Source:NetHack 3.4.3/src/mhitu.c

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Below is the full text to src/mhitu.c from NetHack 3.4.3. To link to a particular line, write [[mhitu.c#line123]], for example.

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/*	SCCS Id: @(#)mhitu.c	3.4	2003/11/26	*/
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed.  See license for details. */

The NetHack General Public License applies to screenshots, source code and other content from NetHack.

This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.

#include "hack.h"
#include "artifact.h"

STATIC_VAR NEARDATA struct obj *otmp;

STATIC_DCL void FDECL(urustm, (struct monst *, struct obj *));
# ifdef OVL1
STATIC_DCL boolean FDECL(u_slip_free, (struct monst *,struct attack *));
STATIC_DCL int FDECL(passiveum, (struct permonst *,struct monst *,struct attack *));
# endif /* OVL1 */

#ifdef OVLB
# ifdef SEDUCE
STATIC_DCL void FDECL(mayberem, (struct obj *, const char *));
# endif
#endif /* OVLB */

STATIC_DCL boolean FDECL(diseasemu, (struct permonst *));
STATIC_DCL int FDECL(hitmu, (struct monst *,struct attack *));
STATIC_DCL int FDECL(gulpmu, (struct monst *,struct attack *));
STATIC_DCL int FDECL(explmu, (struct monst *,struct attack *,BOOLEAN_P));
STATIC_DCL void FDECL(missmu,(struct monst *,BOOLEAN_P,struct attack *));
STATIC_DCL void FDECL(mswings,(struct monst *,struct obj *));
STATIC_DCL void FDECL(wildmiss, (struct monst *,struct attack *));

STATIC_DCL void FDECL(hurtarmor,(int));
STATIC_DCL void FDECL(hitmsg,(struct monst *,struct attack *));

/* See comment in mhitm.c.  If we use this a lot it probably should be */
/* changed to a parameter to mhitu. */
static int dieroll;

hitmsg

#ifdef OVL1


STATIC_OVL void
hitmsg(mtmp, mattk)
register struct monst *mtmp;
register struct attack *mattk;
{
	int compat;

	/* Note: if opposite gender, "seductively" */
	/* If same gender, "engagingly" for nymph, normal msg for others */
	if((compat = could_seduce(mtmp, &youmonst, mattk))
			&& !mtmp->mcan && !mtmp->mspec_used) {
		pline("%s %s you %s.", Monnam(mtmp),
			Blind ? "talks to" : "smiles at",
			compat == 2 ? "engagingly" : "seductively");
	} else
	    switch (mattk->aatyp) {
		case AT_BITE:
			pline("%s bites!", Monnam(mtmp));
			break;
		case AT_KICK:
			pline("%s kicks%c", Monnam(mtmp),
				    thick_skinned(youmonst.data) ? '.' : '!');
			break;
		case AT_STNG:
			pline("%s stings!", Monnam(mtmp));
			break;
		case AT_BUTT:
			pline("%s butts!", Monnam(mtmp));
			break;
		case AT_TUCH:
			pline("%s touches you!", Monnam(mtmp));
			break;
		case AT_TENT:
			pline("%s tentacles suck you!",
				        s_suffix(Monnam(mtmp)));
			break;
		case AT_EXPL:
		case AT_BOOM:
			pline("%s explodes!", Monnam(mtmp));
			break;
		default:
			pline("%s hits!", Monnam(mtmp));
	    }
}

missmu

STATIC_OVL void
missmu(mtmp, nearmiss, mattk)		/* monster missed you */
register struct monst *mtmp;
register boolean nearmiss;
register struct attack *mattk;
{
	if (!canspotmon(mtmp))
	    map_invisible(mtmp->mx, mtmp->my);

	if(could_seduce(mtmp, &youmonst, mattk) && !mtmp->mcan)
	    pline("%s pretends to be friendly.", Monnam(mtmp));
	else {
	    if (!flags.verbose || !nearmiss)
		pline("%s misses.", Monnam(mtmp));
	    else
		pline("%s just misses!", Monnam(mtmp));
	}
	stop_occupation();
}

mswings

STATIC_OVL void
mswings(mtmp, otemp)		/* monster swings obj */
register struct monst *mtmp;
register struct obj *otemp;
{
	if (!flags.verbose || Blind || !mon_visible(mtmp))
		return;
	pline("%s %s %s %s.", Monnam(mtmp),
	      (objects[otemp->otyp].oc_dir & PIERCE) ? "thrusts" : "swings",
	      mhis(mtmp), singular(otemp, xname));
}

mpoisons_subj

/* return how a poison attack was delivered */
const char *
mpoisons_subj(mtmp, mattk)
struct monst *mtmp;
struct attack *mattk;
{
	if (mattk->aatyp == AT_WEAP) {
	    struct obj *mwep = (mtmp == &youmonst) ? uwep : MON_WEP(mtmp);
	    /* "Foo's attack was poisoned." is pretty lame, but at least
	       it's better than "sting" when not a stinging attack... */
	    return (!mwep || !mwep->opoisoned) ? "attack" : "weapon";
	} else {
	    return (mattk->aatyp == AT_TUCH) ? "contact" :
		   (mattk->aatyp == AT_GAZE) ? "gaze" :
		   (mattk->aatyp == AT_BITE) ? "bite" : "sting";
	}
}

u_slow_down

/* called when your intrinsic speed is taken away */
void
u_slow_down()
{
	HFast = 0L;
	if (!Fast)
	    You("slow down.");
	else	/* speed boots */
	    Your("quickness feels less natural.");
	exercise(A_DEX, FALSE);
}

#endif /* OVL1 */

wildmiss

#ifdef OVLB

STATIC_OVL void
wildmiss(mtmp, mattk)		/* monster attacked your displaced image */
	register struct monst *mtmp;
	register struct attack *mattk;
{
	int compat;

	/* no map_invisible() -- no way to tell where _this_ is coming from */

	if (!flags.verbose) return;
	if (!cansee(mtmp->mx, mtmp->my)) return;
		/* maybe it's attacking an image around the corner? */

	compat = (mattk->adtyp == AD_SEDU || mattk->adtyp == AD_SSEX) &&
		 could_seduce(mtmp, &youmonst, (struct attack *)0);

	if (!mtmp->mcansee || (Invis && !perceives(mtmp->data))) {
	    const char *swings =
		mattk->aatyp == AT_BITE ? "snaps" :
		mattk->aatyp == AT_KICK ? "kicks" :
		(mattk->aatyp == AT_STNG ||
		 mattk->aatyp == AT_BUTT ||
		 nolimbs(mtmp->data)) ? "lunges" : "swings";

	    if (compat)
		pline("%s tries to touch you and misses!", Monnam(mtmp));
	    else
		switch(rn2(3)) {
		case 0: pline("%s %s wildly and misses!", Monnam(mtmp),
			      swings);
		    break;
		case 1: pline("%s attacks a spot beside you.", Monnam(mtmp));
		    break;
		case 2: pline("%s strikes at %s!", Monnam(mtmp),
				levl[mtmp->mux][mtmp->muy].typ == WATER
				    ? "empty water" : "thin air");
		    break;
		default:pline("%s %s wildly!", Monnam(mtmp), swings);
		    break;
		}

	} else if (Displaced) {
	    if (compat)
		pline("%s smiles %s at your %sdisplaced image...",
			Monnam(mtmp),
			compat == 2 ? "engagingly" : "seductively",
			Invis ? "invisible " : "");
	    else
		pline("%s strikes at your %sdisplaced image and misses you!",
			/* Note: if you're both invisible and displaced,
			 * only monsters which see invisible will attack your
			 * displaced image, since the displaced image is also
			 * invisible.
			 */
			Monnam(mtmp),
			Invis ? "invisible " : "");

	} else if (Underwater) {
	    /* monsters may miss especially on water level where
	       bubbles shake the player here and there */
	    if (compat)
		pline("%s reaches towards your distorted image.",Monnam(mtmp));
	    else
		pline("%s is fooled by water reflections and misses!",Monnam(mtmp));

	} else impossible("%s attacks you without knowing your location?",
		Monnam(mtmp));
}

expels

void
expels(mtmp, mdat, message)
register struct monst *mtmp;
register struct permonst *mdat; /* if mtmp is polymorphed, mdat != mtmp->data */
boolean message;
{
	if (message) {
		if (is_animal(mdat))
			You("get regurgitated!");
		else {
			char blast[40];
			register int i;

			blast[0] = '\0';
			for(i = 0; i < NATTK; i++)
				if(mdat->mattk[i].aatyp == AT_ENGL)
					break;
			if (mdat->mattk[i].aatyp != AT_ENGL)
			      impossible("Swallower has no engulfing attack?");
			else {
				if (is_whirly(mdat)) {
					switch (mdat->mattk[i].adtyp) {
						case AD_ELEC:
							Strcpy(blast,
						      " in a shower of sparks");
							break;
						case AD_COLD:
							Strcpy(blast,
							" in a blast of frost");
							break;
					}
				} else
					Strcpy(blast, " with a squelch");
				You("get expelled from %s%s!",
				    mon_nam(mtmp), blast);
			}
		}
	}
	unstuck(mtmp);	/* ball&chain returned in unstuck() */
	mnexto(mtmp);
	newsym(u.ux,u.uy);
	spoteffects(TRUE);
	/* to cover for a case where mtmp is not in a next square */
	if(um_dist(mtmp->mx,mtmp->my,1))
		pline("Brrooaa...  You land hard at some distance.");
}

#endif /* OVLB */

getmattk

#ifdef OVL0

/* select a monster's next attack, possibly substituting for its usual one */
struct attack *
getmattk(mptr, indx, prev_result, alt_attk_buf)
struct permonst *mptr;
int indx, prev_result[];
struct attack *alt_attk_buf;
{
struct attack *attk = &mptr->mattk[indx];

/* prevent a monster with two consecutive disease or hunger attacks
from hitting with both of them on the same turn; if the first has
already hit, switch to a stun attack for the second */
if (indx > 0 && prev_result[indx - 1] > 0 &&
	    (attk->adtyp == AD_DISE ||
		attk->adtyp == AD_PEST ||
		attk->adtyp == AD_FAMN) &&
	    attk->adtyp == mptr->mattk[indx - 1].adtyp) {
	*alt_attk_buf = *attk;
	attk = alt_attk_buf;
	attk->adtyp = AD_STUN;
}
return attk;
}

mattacku

/*
* mattacku: monster attacks you
*	returns 1 if monster dies (e.g. "yellow light"), 0 otherwise
*	Note: if you're displaced or invisible the monster might attack the
*		wrong position...
*	Assumption: it's attacking you or an empty square; if there's another
*		monster which it attacks by mistake, the caller had better
*		take care of it...
*/
int
mattacku(mtmp)
	register struct monst *mtmp;
{
	struct	attack	*mattk, alt_attk;
	int	i, j, tmp, sum[NATTK];
	struct	permonst *mdat = mtmp->data;
	boolean ranged = (distu(mtmp->mx, mtmp->my) > 3);
		/* Is it near you?  Affects your actions */
	boolean range2 = !monnear(mtmp, mtmp->mux, mtmp->muy);
		/* Does it think it's near you?  Affects its actions */
	boolean foundyou = (mtmp->mux==u.ux && mtmp->muy==u.uy);
		/* Is it attacking you or your image? */
	boolean youseeit = canseemon(mtmp);
		/* Might be attacking your image around the corner, or
		 * invisible, or you might be blind....
		 */
	
	if(!ranged) nomul(0);
	if(mtmp->mhp <= 0 || (Underwater && !is_swimmer(mtmp->data)))
	    return(0);

	/* If swallowed, can only be affected by u.ustuck */
	if(u.uswallow) {
	    if(mtmp != u.ustuck)
		return(0);
	    u.ustuck->mux = u.ux;
	    u.ustuck->muy = u.uy;
	    range2 = 0;
	    foundyou = 1;
	    if(u.uinvulnerable) return (0); /* stomachs can't hurt you! */
	}

