Source:NetHack 3.6.1/src/monst.c

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Below is the full text to monst.c from the source code of NetHack 3.6.1. To link to a particular line, write [[Source:NetHack 3.6.1/src/monst.c#line123]], for example.

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 /* NetHack 3.6	monst.c	$NHDT-Date: 1510531569 2017/11/13 00:06:09 $  $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.59 $ */
 /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
 /*-Copyright (c) Michael Allison, 2006. */
 /* NetHack may be freely redistributed.  See license for details. */

The NetHack General Public License applies to screenshots, source code and other content from NetHack.

This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.

 
 #include "config.h"
 #include "permonst.h"
 #include "monsym.h"
 
 #define NO_ATTK    \
     {              \
         0, 0, 0, 0 \
     }
 
 #define WT_ELF 800
 #define WT_DRAGON 4500
 
 #ifdef C
 #undef C
 #endif
 #ifdef TEXTCOLOR
 #include "color.h"
 #define C(color) color
 #define HI_DOMESTIC CLR_WHITE /* use for player + friendlies */
 #define HI_LORD CLR_MAGENTA
 #else
 #define C(color)
 #endif
 
 void NDECL(monst_init);
 /*
  *      Entry Format:   (from permonst.h)
  *
  *      name, symbol (S_* defines),
  *      difficulty level, move rate, armor class, magic resistance,
  *      alignment, creation/geno flags (G_* defines),
  *      6 * attack structs ( type , damage-type, # dice, # sides ),
  *      weight (WT_* defines), nutritional value, extension length,
  *      sounds made (MS_* defines), physical size (MZ_* defines),
  *      resistances, resistances conferred (both MR_* defines),
  *      3 * flag bitmaps (M1_*, M2_*, and M3_* defines respectively)
  *      symbol color (C(x) macro)
  *
  *      For AT_BREA attacks, '# sides' is ignored; 6 is used for most
  *      damage types, 25 for sleep, not applicable for death or poison.
  */
 #define MON(nam, sym, lvl, gen, atk, siz, mr1, mr2, flg1, flg2, flg3, col) \
     {                                                                      \
         nam, sym, lvl, gen, atk, siz, mr1, mr2, flg1, flg2, flg3, C(col)   \
     }
 /* LVL() and SIZ() collect several fields to cut down on # of args for MON()
  */
 #define LVL(lvl, mov, ac, mr, aln) lvl, mov, ac, mr, aln
 #define SIZ(wt, nut, snd, siz) wt, nut, snd, siz
 /* ATTK() and A() are to avoid braces and commas within args to MON() */
 #define ATTK(at, ad, n, d) \
     {                      \
         at, ad, n, d       \
     }
 #define A(a1, a2, a3, a4, a5, a6) \
     {                             \
         a1, a2, a3, a4, a5, a6    \
     }
 
 /*
  *      Rule #1:        monsters of a given class are contiguous in the
  *                      mons[] array.
  *
  *      Rule #2:        monsters of a given class are presented in ascending
  *                      order of strength.
  *
  *      Rule #3:        monster frequency is included in the geno mask;
  *                      the frequency can be from 0 to 7.  0's will also
  *                      be skipped during generation.
  *
  *      Rule #4:        monster subclasses (e.g. giants) should be kept
  *                      together, unless it violates Rule 2.  NOGEN monsters
  *                      won't violate Rule 2.
  *
  * Guidelines for color assignment:
  *
  *      * Use the same color for all `growth stages' of a monster (ex.
  *        little dog/big dog, baby naga/full-grown naga.
  *
  *      * Use colors given in names wherever possible. If the class has `real'
  *        members with strong color associations, use those.
  *
  *      * Favor `cool' colors for cold-resistant monsters, `warm' ones for
  *        fire-resistant ones.
  *
  *      * Try to reserve purple (magenta) for powerful `ruler' monsters (queen
  *        bee, kobold lord, &c.).
  *
  *      * Subject to all these constraints, try to use color to make as many
  *        distinctions as the / command (that is, within a monster letter
  *        distinct names should map to distinct colors).
  *
  * The aim in assigning colors is to be consistent enough so a player can
  * become `intuitive' about them, deducing some or all of these rules
  * unconsciously. Use your common sense.
  */
 
