Source:NetHack 3.6.1/dat/Samurai.des

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Below is the full text to Samurai.des from the source code of NetHack 3.6.1. To link to a particular line, write [[Source:NetHack 3.6.1/dat/Samurai.des#line123]], for example.

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 # NetHack 3.6	Samurai.des	$NHDT-Date: 1432512783 2015/05/25 00:13:03 $  $NHDT-Branch: master $:$NHDT-Revision: 1.11 $
 #	Copyright (c) 1989 by Jean-Christophe Collet
 #	Copyright (c) 1991-92 by M. Stephenson, P. Winner
 # NetHack may be freely redistributed.  See license for details.
 #
 #	The "start" level for the quest.
 #
 #	Here you meet your (besieged) class leader, Lord Sato
 #	and receive your quest assignment.
 #
 MAZE: "Sam-strt",' '
 FLAGS: noteleport,hardfloor
 GEOMETRY:center,center
 MAP
 ..............................................................PP............
 ...............................................................PP...........
 ..........---------------------------------------------------...PPP.........
 ..........|......|.........|...|..............|...|.........|....PPPPP......
 ......... |......|.........S...|..............|...S.........|.....PPPP......
 ..........|......|.........|---|..............|---|.........|.....PPP.......
 ..........+......|.........+...-------++-------...+.........|......PP.......
 ..........+......|.........|......................|.........|......PP.......
 ......... |......---------------------++--------------------|........PP.....
 ..........|.................................................|.........PP....
 ..........|.................................................|...........PP..
 ..........----------------------------------------...-------|............PP.
 ..........................................|.................|.............PP
 .............. ................. .........|.................|..............P
 ............. } ............... } ........|.................|...............
 .............. ........PP....... .........|.................|...............
 .....................PPP..................|.................|...............
 ......................PP..................-------------------...............
 ............................................................................
 ............................................................................
 ENDMAP
 # Dungeon Description
 REGION:(00,00,75,19),lit,"ordinary"
 REGION:(18,03,26,07),lit,"throne",unfilled
 # Portal arrival zone
 BRANCH:(62,12,70,17),(0,0,0,0)
 # Stairs
 STAIR:(29,04),down
 # Doors
 DOOR:locked,(10,06)
 DOOR:locked,(10,07)
 DOOR:closed,(27,04)
 DOOR:closed,(27,06)
 DOOR:closed,(38,06)
 DOOR:locked,(38,08)
 DOOR:closed,(39,06)
 DOOR:locked,(39,08)
 DOOR:closed,(50,04)
 DOOR:closed,(50,06)
 # Lord Sato
 MONSTER:('@',"Lord Sato"),(20,04)
 # The treasure of Lord Sato
 OBJECT:('(',"chest"),(20,04)
 # roshi guards for the audience chamber
 MONSTER:('@',"roshi"),(18,04)
 MONSTER:('@',"roshi"),(18,05)
 MONSTER:('@',"roshi"),(18,06)
 MONSTER:('@',"roshi"),(18,07)
 MONSTER:('@',"roshi"),(26,04)
 MONSTER:('@',"roshi"),(26,05)
 MONSTER:('@',"roshi"),(26,06)
 MONSTER:('@',"roshi"),(26,07)
 # Non diggable walls
 NON_DIGGABLE:(00,00,75,19)
 # Random traps
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 # Monsters on siege duty.
 MONSTER: ('@',"ninja"),(64,00),hostile
 MONSTER: ('d',"wolf"),(65,01)
 MONSTER: ('@',"ninja"),(67,02),hostile
 MONSTER: ('@',"ninja"),(69,05),hostile
 MONSTER: ('@',"ninja"),(69,06),hostile
 MONSTER: ('d',"wolf"),(69,07)
 MONSTER: ('@',"ninja"),(70,06),hostile
 MONSTER: ('@',"ninja"),(70,07),hostile
 MONSTER: ('@',"ninja"),(72,01),hostile
 MONSTER: ('d',"wolf"),(75,09)
 MONSTER: ('@',"ninja"),(73,05),hostile
 MONSTER: ('@',"ninja"),(68,02),hostile
 MONSTER:('E',"stalker"),random
 
