Source:NetHack 3.6.0/dat/medusa.des

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Below is the full text to medusa.des from the source code of NetHack 3.6.0. To link to a particular line, write [[Source:NetHack 3.6.0/dat/medusa.des#line123]], for example.

The NetHack General Public License applies to screenshots, source code and other content from NetHack.

This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.

# NetHack 3.6	medusa.des	$NHDT-Date: 1432512783 2015/05/25 00:13:03 $  $NHDT-Branch: master $:$NHDT-Revision: 1.10 $
#	Copyright (c) 1989 by Jean-Christophe Collet
#	Copyright (c) 1990, 1991 by M. Stephenson
# NetHack may be freely redistributed.  See license for details.
#
# These are the Medusa's levels :
#

MAZE:"medusa-1",' '
FLAGS: noteleport
GEOMETRY:center,center
MAP
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}...}}.....}}}}}....}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}...............}
}....}}}}}}}}}}....}}}..}}}}}}}}}}}.......}}}}}}}}}}}}}}}}..}}.....}}}...}}
}....}}}}}}}}.....}}}}..}}}}}}.................}}}}}}}}}}}.}}}}.....}}...}}
}....}}}}}}}}}}}}.}}}}.}}}}}}.-----------------.}}}}}}}}}}}}}}}}}.........}
}....}}}}}}}}}}}}}}}}}}.}}}...|...............S...}}}}}}}}}}}}}}}}}}}....}}
}.....}.}}....}}}}}}}}}.}}....--------+--------....}}}}}}..}}}}}}}}}}}...}}
}......}}}}..}}}}}}}}}}}}}........|.......|........}}}}}....}}}}}}}}}}}}}}}
}.....}}}}}}}}}}}}}}}}}}}}........|.......|........}}}}}...}}}}}}}}}.}}}}}}
}.....}}}}}}}}}}}}}}}}}}}}....--------+--------....}}}}}}.}.}}}}}}}}}}}}}}}
}......}}}}}}}}}}}}}}}}}}}}...S...............|...}}}}}}}}}}}}}}}}}.}}}}}}}
}.......}}}}}}}..}}}}}}}}}}}}.-----------------.}}}}}}}}}}}}}}}}}....}}}}}}
}........}}.}}....}}}}}}}}}}}}.................}}}}}..}}}}}}}}}.......}}}}}
}.......}}}}}}}......}}}}}}}}}}}}}}.......}}}}}}}}}.....}}}}}}...}}..}}}}}}
}.....}}}}}}}}}}}.....}}}}}}}}}}}}}}}}}}}}}}.}}}}}}}..}}}}}}}}}}....}}}}}}}
}}..}}}}}}}}}}}}}....}}}}}}}}}}}}}}}}}}}}}}...}}..}}}}}}}.}}.}}}}..}}}}}}}}
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ENDMAP
# Dungeon Description
# (must maintain one room definition; `unfilled' forces its room to be kept)
REGION:(00,00,74,19),lit,"ordinary"
REGION:(31,07,45,07),unlit,"ordinary"
REGION:(35,09,41,10),unlit,"ordinary",unfilled
REGION:(31,12,45,12),unlit,"ordinary"
# Teleport: down to up stairs island, up to Medusa's island
TELEPORT_REGION:(01,01,05,17),(0,0,0,0),down
TELEPORT_REGION:(26,04,50,15),(0,0,0,0),up
# Stairs
STAIR:(05,14),up
STAIR:(36,10),down
# Doors
DOOR:closed,(46,07)
DOOR:locked,(38,08)
DOOR:locked,(38,11)
DOOR:closed,(30,12)
# Branch, not allowed inside Medusa's building.
BRANCH:levregion(01,00,79,20),(30,06,46,13)
# Non diggable walls
NON_DIGGABLE:(30,06,46,13)
# Objects
CONTAINER:('`',"statue"),(36,10),uncursed,montype:"knight",3,name:"Perseus" {
[75%]: OBJECT:('[',"shield of reflection"),cursed,+0
[25%]: OBJECT:('[',"levitation boots"),+0
[50%]: OBJECT:(')',"scimitar"),blessed,+2
[50%]: OBJECT:('(',"sack")
}
# These aren't really containers, but specifying CONTAINER forces them to be
# empty, since CONTAINERs contain only what is explicitly specified.
CONTAINER:('`',"statue"),random { }
CONTAINER:('`',"statue"),random { }
CONTAINER:('`',"statue"),random { }
CONTAINER:('`',"statue"),random { }
CONTAINER:('`',"statue"),random { }
CONTAINER:('`',"statue"),random { }
CONTAINER:('`',"statue"),random { }
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
# Random traps
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:"board",(38,07)
TRAP:"board",(38,12)
# Random monsters
MONSTER:('@',"Medusa"),(36,10),asleep
MONSTER:(';',"giant eel"),(11,06)
MONSTER:(';',"giant eel"),(23,13)
MONSTER:(';',"giant eel"),(29,02)
MONSTER:(';',"jellyfish"),(02,02)
MONSTER:(';',"jellyfish"),(00,08)
MONSTER:(';',"jellyfish"),(04,18)
MONSTER:('T',"water troll"),(51,03)
MONSTER:('T',"water troll"),(64,11)
MONSTER:'S',(38,07)
MONSTER:'S',(38,12)
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random

