int FDECL(vms_define, (const char *,const char *,int));
E int FDECL(vms_putenv, (const char *));
E char *NDECL(verify_termcap);
# if defined(CHDIR) || defined(SHELL) || defined(SECURE)
E void NDECL(privoff);
E void NDECL(privon);
# endif
# ifdef SHELL
E int NDECL(dosh);
# endif
# if defined(SHELL) || defined(MAIL)
E int FDECL(vms_doshell, (const char *,BOOLEAN_P));
# endif
# ifdef SUSPEND
E int NDECL(dosuspend);
# endif

#endif /* VMS */

/* ### weapon.c ### */

E int FDECL(hitval, (struct obj *,struct monst *));
E int FDECL(dmgval, (struct obj *,struct monst *));
E struct obj *FDECL(select_rwep, (struct monst *));
E struct obj *FDECL(select_hwep, (struct monst *));
E void FDECL(possibly_unwield, (struct monst *,BOOLEAN_P));
E int FDECL(mon_wield_item, (struct monst *));
E int NDECL(abon);
E int NDECL(dbon);
E int NDECL(enhance_weapon_skill);
E void FDECL(unrestrict_weapon_skill, (int));
E void FDECL(use_skill, (int,int));
E void FDECL(add_weapon_skill, (int));
E void FDECL(lose_weapon_skill, (int));
E int FDECL(weapon_type, (struct obj *));
E int NDECL(uwep_skill_type);
E int FDECL(weapon_hit_bonus, (struct obj *));
E int FDECL(weapon_dam_bonus, (struct obj *));
E void FDECL(skill_init, (const struct def_skill *));

/* ### were.c ### */

E void FDECL(were_change, (struct monst *));
E void FDECL(new_were, (struct monst *));
E int FDECL(were_summon, (struct permonst *,BOOLEAN_P,int *,char *));
E void NDECL(you_were);
E void FDECL(you_unwere, (BOOLEAN_P));

/* ### wield.c ### */

E void FDECL(setuwep, (struct obj *));
E void FDECL(setuqwep, (struct obj *));
E void FDECL(setuswapwep, (struct obj *));
E int NDECL(dowield);
E int NDECL(doswapweapon);
E int NDECL(dowieldquiver);
E boolean FDECL(wield_tool, (struct obj *,const char *));
E int NDECL(can_twoweapon);
E void NDECL(drop_uswapwep);
E int NDECL(dotwoweapon);
E void NDECL(uwepgone);
E void NDECL(uswapwepgone);
E void NDECL(uqwepgone);
E void NDECL(untwoweapon);
E void FDECL(erode_obj, (struct obj *,BOOLEAN_P,BOOLEAN_P));
E int FDECL(chwepon, (struct obj *,int));
E int FDECL(welded, (struct obj *));
E void FDECL(weldmsg, (struct obj *));
E void FDECL(setmnotwielded, (struct monst *,struct obj *));

/* ### windows.c ### */

E void FDECL(choose_windows, (const char *));
E char FDECL(genl_message_menu, (CHAR_P,int,const char *));
E void FDECL(genl_preference_update, (const char *));

/* ### wizard.c ### */

E void NDECL(amulet);
E int FDECL(mon_has_amulet, (struct monst *));
E int FDECL(mon_has_special, (struct monst *));
E int FDECL(tactics, (struct monst *));
E void NDECL(aggravate);
E void NDECL(clonewiz);
E int NDECL(pick_nasty);
E int FDECL(nasty, (struct monst*));
E void NDECL(resurrect);
E void NDECL(intervene);
E void NDECL(wizdead);
E void FDECL(cuss, (struct monst *));

/* ### worm.c ### */

E int NDECL(get_wormno);
E void FDECL(initworm, (struct monst *,int));
E void FDECL(worm_move, (struct monst *));
E void FDECL(worm_nomove, (struct monst *));
E void FDECL(wormgone, (struct monst *));
E void FDECL(wormhitu, (struct monst *));
E void FDECL(cutworm, (struct monst *,XCHAR_P,XCHAR_P,struct obj *));
E void FDECL(see_wsegs, (struct monst *));
E void FDECL(detect_wsegs, (struct monst *,BOOLEAN_P));
E void FDECL(save_worm, (int,int));
E void FDECL(rest_worm, (int));
E void FDECL(place_wsegs, (struct monst *));
E void FDECL(remove_worm, (struct monst *));
E void FDECL(place_worm_tail_randomly, (struct monst *,XCHAR_P,XCHAR_P));
E int FDECL(count_wsegs, (struct monst *));
E boolean FDECL(worm_known, (struct monst *));

