Source:NetHack 3.6.1/dat/Caveman.des

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Below is the full text to Caveman.des from the source code of NetHack 3.6.1. To link to a particular line, write [[Source:NetHack 3.6.1/dat/Caveman.des#line123]], for example.

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 # NetHack 3.6	Caveman.des	$NHDT-Date: 1432512783 2015/05/25 00:13:03 $  $NHDT-Branch: master $:$NHDT-Revision: 1.8 $
 #	Copyright (c) 1989 by Jean-Christophe Collet
 #	Copyright (c) 1991 by M. Stephenson
 # NetHack may be freely redistributed.  See license for details.
 #
 #	The "start" level for the quest.
 #
 #	Here you meet your (besieged) class leader, Shaman Karnov
 #	and receive your quest assignment.
 #
 MAZE: "Cav-strt",' '
 FLAGS: noteleport,hardfloor
 GEOMETRY:center,center
 MAP
                                                                             
   ......     ..........................       ...        ....  ......       
  ......       ..........................     ........       ....    .....   
   ..BB      .............................    .........            ....  ..  
      ..    ......................              .......      ..     ....  .. 
      ..     ....................                     ..  .......    ..  ... 
    ..              S   BB                .....     .......   ....      .... 
     ..        ...  .   ..               ........  ..     ..   ..       ...  
      ..      ......     ..             ............       ..          ...   
        .      ....       ..             ........           ..  ...........  
   ...   ..     ..        .............                  ................... 
  .....   .....            ...............................      ...........  
   .....B................            ...                               ...   
   .....     .  ..........        .... .      ...  ..........           ...  
    ...     ..          .............  ..    ...................        .... 
           BB       ..   .........      BB    ...  ..........  ..   ...  ... 
        ......    .....  B          ........         ..         .. ....  ... 
      ..........  ..........         ..... ...      .....        ........    
        ..  ...    .  .....         ....    ..       ...            ..       
                                                                             
 ENDMAP
 # Dungeon Description
 REGION:(00,00,75,19),unlit,"ordinary"
 REGION:(13,01,40,05),lit,"temple",unfilled,irregular
 # The occupied rooms.
 REGION:(02,01,08,03),lit,"ordinary",unfilled,irregular
 REGION:(01,11,06,14),lit,"ordinary",unfilled,irregular
 REGION:(13,08,18,10),lit,"ordinary",unfilled,irregular
 REGION:(05,17,14,18),lit,"ordinary",unfilled,irregular
 REGION:(17,16,23,18),lit,"ordinary",unfilled,irregular
 REGION:(35,16,44,18),lit,"ordinary",unfilled,irregular
 # Stairs
 STAIR:(02,03),down
 # Portal arrival point
 BRANCH:(71,09,71,09),(0,0,0,0)
 # Doors
 DOOR:locked,(19,06)
 # The temple altar (this will force a priest(ess) to be created)
 ALTAR:(36,02),coaligned,shrine
 # Shaman Karnov
 MONSTER:('@',"Shaman Karnov"),(35,02)
 # The treasure of Shaman Karnov
 OBJECT:('(',"chest"),(34,02)
 # neanderthal guards for the audience chamber
 MONSTER:('@',"neanderthal"),(20,03)
 MONSTER:('@',"neanderthal"),(20,02)
 MONSTER:('@',"neanderthal"),(20,01)
 MONSTER:('@',"neanderthal"),(21,03)
 MONSTER:('@',"neanderthal"),(21,02)
 MONSTER:('@',"neanderthal"),(21,01)
 MONSTER:('@',"neanderthal"),(22,01)
 MONSTER:('@',"neanderthal"),(26,09)
 # Non diggable walls
 NON_DIGGABLE:(00,00,75,19)
 # Random traps
 TRAP:"pit",(47,11)
 TRAP:"pit",(57,10)
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 # Monsters on siege duty (in the outer caves).
 MONSTER: ('h',"bugbear"),(47,02),hostile
 MONSTER: ('h',"bugbear"),(48,03),hostile
 MONSTER: ('h',"bugbear"),(49,04),hostile
 MONSTER: ('h',"bugbear"),(67,03),hostile
 MONSTER: ('h',"bugbear"),(69,04),hostile
 MONSTER: ('h',"bugbear"),(51,13),hostile
 MONSTER: ('h',"bugbear"),(53,14),hostile
 MONSTER: ('h',"bugbear"),(55,15),hostile
 MONSTER: ('h',"bugbear"),(63,10),hostile
 MONSTER: ('h',"bugbear"),(65,09),hostile
 MONSTER: ('h',"bugbear"),(67,10),hostile
 MONSTER: ('h',"bugbear"),(69,11),hostile
 WALLIFY
 
 #
 #	The "locate" level for the quest.
 #
 #	Here you have to find the lair of Tiamat to go
 #	further towards your assigned quest.
 #
 
 MAZE: "Cav-loca",' '
 FLAGS: hardfloor
 GEOMETRY:center,center
 MAP
                                                                             
     .............                     ...........                           
    ...............                   .............                          
     .............                  ...............        ..........        
      ...........                    .............      ...............      
         ...                                    ...   ..................     
          ...                ..........          ... ..................      
           ...              ............          BBB...................     
            ...              ..........          ......................      
             .....                 ..      .....B........................    
   ....       ...............      .    ........B..........................  
  ......     .. .............S..............         ..................      
   ....     ..                ...........             ...............        
      ..  ...                                    ....................        
       ....                                      BB...................       
          ..                 ..                 ..  ...............          
           ..   .......     ....  .....  ....  ..     .......   S            
            ............     ....... ..  .......       .....    ...  ....    
                .......       .....   ......                      .......    
                                                                             