 #ifndef SPLITMON_2
 NEARDATA struct permonst mons[] = {
     /*
      * ants
      */
     MON("giant ant", S_ANT, LVL(2, 18, 3, 0, 0), (G_GENO | G_SGROUP | 3),
         A(ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(10, 10, MS_SILENT, MZ_TINY), 0, 0,
         M1_ANIMAL | M1_NOHANDS | M1_OVIPAROUS | M1_CARNIVORE, M2_HOSTILE, 0,
         CLR_BROWN),
     MON("killer bee", S_ANT, LVL(1, 18, -1, 0, 0), (G_GENO | G_LGROUP | 2),
         A(ATTK(AT_STNG, AD_DRST, 1, 3), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(1, 5, MS_BUZZ, MZ_TINY), MR_POISON, MR_POISON,
         M1_ANIMAL | M1_FLY | M1_NOHANDS | M1_POIS, M2_HOSTILE | M2_FEMALE, 0,
         CLR_YELLOW),
     MON("soldier ant", S_ANT, LVL(3, 18, 3, 0, 0), (G_GENO | G_SGROUP | 2),
         A(ATTK(AT_BITE, AD_PHYS, 2, 4), ATTK(AT_STNG, AD_DRST, 3, 4), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(20, 5, MS_SILENT, MZ_TINY), MR_POISON, MR_POISON,
         M1_ANIMAL | M1_NOHANDS | M1_OVIPAROUS | M1_POIS | M1_CARNIVORE,
         M2_HOSTILE, 0, CLR_BLUE),
     MON("fire ant", S_ANT, LVL(3, 18, 3, 10, 0), (G_GENO | G_SGROUP | 1),
         A(ATTK(AT_BITE, AD_PHYS, 2, 4), ATTK(AT_BITE, AD_FIRE, 2, 4), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(30, 10, MS_SILENT, MZ_TINY), MR_FIRE, MR_FIRE,
         M1_ANIMAL | M1_NOHANDS | M1_OVIPAROUS | M1_CARNIVORE, M2_HOSTILE,
         M3_INFRAVISIBLE, CLR_RED),
     MON("giant beetle", S_ANT, LVL(5, 6, 4, 0, 0), (G_GENO | 3),
         A(ATTK(AT_BITE, AD_PHYS, 3, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(10, 10, MS_SILENT, MZ_LARGE), MR_POISON, MR_POISON,
         M1_ANIMAL | M1_NOHANDS | M1_POIS | M1_CARNIVORE, M2_HOSTILE, 0,
         CLR_BLACK),
     MON("queen bee", S_ANT, LVL(9, 24, -4, 0, 0), (G_GENO | G_NOGEN),
         A(ATTK(AT_STNG, AD_DRST, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(1, 5, MS_BUZZ, MZ_TINY), MR_POISON, MR_POISON,
         M1_ANIMAL | M1_FLY | M1_NOHANDS | M1_OVIPAROUS | M1_POIS,
         M2_HOSTILE | M2_FEMALE | M2_PRINCE, 0, HI_LORD),
     /*
      * blobs
      */
     MON("acid blob", S_BLOB, LVL(1, 3, 8, 0, 0), (G_GENO | 2),
         A(ATTK(AT_NONE, AD_ACID, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(30, 10, MS_SILENT, MZ_TINY),
         MR_SLEEP | MR_POISON | MR_ACID | MR_STONE, MR_STONE,
         M1_BREATHLESS | M1_AMORPHOUS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD
             | M1_MINDLESS | M1_ACID,
         M2_WANDER | M2_NEUTER, 0, CLR_GREEN),
     MON("quivering blob", S_BLOB, LVL(5, 1, 8, 0, 0), (G_GENO | 2),
         A(ATTK(AT_TUCH, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(200, 100, MS_SILENT, MZ_SMALL), MR_SLEEP | MR_POISON, MR_POISON,
         M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS,
         M2_WANDER | M2_HOSTILE | M2_NEUTER, 0, CLR_WHITE),
     MON("gelatinous cube", S_BLOB, LVL(6, 6, 8, 0, 0), (G_GENO | 2),
         A(ATTK(AT_TUCH, AD_PLYS, 2, 4), ATTK(AT_NONE, AD_PLYS, 1, 4), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(600, 150, MS_SILENT, MZ_LARGE),
         MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON | MR_ACID
             | MR_STONE,
         MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP,
         M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS | M1_OMNIVORE
             | M1_ACID,
         M2_WANDER | M2_HOSTILE | M2_NEUTER, 0, CLR_CYAN),
     /*
      * cockatrice
      */
     MON("chickatrice", S_COCKATRICE, LVL(4, 4, 8, 30, 0),
         (G_GENO | G_SGROUP | 1),
         A(ATTK(AT_BITE, AD_PHYS, 1, 2), ATTK(AT_TUCH, AD_STON, 0, 0),
           ATTK(AT_NONE, AD_STON, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(10, 10, MS_HISS, MZ_TINY), MR_POISON | MR_STONE,
         MR_POISON | MR_STONE, M1_ANIMAL | M1_NOHANDS | M1_OMNIVORE,
         M2_HOSTILE, M3_INFRAVISIBLE, CLR_BROWN),
     MON("cockatrice", S_COCKATRICE, LVL(5, 6, 6, 30, 0), (G_GENO | 5),
         A(ATTK(AT_BITE, AD_PHYS, 1, 3), ATTK(AT_TUCH, AD_STON, 0, 0),
           ATTK(AT_NONE, AD_STON, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(30, 30, MS_HISS, MZ_SMALL), MR_POISON | MR_STONE,
         MR_POISON | MR_STONE,
         M1_ANIMAL | M1_NOHANDS | M1_OMNIVORE | M1_OVIPAROUS, M2_HOSTILE,
         M3_INFRAVISIBLE, CLR_YELLOW),
     MON("pyrolisk", S_COCKATRICE, LVL(6, 6, 6, 30, 0), (G_GENO | 1),
         A(ATTK(AT_GAZE, AD_FIRE, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(30, 30, MS_HISS, MZ_SMALL), MR_POISON | MR_FIRE,
         MR_POISON | MR_FIRE,
         M1_ANIMAL | M1_NOHANDS | M1_OMNIVORE | M1_OVIPAROUS, M2_HOSTILE,
         M3_INFRAVISIBLE, CLR_RED),
     /*
      * dogs & other canines
      */
     MON("jackal", S_DOG, LVL(0, 12, 7, 0, 0), (G_GENO | G_SGROUP | 3),
         A(ATTK(AT_BITE, AD_PHYS, 1, 2), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(300, 250, MS_BARK, MZ_SMALL), 0, 0,
         M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE,
         CLR_BROWN),
     MON("fox", S_DOG, LVL(0, 15, 7, 0, 0), (G_GENO | 1),
         A(ATTK(AT_BITE, AD_PHYS, 1, 3), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(300, 250, MS_BARK, MZ_SMALL), 0, 0,
         M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE,
         CLR_RED),
     MON("coyote", S_DOG, LVL(1, 12, 7, 0, 0), (G_GENO | G_SGROUP | 1),
         A(ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(300, 250, MS_BARK, MZ_SMALL), 0, 0,
         M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE,
         CLR_BROWN),
     MON("werejackal", S_DOG, LVL(2, 12, 7, 10, -7), (G_NOGEN | G_NOCORPSE),
         A(ATTK(AT_BITE, AD_WERE, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(300, 250, MS_BARK, MZ_SMALL), MR_POISON, 0,
         M1_NOHANDS | M1_POIS | M1_REGEN | M1_CARNIVORE,
         M2_NOPOLY | M2_WERE | M2_HOSTILE, M3_INFRAVISIBLE, CLR_BROWN),
     MON("little dog", S_DOG, LVL(2, 18, 6, 0, 0), (G_GENO | 1),
         A(ATTK(AT_BITE, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(150, 150, MS_BARK, MZ_SMALL), 0, 0,
         M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_DOMESTIC, M3_INFRAVISIBLE,
         HI_DOMESTIC),
     MON("dingo", S_DOG, LVL(4, 16, 5, 0, 0), (G_GENO | 1),
         A(ATTK(AT_BITE, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(400, 200, MS_BARK, MZ_MEDIUM), 0, 0,
         M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE,
         CLR_YELLOW),
     MON("dog", S_DOG, LVL(4, 16, 5, 0, 0), (G_GENO | 1),
         A(ATTK(AT_BITE, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(400, 200, MS_BARK, MZ_MEDIUM), 0, 0,
         M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_DOMESTIC, M3_INFRAVISIBLE,
         HI_DOMESTIC),
     MON("large dog", S_DOG, LVL(6, 15, 4, 0, 0), (G_GENO | 1),
         A(ATTK(AT_BITE, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(800, 250, MS_BARK, MZ_MEDIUM), 0, 0,
         M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_STRONG | M2_DOMESTIC,
         M3_INFRAVISIBLE, HI_DOMESTIC),
     MON("wolf", S_DOG, LVL(5, 12, 4, 0, 0), (G_GENO | G_SGROUP | 2),
         A(ATTK(AT_BITE, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(500, 250, MS_BARK, MZ_MEDIUM), 0, 0,
         M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE,
         CLR_BROWN),
     MON("werewolf", S_DOG, LVL(5, 12, 4, 20, -7), (G_NOGEN | G_NOCORPSE),
         A(ATTK(AT_BITE, AD_WERE, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(500, 250, MS_BARK, MZ_MEDIUM), MR_POISON, 0,
         M1_NOHANDS | M1_POIS | M1_REGEN | M1_CARNIVORE,
         M2_NOPOLY | M2_WERE | M2_HOSTILE, M3_INFRAVISIBLE, CLR_BROWN),
     MON("winter wolf cub", S_DOG, LVL(5, 12, 4, 0, -5),
         (G_NOHELL | G_GENO | G_SGROUP | 2),
         A(ATTK(AT_BITE, AD_PHYS, 1, 8), ATTK(AT_BREA, AD_COLD, 1, 6), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(250, 200, MS_BARK, MZ_SMALL), MR_COLD, MR_COLD,
         M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, 0, CLR_CYAN),
     MON("warg", S_DOG, LVL(7, 12, 4, 0, -5), (G_GENO | G_SGROUP | 2),
         A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(850, 350, MS_BARK, MZ_MEDIUM), 0, 0,
         M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE,
         CLR_BROWN),
     MON("winter wolf", S_DOG, LVL(7, 12, 4, 20, 0), (G_NOHELL | G_GENO | 1),
         A(ATTK(AT_BITE, AD_PHYS, 2, 6), ATTK(AT_BREA, AD_COLD, 2, 6), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(700, 300, MS_BARK, MZ_LARGE), MR_COLD, MR_COLD,
         M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE | M2_STRONG, 0,
         CLR_CYAN),
     MON("hell hound pup", S_DOG, LVL(7, 12, 4, 20, -5),
         (G_HELL | G_GENO | G_SGROUP | 1),
         A(ATTK(AT_BITE, AD_PHYS, 2, 6), ATTK(AT_BREA, AD_FIRE, 2, 6), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(200, 200, MS_BARK, MZ_SMALL), MR_FIRE, MR_FIRE,
         M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE,
         CLR_RED),
     MON("hell hound", S_DOG, LVL(12, 14, 2, 20, 0), (G_HELL | G_GENO | 1),
         A(ATTK(AT_BITE, AD_PHYS, 3, 6), ATTK(AT_BREA, AD_FIRE, 3, 6), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(600, 300, MS_BARK, MZ_MEDIUM), MR_FIRE, MR_FIRE,
         M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE | M2_STRONG,
         M3_INFRAVISIBLE, CLR_RED),
 #ifdef CHARON
     MON("Cerberus", S_DOG, LVL(12, 10, 2, 20, -7),
         (G_NOGEN | G_UNIQ | G_HELL),
         A(ATTK(AT_BITE, AD_PHYS, 3, 6), ATTK(AT_BITE, AD_PHYS, 3, 6),
           ATTK(AT_BITE, AD_PHYS, 3, 6), NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(1000, 350, MS_BARK, MZ_LARGE), MR_FIRE, MR_FIRE,
         M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE,
         M2_NOPOLY | M2_HOSTILE | M2_STRONG | M2_PNAME | M2_MALE,
         M3_INFRAVISIBLE, CLR_RED),
 #endif
     /*
      * eyes
      */
     MON("gas spore", S_EYE, LVL(1, 3, 10, 0, 0), (G_NOCORPSE | G_GENO | 1),
         A(ATTK(AT_BOOM, AD_PHYS, 4, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(10, 10, MS_SILENT, MZ_SMALL), 0, 0,
         M1_FLY | M1_BREATHLESS | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS,
         M2_HOSTILE | M2_NEUTER, 0, CLR_GRAY),
     MON("floating eye", S_EYE, LVL(2, 1, 9, 10, 0), (G_GENO | 5),
         A(ATTK(AT_NONE, AD_PLYS, 0, 70), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(10, 10, MS_SILENT, MZ_SMALL), 0, 0,
         M1_FLY | M1_AMPHIBIOUS | M1_NOLIMBS | M1_NOHEAD | M1_NOTAKE,
         M2_HOSTILE | M2_NEUTER, M3_INFRAVISIBLE, CLR_BLUE),
     MON("freezing sphere", S_EYE, LVL(6, 13, 4, 0, 0),
         (G_NOCORPSE | G_NOHELL | G_GENO | 2),
         A(ATTK(AT_EXPL, AD_COLD, 4, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(10, 10, MS_SILENT, MZ_SMALL), MR_COLD, MR_COLD,
         M1_FLY | M1_BREATHLESS | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS
             | M1_NOTAKE,
         M2_HOSTILE | M2_NEUTER, M3_INFRAVISIBLE, CLR_WHITE),
     MON("flaming sphere", S_EYE, LVL(6, 13, 4, 0, 0),
         (G_NOCORPSE | G_GENO | 2), A(ATTK(AT_EXPL, AD_FIRE, 4, 6), NO_ATTK,
                                      NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(10, 10, MS_SILENT, MZ_SMALL), MR_FIRE, MR_FIRE,
         M1_FLY | M1_BREATHLESS | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS
             | M1_NOTAKE,
         M2_HOSTILE | M2_NEUTER, M3_INFRAVISIBLE, CLR_RED),
     MON("shocking sphere", S_EYE, LVL(6, 13, 4, 0, 0),
         (G_NOCORPSE | G_GENO | 2), A(ATTK(AT_EXPL, AD_ELEC, 4, 6), NO_ATTK,
                                      NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(10, 10, MS_SILENT, MZ_SMALL), MR_ELEC, MR_ELEC,
         M1_FLY | M1_BREATHLESS | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS
             | M1_NOTAKE,
         M2_HOSTILE | M2_NEUTER, M3_INFRAVISIBLE, HI_ZAP),
 #if 0 /* not yet implemented */
     MON("beholder", S_EYE,
         LVL(6, 3, 4, 0, -10), (G_GENO | 2),
         A(ATTK(AT_GAZE, AD_SLOW, 0, 0), ATTK(AT_GAZE, AD_SLEE, 2,25),
           ATTK(AT_GAZE, AD_DISN, 0, 0), ATTK(AT_GAZE, AD_STON, 0, 0),
           ATTK(AT_GAZE, AD_CNCL, 2, 4), ATTK(AT_BITE, AD_PHYS, 2, 4)),
         SIZ(10, 10, MS_SILENT, MZ_SMALL), MR_COLD, 0,
         M1_FLY | M1_BREATHLESS | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS,
         M2_NOPOLY | M2_HOSTILE | M2_NEUTER, M3_INFRAVISIBLE, CLR_BROWN),
 #endif
     /*
      * felines
      */
     MON("kitten", S_FELINE, LVL(2, 18, 6, 0, 0), (G_GENO | 1),
         A(ATTK(AT_BITE, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(150, 150, MS_MEW, MZ_SMALL), 0, 0,
         M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_WANDER | M2_DOMESTIC,
         M3_INFRAVISIBLE, HI_DOMESTIC),
     MON("housecat", S_FELINE, LVL(4, 16, 5, 0, 0), (G_GENO | 1),
         A(ATTK(AT_BITE, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(200, 200, MS_MEW, MZ_SMALL), 0, 0,
         M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_DOMESTIC, M3_INFRAVISIBLE,
         HI_DOMESTIC),
     MON("jaguar", S_FELINE, LVL(4, 15, 6, 0, 0), (G_GENO | 2),
         A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),
           ATTK(AT_BITE, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(600, 300, MS_GROWL, MZ_LARGE), 0, 0,
         M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE,
         CLR_BROWN),
     MON("lynx", S_FELINE, LVL(5, 15, 6, 0, 0), (G_GENO | 1),
         A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),
           ATTK(AT_BITE, AD_PHYS, 1, 10), NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(600, 300, MS_GROWL, MZ_SMALL), 0, 0,
         M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE,
         CLR_CYAN),
     MON("panther", S_FELINE, LVL(5, 15, 6, 0, 0), (G_GENO | 1),
         A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 6),
           ATTK(AT_BITE, AD_PHYS, 1, 10), NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(600, 300, MS_GROWL, MZ_LARGE), 0, 0,
         M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE,
         CLR_BLACK),
     MON("large cat", S_FELINE, LVL(6, 15, 4, 0, 0), (G_GENO | 1),
         A(ATTK(AT_BITE, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(250, 250, MS_MEW, MZ_SMALL), 0, 0,
         M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_STRONG | M2_DOMESTIC,
         M3_INFRAVISIBLE, HI_DOMESTIC),
     MON("tiger", S_FELINE, LVL(6, 12, 6, 0, 0), (G_GENO | 2),
         A(ATTK(AT_CLAW, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 2, 4),
           ATTK(AT_BITE, AD_PHYS, 1, 10), NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(600, 300, MS_GROWL, MZ_LARGE), 0, 0,
         M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE,
         CLR_YELLOW),
     /*
      * gremlins and gargoyles
      */
     MON("gremlin", S_GREMLIN, LVL(5, 12, 2, 25, -9), (G_GENO | 2),
         A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 6),
           ATTK(AT_BITE, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_CURS, 0, 0), NO_ATTK,
           NO_ATTK),
         SIZ(100, 20, MS_LAUGH, MZ_SMALL), MR_POISON, MR_POISON,
         M1_SWIM | M1_HUMANOID | M1_POIS, M2_STALK, M3_INFRAVISIBLE,
         CLR_GREEN),
     MON("gargoyle", S_GREMLIN, LVL(6, 10, -4, 0, -9), (G_GENO | 2),
         A(ATTK(AT_CLAW, AD_PHYS, 2, 6), ATTK(AT_CLAW, AD_PHYS, 2, 6),
           ATTK(AT_BITE, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(1000, 200, MS_GRUNT, MZ_HUMAN), MR_STONE, MR_STONE,
         M1_HUMANOID | M1_THICK_HIDE | M1_BREATHLESS, M2_HOSTILE | M2_STRONG,
         0, CLR_BROWN),
     MON("winged gargoyle", S_GREMLIN, LVL(9, 15, -2, 0, -12), (G_GENO | 1),
         A(ATTK(AT_CLAW, AD_PHYS, 3, 6), ATTK(AT_CLAW, AD_PHYS, 3, 6),
           ATTK(AT_BITE, AD_PHYS, 3, 4), NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(1200, 300, MS_GRUNT, MZ_HUMAN), MR_STONE, MR_STONE,
         M1_FLY | M1_HUMANOID | M1_THICK_HIDE | M1_BREATHLESS | M1_OVIPAROUS,
         M2_LORD | M2_HOSTILE | M2_STRONG | M2_MAGIC, 0, HI_LORD),
     /*
      * humanoids
      */
     MON("hobbit", S_HUMANOID, LVL(1, 9, 10, 0, 6), (G_GENO | 2),
         A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(500, 200, MS_HUMANOID, MZ_SMALL), 0, 0, M1_HUMANOID | M1_OMNIVORE,
         M2_COLLECT, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_GREEN),
     MON("dwarf", S_HUMANOID, LVL(2, 6, 10, 10, 4), (G_GENO | 3),
         A(ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(900, 300, MS_HUMANOID, MZ_HUMAN), 0, 0,
         M1_TUNNEL | M1_NEEDPICK | M1_HUMANOID | M1_OMNIVORE,
         M2_NOPOLY | M2_DWARF | M2_STRONG | M2_GREEDY | M2_JEWELS | M2_COLLECT,
         M3_INFRAVISIBLE | M3_INFRAVISION, CLR_RED),
     MON("bugbear", S_HUMANOID, LVL(3, 9, 5, 0, -6), (G_GENO | 1),
         A(ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(1250, 250, MS_GROWL, MZ_LARGE), 0, 0, M1_HUMANOID | M1_OMNIVORE,
         M2_STRONG | M2_COLLECT, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_BROWN),
     MON("dwarf lord", S_HUMANOID, LVL(4, 6, 10, 10, 5), (G_GENO | 2),
         A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(900, 300, MS_HUMANOID, MZ_HUMAN), 0, 0,
         M1_TUNNEL | M1_NEEDPICK | M1_HUMANOID | M1_OMNIVORE,
         M2_DWARF | M2_STRONG | M2_LORD | M2_MALE | M2_GREEDY | M2_JEWELS
             | M2_COLLECT,
         M3_INFRAVISIBLE | M3_INFRAVISION, CLR_BLUE),
     MON("dwarf king", S_HUMANOID, LVL(6, 6, 10, 20, 6), (G_GENO | 1),
         A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_WEAP, AD_PHYS, 2, 6), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(900, 300, MS_HUMANOID, MZ_HUMAN), 0, 0,
         M1_TUNNEL | M1_NEEDPICK | M1_HUMANOID | M1_OMNIVORE,
         M2_DWARF | M2_STRONG | M2_PRINCE | M2_MALE | M2_GREEDY | M2_JEWELS
             | M2_COLLECT,
         M3_INFRAVISIBLE | M3_INFRAVISION, HI_LORD),
     MON("mind flayer", S_HUMANOID, LVL(9, 12, 5, 90, -8), (G_GENO | 1),
         A(ATTK(AT_WEAP, AD_PHYS, 1, 4), ATTK(AT_TENT, AD_DRIN, 2, 1),
           ATTK(AT_TENT, AD_DRIN, 2, 1), ATTK(AT_TENT, AD_DRIN, 2, 1), NO_ATTK,
           NO_ATTK),
         SIZ(1450, 400, MS_HISS, MZ_HUMAN), 0, 0,
         M1_HUMANOID | M1_FLY | M1_SEE_INVIS | M1_OMNIVORE,
         M2_HOSTILE | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_COLLECT,
         M3_INFRAVISIBLE | M3_INFRAVISION, CLR_MAGENTA),
     MON("master mind flayer", S_HUMANOID, LVL(13, 12, 0, 90, -8),
         (G_GENO | 1),
         A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_TENT, AD_DRIN, 2, 1),
           ATTK(AT_TENT, AD_DRIN, 2, 1), ATTK(AT_TENT, AD_DRIN, 2, 1),
           ATTK(AT_TENT, AD_DRIN, 2, 1), ATTK(AT_TENT, AD_DRIN, 2, 1)),
         SIZ(1450, 400, MS_HISS, MZ_HUMAN), 0, 0,
         M1_HUMANOID | M1_FLY | M1_SEE_INVIS | M1_OMNIVORE,
         M2_HOSTILE | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_COLLECT,
         M3_INFRAVISIBLE | M3_INFRAVISION, CLR_MAGENTA),
     /*
      * imps & other minor demons/devils
      */
     MON("manes", S_IMP, LVL(1, 3, 7, 0, -7),
         (G_GENO | G_LGROUP | G_NOCORPSE | 1),
         A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 3),
           ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(100, 100, MS_SILENT, MZ_SMALL), MR_SLEEP | MR_POISON, 0, M1_POIS,
         M2_HOSTILE | M2_STALK, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_RED),
     MON("homunculus", S_IMP, LVL(2, 12, 6, 10, -7), (G_GENO | 2),
         A(ATTK(AT_BITE, AD_SLEE, 1, 3), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(60, 100, MS_SILENT, MZ_TINY), MR_SLEEP | MR_POISON,
         MR_SLEEP | MR_POISON, M1_FLY | M1_POIS, M2_STALK,
         M3_INFRAVISIBLE | M3_INFRAVISION, CLR_GREEN),
     MON("imp", S_IMP, LVL(3, 12, 2, 20, -7), (G_GENO | 1),
         A(ATTK(AT_CLAW, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(20, 10, MS_CUSS, MZ_TINY), 0, 0, M1_REGEN, M2_WANDER | M2_STALK,
         M3_INFRAVISIBLE | M3_INFRAVISION, CLR_RED),
     MON("lemure", S_IMP, LVL(3, 3, 7, 0, -7),
         (G_HELL | G_GENO | G_LGROUP | G_NOCORPSE | 1),
         A(ATTK(AT_CLAW, AD_PHYS, 1, 3), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(150, 100, MS_SILENT, MZ_MEDIUM), MR_SLEEP | MR_POISON, MR_SLEEP,
         M1_POIS | M1_REGEN, M2_HOSTILE | M2_WANDER | M2_STALK | M2_NEUTER,
         M3_INFRAVISIBLE | M3_INFRAVISION, CLR_BROWN),
     MON("quasit", S_IMP, LVL(3, 15, 2, 20, -7), (G_GENO | 2),
         A(ATTK(AT_CLAW, AD_DRDX, 1, 2), ATTK(AT_CLAW, AD_DRDX, 1, 2),
           ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(200, 200, MS_SILENT, MZ_SMALL), MR_POISON, MR_POISON, M1_REGEN,
         M2_STALK, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_BLUE),
     MON("tengu", S_IMP, LVL(6, 13, 5, 30, 7), (G_GENO | 3),
         A(ATTK(AT_BITE, AD_PHYS, 1, 7), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(300, 200, MS_SQAWK, MZ_SMALL), MR_POISON, MR_POISON,
         M1_TPORT | M1_TPORT_CNTRL, M2_STALK, M3_INFRAVISIBLE | M3_INFRAVISION,
         CLR_CYAN),
     /*
      * jellies
      */
     MON("blue jelly", S_JELLY, LVL(4, 0, 8, 10, 0), (G_GENO | 2),
         A(ATTK(AT_NONE, AD_COLD, 0, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(50, 20, MS_SILENT, MZ_MEDIUM), MR_COLD | MR_POISON,
         MR_COLD | MR_POISON,
         M1_BREATHLESS | M1_AMORPHOUS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD
             | M1_MINDLESS | M1_NOTAKE,
         M2_HOSTILE | M2_NEUTER, 0, CLR_BLUE),
     MON("spotted jelly", S_JELLY, LVL(5, 0, 8, 10, 0), (G_GENO | 1),
         A(ATTK(AT_NONE, AD_ACID, 0, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(50, 20, MS_SILENT, MZ_MEDIUM), MR_ACID | MR_STONE, 0,
         M1_BREATHLESS | M1_AMORPHOUS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD
             | M1_MINDLESS | M1_ACID | M1_NOTAKE,
         M2_HOSTILE | M2_NEUTER, 0, CLR_GREEN),
     MON("ochre jelly", S_JELLY, LVL(6, 3, 8, 20, 0), (G_GENO | 2),
         A(ATTK(AT_ENGL, AD_ACID, 3, 6), ATTK(AT_NONE, AD_ACID, 3, 6), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(50, 20, MS_SILENT, MZ_MEDIUM), MR_ACID | MR_STONE, 0,
         M1_BREATHLESS | M1_AMORPHOUS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD
