Source:NetHack 3.6.1/dat/Tourist.des

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Below is the full text to Tourist.des from the source code of NetHack 3.6.1. To link to a particular line, write [[Source:NetHack 3.6.1/dat/Tourist.des#line123]], for example.

The NetHack General Public License applies to screenshots, source code and other content from NetHack.

This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.

 # NetHack 3.6	Tourist.des	$NHDT-Date: 1432512784 2015/05/25 00:13:04 $  $NHDT-Branch: master $:$NHDT-Revision: 1.8 $
 #	Copyright (c) 1989 by Jean-Christophe Collet
 #	Copyright (c) 1991,92 by M. Stephenson, P. Winner
 # NetHack may be freely redistributed.  See license for details.
 #
 #	The "start" level for the quest.
 #
 #	Here you meet your (besieged) class leader, Twoflower
 #	and receive your quest assignment.
 #
 MAZE: "Tou-strt",' '
 FLAGS: noteleport,hardfloor
 GEOMETRY:center,center
 MAP
 .......}}....---------..-------------------------------------------------...
 ........}}...|.......|..|.-------------------------------------------...|...
 .........}}..|.......|..|.|......|......|.............|......|......|...|...
 ..........}}.|.......|..|.|......+......+.............+......+..\...|...|...
 ...........}}}..........|.|......|......|.............|......|......|...|...
 .............}}.........|.|----S-|--S---|S----------S-|---S--|------|...|...
 ..............}}}.......|...............................................|...
 ................}}}.....----S------++--S----------S----------S-----------...
 ..................}}...........    ..    ...................................
 ......-------......}}}}........}}}}..}}}}..}}}}..}}}}.......................
 ......|.....|.......}}}}}}..}}}}   ..   }}}}..}}}}..}}}.....................
 ......|.....+...........}}}}}}........................}}}..}}}}..}}}..}}}...
 ......|.....|...........................................}}}}..}}}..}}}}.}}}}
 ......-------...............................................................
 ............................................................................
 ...-------......-------.....................................................
 ...|.....|......|.....|.....................................................
 ...|.....+......+.....|.....................................................
 ...|.....|......|.....|.....................................................
 ...-------......-------.....................................................
 ENDMAP
 # Dungeon Description
 REGION:(00,00,75,19),lit,"ordinary"
 REGION:(14,01,20,03),unlit,"morgue"
 REGION:(07,10,11,12),unlit,"ordinary"
 REGION:(04,16,08,18),unlit,"ordinary"
 REGION:(17,16,21,18),unlit,"ordinary"
 REGION:(27,02,32,04),unlit,"ordinary"
 REGION:(34,02,39,04),unlit,"ordinary"
 REGION:(41,02,53,04),unlit,"ordinary"
 REGION:(55,02,60,04),unlit,"ordinary"
 REGION:(62,02,67,04),lit,"ordinary"
 # Stairs
 STAIR:(66,03),down
 # Portal arrival point
 BRANCH:(68,14,68,14),(0,0,0,0)
 # Non diggable walls
 NON_DIGGABLE:(00,00,75,19)
 # Doors
 DOOR:locked,(31,05)
 DOOR:locked,(36,05)
 DOOR:locked,(41,05)
 DOOR:locked,(52,05)
 DOOR:locked,(58,05)
 DOOR:locked,(28,07)
 DOOR:locked,(39,07)
 DOOR:locked,(50,07)
 DOOR:locked,(61,07)
 DOOR:closed,(33,03)
 DOOR:closed,(40,03)
 DOOR:closed,(54,03)
 DOOR:closed,(61,03)
 DOOR:open,(12,11)
 DOOR:open,(09,17)
 DOOR:open,(16,17)
 DOOR:locked,(35,07)
 DOOR:locked,(36,07)
 # Monsters on siege duty.
 MONSTER: ('s',"giant spider"),random
 MONSTER: ('s',"giant spider"),random
 MONSTER: ('s',"giant spider"),random
 MONSTER: ('s',"giant spider"),random
 MONSTER: ('s',"giant spider"),random
 MONSTER: ('s',"giant spider"),random
 MONSTER: ('s',"giant spider"),random
 MONSTER: ('s',"giant spider"),random
 MONSTER: ('s',"giant spider"),random
 MONSTER: ('s',"giant spider"),random
 MONSTER: ('s',"giant spider"),random
 MONSTER: ('s',"giant spider"),random
 MONSTER: 's',random
 MONSTER: 's',random
 MONSTER: ('C',"forest centaur"),random
 MONSTER: ('C',"forest centaur"),random
 MONSTER: ('C',"forest centaur"),random
 MONSTER: ('C',"forest centaur"),random
 MONSTER: ('C',"forest centaur"),random
 MONSTER: ('C',"forest centaur"),random
 MONSTER: ('C',"forest centaur"),random
 MONSTER: ('C',"forest centaur"),random
 MONSTER: 'C',random
 # Twoflower
 MONSTER:('@',"Twoflower"),(64,03)
 # The treasure of Twoflower
 OBJECT:('(',"chest"),(64,03)
 # guides for the audience chamber
 MONSTER:('@',"guide"),(29,03)
 MONSTER:('@',"guide"),(32,04)
 MONSTER:('@',"guide"),(35,02)
 MONSTER:('@',"guide"),(38,03)
 MONSTER:('@',"guide"),(45,03)
 MONSTER:('@',"guide"),(48,02)
 MONSTER:('@',"guide"),(49,04)
 MONSTER:('@',"guide"),(51,03)
 MONSTER:('@',"guide"),(57,03)
 MONSTER:('@',"guide"),(62,04)
 MONSTER:('@',"guide"),(66,04)
 # path guards
 MONSTER:('@',"watchman"),(35,08)
 MONSTER:('@',"watchman"),(36,08)
 # river monsters
 MONSTER:(';',"giant eel"),(62,12)
 MONSTER:(';',"piranha"),(47,10)
 MONSTER:(';',"piranha"),(29,11)
 MONSTER:(';',"kraken"),(34,09)
 MONSTER:(';',"kraken"),(37,09)
 # Random traps
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 
 #
 #	The "locate" level for the quest.
 #
 #	Here you have to find the Thieves' Guild Hall to go
 #	further towards your assigned quest.
 #
 