 #
 #	The "locate" level for the quest.
 #
 #	Here you have to invade the Shogun's Castle to go
 #	further towards your assigned quest.
 #
 
 MAZE: "Sam-loca",' '
 FLAGS: hardfloor
 GEOMETRY:center,center
 MAP
 ............................................................................
 ............................................................................
 ........-----..................................................-----........
 ........|...|..................................................|...|........
 ........|...---..}..--+------------------------------+--..}..---...|........
 ........|-|...|.....|...|....|....|....|....|....|.|...|.....|...|-|........
 ..........|...-------...|....|....|....|....|....S.|...-------...|..........
 ..........|-|.........------+----+-+-------+-+--------.........|-|..........
 ............|..--------.|}........................}|.--------..|............
 ............|..+........+..........................+........+..|............
 ............|..+........+..........................+........+..|............
 ............|..--------.|}........................}|.--------..|............
 ..........|-|.........--------+-+-------+-+----+------.........|-|..........
 ..........|...-------...|.S....|....|....|....|....|...-------...|..........
 ........|-|...|.....|...|.|....|....|....|....|....|...|.....|...|-|........
 ........|...---..}..--+------------------------------+--..}..---...|........
 ........|...|..................................................|...|........
 ........-----..................................................-----........
 ............................................................................
 ............................................................................
 ENDMAP
 # Dungeon Description
 REGION:(00,00,75,19),lit,"ordinary"
 # Doors
 DOOR:locked,(22,04)
 DOOR:locked,(22,15)
 DOOR:locked,(53,04)
 DOOR:locked,(53,15)
 DOOR:locked,(49,06)
 DOOR:locked,(26,13)
 DOOR:locked,(28,07)
 DOOR:locked,(30,12)
 DOOR:locked,(33,07)
 DOOR:locked,(32,12)
 DOOR:locked,(35,07)
 DOOR:locked,(40,12)
 DOOR:locked,(43,07)
 DOOR:locked,(42,12)
 DOOR:locked,(45,07)
 DOOR:locked,(47,12)
 DOOR:closed,(15,09)
 DOOR:closed,(15,10)
 DOOR:closed,(24,09)
 DOOR:closed,(24,10)
 DOOR:closed,(51,09)
 DOOR:closed,(51,10)
 DOOR:closed,(60,09)
 DOOR:closed,(60,10)
 # Stairs
 STAIR:(10,10),up
 STAIR:(25,14),down
 # Non diggable walls
 NON_DIGGABLE:(00,00,75,19)
 # Objects
 OBJECT:'*',(25,05)
 OBJECT:'*',(26,05)
 OBJECT:'*',(27,05)
 OBJECT:'*',(28,05)
 OBJECT:'*',(25,06)
 OBJECT:'*',(26,06)
 OBJECT:'*',(27,06)
 OBJECT:'*',(28,06)
 #
 OBJECT:'[',(40,05)
 OBJECT:'[',(41,05)
 OBJECT:'[',(42,05)
 OBJECT:'[',(43,05)
 OBJECT:'[',(40,06)
 OBJECT:'[',(41,06)
 OBJECT:'[',(42,06)
 OBJECT:'[',(43,06)
 #
 OBJECT:')',(27,13)
 OBJECT:')',(28,13)
 OBJECT:')',(29,13)
 OBJECT:')',(30,13)
 OBJECT:')',(27,14)
 OBJECT:')',(28,14)
 OBJECT:')',(29,14)
 OBJECT:')',(30,14)
 #
 OBJECT:'(',(37,13)
 OBJECT:'(',(38,13)
 OBJECT:'(',(39,13)
 OBJECT:'(',(40,13)
 OBJECT:'(',(37,14)
 OBJECT:'(',(38,14)
 OBJECT:'(',(39,14)
 OBJECT:'(',(40,14)
 # Random traps
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 # Random monsters.
 MONSTER:('@',"ninja"),(15,05),hostile
 MONSTER:('@',"ninja"),(16,05),hostile
 MONSTER:('d',"wolf"),(17,05)
 MONSTER:('d',"wolf"),(18,05)
 MONSTER:('@',"ninja"),(19,05),hostile
 MONSTER:('d',"wolf"),(15,14)
 MONSTER:('d',"wolf"),(16,14)
 MONSTER:('@',"ninja"),(17,14),hostile
 MONSTER:('@',"ninja"),(18,14),hostile
 MONSTER:('d',"wolf"),(56,05)
 MONSTER:('@',"ninja"),(57,05),hostile
 MONSTER:('d',"wolf"),(58,05)
 MONSTER:('d',"wolf"),(59,05)
 MONSTER:('@',"ninja"),(56,14),hostile
 MONSTER:('d',"wolf"),(57,14)
 MONSTER:('@',"ninja"),(58,14),hostile
 MONSTER:'d',(59,14)
 MONSTER:('d',"wolf"),(60,14)
 MONSTER:('E',"stalker"),random
 MONSTER:('E',"stalker"),random
 MONSTER:('E',"stalker"),random
 MONSTER:('E',"stalker"),random
 MONSTER:('E',"stalker"),random
 MONSTER:('E',"stalker"),random
 MONSTER:('E',"stalker"),random
 MONSTER:('E',"stalker"),random
 MONSTER:('E',"stalker"),random
 #	"guards" for the central courtyard.
 MONSTER:('@',"samurai"),(30,05),hostile
 MONSTER:('@',"samurai"),(31,05),hostile
 MONSTER:('@',"samurai"),(32,05),hostile
 MONSTER:('@',"samurai"),(32,14),hostile
 MONSTER:('@',"samurai"),(33,14),hostile
 MONSTER:('@',"samurai"),(34,14),hostile
 