/* ### worn.c ### */

E void FDECL(setworn, (struct obj *,long));
E void FDECL(setnotworn, (struct obj *));
E void FDECL(mon_set_minvis, (struct monst *));
E void FDECL(mon_adjust_speed, (struct monst *,int,struct obj *));
E void FDECL(update_mon_intrinsics,
		(struct monst *,struct obj *,BOOLEAN_P,BOOLEAN_P));
E int FDECL(find_mac, (struct monst *));
E void FDECL(m_dowear, (struct monst *,BOOLEAN_P));
E struct obj *FDECL(which_armor, (struct monst *,long));
E void FDECL(mon_break_armor, (struct monst *,BOOLEAN_P));
E void FDECL(bypass_obj, (struct obj *));
E void NDECL(clear_bypasses);
E int FDECL(racial_exception, (struct monst *, struct obj *));

/* ### write.c ### */

E int FDECL(dowrite, (struct obj *));

/* ### zap.c ### */

E int FDECL(bhitm, (struct monst *,struct obj *));
E void FDECL(probe_monster, (struct monst *));
E boolean FDECL(get_obj_location, (struct obj *,xchar *,xchar *,int));
E boolean FDECL(get_mon_location, (struct monst *,xchar *,xchar *,int));
E struct monst *FDECL(get_container_location, (struct obj *obj, int *, int *));
E struct monst *FDECL(montraits, (struct obj *,coord *));
E struct monst *FDECL(revive, (struct obj *));
E int FDECL(unturn_dead, (struct monst *));
E void FDECL(cancel_item, (struct obj *));
E boolean FDECL(drain_item, (struct obj *));
E struct obj *FDECL(poly_obj, (struct obj *, int));
E boolean FDECL(obj_resists, (struct obj *,int,int));
E boolean FDECL(obj_shudders, (struct obj *));
E void FDECL(do_osshock, (struct obj *));
E int FDECL(bhito, (struct obj *,struct obj *));
E int FDECL(bhitpile, (struct obj *,int (*)(OBJ_P,OBJ_P),int,int));
E int FDECL(zappable, (struct obj *));
E void FDECL(zapnodir, (struct obj *));
E int NDECL(dozap);
E int FDECL(zapyourself, (struct obj *,BOOLEAN_P));
E boolean FDECL(cancel_monst, (struct monst *,struct obj *,
			       BOOLEAN_P,BOOLEAN_P,BOOLEAN_P));
E void FDECL(weffects, (struct obj *));
E int NDECL(spell_damage_bonus);
E const char *FDECL(exclam, (int force));
E void FDECL(hit, (const char *,struct monst *,const char *));
E void FDECL(miss, (const char *,struct monst *));
E struct monst *FDECL(bhit, (int,int,int,int,int (*)(MONST_P,OBJ_P),
			     int (*)(OBJ_P,OBJ_P),struct obj *));
E struct monst *FDECL(boomhit, (int,int));
E int FDECL(burn_floor_paper, (int,int,BOOLEAN_P,BOOLEAN_P));
E void FDECL(buzz, (int,int,XCHAR_P,XCHAR_P,int,int));
E void FDECL(melt_ice, (XCHAR_P,XCHAR_P));
E int FDECL(zap_over_floor, (XCHAR_P,XCHAR_P,int,boolean *));
E void FDECL(fracture_rock, (struct obj *));
E boolean FDECL(break_statue, (struct obj *));
E void FDECL(destroy_item, (int,int));
E int FDECL(destroy_mitem, (struct monst *,int,int));
E int FDECL(resist, (struct monst *,CHAR_P,int,int));
E void NDECL(makewish);

#endif /* !MAKEDEFS_C && !LEV_LEX_C */

#undef E

#endif /* EXTERN_H */