#ifdef STEED
	else if (u.usteed) {
		if (mtmp == u.usteed)
			/* Your steed won't attack you */
			return (0);
		/* Orcs like to steal and eat horses and the like */
		if (!rn2(is_orc(mtmp->data) ? 2 : 4) &&
				distu(mtmp->mx, mtmp->my) <= 2) {
			/* Attack your steed instead */
			i = mattackm(mtmp, u.usteed);
			if ((i & MM_AGR_DIED))
				return (1);
			if (i & MM_DEF_DIED || u.umoved)
				return (0);
			/* Let your steed retaliate */
			return (!!(mattackm(u.usteed, mtmp) & MM_DEF_DIED));
		}
	}
#endif

	if (u.uundetected && !range2 && foundyou && !u.uswallow) {
		u.uundetected = 0;
		if (is_hider(youmonst.data)) {
		    coord cc; /* maybe we need a unexto() function? */
		    struct obj *obj;

		    You("fall from the %s!", ceiling(u.ux,u.uy));
		    if (enexto(&cc, u.ux, u.uy, youmonst.data)) {
			remove_monster(mtmp->mx, mtmp->my);
			newsym(mtmp->mx,mtmp->my);
			place_monster(mtmp, u.ux, u.uy);
			if(mtmp->wormno) worm_move(mtmp);
			teleds(cc.x, cc.y, TRUE);
			set_apparxy(mtmp);
			newsym(u.ux,u.uy);
		    } else {
			pline("%s is killed by a falling %s (you)!",
					Monnam(mtmp), youmonst.data->mname);
			killed(mtmp);
			newsym(u.ux,u.uy);
			if (mtmp->mhp > 0) return 0;
			else return 1;
		    }
		    if (youmonst.data->mlet != S_PIERCER)
			return(0);	/* trappers don't attack */

		    obj = which_armor(mtmp, WORN_HELMET);
		    if (obj && is_metallic(obj)) {
			Your("blow glances off %s helmet.",
			               s_suffix(mon_nam(mtmp)));
		    } else {
			if (3 + find_mac(mtmp) <= rnd(20)) {
			    pline("%s is hit by a falling piercer (you)!",
								Monnam(mtmp));
			    if ((mtmp->mhp -= d(3,6)) < 1)
				killed(mtmp);
			} else
			  pline("%s is almost hit by a falling piercer (you)!",
								Monnam(mtmp));
		    }
		} else {
		    if (!youseeit)
			pline("It tries to move where you are hiding.");
		    else {
			/* Ugly kludge for eggs.  The message is phrased so as
			 * to be directed at the monster, not the player,
			 * which makes "laid by you" wrong.  For the
			 * parallelism to work, we can't rephrase it, so we
			 * zap the "laid by you" momentarily instead.
			 */
			struct obj *obj = level.objects[u.ux][u.uy];

			if (obj ||
			      (youmonst.data->mlet == S_EEL && is_pool(u.ux, u.uy))) {
			    int save_spe = 0; /* suppress warning */
			    if (obj) {
				save_spe = obj->spe;
				if (obj->otyp == EGG) obj->spe = 0;
			    }
			    if (youmonst.data->mlet == S_EEL)
		pline("Wait, %s!  There's a hidden %s named %s there!",
				m_monnam(mtmp), youmonst.data->mname, plname);
			    else
	     pline("Wait, %s!  There's a %s named %s hiding under %s!",
				m_monnam(mtmp), youmonst.data->mname, plname,
				doname(level.objects[u.ux][u.uy]));
			    if (obj) obj->spe = save_spe;
			} else
			    impossible("hiding under nothing?");
		    }
		    newsym(u.ux,u.uy);
		}
		return(0);
	}
	if (youmonst.data->mlet == S_MIMIC && youmonst.m_ap_type &&
		    !range2 && foundyou && !u.uswallow) {
		if (!youseeit) pline("It gets stuck on you.");
		else pline("Wait, %s!  That's a %s named %s!",
			   m_monnam(mtmp), youmonst.data->mname, plname);
		u.ustuck = mtmp;
		youmonst.m_ap_type = M_AP_NOTHING;
		youmonst.mappearance = 0;
		newsym(u.ux,u.uy);
		return(0);
	}

	/* player might be mimicking an object */
	if (youmonst.m_ap_type == M_AP_OBJECT && !range2 && foundyou && !u.uswallow) {
	    if (!youseeit)
		 pline("%s %s!", Something,
			(likes_gold(mtmp->data) && youmonst.mappearance == GOLD_PIECE) ?
			"tries to pick you up" : "disturbs you");
	    else pline("Wait, %s!  That %s is really %s named %s!",
			m_monnam(mtmp),
			mimic_obj_name(&youmonst),
			an(mons[u.umonnum].mname),
			plname);
	    if (multi < 0) {	/* this should always be the case */
		char buf[BUFSZ];
		Sprintf(buf, "You appear to be %s again.",
			Upolyd ? (const char *) an(youmonst.data->mname) :
			    (const char *) "yourself");
		unmul(buf);	/* immediately stop mimicking */
	    }
	    return 0;
	}

/*	Work out the armor class differential	*/
	tmp = AC_VALUE(u.uac) + 10;		/* tmp ~= 0 - 20 */
	tmp += mtmp->m_lev;
	if(multi < 0) tmp += 4;
	if((Invis && !perceives(mdat)) || !mtmp->mcansee)
		tmp -= 2;
	if(mtmp->mtrapped) tmp -= 2;
	if(tmp <= 0) tmp = 1;

	/* make eels visible the moment they hit/miss us */
	if(mdat->mlet == S_EEL && mtmp->minvis && cansee(mtmp->mx,mtmp->my)) {
		mtmp->minvis = 0;
		newsym(mtmp->mx,mtmp->my);
	}

/*	Special demon handling code */
	if(!mtmp->cham && is_demon(mdat) && !range2
	   && mtmp->data != &mons[PM_BALROG]
	   && mtmp->data != &mons[PM_SUCCUBUS]
	   && mtmp->data != &mons[PM_INCUBUS])
	    if(!mtmp->mcan && !rn2(13))	msummon(mtmp);

/*	Special lycanthrope handling code */
	if(!mtmp->cham && is_were(mdat) && !range2) {

	    if(is_human(mdat)) {
		if(!rn2(5 - (night() * 2)) && !mtmp->mcan) new_were(mtmp);
	    } else if(!rn2(30) && !mtmp->mcan) new_were(mtmp);
	    mdat = mtmp->data;

	    if(!rn2(10) && !mtmp->mcan) {
	    	int numseen, numhelp;
		char buf[BUFSZ], genericwere[BUFSZ];

		Strcpy(genericwere, "creature");
		numhelp = were_summon(mdat, FALSE, &numseen, genericwere);
		if (youseeit) {
			pline("%s summons help!", Monnam(mtmp));
			if (numhelp > 0) {
			    if (numseen == 0)
				You_feel("hemmed in.");
			} else pline("But none comes.");
		} else {
			const char *from_nowhere;

			if (flags.soundok) {
				pline("%s %s!", Something,
					makeplural(growl_sound(mtmp)));
				from_nowhere = "";
			} else from_nowhere = " from nowhere";
			if (numhelp > 0) {
			    if (numseen < 1) You_feel("hemmed in.");
			    else {
				if (numseen == 1)
			    		Sprintf(buf, "%s appears",
							an(genericwere));
			    	else
			    		Sprintf(buf, "%s appear",
							makeplural(genericwere));
				pline("%s%s!", upstart(buf), from_nowhere);
			    }
			} /* else no help came; but you didn't know it tried */
		}
	    }
	}

	if(u.uinvulnerable) {
	    /* monsters won't attack you */
	    if(mtmp == u.ustuck)
		pline("%s loosens its grip slightly.", Monnam(mtmp));
	    else if(!range2) {
		if (youseeit || sensemon(mtmp))
		    pline("%s starts to attack you, but pulls back.",
			  Monnam(mtmp));
		else
		    You_feel("%s move nearby.", something);
	    }
	    return (0);
	}

	/* Unlike defensive stuff, don't let them use item _and_ attack. */
	if(find_offensive(mtmp)) {
		int foo = use_offensive(mtmp);

		if (foo != 0) return(foo==1);
	}

	for(i = 0; i < NATTK; i++) {

	    sum[i] = 0;
	    mattk = getmattk(mdat, i, sum, &alt_attk);
	    if (u.uswallow && (mattk->aatyp != AT_ENGL))
		continue;
	    switch(mattk->aatyp) {
		case AT_CLAW:	/* "hand to hand" attacks */
		case AT_KICK:
		case AT_BITE:
		case AT_STNG:
		case AT_TUCH:
		case AT_BUTT:
		case AT_TENT:
			if(!range2 && (!MON_WEP(mtmp) || mtmp->mconf || Conflict ||
					!touch_petrifies(youmonst.data))) {
			    if (foundyou) {
				if(tmp > (j = rnd(20+i))) {
				    if (mattk->aatyp != AT_KICK ||
					    !thick_skinned(youmonst.data))
					sum[i] = hitmu(mtmp, mattk);
				} else
				    missmu(mtmp, (tmp == j), mattk);
			    } else
				wildmiss(mtmp, mattk);
			}
			break;

		case AT_HUGS:	/* automatic if prev two attacks succeed */
			/* Note: if displaced, prev attacks never succeeded */
			if((!range2 && i>=2 && sum[i-1] && sum[i-2])
							|| mtmp == u.ustuck)
				sum[i]= hitmu(mtmp, mattk);
			break;

		case AT_GAZE:	/* can affect you either ranged or not */
			/* Medusa gaze already operated through m_respond in
			 * dochug(); don't gaze more than once per round.
			 */
			if (mdat != &mons[PM_MEDUSA])
				sum[i] = gazemu(mtmp, mattk);
			break;

		case AT_EXPL:	/* automatic hit if next to, and aimed at you */
			if(!range2) sum[i] = explmu(mtmp, mattk, foundyou);
			break;

		case AT_ENGL:
			if (!range2) {
			    if(foundyou) {
				if(u.uswallow || tmp > (j = rnd(20+i))) {
				    /* Force swallowing monster to be
				     * displayed even when player is
				     * moving away */
				    flush_screen(1);
				    sum[i] = gulpmu(mtmp, mattk);
				} else {
				    missmu(mtmp, (tmp == j), mattk);
				}
			    } else if (is_animal(mtmp->data)) {
				pline("%s gulps some air!", Monnam(mtmp));
			    } else {
				if (youseeit)
				    pline("%s lunges forward and recoils!",
					  Monnam(mtmp));
				else
				    You_hear("a %s nearby.",
					     is_whirly(mtmp->data) ?
						"rushing noise" : "splat");
			   }
			}
			break;
		case AT_BREA:
			if(range2) sum[i] = breamu(mtmp, mattk);
			/* Note: breamu takes care of displacement */
			break;
		case AT_SPIT:
			if(range2) sum[i] = spitmu(mtmp, mattk);
			/* Note: spitmu takes care of displacement */
			break;
		case AT_WEAP:
			if(range2) {
#ifdef REINCARNATION
				if (!Is_rogue_level(&u.uz))
#endif
					thrwmu(mtmp);
			} else {
			    int hittmp = 0;