 #
 #	The "goal" level for the quest.
 #
 #	Here you meet Takauji, your nemesis monster.  You have to
 #	defeat him in combat to gain the artifact you have been
 #	assigned to retrieve.
 #
 
 MAZE: "Sam-goal", ' '
 FLAGS: noteleport
 GEOMETRY:center,center
 MAP
                                              
            .......................           
        ......-------------------......       
     ......----.................----......    
    ....----.....-------------.....----....   
   ....--.....----...........----.....--....  
   ...||....---....---------....---....||...  
   ...|....--....---.......---....--....|...  
  ....|...||...---...--+--...---...||...|.... 
  ....|...|....|....|-...-|....|....|...|.... 
  ....|...|....|....+.....+....|....|...|.... 
  ....|...|....|....|-...-|....|....|...|.... 
  ....|...||...---...--+--...---...||...|.... 
   ...|....--....---.......---....--....|...  
   ...||....---....---------....---....||...  
   ....--.....----...........----.....--....  
    ....----.....-------------.....----....   
     ......----.................----......    
        ......-------------------......       
            .......................           
 ENDMAP
 # Dungeon Description
 $place = { (02,11),(42,09) }
 SHUFFLE: $place
 
 REGION:(00,00,44,19),unlit,"ordinary"
 # Doors
 DOOR:closed,(19,10)
 DOOR:closed,(22,08)
 DOOR:closed,(22,12)
 DOOR:closed,(25,10)
 # Stairs
 STAIR:$place[0],up
 
 # Holes in the concentric ring walls
 $place = { (22,14),(30,10),(22, 6),(14,10) }
 SHUFFLE:$place
 TERRAIN:$place[0],'.'
 $place = { (22, 4),(35,10),(22,16),( 9,10) }
 SHUFFLE:$place
 TERRAIN:$place[0],'.'
 $place = { (22, 2),(22,18) }
 SHUFFLE:$place
 TERRAIN:$place[0],'.'
 