 MAZE: "Tou-loca",' '
 FLAGS: hardfloor
 GEOMETRY:center,center
 MAP
 ----------------------------------------------------------------------------
 |....|......|..........|......|......|...|....|.....|......|...............|
 |....|......|.|------|.|......|......|.|.|....|..}..|......|.|----------|..|
 |....|--+----.|......|.|-S---+|+-----|.|.S....|.....|---+--|.|..........+..|
 |....|........|......|.|...|.........|.|------|..............|..........|-+|
 |....+...}}...+......|.|...|.|-----|.|..............|--+----------------|..|
 |----|........|------|.|---|.|.....|......|-----+-|.|.......|...........|--|
 |............................|.....|.|--+-|.......|.|.......|...........|..|
 |----|.....|-------------|...|--+--|.|....|.......|.|-----------+-------|..|
 |....+.....+.........S...|...........|....|-------|........................|
 |....|.....|.........|...|.|---------|....|.........|-------|.|----------|.|
 |....|.....|---------|---|.|......|..+....|-------|.|.......|.+......S.\.|.|
 |....|.....+.........S...|.|......|..|....|.......|.|.......|.|......|...|.|
 |-------|..|.........|---|.|+-------------------+-|.|.......+.|----------|.|
 |.......+..|---------|.........|.........|..........|.......|.|..........|.|
 |.......|..............|--+--|.|.........|.|----+-----------|.|..........|.|
 |---------+-|--+-----|-|.....|.|.........|.|........|.|.....+.|..........+.|
 |...........|........|.S.....|.|----+----|.|--------|.|.....|.|----------|.|
 |...........|........|.|.....|........................|.....|..............|
 ----------------------------------------------------------------------------
 ENDMAP
 # Dungeon Description
 REGION:(00,00,75,19),lit,"ordinary"
 NON_DIGGABLE:(00,00,75,19)
 #
 REGION:(01,01,04,05),unlit,"morgue"
 REGION:(15,03,20,05),lit,"shop"
 REGION:(62,03,71,04),lit,"shop"
 REGION:(01,17,11,18),lit,"barracks"
 REGION:(12,09,20,10),lit,"barracks"
 REGION:(53,11,59,14),lit,"zoo"
 REGION:(63,14,72,16),lit,"barracks"
 REGION:(32,14,40,16),lit,"temple"
 #
 REGION:(06,01,11,02),random,"ordinary"
 REGION:(24,01,29,02),random,"ordinary"
 REGION:(31,01,36,02),random,"ordinary"
 REGION:(42,01,45,03),random,"ordinary"
 REGION:(53,01,58,02),random,"ordinary"
 REGION:(24,04,26,05),random,"ordinary"
 REGION:(30,06,34,07),random,"ordinary"
 REGION:(73,05,74,05),unlit,"ordinary"
 REGION:(01,09,04,12),random,"ordinary"
 REGION:(01,14,07,15),random,"ordinary"
 REGION:(12,12,20,13),random,"ordinary"
 REGION:(13,17,20,18),random,"ordinary"
 REGION:(22,09,24,10),random,"ordinary"
 REGION:(22,12,24,12),random,"ordinary"
 REGION:(24,16,28,18),random,"ordinary"
 REGION:(28,11,33,12),random,"ordinary"
 REGION:(35,11,36,12),lit,"ordinary"
 REGION:(38,08,41,12),random,"ordinary"
 REGION:(43,07,49,08),random,"ordinary"
 REGION:(43,12,49,12),random,"ordinary"
 REGION:(44,16,51,16),random,"ordinary"
 REGION:(53,06,59,07),random,"ordinary"
 REGION:(61,06,71,07),random,"ordinary"
 REGION:(55,16,59,18),random,"ordinary"
 REGION:(63,11,68,12),random,"ordinary"
 REGION:(70,11,72,12),random,"ordinary"
 # Stairs
 STAIR:(10,04),up
 STAIR:(73,05),down
 # Non diggable walls
 NON_DIGGABLE:(00,00,75,19)
 DOOR:closed,(05,05)
 DOOR:closed,(05,09)
 DOOR:closed,(08,14)
 DOOR:closed,(08,03)
 DOOR:closed,(11,09)
 DOOR:closed,(11,12)
 DOOR:closed,(10,16)
 DOOR:closed,(14,05)
 DOOR:closed,(15,16)
 DOOR:locked,(21,09)
 DOOR:locked,(21,12)
 DOOR:closed,(23,17)
 DOOR:closed,(25,03)
 DOOR:closed,(26,15)
 DOOR:closed,(29,03)
 DOOR:closed,(28,13)
 DOOR:closed,(31,03)
 DOOR:closed,(32,08)
 DOOR:closed,(37,11)
 DOOR:closed,(36,17)
 DOOR:locked,(41,03)
 DOOR:closed,(40,07)
 DOOR:closed,(48,06)
 DOOR:closed,(48,13)
 DOOR:closed,(48,15)
 DOOR:closed,(56,03)
 DOOR:closed,(55,05)
 DOOR:closed,(72,03)
 DOOR:locked,(74,04)
 DOOR:closed,(64,08)
 DOOR:closed,(62,11)
 DOOR:closed,(69,11)
 DOOR:closed,(60,13)
 DOOR:closed,(60,16)
 DOOR:closed,(73,16)
 
