Source:NetHack 3.6.0/include/vmsconf.h

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Below is the full text to vmsconf.h from the source code of NetHack 3.6.0. To link to a particular line, write [[Source:NetHack 3.6.0/include/vmsconf.h#line123]], for example.

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This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.

 /* NetHack 3.6	vmsconf.h	$NHDT-Date: 1432512780 2015/05/25 00:13:00 $  $NHDT-Branch: master $:$NHDT-Revision: 1.22 $ */
 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
 /* NetHack may be freely redistributed.  See license for details. */
 
 #ifdef VMS
 #ifndef VMSCONF_H
 #define VMSCONF_H
 
 /*
  * Edit these to choose values appropriate for your site.
  * WIZARD is the username allowed to use the debug option of nethack; no harm
  *   is done by leaving it as a username that doesn't exist at your site.
  * HACKDIR can be overridden at run-time with the logical name HACKDIR, as in
  *   $ define hackdir disk$users:[games.nethack]
  * Trailing NULs are present in the default values in order to make some
  *   extra room for patching longer values into an existing executable.
  */
 #define Local_WIZARD "NHWIZARD\0\0\0\0"
 #define Local_HACKDIR "DISK$USERS:[GAMES.NETHACK.3_5_X.PLAY]\0\0\0\0\0\0\0\0"
 
 /*
  * This section cleans up the stuff done in config.h so that it
  * shouldn't need to be modified.  It's conservative so that if
  * config.h is actually edited, the changes won't impact us.
  */
 #ifdef UNIX
 #undef UNIX
 #endif
 #ifdef HACKDIR
 #undef HACKDIR
 #endif
 #ifdef WIZARD_NAME
 #undef WIZARD_NAME
 #endif
 #define HACKDIR Local_HACKDIR
 #define WIZARD_NAME Local_WIZARD
 #ifndef SYSCF
 #define SYSCF
 #endif
 
 /* filenames require punctuation to avoid redirection via logical names */
 #undef RECORD
 #define RECORD "record;1" /* scoreboard file (retains high scores) */
 #undef LOGFILE
 #define LOGFILE "logfile;0" /* optional file (records all games) */
 #undef SYSCF_FILE
 #define SYSCF_FILE "sysconf;0"
 
 #define HLOCK "perm;1" /* an empty file used for locking purposes */
 
 /* want compression--for level & save files--performed within NetHack itself
  */
 #ifdef COMPRESS
 #undef COMPRESS
 #endif
 #ifndef INTERNAL_COMP
 #define INTERNAL_COMP
 #endif
 
 /*
  * If nethack.exe will be installed with privilege so that the playground
  * won't need to be left unprotected, define SECURE to suppress a couple
  * of file protection fixups (protection of bones files and ownership of
  * save files).
  */
 /* #define SECURE */
 
 /*
  * If you use SECURE you'll need to link /noTraceback, in which case
  * there's no point trying to get extra PANICTRACE info and this might
  * as well be commented out.  When enabled, the sysconf file controls
  * how to handle it (note that we're hijacking the Unix GDB setting):
 PANICTRACE_GDB=0  #behave as if PANICTRACE was disabled
 PANICTRACE_GDB=1  #at conclusion of panic, show a call traceback and exit
 PANICTRACE_GDB=2  #at conclusion of panic, show a call traceback and then
  *                # remain in the debugger for more interactive debugging
  *                # (not as useful as it might sound since we're normally
  *                # linked /noDebug so there's no symbol table accessible)
  */
 #define PANICTRACE
 
 /*
  * Put the readonly data files into a single container rather than into
  * separate files in the playground directory.
  */
 #define DLB /* use data librarian code */
 
 /*
  * Provide menu of saved games to choose from at start.
  * [Player needs to use ``nethack "-ugames"'' for this to work.]
  */
 #define SELECTSAVED
 
 /*
  * You may define TEXTCOLOR if your system has any terminals that recognize
  * ANSI color sequences of the form ``<ESCAPE>[#;#m'', where the first # is
  * a number between 40 and 47 represented background color, and the second
  * # is a number between 30 and 37 representing the foreground color.
  * GIGI terminals and DECterm windows on color VAXstations support these
  * color escape sequences, as do some 3rd party terminals and many micro
  * computers.
  */
 /* #define TEXTCOLOR */
 
 /*
  * If you define USE_QIO_INPUT, then you'll get raw characters from the
  * keyboard, not unlike those of the unix version of Nethack.  This will
  * allow you to use the Escape key in normal gameplay, and the appropriate
  * control characters in Wizard mode.  It will work most like the unix
  * version.
  * It will also avoid "<interrupt>" being displayed when ^Y is pressed.
  *
  * Otherwise, the VMS SMG calls will be used.  These calls block use of
  * the escape key, as well as certain control keys, so gameplay is not
  * the same, although the differences are fairly negligible.  You must
  * then use a VTxxx function key or two <escape>s to give an ESC response.
  */
 #define USE_QIO_INPUT /* use SYS$QIOW instead of SMG$READ_KEYSTROKE */
 
 /*
  * Allow the user to decide whether to pause via timer or excess screen
  * output for various display effects like explosions and moving objects.
  */
 #define TIMED_DELAY /* enable the `timed_delay' run-time option */
 
 /*
  * If you define MAIL, then NetHack will capture incoming broadcast
  * messages such as "New mail from so-and-so" and "Print job completed,"
  * and then deliver them to the player.  For mail and phone broadcasts
  * a scroll of mail will be created, which when read will cause NetHack
  * to prompt the player for a command to spawn in order to respond.  The
  * latter capability will not be available if SHELL is disabled below.
  * If you undefine MAIL, broadcasts will go straight to the terminal,
  * resulting in disruption of the screen display; use <ctrl/R> to redraw.
  */
 #define MAIL /* enable broadcast trapping */
 