			    /* Rare but not impossible.  Normally the monster
			     * wields when 2 spaces away, but it can be
			     * teleported or whatever....
			     */
			    if (mtmp->weapon_check == NEED_WEAPON ||
							!MON_WEP(mtmp)) {
				mtmp->weapon_check = NEED_HTH_WEAPON;
				/* mon_wield_item resets weapon_check as
				 * appropriate */
				if (mon_wield_item(mtmp) != 0) break;
			    }
			    if (foundyou) {
				otmp = MON_WEP(mtmp);
				if(otmp) {
				    hittmp = hitval(otmp, &youmonst);
				    tmp += hittmp;
				    mswings(mtmp, otmp);
				}
				if(tmp > (j = dieroll = rnd(20+i)))
				    sum[i] = hitmu(mtmp, mattk);
				else
				    missmu(mtmp, (tmp == j), mattk);
				/* KMH -- Don't accumulate to-hit bonuses */
				if (otmp)
					tmp -= hittmp;
			    } else
				wildmiss(mtmp, mattk);
			}
			break;
		case AT_MAGC:
			if (range2)
			    sum[i] = buzzmu(mtmp, mattk);
			else {
			    if (foundyou)
				sum[i] = castmu(mtmp, mattk, TRUE, TRUE);
			    else
				sum[i] = castmu(mtmp, mattk, TRUE, FALSE);
			}
			break;

		default:		/* no attack */
			break;
	    }
	    if(flags.botl) bot();
	/* give player a chance of waking up before dying -kaa */
	    if(sum[i] == 1) {	    /* successful attack */
		if (u.usleep && u.usleep < monstermoves && !rn2(10)) {
		    multi = -1;
		    nomovemsg = "The combat suddenly awakens you.";
		}
	    }
	    if(sum[i] == 2) return 1;		/* attacker dead */
	    if(sum[i] == 3) break;  /* attacker teleported, no more attacks */
	    /* sum[i] == 0: unsuccessful attack */
	}
	return(0);
}

#endif /* OVL0 */

hurtarmor

#ifdef OVLB

/*
* helper function for some compilers that have trouble with hitmu
*/

STATIC_OVL void
hurtarmor(attk)
int attk;
{
	int	hurt;

	switch(attk) {
	    /* 0 is burning, which we should never be called with */
	    case AD_RUST: hurt = 1; break;
	    case AD_CORR: hurt = 3; break;
	    default: hurt = 2; break;
	}

	/* What the following code does: it keeps looping until it
	 * finds a target for the rust monster.
	 * Head, feet, etc... not covered by metal, or covered by
	 * rusty metal, are not targets.  However, your body always
	 * is, no matter what covers it.
	 */
	while (1) {
	    switch(rn2(5)) {
	    case 0:
		if (!uarmh || !rust_dmg(uarmh, xname(uarmh), hurt, FALSE, &youmonst))
			continue;
		break;
	    case 1:
		if (uarmc) {
		    (void)rust_dmg(uarmc, xname(uarmc), hurt, TRUE, &youmonst);
		    break;
		}
		/* Note the difference between break and continue;
		 * break means it was hit and didn't rust; continue
		 * means it wasn't a target and though it didn't rust
		 * something else did.
		 */
		if (uarm)
		    (void)rust_dmg(uarm, xname(uarm), hurt, TRUE, &youmonst);
#ifdef TOURIST
		else if (uarmu)
		    (void)rust_dmg(uarmu, xname(uarmu), hurt, TRUE, &youmonst);
#endif
		break;
	    case 2:
		if (!uarms || !rust_dmg(uarms, xname(uarms), hurt, FALSE, &youmonst))
		    continue;
		break;
	    case 3:
		if (!uarmg || !rust_dmg(uarmg, xname(uarmg), hurt, FALSE, &youmonst))
		    continue;
		break;
	    case 4:
		if (!uarmf || !rust_dmg(uarmf, xname(uarmf), hurt, FALSE, &youmonst))
		    continue;
		break;
	    }
	    break; /* Out of while loop */
	}
}

#endif /* OVLB */

diseasemu

#ifdef OVL1

STATIC_OVL boolean
diseasemu(mdat)
struct permonst *mdat;
{
	if (Sick_resistance) {
		You_feel("a slight illness.");
		return FALSE;
	} else {
		make_sick(Sick ? Sick/3L + 1L : (long)rn1(ACURR(A_CON), 20),
			mdat->mname, TRUE, SICK_NONVOMITABLE);
		return TRUE;
	}
}

u_slip_free

/* check whether slippery clothing protects from hug or wrap attack */
STATIC_OVL boolean
u_slip_free(mtmp, mattk)
struct monst *mtmp;
struct attack *mattk;
{
	struct obj *obj = (uarmc ? uarmc : uarm);

#ifdef TOURIST
	if (!obj) obj = uarmu;
#endif
	if (mattk->adtyp == AD_DRIN) obj = uarmh;

	/* if your cloak/armor is greased, monster slips off; this
	   protection might fail (33% chance) when the armor is cursed */
	if (obj && (obj->greased || obj->otyp == OILSKIN_CLOAK) &&
		(!obj->cursed || rn2(3))) {
	    pline("%s %s your %s %s!",
		  Monnam(mtmp),
		  (mattk->adtyp == AD_WRAP) ?
			"slips off of" : "grabs you, but cannot hold onto",
		  obj->greased ? "greased" : "slippery",
		  /* avoid "slippery slippery cloak"
		     for undiscovered oilskin cloak */
		  (obj->greased || objects[obj->otyp].oc_name_known) ?
			xname(obj) : cloak_simple_name(obj));

	    if (obj->greased && !rn2(2)) {
		pline_The("grease wears off.");
		obj->greased = 0;
		update_inventory();
	    }
	    return TRUE;
	}
	return FALSE;
}

magic_negation

/* armor that sufficiently covers the body might be able to block magic */
int
magic_negation(mon)
struct monst *mon;
{
	struct obj *armor;
	int armpro = 0;

	armor = (mon == &youmonst) ? uarm : which_armor(mon, W_ARM);
	if (armor && armpro < objects[armor->otyp].a_can)
	    armpro = objects[armor->otyp].a_can;
	armor = (mon == &youmonst) ? uarmc : which_armor(mon, W_ARMC);
	if (armor && armpro < objects[armor->otyp].a_can)
	    armpro = objects[armor->otyp].a_can;
	armor = (mon == &youmonst) ? uarmh : which_armor(mon, W_ARMH);
	if (armor && armpro < objects[armor->otyp].a_can)
	    armpro = objects[armor->otyp].a_can;

	/* armor types for shirt, gloves, shoes, and shield don't currently
	   provide any magic cancellation but we might as well be complete */
#ifdef TOURIST
	armor = (mon == &youmonst) ? uarmu : which_armor(mon, W_ARMU);
	if (armor && armpro < objects[armor->otyp].a_can)
	    armpro = objects[armor->otyp].a_can;
#endif
	armor = (mon == &youmonst) ? uarmg : which_armor(mon, W_ARMG);
	if (armor && armpro < objects[armor->otyp].a_can)
	    armpro = objects[armor->otyp].a_can;
	armor = (mon == &youmonst) ? uarmf : which_armor(mon, W_ARMF);
	if (armor && armpro < objects[armor->otyp].a_can)
	    armpro = objects[armor->otyp].a_can;
	armor = (mon == &youmonst) ? uarms : which_armor(mon, W_ARMS);
	if (armor && armpro < objects[armor->otyp].a_can)
	    armpro = objects[armor->otyp].a_can;

#ifdef STEED
	/* this one is really a stretch... */
	armor = (mon == &youmonst) ? 0 : which_armor(mon, W_SADDLE);
	if (armor && armpro < objects[armor->otyp].a_can)
	    armpro = objects[armor->otyp].a_can;
#endif

	return armpro;
}

hitmu

/*
* hitmu: monster hits you
*	  returns 2 if monster dies (e.g. "yellow light"), 1 otherwise
*	  3 if the monster lives but teleported/paralyzed, so it can't keep
*	       attacking you
*/
STATIC_OVL int
hitmu(mtmp, mattk)
	register struct monst *mtmp;
	register struct attack  *mattk;
{
	register struct permonst *mdat = mtmp->data;
	register int uncancelled, ptmp;
	int dmg, armpro, permdmg;
	char	 buf[BUFSZ];
	struct permonst *olduasmon = youmonst.data;
	int res;

	if (!canspotmon(mtmp))
	    map_invisible(mtmp->mx, mtmp->my);

/*	If the monster is undetected & hits you, you should know where
*	the attack came from.
*/
	if(mtmp->mundetected && (hides_under(mdat) || mdat->mlet == S_EEL)) {
	    mtmp->mundetected = 0;
	    if (!(Blind ? Blind_telepat : Unblind_telepat)) {
		struct obj *obj;
		const char *what;

		if ((obj = level.objects[mtmp->mx][mtmp->my]) != 0) {
		    if (Blind && !obj->dknown)
			what = something;
		    else if (is_pool(mtmp->mx, mtmp->my) && !Underwater)
			what = "the water";
		    else
			what = doname(obj);

		    pline("%s was hidden under %s!", Amonnam(mtmp), what);
		}
		newsym(mtmp->mx, mtmp->my);
	    }
	}

/*	First determine the base damage done */
	dmg = d((int)mattk->damn, (int)mattk->damd);
	if(is_undead(mdat) && midnight())
		dmg += d((int)mattk->damn, (int)mattk->damd); /* extra damage */

/*	Next a cancellation factor	*/
/*	Use uncancelled when the cancellation factor takes into account certain
*	armor's special magic protection.  Otherwise just use !mtmp->mcan.
*/
	armpro = magic_negation(&youmonst);
	uncancelled = !mtmp->mcan && ((rn2(3) >= armpro) || !rn2(50));

