Source:NetHack 3.6.1/dat/Knight.des

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Below is the full text to Knight.des from the source code of NetHack 3.6.1. To link to a particular line, write [[Source:NetHack 3.6.1/dat/Knight.des#line123]], for example.

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 # NetHack 3.6	Knight.des	$NHDT-Date: 1432512784 2015/05/25 00:13:04 $  $NHDT-Branch: master $:$NHDT-Revision: 1.9 $
 #	Copyright (c) 1989 by Jean-Christophe Collet
 #	Copyright (c) 1991,92 by M. Stephenson
 # NetHack may be freely redistributed.  See license for details.
 #
 #	The "start" level for the quest.
 #
 #	Here you meet your (besieged) class leader, King Arthur
 #	and receive your quest assignment.
 #
 MAZE: "Kni-strt",'.'
 FLAGS: noteleport,hardfloor
 # This is a kludge to init the level as a lit field.
 INIT_MAP: mines, '.' , '.' , false , false , lit , false
 GEOMETRY:center,center
 MAP
 ..................................................
 .-----......................................-----.
 .|...|......................................|...|.
 .--|+-------------------++-------------------+|--.
 ...|...................+..+...................|...
 ...|.|-----------------|++|-----------------|.|...
 ...|.|.................|..|.........|.......|.|...
 ...|.|...\.............+..+.........|.......|.|...
 ...|.|.................+..+.........+.......|.|...
 ...|.|.................|..|.........|.......|.|...
 ...|.|--------------------------------------|.|...
 ...|..........................................|...
 .--|+----------------------------------------+|--.
 .|...|......................................|...|.
 .-----......................................-----.
 ..................................................
 ENDMAP
 # Dungeon Description
 REGION:(00,00,49,15),lit,"ordinary"
 REGION:(04,04,45,11),unlit,"ordinary"
 REGION:(06,06,22,09),lit,"throne" , unfilled
 REGION:(27,06,43,09),lit,"ordinary"
 # Portal arrival point
 BRANCH:(20,14,20,14),(0,0,0,0)
 # Stairs
 STAIR:(40,7),down
 # Doors
 # Outside Doors
 DOOR:locked,(24,03)
 DOOR:locked,(25,03)
 # Inside Doors
 DOOR:closed,(23,04)
 DOOR:closed,(26,04)
 DOOR:locked,(24,05)
 DOOR:locked,(25,05)
 DOOR:closed,(23,07)
 DOOR:closed,(26,07)
 DOOR:closed,(23,08)
 DOOR:closed,(26,08)
 DOOR:closed,(36,08)
 # Watchroom Doors
 DOOR:closed,(04,03)
 DOOR:closed,(45,03)
 DOOR:closed,(04,12)
 DOOR:closed,(45,12)
 # King Arthur
 MONSTER:('@',"King Arthur"),(09,07)
 # The treasure of King Arthur
 OBJECT:('(',"chest"),(09,07)
 # knight guards for the watchrooms
 MONSTER:('@',"knight"),(04,02),peaceful
 MONSTER:('@',"knight"),(04,13),peaceful
 MONSTER:('@',"knight"),(45,02),peaceful
 MONSTER:('@',"knight"),(45,13),peaceful
 # page guards for the audience chamber
 MONSTER:('@',"page"),(16,06)
 MONSTER:('@',"page"),(18,06)
 MONSTER:('@',"page"),(20,06)
 MONSTER:('@',"page"),(16,09)
 MONSTER:('@',"page"),(18,09)
 MONSTER:('@',"page"),(20,09)
 # Non diggable walls
 NON_DIGGABLE:(00,00,49,15)
 # Random traps
 TRAP:"sleep gas",(24,04)
 TRAP:"sleep gas",(25,04)
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 # Monsters on siege duty.
 MONSTER: ('i',"quasit"),(14,00),hostile
 MONSTER: ('i',"quasit"),(16,00),hostile
 MONSTER: ('i',"quasit"),(18,00),hostile
 MONSTER: ('i',"quasit"),(20,00),hostile
 MONSTER: ('i',"quasit"),(22,00),hostile
 MONSTER: ('i',"quasit"),(24,00),hostile
 MONSTER: ('i',"quasit"),(26,00),hostile
 MONSTER: ('i',"quasit"),(28,00),hostile
 MONSTER: ('i',"quasit"),(30,00),hostile
 MONSTER: ('i',"quasit"),(32,00),hostile
 MONSTER: ('i',"quasit"),(34,00),hostile
 MONSTER: ('i',"quasit"),(36,00),hostile
 
 #
 #	The "locate" level for the quest.
 #
 #	Here you have to find your way to the Isle of Glass to go
 #	further towards your assigned quest.
 #
 
