Source:SLASH'EM 0.0.7E7F2/do wear.c

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Below is the full text to do_wear.c from the source code of SLASH'EM 0.0.7E7F2. To link to a particular line, write [[SLASH'EM 0.0.7E7F2/do_wear.c#line123]], for example.

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1.    /*	SCCS Id: @(#)do_wear.c	3.4	2003/11/14	*/
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #include "hack.h"
6.    
7.    #ifndef OVLB
8.    
9.    STATIC_DCL long takeoff_mask, taking_off;
10.   
11.   #else /* OVLB */
12.   
13.   STATIC_OVL NEARDATA long takeoff_mask = 0L;
14.   static NEARDATA long taking_off = 0L;
15.   
16.   static NEARDATA int todelay;
17.   static boolean cancelled_don = FALSE;
18.   
19.   static NEARDATA const char see_yourself[] = "see yourself";
20.   static NEARDATA const char unknown_type[] = "Unknown type of %s (%d)";
21.   static NEARDATA const char c_armor[]  = "armor",
22.   			   c_suit[]   = "suit",
23.   #ifdef TOURIST
24.   			   c_shirt[]  = "shirt",
25.   #endif
26.   			   c_cloak[]  = "cloak",
27.   			   c_gloves[] = "gloves",
28.   			   c_boots[]  = "boots",
29.   			   c_helmet[] = "helmet",
30.   			   c_shield[] = "shield",
31.   			   c_weapon[] = "weapon",
32.   			   c_sword[]  = "sword",
33.   			   c_axe[]    = "axe",
34.   			   c_that_[]  = "that";
35.   
36.   static NEARDATA const long takeoff_order[] = { WORN_BLINDF, W_WEP,
37.   	WORN_SHIELD, WORN_GLOVES, LEFT_RING, RIGHT_RING, WORN_CLOAK,
38.   	WORN_HELMET, WORN_AMUL, WORN_ARMOR,
39.   #ifdef TOURIST
40.   	WORN_SHIRT,
41.   #endif
42.   	WORN_BOOTS, W_SWAPWEP, W_QUIVER, 0L };
43.   
44.   STATIC_DCL void FDECL(on_msg, (struct obj *));
45.   STATIC_DCL void FDECL(Ring_off_or_gone, (struct obj *, BOOLEAN_P));
46.   STATIC_PTR int FDECL(select_off, (struct obj *));
47.   STATIC_DCL struct obj *NDECL(do_takeoff);
48.   STATIC_PTR int NDECL(take_off);
49.   STATIC_DCL int FDECL(menu_remarm, (int));
50.   STATIC_DCL void FDECL(already_wearing, (const char*));
51.   STATIC_DCL void FDECL(already_wearing2, (const char*, const char*));
52.   
53.   void
54.   off_msg(otmp)
55.   register struct obj *otmp;
56.   {
57.   	if(flags.verbose)
58.   	    You("were wearing %s.", doname(otmp));
59.   }
60.   
61.   /* for items that involve no delay */
62.   STATIC_OVL void
63.   on_msg(otmp)
64.   register struct obj *otmp;
65.   {
66.   	if (flags.verbose) {
67.   	    char how[BUFSZ];
68.   
69.   	    how[0] = '\0';
70.   	    if (otmp->otyp == TOWEL)
71.   		Sprintf(how, " around your %s", body_part(HEAD));
72.   	    You("are now wearing %s%s.",
73.   		obj_is_pname(otmp) ? the(xname(otmp)) : an(xname(otmp)),
74.   		how);
75.   	}
76.   }
77.   
78.   /*
79.    * The Type_on() functions should be called *after* setworn().
80.    * The Type_off() functions call setworn() themselves.
81.    */
82.   
83.   int
84.   Boots_on()
85.   {
86.       long oldprop =
87.   	u.uprops[objects[uarmf->otyp].oc_oprop].extrinsic & ~WORN_BOOTS;
88.   
89.       switch(uarmf->otyp) {
90.   	case LOW_BOOTS:
91.   	case IRON_SHOES:
92.   	case HIGH_BOOTS:
93.   	case JUMPING_BOOTS:
94.   	case KICKING_BOOTS:
95.   		break;
96.   	case WATER_WALKING_BOOTS:
97.   		if (u.uinwater) spoteffects(TRUE);
98.   		break;
99.   	case SPEED_BOOTS:
100.  		/* Speed boots are still better than intrinsic speed, */
101.  		/* though not better than potion speed */
102.  		if (!oldprop && !(HFast & TIMEOUT)) {
103.  			makeknown(uarmf->otyp);
104.  			You_feel("yourself speed up%s.",
105.  				(oldprop || HFast) ? " a bit more" : "");
106.  		}
107.  		break;
108.  	case ELVEN_BOOTS:
109.  		if (!oldprop && !HStealth && !BStealth) {
110.  			makeknown(uarmf->otyp);
111.  			You("walk very quietly.");
112.  		}
113.  		break;
114.  	case FUMBLE_BOOTS:
115.  		if (!oldprop && !(HFumbling & ~TIMEOUT))
116.  			incr_itimeout(&HFumbling, rnd(20));
117.  		break;
118.  	case LEVITATION_BOOTS:
119.  		if (!oldprop && !HLevitation) {
120.  			makeknown(uarmf->otyp);
121.  			float_up();
122.  			spoteffects(FALSE);
123.  		}
124.  		break;
125.  	default: impossible(unknown_type, c_boots, uarmf->otyp);
126.      }
127.      return 0;
128.  }
129.  
130.  int
131.  Boots_off()
132.  {
133.      int otyp = uarmf->otyp;
134.      long oldprop = u.uprops[objects[otyp].oc_oprop].extrinsic & ~WORN_BOOTS;
135.  
136.      takeoff_mask &= ~W_ARMF;
137.  	/* For levitation, float_down() returns if Levitation, so we
138.  	 * must do a setworn() _before_ the levitation case.
139.  	 */
140.      setworn((struct obj *)0, W_ARMF);
141.      switch (otyp) {
142.  	case SPEED_BOOTS:
143.  		if (!Very_fast && !cancelled_don) {
144.  			makeknown(otyp);
145.  			You_feel("yourself slow down%s.",
146.  				Fast ? " a bit" : "");
147.  		}
148.  		break;
149.  	case WATER_WALKING_BOOTS:
150.  		if (is_pool(u.ux,u.uy) && !Levitation && !Flying &&
151.  		    !is_clinger(youmonst.data) && !cancelled_don) {
152.  			makeknown(otyp);
153.  			/* make boots known in case you survive the drowning */
154.  			spoteffects(TRUE);
155.  		}
156.  		break;
157.  	case ELVEN_BOOTS:
158.  		if (!oldprop && !HStealth && !BStealth && !cancelled_don) {
159.  			makeknown(otyp);
160.  			You("sure are noisy.");
161.  		}
162.  		break;
163.  	case FUMBLE_BOOTS:
164.  		if (!oldprop && !(HFumbling & ~TIMEOUT))
165.  			HFumbling = EFumbling = 0;
166.  		break;
167.  	case LEVITATION_BOOTS:
168.  		if (!oldprop && !HLevitation && !cancelled_don) {
169.  			(void) float_down(0L, 0L);
170.  			makeknown(otyp);
171.  		}
172.  		break;
173.  	case LOW_BOOTS:
174.  	case IRON_SHOES:
175.  	case HIGH_BOOTS:
176.  	case JUMPING_BOOTS:
177.  	case KICKING_BOOTS:
178.  		break;
179.  	default: impossible(unknown_type, c_boots, otyp);
180.      }
181.      cancelled_don = FALSE;
182.      return 0;
183.  }
184.  
185.  int
186.  Cloak_on()
187.  {
188.      long oldprop =
189.  	u.uprops[objects[uarmc->otyp].oc_oprop].extrinsic & ~WORN_CLOAK;
190.  