	permdmg = 0;
/*	Now, adjust damages via resistances or specific attacks */
	switch(mattk->adtyp) {
	    case AD_PHYS:
		if (mattk->aatyp == AT_HUGS && !sticks(youmonst.data)) {
		    if(!u.ustuck && rn2(2)) {
			if (u_slip_free(mtmp, mattk)) {
			    dmg = 0;
			} else {
			    u.ustuck = mtmp;
			    pline("%s grabs you!", Monnam(mtmp));
			}
		    } else if(u.ustuck == mtmp) {
			exercise(A_STR, FALSE);
			You("are being %s.",
			      (mtmp->data == &mons[PM_ROPE_GOLEM])
			      ? "choked" : "crushed");
		    }
		} else {			  /* hand to hand weapon */
		    if(mattk->aatyp == AT_WEAP && otmp) {
			if (otmp->otyp == CORPSE
				&& touch_petrifies(&mons[otmp->corpsenm])) {
			    dmg = 1;
			    pline("%s hits you with the %s corpse.",
				Monnam(mtmp), mons[otmp->corpsenm].mname);
			    if (!Stoned)
				goto do_stone;
			}
			dmg += dmgval(otmp, &youmonst);
			if (dmg <= 0) dmg = 1;
			if (!(otmp->oartifact &&
				artifact_hit(mtmp, &youmonst, otmp, &dmg,dieroll)))
			     hitmsg(mtmp, mattk);
			if (!dmg) break;
			if (u.mh > 1 && u.mh > ((u.uac>0) ? dmg : dmg+u.uac) &&
				   objects[otmp->otyp].oc_material == IRON &&
					(u.umonnum==PM_BLACK_PUDDING
					|| u.umonnum==PM_BROWN_PUDDING)) {
			    /* This redundancy necessary because you have to
			     * take the damage _before_ being cloned.
			     */
			    if (u.uac < 0) dmg += u.uac;
			    if (dmg < 1) dmg = 1;
			    if (dmg > 1) exercise(A_STR, FALSE);
			    u.mh -= dmg;
			    flags.botl = 1;
			    dmg = 0;
			    if(cloneu())
			    You("divide as %s hits you!",mon_nam(mtmp));
			}
			urustm(mtmp, otmp);
		    } else if (mattk->aatyp != AT_TUCH || dmg != 0 ||
				mtmp != u.ustuck)
			hitmsg(mtmp, mattk);
		}
		break;
	    case AD_DISE:
		hitmsg(mtmp, mattk);
		if (!diseasemu(mdat)) dmg = 0;
		break;
	    case AD_FIRE:
		hitmsg(mtmp, mattk);
		if (uncancelled) {
		    pline("You're %s!", on_fire(youmonst.data, mattk));
		    if (youmonst.data == &mons[PM_STRAW_GOLEM] ||
		        youmonst.data == &mons[PM_PAPER_GOLEM]) {
			    You("roast!");
			    /* KMH -- this is okay with unchanging */
			    rehumanize();
			    break;
		    } else if (Fire_resistance) {
			pline_The("fire doesn't feel hot!");
			dmg = 0;
		    }
		    if((int) mtmp->m_lev > rn2(20))
			destroy_item(SCROLL_CLASS, AD_FIRE);
		    if((int) mtmp->m_lev > rn2(20))
			destroy_item(POTION_CLASS, AD_FIRE);
		    if((int) mtmp->m_lev > rn2(25))
			destroy_item(SPBOOK_CLASS, AD_FIRE);
		    burn_away_slime();
		} else dmg = 0;
		break;
	    case AD_COLD:
		hitmsg(mtmp, mattk);
		if (uncancelled) {
		    pline("You're covered in frost!");
		    if (Cold_resistance) {
			pline_The("frost doesn't seem cold!");
			dmg = 0;
		    }
		    if((int) mtmp->m_lev > rn2(20))
			destroy_item(POTION_CLASS, AD_COLD);
		} else dmg = 0;
		break;
	    case AD_ELEC:
		hitmsg(mtmp, mattk);
		if (uncancelled) {
		    You("get zapped!");
		    if (Shock_resistance) {
			pline_The("zap doesn't shock you!");
			dmg = 0;
		    }
		    if((int) mtmp->m_lev > rn2(20))
			destroy_item(WAND_CLASS, AD_ELEC);
		    if((int) mtmp->m_lev > rn2(20))
			destroy_item(RING_CLASS, AD_ELEC);
		} else dmg = 0;
		break;
	    case AD_SLEE:
		hitmsg(mtmp, mattk);
		if (uncancelled && multi >= 0 && !rn2(5)) {
		    if (Sleep_resistance) break;
		    fall_asleep(-rnd(10), TRUE);
		    if (Blind) You("are put to sleep!");
		    else You("are put to sleep by %s!", mon_nam(mtmp));
		}
		break;
	    case AD_BLND:
		if (can_blnd(mtmp, &youmonst, mattk->aatyp, (struct obj*)0)) {
		    if (!Blind) pline("%s blinds you!", Monnam(mtmp));
		    make_blinded(Blinded+(long)dmg,FALSE);
		    if (!Blind) Your(vision_clears);
		}
		dmg = 0;
		break;
	    case AD_DRST:
		ptmp = A_STR;
		goto dopois;
	    case AD_DRDX:
		ptmp = A_DEX;
		goto dopois;
	    case AD_DRCO:
		ptmp = A_CON;
dopois:
		hitmsg(mtmp, mattk);
		if (uncancelled && !rn2(8)) {
		    Sprintf(buf, "%s %s",
			    s_suffix(Monnam(mtmp)), mpoisons_subj(mtmp, mattk));
		    poisoned(buf, ptmp, mdat->mname, 30);
		}
		break;
	    case AD_DRIN:
		hitmsg(mtmp, mattk);
		if (defends(AD_DRIN, uwep) || !has_head(youmonst.data)) {
		    You("don't seem harmed.");
		    /* Not clear what to do for green slimes */
		    break;
		}
		if (u_slip_free(mtmp,mattk)) break;

		if (uarmh && rn2(8)) {
		    /* not body_part(HEAD) */
		    Your("helmet blocks the attack to your head.");
		    break;
		}
		if (Half_physical_damage) dmg = (dmg+1) / 2;
		mdamageu(mtmp, dmg);

		if (!uarmh || uarmh->otyp != DUNCE_CAP) {
		    Your("brain is eaten!");
		    /* No such thing as mindless players... */
		    if (ABASE(A_INT) <= ATTRMIN(A_INT)) {
			int lifesaved = 0;
			struct obj *wore_amulet = uamul;

			while(1) {
			    /* avoid looping on "die(y/n)?" */
			    if (lifesaved && (discover || wizard)) {
				if (wore_amulet && !uamul) {
				    /* used up AMULET_OF_LIFE_SAVING; still
				       subject to dying from brainlessness */
				    wore_amulet = 0;
				} else {
				    /* explicitly chose not to die;
				       arbitrarily boost intelligence */
				    ABASE(A_INT) = ATTRMIN(A_INT) + 2;
				    You_feel("like a scarecrow.");
				    break;
				}
			    }

			    if (lifesaved)
				pline("Unfortunately your brain is still gone.");
			    else
				Your("last thought fades away.");
			    killer = "brainlessness";
			    killer_format = KILLED_BY;
			    done(DIED);
			    lifesaved++;
			}
		    }
		}
		/* adjattrib gives dunce cap message when appropriate */
		(void) adjattrib(A_INT, -rnd(2), FALSE);
		forget_levels(25);	/* lose memory of 25% of levels */
		forget_objects(25);	/* lose memory of 25% of objects */
		exercise(A_WIS, FALSE);
		break;
	    case AD_PLYS:
		hitmsg(mtmp, mattk);
		if (uncancelled && multi >= 0 && !rn2(3)) {
		    if (Free_action) {
			You("momentarily stiffen.");            
		    } else {
			if (Blind) You("are frozen!");
			else You("are frozen by %s!", mon_nam(mtmp));
			nomovemsg = 0;	/* default: "you can move again" */
			nomul(-rnd(10));
			exercise(A_DEX, FALSE);
		    }
		}
		break;
	    case AD_DRLI:
		hitmsg(mtmp, mattk);
		if (uncancelled && !rn2(3) && !Drain_resistance) {
		    losexp("life drainage");
		}
		break;
	    case AD_LEGS:
		{ register long side = rn2(2) ? RIGHT_SIDE : LEFT_SIDE;
		  const char *sidestr = (side == RIGHT_SIDE) ? "right" : "left";

		/* This case is too obvious to ignore, but Nethack is not in
		 * general very good at considering height--most short monsters
		 * still _can_ attack you when you're flying or mounted.
		 * [FIXME: why can't a flying attacker overcome this?]
		 */
		  if (
#ifdef STEED
			u.usteed ||
#endif
				    Levitation || Flying) {
		    pline("%s tries to reach your %s %s!", Monnam(mtmp),
			  sidestr, body_part(LEG));
		    dmg = 0;
		  } else if (mtmp->mcan) {
		    pline("%s nuzzles against your %s %s!", Monnam(mtmp),
			  sidestr, body_part(LEG));
		    dmg = 0;
		  } else {
		    if (uarmf) {
			if (rn2(2) && (uarmf->otyp == LOW_BOOTS ||
					     uarmf->otyp == IRON_SHOES))
			    pline("%s pricks the exposed part of your %s %s!",
				Monnam(mtmp), sidestr, body_part(LEG));
			else if (!rn2(5))
			    pline("%s pricks through your %s boot!",
				Monnam(mtmp), sidestr);
			else {
			    pline("%s scratches your %s boot!", Monnam(mtmp),
				sidestr);
			    dmg = 0;
			    break;
			}
		    } else pline("%s pricks your %s %s!", Monnam(mtmp),
			  sidestr, body_part(LEG));
		    set_wounded_legs(side, rnd(60-ACURR(A_DEX)));
		    exercise(A_STR, FALSE);
		    exercise(A_DEX, FALSE);
		  }
		  break;
		}
	    case AD_STON:	/* cockatrice */
		hitmsg(mtmp, mattk);
		if(!rn2(3)) {
		    if (mtmp->mcan) {
			if (flags.soundok)
			    You_hear("a cough from %s!", mon_nam(mtmp));
		    } else {
			if (flags.soundok)
			    You_hear("%s hissing!", s_suffix(mon_nam(mtmp)));
			if(!rn2(10) ||
			    (flags.moonphase == NEW_MOON && !have_lizard())) {
do_stone:
			    if (!Stoned && !Stone_resistance
				    && !(poly_when_stoned(youmonst.data) &&
					polymon(PM_STONE_GOLEM))) {
				Stoned = 5;
				delayed_killer = mtmp->data->mname;
				if (mtmp->data->geno & G_UNIQ) {
				    if (!type_is_pname(mtmp->data)) {
					static char kbuf[BUFSZ];

					/* "the" buffer may be reallocated */
					Strcpy(kbuf, the(delayed_killer));
					delayed_killer = kbuf;
				    }
				    killer_format = KILLED_BY;
				} else killer_format = KILLED_BY_AN;
				return(1);
				/* You("turn to stone..."); */
				/* done_in_by(mtmp); */
			    }
			}
		    }
		}
		break;
	    case AD_STCK:
		hitmsg(mtmp, mattk);
		if (uncancelled && !u.ustuck && !sticks(youmonst.data))
			u.ustuck = mtmp;
		break;
	    case AD_WRAP:
		if ((!mtmp->mcan || u.ustuck == mtmp) && !sticks(youmonst.data)) {
		    if (!u.ustuck && !rn2(10)) {
			if (u_slip_free(mtmp, mattk)) {
			    dmg = 0;
			} else {
			    pline("%s swings itself around you!",
				  Monnam(mtmp));
			    u.ustuck = mtmp;
			}
		    } else if(u.ustuck == mtmp) {
			if (is_pool(mtmp->mx,mtmp->my) && !Swimming
			    && !Amphibious) {
			    boolean moat =
				(levl[mtmp->mx][mtmp->my].typ != POOL) &&
				(levl[mtmp->mx][mtmp->my].typ != WATER) &&
				!Is_medusa_level(&u.uz) &&
				!Is_waterlevel(&u.uz);

			    pline("%s drowns you...", Monnam(mtmp));
			    killer_format = KILLED_BY_AN;
			    Sprintf(buf, "%s by %s",
				    moat ? "moat" : "pool of water",
				    an(mtmp->data->mname));
			    killer = buf;
			    done(DROWNING);
			} else if(mattk->aatyp == AT_HUGS)
			    You("are being crushed.");
		    } else {
			dmg = 0;
			if(flags.verbose)
			    pline("%s brushes against your %s.", Monnam(mtmp),
				   body_part(LEG));
		    }
		} else dmg = 0;
		break;
	    case AD_WERE:
		hitmsg(mtmp, mattk);
		if (uncancelled && !rn2(4) && u.ulycn == NON_PM &&
			!Protection_from_shape_changers &&
			!defends(AD_WERE,uwep)) {
		    You_feel("feverish.");
		    exercise(A_CON, FALSE);
		    u.ulycn = monsndx(mdat);
		}
		break;
	    case AD_SGLD:
		hitmsg(mtmp, mattk);
		if (youmonst.data->mlet == mdat->mlet) break;
		if(!mtmp->mcan) stealgold(mtmp);
		break;