 MAZE: "Kni-loca",' '
 FLAGS: hardfloor
 INIT_MAP: mines, '.' , 'P' , false , true , lit , false
 GEOMETRY:center,center
 MAP
 xxxxxxxxx......xxxx...........xxxxxxxxxx
 xxxxxxx.........xxx.............xxxxxxxx
 xxxx..............................xxxxxx
 xx.................................xxxxx
 ....................................xxxx
 .......................................x
 ........................................
 xx...................................xxx
 xxxx..............................xxxxxx
 xxxxxx..........................xxxxxxxx
 xxxxxxxx.........xx..........xxxxxxxxxxx
 xxxxxxxxx.......xxxxxx.....xxxxxxxxxxxxx
 ENDMAP
 # Dungeon Description
 # The Isle of Glass is a Tor rising out of the swamps surrounding it.
 REGION:(00,00,39,11),lit,"ordinary"
 # The top area of the Tor is a holy site.
 REGION:(09,02,27,09),lit,"temple"
 # Stairs
 STAIR:(38,0),up
 STAIR:(18,05),down
 # The altar atop the Tor and its attendant (creating altar makes the priest).
 ALTAR:(17,05),neutral,shrine
 # Objects
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 # Random traps
 # All of the avenues are guarded by magic except for the East.
 # South
 TRAP:"magic",(08,11)
 TRAP:"magic",(09,11)
 TRAP:"magic",(10,11)
 TRAP:"magic",(11,11)
 TRAP:"magic",(12,11)
 TRAP:"magic",(13,11)
 TRAP:"magic",(14,11)
 TRAP:"magic",(15,11)
 TRAP:"magic",(16,11)
 TRAP:"magic",(20,11)
 TRAP:"magic",(21,11)
 TRAP:"magic",(22,11)
 TRAP:"magic",(23,11)
 TRAP:"magic",(24,11)
 TRAP:"magic",(25,11)
 TRAP:"magic",(26,11)
 TRAP:"magic",(27,11)
 TRAP:"magic",(28,11)
 # West
 TRAP:"magic",(00,03)
 TRAP:"magic",(00,04)
 TRAP:"magic",(00,05)
 TRAP:"magic",(00,06)
 # North
 TRAP:"magic",(06,00)
 TRAP:"magic",(07,00)
 TRAP:"magic",(08,00)
 TRAP:"magic",(09,00)
 TRAP:"magic",(10,00)
 TRAP:"magic",(11,00)
 TRAP:"magic",(12,00)
 TRAP:"magic",(13,00)
 TRAP:"magic",(14,00)
 TRAP:"magic",(19,00)
 TRAP:"magic",(20,00)
 TRAP:"magic",(21,00)
 TRAP:"magic",(22,00)
 TRAP:"magic",(23,00)
 TRAP:"magic",(24,00)
 TRAP:"magic",(25,00)
 TRAP:"magic",(26,00)
 TRAP:"magic",(27,00)
 TRAP:"magic",(28,00)
 TRAP:"magic",(29,00)
 TRAP:"magic",(30,00)
 TRAP:"magic",(31,00)
 TRAP:"magic",(32,00)
 # Even so, there are magic "sinkholes" around.
 TRAP:"anti magic",random
 TRAP:"anti magic",random
 TRAP:"anti magic",random
 TRAP:"anti magic",random
 TRAP:"anti magic",random
 TRAP:"anti magic",random
 TRAP:"anti magic",random
 # Random monsters.
 MONSTER:('i',"quasit"),random,hostile
 MONSTER:('i',"quasit"),random,hostile
 MONSTER:('i',"quasit"),random,hostile
 MONSTER:('i',"quasit"),random,hostile
 MONSTER:('i',"quasit"),random,hostile
 MONSTER:('i',"quasit"),random,hostile
 MONSTER:('i',"quasit"),random,hostile
 MONSTER:('i',"quasit"),random,hostile
 MONSTER:('i',"quasit"),random,hostile
 MONSTER:('i',"quasit"),random,hostile
 MONSTER:('i',"quasit"),random,hostile
 MONSTER:('i',"quasit"),random,hostile
 MONSTER:('i',"quasit"),random,hostile
 MONSTER:('i',"quasit"),random,hostile
 MONSTER:('i',"quasit"),random,hostile
 MONSTER:('i',"quasit"),random,hostile
 MONSTER:('i',"quasit"),random,hostile
 MONSTER:'i',random,hostile
 MONSTER:'j',random,hostile
 MONSTER:('j',"ochre jelly"),random,hostile
 MONSTER:('j',"ochre jelly"),random,hostile
 MONSTER:('j',"ochre jelly"),random,hostile
 MONSTER:('j',"ochre jelly"),random,hostile
 MONSTER:('j',"ochre jelly"),random,hostile
 MONSTER:('j',"ochre jelly"),random,hostile
 MONSTER:('j',"ochre jelly"),random,hostile
 MONSTER:'j',random,hostile
 
 #
 #	The "goal" level for the quest.
 #
 #	Here you meet Ixoth your nemesis monster.  You have to
 #	defeat Ixoth in combat to gain the artifact you have
 #	been assigned to retrieve.
 #
 
