Source:NetHack 3.6.0/include/config.h

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Below is the full text to config.h from the source code of NetHack 3.6.0. To link to a particular line, write [[Source:NetHack 3.6.0/include/config.h#line123]], for example.

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This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.

 /* NetHack 3.6	config.h	$NHDT-Date: 1447728911 2015/11/17 02:55:11 $  $NHDT-Branch: master $:$NHDT-Revision: 1.91 $ */
 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
 /* NetHack may be freely redistributed.  See license for details. */
 
 #ifndef CONFIG_H /* make sure the compiler does not see the typedefs twice */
 #define CONFIG_H
 
 /*
  * Section 1:   Operating and window systems selection.
  *              Select the version of the OS you are using.
  *              For "UNIX" select BSD, ULTRIX, SYSV, or HPUX in unixconf.h.
  *              A "VMS" option is not needed since the VMS C-compilers
  *              provide it (no need to change sec#1, vmsconf.h handles it).
  */
 
 #define UNIX /* delete if no fork(), exec() available */
 
 /* #define MSDOS */ /* in case it's not auto-detected */
 
 /* #define OS2 */ /* define for OS/2 */
 
 /* #define TOS */ /* define for Atari ST/TT */
 
 /* #define STUPID */ /* avoid some complicated expressions if
                         your C compiler chokes on them */
 /* #define MINIMAL_TERM */
 /* if a terminal handles highlighting or tabs poorly,
    try this define, used in pager.c and termcap.c */
 /* #define ULTRIX_CC20 */
 /* define only if using cc v2.0 on a DECstation */
 /* #define ULTRIX_PROTO */
 /* define for Ultrix 4.0 (or higher) on a DECstation;
  * if you get compiler errors, don't define this. */
 /* Hint: if you're not developing code, don't define
    ULTRIX_PROTO. */
 
 #include "config1.h" /* should auto-detect MSDOS, MAC, AMIGA, and WIN32 */
 
 /* Windowing systems...
  * Define all of those you want supported in your binary.
  * Some combinations make no sense.  See the installation document.
  */
 #if !defined(NOTTYGRAPHICS)
 #define TTY_GRAPHICS /* good old tty based graphics */
 #endif
 /* #define X11_GRAPHICS */   /* X11 interface */
 /* #define QT_GRAPHICS */    /* Qt interface */
 /* #define GNOME_GRAPHICS */ /* Gnome interface */
 /* #define MSWIN_GRAPHICS */ /* Windows NT, CE, Graphics */
 
 /*
  * Define the default window system.  This should be one that is compiled
  * into your system (see defines above).  Known window systems are:
  *
  *      tty, X11, mac, amii, BeOS, Qt, Gem, Gnome
  */
 
 /* MAC also means MAC windows */
 #ifdef MAC
 #ifndef AUX
 #define DEFAULT_WINDOW_SYS "mac"
 #endif
 #endif
 
 /* Amiga supports AMII_GRAPHICS and/or TTY_GRAPHICS */
 #ifdef AMIGA
 #define AMII_GRAPHICS             /* (optional) */
 #define DEFAULT_WINDOW_SYS "amii" /* "amii", "amitile" or "tty" */
 #endif
 
 /* Atari supports GEM_GRAPHICS and/or TTY_GRAPHICS */
 #ifdef TOS
 #define GEM_GRAPHICS             /* Atari GEM interface (optional) */
 #define DEFAULT_WINDOW_SYS "Gem" /* "Gem" or "tty" */
 #endif
 
 #ifdef __BEOS__
 #define BEOS_GRAPHICS             /* (optional) */
 #define DEFAULT_WINDOW_SYS "BeOS" /* "tty" */
 #ifndef HACKDIR                   /* override the default hackdir below */
 #define HACKDIR "/boot/apps/NetHack"
 #endif
 #endif
 