191.      switch(uarmc->otyp) {
192.  	case ELVEN_CLOAK:
193.  	case CLOAK_OF_PROTECTION:
194.  	case CLOAK_OF_DISPLACEMENT:
195.  		makeknown(uarmc->otyp);
196.  		break;
197.  	case ORCISH_CLOAK:
198.  	case DWARVISH_CLOAK:
199.  	case CLOAK_OF_MAGIC_RESISTANCE:
200.  	case ROBE:
201.  	case LEATHER_CLOAK:
202.  	/* KMH, balance patch -- removed
203.  	case CLOAK_OF_DRAIN_RESISTANCE: */               
204.  		break;
205.  	/* KMH, balance patch -- lab coat gives poison _and_ acid resistance */
206.  	case LAB_COAT:
207.  		EAcid_resistance |= WORN_CLOAK;
208.  		break;
209.  	case MUMMY_WRAPPING:
210.  		/* Note: it's already being worn, so we have to cheat here. */
211.  		if ((HInvis || EInvis || pm_invisible(youmonst.data)) && !Blind) {
212.  		    newsym(u.ux,u.uy);
213.  		    You("can %s!",
214.  			See_invisible ? "no longer see through yourself"
215.  			: see_yourself);
216.  		}
217.  		break;
218.  	case CLOAK_OF_INVISIBILITY:
219.  		/* since cloak of invisibility was worn, we know mummy wrapping
220.  		   wasn't, so no need to check `oldprop' against blocked */
221.  		if (!oldprop && !HInvis && !Blind) {
222.  		    makeknown(uarmc->otyp);
223.  		    newsym(u.ux,u.uy);
224.  		    pline("Suddenly you can%s yourself.",
225.  			See_invisible ? " see through" : "not see");
226.  		}
227.  		break;
228.  	case POISONOUS_CLOAK:
229.  		if (Poison_resistance)
230.  			pline("This cloak feels a little itchy.");
231.  		else {
232.  		    makeknown(uarmc->otyp);
233.  		    poisoned("cloak",A_STR,"poisonous cloak",3);
234.  		}
235.  		break;
236.  	case OILSKIN_CLOAK:
237.  		pline("%s very tightly.", Tobjnam(uarmc, "fit"));
238.  		break;
239.  	/* Alchemy smock gives poison _and_ acid resistance */
240.  #if 0
241.  	case ALCHEMY_SMOCK:
242.  		EAcid_resistance |= WORN_CLOAK;
243.    		break;
244.  #endif
245.  	default: impossible(unknown_type, c_cloak, uarmc->otyp);
246.      }
247.      return 0;
248.  }
249.  
250.  int
251.  Cloak_off()
252.  {
253.      int otyp = uarmc->otyp;
254.      long oldprop = u.uprops[objects[otyp].oc_oprop].extrinsic & ~WORN_CLOAK;
255.  
256.      takeoff_mask &= ~W_ARMC;
257.  	/* For mummy wrapping, taking it off first resets `Invisible'. */
258.      setworn((struct obj *)0, W_ARMC);
259.      switch (otyp) {
260.  	case ELVEN_CLOAK:
261.  	case ORCISH_CLOAK:
262.  	case DWARVISH_CLOAK:
263.  	case CLOAK_OF_PROTECTION:
264.  	case CLOAK_OF_MAGIC_RESISTANCE:
265.  	case CLOAK_OF_DISPLACEMENT:
266.  	case POISONOUS_CLOAK:
267.  	case OILSKIN_CLOAK:
268.  	case ROBE:
269.  	case LEATHER_CLOAK:
270.  	/* KMH, balance patch -- removed
271.  	case CLOAK_OF_DRAIN_RESISTANCE: */
272.  		break;
273.  	/* KMH, balance patch -- lab coat gives poison _and_ acid resistance */
274.  	case LAB_COAT:
275.  		EAcid_resistance &= ~WORN_CLOAK;
276.  		break;
277.  	case MUMMY_WRAPPING:
278.  		if (Invis && !Blind) {
279.  		    newsym(u.ux,u.uy);
280.  		    You("can %s.",
281.  			See_invisible ? "see through yourself"
282.  			: "no longer see yourself");
283.  		}
284.  		break;
285.  	case CLOAK_OF_INVISIBILITY:
286.  		if (!oldprop && !HInvis && !Blind) {
287.  		    makeknown(CLOAK_OF_INVISIBILITY);
288.  		    newsym(u.ux,u.uy);
289.  		    pline("Suddenly you can %s.",
290.  			See_invisible ? "no longer see through yourself"
291.  			: see_yourself);
292.  		}
293.  		break;
294.  #if 0
295.  	/* Alchemy smock gives poison _and_ acid resistance */
296.  	case ALCHEMY_SMOCK:
297.  		EAcid_resistance &= ~WORN_CLOAK;
298.    		break;
299.  #endif
300.  	default: impossible(unknown_type, c_cloak, otyp);
301.      }
302.      return 0;
303.  }
304.  
305.  int
306.  Helmet_on()
307.  {
308.      switch(uarmh->otyp) {
309.  	case FEDORA:
310.  		set_moreluck();
311.  		break;
312.  	case HELMET:
313.  	case DENTED_POT:
314.  	case ELVEN_LEATHER_HELM:
315.  	case DWARVISH_IRON_HELM:
316.  	case ORCISH_HELM:
317.  	/* KMH, balance patch -- removed
318.  	case FIRE_HELMET: */
319.  	case HELM_OF_TELEPATHY:
320.  		break;
321.  	case HELM_OF_BRILLIANCE:
322.  		adj_abon(uarmh, uarmh->spe);
323.  		break;
324.  	case CORNUTHAUM:
325.  		/* people think marked wizards know what they're talking
326.  		 * about, but it takes trained arrogance to pull it off,
327.  		 * and the actual enchantment of the hat is irrelevant.
328.  		 */
329.  		ABON(A_CHA) += (Role_if(PM_WIZARD) ? 1 : -1);
330.  		flags.botl = 1;
331.  		makeknown(uarmh->otyp);
332.  		break;
333.  	case HELM_OF_OPPOSITE_ALIGNMENT:
334.  		if (u.ualign.type == A_NEUTRAL)
335.  		    u.ualign.type = rn2(2) ? A_CHAOTIC : A_LAWFUL;
336.  		else u.ualign.type = -(u.ualign.type);
337.  		u.ublessed = 0; /* lose your god's protection */
338.  	     /* makeknown(uarmh->otyp);   -- moved below, after xname() */
339.  		/*FALLTHRU*/
340.  	case DUNCE_CAP:
341.  		if (!uarmh->cursed) {
342.  		    if (Blind)
343.  			pline("%s for a moment.", Tobjnam(uarmh, "vibrate"));
344.  		    else
345.  			pline("%s %s for a moment.",
346.  			      Tobjnam(uarmh, "glow"), hcolor(NH_BLACK));
347.  		    curse(uarmh);
348.  		}
349.  		flags.botl = 1;		/* reveal new alignment or INT & WIS */
350.  		if (Hallucination) {
351.  		    pline("My brain hurts!"); /* Monty Python's Flying Circus */
352.  		} else if (uarmh->otyp == DUNCE_CAP) {
353.  		    You_feel("%s.",	/* track INT change; ignore WIS */
354.  		  ACURR(A_INT) <= (ABASE(A_INT) + ABON(A_INT) + ATEMP(A_INT)) ?
355.  			     "like sitting in a corner" : "giddy");
356.  		} else {
357.  		    Your("mind oscillates briefly.");
358.  		    makeknown(HELM_OF_OPPOSITE_ALIGNMENT);
359.  		}
360.  		break;
361.  	default: impossible(unknown_type, c_helmet, uarmh->otyp);
362.      }
363.      return 0;
364.  }
365.  
366.  int
367.  Helmet_off()
368.  {
369.      takeoff_mask &= ~W_ARMH;
370.  