             | M1_MINDLESS | M1_ACID | M1_NOTAKE,
         M2_HOSTILE | M2_NEUTER, 0, CLR_BROWN),
     /*
      * kobolds
      */
     MON("kobold", S_KOBOLD, LVL(0, 6, 10, 0, -2), (G_GENO | 1),
         A(ATTK(AT_WEAP, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(400, 100, MS_ORC, MZ_SMALL), MR_POISON, 0,
         M1_HUMANOID | M1_POIS | M1_OMNIVORE, M2_HOSTILE | M2_COLLECT,
         M3_INFRAVISIBLE | M3_INFRAVISION, CLR_BROWN),
     MON("large kobold", S_KOBOLD, LVL(1, 6, 10, 0, -3), (G_GENO | 1),
         A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(450, 150, MS_ORC, MZ_SMALL), MR_POISON, 0,
         M1_HUMANOID | M1_POIS | M1_OMNIVORE, M2_HOSTILE | M2_COLLECT,
         M3_INFRAVISIBLE | M3_INFRAVISION, CLR_RED),
     MON("kobold lord", S_KOBOLD, LVL(2, 6, 10, 0, -4), (G_GENO | 1),
         A(ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(500, 200, MS_ORC, MZ_SMALL), MR_POISON, 0,
         M1_HUMANOID | M1_POIS | M1_OMNIVORE,
         M2_HOSTILE | M2_LORD | M2_MALE | M2_COLLECT,
         M3_INFRAVISIBLE | M3_INFRAVISION, HI_LORD),
     MON("kobold shaman", S_KOBOLD, LVL(2, 6, 6, 10, -4), (G_GENO | 1),
         A(ATTK(AT_MAGC, AD_SPEL, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(450, 150, MS_ORC, MZ_SMALL), MR_POISON, 0,
         M1_HUMANOID | M1_POIS | M1_OMNIVORE, M2_HOSTILE | M2_MAGIC,
         M3_INFRAVISIBLE | M3_INFRAVISION, HI_ZAP),
     /*
      * leprechauns
      */
     MON("leprechaun", S_LEPRECHAUN, LVL(5, 15, 8, 20, 0), (G_GENO | 4),
         A(ATTK(AT_CLAW, AD_SGLD, 1, 2), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(60, 30, MS_LAUGH, MZ_TINY), 0, 0, M1_HUMANOID | M1_TPORT,
         M2_HOSTILE | M2_GREEDY, M3_INFRAVISIBLE, CLR_GREEN),
     /*
      * mimics
      */
     MON("small mimic", S_MIMIC, LVL(7, 3, 7, 0, 0), (G_GENO | 2),
         A(ATTK(AT_CLAW, AD_PHYS, 3, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(300, 200, MS_SILENT, MZ_MEDIUM), MR_ACID, 0,
         M1_BREATHLESS | M1_AMORPHOUS | M1_HIDE | M1_ANIMAL | M1_NOEYES
             | M1_NOHEAD | M1_NOLIMBS | M1_THICK_HIDE | M1_CARNIVORE,
         M2_HOSTILE, 0, CLR_BROWN),
     MON("large mimic", S_MIMIC, LVL(8, 3, 7, 10, 0), (G_GENO | 1),
         A(ATTK(AT_CLAW, AD_STCK, 3, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(600, 400, MS_SILENT, MZ_LARGE), MR_ACID, 0,
         M1_CLING | M1_BREATHLESS | M1_AMORPHOUS | M1_HIDE | M1_ANIMAL
             | M1_NOEYES | M1_NOHEAD | M1_NOLIMBS | M1_THICK_HIDE
             | M1_CARNIVORE,
         M2_HOSTILE | M2_STRONG, 0, CLR_RED),
     MON("giant mimic", S_MIMIC, LVL(9, 3, 7, 20, 0), (G_GENO | 1),
         A(ATTK(AT_CLAW, AD_STCK, 3, 6), ATTK(AT_CLAW, AD_STCK, 3, 6), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(800, 500, MS_SILENT, MZ_LARGE), MR_ACID, 0,
         M1_CLING | M1_BREATHLESS | M1_AMORPHOUS | M1_HIDE | M1_ANIMAL
             | M1_NOEYES | M1_NOHEAD | M1_NOLIMBS | M1_THICK_HIDE
             | M1_CARNIVORE,
         M2_HOSTILE | M2_STRONG, 0, HI_LORD),
     /*
      * nymphs
      */
     MON("wood nymph", S_NYMPH, LVL(3, 12, 9, 20, 0), (G_GENO | 2),
         A(ATTK(AT_CLAW, AD_SITM, 0, 0), ATTK(AT_CLAW, AD_SEDU, 0, 0), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(600, 300, MS_SEDUCE, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_TPORT,
         M2_HOSTILE | M2_FEMALE | M2_COLLECT, M3_INFRAVISIBLE, CLR_GREEN),
     MON("water nymph", S_NYMPH, LVL(3, 12, 9, 20, 0), (G_GENO | 2),
         A(ATTK(AT_CLAW, AD_SITM, 0, 0), ATTK(AT_CLAW, AD_SEDU, 0, 0), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(600, 300, MS_SEDUCE, MZ_HUMAN), 0, 0,
         M1_HUMANOID | M1_TPORT | M1_SWIM, M2_HOSTILE | M2_FEMALE | M2_COLLECT,
         M3_INFRAVISIBLE, CLR_BLUE),
     MON("mountain nymph", S_NYMPH, LVL(3, 12, 9, 20, 0), (G_GENO | 2),
         A(ATTK(AT_CLAW, AD_SITM, 0, 0), ATTK(AT_CLAW, AD_SEDU, 0, 0), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(600, 300, MS_SEDUCE, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_TPORT,
         M2_HOSTILE | M2_FEMALE | M2_COLLECT, M3_INFRAVISIBLE, CLR_BROWN),
     /*
      * orcs
      */
     MON("goblin", S_ORC, LVL(0, 6, 10, 0, -3), (G_GENO | 2),
         A(ATTK(AT_WEAP, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(400, 100, MS_ORC, MZ_SMALL), 0, 0, M1_HUMANOID | M1_OMNIVORE,
         M2_ORC | M2_COLLECT, M3_INFRAVISIBLE | M3_INFRAVISION, CLR_GRAY),
     MON("hobgoblin", S_ORC, LVL(1, 9, 10, 0, -4), (G_GENO | 2),
         A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(1000, 200, MS_ORC, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_OMNIVORE,
         M2_ORC | M2_STRONG | M2_COLLECT, M3_INFRAVISIBLE | M3_INFRAVISION,
         CLR_BROWN),
     /* plain "orc" for zombie corpses only; not created at random
      */
     MON("orc", S_ORC, LVL(1, 9, 10, 0, -3), (G_GENO | G_NOGEN | G_LGROUP),
         A(ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(850, 150, MS_ORC, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_OMNIVORE,
         M2_NOPOLY | M2_ORC | M2_STRONG | M2_GREEDY | M2_JEWELS | M2_COLLECT,
         M3_INFRAVISIBLE | M3_INFRAVISION, CLR_RED),
     MON("hill orc", S_ORC, LVL(2, 9, 10, 0, -4), (G_GENO | G_LGROUP | 2),
         A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(1000, 200, MS_ORC, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_OMNIVORE,
         M2_ORC | M2_STRONG | M2_GREEDY | M2_JEWELS | M2_COLLECT,
         M3_INFRAVISIBLE | M3_INFRAVISION, CLR_YELLOW),
     MON("Mordor orc", S_ORC, LVL(3, 5, 10, 0, -5), (G_GENO | G_LGROUP | 1),
         A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(1200, 200, MS_ORC, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_OMNIVORE,
         M2_ORC | M2_STRONG | M2_GREEDY | M2_JEWELS | M2_COLLECT,
         M3_INFRAVISIBLE | M3_INFRAVISION, CLR_BLUE),
     MON("Uruk-hai", S_ORC, LVL(3, 7, 10, 0, -4), (G_GENO | G_LGROUP | 1),
         A(ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(1300, 300, MS_ORC, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_OMNIVORE,
         M2_ORC | M2_STRONG | M2_GREEDY | M2_JEWELS | M2_COLLECT,
         M3_INFRAVISIBLE | M3_INFRAVISION, CLR_BLACK),
     MON("orc shaman", S_ORC, LVL(3, 9, 5, 10, -5), (G_GENO | 1),
         A(ATTK(AT_MAGC, AD_SPEL, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(1000, 300, MS_ORC, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_OMNIVORE,
         M2_ORC | M2_STRONG | M2_GREEDY | M2_JEWELS | M2_MAGIC,
         M3_INFRAVISIBLE | M3_INFRAVISION, HI_ZAP),
     MON("orc-captain", S_ORC, LVL(5, 5, 10, 0, -5), (G_GENO | 1),
         A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(1350, 350, MS_ORC, MZ_HUMAN), 0, 0, M1_HUMANOID | M1_OMNIVORE,
         M2_ORC | M2_STRONG | M2_GREEDY | M2_JEWELS | M2_COLLECT,
         M3_INFRAVISIBLE | M3_INFRAVISION, HI_LORD),
     /*
      * piercers
      */
     MON("rock piercer", S_PIERCER, LVL(3, 1, 3, 0, 0), (G_GENO | 4),
         A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(200, 200, MS_SILENT, MZ_SMALL), 0, 0,
         M1_CLING | M1_HIDE | M1_ANIMAL | M1_NOEYES | M1_NOLIMBS | M1_CARNIVORE
             | M1_NOTAKE,
         M2_HOSTILE, 0, CLR_GRAY),
     MON("iron piercer", S_PIERCER, LVL(5, 1, 0, 0, 0), (G_GENO | 2),
         A(ATTK(AT_BITE, AD_PHYS, 3, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(400, 300, MS_SILENT, MZ_MEDIUM), 0, 0,
         M1_CLING | M1_HIDE | M1_ANIMAL | M1_NOEYES | M1_NOLIMBS | M1_CARNIVORE
             | M1_NOTAKE,
         M2_HOSTILE, 0, CLR_CYAN),
     MON("glass piercer", S_PIERCER, LVL(7, 1, 0, 0, 0), (G_GENO | 1),
         A(ATTK(AT_BITE, AD_PHYS, 4, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(400, 300, MS_SILENT, MZ_MEDIUM), MR_ACID, 0,
         M1_CLING | M1_HIDE | M1_ANIMAL | M1_NOEYES | M1_NOLIMBS | M1_CARNIVORE
             | M1_NOTAKE,
         M2_HOSTILE, 0, CLR_WHITE),
     /*
      * quadrupeds
      */
     MON("rothe", S_QUADRUPED, LVL(2, 9, 7, 0, 0), (G_GENO | G_SGROUP | 4),
         A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_BITE, AD_PHYS, 1, 3),
           ATTK(AT_BITE, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(400, 100, MS_SILENT, MZ_LARGE), 0, 0,
         M1_ANIMAL | M1_NOHANDS | M1_OMNIVORE, M2_HOSTILE, M3_INFRAVISIBLE,
         CLR_BROWN),
     MON("mumak", S_QUADRUPED, LVL(5, 9, 0, 0, -2), (G_GENO | 1),
         A(ATTK(AT_BUTT, AD_PHYS, 4, 12), ATTK(AT_BITE, AD_PHYS, 2, 6),
           NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(2500, 500, MS_ROAR, MZ_LARGE), 0, 0,
         M1_ANIMAL | M1_THICK_HIDE | M1_NOHANDS | M1_HERBIVORE,
         M2_HOSTILE | M2_STRONG, M3_INFRAVISIBLE, CLR_GRAY),
     MON("leocrotta", S_QUADRUPED, LVL(6, 18, 4, 10, 0), (G_GENO | 2),
         A(ATTK(AT_CLAW, AD_PHYS, 2, 6), ATTK(AT_BITE, AD_PHYS, 2, 6),
           ATTK(AT_CLAW, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(1200, 500, MS_IMITATE, MZ_LARGE), 0, 0,
         M1_ANIMAL | M1_NOHANDS | M1_OMNIVORE, M2_HOSTILE | M2_STRONG,
         M3_INFRAVISIBLE, CLR_RED),
     MON("wumpus", S_QUADRUPED, LVL(8, 3, 2, 10, 0), (G_GENO | 1),
         A(ATTK(AT_BITE, AD_PHYS, 3, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(2500, 500, MS_BURBLE, MZ_LARGE), 0, 0,
         M1_CLING | M1_ANIMAL | M1_NOHANDS | M1_OMNIVORE,
         M2_HOSTILE | M2_STRONG, M3_INFRAVISIBLE, CLR_CYAN),
     MON("titanothere", S_QUADRUPED, LVL(12, 12, 6, 0, 0), (G_GENO | 2),
         A(ATTK(AT_CLAW, AD_PHYS, 2, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(2650, 650, MS_SILENT, MZ_LARGE), 0, 0,
         M1_ANIMAL | M1_THICK_HIDE | M1_NOHANDS | M1_HERBIVORE,
         M2_HOSTILE | M2_STRONG, M3_INFRAVISIBLE, CLR_GRAY),
     MON("baluchitherium", S_QUADRUPED, LVL(14, 12, 5, 0, 0), (G_GENO | 2),
         A(ATTK(AT_CLAW, AD_PHYS, 5, 4), ATTK(AT_CLAW, AD_PHYS, 5, 4), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(3800, 800, MS_SILENT, MZ_LARGE), 0, 0,
         M1_ANIMAL | M1_THICK_HIDE | M1_NOHANDS | M1_HERBIVORE,
         M2_HOSTILE | M2_STRONG, M3_INFRAVISIBLE, CLR_GRAY),
     MON("mastodon", S_QUADRUPED, LVL(20, 12, 5, 0, 0), (G_GENO | 1),
         A(ATTK(AT_BUTT, AD_PHYS, 4, 8), ATTK(AT_BUTT, AD_PHYS, 4, 8), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(3800, 800, MS_SILENT, MZ_LARGE), 0, 0,
         M1_ANIMAL | M1_THICK_HIDE | M1_NOHANDS | M1_HERBIVORE,
         M2_HOSTILE | M2_STRONG, M3_INFRAVISIBLE, CLR_BLACK),
     /*
      * rodents
      */
     MON("sewer rat", S_RODENT, LVL(0, 12, 7, 0, 0), (G_GENO | G_SGROUP | 1),
         A(ATTK(AT_BITE, AD_PHYS, 1, 3), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(20, 12, MS_SQEEK, MZ_TINY), 0, 0,
         M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE,
         CLR_BROWN),
     MON("giant rat", S_RODENT, LVL(1, 10, 7, 0, 0), (G_GENO | G_SGROUP | 2),
         A(ATTK(AT_BITE, AD_PHYS, 1, 3), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(30, 30, MS_SQEEK, MZ_TINY), 0, 0,
         M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE,
         CLR_BROWN),
     MON("rabid rat", S_RODENT, LVL(2, 12, 6, 0, 0), (G_GENO | 1),
         A(ATTK(AT_BITE, AD_DRCO, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(30, 5, MS_SQEEK, MZ_TINY), MR_POISON, 0,
         M1_ANIMAL | M1_NOHANDS | M1_POIS | M1_CARNIVORE, M2_HOSTILE,
         M3_INFRAVISIBLE, CLR_BROWN),
     MON("wererat", S_RODENT, LVL(2, 12, 6, 10, -7), (G_NOGEN | G_NOCORPSE),
         A(ATTK(AT_BITE, AD_WERE, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(40, 30, MS_SQEEK, MZ_TINY), MR_POISON, 0,
         M1_NOHANDS | M1_POIS | M1_REGEN | M1_CARNIVORE,
         M2_NOPOLY | M2_WERE | M2_HOSTILE, M3_INFRAVISIBLE, CLR_BROWN),
     MON("rock mole", S_RODENT, LVL(3, 3, 0, 20, 0), (G_GENO | 2),
         A(ATTK(AT_BITE, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(30, 30, MS_SILENT, MZ_SMALL), 0, 0,
         M1_TUNNEL | M1_ANIMAL | M1_NOHANDS | M1_METALLIVORE,
         M2_HOSTILE | M2_GREEDY | M2_JEWELS | M2_COLLECT, M3_INFRAVISIBLE,
         CLR_GRAY),
     MON("woodchuck", S_RODENT, LVL(3, 3, 0, 20, 0), (G_NOGEN | G_GENO),
         A(ATTK(AT_BITE, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(30, 30, MS_SILENT, MZ_SMALL), 0, 0,
         M1_TUNNEL /*LOGGING*/ | M1_ANIMAL | M1_NOHANDS | M1_SWIM
             | M1_HERBIVORE,
         /* In reality, they tunnel instead of cutting lumber.  Oh, well. */
         M2_WANDER | M2_HOSTILE, M3_INFRAVISIBLE, CLR_BROWN),
     /*
      * spiders & scorpions (keep webmaker() in sync if new critters are added)
      */
     MON("cave spider", S_SPIDER, LVL(1, 12, 3, 0, 0), (G_GENO | G_SGROUP | 2),
         A(ATTK(AT_BITE, AD_PHYS, 1, 2), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(50, 50, MS_SILENT, MZ_TINY), MR_POISON, MR_POISON,
         M1_CONCEAL | M1_ANIMAL | M1_NOHANDS | M1_OVIPAROUS | M1_CARNIVORE,
         M2_HOSTILE, 0, CLR_GRAY),
     MON("centipede", S_SPIDER, LVL(2, 4, 3, 0, 0), (G_GENO | 1),
         A(ATTK(AT_BITE, AD_DRST, 1, 3), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(50, 50, MS_SILENT, MZ_TINY), MR_POISON, MR_POISON,
         M1_CONCEAL | M1_ANIMAL | M1_NOHANDS | M1_OVIPAROUS | M1_CARNIVORE,
         M2_HOSTILE, 0, CLR_YELLOW),
     MON("giant spider", S_SPIDER, LVL(5, 15, 4, 0, 0), (G_GENO | 1),
         A(ATTK(AT_BITE, AD_DRST, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(100, 100, MS_SILENT, MZ_LARGE), MR_POISON, MR_POISON,
         M1_ANIMAL | M1_NOHANDS | M1_OVIPAROUS | M1_POIS | M1_CARNIVORE,
         M2_HOSTILE | M2_STRONG, 0, CLR_MAGENTA),
     MON("scorpion", S_SPIDER, LVL(5, 15, 3, 0, 0), (G_GENO | 2),
         A(ATTK(AT_CLAW, AD_PHYS, 1, 2), ATTK(AT_CLAW, AD_PHYS, 1, 2),
           ATTK(AT_STNG, AD_DRST, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(50, 100, MS_SILENT, MZ_SMALL), MR_POISON, MR_POISON,
         M1_CONCEAL | M1_ANIMAL | M1_NOHANDS | M1_OVIPAROUS | M1_POIS
             | M1_CARNIVORE,
         M2_HOSTILE, 0, CLR_RED),
     /*
      * trappers, lurkers, &c
      */
     MON("lurker above", S_TRAPPER, LVL(10, 3, 3, 0, 0), (G_GENO | 2),
         A(ATTK(AT_ENGL, AD_DGST, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(800, 350, MS_SILENT, MZ_HUGE), 0, 0,
         M1_HIDE | M1_FLY | M1_ANIMAL | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD
             | M1_CARNIVORE,
         M2_HOSTILE | M2_STALK | M2_STRONG, 0, CLR_GRAY),
     MON("trapper", S_TRAPPER, LVL(12, 3, 3, 0, 0), (G_GENO | 2),
         A(ATTK(AT_ENGL, AD_DGST, 1, 10), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(800, 350, MS_SILENT, MZ_HUGE), 0, 0,
         M1_HIDE | M1_ANIMAL | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD
             | M1_CARNIVORE,
         M2_HOSTILE | M2_STALK | M2_STRONG, 0, CLR_GREEN),
     /*
      * unicorns and horses
      */
     MON("pony", S_UNICORN, LVL(3, 16, 6, 0, 0), (G_GENO | 2),
         A(ATTK(AT_KICK, AD_PHYS, 1, 6), ATTK(AT_BITE, AD_PHYS, 1, 2), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(1300, 250, MS_NEIGH, MZ_MEDIUM), 0, 0,
         M1_ANIMAL | M1_NOHANDS | M1_HERBIVORE,
         M2_WANDER | M2_STRONG | M2_DOMESTIC, M3_INFRAVISIBLE, CLR_BROWN),
     MON("white unicorn", S_UNICORN, LVL(4, 24, 2, 70, 7), (G_GENO | 2),
         A(ATTK(AT_BUTT, AD_PHYS, 1, 12), ATTK(AT_KICK, AD_PHYS, 1, 6),
           NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(1300, 300, MS_NEIGH, MZ_LARGE), MR_POISON, MR_POISON,
         M1_NOHANDS | M1_HERBIVORE, M2_WANDER | M2_STRONG | M2_JEWELS,
         M3_INFRAVISIBLE, CLR_WHITE),
     MON("gray unicorn", S_UNICORN, LVL(4, 24, 2, 70, 0), (G_GENO | 1),
         A(ATTK(AT_BUTT, AD_PHYS, 1, 12), ATTK(AT_KICK, AD_PHYS, 1, 6),
           NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(1300, 300, MS_NEIGH, MZ_LARGE), MR_POISON, MR_POISON,
         M1_NOHANDS | M1_HERBIVORE, M2_WANDER | M2_STRONG | M2_JEWELS,
         M3_INFRAVISIBLE, CLR_GRAY),
     MON("black unicorn", S_UNICORN, LVL(4, 24, 2, 70, -7), (G_GENO | 1),
         A(ATTK(AT_BUTT, AD_PHYS, 1, 12), ATTK(AT_KICK, AD_PHYS, 1, 6),
           NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(1300, 300, MS_NEIGH, MZ_LARGE), MR_POISON, MR_POISON,
         M1_NOHANDS | M1_HERBIVORE, M2_WANDER | M2_STRONG | M2_JEWELS,
         M3_INFRAVISIBLE, CLR_BLACK),
     MON("horse", S_UNICORN, LVL(5, 20, 5, 0, 0), (G_GENO | 2),
         A(ATTK(AT_KICK, AD_PHYS, 1, 8), ATTK(AT_BITE, AD_PHYS, 1, 3), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(1500, 300, MS_NEIGH, MZ_LARGE), 0, 0,
         M1_ANIMAL | M1_NOHANDS | M1_HERBIVORE,
         M2_WANDER | M2_STRONG | M2_DOMESTIC, M3_INFRAVISIBLE, CLR_BROWN),
     MON("warhorse", S_UNICORN, LVL(7, 24, 4, 0, 0), (G_GENO | 2),
         A(ATTK(AT_KICK, AD_PHYS, 1, 10), ATTK(AT_BITE, AD_PHYS, 1, 4),
           NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(1800, 350, MS_NEIGH, MZ_LARGE), 0, 0,
         M1_ANIMAL | M1_NOHANDS | M1_HERBIVORE,
         M2_WANDER | M2_STRONG | M2_DOMESTIC, M3_INFRAVISIBLE, CLR_BROWN),
     /*
      * vortices
      */
     MON("fog cloud", S_VORTEX, LVL(3, 1, 0, 0, 0), (G_GENO | G_NOCORPSE | 2),
         A(ATTK(AT_ENGL, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(0, 0, MS_SILENT, MZ_HUGE), MR_SLEEP | MR_POISON | MR_STONE, 0,
         M1_FLY | M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD
             | M1_MINDLESS | M1_AMORPHOUS | M1_UNSOLID,
         M2_HOSTILE | M2_NEUTER, 0, CLR_GRAY),
     MON("dust vortex", S_VORTEX, LVL(4, 20, 2, 30, 0),
         (G_GENO | G_NOCORPSE | 2), A(ATTK(AT_ENGL, AD_BLND, 2, 8), NO_ATTK,
                                      NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(0, 0, MS_SILENT, MZ_HUGE), MR_SLEEP | MR_POISON | MR_STONE, 0,
         M1_FLY | M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD
             | M1_MINDLESS,
         M2_HOSTILE | M2_NEUTER, 0, CLR_BROWN),
     MON("ice vortex", S_VORTEX, LVL(5, 20, 2, 30, 0),
         (G_NOHELL | G_GENO | G_NOCORPSE | 1),
         A(ATTK(AT_ENGL, AD_COLD, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(0, 0, MS_SILENT, MZ_HUGE),
         MR_COLD | MR_SLEEP | MR_POISON | MR_STONE, 0,
         M1_FLY | M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD
             | M1_MINDLESS,
         M2_HOSTILE | M2_NEUTER, M3_INFRAVISIBLE, CLR_CYAN),
     MON("energy vortex", S_VORTEX, LVL(6, 20, 2, 30, 0),
         (G_GENO | G_NOCORPSE | 1),
         A(ATTK(AT_ENGL, AD_ELEC, 1, 6), ATTK(AT_ENGL, AD_DREN, 2, 6),
           ATTK(AT_NONE, AD_ELEC, 0, 4), NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(0, 0, MS_SILENT, MZ_HUGE),
         MR_ELEC | MR_SLEEP | MR_DISINT | MR_POISON | MR_STONE, 0,
         M1_FLY | M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD
             | M1_MINDLESS | M1_UNSOLID,
         M2_HOSTILE | M2_NEUTER, 0, HI_ZAP),
     MON("steam vortex", S_VORTEX, LVL(7, 22, 2, 30, 0),
         (G_HELL | G_GENO | G_NOCORPSE | 2),
         A(ATTK(AT_ENGL, AD_FIRE, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(0, 0, MS_SILENT, MZ_HUGE),
         MR_FIRE | MR_SLEEP | MR_POISON | MR_STONE, 0,
         M1_FLY | M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD
             | M1_MINDLESS | M1_UNSOLID,
         M2_HOSTILE | M2_NEUTER, M3_INFRAVISIBLE, CLR_BLUE),
     MON("fire vortex", S_VORTEX, LVL(8, 22, 2, 30, 0),
         (G_HELL | G_GENO | G_NOCORPSE | 1),
         A(ATTK(AT_ENGL, AD_FIRE, 1, 10), ATTK(AT_NONE, AD_FIRE, 0, 4),
           NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(0, 0, MS_SILENT, MZ_HUGE),
         MR_FIRE | MR_SLEEP | MR_POISON | MR_STONE, 0,
         M1_FLY | M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD
             | M1_MINDLESS | M1_UNSOLID,
         M2_HOSTILE | M2_NEUTER, M3_INFRAVISIBLE, CLR_YELLOW),
     /*
      * worms
      */
     MON("baby long worm", S_WORM, LVL(5, 3, 5, 0, 0), G_GENO,
         A(ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(600, 250, MS_SILENT, MZ_LARGE), 0, 0,
         M1_ANIMAL | M1_SLITHY | M1_NOLIMBS | M1_CARNIVORE | M1_NOTAKE,
         M2_HOSTILE, 0, CLR_BROWN),
     MON("baby purple worm", S_WORM, LVL(8, 3, 5, 0, 0), G_GENO,
         A(ATTK(AT_BITE, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(600, 250, MS_SILENT, MZ_LARGE), 0, 0,
         M1_ANIMAL | M1_SLITHY | M1_NOLIMBS | M1_CARNIVORE, M2_HOSTILE, 0,
         CLR_MAGENTA),
     MON("long worm", S_WORM, LVL(9, 3, 5, 10, 0), (G_GENO | 2),
         A(ATTK(AT_BITE, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(1500, 500, MS_SILENT, MZ_GIGANTIC), 0, 0,
         M1_ANIMAL | M1_SLITHY | M1_NOLIMBS | M1_OVIPAROUS | M1_CARNIVORE
             | M1_NOTAKE,
         M2_HOSTILE | M2_STRONG | M2_NASTY, 0, CLR_BROWN),
     MON("purple worm", S_WORM, LVL(15, 9, 6, 20, 0), (G_GENO | 2),
         A(ATTK(AT_BITE, AD_PHYS, 2, 8), ATTK(AT_ENGL, AD_DGST, 1, 10),
           NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(2700, 700, MS_SILENT, MZ_GIGANTIC), 0, 0,
         M1_ANIMAL | M1_SLITHY | M1_NOLIMBS | M1_OVIPAROUS | M1_CARNIVORE,
         M2_HOSTILE | M2_STRONG | M2_NASTY, 0, CLR_MAGENTA),
     /*
      * xan, &c
      */
     MON("grid bug", S_XAN, LVL(0, 12, 9, 0, 0),
         (G_GENO | G_SGROUP | G_NOCORPSE | 3),
         A(ATTK(AT_BITE, AD_ELEC, 1, 1), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(15, 10, MS_BUZZ, MZ_TINY), MR_ELEC | MR_POISON, 0, M1_ANIMAL,
         M2_HOSTILE, M3_INFRAVISIBLE, CLR_MAGENTA),
     MON("xan", S_XAN, LVL(7, 18, -4, 0, 0), (G_GENO | 3),
         A(ATTK(AT_STNG, AD_LEGS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(300, 300, MS_BUZZ, MZ_TINY), MR_POISON, MR_POISON,
         M1_FLY | M1_ANIMAL | M1_NOHANDS | M1_POIS, M2_HOSTILE,
         M3_INFRAVISIBLE, CLR_RED),
     /*
      * lights
      */
     MON("yellow light", S_LIGHT, LVL(3, 15, 0, 0, 0),
         (G_NOCORPSE | G_GENO | 4), A(ATTK(AT_EXPL, AD_BLND, 10, 20), NO_ATTK,
                                      NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(0, 0, MS_SILENT, MZ_SMALL),
         MR_FIRE | MR_COLD | MR_ELEC | MR_DISINT | MR_SLEEP | MR_POISON
             | MR_ACID | MR_STONE,
