Source:NetHack 3.6.1/include/trap.h

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Below is the full text to trap.h from the source code of NetHack 3.6.1. To link to a particular line, write [[Source:NetHack 3.6.1/include/trap.h#line123]], for example.

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This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.

 /* NetHack 3.6	trap.h	$NHDT-Date: 1432512776 2015/05/25 00:12:56 $  $NHDT-Branch: master $:$NHDT-Revision: 1.12 $ */
 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
 /*-Copyright (c) Pasi Kallinen, 2016. */
 /* NetHack may be freely redistributed.  See license for details. */
 
 /* note for 3.1.0 and later: no longer manipulated by 'makedefs' */
 
 #ifndef TRAP_H
 #define TRAP_H
 
 union vlaunchinfo {
     short v_launch_otyp; /* type of object to be triggered */
     coord v_launch2;     /* secondary launch point (for boulders) */
     uchar v_conjoined;   /* conjoined pit locations */
     short v_tnote;       /* boards: 12 notes        */
 };
 
 struct trap {
     struct trap *ntrap;
     xchar tx, ty;
     d_level dst; /* destination for portals */
     coord launch;
     Bitfield(ttyp, 5);
     Bitfield(tseen, 1);
     Bitfield(once, 1);
     Bitfield(madeby_u, 1); /* So monsters may take offence when you trap
                               them.	Recognizing who made the trap isn't
                               completely unreasonable, everybody has
                               their own style.  This flag is also needed
                               when you untrap a monster.  It would be too
                               easy to make a monster peaceful if you could
                               set a trap for it and then untrap it. */
     union vlaunchinfo vl;
 #define launch_otyp vl.v_launch_otyp
 #define launch2 vl.v_launch2
 #define conjoined vl.v_conjoined
 #define tnote vl.v_tnote
 };
 
 extern struct trap *ftrap;
 #define newtrap() (struct trap *) alloc(sizeof(struct trap))
 #define dealloc_trap(trap) free((genericptr_t)(trap))
 
 /* reasons for statue animation */
 #define ANIMATE_NORMAL 0
 #define ANIMATE_SHATTER 1
 #define ANIMATE_SPELL 2
 
 /* reasons for animate_statue's failure */
 #define AS_OK 0            /* didn't fail */
 #define AS_NO_MON 1        /* makemon failed */
 #define AS_MON_IS_UNIQUE 2 /* statue monster is unique */
 
 /* Note: if adding/removing a trap, adjust trap_engravings[] in mklev.c */
 
 /* unconditional traps */
 enum trap_types {
     NO_TRAP = 0,
     ARROW_TRAP,
     DART_TRAP,
     ROCKTRAP,
     SQKY_BOARD,
     BEAR_TRAP,
     LANDMINE,
     ROLLING_BOULDER_TRAP,
     SLP_GAS_TRAP,
     RUST_TRAP,
     FIRE_TRAP,
     PIT,
     SPIKED_PIT,
     HOLE,
     TRAPDOOR,
     TELEP_TRAP,
     LEVEL_TELEP,
     MAGIC_PORTAL,
     WEB,
     STATUE_TRAP,
     MAGIC_TRAP,
     ANTI_MAGIC,
     POLY_TRAP,
     VIBRATING_SQUARE,
 
     TRAPNUM
 };
 
 #endif /* TRAP_H */