 #ifdef QT_GRAPHICS
 #ifndef DEFAULT_WC_TILED_MAP
 #define DEFAULT_WC_TILED_MAP /* Default to tiles if users doesn't say \
                                 wc_ascii_map */
 #endif
 #ifndef NOUSER_SOUNDS
 #define USER_SOUNDS /* Use sounds */
 #endif
 #define USE_XPM           /* Use XPM format for images (required) */
 #define GRAPHIC_TOMBSTONE /* Use graphical tombstone (rip.ppm) */
 #ifndef DEFAULT_WINDOW_SYS
 #define DEFAULT_WINDOW_SYS "Qt"
 #endif
 #endif
 
 #ifdef GNOME_GRAPHICS
 #define USE_XPM           /* Use XPM format for images (required) */
 #define GRAPHIC_TOMBSTONE /* Use graphical tombstone (rip.ppm) */
 #ifndef DEFAULT_WINDOW_SYS
 #define DEFAULT_WINDOW_SYS "Gnome"
 #endif
 #endif
 
 #ifdef MSWIN_GRAPHICS
 #ifndef DEFAULT_WINDOW_SYS
 #define DEFAULT_WINDOW_SYS "mswin"
 #endif
 #define HACKDIR "\\nethack"
 #endif
 
 #ifndef DEFAULT_WINDOW_SYS
 #define DEFAULT_WINDOW_SYS "tty"
 #endif
 
 #ifdef X11_GRAPHICS
 /*
  * There are two ways that X11 tiles may be defined.  (1) using a custom
  * format loaded by NetHack code, or (2) using the XPM format loaded by
  * the free XPM library.  The second option allows you to then use other
  * programs to generate tiles files.  For example, the PBMPlus tools
  * would allow:
  *  xpmtoppm <x11tiles.xpm | pnmscale 1.25 | ppmquant 90 >x11tiles_big.xpm
  */
 /* # define USE_XPM */ /* Disable if you do not have the XPM library */
 #ifdef USE_XPM
 #define GRAPHIC_TOMBSTONE /* Use graphical tombstone (rip.xpm) */
 #endif
 #ifndef DEFAULT_WC_TILED_MAP
 #define DEFAULT_WC_TILED_MAP /* Default to tiles */
 #endif
 #endif
 
 /*
  * Section 2:   Some global parameters and filenames.
  *
  *              LOGFILE, XLOGFILE, NEWS and PANICLOG refer to files in
  *              the playground directory.  Commenting out LOGFILE, XLOGFILE,
  *              NEWS or PANICLOG removes that feature from the game.
  *
  *              Building with debugging features enabled is now unconditional;
  *              the old WIZARD setting for that has been eliminated.
  *              If SYSCF is enabled, WIZARD_NAME will be overridden at
  *              runtime by the SYSCF WIZARDS value.
  *
  *              SYSCF:  (not supported by all ports)
  *            If SYSCF is defined, the following configuration info is
  *            available in a global config space, with the compiled-in
  *            entries as defaults:
  *              WIZARDS      (a space-separated list of usernames of users who
  *                           can run the game in debug mode, aka wizard mode;
  *                           a value of * allows anyone to debug;
  *                           this does NOT default to compiled-in value)
  *              EXPLORERS    (who can use explore mode, aka discover mode)
  *              SHELLERS     (who can use ! to execute a shell subprocess)
  *              MAXPLAYERS   (see MAX_NR_OF_PLAYERS below and nethack.sh)
  *              SUPPORT      (how to get local support) [no default]
  *              RECOVER      (how to recover a game at your site) [no default]
  *            For the record file (see topten.c):
  *              PERSMAX      (max entries for one person)
  *              ENTRYMAX     (max entries in the record file)
  *              POINTSMIN    (min points to get an entry)
  *              PERS_IS_UID  (0 or 1 - person is name or (numeric) userid)
  *            Can force incubi/succubi behavior to be toned down to nymph-like:
  *              SEDUCE       (0 or 1 - runtime disable/enable SEDUCE option)
  *            The following options pertain to crash reporting:
  *              GREPPATH     (the path to the system grep(1) utility)
  *              GDBPATH      (the path to the system gdb(1) program)
  *            Regular nethack options can also be specified in order to
  *            provide system-wide default values local to your system:
  *              OPTIONS      (same as in users' .nethackrc or defaults.nh)
  *
  *              In the future there may be other ways to supply SYSCF
  *              information (Windows registry, Apple resource forks, etc)
  *              but at present the only supported method is via a text file.
  *              If the program is built with SYSCF enabled, the file *must*
  *              exist and be readable, otherwise the game will complain and
  *              refuse to start.
  *              SYSCF_FILE:  file containing the SYSCF options shown above;
  *              default is 'sysconf' in nethack's playground.
  */
 