371.      switch(uarmh->otyp) {
372.  	case FEDORA:
373.  	    setworn((struct obj *)0, W_ARMH);
374.  	    set_moreluck();
375.  	    return 0;
376.  	case HELMET:
377.  	case DENTED_POT:
378.  	case ELVEN_LEATHER_HELM:
379.  	case DWARVISH_IRON_HELM:
380.  	case ORCISH_HELM:
381.  	/* KMH, balance patch -- removed
382.  	case FIRE_HELMET: */
383.  	    break;
384.  	case DUNCE_CAP:
385.  	    flags.botl = 1;
386.  	    break;
387.  	case CORNUTHAUM:
388.  	    if (!cancelled_don) {
389.  		ABON(A_CHA) += (Role_if(PM_WIZARD) ? -1 : 1);
390.  		flags.botl = 1;
391.  	    }
392.  	    break;
393.  	case HELM_OF_TELEPATHY:
394.  	    /* need to update ability before calling see_monsters() */
395.  	    setworn((struct obj *)0, W_ARMH);
396.  	    see_monsters();
397.  	    return 0;
398.  	case HELM_OF_BRILLIANCE:
399.  	    if (!cancelled_don) adj_abon(uarmh, -uarmh->spe);
400.  	    break;
401.  	case HELM_OF_OPPOSITE_ALIGNMENT:
402.  	    u.ualign.type = u.ualignbase[A_CURRENT];
403.  	    u.ublessed = 0; /* lose the other god's protection */
404.  	    flags.botl = 1;
405.  	    break;
406.  	default: impossible(unknown_type, c_helmet, uarmh->otyp);
407.      }
408.      setworn((struct obj *)0, W_ARMH);
409.      cancelled_don = FALSE;
410.      return 0;
411.  }
412.  
413.  int
414.  Gloves_on()
415.  {
416.      long oldprop =
417.  	u.uprops[objects[uarmg->otyp].oc_oprop].extrinsic & ~WORN_GLOVES;
418.  
419.      switch(uarmg->otyp) {
420.  	case LEATHER_GLOVES:
421.  		break;
422.  	case GAUNTLETS_OF_SWIMMING:
423.  		if (u.uinwater) {
424.  		   pline("Hey! You can swim!");
425.  		   spoteffects(TRUE);
426.  		}
427.  		break;
428.  	case GAUNTLETS_OF_FUMBLING:
429.  		if (!oldprop && !(HFumbling & ~TIMEOUT))
430.  			incr_itimeout(&HFumbling, rnd(20));
431.  		break;
432.  	case GAUNTLETS_OF_POWER:
433.  		makeknown(uarmg->otyp);
434.  		flags.botl = 1; /* taken care of in attrib.c */
435.  		break;
436.  	case GAUNTLETS_OF_DEXTERITY:
437.  		adj_abon(uarmg, uarmg->spe);
438.  		break;
439.  	default: impossible(unknown_type, c_gloves, uarmg->otyp);
440.      }
441.      return 0;
442.  }
443.  
444.  int
445.  Gloves_off()
446.  {
447.      long oldprop =
448.  	u.uprops[objects[uarmg->otyp].oc_oprop].extrinsic & ~WORN_GLOVES;
449.  
450.      takeoff_mask &= ~W_ARMG;
451.  
452.      switch(uarmg->otyp) {
453.  	case LEATHER_GLOVES:
454.  	    break;
455.  	case GAUNTLETS_OF_SWIMMING:
456.  	    if (u.uinwater) {
457.  	       You("begin to thrash about!");
458.  	       spoteffects(TRUE);
459.  	    }
460.  	    break;
461.  	case GAUNTLETS_OF_FUMBLING:
462.  	    if (!oldprop && !(HFumbling & ~TIMEOUT))
463.  		HFumbling = EFumbling = 0;
464.  	    break;
465.  	case GAUNTLETS_OF_POWER:
466.  	    makeknown(uarmg->otyp);
467.  	    flags.botl = 1; /* taken care of in attrib.c */
468.  	    break;
469.  	case GAUNTLETS_OF_DEXTERITY:
470.  	    if (!cancelled_don) adj_abon(uarmg, -uarmg->spe);
471.  	    break;
472.  	default: impossible(unknown_type, c_gloves, uarmg->otyp);
473.      }
474.      setworn((struct obj *)0, W_ARMG);
475.      cancelled_don = FALSE;
476.      (void) encumber_msg();		/* immediate feedback for GoP */
477.  
478.      /* Prevent wielding cockatrice when not wearing gloves */
479.      if (uwep && uwep->otyp == CORPSE &&
480.  		touch_petrifies(&mons[uwep->corpsenm])) {
481.  	char kbuf[BUFSZ];
482.  
483.  	You("wield the %s in your bare %s.",
484.  	    corpse_xname(uwep, TRUE), makeplural(body_part(HAND)));
485.  	Strcpy(kbuf, an(killer_cxname(uwep, TRUE)));
486.  	instapetrify(kbuf);
487.  	uwepgone();  /* life-saved still doesn't allow touching cockatrice */
488.      }
489.  
490.      /* KMH -- ...or your secondary weapon when you're wielding it */
491.      if (u.twoweap && uswapwep && uswapwep->otyp == CORPSE &&
492.  	touch_petrifies(&mons[uswapwep->corpsenm])) {
493.  	char kbuf[BUFSZ];
494.  
495.  	You("wield the %s in your bare %s.",
496.  	    corpse_xname(uswapwep, TRUE), body_part(HAND));
497.  
498.  	Strcpy(kbuf, an(killer_cxname(uswapwep, TRUE)));
499.  	instapetrify(kbuf);
500.  	uswapwepgone();	/* lifesaved still doesn't allow touching cockatrice */
501.      }
502.  
503.      return 0;
504.  }
505.  
506.  int
507.  Shield_on()
508.  {
509.  /*
510.      switch (uarms->otyp) {
511.  	case SMALL_SHIELD:
512.  	case ELVEN_SHIELD:
513.  	case URUK_HAI_SHIELD:
514.  	case ORCISH_SHIELD:
515.  	case DWARVISH_ROUNDSHIELD:
516.  	case LARGE_SHIELD:
517.  	case SHIELD_OF_REFLECTION:
518.  		break;
519.  	default: impossible(unknown_type, c_shield, uarms->otyp);
520.      }
521.  */
522.      return 0;
523.  }
524.  
525.  int
526.  Shield_off()
527.  {
528.      takeoff_mask &= ~W_ARMS;
529.  /*
530.      switch (uarms->otyp) {
531.  	case SMALL_SHIELD:
532.  	case ELVEN_SHIELD:
533.  	case URUK_HAI_SHIELD:
534.  	case ORCISH_SHIELD:
535.  	case DWARVISH_ROUNDSHIELD:
536.  	case LARGE_SHIELD:
537.  	case SHIELD_OF_REFLECTION:
538.  		break;
539.  	default: impossible(unknown_type, c_shield, uarms->otyp);
540.      }
541.  */
542.      setworn((struct obj *)0, W_ARMS);
543.      return 0;
544.  }
545.  
546.  #ifdef TOURIST
547.  int
548.  Shirt_on()
549.  {
550.  /*
551.      switch (uarmu->otyp) {
552.  	case HAWAIIAN_SHIRT:
553.  	case T_SHIRT:
554.  		break;
555.  	default: impossible(unknown_type, c_shirt, uarmu->otyp);
556.      }
557.  */
558.      return 0;
559.  }
560.  
561.  int
562.  Shirt_off()
563.  {
564.      takeoff_mask &= ~W_ARMU;
565.  /*
566.      switch (uarmu->otyp) {
567.  	case HAWAIIAN_SHIRT:
568.  	case T_SHIRT:
569.  		break;
570.  	default: impossible(unknown_type, c_shirt, uarmu->otyp);
571.      }
572.  */
573.      setworn((struct obj *)0, W_ARMU);
574.      return 0;
575.  }
576.  #endif	/*TOURIST*/
577.  
578.  /* This must be done in worn.c, because one of the possible intrinsics conferred
579.   * is fire resistance, and we have to immediately set HFire_resistance in worn.c
580.   * since worn.c will check it before returning.
581.   */
582.  int
583.  Armor_on()
584.  {
585.  	/* KMH -- certain armor is obvious when worn */
586.  	switch (uarm->otyp) {
587.  		case ROBE_OF_PROTECTION:
588.  		case ROBE_OF_WEAKNESS:
589.  			makeknown(uarm->otyp);
590.  			break;
591.  	}
592.      return 0;
593.  }
594.  