	    case AD_SITM:	/* for now these are the same */
	    case AD_SEDU:
		if (is_animal(mtmp->data)) {
			hitmsg(mtmp, mattk);
			if (mtmp->mcan) break;
			/* Continue below */
		} else if (dmgtype(youmonst.data, AD_SEDU)
#ifdef SEDUCE
			|| dmgtype(youmonst.data, AD_SSEX)
#endif
						) {
			pline("%s %s.", Monnam(mtmp), mtmp->minvent ?
		    "brags about the goods some dungeon explorer provided" :
		    "makes some remarks about how difficult theft is lately");
			if (!tele_restrict(mtmp)) (void) rloc(mtmp, FALSE);
			return 3;
		} else if (mtmp->mcan) {
		    if (!Blind) {
			pline("%s tries to %s you, but you seem %s.",
			    Adjmonnam(mtmp, "plain"),
			    flags.female ? "charm" : "seduce",
			    flags.female ? "unaffected" : "uninterested");
		    }
		    if(rn2(3)) {
			if (!tele_restrict(mtmp)) (void) rloc(mtmp, FALSE);
			return 3;
		    }
		    break;
		}
		buf[0] = '\0';
		switch (steal(mtmp, buf)) {
		  case -1:
			return 2;
		  case 0:
			break;
		  default:
			if (!is_animal(mtmp->data) && !tele_restrict(mtmp))
			    (void) rloc(mtmp, FALSE);
			if (is_animal(mtmp->data) && *buf) {
			    if (canseemon(mtmp))
				pline("%s tries to %s away with %s.",
				      Monnam(mtmp),
				      locomotion(mtmp->data, "run"),
				      buf);
			}
			monflee(mtmp, 0, FALSE, FALSE);
			return 3;
		}
		break;
#ifdef SEDUCE
	    case AD_SSEX:
		if(could_seduce(mtmp, &youmonst, mattk) == 1
			&& !mtmp->mcan)
		    if (doseduce(mtmp))
			return 3;
		break;
#endif
	    case AD_SAMU:
		hitmsg(mtmp, mattk);
		/* when the Wiz hits, 1/20 steals the amulet */
		if (u.uhave.amulet ||
		     u.uhave.bell || u.uhave.book || u.uhave.menorah
		     || u.uhave.questart) /* carrying the Quest Artifact */
		    if (!rn2(20)) stealamulet(mtmp);
		break;

	    case AD_TLPT:
		hitmsg(mtmp, mattk);
		if (uncancelled) {
		    if(flags.verbose)
			Your("position suddenly seems very uncertain!");
		    tele();
		}
		break;
	    case AD_RUST:
		hitmsg(mtmp, mattk);
		if (mtmp->mcan) break;
		if (u.umonnum == PM_IRON_GOLEM) {
			You("rust!");
			/* KMH -- this is okay with unchanging */
			rehumanize();
			break;
		}
		hurtarmor(AD_RUST);
		break;
	    case AD_CORR:
		hitmsg(mtmp, mattk);
		if (mtmp->mcan) break;
		hurtarmor(AD_CORR);
		break;
	    case AD_DCAY:
		hitmsg(mtmp, mattk);
		if (mtmp->mcan) break;
		if (u.umonnum == PM_WOOD_GOLEM ||
		    u.umonnum == PM_LEATHER_GOLEM) {
			You("rot!");
			/* KMH -- this is okay with unchanging */
			rehumanize();
			break;
		}
		hurtarmor(AD_DCAY);
		break;
	    case AD_HEAL:
		/* a cancelled nurse is just an ordinary monster */
		if (mtmp->mcan) {
		    hitmsg(mtmp, mattk);
		    break;
		}
		if(!uwep
#ifdef TOURIST
		   && !uarmu
#endif
		   && !uarm && !uarmh && !uarms && !uarmg && !uarmc && !uarmf) {
		    boolean goaway = FALSE;
		    pline("%s hits!  (I hope you don't mind.)", Monnam(mtmp));
		    if (Upolyd) {
			u.mh += rnd(7);
			if (!rn2(7)) {
			    /* no upper limit necessary; effect is temporary */
			    u.mhmax++;
			    if (!rn2(13)) goaway = TRUE;
			}
			if (u.mh > u.mhmax) u.mh = u.mhmax;
		    } else {
			u.uhp += rnd(7);
			if (!rn2(7)) {
			    /* hard upper limit via nurse care: 25 * ulevel */
			    if (u.uhpmax < 5 * u.ulevel + d(2 * u.ulevel, 10))
				u.uhpmax++;
			    if (!rn2(13)) goaway = TRUE;
			}
			if (u.uhp > u.uhpmax) u.uhp = u.uhpmax;
		    }
		    if (!rn2(3)) exercise(A_STR, TRUE);
		    if (!rn2(3)) exercise(A_CON, TRUE);
		    if (Sick) make_sick(0L, (char *) 0, FALSE, SICK_ALL);
		    flags.botl = 1;
		    if (goaway) {
			mongone(mtmp);
			return 2;
		    } else if (!rn2(33)) {
			if (!tele_restrict(mtmp)) (void) rloc(mtmp, FALSE);
			monflee(mtmp, d(3, 6), TRUE, FALSE);
			return 3;
		    }
		    dmg = 0;
		} else {
		    if (Role_if(PM_HEALER)) {
			if (flags.soundok && !(moves % 5))
		      verbalize("Doc, I can't help you unless you cooperate.");
			dmg = 0;
		    } else hitmsg(mtmp, mattk);
		}
		break;
	    case AD_CURS:
		hitmsg(mtmp, mattk);
		if(!night() && mdat == &mons[PM_GREMLIN]) break;
		if(!mtmp->mcan && !rn2(10)) {
		    if (flags.soundok) {
			if (Blind) You_hear("laughter.");
			else       pline("%s chuckles.", Monnam(mtmp));
		    }
		    if (u.umonnum == PM_CLAY_GOLEM) {
			pline("Some writing vanishes from your head!");
			/* KMH -- this is okay with unchanging */
			rehumanize();
			break;
		    }
		    attrcurse();
		}
		break;
	    case AD_STUN:
		hitmsg(mtmp, mattk);
		if(!mtmp->mcan && !rn2(4)) {
		    make_stunned(HStun + dmg, TRUE);
		    dmg /= 2;
		}
		break;
	    case AD_ACID:
		hitmsg(mtmp, mattk);
		if (!mtmp->mcan && !rn2(3))
		    if (Acid_resistance) {
			pline("You're covered in acid, but it seems harmless.");
			dmg = 0;
		    } else {
			pline("You're covered in acid!	It burns!");
			exercise(A_STR, FALSE);
		    }
		else		dmg = 0;
		break;
	    case AD_SLOW:
		hitmsg(mtmp, mattk);
		if (uncancelled && HFast &&
					!defends(AD_SLOW, uwep) && !rn2(4))
		    u_slow_down();
		break;
	    case AD_DREN:
		hitmsg(mtmp, mattk);
		if (uncancelled && !rn2(4))
		    drain_en(dmg);
		dmg = 0;
		break;
	    case AD_CONF:
		hitmsg(mtmp, mattk);
		if(!mtmp->mcan && !rn2(4) && !mtmp->mspec_used) {
		    mtmp->mspec_used = mtmp->mspec_used + (dmg + rn2(6));
		    if(Confusion)
			 You("are getting even more confused.");
		    else You("are getting confused.");
		    make_confused(HConfusion + dmg, FALSE);
		}
		dmg = 0;
		break;
	    case AD_DETH:
		pline("%s reaches out with its deadly touch.", Monnam(mtmp));
		if (is_undead(youmonst.data)) {
		    /* Still does normal damage */
		    pline("Was that the touch of death?");
		    break;
		}
		switch (rn2(20)) {
		case 19: case 18: case 17:
		    if (!Antimagic) {
			killer_format = KILLED_BY_AN;
			killer = "touch of death";
			done(DIED);
			dmg = 0;
			break;
		    } /* else FALLTHRU */
		default: /* case 16: ... case 5: */
		    You_feel("your life force draining away...");
		    permdmg = 1;	/* actual damage done below */
		    break;
		case 4: case 3: case 2: case 1: case 0:
		    if (Antimagic) shieldeff(u.ux, u.uy);
		    pline("Lucky for you, it didn't work!");
		    dmg = 0;
		    break;
		}
		break;
	    case AD_PEST:
		pline("%s reaches out, and you feel fever and chills.",
			Monnam(mtmp));
		(void) diseasemu(mdat); /* plus the normal damage */
		break;
	    case AD_FAMN:
		pline("%s reaches out, and your body shrivels.",
			Monnam(mtmp));
		exercise(A_CON, FALSE);
		if (!is_fainted()) morehungry(rn1(40,40));
		/* plus the normal damage */
		break;
	    case AD_SLIM:    
		hitmsg(mtmp, mattk);
		if (!uncancelled) break;
		if (flaming(youmonst.data)) {
		    pline_The("slime burns away!");
		    dmg = 0;
		} else if (Unchanging ||
				youmonst.data == &mons[PM_GREEN_SLIME]) {
		    You("are unaffected.");
		    dmg = 0;
		} else if (!Slimed) {
		    You("don't feel very well.");
		    Slimed = 10L;
		    flags.botl = 1;
		    killer_format = KILLED_BY_AN;
		    delayed_killer = mtmp->data->mname;
		} else
		    pline("Yuck!");
		break;
	    case AD_ENCH:	/* KMH -- remove enchantment (disenchanter) */
		hitmsg(mtmp, mattk);
		/* uncancelled is sufficient enough; please
		   don't make this attack less frequent */
		if (uncancelled) {
		    struct obj *obj = some_armor(&youmonst);

		    if (drain_item(obj)) {
			Your("%s less effective.", aobjnam(obj, "seem"));
		    }
		}
		break;
	    default:	dmg = 0;
			break;
	}
	if(u.uhp < 1) done_in_by(mtmp);

/*	Negative armor class reduces damage done instead of fully protecting
*	against hits.
*/
	if (dmg && u.uac < 0) {
		dmg -= rnd(-u.uac);
		if (dmg < 1) dmg = 1;
	}

	if(dmg) {
	    if (Half_physical_damage
					/* Mitre of Holiness */
		|| (Role_if(PM_PRIEST) && uarmh && is_quest_artifact(uarmh) &&
		    (is_undead(mtmp->data) || is_demon(mtmp->data))))
		dmg = (dmg+1) / 2;

	    if (permdmg) {	/* Death's life force drain */
		int lowerlimit, *hpmax_p;
		/*
		 * Apply some of the damage to permanent hit points:
		 *	polymorphed	    100% against poly'd hpmax
		 *	hpmax > 25*lvl	    100% against normal hpmax
		 *	hpmax > 10*lvl	50..100%
		 *	hpmax >  5*lvl	25..75%
		 *	otherwise	 0..50%
		 * Never reduces hpmax below 1 hit point per level.
		 */
		permdmg = rn2(dmg / 2 + 1);
		if (Upolyd || u.uhpmax > 25 * u.ulevel) permdmg = dmg;
		else if (u.uhpmax > 10 * u.ulevel) permdmg += dmg / 2;
		else if (u.uhpmax > 5 * u.ulevel) permdmg += dmg / 4;

		if (Upolyd) {
		    hpmax_p = &u.mhmax;
		    /* [can't use youmonst.m_lev] */
		    lowerlimit = min((int)youmonst.data->mlevel, u.ulevel);
		} else {
		    hpmax_p = &u.uhpmax;
		    lowerlimit = u.ulevel;
		}
		if (*hpmax_p - permdmg > lowerlimit)
		    *hpmax_p -= permdmg;
		else if (*hpmax_p > lowerlimit)
		    *hpmax_p = lowerlimit;
		else	/* unlikely... */
		    ;	/* already at or below minimum threshold; do nothing */
		flags.botl = 1;
	    }

	    mdamageu(mtmp, dmg);
	}

	if (dmg)
	    res = passiveum(olduasmon, mtmp, mattk);
	else
	    res = 1;
	stop_occupation();
	return res;
}