         0, M1_FLY | M1_BREATHLESS | M1_AMORPHOUS | M1_NOEYES | M1_NOLIMBS
                | M1_NOHEAD | M1_MINDLESS | M1_UNSOLID | M1_NOTAKE,
         M2_HOSTILE | M2_NEUTER, M3_INFRAVISIBLE, CLR_YELLOW),
     MON("black light", S_LIGHT, LVL(5, 15, 0, 0, 0),
         (G_NOCORPSE | G_GENO | 2), A(ATTK(AT_EXPL, AD_HALU, 10, 12), NO_ATTK,
                                      NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(0, 0, MS_SILENT, MZ_SMALL),
         MR_FIRE | MR_COLD | MR_ELEC | MR_DISINT | MR_SLEEP | MR_POISON
             | MR_ACID | MR_STONE,
         0,
         M1_FLY | M1_BREATHLESS | M1_AMORPHOUS | M1_NOEYES | M1_NOLIMBS
             | M1_NOHEAD | M1_MINDLESS | M1_UNSOLID | M1_SEE_INVIS | M1_NOTAKE,
         M2_HOSTILE | M2_NEUTER, 0, CLR_BLACK),
     /*
      * zruty
      */
     MON("zruty", S_ZRUTY, LVL(9, 8, 3, 0, 0), (G_GENO | 2),
         A(ATTK(AT_CLAW, AD_PHYS, 3, 4), ATTK(AT_CLAW, AD_PHYS, 3, 4),
           ATTK(AT_BITE, AD_PHYS, 3, 6), NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(1200, 600, MS_SILENT, MZ_LARGE), 0, 0,
         M1_ANIMAL | M1_HUMANOID | M1_CARNIVORE, M2_HOSTILE | M2_STRONG,
         M3_INFRAVISIBLE, CLR_BROWN),
     /*
      * Angels and other lawful minions
      */
     MON("couatl", S_ANGEL, LVL(8, 10, 5, 30, 7),
         (G_NOHELL | G_SGROUP | G_NOCORPSE | 1),
         A(ATTK(AT_BITE, AD_DRST, 2, 4), ATTK(AT_BITE, AD_PHYS, 1, 3),
           ATTK(AT_HUGS, AD_WRAP, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(900, 400, MS_HISS, MZ_LARGE), MR_POISON, 0,
         M1_FLY | M1_NOHANDS | M1_SLITHY | M1_POIS,
         M2_MINION | M2_STALK | M2_STRONG | M2_NASTY,
         M3_INFRAVISIBLE | M3_INFRAVISION, CLR_GREEN),
     MON("Aleax", S_ANGEL, LVL(10, 8, 0, 30, 7), (G_NOHELL | G_NOCORPSE | 1),
         A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6),
           ATTK(AT_KICK, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_IMITATE, MZ_HUMAN),
         MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON, 0,
         M1_HUMANOID | M1_SEE_INVIS,
         M2_MINION | M2_STALK | M2_NASTY | M2_COLLECT,
         M3_INFRAVISIBLE | M3_INFRAVISION, CLR_YELLOW),
     /* Angels start with the emin extension attached, and usually have
        the isminion flag set; however, non-minion Angels can be tamed
        and will switch to edog (guardian Angel is handled specially and
        always sticks with emin) */
     MON("Angel", S_ANGEL, LVL(14, 10, -4, 55, 12),
         (G_NOHELL | G_NOCORPSE | 1),
         A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6),
           ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_MAGC, AD_MAGM, 2, 6), NO_ATTK,
           NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_CUSS, MZ_HUMAN),
         MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON, 0,
         M1_FLY | M1_HUMANOID | M1_SEE_INVIS,
         M2_NOPOLY | M2_MINION | M2_STALK | M2_STRONG | M2_NASTY | M2_COLLECT,
         M3_INFRAVISIBLE | M3_INFRAVISION, CLR_WHITE),
     MON("ki-rin", S_ANGEL, LVL(16, 18, -5, 90, 15),
         (G_NOHELL | G_NOCORPSE | 1),
         A(ATTK(AT_KICK, AD_PHYS, 2, 4), ATTK(AT_KICK, AD_PHYS, 2, 4),
           ATTK(AT_BUTT, AD_PHYS, 3, 6), ATTK(AT_MAGC, AD_SPEL, 2, 6), NO_ATTK,
           NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_NEIGH, MZ_LARGE), 0, 0,
         M1_FLY | M1_ANIMAL | M1_NOHANDS | M1_SEE_INVIS,
         M2_NOPOLY | M2_MINION | M2_STALK | M2_STRONG | M2_NASTY | M2_LORD,
         M3_INFRAVISIBLE | M3_INFRAVISION, HI_GOLD),
     MON("Archon", S_ANGEL, LVL(19, 16, -6, 80, 15),
         (G_NOHELL | G_NOCORPSE | 1),
         A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4),
           ATTK(AT_GAZE, AD_BLND, 2, 6), ATTK(AT_CLAW, AD_PHYS, 1, 8),
           ATTK(AT_MAGC, AD_SPEL, 4, 6), NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_CUSS, MZ_LARGE),
         MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON, 0,
         M1_FLY | M1_HUMANOID | M1_SEE_INVIS | M1_REGEN,
         M2_NOPOLY | M2_MINION | M2_STALK | M2_STRONG | M2_NASTY | M2_LORD
             | M2_COLLECT | M2_MAGIC,
         M3_INFRAVISIBLE | M3_INFRAVISION, HI_LORD),
     /*
      * Bats
      */
     MON("bat", S_BAT, LVL(0, 22, 8, 0, 0), (G_GENO | G_SGROUP | 1),
         A(ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(20, 20, MS_SQEEK, MZ_TINY), 0, 0,
         M1_FLY | M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_WANDER,
         M3_INFRAVISIBLE, CLR_BROWN),
     MON("giant bat", S_BAT, LVL(2, 22, 7, 0, 0), (G_GENO | 2),
         A(ATTK(AT_BITE, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(30, 30, MS_SQEEK, MZ_SMALL), 0, 0,
         M1_FLY | M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE,
         M2_WANDER | M2_HOSTILE, M3_INFRAVISIBLE, CLR_RED),
     MON("raven", S_BAT, LVL(4, 20, 6, 0, 0), (G_GENO | 2),
         A(ATTK(AT_BITE, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_BLND, 1, 6), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(40, 20, MS_SQAWK, MZ_SMALL), 0, 0,
         M1_FLY | M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE,
         M2_WANDER | M2_HOSTILE, M3_INFRAVISIBLE, CLR_BLACK),
     MON("vampire bat", S_BAT, LVL(5, 20, 6, 0, 0), (G_GENO | 2),
         A(ATTK(AT_BITE, AD_PHYS, 1, 6), ATTK(AT_BITE, AD_DRST, 0, 0), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(30, 20, MS_SQEEK, MZ_SMALL), MR_SLEEP | MR_POISON, 0,
         M1_FLY | M1_ANIMAL | M1_NOHANDS | M1_POIS | M1_REGEN | M1_OMNIVORE,
         M2_HOSTILE, M3_INFRAVISIBLE, CLR_BLACK),
     /*
      * Centaurs
      */
     MON("plains centaur", S_CENTAUR, LVL(4, 18, 4, 0, 0), (G_GENO | 1),
         A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_KICK, AD_PHYS, 1, 6), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(2500, 500, MS_HUMANOID, MZ_LARGE), 0, 0,
         M1_HUMANOID | M1_OMNIVORE, M2_STRONG | M2_GREEDY | M2_COLLECT,
         M3_INFRAVISIBLE, CLR_BROWN),
     MON("forest centaur", S_CENTAUR, LVL(5, 18, 3, 10, -1), (G_GENO | 1),
         A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_KICK, AD_PHYS, 1, 6), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(2550, 600, MS_HUMANOID, MZ_LARGE), 0, 0,
         M1_HUMANOID | M1_OMNIVORE, M2_STRONG | M2_GREEDY | M2_COLLECT,
         M3_INFRAVISIBLE, CLR_GREEN),
     MON("mountain centaur", S_CENTAUR, LVL(6, 20, 2, 10, -3), (G_GENO | 1),
         A(ATTK(AT_WEAP, AD_PHYS, 1, 10), ATTK(AT_KICK, AD_PHYS, 1, 6),
           ATTK(AT_KICK, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(2550, 500, MS_HUMANOID, MZ_LARGE), 0, 0,
         M1_HUMANOID | M1_OMNIVORE, M2_STRONG | M2_GREEDY | M2_COLLECT,
         M3_INFRAVISIBLE, CLR_CYAN),
     /*
      * Dragons
      */
     /* The order of the dragons is VERY IMPORTANT.  Quite a few
      * pieces of code depend on gray being first and yellow being last.
      * The code also depends on the *order* being the same as that for
      * dragon scale mail and dragon scales in objects.c.  Baby dragons
      * cannot confer intrinsics, to avoid polyself/egg abuse.
      *
      * As reptiles, dragons are cold-blooded and thus aren't seen
      * with infravision.  Red dragons are the exception.
      */
     MON("baby gray dragon", S_DRAGON, LVL(12, 9, 2, 10, 0), G_GENO,
         A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(1500, 500, MS_ROAR, MZ_HUGE), 0, 0,
         M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE,
         M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, 0, CLR_GRAY),
     MON("baby silver dragon", S_DRAGON, LVL(12, 9, 2, 10, 0), G_GENO,
         A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(1500, 500, MS_ROAR, MZ_HUGE), 0, 0,
         M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE,
         M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, 0, DRAGON_SILVER),
 #if 0 /* DEFERRED */
     MON("baby shimmering dragon", S_DRAGON,
         LVL(12, 9, 2, 10, 0), G_GENO,
         A(ATTK(AT_BITE, AD_PHYS, 2, 6),
           NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(1500, 500, MS_ROAR, MZ_HUGE), 0, 0,
         M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE,
         M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, 0, CLR_CYAN),
 #endif
     MON("baby red dragon", S_DRAGON, LVL(12, 9, 2, 10, 0), G_GENO,
         A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(1500, 500, MS_ROAR, MZ_HUGE), MR_FIRE, 0,
         M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE,
         M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, M3_INFRAVISIBLE,
         CLR_RED),
     MON("baby white dragon", S_DRAGON, LVL(12, 9, 2, 10, 0), G_GENO,
         A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(1500, 500, MS_ROAR, MZ_HUGE), MR_COLD, 0,
         M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE,
         M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, 0, CLR_WHITE),
     MON("baby orange dragon", S_DRAGON, LVL(12, 9, 2, 10, 0), G_GENO,
         A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(1500, 500, MS_ROAR, MZ_HUGE), MR_SLEEP, 0,
         M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE,
         M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, 0, CLR_ORANGE),
     MON("baby black dragon", S_DRAGON, LVL(12, 9, 2, 10, 0), G_GENO,
         A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(1500, 500, MS_ROAR, MZ_HUGE), MR_DISINT, 0,
         M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE,
         M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, 0, CLR_BLACK),
     MON("baby blue dragon", S_DRAGON, LVL(12, 9, 2, 10, 0), G_GENO,
         A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(1500, 500, MS_ROAR, MZ_HUGE), MR_ELEC, 0,
         M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE,
         M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, 0, CLR_BLUE),
     MON("baby green dragon", S_DRAGON, LVL(12, 9, 2, 10, 0), G_GENO,
         A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(1500, 500, MS_ROAR, MZ_HUGE), MR_POISON, 0,
         M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE | M1_POIS,
         M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, 0, CLR_GREEN),
     MON("baby yellow dragon", S_DRAGON, LVL(12, 9, 2, 10, 0), G_GENO,
         A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(1500, 500, MS_ROAR, MZ_HUGE), MR_ACID | MR_STONE, 0,
         M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE | M1_ACID,
         M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, 0, CLR_YELLOW),
     MON("gray dragon", S_DRAGON, LVL(15, 9, -1, 20, 4), (G_GENO | 1),
         A(ATTK(AT_BREA, AD_MAGM, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8),
           ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), NO_ATTK,
           NO_ATTK),
         SIZ(WT_DRAGON, 1500, MS_ROAR, MZ_GIGANTIC), 0, 0,
         M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_SEE_INVIS | M1_OVIPAROUS
             | M1_CARNIVORE,
         M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC,
         0, CLR_GRAY),
     MON("silver dragon", S_DRAGON, LVL(15, 9, -1, 20, 4), (G_GENO | 1),
         A(ATTK(AT_BREA, AD_COLD, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8),
           ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), NO_ATTK,
           NO_ATTK),
         SIZ(WT_DRAGON, 1500, MS_ROAR, MZ_GIGANTIC), MR_COLD, 0,
         M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_SEE_INVIS | M1_OVIPAROUS
             | M1_CARNIVORE,
         M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC,
         0, DRAGON_SILVER),
 #if 0 /* DEFERRED */
     MON("shimmering dragon", S_DRAGON,
         LVL(15, 9, -1, 20, 4), (G_GENO | 1),
         A(ATTK(AT_BREA, AD_MAGM, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8),
           ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),
           NO_ATTK, NO_ATTK),
         SIZ(WT_DRAGON, 1500, MS_ROAR, MZ_GIGANTIC), 0, 0,
         M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_SEE_INVIS | M1_OVIPAROUS
           | M1_CARNIVORE,
         M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC,
         0, CLR_CYAN),
 #endif
     MON("red dragon", S_DRAGON, LVL(15, 9, -1, 20, -4), (G_GENO | 1),
         A(ATTK(AT_BREA, AD_FIRE, 6, 6), ATTK(AT_BITE, AD_PHYS, 3, 8),
           ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), NO_ATTK,
           NO_ATTK),
         SIZ(WT_DRAGON, 1500, MS_ROAR, MZ_GIGANTIC), MR_FIRE, MR_FIRE,
         M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_SEE_INVIS | M1_OVIPAROUS
             | M1_CARNIVORE,
         M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC,
         M3_INFRAVISIBLE, CLR_RED),
     MON("white dragon", S_DRAGON, LVL(15, 9, -1, 20, -5), (G_GENO | 1),
         A(ATTK(AT_BREA, AD_COLD, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8),
           ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), NO_ATTK,
           NO_ATTK),
         SIZ(WT_DRAGON, 1500, MS_ROAR, MZ_GIGANTIC), MR_COLD, MR_COLD,
         M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_SEE_INVIS | M1_OVIPAROUS
             | M1_CARNIVORE,
         M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC,
         0, CLR_WHITE),
     MON("orange dragon", S_DRAGON, LVL(15, 9, -1, 20, 5), (G_GENO | 1),
         A(ATTK(AT_BREA, AD_SLEE, 4, 25), ATTK(AT_BITE, AD_PHYS, 3, 8),
           ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), NO_ATTK,
           NO_ATTK),
         SIZ(WT_DRAGON, 1500, MS_ROAR, MZ_GIGANTIC), MR_SLEEP, MR_SLEEP,
         M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_SEE_INVIS | M1_OVIPAROUS
             | M1_CARNIVORE,
         M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC,
         0, CLR_ORANGE),
     /* disintegration breath is actually all or nothing, not 1d255 */
     MON("black dragon", S_DRAGON, LVL(15, 9, -1, 20, -6), (G_GENO | 1),
         A(ATTK(AT_BREA, AD_DISN, 1, 255), ATTK(AT_BITE, AD_PHYS, 3, 8),
           ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), NO_ATTK,
           NO_ATTK),
         SIZ(WT_DRAGON, 1500, MS_ROAR, MZ_GIGANTIC), MR_DISINT, MR_DISINT,
         M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_SEE_INVIS | M1_OVIPAROUS
             | M1_CARNIVORE,
         M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC,
         0, CLR_BLACK),
     MON("blue dragon", S_DRAGON, LVL(15, 9, -1, 20, -7), (G_GENO | 1),
         A(ATTK(AT_BREA, AD_ELEC, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8),
           ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), NO_ATTK,
           NO_ATTK),
         SIZ(WT_DRAGON, 1500, MS_ROAR, MZ_GIGANTIC), MR_ELEC, MR_ELEC,
         M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_SEE_INVIS | M1_OVIPAROUS
             | M1_CARNIVORE,
         M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC,
         0, CLR_BLUE),
     MON("green dragon", S_DRAGON, LVL(15, 9, -1, 20, 6), (G_GENO | 1),
         A(ATTK(AT_BREA, AD_DRST, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8),
           ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), NO_ATTK,
           NO_ATTK),
         SIZ(WT_DRAGON, 1500, MS_ROAR, MZ_GIGANTIC), MR_POISON, MR_POISON,
         M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_SEE_INVIS | M1_OVIPAROUS
             | M1_CARNIVORE | M1_POIS,
         M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC,
         0, CLR_GREEN),
     MON("yellow dragon", S_DRAGON, LVL(15, 9, -1, 20, 7), (G_GENO | 1),
         A(ATTK(AT_BREA, AD_ACID, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8),
           ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), NO_ATTK,
           NO_ATTK),
         SIZ(WT_DRAGON, 1500, MS_ROAR, MZ_GIGANTIC), MR_ACID | MR_STONE,
         MR_STONE, M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_SEE_INVIS
                       | M1_OVIPAROUS | M1_CARNIVORE | M1_ACID,
         M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC,
         0, CLR_YELLOW),
     /*
      * Elementals
      */
     MON("stalker", S_ELEMENTAL, LVL(8, 12, 3, 0, 0), (G_GENO | 3),
         A(ATTK(AT_CLAW, AD_PHYS, 4, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(900, 400, MS_SILENT, MZ_LARGE), 0, 0,
         M1_ANIMAL | M1_FLY | M1_SEE_INVIS,
         M2_WANDER | M2_STALK | M2_HOSTILE | M2_STRONG, M3_INFRAVISION,
         CLR_WHITE),
     MON("air elemental", S_ELEMENTAL, LVL(8, 36, 2, 30, 0), (G_NOCORPSE | 1),
         A(ATTK(AT_ENGL, AD_PHYS, 1, 10), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(0, 0, MS_SILENT, MZ_HUGE), MR_POISON | MR_STONE, 0,
         M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS | M1_BREATHLESS
             | M1_UNSOLID | M1_FLY,
         M2_STRONG | M2_NEUTER, 0, CLR_CYAN),
     MON("fire elemental", S_ELEMENTAL, LVL(8, 12, 2, 30, 0), (G_NOCORPSE | 1),
         A(ATTK(AT_CLAW, AD_FIRE, 3, 6), ATTK(AT_NONE, AD_FIRE, 0, 4), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(0, 0, MS_SILENT, MZ_HUGE), MR_FIRE | MR_POISON | MR_STONE, 0,
         M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS | M1_BREATHLESS
             | M1_UNSOLID | M1_FLY | M1_NOTAKE,
         M2_STRONG | M2_NEUTER, M3_INFRAVISIBLE, CLR_YELLOW),
     MON("earth elemental", S_ELEMENTAL, LVL(8, 6, 2, 30, 0), (G_NOCORPSE | 1),
         A(ATTK(AT_CLAW, AD_PHYS, 4, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(2500, 0, MS_SILENT, MZ_HUGE),
         MR_FIRE | MR_COLD | MR_POISON | MR_STONE, 0,
         M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS | M1_BREATHLESS
             | M1_WALLWALK | M1_THICK_HIDE,
         M2_STRONG | M2_NEUTER, 0, CLR_BROWN),
     MON("water elemental", S_ELEMENTAL, LVL(8, 6, 2, 30, 0), (G_NOCORPSE | 1),
         A(ATTK(AT_CLAW, AD_PHYS, 5, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(2500, 0, MS_SILENT, MZ_HUGE), MR_POISON | MR_STONE, 0,
         M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS | M1_BREATHLESS
             | M1_UNSOLID | M1_AMPHIBIOUS | M1_SWIM,
         M2_STRONG | M2_NEUTER, 0, CLR_BLUE),
     /*
      * Fungi
      */
     MON("lichen", S_FUNGUS, LVL(0, 1, 9, 0, 0), (G_GENO | 4),
         A(ATTK(AT_TUCH, AD_STCK, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(20, 200, MS_SILENT, MZ_SMALL), 0, 0,
         M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS
             | M1_NOTAKE,
         M2_HOSTILE | M2_NEUTER, 0, CLR_BRIGHT_GREEN),
     MON("brown mold", S_FUNGUS, LVL(1, 0, 9, 0, 0), (G_GENO | 1),
         A(ATTK(AT_NONE, AD_COLD, 0, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(50, 30, MS_SILENT, MZ_SMALL), MR_COLD | MR_POISON,
         MR_COLD | MR_POISON, M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS
                                  | M1_NOHEAD | M1_MINDLESS | M1_NOTAKE,
         M2_HOSTILE | M2_NEUTER, 0, CLR_BROWN),
     MON("yellow mold", S_FUNGUS, LVL(1, 0, 9, 0, 0), (G_GENO | 2),
         A(ATTK(AT_NONE, AD_STUN, 0, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(50, 30, MS_SILENT, MZ_SMALL), MR_POISON, MR_POISON,
         M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS
             | M1_POIS | M1_NOTAKE,
         M2_HOSTILE | M2_NEUTER, 0, CLR_YELLOW),
     MON("green mold", S_FUNGUS, LVL(1, 0, 9, 0, 0), (G_GENO | 1),
         A(ATTK(AT_NONE, AD_ACID, 0, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(50, 30, MS_SILENT, MZ_SMALL), MR_ACID | MR_STONE, MR_STONE,
         M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS
             | M1_ACID | M1_NOTAKE,
         M2_HOSTILE | M2_NEUTER, 0, CLR_GREEN),
     MON("red mold", S_FUNGUS, LVL(1, 0, 9, 0, 0), (G_GENO | 1),
         A(ATTK(AT_NONE, AD_FIRE, 0, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(50, 30, MS_SILENT, MZ_SMALL), MR_FIRE | MR_POISON,
         MR_FIRE | MR_POISON, M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS
                                  | M1_NOHEAD | M1_MINDLESS | M1_NOTAKE,
         M2_HOSTILE | M2_NEUTER, M3_INFRAVISIBLE, CLR_RED),
     MON("shrieker", S_FUNGUS, LVL(3, 1, 7, 0, 0), (G_GENO | 1),
         A(NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(100, 100, MS_SHRIEK, MZ_SMALL), MR_POISON, MR_POISON,
         M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS
             | M1_NOTAKE,
         M2_HOSTILE | M2_NEUTER, 0, CLR_MAGENTA),
     MON("violet fungus", S_FUNGUS, LVL(3, 1, 7, 0, 0), (G_GENO | 2),
         A(ATTK(AT_TUCH, AD_PHYS, 1, 4), ATTK(AT_TUCH, AD_STCK, 0, 0), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(100, 100, MS_SILENT, MZ_SMALL), MR_POISON, MR_POISON,
         M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS
             | M1_NOTAKE,
         M2_HOSTILE | M2_NEUTER, 0, CLR_MAGENTA),
     /*
      * Gnomes
      */
     MON("gnome", S_GNOME, LVL(1, 6, 10, 4, 0), (G_GENO | G_SGROUP | 1),
         A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(650, 100, MS_ORC, MZ_SMALL), 0, 0, M1_HUMANOID | M1_OMNIVORE,
         M2_NOPOLY | M2_GNOME | M2_COLLECT, M3_INFRAVISIBLE | M3_INFRAVISION,
         CLR_BROWN),
     MON("gnome lord", S_GNOME, LVL(3, 8, 10, 4, 0), (G_GENO | 2),
         A(ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(700, 120, MS_ORC, MZ_SMALL), 0, 0, M1_HUMANOID | M1_OMNIVORE,
         M2_GNOME | M2_LORD | M2_MALE | M2_COLLECT,
         M3_INFRAVISIBLE | M3_INFRAVISION, CLR_BLUE),
     MON("gnomish wizard", S_GNOME, LVL(3, 10, 4, 10, 0), (G_GENO | 1),
         A(ATTK(AT_MAGC, AD_SPEL, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(700, 120, MS_ORC, MZ_SMALL), 0, 0, M1_HUMANOID | M1_OMNIVORE,
         M2_GNOME | M2_MAGIC, M3_INFRAVISIBLE | M3_INFRAVISION, HI_ZAP),
     MON("gnome king", S_GNOME, LVL(5, 10, 10, 20, 0), (G_GENO | 1),
         A(ATTK(AT_WEAP, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(750, 150, MS_ORC, MZ_SMALL), 0, 0, M1_HUMANOID | M1_OMNIVORE,
         M2_GNOME | M2_PRINCE | M2_MALE | M2_COLLECT,
         M3_INFRAVISIBLE | M3_INFRAVISION, HI_LORD),
 #ifdef SPLITMON_1
 };
 #endif
 #endif /* !SPLITMON_2 */
 