 # Objects
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 # Toilet paper
 OBJECT:('?',"blank paper"),(71,12)
 OBJECT:('?',"blank paper"),(71,12)
 # Random traps
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 # Random monsters.
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:'s',random
 MONSTER:'s',random
 
 #
 #	The "goal" level for the quest.
 #
 #	Here you meet the Master of Thieves your nemesis monster.  You have to
 #	defeat the Master of Thieves in combat to gain the artifact you have
 #	been assigned to retrieve.
 #
 
 MAZE: "Tou-goal", ' '
 GEOMETRY:center,center
 MAP
 ----------------------------------------------------------------------------
 |.........|.........|..........|..| |.................|........|........|..|
 |.........|.........|..........|..| |....--------.....|........|........|..|
 |------S--|--+-----------+------..| |....|......|.....|........|........|..|
 |.........|.......................| |....|......+.....--+-------------+--..|
 |.........|.......................| |....|......|..........................|
 |-S-----S-|......----------.......| |....|......|..........................|
 |..|..|...|......|........|.......| |....-----------.........----..........|
 |..+..+...|......|........|.......| |....|.........|.........|}}|..........|
 |..|..|...|......+........|.......| |....|.........+.........|}}|..........|
 |..|..|...|......|........|.......S.S....|.........|.........----..........|
 |---..----|......|........|.......| |....|.........|.......................|
 |.........+......|+F-+F-+F|.......| |....-----------.......................|
 |---..----|......|..|..|..|.......| |......................--------------..|
 |..|..|...|......--F-F--F--.......| |......................+............|..|
 |..+..+...|.......................| |--.---...-----+-----..|............|..|
 |--|..----|--+-----------+------..| |.....|...|.........|..|------------|..|
 |..+..+...|.........|..........|..| |.....|...|.........|..+............|..|
 |..|..|...|.........|..........|..| |.....|...|.........|..|............|..|
 ----------------------------------------------------------------------------
 ENDMAP
 # Dungeon Description
 REGION:(00,00,75,19),lit,"ordinary"
 # The Inn
 REGION:(01,01,09,02),lit,"ordinary"
 REGION:(01,04,09,05),lit,"barracks"
 REGION:(01,07,02,10),unlit,"ordinary"
 REGION:(07,07,09,10),unlit,"ordinary"
 REGION:(01,14,02,15),unlit,"ordinary"
 REGION:(07,14,09,15),unlit,"ordinary"
 REGION:(01,17,02,18),unlit,"ordinary"
 REGION:(07,17,09,18),unlit,"ordinary"