#endif /* OVL1 */

gulpmu

#ifdef OVLB

STATIC_OVL int
gulpmu(mtmp, mattk)	/* monster swallows you, or damage if u.uswallow */
	register struct monst *mtmp;
	register struct attack  *mattk;
{
	struct trap *t = t_at(u.ux, u.uy);
	int	tmp = d((int)mattk->damn, (int)mattk->damd);
	int	tim_tmp;
	register struct obj *otmp2;
	int	i;

	if (!u.uswallow) {	/* swallows you */
		if (youmonst.data->msize >= MZ_HUGE) return(0);
		if ((t && ((t->ttyp == PIT) || (t->ttyp == SPIKED_PIT))) &&
		    sobj_at(BOULDER, u.ux, u.uy))
			return(0);

		if (Punished) unplacebc();	/* ball&chain go away */
		remove_monster(mtmp->mx, mtmp->my);
		mtmp->mtrapped = 0;		/* no longer on old trap */
		place_monster(mtmp, u.ux, u.uy);
		u.ustuck = mtmp;
		newsym(mtmp->mx,mtmp->my);
#ifdef STEED
		if (is_animal(mtmp->data) && u.usteed) {
			char buf[BUFSZ];
			/* Too many quirks presently if hero and steed
			 * are swallowed. Pretend purple worms don't
			 * like horses for now :-)
			 */
			Strcpy(buf, mon_nam(u.usteed));
			pline ("%s lunges forward and plucks you off %s!",
				Monnam(mtmp), buf);
			dismount_steed(DISMOUNT_ENGULFED);
		} else
#endif
		pline("%s engulfs you!", Monnam(mtmp));
		stop_occupation();
		reset_occupations();	/* behave as if you had moved */

		if (u.utrap) {
			You("are released from the %s!",
				u.utraptype==TT_WEB ? "web" : "trap");
			u.utrap = 0;
		}

		i = number_leashed();
		if (i > 0) {
		    const char *s = (i > 1) ? "leashes" : "leash";
		    pline_The("%s %s loose.", s, vtense(s, "snap"));
		    unleash_all();
		}

		if (touch_petrifies(youmonst.data) && !resists_ston(mtmp)) {
			minstapetrify(mtmp, TRUE);
			if (mtmp->mhp > 0) return 0;
			else return 2;
		}

		display_nhwindow(WIN_MESSAGE, FALSE);
		vision_recalc(2);	/* hero can't see anything */
		u.uswallow = 1;
		/* u.uswldtim always set > 1 */
		tim_tmp = 25 - (int)mtmp->m_lev;
		if (tim_tmp > 0) tim_tmp = rnd(tim_tmp) / 2;
		else if (tim_tmp < 0) tim_tmp = -(rnd(-tim_tmp) / 2);
		tim_tmp += -u.uac + 10;
		u.uswldtim = (unsigned)((tim_tmp < 2) ? 2 : tim_tmp);
		swallowed(1);
		for (otmp2 = invent; otmp2; otmp2 = otmp2->nobj)
		    (void) snuff_lit(otmp2);
	}

	if (mtmp != u.ustuck) return(0);
	if (u.uswldtim > 0) u.uswldtim -= 1;

	switch(mattk->adtyp) {

		case AD_DGST:
		    if (Slow_digestion) {
			/* Messages are handled below */
			u.uswldtim = 0;
			tmp = 0;
		    } else if (u.uswldtim == 0) {
			pline("%s totally digests you!", Monnam(mtmp));
			tmp = u.uhp;
			if (Half_physical_damage) tmp *= 2; /* sorry */
		    } else {
			pline("%s%s digests you!", Monnam(mtmp),
			      (u.uswldtim == 2) ? " thoroughly" :
			      (u.uswldtim == 1) ? " utterly" : "");
			exercise(A_STR, FALSE);
		    }
		    break;
		case AD_PHYS:
		    if (mtmp->data == &mons[PM_FOG_CLOUD]) {
			You("are laden with moisture and %s",
			    flaming(youmonst.data) ? "are smoldering out!" :
			    Breathless ? "find it mildly uncomfortable." :
			    amphibious(youmonst.data) ? "feel comforted." :
			    "can barely breathe!");
			/* NB: Amphibious includes Breathless */
			if (Amphibious && !flaming(youmonst.data)) tmp = 0;
		    } else {
			You("are pummeled with debris!");
			exercise(A_STR, FALSE);
		    }
		    break;
		case AD_ACID:
		    if (Acid_resistance) {
			You("are covered with a seemingly harmless goo.");
			tmp = 0;
		    } else {
		      if (Hallucination) pline("Ouch!  You've been slimed!");
		      else You("are covered in slime!  It burns!");
		      exercise(A_STR, FALSE);
		    }
		    break;
		case AD_BLND:
		    if (can_blnd(mtmp, &youmonst, mattk->aatyp, (struct obj*)0)) {
			if(!Blind) {
			    You_cant("see in here!");
			    make_blinded((long)tmp,FALSE);
			    if (!Blind) Your(vision_clears);
			} else
			    /* keep him blind until disgorged */
			    make_blinded(Blinded+1,FALSE);
		    }
		    tmp = 0;
		    break;
		case AD_ELEC:
		    if(!mtmp->mcan && rn2(2)) {
			pline_The("air around you crackles with electricity.");
			if (Shock_resistance) {
				shieldeff(u.ux, u.uy);
				You("seem unhurt.");
				ugolemeffects(AD_ELEC,tmp);
				tmp = 0;
			}
		    } else tmp = 0;
		    break;
		case AD_COLD:
		    if(!mtmp->mcan && rn2(2)) {
			if (Cold_resistance) {
				shieldeff(u.ux, u.uy);
				You_feel("mildly chilly.");
				ugolemeffects(AD_COLD,tmp);
				tmp = 0;
			} else You("are freezing to death!");
		    } else tmp = 0;
		    break;
		case AD_FIRE:
		    if(!mtmp->mcan && rn2(2)) {
			if (Fire_resistance) {
				shieldeff(u.ux, u.uy);
				You_feel("mildly hot.");
				ugolemeffects(AD_FIRE,tmp);
				tmp = 0;
			} else You("are burning to a crisp!");
			burn_away_slime();
		    } else tmp = 0;
		    break;
		case AD_DISE:
		    if (!diseasemu(mtmp->data)) tmp = 0;
		    break;
		default:
		    tmp = 0;
		    break;
	}

	if (Half_physical_damage) tmp = (tmp+1) / 2;

	mdamageu(mtmp, tmp);
	if (tmp) stop_occupation();

	if (touch_petrifies(youmonst.data) && !resists_ston(mtmp)) {
	    pline("%s very hurriedly %s you!", Monnam(mtmp),
		  is_animal(mtmp->data)? "regurgitates" : "expels");
	    expels(mtmp, mtmp->data, FALSE);
	} else if (!u.uswldtim || youmonst.data->msize >= MZ_HUGE) {
	    You("get %s!", is_animal(mtmp->data)? "regurgitated" : "expelled");
	    if (flags.verbose && (is_animal(mtmp->data) ||
		    (dmgtype(mtmp->data, AD_DGST) && Slow_digestion)))
		pline("Obviously %s doesn't like your taste.", mon_nam(mtmp));
	    expels(mtmp, mtmp->data, FALSE);
	}
	return(1);
}

explmu

STATIC_OVL int
explmu(mtmp, mattk, ufound)	/* monster explodes in your face */
register struct monst *mtmp;
register struct attack  *mattk;
boolean ufound;
{
if (mtmp->mcan) return(0);

if (!ufound)
	pline("%s explodes at a spot in %s!",
	    canseemon(mtmp) ? Monnam(mtmp) : "It",
	    levl[mtmp->mux][mtmp->muy].typ == WATER
		? "empty water" : "thin air");
else {
	register int tmp = d((int)mattk->damn, (int)mattk->damd);
	register boolean not_affected = defends((int)mattk->adtyp, uwep);

	hitmsg(mtmp, mattk);

	switch (mattk->adtyp) {
	    case AD_COLD:
		not_affected |= Cold_resistance;
		goto common;
	    case AD_FIRE:
		not_affected |= Fire_resistance;
		goto common;
	    case AD_ELEC:
		not_affected |= Shock_resistance;
common:

		if (!not_affected) {
		    if (ACURR(A_DEX) > rnd(20)) {
			You("duck some of the blast.");
			tmp = (tmp+1) / 2;
		    } else {
		        if (flags.verbose) You("get blasted!");
		    }
		    if (mattk->adtyp == AD_FIRE) burn_away_slime();
		    if (Half_physical_damage) tmp = (tmp+1) / 2;
		    mdamageu(mtmp, tmp);
		}
		break;

	    case AD_BLND:
		not_affected = resists_blnd(&youmonst);
		if (!not_affected) {
		    /* sometimes you're affected even if it's invisible */
		    if (mon_visible(mtmp) || (rnd(tmp /= 2) > u.ulevel)) {
			You("are blinded by a blast of light!");
			make_blinded((long)tmp, FALSE);
			if (!Blind) Your(vision_clears);
		    } else if (flags.verbose)
			You("get the impression it was not terribly bright.");
		}
		break;

	    case AD_HALU:
		not_affected |= Blind ||
			(u.umonnum == PM_BLACK_LIGHT ||
			 u.umonnum == PM_VIOLET_FUNGUS ||
			 dmgtype(youmonst.data, AD_STUN));
		if (!not_affected) {
		    boolean chg;
		    if (!Hallucination)
			You("are caught in a blast of kaleidoscopic light!");
		    chg = make_hallucinated(HHallucination + (long)tmp,FALSE,0L);
		    You("%s.", chg ? "are freaked out" : "seem unaffected");
		}
		break;

	    default:
		break;
	}
	if (not_affected) {
	    You("seem unaffected by it.");
	    ugolemeffects((int)mattk->adtyp, tmp);
	}
}
mondead(mtmp);
wake_nearto(mtmp->mx, mtmp->my, 7*7);
if (mtmp->mhp > 0) return(0);
return(2);	/* it dies */
}

gazemu

int
gazemu(mtmp, mattk)	/* monster gazes at you */
	register struct monst *mtmp;
	register struct attack  *mattk;
{
	switch(mattk->adtyp) {
	    case AD_STON:
		if (mtmp->mcan || !mtmp->mcansee) {
		    if (!canseemon(mtmp)) break;	/* silently */
		    pline("%s %s.", Monnam(mtmp),
			  (mtmp->data == &mons[PM_MEDUSA] && mtmp->mcan) ?
				"doesn't look all that ugly" :
				"gazes ineffectually");
		    break;
		}
		if (Reflecting && couldsee(mtmp->mx, mtmp->my) &&
			mtmp->data == &mons[PM_MEDUSA]) {
		    /* hero has line of sight to Medusa and she's not blind */
		    boolean useeit = canseemon(mtmp);

		    if (useeit)
			(void) ureflects("%s gaze is reflected by your %s.",
					 s_suffix(Monnam(mtmp)));
		    if (mon_reflects(mtmp, !useeit ? (char *)0 :
				     "The gaze is reflected away by %s %s!"))
			break;
		    if (!m_canseeu(mtmp)) { /* probably you're invisible */
			if (useeit)
			    pline(
		      "%s doesn't seem to notice that %s gaze was reflected.",
				  Monnam(mtmp), mhis(mtmp));
			break;
		    }
		    if (useeit)
			pline("%s is turned to stone!", Monnam(mtmp));
		    stoned = TRUE;
		    killed(mtmp);

		    if (mtmp->mhp > 0) break;
		    return 2;
		}
		if (canseemon(mtmp) && couldsee(mtmp->mx, mtmp->my) &&
		    !Stone_resistance) {
		    You("meet %s gaze.", s_suffix(mon_nam(mtmp)));
		    stop_occupation();
		    if(poly_when_stoned(youmonst.data) && polymon(PM_STONE_GOLEM))
			break;
		    You("turn to stone...");
		    killer_format = KILLED_BY;
		    killer = mtmp->data->mname;
		    done(STONING);
		}
		break;
	    case AD_CONF:
		if(!mtmp->mcan && canseemon(mtmp) &&
		   couldsee(mtmp->mx, mtmp->my) &&
		   mtmp->mcansee && !mtmp->mspec_used && rn2(5)) {
		    int conf = d(3,4);

		    mtmp->mspec_used = mtmp->mspec_used + (conf + rn2(6));
		    if(!Confusion)
			pline("%s gaze confuses you!",
			                  s_suffix(Monnam(mtmp)));
		    else
			You("are getting more and more confused.");
		    make_confused(HConfusion + conf, FALSE);
		    stop_occupation();
		}
		break;
	    case AD_STUN:
		if(!mtmp->mcan && canseemon(mtmp) &&
		   couldsee(mtmp->mx, mtmp->my) &&
		   mtmp->mcansee && !mtmp->mspec_used && rn2(5)) {
		    int stun = d(2,6);

		    mtmp->mspec_used = mtmp->mspec_used + (stun + rn2(6));
		    pline("%s stares piercingly at you!", Monnam(mtmp));
		    make_stunned(HStun + stun, TRUE);
		    stop_occupation();
		}
		break;
	    case AD_BLND:
		if (!mtmp->mcan && canseemon(mtmp) && !resists_blnd(&youmonst)
			&& distu(mtmp->mx,mtmp->my) <= BOLT_LIM*BOLT_LIM) {
		    int blnd = d((int)mattk->damn, (int)mattk->damd);