 # Non diggable walls
 NON_DIGGABLE:(00,00,44,19)
 # Objects
 OBJECT:(')',"tsurugi"),(22,10),blessed,0,name:"The Tsurugi of Muramasa"
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 #
 TRAP:"board",(22,09)
 TRAP:"board",(24,10)
 TRAP:"board",(22,11)
 # Random traps
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 # Random monsters.
 MONSTER:('@',"Ashikaga Takauji"),(22,10)
 MONSTER:('@',"samurai"),random,hostile
 MONSTER:('@',"samurai"),random,hostile
 MONSTER:('@',"samurai"),random,hostile
 MONSTER:('@',"samurai"),random,hostile
 MONSTER:('@',"samurai"),random,hostile
 MONSTER:('@',"ninja"),random,hostile
 MONSTER:('@',"ninja"),random,hostile
 MONSTER:('@',"ninja"),random,hostile
 MONSTER:('@',"ninja"),random,hostile
 MONSTER:('@',"ninja"),random,hostile
 MONSTER:('d',"wolf"),random
 MONSTER:('d',"wolf"),random
 MONSTER:('d',"wolf"),random
 MONSTER:('d',"wolf"),random
 MONSTER:'d',random
 MONSTER:'d',random
 MONSTER:('E',"stalker"),random
 MONSTER:('E',"stalker"),random
 MONSTER:('E',"stalker"),random
 MONSTER:('E',"stalker"),random
 MONSTER:('E',"stalker"),random
 MONSTER:('E',"stalker"),random
 MONSTER:('E',"stalker"),random
 MONSTER:('E',"stalker"),random
 MONSTER:('E',"stalker"),random
 
 
 #
 #	The "fill" levels for the quest.
 #
 #	These levels are used to fill out any levels not occupied by specific
 #	levels as defined above. "filla" is the upper filler, between the
 #	start and locate levels, and "fillb" the lower between the locate
 #	and goal levels.
 #
 
 MAZE: "Sam-fila", ' '
 INIT_MAP: mines, '.' , 'P', true, true, random, true
 NOMAP
 #
 STAIR: random, up
 STAIR: random, down
 #
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 #
 MONSTER: 'd', random
 MONSTER: ('d', "wolf"), random
 MONSTER: ('d', "wolf"), random
 MONSTER: ('d', "wolf"), random
 MONSTER: ('d', "wolf"), random
 MONSTER: ('d', "wolf"), random
 MONSTER: ('E', "stalker"), random
 #
 TRAP: random, random
 TRAP: random, random
 TRAP: random, random
 TRAP: random, random
 
 MAZE: "Sam-filb", ' '
 GEOMETRY:center,center
 MAP
 -------------                                  -------------
 |...........|                                  |...........|
 |...-----...|----------------------------------|...-----...|
 |...|   |...|..................................|...|   |...|
 |...-----..........................................-----...|
 |...........|--S----------------------------S--|...........|
 ----...--------.|..........................|.--------...----
    |...|........+..........................+........|...|   
    |...|........+..........................+........|...|   
 ----...--------.|..........................|.--------...----
 |...........|--S----------------------------S--|...........|
 |...-----..........................................-----...|
 |...|   |...|..................................|...|   |...|
 |...-----...|----------------------------------|...-----...|
 |...........|                                  |...........|
 -------------                                  -------------
 ENDMAP
 REGION:(00,00,59,15),unlit,"ordinary"
 # Doors
 DOOR:closed,(16,07)
 DOOR:closed,(16,08)
 DOOR:closed,(43,07)
 DOOR:closed,(43,08)
 #
 STAIR: random, up
 STAIR: random, down
 #
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 #
 MONSTER: 'd', random
 MONSTER: ('d', "wolf"), random
 MONSTER: ('d', "wolf"), random
 MONSTER: ('d', "wolf"), random
 MONSTER: ('d', "wolf"), random
 MONSTER: ('E', "stalker"), random
 MONSTER: ('E', "stalker"), random
 MONSTER: ('E', "stalker"), random
 #
 TRAP: random, random
 TRAP: random, random
 TRAP: random, random
 TRAP: random, random