 #ifndef WIZARD_NAME /* allow for compile-time or Makefile changes */
 #define WIZARD_NAME "wizard" /* value is ignored if SYSCF is enabled */
 #endif
 
 #ifndef SYSCF
 #define SYSCF                /* use a global configuration */
 #define SYSCF_FILE "sysconf" /* global configuration is in a file */
 #endif
 
 #ifndef GDBPATH
 #define GDBPATH "/usr/bin/gdb"
 #endif
 #ifndef GREPPATH
 #define GREPPATH "/bin/grep"
 #endif
 
 /* note: "larger" is in comparison with 'record', the high-scores file
    (whose name can be overridden via #define in global.h if desired) */
 #define LOGFILE  "logfile"  /* larger file for debugging purposes */
 #define XLOGFILE "xlogfile" /* even larger logfile */
 #define NEWS     "news"     /* the file containing the latest hack news */
 #define PANICLOG "paniclog" /* log of panic and impossible events */
 
 /*
  *      PERSMAX, POINTSMIN, ENTRYMAX, PERS_IS_UID:
  *      These control the contents of 'record', the high-scores file.
  *      They used to be located in topten.c rather than config.h, and
  *      their values can be overridden at runtime (to increase ENTRYMAX, the
  *      maximum number of scores to keep, for example) if SYSCF is enabled.
  */
 #ifndef PERSMAX
 #define PERSMAX 3 /* entries per name/uid per char. allowed */
 #endif
 #ifndef POINTSMIN
 #define POINTSMIN 1 /* must be > 0 */
 #endif
 #ifndef ENTRYMAX
 #define ENTRYMAX 100 /* must be >= 10 */
 #endif
 #ifndef PERS_IS_UID
 #if !defined(MICRO) && !defined(MAC) && !defined(WIN32)
 #define PERS_IS_UID 1 /* delete for PERSMAX per name; now per uid */
 #else
 #define PERS_IS_UID 0
 #endif
 #endif
 
 /*
  *      If COMPRESS is defined, it should contain the full path name of your
  *      'compress' program.
  *
  *      If you define COMPRESS, you must also define COMPRESS_EXTENSION
  *      as the extension your compressor appends to filenames after
  *      compression. Currently, only UNIX fully implements
  *      COMPRESS; other ports should be able to uncompress save files a
  *      la unixmain.c if so inclined.
  *
  *      Defining ZLIB_COMP builds in support for zlib compression. If you
  *      define ZLIB_COMP, you must link with a zlib library. Not all ports
  *      support ZLIB_COMP.
  *
  *      COMPRESS and ZLIB_COMP are mutually exclusive.
  *
  */
 
 #if defined(UNIX) && !defined(ZLIB_COMP) && !defined(COMPRESS)
 /* path and file name extension for compression program */
 #define COMPRESS "/usr/bin/compress" /* Lempel-Ziv compression */
 #define COMPRESS_EXTENSION ".Z"      /* compress's extension */
 /* An example of one alternative you might want to use: */
 /* #define COMPRESS "/usr/local/bin/gzip" */ /* FSF gzip compression */
 /* #define COMPRESS_EXTENSION ".gz" */       /* normal gzip extension */
 #endif
 