595.  int
596.  Armor_off()
597.  {
598.      takeoff_mask &= ~W_ARM;
599.      setworn((struct obj *)0, W_ARM);
600.      cancelled_don = FALSE;
601.      return 0;
602.  }
603.  
604.  /* The gone functions differ from the off functions in that if you die from
605.   * taking it off and have life saving, you still die.
606.   */
607.  int
608.  Armor_gone()
609.  {
610.      takeoff_mask &= ~W_ARM;
611.      setnotworn(uarm);
612.      cancelled_don = FALSE;
613.      return 0;
614.  }
615.  
616.  void
617.  Amulet_on()
618.  {
619.      switch(uamul->otyp) {
620.  	case AMULET_OF_ESP:
621.  #if 0	/* OBSOLETE */
622.  		if(uamul->oartifact == ART_MEDALLION_OF_SHIFTERS) rescham();
623.  #endif
624.  	case AMULET_OF_LIFE_SAVING:
625.  	case AMULET_VERSUS_POISON:
626.  	case AMULET_OF_DRAIN_RESISTANCE:
627.  	case AMULET_OF_REFLECTION:
628.  	case AMULET_OF_MAGICAL_BREATHING:
629.  	/* KMH, balance patch -- removed
630.  	case AMULET_OF_REGENERATION:
631.  	case AMULET_OF_CONFLICT:*/
632.  	case FAKE_AMULET_OF_YENDOR:
633.  		break;
634.  	case AMULET_OF_UNCHANGING:
635.  		if (Slimed) {
636.  		    Slimed = 0;
637.  		    flags.botl = 1;
638.  		}
639.  		break;
640.  	case AMULET_OF_CHANGE:
641.  	    {
642.  		int orig_sex = poly_gender();
643.  
644.  		if (Unchanging) break;
645.  		change_sex();
646.  		/* Don't use same message as polymorph */
647.  		if (orig_sex != poly_gender()) {
648.  		    makeknown(AMULET_OF_CHANGE);
649.  		    You("are suddenly very %s!", flags.female ? "feminine"
650.  			: "masculine");
651.  		    flags.botl = 1;
652.  		} else
653.  		    /* already polymorphed into single-gender monster; only
654.  		       changed the character's base sex */
655.  		    You("don't feel like yourself.");
656.  		pline_The("amulet disintegrates!");
657.  		if (orig_sex == poly_gender() && uamul->dknown &&
658.  			!objects[AMULET_OF_CHANGE].oc_name_known &&
659.  			!objects[AMULET_OF_CHANGE].oc_uname)
660.  		    docall(uamul);
661.  		useup(uamul);
662.  		break;
663.  	    }
664.  	/* KMH, balance patch -- removed
665.  	case AMULET_OF_POLYMORPH:        
666.  		makeknown(AMULET_OF_POLYMORPH);
667.  		You("feel rather strange.");
668.  		polyself();
669.  		flags.botl = 1;
670.  		pline("The amulet disintegrates!");
671.  		useup(uamul);
672.  		break;*/
673.  	case AMULET_OF_STRANGULATION:
674.  		makeknown(AMULET_OF_STRANGULATION);
675.  		pline("It constricts your throat!");
676.  		Strangled = 6;
677.  		break;
678.  	case AMULET_OF_RESTFUL_SLEEP:
679.  		if(uamul->blessed) {
680.  			char buf[BUFSZ];
681.  			int sleeptime;
682.    
683.  			makeknown(AMULET_OF_RESTFUL_SLEEP);
684.  			do {
685.  			getlin("How many moves do you wish to sleep for? [1-500]", buf);
686.  				    sleeptime = (!*buf || *buf=='\033') ? 0 : atoi(buf);
687.  				} while (sleeptime < 1 || sleeptime > 500);
688.  			if (sleeptime > 0) {
689.  				You("sit down and fall asleep.");
690.  				nomul(-sleeptime);
691.  				u.usleep = 1;
692.  				nomovemsg = "You wake up from your refreshing nap.";
693.  		HSleeping = rnd(100);
694.  			}                
695.  		} else HSleeping = rnd(100);
696.  		break;
697.  	case AMULET_OF_YENDOR:
698.  		break;
699.  	/* KMH, balance patch -- added */
700.  	case AMULET_VERSUS_STONE:
701.  		uunstone();
702.  		break;
703.  	case AMULET_OF_FLYING:
704.  		if (!(EFlying & ~W_AMUL) && !is_flyer(youmonst.data)) {
705.  			You_feel("like flying!");
706.  			if (!Levitation)
707.  				float_up();
708.  			makeknown(AMULET_OF_FLYING);
709.  		}
710.  		break;
711.      }
712.  }
713.  
714.  void
715.  Amulet_off()
716.  {
717.      takeoff_mask &= ~W_AMUL;
718.  
719.      switch(uamul->otyp) {
720.  	case AMULET_OF_ESP:
721.  		/* need to update ability before calling see_monsters() */
722.  #if 0	/* OBSOLETE */
723.  		if(uamul->oartifact == ART_MEDALLION_OF_SHIFTERS) restartcham();
724.  #endif
725.  		setworn((struct obj *)0, W_AMUL);
726.  		see_monsters();
727.  		return;
728.  	case AMULET_OF_LIFE_SAVING:
729.  	case AMULET_VERSUS_POISON:
730.  	case AMULET_OF_DRAIN_RESISTANCE:
731.  	/* KMH, balance patch -- removed
732.  	case AMULET_OF_REGENERATION:
733.  	case AMULET_OF_CONFLICT:*/
734.  	/* KMH, balance patch -- added */
735.  	case AMULET_VERSUS_STONE:
736.  	case AMULET_OF_REFLECTION:
737.  	case AMULET_OF_CHANGE:
738.  	case AMULET_OF_UNCHANGING:
739.  	case FAKE_AMULET_OF_YENDOR:
740.  		break;
741.  	case AMULET_OF_MAGICAL_BREATHING:
742.  		if (Underwater) {
743.  		    /* HMagical_breathing must be set off
744.  			before calling drown() */
745.  		    setworn((struct obj *)0, W_AMUL);
746.  		    if (!breathless(youmonst.data) && !amphibious(youmonst.data)
747.  						&& !Swimming) {
748.  			You("suddenly inhale an unhealthy amount of water!");
749.  		    	(void) drown();
750.  		    }
751.  		    return;
752.  		}
753.  		break;
754.  	case AMULET_OF_STRANGULATION:
755.  		if (Strangled) {
756.  			You("can breathe more easily!");
757.  			Strangled = 0;
758.  		}
759.  		break;
760.  	case AMULET_OF_RESTFUL_SLEEP:
761.  		setworn((struct obj *)0, W_AMUL);
762.  		if (!ESleeping)
763.  			HSleeping = 0;
764.  		return;
765.  	/* KMH, balance patch -- added */
766.  	case AMULET_OF_FLYING:
767.  		setworn((struct obj *)0, W_AMUL);
768.  		(void) float_down(0L, 0L);
769.  		return;
770.  	case AMULET_OF_YENDOR:
771.  		break;
772.      }
773.      setworn((struct obj *)0, W_AMUL);
774.      return;
775.  }
776.  
777.  void
778.  Ring_on(obj)
779.  register struct obj *obj;
780.  {
781.      long oldprop = u.uprops[objects[obj->otyp].oc_oprop].extrinsic;
782.      int old_attrib, which;
783.  
784.      if (obj == uwep) setuwep((struct obj *) 0, TRUE);
785.      if (obj == uswapwep) setuswapwep((struct obj *) 0, TRUE);
786.      if (obj == uquiver) setuqwep((struct obj *) 0);
787.  
788.      /* only mask out W_RING when we don't have both
789.         left and right rings of the same type */
790.      if ((oldprop & W_RING) != W_RING) oldprop &= ~W_RING;
791.  