 /* horrible kludge alert:
  * This is a compiler-specific kludge to allow the compilation of monst.o in
  * two pieces, by defining first SPLITMON_1 and then SPLITMON_2. The
  * resulting assembler files (monst1.s and monst2.s) are then run through
  * sed to change local symbols, concatenated together, and assembled to
  * produce monst.o. THIS ONLY WORKS WITH THE ATARI GCC, and should only
  * be done if you don't have enough memory to compile monst.o the "normal"
  * way.  --ERS
  */
 
 #ifndef SPLITMON_1
 #ifdef SPLITMON_2
 struct permonst _mons2[] = {
 #endif
     /*
      * giant Humanoids
      */
     MON("giant", S_GIANT, LVL(6, 6, 0, 0, 2), (G_GENO | G_NOGEN | 1),
         A(ATTK(AT_WEAP, AD_PHYS, 2, 10), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(2250, 750, MS_BOAST, MZ_HUGE), 0, 0, M1_HUMANOID | M1_CARNIVORE,
         M2_GIANT | M2_STRONG | M2_ROCKTHROW | M2_NASTY | M2_COLLECT
             | M2_JEWELS,
         M3_INFRAVISIBLE | M3_INFRAVISION, CLR_RED),
     MON("stone giant", S_GIANT, LVL(6, 6, 0, 0, 2), (G_GENO | G_SGROUP | 1),
         A(ATTK(AT_WEAP, AD_PHYS, 2, 10), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(2250, 750, MS_BOAST, MZ_HUGE), 0, 0, M1_HUMANOID | M1_CARNIVORE,
         M2_GIANT | M2_STRONG | M2_ROCKTHROW | M2_NASTY | M2_COLLECT
             | M2_JEWELS,
         M3_INFRAVISIBLE | M3_INFRAVISION, CLR_GRAY),
     MON("hill giant", S_GIANT, LVL(8, 10, 6, 0, -2), (G_GENO | G_SGROUP | 1),
         A(ATTK(AT_WEAP, AD_PHYS, 2, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(2200, 700, MS_BOAST, MZ_HUGE), 0, 0, M1_HUMANOID | M1_CARNIVORE,
         M2_GIANT | M2_STRONG | M2_ROCKTHROW | M2_NASTY | M2_COLLECT
             | M2_JEWELS,
         M3_INFRAVISIBLE | M3_INFRAVISION, CLR_CYAN),
     MON("fire giant", S_GIANT, LVL(9, 12, 4, 5, 2), (G_GENO | G_SGROUP | 1),
         A(ATTK(AT_WEAP, AD_PHYS, 2, 10), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(2250, 750, MS_BOAST, MZ_HUGE), MR_FIRE, MR_FIRE,
         M1_HUMANOID | M1_CARNIVORE, M2_GIANT | M2_STRONG | M2_ROCKTHROW
                                         | M2_NASTY | M2_COLLECT | M2_JEWELS,
         M3_INFRAVISIBLE | M3_INFRAVISION, CLR_YELLOW),
     MON("frost giant", S_GIANT, LVL(10, 12, 3, 10, -3),
         (G_NOHELL | G_GENO | G_SGROUP | 1),
         A(ATTK(AT_WEAP, AD_PHYS, 2, 12), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(2250, 750, MS_BOAST, MZ_HUGE), MR_COLD, MR_COLD,
         M1_HUMANOID | M1_CARNIVORE, M2_GIANT | M2_STRONG | M2_ROCKTHROW
                                         | M2_NASTY | M2_COLLECT | M2_JEWELS,
         M3_INFRAVISIBLE | M3_INFRAVISION, CLR_WHITE),
     MON("ettin", S_GIANT, LVL(10, 12, 3, 0, 0), (G_GENO | 1),
         A(ATTK(AT_WEAP, AD_PHYS, 2, 8), ATTK(AT_WEAP, AD_PHYS, 3, 6), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(1700, 500, MS_GRUNT, MZ_HUGE), 0, 0,
         M1_ANIMAL | M1_HUMANOID | M1_CARNIVORE,
         M2_HOSTILE | M2_STRONG | M2_NASTY | M2_COLLECT,
         M3_INFRAVISIBLE | M3_INFRAVISION, CLR_BROWN),
     MON("storm giant", S_GIANT, LVL(16, 12, 3, 10, -3),
         (G_GENO | G_SGROUP | 1), A(ATTK(AT_WEAP, AD_PHYS, 2, 12), NO_ATTK,
                                    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(2250, 750, MS_BOAST, MZ_HUGE), MR_ELEC, MR_ELEC,
         M1_HUMANOID | M1_CARNIVORE, M2_GIANT | M2_STRONG | M2_ROCKTHROW
                                         | M2_NASTY | M2_COLLECT | M2_JEWELS,
         M3_INFRAVISIBLE | M3_INFRAVISION, CLR_BLUE),
     MON("titan", S_GIANT, LVL(16, 18, -3, 70, 9), (1),
         A(ATTK(AT_WEAP, AD_PHYS, 2, 8), ATTK(AT_MAGC, AD_SPEL, 0, 0), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(2300, 900, MS_SPELL, MZ_HUGE), 0, 0,
         M1_FLY | M1_HUMANOID | M1_OMNIVORE,
         M2_STRONG | M2_ROCKTHROW | M2_NASTY | M2_COLLECT | M2_MAGIC,
         M3_INFRAVISIBLE | M3_INFRAVISION, CLR_MAGENTA),
     MON("minotaur", S_GIANT, LVL(15, 15, 6, 0, 0), (G_GENO | G_NOGEN),
         A(ATTK(AT_CLAW, AD_PHYS, 3, 10), ATTK(AT_CLAW, AD_PHYS, 3, 10),
           ATTK(AT_BUTT, AD_PHYS, 2, 8), NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(1500, 700, MS_SILENT, MZ_LARGE), 0, 0,
         M1_ANIMAL | M1_HUMANOID | M1_CARNIVORE,
         M2_HOSTILE | M2_STRONG | M2_NASTY, M3_INFRAVISIBLE | M3_INFRAVISION,
         CLR_BROWN),
     /* 'I' is a visual marker for all invisible monsters and must be unused */
     /*
      * Jabberwock
      */
     /* the illustration from _Through_the_Looking_Glass_
        depicts hands as well as wings */
     MON("jabberwock", S_JABBERWOCK, LVL(15, 12, -2, 50, 0), (G_GENO | 1),
         A(ATTK(AT_BITE, AD_PHYS, 2, 10), ATTK(AT_BITE, AD_PHYS, 2, 10),
           ATTK(AT_CLAW, AD_PHYS, 2, 10), ATTK(AT_CLAW, AD_PHYS, 2, 10),
           NO_ATTK, NO_ATTK),
         SIZ(1300, 600, MS_BURBLE, MZ_LARGE), 0, 0,
         M1_ANIMAL | M1_FLY | M1_CARNIVORE,
         M2_HOSTILE | M2_STRONG | M2_NASTY | M2_COLLECT, M3_INFRAVISIBLE,
         CLR_ORANGE),
 #if 0 /* DEFERRED */
     MON("vorpal jabberwock", S_JABBERWOCK,
         LVL(20, 12, -2, 50, 0), (G_GENO | 1),
         A(ATTK(AT_BITE, AD_PHYS, 3, 10), ATTK(AT_BITE, AD_PHYS, 3, 10),
           ATTK(AT_CLAW, AD_PHYS, 3, 10), ATTK(AT_CLAW, AD_PHYS, 3, 10),
           NO_ATTK, NO_ATTK),
         SIZ(1300, 600, MS_BURBLE, MZ_LARGE), 0, 0,
         M1_ANIMAL | M1_FLY | M1_CARNIVORE,
         M2_HOSTILE | M2_STRONG | M2_NASTY | M2_COLLECT, M3_INFRAVISIBLE,
         HI_LORD),
 #endif
     /*
      * Kops
      */
     MON("Keystone Kop", S_KOP, LVL(1, 6, 10, 10, 9),
         (G_GENO | G_LGROUP | G_NOGEN),
         A(ATTK(AT_WEAP, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(WT_HUMAN, 200, MS_ARREST, MZ_HUMAN), 0, 0, M1_HUMANOID,
         M2_HUMAN | M2_WANDER | M2_HOSTILE | M2_MALE | M2_COLLECT,
         M3_INFRAVISIBLE, CLR_BLUE),
     MON("Kop Sergeant", S_KOP, LVL(2, 8, 10, 10, 10),
         (G_GENO | G_SGROUP | G_NOGEN),
         A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(WT_HUMAN, 200, MS_ARREST, MZ_HUMAN), 0, 0, M1_HUMANOID,
         M2_HUMAN | M2_WANDER | M2_HOSTILE | M2_STRONG | M2_MALE | M2_COLLECT,
         M3_INFRAVISIBLE, CLR_BLUE),
     MON("Kop Lieutenant", S_KOP, LVL(3, 10, 10, 20, 11), (G_GENO | G_NOGEN),
         A(ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(WT_HUMAN, 200, MS_ARREST, MZ_HUMAN), 0, 0, M1_HUMANOID,
         M2_HUMAN | M2_WANDER | M2_HOSTILE | M2_STRONG | M2_MALE | M2_COLLECT,
         M3_INFRAVISIBLE, CLR_CYAN),
     MON("Kop Kaptain", S_KOP, LVL(4, 12, 10, 20, 12), (G_GENO | G_NOGEN),
         A(ATTK(AT_WEAP, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(WT_HUMAN, 200, MS_ARREST, MZ_HUMAN), 0, 0, M1_HUMANOID,
         M2_HUMAN | M2_WANDER | M2_HOSTILE | M2_STRONG | M2_MALE | M2_COLLECT,
         M3_INFRAVISIBLE, HI_LORD),
     /*
      * Liches
      */
     MON("lich", S_LICH, LVL(11, 6, 0, 30, -9), (G_GENO | G_NOCORPSE | 1),
         A(ATTK(AT_TUCH, AD_COLD, 1, 10), ATTK(AT_MAGC, AD_SPEL, 0, 0),
           NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(1200, 100, MS_MUMBLE, MZ_HUMAN), MR_COLD | MR_SLEEP | MR_POISON,
         MR_COLD, M1_BREATHLESS | M1_HUMANOID | M1_POIS | M1_REGEN,
         M2_UNDEAD | M2_HOSTILE | M2_MAGIC, M3_INFRAVISION, CLR_BROWN),
     MON("demilich", S_LICH, LVL(14, 9, -2, 60, -12),
         (G_GENO | G_NOCORPSE | 1),
         A(ATTK(AT_TUCH, AD_COLD, 3, 4), ATTK(AT_MAGC, AD_SPEL, 0, 0), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(1200, 100, MS_MUMBLE, MZ_HUMAN), MR_COLD | MR_SLEEP | MR_POISON,
         MR_COLD, M1_BREATHLESS | M1_HUMANOID | M1_POIS | M1_REGEN,
         M2_UNDEAD | M2_HOSTILE | M2_MAGIC, M3_INFRAVISION, CLR_RED),
     MON("master lich", S_LICH, LVL(17, 9, -4, 90, -15),
         (G_HELL | G_GENO | G_NOCORPSE | 1),
         A(ATTK(AT_TUCH, AD_COLD, 3, 6), ATTK(AT_MAGC, AD_SPEL, 0, 0), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(1200, 100, MS_MUMBLE, MZ_HUMAN),
         MR_FIRE | MR_COLD | MR_SLEEP | MR_POISON, MR_FIRE | MR_COLD,
         M1_BREATHLESS | M1_HUMANOID | M1_POIS | M1_REGEN,
         M2_UNDEAD | M2_HOSTILE | M2_MAGIC, M3_WANTSBOOK | M3_INFRAVISION,
         HI_LORD),
     MON("arch-lich", S_LICH, LVL(25, 9, -6, 90, -15),
         (G_HELL | G_GENO | G_NOCORPSE | 1),
         A(ATTK(AT_TUCH, AD_COLD, 5, 6), ATTK(AT_MAGC, AD_SPEL, 0, 0), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(1200, 100, MS_MUMBLE, MZ_HUMAN),
         MR_FIRE | MR_COLD | MR_SLEEP | MR_ELEC | MR_POISON, MR_FIRE | MR_COLD,
         M1_BREATHLESS | M1_HUMANOID | M1_POIS | M1_REGEN,
         M2_UNDEAD | M2_HOSTILE | M2_MAGIC, M3_WANTSBOOK | M3_INFRAVISION,
         HI_LORD),
     /*
      * Mummies
      */
     MON("kobold mummy", S_MUMMY, LVL(3, 8, 6, 20, -2),
         (G_GENO | G_NOCORPSE | 1), A(ATTK(AT_CLAW, AD_PHYS, 1, 4), NO_ATTK,
                                      NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(400, 50, MS_SILENT, MZ_SMALL), MR_COLD | MR_SLEEP | MR_POISON, 0,
         M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS,
         M2_UNDEAD | M2_HOSTILE, M3_INFRAVISION, CLR_BROWN),
     MON("gnome mummy", S_MUMMY, LVL(4, 10, 6, 20, -3),
         (G_GENO | G_NOCORPSE | 1), A(ATTK(AT_CLAW, AD_PHYS, 1, 6), NO_ATTK,
                                      NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(650, 50, MS_SILENT, MZ_SMALL), MR_COLD | MR_SLEEP | MR_POISON, 0,
         M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS,
         M2_UNDEAD | M2_HOSTILE | M2_GNOME, M3_INFRAVISION, CLR_RED),
     MON("orc mummy", S_MUMMY, LVL(5, 10, 5, 20, -4),
         (G_GENO | G_NOCORPSE | 1), A(ATTK(AT_CLAW, AD_PHYS, 1, 6), NO_ATTK,
                                      NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(850, 75, MS_SILENT, MZ_HUMAN), MR_COLD | MR_SLEEP | MR_POISON, 0,
         M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS,
         M2_UNDEAD | M2_HOSTILE | M2_ORC | M2_GREEDY | M2_JEWELS,
         M3_INFRAVISION, CLR_GRAY),
     MON("dwarf mummy", S_MUMMY, LVL(5, 10, 5, 20, -4),
         (G_GENO | G_NOCORPSE | 1), A(ATTK(AT_CLAW, AD_PHYS, 1, 6), NO_ATTK,
                                      NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(900, 150, MS_SILENT, MZ_HUMAN), MR_COLD | MR_SLEEP | MR_POISON, 0,
         M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS,
         M2_UNDEAD | M2_HOSTILE | M2_DWARF | M2_GREEDY | M2_JEWELS,
         M3_INFRAVISION, CLR_RED),
     MON("elf mummy", S_MUMMY, LVL(6, 12, 4, 30, -5),
         (G_GENO | G_NOCORPSE | 1), A(ATTK(AT_CLAW, AD_PHYS, 2, 4), NO_ATTK,
                                      NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(WT_ELF, 175, MS_SILENT, MZ_HUMAN), MR_COLD | MR_SLEEP | MR_POISON,
         0, M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS,
         M2_UNDEAD | M2_HOSTILE | M2_ELF, M3_INFRAVISION, CLR_GREEN),
     MON("human mummy", S_MUMMY, LVL(6, 12, 4, 30, -5),
         (G_GENO | G_NOCORPSE | 1),
         A(ATTK(AT_CLAW, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 2, 4), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(WT_HUMAN, 200, MS_SILENT, MZ_HUMAN),
         MR_COLD | MR_SLEEP | MR_POISON, 0,
         M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS,
         M2_UNDEAD | M2_HOSTILE, M3_INFRAVISION, CLR_GRAY),
     MON("ettin mummy", S_MUMMY, LVL(7, 12, 4, 30, -6),
         (G_GENO | G_NOCORPSE | 1),
         A(ATTK(AT_CLAW, AD_PHYS, 2, 6), ATTK(AT_CLAW, AD_PHYS, 2, 6), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(1700, 250, MS_SILENT, MZ_HUGE), MR_COLD | MR_SLEEP | MR_POISON, 0,
         M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS,
         M2_UNDEAD | M2_HOSTILE | M2_STRONG, M3_INFRAVISION, CLR_BLUE),
     MON("giant mummy", S_MUMMY, LVL(8, 14, 3, 30, -7),
         (G_GENO | G_NOCORPSE | 1),
         A(ATTK(AT_CLAW, AD_PHYS, 3, 4), ATTK(AT_CLAW, AD_PHYS, 3, 4), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(2050, 375, MS_SILENT, MZ_HUGE), MR_COLD | MR_SLEEP | MR_POISON, 0,
         M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS,
         M2_UNDEAD | M2_HOSTILE | M2_GIANT | M2_STRONG | M2_JEWELS,
         M3_INFRAVISION, CLR_CYAN),
     /*
      * Nagas
      */
     MON("red naga hatchling", S_NAGA, LVL(3, 10, 6, 0, 0), G_GENO,
         A(ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(500, 100, MS_MUMBLE, MZ_LARGE), MR_FIRE | MR_POISON,
         MR_FIRE | MR_POISON,
         M1_NOLIMBS | M1_SLITHY | M1_THICK_HIDE | M1_NOTAKE | M1_OMNIVORE,
         M2_STRONG, M3_INFRAVISIBLE, CLR_RED),
     MON("black naga hatchling", S_NAGA, LVL(3, 10, 6, 0, 0), G_GENO,
         A(ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(500, 100, MS_MUMBLE, MZ_LARGE), MR_POISON | MR_ACID | MR_STONE,
         MR_POISON | MR_STONE, M1_NOLIMBS | M1_SLITHY | M1_THICK_HIDE | M1_ACID
                                   | M1_NOTAKE | M1_CARNIVORE,
         M2_STRONG, 0, CLR_BLACK),
     MON("golden naga hatchling", S_NAGA, LVL(3, 10, 6, 0, 0), G_GENO,
         A(ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(500, 100, MS_MUMBLE, MZ_LARGE), MR_POISON, MR_POISON,
         M1_NOLIMBS | M1_SLITHY | M1_THICK_HIDE | M1_NOTAKE | M1_OMNIVORE,
         M2_STRONG, 0, HI_GOLD),
     MON("guardian naga hatchling", S_NAGA, LVL(3, 10, 6, 0, 0), G_GENO,
         A(ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(500, 100, MS_MUMBLE, MZ_LARGE), MR_POISON, MR_POISON,
         M1_NOLIMBS | M1_SLITHY | M1_THICK_HIDE | M1_NOTAKE | M1_OMNIVORE,
         M2_STRONG, 0, CLR_GREEN),
     MON("red naga", S_NAGA, LVL(6, 12, 4, 0, -4), (G_GENO | 1),
         A(ATTK(AT_BITE, AD_PHYS, 2, 4), ATTK(AT_BREA, AD_FIRE, 2, 6), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(2600, 400, MS_MUMBLE, MZ_HUGE), MR_FIRE | MR_POISON,
         MR_FIRE | MR_POISON, M1_NOLIMBS | M1_SLITHY | M1_THICK_HIDE
                                  | M1_OVIPAROUS | M1_NOTAKE | M1_OMNIVORE,
         M2_STRONG, M3_INFRAVISIBLE, CLR_RED),
     MON("black naga", S_NAGA, LVL(8, 14, 2, 10, 4), (G_GENO | 1),
         A(ATTK(AT_BITE, AD_PHYS, 2, 6), ATTK(AT_SPIT, AD_ACID, 0, 0), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(2600, 400, MS_MUMBLE, MZ_HUGE), MR_POISON | MR_ACID | MR_STONE,
         MR_POISON | MR_STONE,
         M1_NOLIMBS | M1_SLITHY | M1_THICK_HIDE | M1_OVIPAROUS | M1_ACID
             | M1_NOTAKE | M1_CARNIVORE,
         M2_STRONG, 0, CLR_BLACK),
     MON("golden naga", S_NAGA, LVL(10, 14, 2, 70, 5), (G_GENO | 1),
         A(ATTK(AT_BITE, AD_PHYS, 2, 6), ATTK(AT_MAGC, AD_SPEL, 4, 6), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(2600, 400, MS_MUMBLE, MZ_HUGE), MR_POISON, MR_POISON,
         M1_NOLIMBS | M1_SLITHY | M1_THICK_HIDE | M1_OVIPAROUS | M1_NOTAKE
             | M1_OMNIVORE,
         M2_STRONG, 0, HI_GOLD),
     MON("guardian naga", S_NAGA, LVL(12, 16, 0, 50, 7), (G_GENO | 1),
         A(ATTK(AT_BITE, AD_PLYS, 1, 6), ATTK(AT_SPIT, AD_DRST, 1, 6),
           ATTK(AT_HUGS, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(2600, 400, MS_MUMBLE, MZ_HUGE), MR_POISON, MR_POISON,
         M1_NOLIMBS | M1_SLITHY | M1_THICK_HIDE | M1_OVIPAROUS | M1_POIS
             | M1_NOTAKE | M1_OMNIVORE,
         M2_STRONG, 0, CLR_GREEN),
     /*
      * Ogres
      */
     MON("ogre", S_OGRE, LVL(5, 10, 5, 0, -3), (G_SGROUP | G_GENO | 1),
         A(ATTK(AT_WEAP, AD_PHYS, 2, 5), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(1600, 500, MS_GRUNT, MZ_LARGE), 0, 0, M1_HUMANOID | M1_CARNIVORE,
         M2_STRONG | M2_GREEDY | M2_JEWELS | M2_COLLECT,
         M3_INFRAVISIBLE | M3_INFRAVISION, CLR_BROWN),
     MON("ogre lord", S_OGRE, LVL(7, 12, 3, 30, -5), (G_GENO | 2),
         A(ATTK(AT_WEAP, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(1700, 700, MS_GRUNT, MZ_LARGE), 0, 0, M1_HUMANOID | M1_CARNIVORE,
         M2_STRONG | M2_LORD | M2_MALE | M2_GREEDY | M2_JEWELS | M2_COLLECT,
         M3_INFRAVISIBLE | M3_INFRAVISION, CLR_RED),
     MON("ogre king", S_OGRE, LVL(9, 14, 4, 60, -7), (G_GENO | 2),
         A(ATTK(AT_WEAP, AD_PHYS, 3, 5), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(1700, 750, MS_GRUNT, MZ_LARGE), 0, 0, M1_HUMANOID | M1_CARNIVORE,
         M2_STRONG | M2_PRINCE | M2_MALE | M2_GREEDY | M2_JEWELS | M2_COLLECT,
         M3_INFRAVISIBLE | M3_INFRAVISION, HI_LORD),
     /*
      * Puddings
      *
      * must be in the same order as the pudding globs in objects.c
      */
     MON("gray ooze", S_PUDDING, LVL(3, 1, 8, 0, 0), (G_GENO | G_NOCORPSE | 2),
         A(ATTK(AT_BITE, AD_RUST, 2, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(500, 250, MS_SILENT, MZ_MEDIUM),
         MR_FIRE | MR_COLD | MR_POISON | MR_ACID | MR_STONE,
         MR_FIRE | MR_COLD | MR_POISON,
         M1_BREATHLESS | M1_AMORPHOUS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD
             | M1_MINDLESS | M1_OMNIVORE | M1_ACID,
         M2_HOSTILE | M2_NEUTER, 0, CLR_GRAY),
     MON("brown pudding", S_PUDDING, LVL(5, 3, 8, 0, 0),
         (G_GENO | G_NOCORPSE | 1), A(ATTK(AT_BITE, AD_DCAY, 0, 0), NO_ATTK,
                                      NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(500, 250, MS_SILENT, MZ_MEDIUM),
         MR_COLD | MR_ELEC | MR_POISON | MR_ACID | MR_STONE,
         MR_COLD | MR_ELEC | MR_POISON,
         M1_BREATHLESS | M1_AMORPHOUS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD
             | M1_MINDLESS | M1_OMNIVORE | M1_ACID,
         M2_HOSTILE | M2_NEUTER, 0, CLR_BROWN),
     MON("green slime", S_PUDDING, LVL(6, 6, 6, 0, 0),
         (G_HELL | G_GENO | G_NOCORPSE | 1),
         A(ATTK(AT_TUCH, AD_SLIM, 1, 4), ATTK(AT_NONE, AD_SLIM, 0, 0), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(400, 150, MS_SILENT, MZ_LARGE),
         MR_COLD | MR_ELEC | MR_POISON | MR_ACID | MR_STONE, 0,
         M1_BREATHLESS | M1_AMORPHOUS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD
             | M1_MINDLESS | M1_OMNIVORE | M1_ACID | M1_POIS,
         M2_HOSTILE | M2_NEUTER, 0, CLR_GREEN),
     MON("black pudding", S_PUDDING, LVL(10, 6, 6, 0, 0),
         (G_GENO | G_NOCORPSE | 1),
         A(ATTK(AT_BITE, AD_CORR, 3, 8), ATTK(AT_NONE, AD_CORR, 0, 0), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(900, 250, MS_SILENT, MZ_LARGE),
         MR_COLD | MR_ELEC | MR_POISON | MR_ACID | MR_STONE,
         MR_COLD | MR_ELEC | MR_POISON,
         M1_BREATHLESS | M1_AMORPHOUS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD
             | M1_MINDLESS | M1_OMNIVORE | M1_ACID,
         M2_HOSTILE | M2_NEUTER, 0, CLR_BLACK),
     /*
      * Quantum mechanics
      */
     MON("quantum mechanic", S_QUANTMECH, LVL(7, 12, 3, 10, 0), (G_GENO | 3),
         A(ATTK(AT_CLAW, AD_TLPT, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(WT_HUMAN, 20, MS_HUMANOID, MZ_HUMAN), MR_POISON, 0,
         M1_HUMANOID | M1_OMNIVORE | M1_POIS | M1_TPORT, M2_HOSTILE,
         M3_INFRAVISIBLE, CLR_CYAN),
     /*
      * Rust monster or disenchanter
      */
     MON("rust monster", S_RUSTMONST, LVL(5, 18, 2, 0, 0), (G_GENO | 2),
         A(ATTK(AT_TUCH, AD_RUST, 0, 0), ATTK(AT_TUCH, AD_RUST, 0, 0),
           ATTK(AT_NONE, AD_RUST, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(1000, 250, MS_SILENT, MZ_MEDIUM), 0, 0,
         M1_SWIM | M1_ANIMAL | M1_NOHANDS | M1_METALLIVORE, M2_HOSTILE,
         M3_INFRAVISIBLE, CLR_BROWN),
     MON("disenchanter", S_RUSTMONST, LVL(12, 12, -10, 0, -3),
         (G_HELL | G_GENO | 2),
         A(ATTK(AT_CLAW, AD_ENCH, 4, 4), ATTK(AT_NONE, AD_ENCH, 0, 0), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(750, 200, MS_GROWL, MZ_LARGE), 0, 0, M1_ANIMAL | M1_CARNIVORE,
         M2_HOSTILE, M3_INFRAVISIBLE, CLR_BLUE),
     /*
      * Snakes
      */
     MON("garter snake", S_SNAKE, LVL(1, 8, 8, 0, 0), (G_LGROUP | G_GENO | 1),
         A(ATTK(AT_BITE, AD_PHYS, 1, 2), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(50, 60, MS_HISS, MZ_TINY), 0, 0,
         M1_SWIM | M1_CONCEAL | M1_NOLIMBS | M1_ANIMAL | M1_SLITHY
             | M1_OVIPAROUS | M1_CARNIVORE | M1_NOTAKE,
         0, 0, CLR_GREEN),
     MON("snake", S_SNAKE, LVL(4, 15, 3, 0, 0), (G_GENO | 2),
         A(ATTK(AT_BITE, AD_DRST, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(100, 80, MS_HISS, MZ_SMALL), MR_POISON, MR_POISON,
         M1_SWIM | M1_CONCEAL | M1_NOLIMBS | M1_ANIMAL | M1_SLITHY | M1_POIS
             | M1_OVIPAROUS | M1_CARNIVORE | M1_NOTAKE,
         M2_HOSTILE, 0, CLR_BROWN),
     MON("water moccasin", S_SNAKE, LVL(4, 15, 3, 0, 0),
         (G_GENO | G_NOGEN | G_LGROUP),
         A(ATTK(AT_BITE, AD_DRST, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(150, 80, MS_HISS, MZ_SMALL), MR_POISON, MR_POISON,
         M1_SWIM | M1_CONCEAL | M1_NOLIMBS | M1_ANIMAL | M1_SLITHY | M1_POIS
             | M1_CARNIVORE | M1_OVIPAROUS | M1_NOTAKE,
         M2_HOSTILE, 0, CLR_RED),
     MON("python", S_SNAKE, LVL(6, 3, 5, 0, 0), (G_GENO | 1),
         A(ATTK(AT_BITE, AD_PHYS, 1, 4), ATTK(AT_TUCH, AD_PHYS, 0, 0),
           ATTK(AT_HUGS, AD_WRAP, 1, 4), ATTK(AT_HUGS, AD_PHYS, 2, 4), NO_ATTK,
           NO_ATTK),
         SIZ(250, 100, MS_HISS, MZ_LARGE), 0, 0,
         M1_SWIM | M1_NOLIMBS | M1_ANIMAL | M1_SLITHY | M1_CARNIVORE
             | M1_OVIPAROUS | M1_NOTAKE,
         M2_HOSTILE | M2_STRONG, M3_INFRAVISION, CLR_MAGENTA),
     MON("pit viper", S_SNAKE, LVL(6, 15, 2, 0, 0), (G_GENO | 1),
         A(ATTK(AT_BITE, AD_DRST, 1, 4), ATTK(AT_BITE, AD_DRST, 1, 4), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(100, 60, MS_HISS, MZ_MEDIUM), MR_POISON, MR_POISON,
         M1_SWIM | M1_CONCEAL | M1_NOLIMBS | M1_ANIMAL | M1_SLITHY | M1_POIS
             | M1_CARNIVORE | M1_OVIPAROUS | M1_NOTAKE,
         M2_HOSTILE, M3_INFRAVISION, CLR_BLUE),
     MON("cobra", S_SNAKE, LVL(6, 18, 2, 0, 0), (G_GENO | 1),
         A(ATTK(AT_BITE, AD_DRST, 2, 4), ATTK(AT_SPIT, AD_BLND, 0, 0), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(250, 100, MS_HISS, MZ_MEDIUM), MR_POISON, MR_POISON,
         M1_SWIM | M1_CONCEAL | M1_NOLIMBS | M1_ANIMAL | M1_SLITHY | M1_POIS
             | M1_CARNIVORE | M1_OVIPAROUS | M1_NOTAKE,
         M2_HOSTILE, 0, CLR_BLUE),
     /*
      * Trolls
      */
     MON("troll", S_TROLL, LVL(7, 12, 4, 0, -3), (G_GENO | 2),
         A(ATTK(AT_WEAP, AD_PHYS, 4, 2), ATTK(AT_CLAW, AD_PHYS, 4, 2),
           ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(800, 350, MS_GRUNT, MZ_LARGE), 0, 0,
         M1_HUMANOID | M1_REGEN | M1_CARNIVORE,
         M2_STRONG | M2_STALK | M2_HOSTILE, M3_INFRAVISIBLE | M3_INFRAVISION,
         CLR_BROWN),
     MON("ice troll", S_TROLL, LVL(9, 10, 2, 20, -3), (G_NOHELL | G_GENO | 1),
         A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_CLAW, AD_COLD, 2, 6),
           ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(1000, 300, MS_GRUNT, MZ_LARGE), MR_COLD, MR_COLD,
         M1_HUMANOID | M1_REGEN | M1_CARNIVORE,
         M2_STRONG | M2_STALK | M2_HOSTILE, M3_INFRAVISIBLE | M3_INFRAVISION,
         CLR_WHITE),
     MON("rock troll", S_TROLL, LVL(9, 12, 0, 0, -3), (G_GENO | 1),
         A(ATTK(AT_WEAP, AD_PHYS, 3, 6), ATTK(AT_CLAW, AD_PHYS, 2, 8),
           ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(1200, 300, MS_GRUNT, MZ_LARGE), 0, 0,
         M1_HUMANOID | M1_REGEN | M1_CARNIVORE,
         M2_STRONG | M2_STALK | M2_HOSTILE | M2_COLLECT,
         M3_INFRAVISIBLE | M3_INFRAVISION, CLR_CYAN),
     MON("water troll", S_TROLL, LVL(11, 14, 4, 40, -3), (G_NOGEN | G_GENO),
         A(ATTK(AT_WEAP, AD_PHYS, 2, 8), ATTK(AT_CLAW, AD_PHYS, 2, 8),
           ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(1200, 350, MS_GRUNT, MZ_LARGE), 0, 0,
         M1_HUMANOID | M1_REGEN | M1_CARNIVORE | M1_SWIM,
         M2_STRONG | M2_STALK | M2_HOSTILE, M3_INFRAVISIBLE | M3_INFRAVISION,
         CLR_BLUE),
     MON("Olog-hai", S_TROLL, LVL(13, 12, -4, 0, -7), (G_GENO | 1),
         A(ATTK(AT_WEAP, AD_PHYS, 3, 6), ATTK(AT_CLAW, AD_PHYS, 2, 8),
           ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(1500, 400, MS_GRUNT, MZ_LARGE), 0, 0,
         M1_HUMANOID | M1_REGEN | M1_CARNIVORE,