		    You("are blinded by %s radiance!",
			              s_suffix(mon_nam(mtmp)));
		    make_blinded((long)blnd,FALSE);
		    stop_occupation();
		    /* not blind at this point implies you're wearing
		       the Eyes of the Overworld; make them block this
		       particular stun attack too */
		    if (!Blind) Your(vision_clears);
		    else make_stunned((long)d(1,3),TRUE);
		}
		break;
	    case AD_FIRE:
		if (!mtmp->mcan && canseemon(mtmp) &&
			couldsee(mtmp->mx, mtmp->my) &&
			mtmp->mcansee && !mtmp->mspec_used && rn2(5)) {
		    int dmg = d(2,6);

		    pline("%s attacks you with a fiery gaze!", Monnam(mtmp));
		    stop_occupation();
		    if (Fire_resistance) {
			pline_The("fire doesn't feel hot!");
			dmg = 0;
		    }
		    burn_away_slime();
		    if ((int) mtmp->m_lev > rn2(20))
			destroy_item(SCROLL_CLASS, AD_FIRE);
		    if ((int) mtmp->m_lev > rn2(20))
			destroy_item(POTION_CLASS, AD_FIRE);
		    if ((int) mtmp->m_lev > rn2(25))
			destroy_item(SPBOOK_CLASS, AD_FIRE);
		    if (dmg) mdamageu(mtmp, dmg);
		}
		break;
#ifdef PM_BEHOLDER /* work in progress */
	    case AD_SLEE:
		if(!mtmp->mcan && canseemon(mtmp) &&
		   couldsee(mtmp->mx, mtmp->my) && mtmp->mcansee &&
		   multi >= 0 && !rn2(5) && !Sleep_resistance) {

		    fall_asleep(-rnd(10), TRUE);
		    pline("%s gaze makes you very sleepy...",
			  s_suffix(Monnam(mtmp)));
		}
		break;
	    case AD_SLOW:
		if(!mtmp->mcan && canseemon(mtmp) && mtmp->mcansee &&
		   (HFast & (INTRINSIC|TIMEOUT)) &&
		   !defends(AD_SLOW, uwep) && !rn2(4))

		    u_slow_down();
		    stop_occupation();
		break;
#endif
	    default: impossible("Gaze attack %d?", mattk->adtyp);
		break;
	}
	return(0);
}

#endif /* OVLB */

mdamageu

#ifdef OVL1

void
mdamageu(mtmp, n)	/* mtmp hits you for n points damage */
register struct monst *mtmp;
register int n;
{
	flags.botl = 1;
	if (Upolyd) {
		u.mh -= n;
		if (u.mh < 1) rehumanize();
	} else {
		u.uhp -= n;
		if(u.uhp < 1) done_in_by(mtmp);
	}
}

#endif /* OVL1 */

urustm

#ifdef OVLB

STATIC_OVL void
urustm(mon, obj)
register struct monst *mon;
register struct obj *obj;
{
	boolean vis;
	boolean is_acid;

	if (!mon || !obj) return; /* just in case */
	if (dmgtype(youmonst.data, AD_CORR))
	    is_acid = TRUE;
	else if (dmgtype(youmonst.data, AD_RUST))
	    is_acid = FALSE;
	else
	    return;

	vis = cansee(mon->mx, mon->my);

	if ((is_acid ? is_corrodeable(obj) : is_rustprone(obj)) &&
	    (is_acid ? obj->oeroded2 : obj->oeroded) < MAX_ERODE) {
		if (obj->greased || obj->oerodeproof || (obj->blessed && rn2(3))) {
		    if (vis)
			pline("Somehow, %s weapon is not affected.",
						s_suffix(mon_nam(mon)));
		    if (obj->greased && !rn2(2)) obj->greased = 0;
		} else {
		    if (vis)
			pline("%s %s%s!",
			        s_suffix(Monnam(mon)),
				aobjnam(obj, (is_acid ? "corrode" : "rust")),
			        (is_acid ? obj->oeroded2 : obj->oeroded)
				    ? " further" : "");
		    if (is_acid) obj->oeroded2++;
		    else obj->oeroded++;
		}
	}
}

#endif /* OVLB */

could_seduce

#ifdef OVL1

int
could_seduce(magr,mdef,mattk)
struct monst *magr, *mdef;
struct attack *mattk;
/* returns 0 if seduction impossible,
*	   1 if fine,
*	   2 if wrong gender for nymph */
{
	register struct permonst *pagr;
	boolean agrinvis, defperc;
	xchar genagr, gendef;

	if (is_animal(magr->data)) return (0);
	if(magr == &youmonst) {
		pagr = youmonst.data;
		agrinvis = (Invis != 0);
		genagr = poly_gender();
	} else {
		pagr = magr->data;
		agrinvis = magr->minvis;
		genagr = gender(magr);
	}
	if(mdef == &youmonst) {
		defperc = (See_invisible != 0);
		gendef = poly_gender();
	} else {
		defperc = perceives(mdef->data);
		gendef = gender(mdef);
	}

	if(agrinvis && !defperc
#ifdef SEDUCE
		&& mattk && mattk->adtyp != AD_SSEX
#endif
		)
		return 0;

	if(pagr->mlet != S_NYMPH
		&& ((pagr != &mons[PM_INCUBUS] && pagr != &mons[PM_SUCCUBUS])
#ifdef SEDUCE
		    || (mattk && mattk->adtyp != AD_SSEX)
#endif
		   ))
		return 0;
	
	if(genagr == 1 - gendef)
		return 1;
	else
		return (pagr->mlet == S_NYMPH) ? 2 : 0;
}

#endif /* OVL1 */

doseduce

#ifdef OVLB

#ifdef SEDUCE
/* Returns 1 if monster teleported */
int
doseduce(mon)
register struct monst *mon;
{
	register struct obj *ring, *nring;
	boolean fem = (mon->data == &mons[PM_SUCCUBUS]); /* otherwise incubus */
	char qbuf[QBUFSZ];

	if (mon->mcan || mon->mspec_used) {
		pline("%s acts as though %s has got a %sheadache.",
		      Monnam(mon), mhe(mon),
		      mon->mcan ? "severe " : "");
		return 0;
	}

	if (unconscious()) {
		pline("%s seems dismayed at your lack of response.",
		      Monnam(mon));
		return 0;
	}

	if (Blind) pline("It caresses you...");
	else You_feel("very attracted to %s.", mon_nam(mon));

	for(ring = invent; ring; ring = nring) {
	    nring = ring->nobj;
	    if (ring->otyp != RIN_ADORNMENT) continue;
	    if (fem) {
		if (rn2(20) < ACURR(A_CHA)) {
		    Sprintf(qbuf, "\"That %s looks pretty.  May I have it?\"",
			safe_qbuf("",sizeof("\"That  looks pretty.  May I have it?\""),
			xname(ring), simple_typename(ring->otyp), "ring"));
		    makeknown(RIN_ADORNMENT);
		    if (yn(qbuf) == 'n') continue;
		} else pline("%s decides she'd like your %s, and takes it.",
			Blind ? "She" : Monnam(mon), xname(ring));
		makeknown(RIN_ADORNMENT);
		if (ring==uleft || ring==uright) Ring_gone(ring);
		if (ring==uwep) setuwep((struct obj *)0);
		if (ring==uswapwep) setuswapwep((struct obj *)0);
		if (ring==uquiver) setuqwep((struct obj *)0);
		freeinv(ring);
		(void) mpickobj(mon,ring);
	    } else {
		char buf[BUFSZ];

		if (uleft && uright && uleft->otyp == RIN_ADORNMENT
				&& uright->otyp==RIN_ADORNMENT)
			break;
		if (ring==uleft || ring==uright) continue;
		if (rn2(20) < ACURR(A_CHA)) {
		    Sprintf(qbuf,"\"That %s looks pretty.  Would you wear it for me?\"",
			safe_qbuf("",
			    sizeof("\"That  looks pretty.  Would you wear it for me?\""),
			    xname(ring), simple_typename(ring->otyp), "ring"));
		    makeknown(RIN_ADORNMENT);
		    if (yn(qbuf) == 'n') continue;
		} else {
		    pline("%s decides you'd look prettier wearing your %s,",
			Blind ? "He" : Monnam(mon), xname(ring));
		    pline("and puts it on your finger.");
		}
		makeknown(RIN_ADORNMENT);
		if (!uright) {
		    pline("%s puts %s on your right %s.",
			Blind ? "He" : Monnam(mon), the(xname(ring)), body_part(HAND));
		    setworn(ring, RIGHT_RING);
		} else if (!uleft) {
		    pline("%s puts %s on your left %s.",
			Blind ? "He" : Monnam(mon), the(xname(ring)), body_part(HAND));
		    setworn(ring, LEFT_RING);
		} else if (uright && uright->otyp != RIN_ADORNMENT) {
		    Strcpy(buf, xname(uright));
		    pline("%s replaces your %s with your %s.",
			Blind ? "He" : Monnam(mon), buf, xname(ring));
		    Ring_gone(uright);
		    setworn(ring, RIGHT_RING);
		} else if (uleft && uleft->otyp != RIN_ADORNMENT) {
		    Strcpy(buf, xname(uleft));
		    pline("%s replaces your %s with your %s.",
			Blind ? "He" : Monnam(mon), buf, xname(ring));
		    Ring_gone(uleft);
		    setworn(ring, LEFT_RING);
		} else impossible("ring replacement");
		Ring_on(ring);
		prinv((char *)0, ring, 0L);
	    }
	}

	if (!uarmc && !uarmf && !uarmg && !uarms && !uarmh
#ifdef TOURIST
								&& !uarmu
#endif
									)
		pline("%s murmurs sweet nothings into your ear.",
			Blind ? (fem ? "She" : "He") : Monnam(mon));
	else
		pline("%s murmurs in your ear, while helping you undress.",
			Blind ? (fem ? "She" : "He") : Monnam(mon));
	mayberem(uarmc, cloak_simple_name(uarmc));
	if(!uarmc)
		mayberem(uarm, "suit");
	mayberem(uarmf, "boots");
	if(!uwep || !welded(uwep))
		mayberem(uarmg, "gloves");
	mayberem(uarms, "shield");
	mayberem(uarmh, "helmet");
#ifdef TOURIST
	if(!uarmc && !uarm)
		mayberem(uarmu, "shirt");
#endif

	if (uarm || uarmc) {
		verbalize("You're such a %s; I wish...",
				flags.female ? "sweet lady" : "nice guy");
		if (!tele_restrict(mon)) (void) rloc(mon, FALSE);
		return 1;
	}
	if (u.ualign.type == A_CHAOTIC)
		adjalign(1);