792.      switch(obj->otyp){
793.  	case RIN_TELEPORTATION:
794.  	case RIN_REGENERATION:
795.  	case RIN_SEARCHING:
796.  	case RIN_STEALTH:
797.  	case RIN_HUNGER:
798.  	case RIN_AGGRAVATE_MONSTER:
799.  	case RIN_POISON_RESISTANCE:
800.  	case RIN_FIRE_RESISTANCE:
801.  	case RIN_COLD_RESISTANCE:
802.  	case RIN_SHOCK_RESISTANCE:
803.  	case RIN_CONFLICT:
804.  	case RIN_TELEPORT_CONTROL:
805.  	case RIN_POLYMORPH:
806.  	case RIN_POLYMORPH_CONTROL:
807.  	/* KMH, balance patch -- now an amulet
808.  	case RIN_DRAIN_RESISTANCE: */
809.  	/* KMH -- added */
810.  	case RIN_MOOD:
811.  	case RIN_FREE_ACTION:                
812.  	case RIN_SLOW_DIGESTION:
813.  	case RIN_SUSTAIN_ABILITY:
814.  	case MEAT_RING:
815.  		break;
816.  	case RIN_SLEEPING:        
817.  		HSleeping = rnd(100);
818.  		break;
819.  #if 0
820.  	case RIN_INDIGESTION:
821.  		incr_itimeout(&HIndigestion, rnd(20));
822.  		break;
823.  #endif
824.  	case RIN_WARNING:
825.  		see_monsters();
826.  		break;
827.  	case RIN_SEE_INVISIBLE:
828.  		/* can now see invisible monsters */
829.  		set_mimic_blocking(); /* do special mimic handling */
830.  		see_monsters();
831.  #ifdef INVISIBLE_OBJECTS
832.  		see_objects();
833.  #endif
834.  
835.  		if (Invis && !oldprop && !HSee_invisible &&
836.  				!perceives(youmonst.data) && !Blind) {
837.  		    newsym(u.ux,u.uy);
838.  		    pline("Suddenly you are transparent, but there!");
839.  		    makeknown(RIN_SEE_INVISIBLE);
840.  		}
841.  		break;
842.  	case RIN_INVISIBILITY:
843.  		if (!oldprop && !HInvis && !BInvis && !Blind) {
844.  		    makeknown(RIN_INVISIBILITY);
845.  		    newsym(u.ux,u.uy);
846.  		    self_invis_message();
847.  		}
848.  		break;
849.  	case RIN_LEVITATION:
850.  		if (!oldprop && !HLevitation) {
851.  		    float_up();
852.  		    makeknown(RIN_LEVITATION);
853.  		    spoteffects(FALSE);	/* for sinks */
854.  		}
855.  		break;
856.  	case RIN_GAIN_STRENGTH:
857.  		which = A_STR;
858.  		goto adjust_attrib;
859.  	case RIN_GAIN_CONSTITUTION:
860.  		which = A_CON;
861.  		goto adjust_attrib;
862.  	case RIN_ADORNMENT:
863.  		which = A_CHA;
864.   adjust_attrib:
865.  		old_attrib = ACURR(which);
866.  		ABON(which) += obj->spe;
867.  		if (ACURR(which) != old_attrib ||
868.  			(objects[obj->otyp].oc_name_known &&
869.  			    old_attrib != 25 && old_attrib != 3)) {
870.  		    flags.botl = 1;
871.  		    makeknown(obj->otyp);
872.  		    obj->known = 1;
873.  		    update_inventory();
874.  		}
875.  		break;
876.  	case RIN_GAIN_INTELLIGENCE:
877.  		ABON(A_INT) += obj->spe;
878.  		flags.botl = 1;
879.  		if (obj->spe || objects[RIN_GAIN_INTELLIGENCE].oc_name_known) {
880.  			makeknown(RIN_GAIN_INTELLIGENCE);
881.  			obj->known = TRUE;
882.  		}
883.  		break;
884.  	case RIN_GAIN_WISDOM:
885.  		ABON(A_WIS) += obj->spe;
886.  		flags.botl = 1;
887.  		if (obj->spe || objects[RIN_GAIN_WISDOM].oc_name_known) {
888.  			makeknown(RIN_GAIN_WISDOM);
889.  			obj->known = TRUE;
890.  		}
891.  		break;
892.  	case RIN_GAIN_DEXTERITY:
893.  		ABON(A_DEX) += obj->spe;
894.  		flags.botl = 1;
895.  		if (obj->spe || objects[RIN_GAIN_DEXTERITY].oc_name_known) {
896.  			makeknown(RIN_GAIN_DEXTERITY);
897.  			obj->known = TRUE;
898.  		}
899.  		break;
900.  	case RIN_INCREASE_ACCURACY:	/* KMH */
901.  		u.uhitinc += obj->spe;
902.  		break;
903.  	case RIN_INCREASE_DAMAGE:
904.  		u.udaminc += obj->spe;
905.  		break;
906.  	case RIN_PROTECTION_FROM_SHAPE_CHAN:
907.  		rescham();
908.  		break;
909.  	case RIN_PROTECTION:
910.  		if (obj->spe || objects[RIN_PROTECTION].oc_name_known) {
911.  		    flags.botl = 1;
912.  		    makeknown(RIN_PROTECTION);
913.  		    obj->known = 1;
914.  		    update_inventory();
915.  		}
916.  		break;
917.      }
918.  }
919.  
920.  STATIC_OVL void
921.  Ring_off_or_gone(obj,gone)
922.  register struct obj *obj;
923.  boolean gone;
924.  {
925.      long mask = (obj->owornmask & W_RING);
926.      int old_attrib, which;
927.  
928.      takeoff_mask &= ~mask;
929.      if(!(u.uprops[objects[obj->otyp].oc_oprop].extrinsic & mask))
930.  	impossible("Strange... I didn't know you had that ring.");
931.      if(gone) setnotworn(obj);
932.      else setworn((struct obj *)0, obj->owornmask);
933.  
934.      switch(obj->otyp) {
935.  	case RIN_TELEPORTATION:
936.  	case RIN_REGENERATION:
937.  	case RIN_SEARCHING:
938.  	case RIN_STEALTH:
939.  	case RIN_HUNGER:
940.  	case RIN_AGGRAVATE_MONSTER:
941.  	case RIN_POISON_RESISTANCE:
942.  	case RIN_FIRE_RESISTANCE:
943.  	case RIN_COLD_RESISTANCE:
944.  	case RIN_SHOCK_RESISTANCE:
945.  	case RIN_CONFLICT:
946.  	case RIN_TELEPORT_CONTROL:
947.  	case RIN_POLYMORPH:
948.  	case RIN_POLYMORPH_CONTROL:
949.  	/* KMH, balance patch -- now an amulet
950.  	case RIN_DRAIN_RESISTANCE: */
951.  	/* KMH, balance patch -- added */
952.  	case RIN_MOOD:
953.  	case RIN_FREE_ACTION:                
954.  	case RIN_SLOW_DIGESTION:
955.  	case RIN_SUSTAIN_ABILITY:
956.  	case MEAT_RING:
957.  		break;
958.  	case RIN_SLEEPING:
959.  		if (!ESleeping)
960.  			HSleeping = 0;
961.  		break;
962.  #if 0
963.  	case RIN_INDIGESTION:
964.  		if (!EIndigestion)
965.  			HIndigestion = 0;
966.  		break;
967.  #endif
968.  	case RIN_WARNING:
969.  		see_monsters();
970.  		break;
971.  	case RIN_SEE_INVISIBLE:
972.  		/* Make invisible monsters go away */
973.  		if (!See_invisible) {
974.  		    set_mimic_blocking(); /* do special mimic handling */
975.  		    see_monsters();
976.  #ifdef INVISIBLE_OBJECTS                
977.  		    see_objects();
978.  #endif
979.  		}
980.  