 #
 REGION:(11,01,19,02),unlit,"barracks"
 REGION:(21,01,30,02),unlit,"ordinary"
 REGION:(11,17,19,18),unlit,"barracks"
 REGION:(21,17,30,18),unlit,"ordinary"
 # Police Station
 REGION:(18,07,25,11),lit,"ordinary"
 REGION:(18,13,19,13),unlit,"ordinary"
 REGION:(21,13,22,13),unlit,"ordinary"
 REGION:(24,13,25,13),unlit,"ordinary"
 # The town itself
 REGION:(42,03,47,06),unlit,"ordinary"
 REGION:(42,08,50,11),unlit,"ordinary"
 REGION:(37,16,41,18),unlit,"morgue"
 REGION:(47,16,55,18),unlit,"ordinary"
 REGION:(55,01,62,03),unlit,"ordinary"
 REGION:(64,01,71,03),unlit,"ordinary"
 REGION:(60,14,71,15),lit,"shop"
 REGION:(60,17,71,18),lit,"shop"
 # Non diggable walls
 NON_DIGGABLE:(00,00,75,19)
 # Stairs
 STAIR:(70,08),up
 # Doors
 DOOR:locked,(07,03)
 DOOR:locked,(02,06)
 DOOR:locked,(08,06)
 DOOR:closed,(03,08)
 DOOR:closed,(06,08)
 DOOR:open,(10,12)
 DOOR:closed,(03,15)
 DOOR:closed,(06,15)
 DOOR:closed,(03,17)
 DOOR:closed,(06,17)
 DOOR:closed,(13,03)
 DOOR:random,(25,03)
 DOOR:closed,(13,16)
 DOOR:random,(25,16)
 DOOR:locked,(17,09)
 DOOR:locked,(18,12)
 DOOR:locked,(21,12)
 DOOR:locked,(24,12)
 DOOR:locked,(34,10)
 DOOR:locked,(36,10)
 DOOR:random,(48,04)
 DOOR:random,(56,04)
 DOOR:random,(70,04)
 DOOR:random,(51,09)
 DOOR:random,(51,15)
 DOOR:open,(59,14)
 DOOR:open,(59,17)
 # Objects
 OBJECT:('(',"credit card"),(04,01),blessed,0,name:"The Platinum Yendorian Express Card"
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 OBJECT:random,random
 # Random traps
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 TRAP:random,random
 # Random monsters.
 MONSTER:('@',"Master of Thieves"),(04,01),hostile
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:('s',"giant spider"),random
 MONSTER:'s',random
 MONSTER:'s',random
 # ladies of the evening
 MONSTER:('&',"succubus"),(02,08)
 MONSTER:('&',"succubus"),(08,08)
 MONSTER:('&',"incubus"),(02,14)
 MONSTER:('&',"incubus"),(08,14)
 MONSTER:('&',"incubus"),(02,17)
 MONSTER:('&',"incubus"),(08,17)
 # Police station (with drunken prisoners)
 MONSTER:('K',"Kop Kaptain"),(24,09),hostile
 MONSTER:('K',"Kop Lieutenant"),(20,09),hostile
 MONSTER:('K',"Kop Lieutenant"),(22,11),hostile
 MONSTER:('K',"Kop Lieutenant"),(22,07),hostile
 MONSTER:('K',"Keystone Kop"),(19,07),hostile
 MONSTER:('K',"Keystone Kop"),(19,08),hostile
 MONSTER:('K',"Keystone Kop"),(22,09),hostile
 MONSTER:('K',"Keystone Kop"),(24,11),hostile
 MONSTER:('K',"Keystone Kop"),(19,11),hostile
 MONSTER:('@',"prisoner"),(19,13)
 MONSTER:('@',"prisoner"),(21,13)
 MONSTER:('@',"prisoner"),(24,13)
 #
 MONSTER:('@',"watchman"),(33,10),hostile
 