	/* by this point you have discovered mon's identity, blind or not... */
	pline("Time stands still while you and %s lie in each other's arms...",
		noit_mon_nam(mon));
	if (rn2(35) > ACURR(A_CHA) + ACURR(A_INT)) {
		/* Don't bother with mspec_used here... it didn't get tired! */
		pline("%s seems to have enjoyed it more than you...",
			noit_Monnam(mon));
		switch (rn2(5)) {
			case 0: You_feel("drained of energy.");
				u.uen = 0;
				u.uenmax -= rnd(Half_physical_damage ? 5 : 10);
			        exercise(A_CON, FALSE);
				if (u.uenmax < 0) u.uenmax = 0;
				break;
			case 1: You("are down in the dumps.");
				(void) adjattrib(A_CON, -1, TRUE);
			        exercise(A_CON, FALSE);
				flags.botl = 1;
				break;
			case 2: Your("senses are dulled.");
				(void) adjattrib(A_WIS, -1, TRUE);
			        exercise(A_WIS, FALSE);
				flags.botl = 1;
				break;
			case 3:
				if (!resists_drli(&youmonst)) {
				    You_feel("out of shape.");
				    losexp("overexertion");
				} else {
				    You("have a curious feeling...");
				}
				break;
			case 4: {
				int tmp;
				You_feel("exhausted.");
			        exercise(A_STR, FALSE);
				tmp = rn1(10, 6);
				if(Half_physical_damage) tmp = (tmp+1) / 2;
				losehp(tmp, "exhaustion", KILLED_BY);
				break;
			}
		}
	} else {
		mon->mspec_used = rnd(100); /* monster is worn out */
		You("seem to have enjoyed it more than %s...",
		    noit_mon_nam(mon));
		switch (rn2(5)) {
		case 0: You_feel("raised to your full potential.");
			exercise(A_CON, TRUE);
			u.uen = (u.uenmax += rnd(5));
			break;
		case 1: You_feel("good enough to do it again.");
			(void) adjattrib(A_CON, 1, TRUE);
			exercise(A_CON, TRUE);
			flags.botl = 1;
			break;
		case 2: You("will always remember %s...", noit_mon_nam(mon));
			(void) adjattrib(A_WIS, 1, TRUE);
			exercise(A_WIS, TRUE);
			flags.botl = 1;
			break;
		case 3: pline("That was a very educational experience.");
			pluslvl(FALSE);
			exercise(A_WIS, TRUE);
			break;
		case 4: You_feel("restored to health!");
			u.uhp = u.uhpmax;
			if (Upolyd) u.mh = u.mhmax;
			exercise(A_STR, TRUE);
			flags.botl = 1;
			break;
		}
	}

	if (mon->mtame) /* don't charge */ ;
	else if (rn2(20) < ACURR(A_CHA)) {
		pline("%s demands that you pay %s, but you refuse...",
			noit_Monnam(mon),
			Blind ? (fem ? "her" : "him") : mhim(mon));
	} else if (u.umonnum == PM_LEPRECHAUN)
		pline("%s tries to take your money, but fails...",
				noit_Monnam(mon));
	else {
#ifndef GOLDOBJ
		long cost;

		if (u.ugold > (long)LARGEST_INT - 10L)
			cost = (long) rnd(LARGEST_INT) + 500L;
		else
			cost = (long) rnd((int)u.ugold + 10) + 500L;
		if (mon->mpeaceful) {
			cost /= 5L;
			if (!cost) cost = 1L;
		}
		if (cost > u.ugold) cost = u.ugold;
		if (!cost) verbalize("It's on the house!");
		else {
		    pline("%s takes %ld %s for services rendered!",
			    noit_Monnam(mon), cost, currency(cost));
		    u.ugold -= cost;
		    mon->mgold += cost;
		    flags.botl = 1;
		}
#else
		long cost;
long umoney = money_cnt(invent);

		if (umoney > (long)LARGEST_INT - 10L)
			cost = (long) rnd(LARGEST_INT) + 500L;
		else
			cost = (long) rnd((int)umoney + 10) + 500L;
		if (mon->mpeaceful) {
			cost /= 5L;
			if (!cost) cost = 1L;
		}
		if (cost > umoney) cost = umoney;
		if (!cost) verbalize("It's on the house!");
		else { 
		    pline("%s takes %ld %s for services rendered!",
			    noit_Monnam(mon), cost, currency(cost));
money2mon(mon, cost);
		    flags.botl = 1;
		}
#endif
	}
	if (!rn2(25)) mon->mcan = 1; /* monster is worn out */
	if (!tele_restrict(mon)) (void) rloc(mon, FALSE);
	return 1;
}

mayberem

STATIC_OVL void
mayberem(obj, str)
register struct obj *obj;
const char *str;
{
	char qbuf[QBUFSZ];

	if (!obj || !obj->owornmask) return;

	if (rn2(20) < ACURR(A_CHA)) {
		Sprintf(qbuf,"\"Shall I remove your %s, %s?\"",
			str,
			(!rn2(2) ? "lover" : !rn2(2) ? "dear" : "sweetheart"));
		if (yn(qbuf) == 'n') return;
	} else {
		char hairbuf[BUFSZ];

		Sprintf(hairbuf, "let me run my fingers through your %s",
			body_part(HAIR));
		verbalize("Take off your %s; %s.", str,
			(obj == uarm)  ? "let's get a little closer" :
			(obj == uarmc || obj == uarms) ? "it's in the way" :
			(obj == uarmf) ? "let me rub your feet" :
			(obj == uarmg) ? "they're too clumsy" :
#ifdef TOURIST
			(obj == uarmu) ? "let me massage you" :
#endif
			/* obj == uarmh */
			hairbuf);
	}
	remove_worn_item(obj, TRUE);
}
#endif  /* SEDUCE */

#endif /* OVLB */

passiveum

#ifdef OVL1

STATIC_OVL int
passiveum(olduasmon,mtmp,mattk)
struct permonst *olduasmon;
register struct monst *mtmp;
register struct attack *mattk;
{
	int i, tmp;

	for (i = 0; ; i++) {
	    if (i >= NATTK) return 1;
	    if (olduasmon->mattk[i].aatyp == AT_NONE ||
	    		olduasmon->mattk[i].aatyp == AT_BOOM) break;
	}
	if (olduasmon->mattk[i].damn)
	    tmp = d((int)olduasmon->mattk[i].damn,
				    (int)olduasmon->mattk[i].damd);
	else if(olduasmon->mattk[i].damd)
	    tmp = d((int)olduasmon->mlevel+1, (int)olduasmon->mattk[i].damd);
	else
	    tmp = 0;

	/* These affect the enemy even if you were "killed" (rehumanized) */
	switch(olduasmon->mattk[i].adtyp) {
	    case AD_ACID:
		if (!rn2(2)) {
		    pline("%s is splashed by your acid!", Monnam(mtmp));
		    if (resists_acid(mtmp)) {
			pline("%s is not affected.", Monnam(mtmp));
			tmp = 0;
		    }
		} else tmp = 0;
		if (!rn2(30)) erode_armor(mtmp, TRUE);
		if (!rn2(6)) erode_obj(MON_WEP(mtmp), TRUE, TRUE);
		goto assess_dmg;
	    case AD_STON: /* cockatrice */
	    {
		long protector = attk_protection((int)mattk->aatyp),
		     wornitems = mtmp->misc_worn_check;

		/* wielded weapon gives same protection as gloves here */
		if (MON_WEP(mtmp) != 0) wornitems |= W_ARMG;

		if (!resists_ston(mtmp) && (protector == 0L ||
			(protector != ~0L &&
			    (wornitems & protector) != protector))) {
		    if (poly_when_stoned(mtmp->data)) {
			mon_to_stone(mtmp);
			return (1);
		    }
		    pline("%s turns to stone!", Monnam(mtmp));
		    stoned = 1;
		    xkilled(mtmp, 0);
		    if (mtmp->mhp > 0) return 1;
		    return 2;
		}
		return 1;
	    }
	    case AD_ENCH:	/* KMH -- remove enchantment (disenchanter) */
	    	if (otmp) {
	    	    (void) drain_item(otmp);
	    	    /* No message */
	    	}
	    	return (1);
	    default:
		break;
	}
	if (!Upolyd) return 1;

	/* These affect the enemy only if you are still a monster */
	if (rn2(3)) switch(youmonst.data->mattk[i].adtyp) {
	    case AD_PHYS:
	    	if (youmonst.data->mattk[i].aatyp == AT_BOOM) {
	    	    You("explode!");
	    	    /* KMH, balance patch -- this is okay with unchanging */
	    	    rehumanize();
	    	    goto assess_dmg;
	    	}
	    	break;
	    case AD_PLYS: /* Floating eye */
		if (tmp > 127) tmp = 127;
		if (u.umonnum == PM_FLOATING_EYE) {
		    if (!rn2(4)) tmp = 127;
		    if (mtmp->mcansee && haseyes(mtmp->data) && rn2(3) &&
				(perceives(mtmp->data) || !Invis)) {
			if (Blind)
			    pline("As a blind %s, you cannot defend yourself.",
							youmonst.data->mname);
		        else {
			    if (mon_reflects(mtmp,
					    "Your gaze is reflected by %s %s."))
				return 1;
			    pline("%s is frozen by your gaze!", Monnam(mtmp));
			    mtmp->mcanmove = 0;
			    mtmp->mfrozen = tmp;
			    return 3;
			}
		    }
		} else { /* gelatinous cube */
		    pline("%s is frozen by you.", Monnam(mtmp));
		    mtmp->mcanmove = 0;
		    mtmp->mfrozen = tmp;
		    return 3;
		}
		return 1;
	    case AD_COLD: /* Brown mold or blue jelly */
		if (resists_cold(mtmp)) {
		    shieldeff(mtmp->mx, mtmp->my);
		    pline("%s is mildly chilly.", Monnam(mtmp));
		    golemeffects(mtmp, AD_COLD, tmp);
		    tmp = 0;
		    break;
		}
		pline("%s is suddenly very cold!", Monnam(mtmp));
		u.mh += tmp / 2;
		if (u.mhmax < u.mh) u.mhmax = u.mh;
		if (u.mhmax > ((youmonst.data->mlevel+1) * 8))
		    (void)split_mon(&youmonst, mtmp);
		break;
	    case AD_STUN: /* Yellow mold */
		if (!mtmp->mstun) {
		    mtmp->mstun = 1;
		    pline("%s %s.", Monnam(mtmp),
			  makeplural(stagger(mtmp->data, "stagger")));
		}
		tmp = 0;
		break;
	    case AD_FIRE: /* Red mold */
		if (resists_fire(mtmp)) {
		    shieldeff(mtmp->mx, mtmp->my);
		    pline("%s is mildly warm.", Monnam(mtmp));
		    golemeffects(mtmp, AD_FIRE, tmp);
		    tmp = 0;
		    break;
		}
		pline("%s is suddenly very hot!", Monnam(mtmp));
		break;
	    case AD_ELEC:
		if (resists_elec(mtmp)) {
		    shieldeff(mtmp->mx, mtmp->my);
		    pline("%s is slightly tingled.", Monnam(mtmp));
		    golemeffects(mtmp, AD_ELEC, tmp);
		    tmp = 0;
		    break;
		}
		pline("%s is jolted with your electricity!", Monnam(mtmp));
		break;
	    default: tmp = 0;
		break;
	}
	else tmp = 0;

assess_dmg:
	if((mtmp->mhp -= tmp) <= 0) {
		pline("%s dies!", Monnam(mtmp));
		xkilled(mtmp,0);
		if (mtmp->mhp > 0) return 1;
		return 2;
	}
	return 1;
}

#endif /* OVL1 */

cloneu

#ifdef OVLB

#include "edog.h"
struct monst *
cloneu()
{
	register struct monst *mon;
	int mndx = monsndx(youmonst.data);

	if (u.mh <= 1) return(struct monst *)0;
	if (mvitals[mndx].mvflags & G_EXTINCT) return(struct monst *)0;
	mon = makemon(youmonst.data, u.ux, u.uy, NO_MINVENT|MM_EDOG);
	mon = christen_monst(mon, plname);
	initedog(mon);
	mon->m_lev = youmonst.data->mlevel;
	mon->mhpmax = u.mhmax;
	mon->mhp = u.mh / 2;
	u.mh -= mon->mhp;
	flags.botl = 1;
	return(mon);
}

#endif /* OVLB */

/*mhitu.c*/