981.  		if (Invisible && !Blind) {
982.  		    newsym(u.ux,u.uy);
983.  		    pline("Suddenly you cannot see yourself.");
984.  		    makeknown(RIN_SEE_INVISIBLE);
985.  		}
986.  		break;
987.  	case RIN_INVISIBILITY:
988.  		if (!Invis && !BInvis && !Blind) {
989.  		    newsym(u.ux,u.uy);
990.  		    Your("body seems to unfade%s.",
991.  			 See_invisible ? " completely" : "..");
992.  		    makeknown(RIN_INVISIBILITY);
993.  		}
994.  		break;
995.  	case RIN_LEVITATION:
996.  		(void) float_down(0L, 0L);
997.  		if (!Levitation) makeknown(RIN_LEVITATION);
998.  		break;
999.  	case RIN_GAIN_STRENGTH:
1000. 		which = A_STR;
1001. 		goto adjust_attrib;
1002. 	case RIN_GAIN_INTELLIGENCE:
1003. 		which = A_INT;
1004. 		goto adjust_attrib;
1005. 	case RIN_GAIN_WISDOM:
1006. 		which = A_WIS;
1007. 		goto adjust_attrib;
1008. 	case RIN_GAIN_DEXTERITY:
1009. 		which = A_DEX;
1010. 		goto adjust_attrib;
1011. 	case RIN_GAIN_CONSTITUTION:
1012. 		which = A_CON;
1013. 		goto adjust_attrib;
1014. 	case RIN_ADORNMENT:
1015. 		which = A_CHA;
1016.  adjust_attrib:
1017. 		old_attrib = ACURR(which);
1018. 		ABON(which) -= obj->spe;
1019. 		if (ACURR(which) != old_attrib) {
1020. 		    flags.botl = 1;
1021. 		    makeknown(obj->otyp);
1022. 		    obj->known = 1;
1023. 		    update_inventory();
1024. 		}
1025. 		break;
1026. 	case RIN_INCREASE_ACCURACY:	/* KMH */
1027. 		u.uhitinc -= obj->spe;
1028. 		break;
1029. 	case RIN_INCREASE_DAMAGE:
1030. 		u.udaminc -= obj->spe;
1031. 		break;
1032. 	case RIN_PROTECTION:
1033. 		/* might have forgotten it due to amnesia */
1034. 		if (obj->spe) {
1035. 		    flags.botl = 1;
1036. 		    makeknown(RIN_PROTECTION);
1037. 		    obj->known = 1;
1038. 		    update_inventory();
1039. 		}
1040. 	case RIN_PROTECTION_FROM_SHAPE_CHAN:
1041. 		/* If you're no longer protected, let the chameleons
1042. 		 * change shape again -dgk
1043. 		 */
1044. 		restartcham();
1045. 		break;
1046.     }
1047. }
1048. 
1049. void
1050. Ring_off(obj)
1051. struct obj *obj;
1052. {
1053. 	Ring_off_or_gone(obj,FALSE);
1054. }
1055. 
1056. void
1057. Ring_gone(obj)
1058. struct obj *obj;
1059. {
1060. 	Ring_off_or_gone(obj,TRUE);
1061. }
1062. 
1063. void
1064. Blindf_on(otmp)
1065. register struct obj *otmp;
1066. {
1067. 	long already_blind = Blind, changed = FALSE;
1068. 
1069. 	if (otmp == uwep)
1070. 	    setuwep((struct obj *) 0, TRUE);
1071. 	if (otmp == uswapwep)
1072. 	    setuswapwep((struct obj *) 0, TRUE);
1073. 	if (otmp == uquiver)
1074. 	    setuqwep((struct obj *) 0);
1075. 	setworn(otmp, W_TOOL);
1076. 	on_msg(otmp);
1077. 
1078. 	if (Blind && !already_blind) {
1079. 	    changed = TRUE;
1080. 	    if (flags.verbose) You_cant("see any more.");
1081. 	    /* set ball&chain variables before the hero goes blind */
1082. 	    if (Punished) set_bc(0);
1083. 	} else if (already_blind && !Blind) {
1084. 	    changed = TRUE;
1085. 	    /* "You are now wearing the Eyes of the Overworld." */
1086. 	    You("can see!");
1087. 	}
1088. 	if (changed) {
1089. 	    /* blindness has just been toggled */
1090. 	    if (Blind_telepat || Infravision) see_monsters();
1091. 	    vision_full_recalc = 1;	/* recalc vision limits */
1092. 	    flags.botl = 1;
1093. 	}
1094. }
1095. 
1096. void
1097. Blindf_off(otmp)
1098. register struct obj *otmp;
1099. {
1100. 	boolean was_blind = Blind, changed = FALSE;
1101. 
1102. 	takeoff_mask &= ~W_TOOL;
1103. 	setworn((struct obj *)0, otmp->owornmask);
1104. 	off_msg(otmp);
1105. 
1106. 	if (Blind) {
1107. 	    if (was_blind) {
1108. 		/* "still cannot see" makes no sense when removing lenses
1109. 		   since they can't have been the cause of your blindness */
1110. 		if (otmp->otyp != LENSES)
1111. 		    You("still cannot see.");
1112. 	    } else {
1113. 		changed = TRUE;	/* !was_blind */
1114. 		/* "You were wearing the Eyes of the Overworld." */
1115. 		You_cant("see anything now!");
1116. 		/* set ball&chain variables before the hero goes blind */
1117. 		if (Punished) set_bc(0);
1118. 	    }
1119. 	} else if (was_blind) {
1120. 	    changed = TRUE;	/* !Blind */
1121. 	    You("can see again.");
1122. 	}
1123. 	if (changed) {
1124. 	    /* blindness has just been toggled */
1125. 	    if (Blind_telepat || Infravision) see_monsters();
1126. 	    vision_full_recalc = 1;	/* recalc vision limits */
1127. 	    flags.botl = 1;
1128. 	}
1129. }
1130. 
1131. 
1132. /* called in main to set intrinsics of worn start-up items */
1133. void
1134. set_wear()
1135. {
1136. #ifdef TOURIST
1137. 	if (uarmu) (void) Shirt_on();
1138. #endif
1139. 	if (uarm)  (void) Armor_on();
1140. 	if (uarmc) (void) Cloak_on();
1141. 	if (uarmf) (void) Boots_on();
1142. 	if (uarmg) (void) Gloves_on();
1143. 	if (uarmh) (void) Helmet_on();
1144. 	if (uarms) (void) Shield_on();
1145. }
1146. 
1147. /* check whether the target object is currently being put on (or taken off) */
1148. boolean
1149. donning(otmp)		/* also checks for doffing */
1150. register struct obj *otmp;
1151. {
1152.  /* long what = (occupation == take_off) ? taking_off : 0L; */
1153.     long what = taking_off;	/* if nonzero, occupation is implied */
1154.     boolean result = FALSE;
1155. 
1156.     if (otmp == uarm)
1157. 	result = (afternmv == Armor_on || afternmv == Armor_off ||
1158. 		  what == WORN_ARMOR);
1159. #ifdef TOURIST
1160.     else if (otmp == uarmu)
1161. 	result = (afternmv == Shirt_on || afternmv == Shirt_off ||
1162. 		  what == WORN_SHIRT);
1163. #endif
1164.     else if (otmp == uarmc)
1165. 	result = (afternmv == Cloak_on || afternmv == Cloak_off ||
1166. 		  what == WORN_CLOAK);
1167.     else if (otmp == uarmf)
1168. 	result = (afternmv == Boots_on || afternmv == Boots_off ||
1169. 		  what == WORN_BOOTS);
1170.     else if (otmp == uarmh)
1171. 	result = (afternmv == Helmet_on || afternmv == Helmet_off ||
1172. 		  what == WORN_HELMET);
1173.     else if (otmp == uarmg)
1174. 	result = (afternmv == Gloves_on || afternmv == Gloves_off ||
1175. 		  what == WORN_GLOVES);
1176.     else if (otmp == uarms)
1177. 	result = (afternmv == Shield_on || afternmv == Shield_off ||
1178. 		  what == WORN_SHIELD);
1179. 
1180.     return result;
1181. }
1182. 
1183. void
1184. cancel_don()
1185. {
1186. 	/* the piece of armor we were donning/doffing has vanished, so stop
1187. 	 * wasting time on it (and don't dereference it when donning would
1188. 	 * otherwise finish)
1189. 	 */
1190. 	cancelled_don = (afternmv == Boots_on || afternmv == Helmet_on ||
1191. 			 afternmv == Gloves_on || afternmv == Armor_on);
1192. 	afternmv = 0;
1193. 	nomovemsg = (char *)0;
1194. 	multi = 0;
1195. 	todelay = 0;
1196. 	taking_off = 0L;
1197. }
1198. 