 /*
  * SHELL enables the player to 'escape' into a spawned subprocess via
  * the '!' command.  Logout or attach back to the parent to resume play.
  * If the player attaches back to NetHack, then a subsequent escape will
  * re-attach to the existing subprocess.  Any such subprocess left over
  * at game exit will be deleted by an exit handler.
  * SUSPEND enables someone running NetHack in a subprocess to reconnect
  * to the parent process with the <ctrl/Z> command; this is not very
  * close to Unix job control, but it's better than nothing.
  */
 #define SHELL   /* do not delete the '!' command */
 #define SUSPEND /* don't delete the ^Z command, such as it is */
 
 /*
  * Some terminals or terminal emulators send two character sequence "ESC c"
  * when Alt+c is pressed.  The altmeta run-time option allows the user to
  * request that "ESC c" be treated as M-c, which means that if nethack sees
  * ESC when it is waiting for a command, it will wait for another character
  * (even if user intended that ESC to be standalone to cancel a count prefix).
  */
 #define ALTMETA /* support altmeta run-time option */
 
 #define RANDOM /* use sys/share/random.c instead of vaxcrtl rand */
 
 #define FCMASK 0660 /* file creation mask */
 
 /*
  * The remainder of the file should not need to be changed.
  */
 
 /* data librarian defs */
 #ifdef DLB
 #define DLBFILE "nh-data.dlb"
 /*
  * Since we can do without case insensitive filename comparison,
  * avoid enabling it because that requires compiling and linking
  * src/hacklib into util/dlb_main.
  */
 /* # define FILENAME_CMP strcmpi */ /* case insensitive */
 #endif
 
 #if defined(VAXC) && !defined(ANCIENT_VAXC)
 #ifdef volatile
 #undef volatile
 #endif
 #ifdef const
 #undef const
 #endif
 #endif
 
 #ifdef __DECC
 #define STRICT_REF_DEF /* used in lev_main.c */
 #endif
 #ifdef STRICT_REF_DEF
 #define DEFINE_OSPEED
 #endif
 
 #ifndef alloca
 /* bison generated foo_yacc.c might try to use alloca() */
 #ifdef __GNUC__
 #define alloca __builtin_alloca
 #else
 #define ALLOCA_HACK /* used in util/panic.c */
 #endif
 #endif
 
 #ifdef _DECC_V4_SOURCE
 /* <types.h> excludes some necessary typedefs when _DECC_V4_SOURCE is defined
  */
 #include <types.h>
 #ifndef __PID_T
 #define __PID_T
 typedef __pid_t pid_t;
 #endif
 #ifndef __UID_T
 #define __UID_T
 typedef __uid_t uid_t;
 #endif
 #ifndef __GID_T
 #define __GID_T
 typedef __gid_t gid_t;
 #endif
 #ifndef __MODE_T
 #define __MODE_T
 typedef __mode_t mode_t;
 #endif
 #endif /* _DECC_V4_SOURCE */
 
 #include <time.h>
 #if 0 /* <file.h> is missing for old gcc versions; skip it to save time */
 #include <file.h>
 #else /* values needed from missing include file */
 #define O_RDONLY 0
 #define O_WRONLY 1
 #define O_RDWR 2
 #define O_CREAT 0x200
 #define O_TRUNC 0x400
 #endif
 
 #define tgetch vms_getchar
 
 #include "system.h"
 
 #define index strchr
 #define rindex strrchr
 
 /* Use the high quality random number routines. */
 #if defined(RANDOM)
 #define Rand() random()
 /* VMS V7 adds these entry points to DECC$SHR; stick with the nethack-supplied
    code to avoid having to deal with version-specific conditionalized builds
    */
 #define random nh_random
 #define srandom nh_srandom
 #define initstate nh_initstate
 #define setstate nh_setstate
 #else
 #define Rand() rand()
 #endif
 
 #ifndef __GNUC__
 #ifndef bcopy
 #define bcopy(s, d, n) memcpy((d), (s), (n)) /* vaxcrtl */
 #endif
 #endif
 #define abort() vms_abort()             /* vmsmisc.c */
 #define creat(f, m) vms_creat(f, m)     /* vmsfiles.c */
 #define exit(sts) vms_exit(sts)         /* vmsmisc.c */
 #define getuid() vms_getuid()           /* vmsunix.c */
 #define link(f1, f2) vms_link(f1, f2)   /* vmsfiles.c */
 #define open(f, k, m) vms_open(f, k, m) /* vmsfiles.c */
 #define fopen(f, m) vms_fopen(f, m)     /* vmsfiles.c */
 /* #define unlink(f0)	vms_unlink(f0)		/* vmsfiles.c */
 #ifdef VERYOLD_VMS
 #define unlink(f0) delete (f0) /* vaxcrtl */
 #else
 #define unlink(f0) remove(f0) /* vaxcrtl, decc$shr */
 #endif
 #define C$$TRANSLATE(n) c__translate(n) /* vmsfiles.c */
 
 /* VMS global names are case insensitive... */
 #define An vms_an
 #define The vms_the
 #define Shk_Your vms_shk_your
 
 /* avoid global symbol in Alpha/VMS V1.5 STARLET library (link trouble) */
 #define ospeed vms_ospeed
 
 /* used in several files which don't #include "extern.h" */
 extern void FDECL(vms_exit, (int));
 extern int FDECL(vms_open, (const char *, int, unsigned));
 extern FILE *FDECL(vms_fopen, (const char *, const char *));
 char *FDECL(vms_basename, (const char *)); /* vmsfiles.c */
 
 #endif /* VMSCONF_H */
 #endif /* VMS */