MAZE:"medusa-2",' '
FLAGS: noteleport
GEOMETRY:center,center
MAP
}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
}------}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}-------}}}}}}}}--------------}
}|....|}}}}}}}}}..}.}}..}}}}}}}}}}}}}..}}}}}}-.....--}}}}}}}|............|}
}|....|.}}}}}}}}}}}.}...}}..}}}}}}}}}}}}}}}}}---......}}}}}.|............|}
}S....|.}}}}}}---}}}}}}}}}}}}}}}}}}}}}}}}}}---...|..-}}}}}}.S..----------|}
}|....|.}}}}}}-...}}}}}}}}}.}}...}.}}}}.}}}......----}}}}}}.|............|}
}|....|.}}}}}}-....--}}}}}}}}}}}}}}}}}}}}}}----...--}}}}}}}.|..--------+-|}
}|....|.}}}}}}}......}}}}...}}}}}}.}}}}}}}}}}}---..---}}}}}.|..|..S...|..|}
}|....|.}}}}}}-....-}}}}}}}------}}}}}}}}}}}}}}-...|.-}}}}}.|..|..|...|..|}
}|....|.}}}}}}}}}---}}}}}}}........}}}}}}}}}}---.|....}}}}}.|..|..|...|..|}
}|....|.}}}}}}}}}}}}}}}}}}-....|...-}}}}}}}}--...----.}}}}}.|..|..|...|..|}
}|....|.}}}}}}..}}}}}}}}}}---..--------}}}}}-..---}}}}}}}}}.|..|..-------|}
}|...}|...}}}.}}}}}}...}}}}}--..........}}}}..--}}}}}}}}}}}.|..|.........|}
}|...}S...}}.}}}}}}}}}}}}}}}-..--------}}}}}}}}}}}}}}...}}}.|..--------..S}
}|...}|...}}}}}}}..}}}}}}----..|....-}}}}}}}}}}}}}}}}}..}}}.|............|}
}|....|}}}}}....}}}}..}}.-.......----}}......}}}}}}.......}}|............|}
}------}}}}}}}}}}}}}}}}}}---------}}}}}}}}}}}}}}}}}}}}}}}}}}--------------}
}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
ENDMAP
# Dungeon Description
REGION:(00,00,74,19),lit,"ordinary"
REGION:(02,03,05,16),unlit,"ordinary"
REGION:(61,03,72,16),unlit,"ordinary",unfilled,irregular
REGION:(71,08,72,11),unlit,"ordinary"
REGION:(67,08,69,11),lit,"ordinary"
# Teleport: down to up stairs island, up to Medusa's island
TELEPORT_REGION:(02,03,05,16),(0,0,0,0),down
TELEPORT_REGION:(61,03,72,16),(0,0,0,0),up
# Stairs
STAIR:(04,09),up
STAIR:(68,10),down
# Doors
DOOR:locked,(71,07)
# Branch, not allowed on Medusa's island.
BRANCH:levregion(01,00,79,20),(59,01,73,17)
# Non diggable walls
NON_DIGGABLE:(01,02,06,17)
NON_DIGGABLE:(60,02,73,17)
# Objects
CONTAINER:('`',"statue"),(68,10),uncursed,montype:"knight",3,name:"Perseus" {
[25%]: OBJECT:('[',"shield of reflection"),cursed,+0
[75%]: OBJECT:('[',"levitation boots"),+0
[50%]: OBJECT:(')',"scimitar"),blessed,+2
[50%]: OBJECT:('(',"sack")
}
CONTAINER:('`',"statue"),(64,08) { }
CONTAINER:('`',"statue"),(65,08) { }
CONTAINER:('`',"statue"),(64,09) { }
CONTAINER:('`',"statue"),(65,09) { }
CONTAINER:('`',"statue"),(64,10) { }
CONTAINER:('`',"statue"),(65,10) { }
CONTAINER:('`',"statue"),(64,11) { }
CONTAINER:('`',"statue"),(65,11) { }
OBJECT:('`',"boulder"),(04,04)
OBJECT:'/',(52,09)
OBJECT:('`',"boulder"),(52,09)
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
# Traps
TRAP:"magic",(03,12)
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
# Monsters.
MONSTER:('@',"Medusa"),(68,10),asleep
MONSTER:('g',"gremlin"),(02,14)
MONSTER:('H',"titan"),(02,05)
MONSTER:(';',"electric eel"),(10,13)
MONSTER:(';',"electric eel"),(11,13)
MONSTER:(';',"electric eel"),(10,14)
MONSTER:(';',"electric eel"),(11,14)
MONSTER:(';',"electric eel"),(10,15)
MONSTER:(';',"electric eel"),(11,15)
MONSTER:(';',"jellyfish"),(01,01)
MONSTER:(';',"jellyfish"),(00,08)
MONSTER:(';',"jellyfish"),(04,19)
MONSTER:(''',"stone golem"),(64,08),asleep
MONSTER:(''',"stone golem"),(65,08),asleep
MONSTER:(''',"stone golem"),(64,09),asleep
MONSTER:(''',"stone golem"),(65,09),asleep
MONSTER:('S',"cobra"),(64,10),asleep
MONSTER:('S',"cobra"),(65,10),asleep
MONSTER:'A',(72,08)
MONSTER:('y',"yellow light"),(72,11),asleep
MONSTER:random,(17,07)
MONSTER:random,(28,11)
MONSTER:random,(32,13)
MONSTER:random,(49,09)
MONSTER:random,(48,07)
MONSTER:random,(65,03)
MONSTER:random,(70,04)
MONSTER:random,(70,15)
MONSTER:random,(65,16)
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random
MONSTER:random,random