         M2_STRONG | M2_STALK | M2_HOSTILE | M2_COLLECT,
         M3_INFRAVISIBLE | M3_INFRAVISION, HI_LORD),
     /*
      * Umber hulk
      */
     MON("umber hulk", S_UMBER, LVL(9, 6, 2, 25, 0), (G_GENO | 2),
         A(ATTK(AT_CLAW, AD_PHYS, 3, 4), ATTK(AT_CLAW, AD_PHYS, 3, 4),
           ATTK(AT_BITE, AD_PHYS, 2, 5), ATTK(AT_GAZE, AD_CONF, 0, 0), NO_ATTK,
           NO_ATTK),
         SIZ(1200, 500, MS_SILENT, MZ_LARGE), 0, 0, M1_TUNNEL | M1_CARNIVORE,
         M2_STRONG, M3_INFRAVISIBLE, CLR_BROWN),
     /*
      * Vampires
      */
     MON("vampire", S_VAMPIRE, LVL(10, 12, 1, 25, -8),
         (G_GENO | G_NOCORPSE | 1),
         A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_BITE, AD_DRLI, 1, 6), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_VAMPIRE, MZ_HUMAN), MR_SLEEP | MR_POISON, 0,
         M1_FLY | M1_BREATHLESS | M1_HUMANOID | M1_POIS | M1_REGEN,
         M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_STRONG | M2_NASTY
             | M2_SHAPESHIFTER,
         M3_INFRAVISIBLE, CLR_RED),
     MON("vampire lord", S_VAMPIRE, LVL(12, 14, 0, 50, -9),
         (G_GENO | G_NOCORPSE | 1),
         A(ATTK(AT_CLAW, AD_PHYS, 1, 8), ATTK(AT_BITE, AD_DRLI, 1, 8), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_VAMPIRE, MZ_HUMAN), MR_SLEEP | MR_POISON, 0,
         M1_FLY | M1_BREATHLESS | M1_HUMANOID | M1_POIS | M1_REGEN,
         M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_STRONG | M2_NASTY | M2_LORD
             | M2_MALE | M2_SHAPESHIFTER,
         M3_INFRAVISIBLE, CLR_BLUE),
 #if 0 /* DEFERRED */
     MON("vampire mage", S_VAMPIRE,
         LVL(20, 14, -4, 50, -9), (G_GENO | G_NOCORPSE | 1),
         A(ATTK(AT_CLAW, AD_DRLI, 2, 8), ATTK(AT_BITE, AD_DRLI, 1, 8),
           ATTK(AT_MAGC, AD_SPEL, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_VAMPIRE, MZ_HUMAN), MR_SLEEP | MR_POISON, 0,
         M1_FLY | M1_BREATHLESS | M1_HUMANOID | M1_POIS | M1_REGEN,
         M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_STRONG | M2_NASTY | M2_LORD
           | M2_MALE | M2_MAGIC | M2_SHAPESHIFTER,
         M3_INFRAVISIBLE, HI_ZAP),
 #endif
     MON("Vlad the Impaler", S_VAMPIRE, LVL(28, 26, -6, 80, -10),
         (G_NOGEN | G_NOCORPSE | G_UNIQ),
         A(ATTK(AT_WEAP, AD_PHYS, 2, 10), ATTK(AT_BITE, AD_DRLI, 1, 12),
           NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_VAMPIRE, MZ_HUMAN), MR_SLEEP | MR_POISON, 0,
         M1_FLY | M1_BREATHLESS | M1_HUMANOID | M1_POIS | M1_REGEN,
         M2_NOPOLY | M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_PNAME | M2_STRONG
             | M2_NASTY | M2_PRINCE | M2_MALE | M2_SHAPESHIFTER,
         M3_WAITFORU | M3_WANTSCAND | M3_INFRAVISIBLE, HI_LORD),
     /*
      * Wraiths
      */
     MON("barrow wight", S_WRAITH, LVL(3, 12, 5, 5, -3),
         (G_GENO | G_NOCORPSE | 1),
         A(ATTK(AT_WEAP, AD_DRLI, 0, 0), ATTK(AT_MAGC, AD_SPEL, 0, 0),
           ATTK(AT_CLAW, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(1200, 0, MS_SPELL, MZ_HUMAN), MR_COLD | MR_SLEEP | MR_POISON, 0,
         M1_BREATHLESS | M1_HUMANOID,
         M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_COLLECT, 0, CLR_GRAY),
     MON("wraith", S_WRAITH, LVL(6, 12, 4, 15, -6), (G_GENO | 2),
         A(ATTK(AT_TUCH, AD_DRLI, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(0, 0, MS_SILENT, MZ_HUMAN),
         MR_COLD | MR_SLEEP | MR_POISON | MR_STONE, 0,
         M1_BREATHLESS | M1_FLY | M1_HUMANOID | M1_UNSOLID,
         M2_UNDEAD | M2_STALK | M2_HOSTILE, 0, CLR_BLACK),
     MON("Nazgul", S_WRAITH, LVL(13, 12, 0, 25, -17),
         (G_GENO | G_NOCORPSE | 1),
         A(ATTK(AT_WEAP, AD_DRLI, 1, 4), ATTK(AT_BREA, AD_SLEE, 2, 25),
           NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(WT_HUMAN, 0, MS_SPELL, MZ_HUMAN), MR_COLD | MR_SLEEP | MR_POISON,
         0, M1_BREATHLESS | M1_HUMANOID,
         M2_NOPOLY | M2_UNDEAD | M2_STALK | M2_STRONG | M2_HOSTILE | M2_MALE
             | M2_COLLECT,
         0, HI_LORD),
     /*
      * Xorn
      */
     MON("xorn", S_XORN, LVL(8, 9, -2, 20, 0), (G_GENO | 1),
         A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 3),
           ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_BITE, AD_PHYS, 4, 6), NO_ATTK,
           NO_ATTK),
         SIZ(1200, 700, MS_ROAR, MZ_MEDIUM), MR_FIRE | MR_COLD | MR_STONE,
         MR_STONE,
         M1_BREATHLESS | M1_WALLWALK | M1_THICK_HIDE | M1_METALLIVORE,
         M2_HOSTILE | M2_STRONG, 0, CLR_BROWN),
     /*
      * Apelike beasts
      */
     /* tameable via banana; does not grow up into ape...
        not flagged as domestic, so no guilt penalty for eating non-pet one */
     MON("monkey", S_YETI, LVL(2, 12, 6, 0, 0), (G_GENO | 1),
         A(ATTK(AT_CLAW, AD_SITM, 0, 0), ATTK(AT_BITE, AD_PHYS, 1, 3), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(100, 50, MS_GROWL, MZ_SMALL), 0, 0,
         M1_ANIMAL | M1_HUMANOID | M1_OMNIVORE, 0, M3_INFRAVISIBLE, CLR_GRAY),
     MON("ape", S_YETI, LVL(4, 12, 6, 0, 0), (G_GENO | G_SGROUP | 2),
         A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 3),
           ATTK(AT_BITE, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(1100, 500, MS_GROWL, MZ_LARGE), 0, 0,
         M1_ANIMAL | M1_HUMANOID | M1_OMNIVORE, M2_STRONG, M3_INFRAVISIBLE,
         CLR_BROWN),
     MON("owlbear", S_YETI, LVL(5, 12, 5, 0, 0), (G_GENO | 3),
         A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 6),
           ATTK(AT_HUGS, AD_PHYS, 2, 8), NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(1700, 700, MS_ROAR, MZ_LARGE), 0, 0,
         M1_ANIMAL | M1_HUMANOID | M1_CARNIVORE,
         M2_HOSTILE | M2_STRONG | M2_NASTY, M3_INFRAVISIBLE, CLR_BROWN),
     MON("yeti", S_YETI, LVL(5, 15, 6, 0, 0), (G_GENO | 2),
         A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 6),
           ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(1600, 700, MS_GROWL, MZ_LARGE), MR_COLD, MR_COLD,
         M1_ANIMAL | M1_HUMANOID | M1_CARNIVORE, M2_HOSTILE | M2_STRONG,
         M3_INFRAVISIBLE, CLR_WHITE),
     MON("carnivorous ape", S_YETI, LVL(6, 12, 6, 0, 0), (G_GENO | 1),
         A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),
           ATTK(AT_HUGS, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(1250, 550, MS_GROWL, MZ_LARGE), 0, 0,
         M1_ANIMAL | M1_HUMANOID | M1_CARNIVORE, M2_HOSTILE | M2_STRONG,
         M3_INFRAVISIBLE, CLR_BLACK),
     MON("sasquatch", S_YETI, LVL(7, 15, 6, 0, 2), (G_GENO | 1),
         A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 6),
           ATTK(AT_KICK, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(1550, 750, MS_GROWL, MZ_LARGE), 0, 0,
         M1_ANIMAL | M1_HUMANOID | M1_SEE_INVIS | M1_OMNIVORE, M2_STRONG,
         M3_INFRAVISIBLE, CLR_GRAY),
     /*
      * Zombies
      */
     MON("kobold zombie", S_ZOMBIE, LVL(0, 6, 10, 0, -2),
         (G_GENO | G_NOCORPSE | 1), A(ATTK(AT_CLAW, AD_PHYS, 1, 4), NO_ATTK,
                                      NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(400, 50, MS_SILENT, MZ_SMALL), MR_COLD | MR_SLEEP | MR_POISON, 0,
         M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS,
         M2_UNDEAD | M2_STALK | M2_HOSTILE, M3_INFRAVISION, CLR_BROWN),
     MON("gnome zombie", S_ZOMBIE, LVL(1, 6, 10, 0, -2),
         (G_GENO | G_NOCORPSE | 1), A(ATTK(AT_CLAW, AD_PHYS, 1, 5), NO_ATTK,
                                      NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(650, 50, MS_SILENT, MZ_SMALL), MR_COLD | MR_SLEEP | MR_POISON, 0,
         M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS,
         M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_GNOME, M3_INFRAVISION,
         CLR_BROWN),
     MON("orc zombie", S_ZOMBIE, LVL(2, 6, 9, 0, -3),
         (G_GENO | G_SGROUP | G_NOCORPSE | 1),
         A(ATTK(AT_CLAW, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(850, 75, MS_SILENT, MZ_HUMAN), MR_COLD | MR_SLEEP | MR_POISON, 0,
         M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS,
         M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_ORC, M3_INFRAVISION, CLR_GRAY),
     MON("dwarf zombie", S_ZOMBIE, LVL(2, 6, 9, 0, -3),
         (G_GENO | G_SGROUP | G_NOCORPSE | 1),
         A(ATTK(AT_CLAW, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(900, 150, MS_SILENT, MZ_HUMAN), MR_COLD | MR_SLEEP | MR_POISON, 0,
         M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS,
         M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_DWARF, M3_INFRAVISION,
         CLR_RED),
     MON("elf zombie", S_ZOMBIE, LVL(3, 6, 9, 0, -3),
         (G_GENO | G_SGROUP | G_NOCORPSE | 1),
         A(ATTK(AT_CLAW, AD_PHYS, 1, 7), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(WT_ELF, 175, MS_SILENT, MZ_HUMAN), MR_COLD | MR_SLEEP | MR_POISON,
         0, M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID,
         M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_ELF, M3_INFRAVISION,
         CLR_GREEN),
     MON("human zombie", S_ZOMBIE, LVL(4, 6, 8, 0, -3),
         (G_GENO | G_SGROUP | G_NOCORPSE | 1),
         A(ATTK(AT_CLAW, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(WT_HUMAN, 200, MS_SILENT, MZ_HUMAN),
         MR_COLD | MR_SLEEP | MR_POISON, 0,
         M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID,
         M2_UNDEAD | M2_STALK | M2_HOSTILE, M3_INFRAVISION, HI_DOMESTIC),
     MON("ettin zombie", S_ZOMBIE, LVL(6, 8, 6, 0, -4),
         (G_GENO | G_NOCORPSE | 1),
         A(ATTK(AT_CLAW, AD_PHYS, 1, 10), ATTK(AT_CLAW, AD_PHYS, 1, 10),
           NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(1700, 250, MS_SILENT, MZ_HUGE), MR_COLD | MR_SLEEP | MR_POISON, 0,
         M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID,
         M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_STRONG, M3_INFRAVISION,
         CLR_BLUE),
     MON("ghoul", S_ZOMBIE, LVL(3, 6, 10, 0, -2), (G_GENO | G_NOCORPSE | 1),
         A(ATTK(AT_CLAW, AD_PLYS, 1, 2), ATTK(AT_CLAW, AD_PHYS, 1, 3), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(400, 50, MS_SILENT, MZ_SMALL), MR_COLD | MR_SLEEP | MR_POISON, 0,
         M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS | M1_OMNIVORE,
         M2_UNDEAD | M2_WANDER | M2_HOSTILE, M3_INFRAVISION, CLR_BLACK),
     MON("giant zombie", S_ZOMBIE, LVL(8, 8, 6, 0, -4),
         (G_GENO | G_NOCORPSE | 1),
         A(ATTK(AT_CLAW, AD_PHYS, 2, 8), ATTK(AT_CLAW, AD_PHYS, 2, 8), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(2050, 375, MS_SILENT, MZ_HUGE), MR_COLD | MR_SLEEP | MR_POISON, 0,
         M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID,
         M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_GIANT | M2_STRONG,
         M3_INFRAVISION, CLR_CYAN),
     MON("skeleton", S_ZOMBIE, LVL(12, 8, 4, 0, 0), (G_NOCORPSE | G_NOGEN),
         A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_TUCH, AD_SLOW, 1, 6), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(300, 5, MS_BONES, MZ_HUMAN),
         MR_COLD | MR_SLEEP | MR_POISON | MR_STONE, 0,
         M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_THICK_HIDE,
         M2_UNDEAD | M2_WANDER | M2_HOSTILE | M2_STRONG | M2_COLLECT
             | M2_NASTY,
         M3_INFRAVISION, CLR_WHITE),
     /*
      * golems
      */
     MON("straw golem", S_GOLEM, LVL(3, 12, 10, 0, 0), (G_NOCORPSE | 1),
         A(ATTK(AT_CLAW, AD_PHYS, 1, 2), ATTK(AT_CLAW, AD_PHYS, 1, 2), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(400, 0, MS_SILENT, MZ_LARGE), MR_COLD | MR_SLEEP | MR_POISON, 0,
         M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID, M2_HOSTILE | M2_NEUTER, 0,
         CLR_YELLOW),
     MON("paper golem", S_GOLEM, LVL(3, 12, 10, 0, 0), (G_NOCORPSE | 1),
         A(ATTK(AT_CLAW, AD_PHYS, 1, 3), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(400, 0, MS_SILENT, MZ_LARGE), MR_COLD | MR_SLEEP | MR_POISON, 0,
         M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID, M2_HOSTILE | M2_NEUTER, 0,
         HI_PAPER),
     MON("rope golem", S_GOLEM, LVL(4, 9, 8, 0, 0), (G_NOCORPSE | 1),
         A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),
           ATTK(AT_HUGS, AD_PHYS, 6, 1), NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(450, 0, MS_SILENT, MZ_LARGE), MR_SLEEP | MR_POISON, 0,
         M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID, M2_HOSTILE | M2_NEUTER, 0,
         CLR_BROWN),
     MON("gold golem", S_GOLEM, LVL(5, 9, 6, 0, 0), (G_NOCORPSE | 1),
         A(ATTK(AT_CLAW, AD_PHYS, 2, 3), ATTK(AT_CLAW, AD_PHYS, 2, 3), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(450, 0, MS_SILENT, MZ_LARGE), MR_SLEEP | MR_POISON | MR_ACID, 0,
         M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_THICK_HIDE,
         M2_HOSTILE | M2_NEUTER, 0, HI_GOLD),
     MON("leather golem", S_GOLEM, LVL(6, 6, 6, 0, 0), (G_NOCORPSE | 1),
         A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 6), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(800, 0, MS_SILENT, MZ_LARGE), MR_SLEEP | MR_POISON, 0,
         M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID, M2_HOSTILE | M2_NEUTER, 0,
         HI_LEATHER),
     MON("wood golem", S_GOLEM, LVL(7, 3, 4, 0, 0), (G_NOCORPSE | 1),
         A(ATTK(AT_CLAW, AD_PHYS, 3, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(900, 0, MS_SILENT, MZ_LARGE), MR_COLD | MR_SLEEP | MR_POISON, 0,
         M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_THICK_HIDE,
         M2_HOSTILE | M2_NEUTER, 0, HI_WOOD),
     MON("flesh golem", S_GOLEM, LVL(9, 8, 9, 30, 0), (1),
         A(ATTK(AT_CLAW, AD_PHYS, 2, 8), ATTK(AT_CLAW, AD_PHYS, 2, 8), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(1400, 600, MS_SILENT, MZ_LARGE),
         MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON,
         MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON,
         M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID, M2_HOSTILE | M2_STRONG, 0,
         CLR_RED),
     MON("clay golem", S_GOLEM, LVL(11, 7, 7, 40, 0), (G_NOCORPSE | 1),
         A(ATTK(AT_CLAW, AD_PHYS, 3, 10), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(1550, 0, MS_SILENT, MZ_LARGE), MR_SLEEP | MR_POISON, 0,
         M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_THICK_HIDE,
         M2_HOSTILE | M2_STRONG, 0, CLR_BROWN),
     MON("stone golem", S_GOLEM, LVL(14, 6, 5, 50, 0), (G_NOCORPSE | 1),
         A(ATTK(AT_CLAW, AD_PHYS, 3, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(1900, 0, MS_SILENT, MZ_LARGE), MR_SLEEP | MR_POISON | MR_STONE, 0,
         M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_THICK_HIDE,
         M2_HOSTILE | M2_STRONG, 0, CLR_GRAY),
     MON("glass golem", S_GOLEM, LVL(16, 6, 1, 50, 0), (G_NOCORPSE | 1),
         A(ATTK(AT_CLAW, AD_PHYS, 2, 8), ATTK(AT_CLAW, AD_PHYS, 2, 8), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(1800, 0, MS_SILENT, MZ_LARGE), MR_SLEEP | MR_POISON | MR_ACID, 0,
         M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_THICK_HIDE,
         M2_HOSTILE | M2_STRONG, 0, CLR_CYAN),
     MON("iron golem", S_GOLEM, LVL(18, 6, 3, 60, 0), (G_NOCORPSE | 1),
         A(ATTK(AT_WEAP, AD_PHYS, 4, 10), ATTK(AT_BREA, AD_DRST, 4, 6),
           NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(2000, 0, MS_SILENT, MZ_LARGE),
         MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON, 0,
         M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_THICK_HIDE | M1_POIS,
         M2_HOSTILE | M2_STRONG | M2_COLLECT, 0, HI_METAL),
     /*
      * humans, including elves and were-critters
      */
     MON("human", S_HUMAN, LVL(0, 12, 10, 0, 0), G_NOGEN, /* for corpses */
         A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0,
         M1_HUMANOID | M1_OMNIVORE,
         M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT, M3_INFRAVISIBLE,
         HI_DOMESTIC),
     MON("wererat", S_HUMAN, LVL(2, 12, 10, 10, -7), (1),
         A(ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_WERE, MZ_HUMAN), MR_POISON, 0,
         M1_HUMANOID | M1_POIS | M1_REGEN | M1_OMNIVORE,
         M2_NOPOLY | M2_WERE | M2_HOSTILE | M2_HUMAN | M2_COLLECT,
         M3_INFRAVISIBLE, CLR_BROWN),
     MON("werejackal", S_HUMAN, LVL(2, 12, 10, 10, -7), (1),
         A(ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_WERE, MZ_HUMAN), MR_POISON, 0,
         M1_HUMANOID | M1_POIS | M1_REGEN | M1_OMNIVORE,
         M2_NOPOLY | M2_WERE | M2_HOSTILE | M2_HUMAN | M2_COLLECT,
         M3_INFRAVISIBLE, CLR_RED),
     MON("werewolf", S_HUMAN, LVL(5, 12, 10, 20, -7), (1),
         A(ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_WERE, MZ_HUMAN), MR_POISON, 0,
         M1_HUMANOID | M1_POIS | M1_REGEN | M1_OMNIVORE,
         M2_NOPOLY | M2_WERE | M2_HOSTILE | M2_HUMAN | M2_COLLECT,
         M3_INFRAVISIBLE, CLR_ORANGE),
     MON("elf", S_HUMAN, LVL(10, 12, 10, 2, -3), G_NOGEN, /* for corpses */
         A(ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(WT_ELF, 350, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP,
         M1_HUMANOID | M1_OMNIVORE | M1_SEE_INVIS,
         M2_NOPOLY | M2_ELF | M2_STRONG | M2_COLLECT,
         M3_INFRAVISION | M3_INFRAVISIBLE, HI_DOMESTIC),
     MON("Woodland-elf", S_HUMAN, LVL(4, 12, 10, 10, -5),
         (G_GENO | G_SGROUP | 2), A(ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK,
                                    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(WT_ELF, 350, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP,
         M1_HUMANOID | M1_OMNIVORE | M1_SEE_INVIS, M2_ELF | M2_COLLECT,
         M3_INFRAVISIBLE | M3_INFRAVISION, CLR_GREEN),
     MON("Green-elf", S_HUMAN, LVL(5, 12, 10, 10, -6), (G_GENO | G_SGROUP | 2),
         A(ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(WT_ELF, 350, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP,
         M1_HUMANOID | M1_OMNIVORE | M1_SEE_INVIS, M2_ELF | M2_COLLECT,
         M3_INFRAVISIBLE | M3_INFRAVISION, CLR_BRIGHT_GREEN),
     MON("Grey-elf", S_HUMAN, LVL(6, 12, 10, 10, -7), (G_GENO | G_SGROUP | 2),
         A(ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(WT_ELF, 350, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP,
         M1_HUMANOID | M1_OMNIVORE | M1_SEE_INVIS, M2_ELF | M2_COLLECT,
         M3_INFRAVISIBLE | M3_INFRAVISION, CLR_GRAY),
     MON("elf-lord", S_HUMAN, LVL(8, 12, 10, 20, -9), (G_GENO | G_SGROUP | 2),
         A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(WT_ELF, 350, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP,
         M1_HUMANOID | M1_OMNIVORE | M1_SEE_INVIS,
         M2_ELF | M2_STRONG | M2_LORD | M2_MALE | M2_COLLECT,
         M3_INFRAVISIBLE | M3_INFRAVISION, CLR_BRIGHT_BLUE),
     MON("Elvenking", S_HUMAN, LVL(9, 12, 10, 25, -10), (G_GENO | 1),
         A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(WT_ELF, 350, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP,
         M1_HUMANOID | M1_OMNIVORE | M1_SEE_INVIS,
         M2_ELF | M2_STRONG | M2_PRINCE | M2_MALE | M2_COLLECT,
         M3_INFRAVISIBLE | M3_INFRAVISION, HI_LORD),
     MON("doppelganger", S_HUMAN, LVL(9, 12, 5, 20, 0), (G_GENO | 1),
         A(ATTK(AT_WEAP, AD_PHYS, 1, 12), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_IMITATE, MZ_HUMAN), MR_SLEEP, 0,
         M1_HUMANOID | M1_OMNIVORE,
         M2_NOPOLY | M2_HUMAN | M2_HOSTILE | M2_STRONG | M2_COLLECT
             | M2_SHAPESHIFTER,
         M3_INFRAVISIBLE, HI_DOMESTIC),
     MON("shopkeeper", S_HUMAN, LVL(12, 18, 0, 50, 0), G_NOGEN,
         A(ATTK(AT_WEAP, AD_PHYS, 4, 4), ATTK(AT_WEAP, AD_PHYS, 4, 4), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_SELL, MZ_HUMAN), 0, 0,
         M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_PEACEFUL
                                        | M2_STRONG | M2_COLLECT | M2_MAGIC,
         M3_INFRAVISIBLE, HI_DOMESTIC),
     MON("guard", S_HUMAN, LVL(12, 12, 10, 40, 10), G_NOGEN,
         A(ATTK(AT_WEAP, AD_PHYS, 4, 10), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_GUARD, MZ_HUMAN), 0, 0,
         M1_HUMANOID | M1_OMNIVORE,
         M2_NOPOLY | M2_HUMAN | M2_MERC | M2_PEACEFUL | M2_STRONG | M2_COLLECT,
         M3_INFRAVISIBLE, CLR_BLUE),
     MON("prisoner", S_HUMAN, LVL(12, 12, 10, 0, 0),
         G_NOGEN, /* for special levels */
         A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_DJINNI, MZ_HUMAN), 0, 0,
         M1_HUMANOID | M1_OMNIVORE,
         M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT,
         M3_INFRAVISIBLE | M3_CLOSE, HI_DOMESTIC),
     MON("Oracle", S_HUMAN, LVL(12, 0, 0, 50, 0), (G_NOGEN | G_UNIQ),
         A(ATTK(AT_NONE, AD_MAGM, 0, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_ORACLE, MZ_HUMAN), 0, 0,
         M1_HUMANOID | M1_OMNIVORE,
         M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_FEMALE, M3_INFRAVISIBLE,
         HI_ZAP),
     /* aligned priests always have the epri extension attached;
        individual instantiations should always have either ispriest
        or isminion set */
     MON("aligned priest", S_HUMAN, LVL(12, 12, 10, 50, 0), G_NOGEN,
         A(ATTK(AT_WEAP, AD_PHYS, 4, 10), ATTK(AT_KICK, AD_PHYS, 1, 4),
           ATTK(AT_MAGC, AD_CLRC, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_PRIEST, MZ_HUMAN), MR_ELEC, 0,
         M1_HUMANOID | M1_OMNIVORE,
         M2_NOPOLY | M2_HUMAN | M2_LORD | M2_PEACEFUL | M2_COLLECT,
         M3_INFRAVISIBLE, CLR_WHITE),
     /* high priests always have epri and always have ispriest set */
     MON("high priest", S_HUMAN, LVL(25, 15, 7, 70, 0), (G_NOGEN | G_UNIQ),
         A(ATTK(AT_WEAP, AD_PHYS, 4, 10), ATTK(AT_KICK, AD_PHYS, 2, 8),
           ATTK(AT_MAGC, AD_CLRC, 2, 8), ATTK(AT_MAGC, AD_CLRC, 2, 8), NO_ATTK,
           NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_PRIEST, MZ_HUMAN),
         MR_FIRE | MR_ELEC | MR_SLEEP | MR_POISON, 0,
         M1_HUMANOID | M1_SEE_INVIS | M1_OMNIVORE,
         M2_NOPOLY | M2_HUMAN | M2_MINION | M2_PRINCE | M2_NASTY | M2_COLLECT
             | M2_MAGIC,
         M3_INFRAVISIBLE, CLR_WHITE),
     MON("soldier", S_HUMAN, LVL(6, 10, 10, 0, -2), (G_SGROUP | G_GENO | 1),
         A(ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_SOLDIER, MZ_HUMAN), 0, 0,
         M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_MERC | M2_STALK
                                        | M2_HOSTILE | M2_STRONG | M2_COLLECT,
         M3_INFRAVISIBLE, CLR_GRAY),
     MON("sergeant", S_HUMAN, LVL(8, 10, 10, 5, -3), (G_SGROUP | G_GENO | 1),
         A(ATTK(AT_WEAP, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_SOLDIER, MZ_HUMAN), 0, 0,
         M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_MERC | M2_STALK
                                        | M2_HOSTILE | M2_STRONG | M2_COLLECT,
         M3_INFRAVISIBLE, CLR_RED),
     MON("nurse", S_HUMAN, LVL(11, 6, 0, 0, 0), (G_GENO | 3),
         A(ATTK(AT_CLAW, AD_HEAL, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_NURSE, MZ_HUMAN), MR_POISON, MR_POISON,
         M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_HOSTILE,
         M3_INFRAVISIBLE, HI_DOMESTIC),
     MON("lieutenant", S_HUMAN, LVL(10, 10, 10, 15, -4), (G_GENO | 1),
         A(ATTK(AT_WEAP, AD_PHYS, 3, 4), ATTK(AT_WEAP, AD_PHYS, 3, 4), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_SOLDIER, MZ_HUMAN), 0, 0,
         M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_MERC | M2_STALK
                                        | M2_HOSTILE | M2_STRONG | M2_COLLECT,
         M3_INFRAVISIBLE, CLR_GREEN),
     MON("captain", S_HUMAN, LVL(12, 10, 10, 15, -5), (G_GENO | 1),
         A(ATTK(AT_WEAP, AD_PHYS, 4, 4), ATTK(AT_WEAP, AD_PHYS, 4, 4), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_SOLDIER, MZ_HUMAN), 0, 0,
         M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_MERC | M2_STALK
                                        | M2_HOSTILE | M2_STRONG | M2_COLLECT,
         M3_INFRAVISIBLE, CLR_BLUE),
     /* Keep these separate - some of the mkroom code assumes that
      * all the soldiers are contiguous.
      */