 #ifndef COMPRESS
 /* # define ZLIB_COMP */            /* ZLIB for compression */
 #endif
 
 /*
  *      Internal Compression Options
  *
  *      Internal compression options RLECOMP and ZEROCOMP alter the data
  *      that gets written to the save file by NetHack, in contrast
  *      to COMPRESS or ZLIB_COMP which compress the entire file after
  *      the NetHack data is written out.
  *
  *      Defining RLECOMP builds in support for internal run-length
  *      compression of level structures. If RLECOMP support is included
  *      it can be toggled on/off at runtime via the config file option
  *      rlecomp.
  *
  *      Defining ZEROCOMP builds in support for internal zero-comp
  *      compression of data. If ZEROCOMP support is included it can still
  *      be toggled on/off at runtime via the config file option zerocomp.
  *
  *      RLECOMP and ZEROCOMP support can be included even if
  *      COMPRESS or ZLIB_COMP support is included. One reason for doing
  *      so would be to provide savefile read compatibility with a savefile
  *      where those options were in effect. With RLECOMP and/or ZEROCOMP
  *      defined, NetHack can read an rlecomp or zerocomp savefile in, yet
  *      re-save without them.
  *
  *      Using any compression option will create smaller bones/level/save
  *      files at the cost of additional code and time.
  */
 
 /* # define INTERNAL_COMP */ /* defines both ZEROCOMP and RLECOMP */
 /* # define ZEROCOMP      */ /* Support ZEROCOMP compression */
 /* # define RLECOMP       */ /* Support RLECOMP compression  */
 
 /*
  *      Data librarian.  Defining DLB places most of the support files into
  *      a tar-like file, thus making a neater installation.  See *conf.h
  *      for detailed configuration.
  */
 /* #define DLB */ /* not supported on all platforms */
 
 /*
  *      Defining INSURANCE slows down level changes, but allows games that
  *      died due to program or system crashes to be resumed from the point
  *      of the last level change, after running a utility program.
  */
 #define INSURANCE /* allow crashed game recovery */
 
 #ifndef MAC
 #define CHDIR /* delete if no chdir() available */
 #endif
 
 #ifdef CHDIR
 /*
  * If you define HACKDIR, then this will be the default playground;
  * otherwise it will be the current directory.
  */
 #ifndef HACKDIR
 #define HACKDIR "/usr/games/lib/nethackdir"
 #endif
 
 /*
  * Some system administrators are stupid enough to make Hack suid root
  * or suid daemon, where daemon has other powers besides that of reading or
  * writing Hack files.  In such cases one should be careful with chdir's
  * since the user might create files in a directory of his choice.
  * Of course SECURE is meaningful only if HACKDIR is defined.
  */
 /* #define SECURE */ /* do setuid(getuid()) after chdir() */
 
 /*
  * If it is desirable to limit the number of people that can play Hack
  * simultaneously, define HACKDIR, SECURE and MAX_NR_OF_PLAYERS (or use
  * MAXPLAYERS under SYSCF).
  * #define MAX_NR_OF_PLAYERS 6
  */
 #endif /* CHDIR */
 
 /* If GENERIC_USERNAMES is defined, and the player's username is found
  * in the list, prompt for character name instead of using username.
  * A public server should probably disable this. */
 #define GENERIC_USERNAMES "play player game games nethack nethacker"
 
 /*
  * Section 3:   Definitions that may vary with system type.
  *              For example, both schar and uchar should be short ints on
  *              the AT&T 3B2/3B5/etc. family.
  */
 
 /*
  * Uncomment the following line if your compiler doesn't understand the
  * 'void' type (and thus would give all sorts of compile errors without
  * this definition).
  */
 /* #define NOVOID */ /* define if no "void" data type. */
 