LEVEL:"medusa-3"
FLAGS: noteleport,mazelevel
INIT_MAP:solidfill,' '
GEOMETRY:center,center
#
# Here you disturb ravens nesting in the trees.
#
MAP
}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
}}}}}}}}}}.}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.}}}}}}}}}}}}}}}}}}}}}}}}}}}}
}}}}}}}}T..T.}}}}}}}}}}}}}}}}}}}}..}}}}}}}}.}}}...}}}}}}}.}}}}}......}}}}}}}
}}}}}}.......T.}}}}}}}}}}}..}}}}..T.}}}}}}...T...T..}}...T..}}..-----..}}}}}
}}}...-----....}}}}}}}}}}.T..}}}}}...}}}}}.....T..}}}}}......T..|...|.T..}}}
}}}.T.|...|...T.}}}}}}}.T......}}}}..T..}}.}}}.}}...}}}}}.T.....+...|...}}}}
}}}}..|...|.}}.}}}}}.....}}}T.}}}}.....}}}}}}.T}}}}}}}}}}}}}..T.|...|.}}}}}}
}}}}}.|...|.}}}}}}..T..}}}}}}}}}}}}}T.}}}}}}}}..}}}}}}}}}}}.....-----.}}}}}}
}}}}}.--+--..}}}}}}...}}}}}}}}}}}}}}}}}}}T.}}}}}}}}}}}}}}}}.T.}........}}}}}
}}}}}.......}}}}}}..}}}}}}}}}.}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.}}}.}}.T.}}}}}}
}}.T...T...}}}}T}}}}}}}}}}}....}}}}}}}}}}T}}}}}.T}}...}}}}}}}}}}}}}}...}}}}}
}}}...T}}}}}}}..}}}}}}}}}}}.T...}}}}}}}}.T.}.T.....T....}}}}}}}}}}}}}.}}}}}}
}}}}}}}}}}}}}}}....}}}}}}}...}}.}}}}}}}}}}............T..}}}}}.T.}}}}}}}}}}}
}}}}}}}}}}}}}}}}..T..}}}}}}}}}}}}}}..}}}}}..------+--...T.}}}....}}}}}}}}}}}
}}}}.}..}}}}}}}.T.....}}}}}}}}}}}..T.}}}}.T.|...|...|....}}}}}.}}}}}...}}}}}
}}}.T.}...}..}}}}T.T.}}}}}}.}}}}}}}....}}...|...+...|.}}}}}}}}}}}}}..T...}}}
}}}}..}}}.....}}...}}}}}}}...}}}}}}}}}}}}}T.|...|...|}}}}}}}}}}}....T..}}}}}
}}}}}..}}}.T..}}}.}}}}}}}}.T..}}}}}}}}}}}}}}---S-----}}}}}}}}}}}}}....}}}}}}
}}}}}}}}}}}..}}}}}}}}}}}}}}}.}}}}}}}}}}}}}}}}}T..T}}}}}}}}}}}}}}}}}}}}}}}}}}
}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
ENDMAP
$place = { (08,06),(66,05),(46,15) }
SHUFFLE: $place
REGION:(00,00,74,19),lit,"ordinary"
REGION:(49,14,51,16),random,"ordinary",unfilled
REGION:(07,05,09,07),unlit,"ordinary"
REGION:(65,04,67,06),unlit,"ordinary"
REGION:(45,14,47,16),unlit,"ordinary"
# Non diggable walls
# 4th room has diggable walls as Medusa is never placed there
NON_DIGGABLE:(06,04,10,08)
NON_DIGGABLE:(64,03,68,07)
NON_DIGGABLE:(44,13,48,17)
# All places are accessible also with jumping, so don't bother
# restricting the placement when teleporting from levels below this.
TELEPORT_REGION:(33,02,38,07),(0,0,0,0),down
STAIR:(32,01,39,07),(0,0,0,0),up
STAIR:$place[0],down
DOOR:locked,(08,08)
DOOR:locked,(64,05)
DOOR:random,(50,13)
DOOR:locked,(48,15)
# 
FOUNTAIN:$place[1]
#
CONTAINER:('`',"statue"),$place[2],uncursed,montype:"knight",3,name:"Perseus" {
[75%]: OBJECT: ('[',"shield of reflection"),cursed,+0
[25%]: OBJECT: ('[',"levitation boots"),+0
[50%]: OBJECT: (')',"scimitar"),blessed,+2
[50%]: OBJECT: ('(',"sack")
}
#
CONTAINER:('`',"statue"),random { }
CONTAINER:('`',"statue"),random { }
CONTAINER:('`',"statue"),random { }
CONTAINER:('`',"statue"),random { }
CONTAINER:('`',"statue"),random { }
CONTAINER:('`',"statue"),random { }
CONTAINER:('`',"statue"),random { }