1199. static NEARDATA const char clothes[] = {ARMOR_CLASS, 0};
1200. static NEARDATA const char accessories[] = {RING_CLASS, AMULET_CLASS, TOOL_CLASS, FOOD_CLASS, 0};
1201. 
1202. /* the 'T' command */
1203. int
1204. dotakeoff()
1205. {
1206. 	register struct obj *otmp = (struct obj *)0;
1207. 	int armorpieces = 0;
1208. 
1209. #define MOREARM(x) if (x) { armorpieces++; otmp = x; }
1210. 	MOREARM(uarmh);
1211. 	MOREARM(uarms);
1212. 	MOREARM(uarmg);
1213. 	MOREARM(uarmf);
1214. 	if (uarmc) {
1215. 		armorpieces++;
1216. 		otmp = uarmc;
1217. 	} else if (uarm) {
1218. 		armorpieces++;
1219. 		otmp = uarm;
1220. #ifdef TOURIST
1221. 	} else if (uarmu) {
1222. 		armorpieces++;
1223. 		otmp = uarmu;
1224. #endif
1225. 	}
1226. 	if (!armorpieces) {
1227. 	     /* assert( GRAY_DRAGON_SCALES > YELLOW_DRAGON_SCALE_MAIL ); */
1228. 		if (uskin)
1229. 		    pline_The("%s merged with your skin!",
1230. 			      uskin->otyp >= GRAY_DRAGON_SCALES ?
1231. 				"dragon scales are" : "dragon scale mail is");
1232. 		else
1233. 		    pline("Not wearing any armor.%s", (iflags.cmdassist && 
1234. 				(uleft || uright || uamul || ublindf)) ?
1235. 			  "  Use 'R' command to remove accessories." : "");
1236. 		return 0;
1237. 	}
1238. 	if (armorpieces > 1)
1239. 		otmp = getobj(clothes, "take off");
1240. 	if (otmp == 0) return(0);
1241. 	if (!(otmp->owornmask & W_ARMOR)) {
1242. 		You("are not wearing that.");
1243. 		return(0);
1244. 	}
1245. 	/* note: the `uskin' case shouldn't be able to happen here; dragons
1246. 	   can't wear any armor so will end up with `armorpieces == 0' above */
1247. 	if (otmp == uskin || ((otmp == uarm) && uarmc)
1248. #ifdef TOURIST
1249. 			  || ((otmp == uarmu) && (uarmc || uarm))
1250. #endif
1251. 		) {
1252. 	    You_cant("take that off.");
1253. 	    return 0;
1254. 	}
1255. 
1256. 	reset_remarm();		/* clear takeoff_mask and taking_off */
1257. 	(void) select_off(otmp);
1258. 	if (!takeoff_mask) return 0;
1259. 	reset_remarm();		/* armoroff() doesn't use takeoff_mask */
1260. 
1261. 	(void) armoroff(otmp);
1262. 	return(1);
1263. }
1264. 
1265. /* the 'R' command */
1266. int
1267. doremring()
1268. {
1269. 	register struct obj *otmp = 0;
1270. 	int Accessories = 0;
1271. 
1272. #define MOREACC(x) if (x) { Accessories++; otmp = x; }
1273. 	MOREACC(uleft);
1274. 	MOREACC(uright);
1275. 	MOREACC(uamul);
1276. 	MOREACC(ublindf);
1277. 
1278. 	if(!Accessories) {
1279. 		pline("Not wearing any accessories.%s", (iflags.cmdassist &&
1280. 			    (uarm || uarmc ||
1281. #ifdef TOURIST
1282. 			     uarmu ||
1283. #endif
1284. 			     uarms || uarmh || uarmg || uarmf)) ?
1285. 		      "  Use 'T' command to take off armor." : "");
1286. 		return(0);
1287. 	}
1288. 	if (Accessories != 1) otmp = getobj(accessories, "remove");
1289. 	if(!otmp) return(0);
1290. 	if(!(otmp->owornmask & (W_RING | W_AMUL | W_TOOL))) {
1291. 		You("are not wearing that.");
1292. 		return(0);
1293. 	}
1294. 
1295. 	reset_remarm();		/* clear takeoff_mask and taking_off */
1296. 	(void) select_off(otmp);
1297. 	if (!takeoff_mask) return 0;
1298. 	reset_remarm();		/* not used by Ring_/Amulet_/Blindf_off() */
1299. 
1300. 	if (otmp == uright || otmp == uleft) {
1301. 		/* Sometimes we want to give the off_msg before removing and
1302. 		 * sometimes after; for instance, "you were wearing a moonstone
1303. 		 * ring (on right hand)" is desired but "you were wearing a
1304. 		 * square amulet (being worn)" is not because of the redundant
1305. 		 * "being worn".
1306. 		 */
1307. 		off_msg(otmp);
1308. 		Ring_off(otmp);
1309. 	} else if (otmp == uamul) {
1310. 		Amulet_off();
1311. 		off_msg(otmp);
1312. 	} else if (otmp == ublindf) {
1313. 		Blindf_off(otmp);	/* does its own off_msg */
1314. 	} else {
1315. 		impossible("removing strange accessory?");
1316. 	}
1317. 	return(1);
1318. }
1319. 
1320. /* Check if something worn is cursed _and_ unremovable. */
1321. int
1322. cursed(otmp)
1323. register struct obj *otmp;
1324. {
1325. 	/* Curses, like chickens, come home to roost. */
1326. 	if((otmp == uwep) ? welded(otmp) : (int)otmp->cursed) {
1327. 		You("can't.  %s cursed.",
1328. 			(is_boots(otmp) || is_gloves(otmp) || otmp->quan > 1L)
1329. 			? "They are" : "It is");
1330. 		otmp->bknown = TRUE;
1331. 		return(1);
1332. 	}
1333. 	return(0);
1334. }
1335. 
1336. int
1337. armoroff(otmp)
1338. register struct obj *otmp;
1339. {
1340. 	register int delay = -objects[otmp->otyp].oc_delay;
1341. 
1342. 	if(cursed(otmp)) return(0);
1343. 	if(delay) {
1344. 		nomul(delay);
1345. 		if (is_helmet(otmp)) {
1346. 			nomovemsg = "You finish taking off your helmet.";
1347. 			afternmv = Helmet_off;
1348. 		     }
1349. 		else if (is_gloves(otmp)) {
1350. 			nomovemsg = "You finish taking off your gloves.";
1351. 			afternmv = Gloves_off;
1352. 		     }
1353. 		else if (is_boots(otmp)) {
1354. 			nomovemsg = "You finish taking off your boots.";
1355. 			afternmv = Boots_off;
1356. 		     }
1357. 		else {
1358. 			nomovemsg = "You finish taking off your suit.";
1359. 			afternmv = Armor_off;
1360. 		}
1361. 	} else {
1362. 		/* Be warned!  We want off_msg after removing the item to
1363. 		 * avoid "You were wearing ____ (being worn)."  However, an
1364. 		 * item which grants fire resistance might cause some trouble
1365. 		 * if removed in Hell and lifesaving puts it back on; in this
1366. 		 * case the message will be printed at the wrong time (after
1367. 		 * the messages saying you died and were lifesaved).  Luckily,
1368. 		 * no cloak, shield, or fast-removable armor grants fire
1369. 		 * resistance, so we can safely do the off_msg afterwards.
1370. 		 * Rings do grant fire resistance, but for rings we want the
1371. 		 * off_msg before removal anyway so there's no problem.  Take
1372. 		 * care in adding armors granting fire resistance; this code
1373. 		 * might need modification.
1374. 		 * 3.2 (actually 3.1 even): this comment is obsolete since
1375. 		 * fire resistance is not needed for Gehennom.