 ENDMAP
 # Dungeon Description
 REGION:(00,00,75,19),unlit,"ordinary"
 REGION:(52,06,73,15),lit,"ordinary",unfilled,irregular
 # Doors
 DOOR:locked,(28,11)
 # Stairs
 STAIR:(04,03),up
 STAIR:(73,10),down
 # Non diggable walls
 NON_DIGGABLE:(00,00,75,19)
 # Objects
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 # Random traps
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 # Random monsters.
 MONSTER:('h',"bugbear"),(02,10),hostile
 MONSTER:('h',"bugbear"),(03,11),hostile
 MONSTER:('h',"bugbear"),(04,12),hostile
 MONSTER:('h',"bugbear"),(02,11),hostile
 MONSTER:('h',"bugbear"),(16,16),hostile
 MONSTER:('h',"bugbear"),(17,17),hostile
 MONSTER:('h',"bugbear"),(18,18),hostile
 MONSTER:('h',"bugbear"),(19,16),hostile
 MONSTER:('h',"bugbear"),(30,06),hostile
 MONSTER:('h',"bugbear"),(31,07),hostile
 MONSTER:('h',"bugbear"),(32,08),hostile
 MONSTER:('h',"bugbear"),(33,06),hostile
 MONSTER:('h',"bugbear"),(34,07),hostile
 MONSTER:('h',"bugbear"),random,hostile
 MONSTER:('h',"bugbear"),random,hostile
 MONSTER:('h',"bugbear"),random,hostile
 MONSTER:('h',"bugbear"),random,hostile
 MONSTER:'h',random,hostile
 MONSTER:'H',random,hostile
 MONSTER:('H',"hill giant"),(03,12),hostile
 MONSTER:('H',"hill giant"),(20,17),hostile
 MONSTER:('H',"hill giant"),(35,08),hostile
 MONSTER:('H',"hill giant"),random,hostile
 MONSTER:('H',"hill giant"),random,hostile
 MONSTER:('H',"hill giant"),random,hostile
 MONSTER:('H',"hill giant"),random,hostile
 MONSTER:'H',random,hostile
 WALLIFY
 
 #
 #	The "goal" level for the quest.
 #
 #	Here you meet Tiamat your nemesis monster.  You have to
 #	defeat Tiamat in combat to gain the artifact you have
 #	been assigned to retrieve.
 #
 
 MAZE: "Cav-goal", ' '
 GEOMETRY:center,center
 MAP
                                                                             
                           .....................                             
                          .......................                            
                         .........................                           
                        ...........................                          
                       .............................                         
                      ...............................                        
                     .................................                       
                    ...................................                      
                   .....................................                     
                  .......................................                    
                   .....................................                     
                    ...................................                      
                     .................................                       
                      ...............................                        
                       .............................                         
                        ...........................                          
                         .........................                           
                          .......................                            
                                                                             
 ENDMAP
 # Dungeon Description
 REGION:(00,00,75,19),lit,"ordinary"
 # Stairs
 STAIR:random,up
 # Non diggable walls
 NON_DIGGABLE:(00,00,75,19)
 # Objects
 OBJECT:(')',"mace"),(23,10),blessed,0,name:"The Sceptre of Might"
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 # monsters.
 MONSTER:('D',"Chromatic Dragon"),(23,10),asleep
 MONSTER:('F',"shrieker"),(26,13)
 MONSTER:('F',"shrieker"),(25,8)
 MONSTER:('F',"shrieker"),(45,11)
 WALLIFY
 
 #
 #	The "fill" levels for the quest.
 #
 #	These levels are used to fill out any levels not occupied by specific
 #	levels as defined above. "filla" is the upper filler, between the
 #	start and locate levels, and "fillb" the lower between the locate
 #	and goal levels.
 #
 
 MAZE: "Cav-fila" , ' '
 INIT_MAP: mines, '.' , ' ' , true , true , random , true
 NOMAP
 #
 STAIR: random, up
 STAIR: random, down
 #
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 #
 TRAP: random, random
 TRAP: random, random
 TRAP: random, random
 TRAP: random, random
 #
 MONSTER: ('h', "bugbear"), random, hostile
 MONSTER: ('h', "bugbear"), random, hostile
 MONSTER: ('h', "bugbear"), random, hostile
 MONSTER: ('h', "bugbear"), random, hostile
 MONSTER: ('h', "bugbear"), random, hostile
 MONSTER: 'h', random, hostile
 MONSTER: ('H', "hill giant"), random, hostile
 
 MAZE: "Cav-filb" , ' '
 INIT_MAP: mines, '.' , ' ' , true , true , random , true
 NOMAP
 #
 STAIR: random, up
 STAIR: random, down
 #
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 #
 TRAP: random, random
 TRAP: random, random
 TRAP: random, random
 TRAP: random, random
 #
 MONSTER: ('h', "bugbear"), random, hostile
 MONSTER: ('h', "bugbear"), random, hostile
 MONSTER: ('h', "bugbear"), random, hostile
 MONSTER: ('h', "bugbear"), random, hostile
 MONSTER: 'h', random, hostile
 MONSTER: 'h', random, hostile
 MONSTER: ('H', "hill giant"), random, hostile
 MONSTER: ('H', "hill giant"), random, hostile