LOOP [8] {
OBJECT:random,random
}
OBJECT:('?',"blank paper"),(48,18)
OBJECT:('?',"blank paper"),(48,18)
#
TRAP:"rust",random
TRAP:"rust",random
TRAP:"board",random
TRAP:"board",random
TRAP:random,random
#
MONSTER:('@',"Medusa"),$place[0]
MONSTER:(';',"giant eel"),random
MONSTER:(';',"giant eel"),random
MONSTER:(';',"jellyfish"),random
MONSTER:(';',"jellyfish"),random
MONSTER:('n',"wood nymph"),random
MONSTER:('n',"wood nymph"),random
MONSTER:('n',"water nymph"),random
MONSTER:('n',"water nymph"),random

LOOP [30] {
MONSTER:('B',"raven"),random,hostile
}


LEVEL:"medusa-4"
FLAGS: noteleport,mazelevel
INIT_MAP:solidfill,' '
GEOMETRY:center,center
#
# Here the Medusa rules some slithery monsters from her 'palace', with
# a yellow dragon nesting in the backyard.
#
MAP
}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
}}}}}}}}}}}}}}........}}}}}}}}}}}}}}}}}}}}}}}..}}}.....}}}}}}}}}}}----|}}}}}
}}}}}}..----------F-.....}}}}}}}}}}}}}}}}..---...}}}}....T.}}}}}}}....|}}}}}
}}}.....|...F......S}}}}....}}}}}}}...}}.....|}}.}}}}}}}......}}}}|......}}}
}}}.....+...|..{...|}}}}}}}}}}}}.....}}}}|...|}}}}}}}}}}}.}}}}}}}}----.}}}}}
}}......|...|......|}}}}}}}}}......}}}}}}|.......}}}}}}}}}}}}}..}}}}}...}}}}
}}|-+--F|-+--....|F|-|}}}}}....}}}....}}}-----}}.....}}}}}}}......}}}}.}}}}}
}}|...}}|...|....|}}}|}}}}}}}..}}}}}}}}}}}}}}}}}}}}....}}}}}}}}....T.}}}}}}}
}}|...}}F...+....F}}}}}}}..}}}}}}}}}}}}}}...}}}}}}}}}}}}}}}}}}}}}}....}}..}}
}}|...}}|...|....|}}}|}....}}}}}}....}}}...}}}}}...}}}}}}}}}}}}}}}}}.....}}}
}}--+--F|-+--....-F|-|....}}}}}}}}}}.T...}}}}....---}}}}}}}}}}}}}}}}}}}}}}}}
}}......|...|......|}}}}}.}}}}}}}}}....}}}}}}}.....|}}}}}}}}}.}}}}}}}}}}}}}}
}}}}....+...|..{...|.}}}}}}}}}}}}}}}}}}}}}}}}}}.|..|}}}}}}}......}}}}...}}}}
}}}}}}..|...F......|...}}}}}}}}}}..---}}}}}}}}}}--.-}}}}}....}}}}}}....}}}}}
}}}}}}}}-----S----F|....}}}}}}}}}|...|}}}}}}}}}}}}...}}}}}}...}}}}}}..}}}}}}
}}}}}}}}}..............T...}}}}}.|.......}}}}}}}}}}}}}}..}...}.}}}}....}}}}}
}}}}}}}}}}....}}}}...}...}}}}}.......|.}}}}}}}}}}}}}}.......}}}}}}}}}...}}}}