 /*
  * Uncomment the following line if your compiler falsely claims to be
  * a standard C compiler (i.e., defines __STDC__ without cause).
  * Examples are Apollo's cc (in some versions) and possibly SCO UNIX's rcc.
  */
 /* #define NOTSTDC */ /* define for lying compilers */
 
 #include "tradstdc.h"
 
 /*
  * type schar:
  * small signed integers (8 bits suffice) (eg. TOS)
  *      typedef char schar;
  * will do when you have signed characters; otherwise use
  *      typedef short int schar;
  */
 #ifdef AZTEC
 #define schar char
 #else
 typedef signed char schar;
 #endif
 
 /*
  * type uchar:
  * small unsigned integers (8 bits suffice - but 7 bits do not)
  *      typedef unsigned char uchar;
  * will be satisfactory if you have an "unsigned char" type; otherwise use
  *      typedef unsigned short int uchar;
  */
 #ifndef _AIX32 /* identical typedef in system file causes trouble */
 typedef unsigned char uchar;
 #endif
 
 /*
  * Various structures have the option of using bitfields to save space.
  * If your C compiler handles bitfields well (e.g., it can initialize structs
  * containing bitfields), you can define BITFIELDS.  Otherwise, the game will
  * allocate a separate character for each bitfield.  (The bitfields used never
  * have more than 7 bits, and most are only 1 bit.)
  */
 #define BITFIELDS /* Good bitfield handling */
 
 /* #define STRNCMPI */ /* compiler/library has the strncmpi function */
 
 /*
  * There are various choices for the NetHack vision system.  There is a
  * choice of two algorithms with the same behavior.  Defining VISION_TABLES
  * creates huge (60K) tables at compile time, drastically increasing data
  * size, but runs slightly faster than the alternate algorithm.  (MSDOS in
  * particular cannot tolerate the increase in data size; other systems can
  * flip a coin weighted to local conditions.)
  *
  * If VISION_TABLES is not defined, things will be faster if you can use
  * MACRO_CPATH.  Some cpps, however, cannot deal with the size of the
  * functions that have been macroized.
  */
 
 /* #define VISION_TABLES */ /* use vision tables generated at compile time */
 #ifndef VISION_TABLES
 #ifndef NO_MACRO_CPATH
 #define MACRO_CPATH /* use clear_path macros instead of functions */
 #endif
 #endif
 
 #if !defined(MAC)
 #if !defined(NOCLIPPING)
 #define CLIPPING /* allow smaller screens -- ERS */
 #endif
 #endif
 
 #define DOAGAIN '\001' /* ^A, the "redo" key used in cmd.c and getline.c */
 
 /*
  * Section 4:  EXPERIMENTAL STUFF
  *
  * Conditional compilation of new or experimental options are controlled here.
  * Enable any of these at your own risk -- there are almost certainly
  * bugs left here.
  */
 
 /* #define STATUS_VIA_WINDOWPORT */ /* re-work of the status line
                                        updating process */
 /* #define STATUS_HILITES */        /* support hilites of status fields */
 
 /* #define WINCHAIN */              /* stacked window systems */
 
 /* #define DEBUG_MIGRATING_MONS */  /* add a wizard-mode command to help debug
                                        migrating monsters */
 
 /* SCORE_ON_BOTL is neither experimental nor inadequately tested,
    but doesn't seem to fit in any other section... */
 /* #define SCORE_ON_BOTL */         /* enable the 'showscore' option to
                                        show estimated score on status line */
 
 /* FREE_ALL_MEMORY is neither experimental nor inadequately tested,
    but it isn't necessary for successful operation of the program */
 #define FREE_ALL_MEMORY             /* free all memory at exit */
 
 /* End of Section 4 */
 
 #include "global.h" /* Define everything else according to choices above */
 
 #endif /* CONFIG_H */