     MON("watchman", S_HUMAN, LVL(6, 10, 10, 0, -2),
         (G_SGROUP | G_NOGEN | G_GENO | 1),
         A(ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_SOLDIER, MZ_HUMAN), 0, 0,
         M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_MERC | M2_STALK
                                        | M2_PEACEFUL | M2_STRONG | M2_COLLECT,
         M3_INFRAVISIBLE, CLR_GRAY),
     MON("watch captain", S_HUMAN, LVL(10, 10, 10, 15, -4),
         (G_NOGEN | G_GENO | 1),
         A(ATTK(AT_WEAP, AD_PHYS, 3, 4), ATTK(AT_WEAP, AD_PHYS, 3, 4), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_SOLDIER, MZ_HUMAN), 0, 0,
         M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_MERC | M2_STALK
                                        | M2_PEACEFUL | M2_STRONG | M2_COLLECT,
         M3_INFRAVISIBLE, CLR_GREEN),
     /* Unique humans not tied to quests.
      */
     MON("Medusa", S_HUMAN, LVL(20, 12, 2, 50, -15), (G_NOGEN | G_UNIQ),
         A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 1, 8),
           ATTK(AT_GAZE, AD_STON, 0, 0), ATTK(AT_BITE, AD_DRST, 1, 6), NO_ATTK,
           NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_HISS, MZ_LARGE), MR_POISON | MR_STONE,
         MR_POISON | MR_STONE, M1_FLY | M1_SWIM | M1_AMPHIBIOUS | M1_HUMANOID
                                   | M1_POIS | M1_OMNIVORE,
         M2_NOPOLY | M2_HOSTILE | M2_STRONG | M2_PNAME | M2_FEMALE,
         M3_WAITFORU | M3_INFRAVISIBLE, CLR_BRIGHT_GREEN),
     MON("Wizard of Yendor", S_HUMAN, LVL(30, 12, -8, 100, A_NONE),
         (G_NOGEN | G_UNIQ),
         A(ATTK(AT_CLAW, AD_SAMU, 2, 12), ATTK(AT_MAGC, AD_SPEL, 0, 0),
           NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_CUSS, MZ_HUMAN), MR_FIRE | MR_POISON,
         MR_FIRE | MR_POISON,
         M1_FLY | M1_BREATHLESS | M1_HUMANOID | M1_REGEN | M1_SEE_INVIS
             | M1_TPORT | M1_TPORT_CNTRL | M1_OMNIVORE,
         M2_NOPOLY | M2_HUMAN | M2_HOSTILE | M2_STRONG | M2_NASTY | M2_PRINCE
             | M2_MALE | M2_MAGIC,
         M3_COVETOUS | M3_WAITFORU | M3_INFRAVISIBLE, HI_LORD),
     MON("Croesus", S_HUMAN, LVL(20, 15, 0, 40, 15), (G_UNIQ | G_NOGEN),
         A(ATTK(AT_WEAP, AD_PHYS, 4, 10), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_GUARD, MZ_HUMAN), 0, 0,
         M1_HUMANOID | M1_SEE_INVIS | M1_OMNIVORE,
         M2_NOPOLY | M2_HUMAN | M2_STALK | M2_HOSTILE | M2_STRONG | M2_NASTY
             | M2_PNAME | M2_PRINCE | M2_MALE | M2_GREEDY | M2_JEWELS
             | M2_COLLECT | M2_MAGIC,
         M3_INFRAVISIBLE, HI_LORD),
 #ifdef CHARON
     MON("Charon", S_HUMAN, LVL(76, 18, -5, 120, 0),
         (G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ),
         A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_TUCH, AD_PLYS, 1, 8), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_FERRY, MZ_HUMAN),
         MR_FIRE | MR_COLD | MR_POISON | MR_STONE, 0,
         M1_BREATHLESS | M1_SEE_INVIS | M1_HUMANOID,
         M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_PNAME | M2_MALE | M2_GREEDY
             | M2_COLLECT,
         M3_INFRAVISIBLE, CLR_WHITE),
 #endif
     /*
      * ghosts
      */
     MON("ghost", S_GHOST, LVL(10, 3, -5, 50, -5), (G_NOCORPSE | G_NOGEN),
         A(ATTK(AT_TUCH, AD_PHYS, 1, 1), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(WT_HUMAN, 0, MS_SILENT, MZ_HUMAN),
         MR_COLD | MR_DISINT | MR_SLEEP | MR_POISON | MR_STONE, 0,
         M1_FLY | M1_BREATHLESS | M1_WALLWALK | M1_HUMANOID | M1_UNSOLID,
         M2_NOPOLY | M2_UNDEAD | M2_STALK | M2_HOSTILE, M3_INFRAVISION,
         CLR_GRAY),
     MON("shade", S_GHOST, LVL(12, 10, 10, 0, 0), (G_NOCORPSE | G_NOGEN),
         A(ATTK(AT_TUCH, AD_PLYS, 2, 6), ATTK(AT_TUCH, AD_SLOW, 1, 6), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(WT_HUMAN, 0, MS_WAIL, MZ_HUMAN),
         MR_COLD | MR_DISINT | MR_SLEEP | MR_POISON | MR_STONE, 0,
         M1_FLY | M1_BREATHLESS | M1_WALLWALK | M1_HUMANOID | M1_UNSOLID
             | M1_SEE_INVIS,
         M2_NOPOLY | M2_UNDEAD | M2_WANDER | M2_STALK | M2_HOSTILE | M2_NASTY,
         M3_INFRAVISION, CLR_BLACK),
     /*
      * (major) demons
      */
     MON("water demon", S_DEMON, LVL(8, 12, -4, 30, -7),
         (G_NOCORPSE | G_NOGEN),
         A(ATTK(AT_WEAP, AD_PHYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 3),
           ATTK(AT_BITE, AD_PHYS, 1, 3), NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_DJINNI, MZ_HUMAN), MR_FIRE | MR_POISON, 0,
         M1_HUMANOID | M1_POIS | M1_SWIM,
         M2_NOPOLY | M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY | M2_COLLECT,
         M3_INFRAVISIBLE | M3_INFRAVISION, CLR_BLUE),
     /* standard demons & devils
      */
 #define SEDUCTION_ATTACKS_YES                                     \
     A(ATTK(AT_BITE, AD_SSEX, 0, 0), ATTK(AT_CLAW, AD_PHYS, 1, 3), \
       ATTK(AT_CLAW, AD_PHYS, 1, 3), NO_ATTK, NO_ATTK, NO_ATTK)
 #define SEDUCTION_ATTACKS_NO                                      \
     A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 3), \
       ATTK(AT_BITE, AD_DRLI, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK)
     MON("succubus", S_DEMON, LVL(6, 12, 0, 70, -9), (G_NOCORPSE | 1),
         SEDUCTION_ATTACKS_YES, SIZ(WT_HUMAN, 400, MS_SEDUCE, MZ_HUMAN),
         MR_FIRE | MR_POISON, 0, M1_HUMANOID | M1_FLY | M1_POIS,
         M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY | M2_FEMALE,
         M3_INFRAVISIBLE | M3_INFRAVISION, CLR_GRAY),
     MON("horned devil", S_DEMON, LVL(6, 9, -5, 50, 11),
         (G_HELL | G_NOCORPSE | 2),
         A(ATTK(AT_WEAP, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),
           ATTK(AT_BITE, AD_PHYS, 2, 3), ATTK(AT_STNG, AD_PHYS, 1, 3), NO_ATTK,
           NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_SILENT, MZ_HUMAN), MR_FIRE | MR_POISON, 0,
         M1_POIS | M1_THICK_HIDE, M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY,
         M3_INFRAVISIBLE | M3_INFRAVISION, CLR_BROWN),
     MON("incubus", S_DEMON, LVL(6, 12, 0, 70, -9), (G_NOCORPSE | 1),
         SEDUCTION_ATTACKS_YES, SIZ(WT_HUMAN, 400, MS_SEDUCE, MZ_HUMAN),
         MR_FIRE | MR_POISON, 0, M1_HUMANOID | M1_FLY | M1_POIS,
         M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY | M2_MALE,
         M3_INFRAVISIBLE | M3_INFRAVISION, CLR_GRAY),
     /* Used by AD&D for a type of demon, originally one of the Furies
        and spelled this way */
     MON("erinys", S_DEMON, LVL(7, 12, 2, 30, 10),
         (G_HELL | G_NOCORPSE | G_SGROUP | 2),
         A(ATTK(AT_WEAP, AD_DRST, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_SILENT, MZ_HUMAN), MR_FIRE | MR_POISON, 0,
         M1_HUMANOID | M1_POIS,
         M2_NOPOLY | M2_DEMON | M2_STALK | M2_HOSTILE | M2_STRONG | M2_NASTY
             | M2_FEMALE | M2_COLLECT,
         M3_INFRAVISIBLE | M3_INFRAVISION, CLR_RED),
     MON("barbed devil", S_DEMON, LVL(8, 12, 0, 35, 8),
         (G_HELL | G_NOCORPSE | G_SGROUP | 2),
         A(ATTK(AT_CLAW, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 2, 4),
           ATTK(AT_STNG, AD_PHYS, 3, 4), NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_SILENT, MZ_HUMAN), MR_FIRE | MR_POISON, 0,
         M1_POIS | M1_THICK_HIDE, M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY,
         M3_INFRAVISIBLE | M3_INFRAVISION, CLR_RED),
     MON("marilith", S_DEMON, LVL(7, 12, -6, 80, -12),
         (G_HELL | G_NOCORPSE | 1),
         A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4),
           ATTK(AT_CLAW, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 2, 4),
           ATTK(AT_CLAW, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 2, 4)),
         SIZ(WT_HUMAN, 400, MS_CUSS, MZ_LARGE), MR_FIRE | MR_POISON, 0,
         M1_HUMANOID | M1_SLITHY | M1_SEE_INVIS | M1_POIS,
         M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY | M2_FEMALE | M2_COLLECT,
         M3_INFRAVISIBLE | M3_INFRAVISION, CLR_RED),
     MON("vrock", S_DEMON, LVL(8, 12, 0, 50, -9),
         (G_HELL | G_NOCORPSE | G_SGROUP | 2),
         A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),
           ATTK(AT_CLAW, AD_PHYS, 1, 8), ATTK(AT_CLAW, AD_PHYS, 1, 8),
           ATTK(AT_BITE, AD_PHYS, 1, 6), NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_SILENT, MZ_LARGE), MR_FIRE | MR_POISON, 0,
         M1_POIS, M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY,
         M3_INFRAVISIBLE | M3_INFRAVISION, CLR_RED),
     MON("hezrou", S_DEMON, LVL(9, 6, -2, 55, -10),
         (G_HELL | G_NOCORPSE | G_SGROUP | 2),
         A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 3),
           ATTK(AT_BITE, AD_PHYS, 4, 4), NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_SILENT, MZ_LARGE), MR_FIRE | MR_POISON, 0,
         M1_HUMANOID | M1_POIS, M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY,
         M3_INFRAVISIBLE | M3_INFRAVISION, CLR_RED),
     MON("bone devil", S_DEMON, LVL(9, 15, -1, 40, -9),
         (G_HELL | G_NOCORPSE | G_SGROUP | 2),
         A(ATTK(AT_WEAP, AD_PHYS, 3, 4), ATTK(AT_STNG, AD_DRST, 2, 4), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_SILENT, MZ_LARGE), MR_FIRE | MR_POISON, 0,
         M1_POIS, M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY | M2_COLLECT,
         M3_INFRAVISIBLE | M3_INFRAVISION, CLR_GRAY),
     MON("ice devil", S_DEMON, LVL(11, 6, -4, 55, -12),
         (G_HELL | G_NOCORPSE | 2),
         A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),
           ATTK(AT_BITE, AD_PHYS, 2, 4), ATTK(AT_STNG, AD_COLD, 3, 4), NO_ATTK,
           NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_SILENT, MZ_LARGE),
         MR_FIRE | MR_COLD | MR_POISON, 0, M1_SEE_INVIS | M1_POIS,
         M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY,
         M3_INFRAVISIBLE | M3_INFRAVISION, CLR_WHITE),
     MON("nalfeshnee", S_DEMON, LVL(11, 9, -1, 65, -11),
         (G_HELL | G_NOCORPSE | 1),
         A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),
           ATTK(AT_BITE, AD_PHYS, 2, 4), ATTK(AT_MAGC, AD_SPEL, 0, 0), NO_ATTK,
           NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_SPELL, MZ_LARGE), MR_FIRE | MR_POISON, 0,
         M1_HUMANOID | M1_POIS, M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY,
         M3_INFRAVISIBLE | M3_INFRAVISION, CLR_RED),
     MON("pit fiend", S_DEMON, LVL(13, 6, -3, 65, -13),
         (G_HELL | G_NOCORPSE | 2),
         A(ATTK(AT_WEAP, AD_PHYS, 4, 2), ATTK(AT_WEAP, AD_PHYS, 4, 2),
           ATTK(AT_HUGS, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_GROWL, MZ_LARGE), MR_FIRE | MR_POISON, 0,
         M1_SEE_INVIS | M1_POIS,
         M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY | M2_COLLECT,
         M3_INFRAVISIBLE | M3_INFRAVISION, CLR_RED),
     MON("sandestin", S_DEMON, LVL(13, 12, 4, 60, -5),
         (G_HELL | G_NOCORPSE | 1),
         A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_WEAP, AD_PHYS, 2, 6), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(1500, 400, MS_CUSS, MZ_HUMAN), MR_STONE, 0, M1_HUMANOID,
         M2_NOPOLY | M2_STALK | M2_STRONG | M2_COLLECT | M2_SHAPESHIFTER,
         M3_INFRAVISIBLE | M3_INFRAVISION, CLR_GRAY),
     MON("balrog", S_DEMON, LVL(16, 5, -2, 75, -14), (G_HELL | G_NOCORPSE | 1),
         A(ATTK(AT_WEAP, AD_PHYS, 8, 4), ATTK(AT_WEAP, AD_PHYS, 4, 6), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_SILENT, MZ_LARGE), MR_FIRE | MR_POISON, 0,
         M1_FLY | M1_SEE_INVIS | M1_POIS,
         M2_DEMON | M2_STALK | M2_HOSTILE | M2_STRONG | M2_NASTY | M2_COLLECT,
         M3_INFRAVISIBLE | M3_INFRAVISION, CLR_RED),
     /* Named demon lords & princes plus Arch-Devils.
      * (their order matters; see minion.c)
      */
     MON("Juiblex", S_DEMON, LVL(50, 3, -7, 65, -15),
         (G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ),
         A(ATTK(AT_ENGL, AD_DISE, 4, 10), ATTK(AT_SPIT, AD_ACID, 3, 6),
           NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(1500, 0, MS_GURGLE, MZ_LARGE),
         MR_FIRE | MR_POISON | MR_ACID | MR_STONE, 0,
         M1_AMPHIBIOUS | M1_AMORPHOUS | M1_NOHEAD | M1_FLY | M1_SEE_INVIS
             | M1_ACID | M1_POIS,
         M2_NOPOLY | M2_DEMON | M2_STALK | M2_HOSTILE | M2_PNAME | M2_NASTY
             | M2_LORD | M2_MALE,
         M3_WAITFORU | M3_WANTSAMUL | M3_INFRAVISION, CLR_BRIGHT_GREEN),
     MON("Yeenoghu", S_DEMON, LVL(56, 18, -5, 80, -15),
         (G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ),
         A(ATTK(AT_WEAP, AD_PHYS, 3, 6), ATTK(AT_WEAP, AD_CONF, 2, 8),
           ATTK(AT_CLAW, AD_PLYS, 1, 6), ATTK(AT_MAGC, AD_MAGM, 2, 6), NO_ATTK,
           NO_ATTK),
         SIZ(900, 500, MS_ORC, MZ_LARGE), MR_FIRE | MR_POISON, 0,
         M1_FLY | M1_SEE_INVIS | M1_POIS,
         M2_NOPOLY | M2_DEMON | M2_STALK | M2_HOSTILE | M2_PNAME | M2_NASTY
             | M2_LORD | M2_MALE | M2_COLLECT,
         M3_WANTSAMUL | M3_INFRAVISIBLE | M3_INFRAVISION, HI_LORD),
     MON("Orcus", S_DEMON, LVL(66, 9, -6, 85, -20),
         (G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ),
         A(ATTK(AT_WEAP, AD_PHYS, 3, 6), ATTK(AT_CLAW, AD_PHYS, 3, 4),
           ATTK(AT_CLAW, AD_PHYS, 3, 4), ATTK(AT_MAGC, AD_SPEL, 8, 6),
           ATTK(AT_STNG, AD_DRST, 2, 4), NO_ATTK),
         SIZ(1500, 500, MS_ORC, MZ_HUGE), MR_FIRE | MR_POISON, 0,
         M1_FLY | M1_SEE_INVIS | M1_POIS,
         M2_NOPOLY | M2_DEMON | M2_STALK | M2_HOSTILE | M2_PNAME | M2_NASTY
             | M2_PRINCE | M2_MALE | M2_COLLECT,
         M3_WAITFORU | M3_WANTSBOOK | M3_WANTSAMUL | M3_INFRAVISIBLE
             | M3_INFRAVISION,
         HI_LORD),
     MON("Geryon", S_DEMON, LVL(72, 3, -3, 75, 15),
         (G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ),
         A(ATTK(AT_CLAW, AD_PHYS, 3, 6), ATTK(AT_CLAW, AD_PHYS, 3, 6),
           ATTK(AT_STNG, AD_DRST, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(1500, 500, MS_BRIBE, MZ_HUGE), MR_FIRE | MR_POISON, 0,
         M1_FLY | M1_SEE_INVIS | M1_POIS | M1_SLITHY,
         M2_NOPOLY | M2_DEMON | M2_STALK | M2_HOSTILE | M2_PNAME | M2_NASTY
             | M2_PRINCE | M2_MALE,
         M3_WANTSAMUL | M3_INFRAVISIBLE | M3_INFRAVISION, HI_LORD),
     MON("Dispater", S_DEMON, LVL(78, 15, -2, 80, 15),
         (G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ),
         A(ATTK(AT_WEAP, AD_PHYS, 4, 6), ATTK(AT_MAGC, AD_SPEL, 6, 6), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(1500, 500, MS_BRIBE, MZ_HUMAN), MR_FIRE | MR_POISON, 0,
         M1_FLY | M1_SEE_INVIS | M1_POIS | M1_HUMANOID,
         M2_NOPOLY | M2_DEMON | M2_STALK | M2_HOSTILE | M2_PNAME | M2_NASTY
             | M2_PRINCE | M2_MALE | M2_COLLECT,
         M3_WANTSAMUL | M3_INFRAVISIBLE | M3_INFRAVISION, HI_LORD),
     MON("Baalzebub", S_DEMON, LVL(89, 9, -5, 85, 20),
         (G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ),
         A(ATTK(AT_BITE, AD_DRST, 2, 6), ATTK(AT_GAZE, AD_STUN, 2, 6), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(1500, 500, MS_BRIBE, MZ_LARGE), MR_FIRE | MR_POISON, 0,
         M1_FLY | M1_SEE_INVIS | M1_POIS,
         M2_NOPOLY | M2_DEMON | M2_STALK | M2_HOSTILE | M2_PNAME | M2_NASTY
             | M2_PRINCE | M2_MALE,
         M3_WANTSAMUL | M3_WAITFORU | M3_INFRAVISIBLE | M3_INFRAVISION,
         HI_LORD),
     MON("Asmodeus", S_DEMON, LVL(105, 12, -7, 90, 20),
         (G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ),
         A(ATTK(AT_CLAW, AD_PHYS, 4, 4), ATTK(AT_MAGC, AD_COLD, 6, 6), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(1500, 500, MS_BRIBE, MZ_HUGE), MR_FIRE | MR_COLD | MR_POISON, 0,
         M1_FLY | M1_SEE_INVIS | M1_HUMANOID | M1_POIS,
         M2_NOPOLY | M2_DEMON | M2_STALK | M2_HOSTILE | M2_PNAME | M2_STRONG
             | M2_NASTY | M2_PRINCE | M2_MALE,
         M3_WANTSAMUL | M3_WAITFORU | M3_INFRAVISIBLE | M3_INFRAVISION,
         HI_LORD),
     MON("Demogorgon", S_DEMON, LVL(106, 15, -8, 95, -20),
         (G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ),
         A(ATTK(AT_MAGC, AD_SPEL, 8, 6), ATTK(AT_STNG, AD_DRLI, 1, 4),
           ATTK(AT_CLAW, AD_DISE, 1, 6), ATTK(AT_CLAW, AD_DISE, 1, 6), NO_ATTK,
           NO_ATTK),
         SIZ(1500, 500, MS_GROWL, MZ_HUGE), MR_FIRE | MR_POISON, 0,
         M1_FLY | M1_SEE_INVIS | M1_NOHANDS | M1_POIS,
         M2_NOPOLY | M2_DEMON | M2_STALK | M2_HOSTILE | M2_PNAME | M2_NASTY
             | M2_PRINCE | M2_MALE,
         M3_WANTSAMUL | M3_INFRAVISIBLE | M3_INFRAVISION, HI_LORD),
     /* Riders -- the Four Horsemen of the Apocalypse ("War" == player);
      * depicted with '&' but do not have M2_DEMON set.
      */
     MON("Death", S_DEMON, LVL(30, 12, -5, 100, 0), (G_UNIQ | G_NOGEN),
         A(ATTK(AT_TUCH, AD_DETH, 8, 8), ATTK(AT_TUCH, AD_DETH, 8, 8), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(WT_HUMAN, 1, MS_RIDER, MZ_HUMAN),
         MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON | MR_STONE, 0,
         M1_FLY | M1_HUMANOID | M1_REGEN | M1_SEE_INVIS | M1_TPORT_CNTRL,
         M2_NOPOLY | M2_STALK | M2_HOSTILE | M2_PNAME | M2_STRONG | M2_NASTY,
         M3_INFRAVISIBLE | M3_INFRAVISION | M3_DISPLACES, HI_LORD),
     MON("Pestilence", S_DEMON, LVL(30, 12, -5, 100, 0), (G_UNIQ | G_NOGEN),
         A(ATTK(AT_TUCH, AD_PEST, 8, 8), ATTK(AT_TUCH, AD_PEST, 8, 8), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(WT_HUMAN, 1, MS_RIDER, MZ_HUMAN),
         MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON | MR_STONE, 0,
         M1_FLY | M1_HUMANOID | M1_REGEN | M1_SEE_INVIS | M1_TPORT_CNTRL,
         M2_NOPOLY | M2_STALK | M2_HOSTILE | M2_PNAME | M2_STRONG | M2_NASTY,
         M3_INFRAVISIBLE | M3_INFRAVISION | M3_DISPLACES, HI_LORD),
     MON("Famine", S_DEMON, LVL(30, 12, -5, 100, 0), (G_UNIQ | G_NOGEN),
         A(ATTK(AT_TUCH, AD_FAMN, 8, 8), ATTK(AT_TUCH, AD_FAMN, 8, 8), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(WT_HUMAN, 1, MS_RIDER, MZ_HUMAN),
         MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON | MR_STONE, 0,
         M1_FLY | M1_HUMANOID | M1_REGEN | M1_SEE_INVIS | M1_TPORT_CNTRL,
         M2_NOPOLY | M2_STALK | M2_HOSTILE | M2_PNAME | M2_STRONG | M2_NASTY,
         M3_INFRAVISIBLE | M3_INFRAVISION | M3_DISPLACES, HI_LORD),
     /* other demons
      */
 #ifdef MAIL
     MON("mail daemon", S_DEMON, LVL(56, 24, 10, 127, 0),
         (G_NOGEN | G_NOCORPSE),
         A(NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(600, 300, MS_SILENT, MZ_HUMAN),
         MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON | MR_STONE, 0,
         M1_FLY | M1_SWIM | M1_BREATHLESS | M1_SEE_INVIS | M1_HUMANOID
             | M1_POIS,
         M2_NOPOLY | M2_STALK | M2_PEACEFUL, M3_INFRAVISIBLE | M3_INFRAVISION,
         CLR_BRIGHT_BLUE),
 #endif
     MON("djinni", S_DEMON, LVL(7, 12, 4, 30, 0), (G_NOGEN | G_NOCORPSE),
         A(ATTK(AT_WEAP, AD_PHYS, 2, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(1500, 400, MS_DJINNI, MZ_HUMAN), MR_POISON | MR_STONE, 0,
         M1_HUMANOID | M1_FLY | M1_POIS, M2_NOPOLY | M2_STALK | M2_COLLECT,
         M3_INFRAVISIBLE, CLR_YELLOW),
     /*
      * sea monsters
      */
     MON("jellyfish", S_EEL, LVL(3, 3, 6, 0, 0), (G_GENO | G_NOGEN),
         A(ATTK(AT_STNG, AD_DRST, 3, 3), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(80, 20, MS_SILENT, MZ_SMALL), MR_POISON, MR_POISON,
         M1_SWIM | M1_AMPHIBIOUS | M1_SLITHY | M1_NOLIMBS | M1_NOHEAD
             | M1_NOTAKE | M1_POIS,
         M2_HOSTILE, 0, CLR_BLUE),
     MON("piranha", S_EEL, LVL(5, 12, 4, 0, 0), (G_GENO | G_NOGEN | G_SGROUP),
         A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(60, 30, MS_SILENT, MZ_SMALL), 0, 0,
         M1_SWIM | M1_AMPHIBIOUS | M1_ANIMAL | M1_SLITHY | M1_NOLIMBS
             | M1_CARNIVORE | M1_OVIPAROUS | M1_NOTAKE,
         M2_HOSTILE, 0, CLR_RED),
     MON("shark", S_EEL, LVL(7, 12, 2, 0, 0), (G_GENO | G_NOGEN),
         A(ATTK(AT_BITE, AD_PHYS, 5, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(500, 350, MS_SILENT, MZ_LARGE), 0, 0,
         M1_SWIM | M1_AMPHIBIOUS | M1_ANIMAL | M1_SLITHY | M1_NOLIMBS
             | M1_CARNIVORE | M1_OVIPAROUS | M1_THICK_HIDE | M1_NOTAKE,
         M2_HOSTILE, 0, CLR_GRAY),
     MON("giant eel", S_EEL, LVL(5, 9, -1, 0, 0), (G_GENO | G_NOGEN),
         A(ATTK(AT_BITE, AD_PHYS, 3, 6), ATTK(AT_TUCH, AD_WRAP, 0, 0), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(200, 250, MS_SILENT, MZ_HUGE), 0, 0,
         M1_SWIM | M1_AMPHIBIOUS | M1_ANIMAL | M1_SLITHY | M1_NOLIMBS
             | M1_CARNIVORE | M1_OVIPAROUS | M1_NOTAKE,
         M2_HOSTILE, M3_INFRAVISIBLE, CLR_CYAN),
     MON("electric eel", S_EEL, LVL(7, 10, -3, 0, 0), (G_GENO | G_NOGEN),
         A(ATTK(AT_BITE, AD_ELEC, 4, 6), ATTK(AT_TUCH, AD_WRAP, 0, 0), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(200, 250, MS_SILENT, MZ_HUGE), MR_ELEC, MR_ELEC,
         M1_SWIM | M1_AMPHIBIOUS | M1_ANIMAL | M1_SLITHY | M1_NOLIMBS
             | M1_CARNIVORE | M1_OVIPAROUS | M1_NOTAKE,
         M2_HOSTILE, M3_INFRAVISIBLE, CLR_BRIGHT_BLUE),
     MON("kraken", S_EEL, LVL(20, 3, 6, 0, -3), (G_GENO | G_NOGEN),
         A(ATTK(AT_CLAW, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 2, 4),
           ATTK(AT_HUGS, AD_WRAP, 2, 6), ATTK(AT_BITE, AD_PHYS, 5, 4), NO_ATTK,
           NO_ATTK),
         SIZ(1800, 1000, MS_SILENT, MZ_HUGE), 0, 0,
         M1_SWIM | M1_AMPHIBIOUS | M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE,
         M2_NOPOLY | M2_HOSTILE | M2_STRONG, M3_INFRAVISIBLE, CLR_RED),
     /*
      * lizards, &c
      */
     MON("newt", S_LIZARD, LVL(0, 6, 8, 0, 0), (G_GENO | 5),
         A(ATTK(AT_BITE, AD_PHYS, 1, 2), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(10, 20, MS_SILENT, MZ_TINY), 0, 0,
         M1_SWIM | M1_AMPHIBIOUS | M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE,
         M2_HOSTILE, 0, CLR_YELLOW),
     MON("gecko", S_LIZARD, LVL(1, 6, 8, 0, 0), (G_GENO | 5),
         A(ATTK(AT_BITE, AD_PHYS, 1, 3), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(10, 20, MS_SQEEK, MZ_TINY), 0, 0,
         M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, 0, CLR_GREEN),
     MON("iguana", S_LIZARD, LVL(2, 6, 7, 0, 0), (G_GENO | 5),
         A(ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(30, 30, MS_SILENT, MZ_TINY), 0, 0,
         M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, 0, CLR_BROWN),
     MON("baby crocodile", S_LIZARD, LVL(3, 6, 7, 0, 0), G_GENO,
         A(ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(200, 200, MS_SILENT, MZ_MEDIUM), 0, 0,
         M1_SWIM | M1_AMPHIBIOUS | M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE,
         M2_HOSTILE, 0, CLR_BROWN),
     MON("lizard", S_LIZARD, LVL(5, 6, 6, 10, 0), (G_GENO | 5),
         A(ATTK(AT_BITE, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(10, 40, MS_SILENT, MZ_TINY), MR_STONE, MR_STONE,
         M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, 0, CLR_GREEN),
     MON("chameleon", S_LIZARD, LVL(6, 5, 6, 10, 0), (G_GENO | 2),
         A(ATTK(AT_BITE, AD_PHYS, 4, 2), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(100, 100, MS_SILENT, MZ_TINY), 0, 0,
         M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE,
         M2_NOPOLY | M2_HOSTILE | M2_SHAPESHIFTER, 0, CLR_BROWN),
     MON("crocodile", S_LIZARD, LVL(6, 9, 5, 0, 0), (G_GENO | 1),
         A(ATTK(AT_BITE, AD_PHYS, 4, 2), ATTK(AT_CLAW, AD_PHYS, 1, 12),
           NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_SILENT, MZ_LARGE), 0, 0,
         M1_SWIM | M1_AMPHIBIOUS | M1_ANIMAL | M1_THICK_HIDE | M1_NOHANDS
             | M1_OVIPAROUS | M1_CARNIVORE,
         M2_STRONG | M2_HOSTILE, 0, CLR_BROWN),
     MON("salamander", S_LIZARD, LVL(8, 12, -1, 0, -9), (G_HELL | 1),
         A(ATTK(AT_WEAP, AD_PHYS, 2, 8), ATTK(AT_TUCH, AD_FIRE, 1, 6),
           ATTK(AT_HUGS, AD_PHYS, 2, 6), ATTK(AT_HUGS, AD_FIRE, 3, 6), NO_ATTK,
           NO_ATTK),
         SIZ(1500, 400, MS_MUMBLE, MZ_HUMAN), MR_SLEEP | MR_FIRE, MR_FIRE,
         M1_HUMANOID | M1_SLITHY | M1_THICK_HIDE | M1_POIS,
         M2_STALK | M2_HOSTILE | M2_COLLECT | M2_MAGIC, M3_INFRAVISIBLE,
         CLR_ORANGE),
 