 MAZE: "Kni-goal", ' '
 GEOMETRY:center,center
 MAP
 ....PPPP..PPP..                                                             
 .PPPPP...PP..     ..........     .................................          
 ..PPPPP...P..    ...........    ...................................         
 ..PPP.......   ...........    ......................................        
 ...PPP.......    .........     ...............   .....................      
 ...........    ............    ............     ......................      
 ............   .............      .......     .....................         
 ..............................            .........................         
 ...............................   ..................................        
 .............................    ....................................       
 .........    ......................................................         
 .....PP...    .....................................................         
 .....PPP....    ....................................................        
 ......PPP....   ..............   ....................................       
 .......PPP....  .............    .....................................      
 ........PP...    ............    ......................................     
 ...PPP........     ..........     ..................................        
 ..PPPPP........     ..........     ..............................           
 ....PPPPP......       .........     ..........................              
 .......PPPP...                                                              
 ENDMAP
 # Dungeon Description
 REGION:(00,00,14,19),lit,"ordinary"
 REGION:(15,00,75,19),unlit,"ordinary"
 # Stairs
 STAIR:(03,08),up
 # Non diggable walls
 NON_DIGGABLE:(00,00,75,19)
 # Objects
 OBJECT:('(',"mirror"),(50,06),blessed,0,name:"The Magic Mirror of Merlin"
 OBJECT:random,(33,01)
 OBJECT:random,(33,02)
 OBJECT:random,(33,03)
 OBJECT:random,(33,04)
 OBJECT:random,(33,05)
 OBJECT:random,(34,01)
 OBJECT:random,(34,02)
 OBJECT:random,(34,03)
 OBJECT:random,(34,04)
 OBJECT:random,(34,05)
 OBJECT:random,(35,01)
 OBJECT:random,(35,02)
 OBJECT:random,(35,03)
 OBJECT:random,(35,04)
 OBJECT:random,(35,05)
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 # Random traps
 TRAP:"spiked pit",(13,07)
 TRAP:"spiked pit",(12,08)
 TRAP:"spiked pit",(12,09)
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 # Random monsters.
 MONSTER:('D',"Ixoth"),(50,06),hostile
 MONSTER:('i',"quasit"),random,hostile
 MONSTER:('i',"quasit"),random,hostile
 MONSTER:('i',"quasit"),random,hostile
 MONSTER:('i',"quasit"),random,hostile
 MONSTER:('i',"quasit"),random,hostile
 MONSTER:('i',"quasit"),random,hostile
 MONSTER:('i',"quasit"),random,hostile
 MONSTER:('i',"quasit"),random,hostile
 MONSTER:('i',"quasit"),random,hostile
 MONSTER:('i',"quasit"),random,hostile
 MONSTER:('i',"quasit"),random,hostile
 MONSTER:('i',"quasit"),random,hostile
 MONSTER:('i',"quasit"),random,hostile
 MONSTER:('i',"quasit"),random,hostile
 MONSTER:('i',"quasit"),random,hostile
 MONSTER:('i',"quasit"),random,hostile
 MONSTER:'i',random,hostile
 MONSTER:'i',random,hostile
 MONSTER:('j',"ochre jelly"),random,hostile
 MONSTER:('j',"ochre jelly"),random,hostile
 MONSTER:('j',"ochre jelly"),random,hostile
 MONSTER:('j',"ochre jelly"),random,hostile
 MONSTER:('j',"ochre jelly"),random,hostile
 MONSTER:('j',"ochre jelly"),random,hostile
 MONSTER:('j',"ochre jelly"),random,hostile
 MONSTER:('j',"ochre jelly"),random,hostile
 MONSTER:'j',random,hostile
 
 #
 #	The "fill" levels for the quest.
 #
 #	These levels are used to fill out any levels not occupied by specific
 #	levels as defined above. "filla" is the upper filler, between the
 #	start and locate levels, and "fillb" the lower between the locate
 #	and goal levels.
 #
 
 MAZE: "Kni-fila" , '.'
 INIT_MAP: mines, '.' , 'P' , false , true , lit , false
 NOMAP
 #
 STAIR: random, up
 STAIR: random, down
 #
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 #
 MONSTER: ('i', "quasit"), random, hostile
 MONSTER: ('i', "quasit"), random, hostile
 MONSTER: ('i', "quasit"), random, hostile
 MONSTER: ('i', "quasit"), random, hostile
 MONSTER: 'i', random, hostile
 MONSTER: ('j', "ochre jelly"), random, hostile
 #
 TRAP: random, random
 TRAP: random, random
 TRAP: random, random
 TRAP: random, random
 
 MAZE: "Kni-filb" , '.'
 INIT_MAP: mines, '.' , 'P' , false , true , lit , false
 NOMAP
 #
 STAIR: random, up
 STAIR: random, down
 #
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 #
 MONSTER: ('i', "quasit"), random, hostile
 MONSTER: ('i', "quasit"), random, hostile
 MONSTER: ('i', "quasit"), random, hostile
 MONSTER: ('i', "quasit"), random, hostile
 MONSTER: 'i', random, hostile
 MONSTER: ('j', "ochre jelly"), random, hostile
 MONSTER: ('j', "ochre jelly"), random, hostile
 MONSTER: ('j', "ochre jelly"), random, hostile
 #
 TRAP: random, random
 TRAP: random, random
 TRAP: random, random
 TRAP: random, random