 WALLIFY
 
 #
 #	The "fill" level for the quest.
 #
 #	This level is used to fill out any levels not occupied by specific
 #	levels as defined above.
 #
 
 MAZE: "Tou-fila" , ' '
 INIT_MAP: mines, '.' , ' ', true, true, random, true
 NOMAP
 #
 STAIR: random, up
 STAIR: random, down
 #
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 #
 TRAP: random, random
 TRAP: random, random
 TRAP: random, random
 TRAP: random, random
 #
 MONSTER: ('@', "soldier"), random, hostile
 MONSTER: ('@', "soldier"), random, hostile
 MONSTER: ('@', "soldier"), random, hostile
 MONSTER: ('@', "soldier"), random, hostile
 MONSTER: ('@', "soldier"), random, hostile
 MONSTER: 'H', random, hostile
 MONSTER: 'C', random, hostile
 
 MAZE: "Tou-filb" , ' '
 INIT_MAP: mines, '.' , ' ', true, true, random, true
 NOMAP
 #
 STAIR: random, up
 STAIR: random, down
 #
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 OBJECT: random, random
 #
 TRAP: random, random
 TRAP: random, random
 TRAP: random, random
 TRAP: random, random
 #
 MONSTER: ('@', "soldier"), random, hostile
 MONSTER: ('@', "captain"), random, hostile
 MONSTER: ('@', "captain"), random, hostile
 MONSTER: 'H', random, hostile
 MONSTER: 'H', random, hostile
 MONSTER: 'C', random, hostile
 MONSTER: 's', random