}}}}}}}}}}..}}}}}}}}}}.}}}}}}}}}}-..--.}}}}}}}}..}}}}}}..T...}}}..}}}}}}}}}}
}}}}}}}}}...}}}}}}}}}}}}}}}}}}}}}}}...}}}}}}}....}}}}}}}.}}}..}}}...}}}}}}}}
}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.}}}}}}....}}}}}}}}}}}}}}}}}}}...}}}}}}
}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
ENDMAP
#
$place = { (04,08),(10,04),(10,08),(10,12) }
SHUFFLE: $place
#
REGION:(00,00,74,19),lit,"ordinary"
REGION:(13,03,18,13),lit,"ordinary",unfilled
#
TELEPORT_REGION:(64,01,74,17),(0,0,0,0),down
TELEPORT_REGION:(02,02,18,13),(0,0,0,0),up
#
STAIR:(67,01,74,20),(0,0,0,0),up
STAIR:$place[0],down
#
DOOR:locked,(04,06)
DOOR:locked,(04,10)
DOOR:locked,(08,04)
DOOR:locked,(08,12)
DOOR:locked,(10,06)
DOOR:locked,(10,10)
DOOR:locked,(12,08)
#
BRANCH:levregion(27,00,79,20),(0,0,0,0)
#
NON_DIGGABLE:(01,01,22,14)
#
OBJECT:('(',"crystal ball"),(07,08)
#
CONTAINER:('`',"statue"),$place[1],uncursed,montype:"knight",3,name:"Perseus" {
[75%]: OBJECT: ('[',"shield of reflection"),cursed,+0
[25%]: OBJECT: ('[',"levitation boots"),+0
[50%]: OBJECT: (')',"scimitar"),blessed,+2
[50%]: OBJECT: ('(',"sack")
}
#
CONTAINER:('`',"statue"),random { }
CONTAINER:('`',"statue"),random { }
CONTAINER:('`',"statue"),random { }
CONTAINER:('`',"statue"),random { }
CONTAINER:('`',"statue"),random { }
CONTAINER:('`',"statue"),random { }
CONTAINER:('`',"statue"),random { }
LOOP [8] {
OBJECT:random,random
}
#
LOOP [7] {
TRAP:random,random
}
#
MONSTER:('@',"Medusa"),$place[0]
MONSTER:(';',"kraken"),(07,07)
#
# the nesting dragon
MONSTER:('D',"yellow dragon"), (05,04), asleep
[50%]: MONSTER: ('D',"baby yellow dragon"), (04,04), asleep
[25%]: MONSTER: ('D',"baby yellow dragon"), (04,05), asleep
OBJECT:('%',"egg"), (05,04), montype:"yellow dragon"
[50%]: OBJECT: ('%',"egg"), (05,04), montype:"yellow dragon"
[25%]: OBJECT: ('%',"egg"), (05,04), montype:"yellow dragon"
#
MONSTER:(';',"giant eel"),random
MONSTER:(';',"giant eel"),random
MONSTER:(';',"jellyfish"),random
MONSTER:(';',"jellyfish"),random
LOOP [14] {
MONSTER:'S',random
}
LOOP [4] {
MONSTER:('N',"black naga hatchling"), random
MONSTER:('N',"black naga"), random
}