     /*
      * dummy monster needed for visual interface
      * (marking it unique prevents figurines)
      */
     MON("long worm tail", S_WORM_TAIL, LVL(0, 0, 0, 0, 0),
         (G_NOGEN | G_NOCORPSE | G_UNIQ),
         A(NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(0, 0, 0, 0), 0, 0, 0L, M2_NOPOLY, 0, CLR_BROWN),
     /* Note:
      * Worm tail must be between the normal monsters and the special
      * quest & pseudo-character ones because an optimization in the
      * random monster selection code assumes everything beyond here
      * has the G_NOGEN and M2_NOPOLY attributes.
      */
 
     /*
      * character classes
      */
     MON("archeologist", S_HUMAN, LVL(10, 12, 10, 1, 3), G_NOGEN,
         A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0,
         M1_HUMANOID | M1_TUNNEL | M1_NEEDPICK | M1_OMNIVORE,
         M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT, M3_INFRAVISIBLE,
         HI_DOMESTIC),
     MON("barbarian", S_HUMAN, LVL(10, 12, 10, 1, 0), G_NOGEN,
         A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), MR_POISON, 0,
         M1_HUMANOID | M1_OMNIVORE,
         M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT, M3_INFRAVISIBLE,
         HI_DOMESTIC),
     MON("caveman", S_HUMAN, LVL(10, 12, 10, 0, 1), G_NOGEN,
         A(ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0,
         M1_HUMANOID | M1_OMNIVORE,
         M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_MALE | M2_COLLECT,
         M3_INFRAVISIBLE, HI_DOMESTIC),
     MON("cavewoman", S_HUMAN, LVL(10, 12, 10, 0, 1), G_NOGEN,
         A(ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0,
         M1_HUMANOID | M1_OMNIVORE,
         M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_FEMALE | M2_COLLECT,
         M3_INFRAVISIBLE, HI_DOMESTIC),
     MON("healer", S_HUMAN, LVL(10, 12, 10, 1, 0), G_NOGEN,
         A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), MR_POISON, 0,
         M1_HUMANOID | M1_OMNIVORE,
         M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT, M3_INFRAVISIBLE,
         HI_DOMESTIC),
     MON("knight", S_HUMAN, LVL(10, 12, 10, 1, 3), G_NOGEN,
         A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0,
         M1_HUMANOID | M1_OMNIVORE,
         M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT, M3_INFRAVISIBLE,
         HI_DOMESTIC),
     MON("monk", S_HUMAN, LVL(10, 12, 10, 2, 0), G_NOGEN,
         A(ATTK(AT_CLAW, AD_PHYS, 1, 8), ATTK(AT_KICK, AD_PHYS, 1, 8), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0,
         M1_HUMANOID | M1_HERBIVORE,
         M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT | M2_MALE,
         M3_INFRAVISIBLE, HI_DOMESTIC),
     MON("priest", S_HUMAN, LVL(10, 12, 10, 2, 0), G_NOGEN,
         A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0,
         M1_HUMANOID | M1_OMNIVORE,
         M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_MALE | M2_COLLECT,
         M3_INFRAVISIBLE, HI_DOMESTIC),
     MON("priestess", S_HUMAN, LVL(10, 12, 10, 2, 0), G_NOGEN,
         A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0,
         M1_HUMANOID | M1_OMNIVORE,
         M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_FEMALE | M2_COLLECT,
         M3_INFRAVISIBLE, HI_DOMESTIC),
     MON("ranger", S_HUMAN, LVL(10, 12, 10, 2, -3), G_NOGEN,
         A(ATTK(AT_WEAP, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0,
         M1_HUMANOID | M1_OMNIVORE,
         M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT, M3_INFRAVISIBLE,
         HI_DOMESTIC),
     MON("rogue", S_HUMAN, LVL(10, 12, 10, 1, -3), G_NOGEN,
         A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0,
         M1_HUMANOID | M1_OMNIVORE,
         M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_GREEDY | M2_JEWELS | M2_COLLECT,
         M3_INFRAVISIBLE, HI_DOMESTIC),
     MON("samurai", S_HUMAN, LVL(10, 12, 10, 1, 3), G_NOGEN,
         A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0,
         M1_HUMANOID | M1_OMNIVORE,
         M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT, M3_INFRAVISIBLE,
         HI_DOMESTIC),
     MON("tourist", S_HUMAN, LVL(10, 12, 10, 1, 0), G_NOGEN,
         A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0,
         M1_HUMANOID | M1_OMNIVORE,
         M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT, M3_INFRAVISIBLE,
         HI_DOMESTIC),
     MON("valkyrie", S_HUMAN, LVL(10, 12, 10, 1, -1), G_NOGEN,
         A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), MR_COLD, 0,
         M1_HUMANOID | M1_OMNIVORE,
         M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_FEMALE | M2_COLLECT,
         M3_INFRAVISIBLE, HI_DOMESTIC),
     MON("wizard", S_HUMAN, LVL(10, 12, 10, 3, 0), G_NOGEN,
         A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0,
         M1_HUMANOID | M1_OMNIVORE,
         M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT | M2_MAGIC,
         M3_INFRAVISIBLE, HI_DOMESTIC),
     /*
      * quest leaders
      */
     MON("Lord Carnarvon", S_HUMAN, LVL(20, 12, 0, 30, 20), (G_NOGEN | G_UNIQ),
         A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_LEADER, MZ_HUMAN), 0, 0,
         M1_TUNNEL | M1_NEEDPICK | M1_HUMANOID | M1_OMNIVORE,
         M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG | M2_MALE
             | M2_COLLECT | M2_MAGIC,
         M3_CLOSE | M3_INFRAVISIBLE, HI_LORD),
     MON("Pelias", S_HUMAN, LVL(20, 12, 0, 30, 0), (G_NOGEN | G_UNIQ),
         A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_LEADER, MZ_HUMAN), MR_POISON, 0,
         M1_HUMANOID | M1_OMNIVORE,
         M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG | M2_MALE
             | M2_COLLECT | M2_MAGIC,
         M3_CLOSE | M3_INFRAVISIBLE, HI_LORD),
     MON("Shaman Karnov", S_HUMAN, LVL(20, 12, 0, 30, 20), (G_NOGEN | G_UNIQ),
         A(ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_LEADER, MZ_HUMAN), 0, 0,
         M1_HUMANOID | M1_OMNIVORE,
         M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG | M2_MALE
             | M2_COLLECT | M2_MAGIC,
         M3_CLOSE | M3_INFRAVISIBLE, HI_LORD),
 #if 0 /* OBSOLETE */
     /* Two for elves - one of each sex.
      */
     MON("Earendil", S_HUMAN,
         LVL(20, 12, 0, 50, -20), (G_NOGEN | G_UNIQ),
         A(ATTK(AT_WEAP, AD_PHYS, 1, 8),
           NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(WT_ELF, 350, MS_LEADER, MZ_HUMAN), MR_SLEEP, MR_SLEEP,
         M1_HUMANOID | M1_SEE_INVIS | M1_OMNIVORE,
         M2_NOPOLY | M2_ELF | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG
           | M2_MALE | M2_COLLECT | M2_MAGIC,
         M3_CLOSE | M3_INFRAVISION | M3_INFRAVISIBLE, HI_LORD),
     MON("Elwing", S_HUMAN,
         LVL(20, 12, 0, 50, -20), (G_NOGEN | G_UNIQ),
         A(ATTK(AT_WEAP, AD_PHYS, 1, 8),
           NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(WT_ELF, 350, MS_LEADER, MZ_HUMAN), MR_SLEEP, MR_SLEEP,
         M1_HUMANOID | M1_SEE_INVIS | M1_OMNIVORE,
         M2_NOPOLY | M2_ELF | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG
           | M2_FEMALE | M2_COLLECT | M2_MAGIC,
         M3_CLOSE | M3_INFRAVISION | M3_INFRAVISIBLE, HI_LORD),
 #endif
     MON("Hippocrates", S_HUMAN, LVL(20, 12, 0, 40, 0), (G_NOGEN | G_UNIQ),
         A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_LEADER, MZ_HUMAN), MR_POISON, 0,
         M1_HUMANOID | M1_OMNIVORE,
         M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG | M2_MALE
             | M2_COLLECT | M2_MAGIC,
         M3_CLOSE | M3_INFRAVISIBLE, HI_LORD),
     MON("King Arthur", S_HUMAN, LVL(20, 12, 0, 40, 20), (G_NOGEN | G_UNIQ),
         A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_LEADER, MZ_HUMAN), 0, 0,
         M1_HUMANOID | M1_OMNIVORE,
         M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG | M2_MALE
             | M2_COLLECT | M2_MAGIC,
         M3_CLOSE | M3_INFRAVISIBLE, HI_LORD),
     MON("Grand Master", S_HUMAN, LVL(25, 12, 0, 70, 0), (G_NOGEN | G_UNIQ),
         A(ATTK(AT_CLAW, AD_PHYS, 4, 10), ATTK(AT_KICK, AD_PHYS, 2, 8),
           ATTK(AT_MAGC, AD_CLRC, 2, 8), ATTK(AT_MAGC, AD_CLRC, 2, 8), NO_ATTK,
           NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_LEADER, MZ_HUMAN),
         MR_FIRE | MR_ELEC | MR_SLEEP | MR_POISON, 0,
         M1_HUMANOID | M1_SEE_INVIS | M1_HERBIVORE,
         M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_MALE | M2_NASTY
             | M2_MAGIC,
         M3_CLOSE | M3_INFRAVISIBLE, CLR_BLACK),
     MON("Arch Priest", S_HUMAN, LVL(25, 12, 7, 70, 0), (G_NOGEN | G_UNIQ),
         A(ATTK(AT_WEAP, AD_PHYS, 4, 10), ATTK(AT_KICK, AD_PHYS, 2, 8),
           ATTK(AT_MAGC, AD_CLRC, 2, 8), ATTK(AT_MAGC, AD_CLRC, 2, 8), NO_ATTK,
           NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_LEADER, MZ_HUMAN),
         MR_FIRE | MR_ELEC | MR_SLEEP | MR_POISON, 0,
         M1_HUMANOID | M1_SEE_INVIS | M1_OMNIVORE,
         M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_MALE | M2_COLLECT
             | M2_MAGIC,
         M3_CLOSE | M3_INFRAVISIBLE, CLR_WHITE),
     MON("Orion", S_HUMAN, LVL(20, 12, 0, 30, 0), (G_NOGEN | G_UNIQ),
         A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(2200, 700, MS_LEADER, MZ_HUGE), 0, 0,
         M1_HUMANOID | M1_OMNIVORE | M1_SEE_INVIS | M1_SWIM | M1_AMPHIBIOUS,
         M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG | M2_MALE
             | M2_COLLECT | M2_MAGIC,
         M3_CLOSE | M3_INFRAVISION | M3_INFRAVISIBLE, HI_LORD),
     /* Note: Master of Thieves is also the Tourist's nemesis.
      */
     MON("Master of Thieves", S_HUMAN, LVL(20, 12, 0, 30, -20),
         (G_NOGEN | G_UNIQ),
         A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_WEAP, AD_PHYS, 2, 6),
           ATTK(AT_CLAW, AD_SAMU, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_LEADER, MZ_HUMAN), MR_STONE, 0,
         M1_HUMANOID | M1_OMNIVORE,
         M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_MALE | M2_GREEDY
             | M2_JEWELS | M2_COLLECT | M2_MAGIC,
         M3_CLOSE | M3_INFRAVISIBLE, HI_LORD),
     MON("Lord Sato", S_HUMAN, LVL(20, 12, 0, 30, 20), (G_NOGEN | G_UNIQ),
         A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_LEADER, MZ_HUMAN), 0, 0,
         M1_HUMANOID | M1_OMNIVORE,
         M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG | M2_MALE
             | M2_COLLECT | M2_MAGIC,
         M3_CLOSE | M3_INFRAVISIBLE, HI_LORD),
     MON("Twoflower", S_HUMAN, LVL(20, 12, 10, 20, 0), (G_NOGEN | G_UNIQ),
         A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_LEADER, MZ_HUMAN), 0, 0,
         M1_HUMANOID | M1_OMNIVORE,
         M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG | M2_MALE
             | M2_COLLECT | M2_MAGIC,
         M3_CLOSE | M3_INFRAVISIBLE, HI_DOMESTIC),
     MON("Norn", S_HUMAN, LVL(20, 12, 0, 80, 0), (G_NOGEN | G_UNIQ),
         A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(1800, 550, MS_LEADER, MZ_HUGE), MR_COLD, 0,
         M1_HUMANOID | M1_OMNIVORE,
         M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_FEMALE
             | M2_COLLECT | M2_MAGIC,
         M3_CLOSE | M3_INFRAVISIBLE, HI_LORD),
     MON("Neferet the Green", S_HUMAN, LVL(20, 12, 0, 60, 0),
         (G_NOGEN | G_UNIQ),
         A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_MAGC, AD_SPEL, 2, 8), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_LEADER, MZ_HUMAN), 0, 0,
         M1_HUMANOID | M1_OMNIVORE,
         M2_NOPOLY | M2_HUMAN | M2_FEMALE | M2_PNAME | M2_PEACEFUL | M2_STRONG
             | M2_COLLECT | M2_MAGIC,
         M3_CLOSE | M3_INFRAVISIBLE, CLR_GREEN),
     /*
      * quest nemeses
      */
     MON("Minion of Huhetotl", S_DEMON, LVL(16, 12, -2, 75, -14),
         (G_NOCORPSE | G_NOGEN | G_UNIQ),
         A(ATTK(AT_WEAP, AD_PHYS, 8, 4), ATTK(AT_WEAP, AD_PHYS, 4, 6),
           ATTK(AT_MAGC, AD_SPEL, 0, 0), ATTK(AT_CLAW, AD_SAMU, 2, 6), NO_ATTK,
           NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_NEMESIS, MZ_LARGE),
         MR_FIRE | MR_POISON | MR_STONE, 0, M1_FLY | M1_SEE_INVIS | M1_POIS,
         M2_NOPOLY | M2_DEMON | M2_STALK | M2_HOSTILE | M2_STRONG | M2_NASTY
             | M2_COLLECT,
         M3_WANTSARTI | M3_WAITFORU | M3_INFRAVISION | M3_INFRAVISIBLE,
         CLR_RED),
     MON("Thoth Amon", S_HUMAN, LVL(16, 12, 0, 10, -14),
         (G_NOGEN | G_UNIQ | G_NOCORPSE),
         A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_MAGC, AD_SPEL, 0, 0),
           ATTK(AT_MAGC, AD_SPEL, 0, 0), ATTK(AT_CLAW, AD_SAMU, 1, 4), NO_ATTK,
           NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_NEMESIS, MZ_HUMAN), MR_POISON | MR_STONE, 0,
         M1_HUMANOID | M1_OMNIVORE,
         M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_STRONG | M2_MALE | M2_STALK
             | M2_HOSTILE | M2_NASTY | M2_COLLECT | M2_MAGIC,
         M3_WANTSARTI | M3_WAITFORU | M3_INFRAVISIBLE, HI_LORD),
     /* Multi-headed, possessing the breath attacks of all the other dragons
      * (selected at random when attacking).
      */
     MON("Chromatic Dragon", S_DRAGON, LVL(16, 12, 0, 30, -14),
         (G_NOGEN | G_UNIQ),
         A(ATTK(AT_BREA, AD_RBRE, 6, 6), ATTK(AT_MAGC, AD_SPEL, 0, 0),
           ATTK(AT_CLAW, AD_SAMU, 2, 8), ATTK(AT_BITE, AD_PHYS, 4, 8),
           ATTK(AT_BITE, AD_PHYS, 4, 8), ATTK(AT_STNG, AD_PHYS, 1, 6)),
         SIZ(WT_DRAGON, 1700, MS_NEMESIS, MZ_GIGANTIC),
         MR_FIRE | MR_COLD | MR_SLEEP | MR_DISINT | MR_ELEC | MR_POISON
             | MR_ACID | MR_STONE,
         MR_FIRE | MR_COLD | MR_SLEEP | MR_DISINT | MR_ELEC | MR_POISON
             | MR_STONE,
         M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE | M1_SEE_INVIS | M1_POIS,
         M2_NOPOLY | M2_HOSTILE | M2_FEMALE | M2_STALK | M2_STRONG | M2_NASTY
             | M2_GREEDY | M2_JEWELS | M2_MAGIC,
         M3_WANTSARTI | M3_WAITFORU | M3_INFRAVISIBLE, HI_LORD),
 #if 0 /* OBSOLETE */
     MON("Goblin King", S_ORC,
         LVL(15, 12, 10, 0, -15), (G_NOGEN | G_UNIQ),
         A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_WEAP, AD_PHYS, 2, 6),
           ATTK(AT_CLAW, AD_SAMU, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(750, 350, MS_NEMESIS, MZ_HUMAN), 0, 0,
         M1_HUMANOID | M1_OMNIVORE,
         M2_NOPOLY | M2_ORC | M2_HOSTILE | M2_STRONG | M2_STALK | M2_NASTY
           | M2_MALE | M2_GREEDY | M2_JEWELS | M2_COLLECT | M2_MAGIC,
         M3_WANTSARTI | M3_WAITFORU | M3_INFRAVISION | M3_INFRAVISIBLE,
         HI_LORD),
 #endif
     MON("Cyclops", S_GIANT, LVL(18, 12, 0, 0, -15), (G_NOGEN | G_UNIQ),
         A(ATTK(AT_WEAP, AD_PHYS, 4, 8), ATTK(AT_WEAP, AD_PHYS, 4, 8),
           ATTK(AT_CLAW, AD_SAMU, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(1900, 700, MS_NEMESIS, MZ_HUGE), MR_STONE, 0,
         M1_HUMANOID | M1_OMNIVORE,
         M2_NOPOLY | M2_GIANT | M2_STRONG | M2_ROCKTHROW | M2_STALK
             | M2_HOSTILE | M2_NASTY | M2_MALE | M2_JEWELS | M2_COLLECT,
         M3_WANTSARTI | M3_WAITFORU | M3_INFRAVISION | M3_INFRAVISIBLE,
         CLR_GRAY),
     MON("Ixoth", S_DRAGON, LVL(15, 12, -1, 20, -14), (G_NOGEN | G_UNIQ),
         A(ATTK(AT_BREA, AD_FIRE, 8, 6), ATTK(AT_BITE, AD_PHYS, 4, 8),
           ATTK(AT_MAGC, AD_SPEL, 0, 0), ATTK(AT_CLAW, AD_PHYS, 2, 4),
           ATTK(AT_CLAW, AD_SAMU, 2, 4), NO_ATTK),
         SIZ(WT_DRAGON, 1600, MS_NEMESIS, MZ_GIGANTIC), MR_FIRE | MR_STONE,
         MR_FIRE,
         M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE | M1_SEE_INVIS,
         M2_NOPOLY | M2_MALE | M2_PNAME | M2_HOSTILE | M2_STRONG | M2_NASTY
             | M2_STALK | M2_GREEDY | M2_JEWELS | M2_MAGIC,
         M3_WANTSARTI | M3_WAITFORU | M3_INFRAVISIBLE, CLR_RED),
     MON("Master Kaen", S_HUMAN, LVL(25, 12, -10, 10, -20), (G_NOGEN | G_UNIQ),
         A(ATTK(AT_CLAW, AD_PHYS, 16, 2), ATTK(AT_CLAW, AD_PHYS, 16, 2),
           ATTK(AT_MAGC, AD_CLRC, 0, 0), ATTK(AT_CLAW, AD_SAMU, 1, 4), NO_ATTK,
           NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_NEMESIS, MZ_HUMAN), MR_POISON | MR_STONE,
         MR_POISON, M1_HUMANOID | M1_HERBIVORE | M1_SEE_INVIS,
         M2_NOPOLY | M2_HUMAN | M2_MALE | M2_PNAME | M2_HOSTILE | M2_STRONG
             | M2_NASTY | M2_STALK | M2_COLLECT | M2_MAGIC,
         M3_WANTSARTI | M3_WAITFORU | M3_INFRAVISIBLE, HI_LORD),
     MON("Nalzok", S_DEMON, LVL(16, 12, -2, 85, -127),
         (G_NOGEN | G_UNIQ | G_NOCORPSE),
         A(ATTK(AT_WEAP, AD_PHYS, 8, 4), ATTK(AT_WEAP, AD_PHYS, 4, 6),
           ATTK(AT_MAGC, AD_SPEL, 0, 0), ATTK(AT_CLAW, AD_SAMU, 2, 6), NO_ATTK,
           NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_NEMESIS, MZ_LARGE),
         MR_FIRE | MR_POISON | MR_STONE, 0, M1_FLY | M1_SEE_INVIS | M1_POIS,
         M2_NOPOLY | M2_DEMON | M2_MALE | M2_PNAME | M2_HOSTILE | M2_STRONG
             | M2_STALK | M2_NASTY | M2_COLLECT,
         M3_WANTSARTI | M3_WAITFORU | M3_INFRAVISION | M3_INFRAVISIBLE,
         CLR_RED),
     MON("Scorpius", S_SPIDER, LVL(15, 12, 10, 0, -15), (G_NOGEN | G_UNIQ),
         A(ATTK(AT_CLAW, AD_PHYS, 2, 6), ATTK(AT_CLAW, AD_SAMU, 2, 6),
           ATTK(AT_STNG, AD_DISE, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(750, 350, MS_NEMESIS, MZ_HUMAN), MR_POISON | MR_STONE, MR_POISON,
         M1_ANIMAL | M1_NOHANDS | M1_OVIPAROUS | M1_POIS | M1_CARNIVORE,
         M2_NOPOLY | M2_MALE | M2_PNAME | M2_HOSTILE | M2_STRONG | M2_STALK
             | M2_NASTY | M2_COLLECT | M2_MAGIC,
         M3_WANTSARTI | M3_WAITFORU, HI_LORD),
     MON("Master Assassin", S_HUMAN, LVL(15, 12, 0, 30, 18),
         (G_NOGEN | G_UNIQ),
         A(ATTK(AT_WEAP, AD_DRST, 2, 6), ATTK(AT_WEAP, AD_PHYS, 2, 8),
           ATTK(AT_CLAW, AD_SAMU, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_NEMESIS, MZ_HUMAN), MR_STONE, 0,
         M1_HUMANOID | M1_OMNIVORE,
         M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_MALE | M2_HOSTILE | M2_STALK
             | M2_NASTY | M2_COLLECT | M2_MAGIC,
         M3_WANTSARTI | M3_WAITFORU | M3_INFRAVISIBLE, HI_LORD),
     /* A renegade daimyo who led a 13 year civil war against the shogun
      * of his time.
      */
     MON("Ashikaga Takauji", S_HUMAN, LVL(15, 12, 0, 40, -13),
         (G_NOGEN | G_UNIQ | G_NOCORPSE),
         A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_WEAP, AD_PHYS, 2, 6),
           ATTK(AT_CLAW, AD_SAMU, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_NEMESIS, MZ_HUMAN), MR_STONE, 0,
         M1_HUMANOID | M1_OMNIVORE,
         M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_HOSTILE | M2_STRONG | M2_STALK
             | M2_NASTY | M2_MALE | M2_COLLECT | M2_MAGIC,
         M3_WANTSARTI | M3_WAITFORU | M3_INFRAVISIBLE, HI_LORD),
     /*
      * Note: the Master of Thieves was defined above.
      */
     MON("Lord Surtur", S_GIANT, LVL(15, 12, 2, 50, 12), (G_NOGEN | G_UNIQ),
         A(ATTK(AT_WEAP, AD_PHYS, 2, 10), ATTK(AT_WEAP, AD_PHYS, 2, 10),
           ATTK(AT_CLAW, AD_SAMU, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(2250, 850, MS_NEMESIS, MZ_HUGE), MR_FIRE | MR_STONE, MR_FIRE,
         M1_HUMANOID | M1_OMNIVORE,
         M2_NOPOLY | M2_GIANT | M2_MALE | M2_PNAME | M2_HOSTILE | M2_STALK
             | M2_STRONG | M2_NASTY | M2_ROCKTHROW | M2_JEWELS | M2_COLLECT,
         M3_WANTSARTI | M3_WAITFORU | M3_INFRAVISION | M3_INFRAVISIBLE,
         HI_LORD),
     MON("Dark One", S_HUMAN, LVL(15, 12, 0, 80, -10),
         (G_NOGEN | G_UNIQ | G_NOCORPSE),
         A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6),
           ATTK(AT_CLAW, AD_SAMU, 1, 4), ATTK(AT_MAGC, AD_SPEL, 0, 0), NO_ATTK,
           NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_NEMESIS, MZ_HUMAN), MR_STONE, 0,
         M1_HUMANOID | M1_OMNIVORE,
         M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_HOSTILE | M2_STALK | M2_NASTY
             | M2_COLLECT | M2_MAGIC,
         M3_WANTSARTI | M3_WAITFORU | M3_INFRAVISIBLE, CLR_BLACK),
     /*
      * quest "guardians"
      */
     MON("student", S_HUMAN, LVL(5, 12, 10, 10, 3), G_NOGEN,
         A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_GUARDIAN, MZ_HUMAN), 0, 0,
         M1_TUNNEL | M1_NEEDPICK | M1_HUMANOID | M1_OMNIVORE,
         M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT,
         M3_INFRAVISIBLE, HI_DOMESTIC),
     MON("chieftain", S_HUMAN, LVL(5, 12, 10, 10, 0), G_NOGEN,
         A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_GUARDIAN, MZ_HUMAN), MR_POISON, 0,
         M1_HUMANOID | M1_OMNIVORE,
         M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT,
         M3_INFRAVISIBLE, HI_DOMESTIC),
     MON("neanderthal", S_HUMAN, LVL(5, 12, 10, 10, 1), G_NOGEN,
         A(ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_GUARDIAN, MZ_HUMAN), 0, 0,
         M1_HUMANOID | M1_OMNIVORE,
         M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT,
         M3_INFRAVISIBLE, HI_DOMESTIC),
 #if 0 /* OBSOLETE */
     MON("High-elf", S_HUMAN,
         LVL(5, 12, 10, 10, -7), G_NOGEN,
         A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_MAGC, AD_CLRC, 0, 0),
           NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(WT_ELF, 350, MS_GUARDIAN, MZ_HUMAN), MR_SLEEP, MR_SLEEP,
         M1_HUMANOID | M1_SEE_INVIS | M1_OMNIVORE,
         M2_NOPOLY | M2_ELF | M2_PEACEFUL | M2_COLLECT,
         M3_INFRAVISION | M3_INFRAVISIBLE, HI_DOMESTIC),
 #endif
     MON("attendant", S_HUMAN, LVL(5, 12, 10, 10, 3), G_NOGEN,
         A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_GUARDIAN, MZ_HUMAN), MR_POISON, 0,
         M1_HUMANOID | M1_OMNIVORE,
         M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT,
         M3_INFRAVISIBLE, HI_DOMESTIC),
     MON("page", S_HUMAN, LVL(5, 12, 10, 10, 3), G_NOGEN,
         A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_GUARDIAN, MZ_HUMAN), 0, 0,
         M1_HUMANOID | M1_OMNIVORE,
         M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT,
         M3_INFRAVISIBLE, HI_DOMESTIC),
     MON("abbot", S_HUMAN, LVL(5, 12, 10, 20, 0), G_NOGEN,
         A(ATTK(AT_CLAW, AD_PHYS, 8, 2), ATTK(AT_KICK, AD_STUN, 3, 2),
           ATTK(AT_MAGC, AD_CLRC, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_GUARDIAN, MZ_HUMAN), 0, 0,
         M1_HUMANOID | M1_HERBIVORE,
         M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT,
         M3_INFRAVISIBLE, HI_DOMESTIC),
     MON("acolyte", S_HUMAN, LVL(5, 12, 10, 20, 0), G_NOGEN,
         A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_MAGC, AD_CLRC, 0, 0), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_GUARDIAN, MZ_HUMAN), 0, 0,
         M1_HUMANOID | M1_OMNIVORE,
         M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT,
         M3_INFRAVISIBLE, HI_DOMESTIC),
     MON("hunter", S_HUMAN, LVL(5, 12, 10, 10, -7), G_NOGEN,
         A(ATTK(AT_WEAP, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
           NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_GUARDIAN, MZ_HUMAN), 0, 0,
         M1_HUMANOID | M1_SEE_INVIS | M1_OMNIVORE,
         M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT,
         M3_INFRAVISION | M3_INFRAVISIBLE, HI_DOMESTIC),
     MON("thug", S_HUMAN, LVL(5, 12, 10, 10, -3), G_NOGEN,
         A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_GUARDIAN, MZ_HUMAN), 0, 0,
         M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_PEACEFUL
                                        | M2_STRONG | M2_GREEDY | M2_COLLECT,
         M3_INFRAVISIBLE, HI_DOMESTIC),
     MON("ninja", S_HUMAN, LVL(5, 12, 10, 10, 3), G_NOGEN,
         A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0,
         M1_HUMANOID | M1_OMNIVORE,
         M2_NOPOLY | M2_HUMAN | M2_HOSTILE | M2_STRONG | M2_COLLECT,
         M3_INFRAVISIBLE, HI_DOMESTIC),
     MON("roshi", S_HUMAN, LVL(5, 12, 10, 10, 3), G_NOGEN,
         A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_GUARDIAN, MZ_HUMAN), 0, 0,
         M1_HUMANOID | M1_OMNIVORE,
         M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT,
         M3_INFRAVISIBLE, HI_DOMESTIC),
     MON("guide", S_HUMAN, LVL(5, 12, 10, 20, 0), G_NOGEN,
         A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_MAGC, AD_SPEL, 0, 0), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_GUARDIAN, MZ_HUMAN), 0, 0,
         M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_PEACEFUL
                                        | M2_STRONG | M2_COLLECT | M2_MAGIC,
         M3_INFRAVISIBLE, HI_DOMESTIC),
     MON("warrior", S_HUMAN, LVL(5, 12, 10, 10, -1), G_NOGEN,
         A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_GUARDIAN, MZ_HUMAN), 0, 0,
         M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_PEACEFUL
                                        | M2_STRONG | M2_COLLECT | M2_FEMALE,
         M3_INFRAVISIBLE, HI_DOMESTIC),
     MON("apprentice", S_HUMAN, LVL(5, 12, 10, 30, 0), G_NOGEN,
         A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_MAGC, AD_SPEL, 0, 0), NO_ATTK,
           NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(WT_HUMAN, 400, MS_GUARDIAN, MZ_HUMAN), 0, 0,
         M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_PEACEFUL
                                        | M2_STRONG | M2_COLLECT | M2_MAGIC,
         M3_INFRAVISIBLE, HI_DOMESTIC),
     /*
      * array terminator
      */
     MON("", 0, LVL(0, 0, 0, 0, 0), (0),
         A(NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
         SIZ(0, 0, 0, 0), 0, 0, 0L, 0L, 0, 0)
 };
 #endif /* !SPLITMON_1 */
 
 #ifndef SPLITMON_1

monst_init

 /* dummy routine used to force linkage */
 void
 monst_init()
 {
     return;
 }
 
 struct attack sa_yes[NATTK] = SEDUCTION_ATTACKS_YES;
 struct attack sa_no[NATTK] = SEDUCTION_ATTACKS_NO;
 #endif
 
 /*monst.c*/