1376. 		 */
1377. 		if(is_cloak(otmp))
1378. 			(void) Cloak_off();
1379. 		else if(is_shield(otmp))
1380. 			(void) Shield_off();
1381. 		else if (is_helmet(otmp))
1382. 			/* [Finn E. Theodorsen] For fedoras */
1383. 			(void) Helmet_off();
1384. 		else setworn((struct obj *)0, otmp->owornmask & W_ARMOR);
1385. 		off_msg(otmp);
1386. 	}
1387. 	takeoff_mask = taking_off = 0L;
1388. 	return(1);
1389. }
1390. 
1391. STATIC_OVL void
1392. already_wearing(cc)
1393. const char *cc;
1394. {
1395. 	You("are already wearing %s%c", cc, (cc == c_that_) ? '!' : '.');
1396. }
1397. 
1398. STATIC_OVL void
1399. already_wearing2(cc1, cc2)
1400. const char *cc1, *cc2;
1401. {
1402. 	You_cant("wear %s because you're wearing %s there already.", cc1, cc2);
1403. }
1404. 
1405. /*
1406.  * canwearobj checks to see whether the player can wear a piece of armor
1407.  *
1408.  * inputs: otmp (the piece of armor)
1409.  *         noisy (if TRUE give error messages, otherwise be quiet about it)
1410.  * output: mask (otmp's armor type)
1411.  */
1412. int
1413. canwearobj(otmp,mask,noisy)
1414. struct obj *otmp;
1415. long *mask;
1416. boolean noisy;
1417. {
1418.     int err = 0;
1419.     const char *which;
1420. 
1421.     which = is_cloak(otmp) ? c_cloak :
1422. #ifdef TOURIST
1423. 	    is_shirt(otmp) ? c_shirt :
1424. #endif
1425. 	    is_suit(otmp) ? c_suit : 0;
1426.     if (which && cantweararm(youmonst.data) &&
1427. 	    /* same exception for cloaks as used in m_dowear() */
1428. 	    (which != c_cloak || youmonst.data->msize != MZ_SMALL) &&
1429. 	    (racial_exception(&youmonst, otmp) < 1)) {
1430. 	if (noisy) pline_The("%s will not fit on your body.", which);
1431. 	return 0;
1432.     } else if (otmp->owornmask & W_ARMOR) {
1433. 	if (noisy) already_wearing(c_that_);
1434. 	return 0;
1435.     }
1436. 
1437.     if (welded(uwep) && bimanual(uwep) &&
1438. 	    (is_suit(otmp)
1439. #ifdef TOURIST
1440. 			|| is_shirt(otmp)
1441. #endif
1442. 	    )) {
1443. 	if (noisy)
1444. 	    You("cannot do that while holding your %s.",
1445. 		is_sword(uwep) ? c_sword : c_weapon);
1446. 	return 0;
1447.     }
1448. 
1449.     if (is_helmet(otmp)) {
1450. 	if (uarmh) {
1451. 	    if (noisy) already_wearing(an(c_helmet));
1452. 	    err++;
1453. 	} else if (Upolyd && has_horns(youmonst.data) && !is_flimsy(otmp)) {
1454. 	    /* (flimsy exception matches polyself handling) */
1455. 	    if (noisy)
1456. 		pline_The("%s won't fit over your horn%s.",
1457. 			  c_helmet, plur(num_horns(youmonst.data)));
1458. 	    err++;
1459. 	} else
1460. 	    *mask = W_ARMH;
1461.     } else if (is_shield(otmp)) {
1462. 	if (uarms) {
1463. 	    if (noisy) already_wearing(an(c_shield));
1464. 	    err++;
1465. 	} else if (uwep && bimanual(uwep)) {
1466. 	    if (noisy) 
1467. 		You("cannot wear a shield while wielding a two-handed %s.",
1468. 		    is_sword(uwep) ? c_sword :
1469. 		    (uwep->otyp == BATTLE_AXE) ? c_axe : c_weapon);
1470. 	    err++;
1471. 	} else if (u.twoweap) {
1472. 	    if (noisy) {
1473. 		if (uwep && uswapwep)
1474. 		    You("cannot wear a shield while wielding two weapons.");
1475. 		else
1476. 		    You("cannot wear a shield while fighting with two %s.",
1477. 			    makeplural(body_part(HAND)));
1478. 	    }
1479. 	    err++;
1480. 	} else
1481. 	    *mask = W_ARMS;
1482.     } else if (is_boots(otmp)) {
1483. 	if (uarmf) {
1484. 	    if (noisy) already_wearing(c_boots);
1485. 	    err++;
1486. 	} else if (Upolyd && slithy(youmonst.data)) {
1487. 	    if (noisy) You("have no feet...");	/* not body_part(FOOT) */
1488. 	    err++;
1489. 	} else if (Upolyd && youmonst.data->mlet == S_CENTAUR) {
1490. 	    /* break_armor() pushes boots off for centaurs,
1491. 	       so don't let dowear() put them back on... */
1492. 	    if (noisy) pline("You have too many hooves to wear %s.",
1493. 			     c_boots);	/* makeplural(body_part(FOOT)) yields
1494. 					   "rear hooves" which sounds odd */
1495. 	    err++;
1496. 	} else if (u.utrap && (u.utraptype == TT_BEARTRAP ||
1497. 				u.utraptype == TT_INFLOOR)) {
1498. 	    if (u.utraptype == TT_BEARTRAP) {
1499. 		if (noisy) Your("%s is trapped!", body_part(FOOT));
1500. 	    } else {
1501. 		if (noisy) Your("%s are stuck in the %s!",
1502. 				makeplural(body_part(FOOT)),
1503. 				surface(u.ux, u.uy));
1504. 	    }
1505. 	    err++;
1506. 	} else
1507. 	    *mask = W_ARMF;
1508.     } else if (is_gloves(otmp)) {
1509. 	if (uarmg) {
1510. 	    if (noisy) already_wearing(c_gloves);
1511. 	    err++;
1512. 	} else if (welded(uwep)) {
1513. 	    if (noisy) You("cannot wear gloves over your %s.",
1514. 			   is_sword(uwep) ? c_sword : c_weapon);
1515. 	    err++;
1516. 	} else
1517. 	    *mask = W_ARMG;
1518. #ifdef TOURIST
1519.     } else if (is_shirt(otmp)) {
1520. 	if (uarm || uarmc || uarmu) {
1521. 	    if (uarmu) {
1522. 		if (noisy) already_wearing(an(c_shirt));
1523. 	    } else {
1524. 		if (noisy) You_cant("wear that over your %s.",
1525. 			           (uarm && !uarmc) ? c_armor : cloak_simple_name(uarmc));
1526. 	    }
1527. 	    err++;
1528. 	} else
1529. 	    *mask = W_ARMU;
1530. #endif
1531.     } else if (is_cloak(otmp)) {
1532. 	if (uarmc) {
1533. 	    if (noisy) already_wearing(an(cloak_simple_name(uarmc)));
1534. 	    err++;
1535. 	} else
1536. 	    *mask = W_ARMC;
1537.     } else if (is_suit(otmp)) {
1538. 	if (uarmc) {
1539. 	    if (noisy) You("cannot wear armor over a %s.", cloak_simple_name(uarmc));
1540. 	    err++;
1541. 	} else if (uarm) {
1542. 	    if (noisy) already_wearing("some armor");
1543. 	    err++;
1544. 	} else
1545. 	    *mask = W_ARM;
1546.     } else {
1547. 	/* getobj can't do this after setting its allow_all flag; that
1548. 	   happens if you have armor for slots that are covered up or
1549. 	   extra armor for slots that are filled */
1550. 	if (noisy) silly_thing("wear", otmp);
1551. 	err++;
1552.     }
1553. /* Unnecessary since now only weapons and special items like pick-axes get
1554.  * welded to your hand, not armor
1555.     if (welded(otmp)) {
1556. 	if (!err++) {
1557. 	    if (noisy) weldmsg(otmp);
1558. 	}
1559.     }
1560.  */
1561.     return !err;
1562. }
1563. 
1564. /* the 'W' command */
1565. int
1566. dowear()
1567. {
1568. 	struct obj *otmp;
1569. 	int delay;
1570. 	long mask = 0;
1571. 
1572. 	/* cantweararm checks for suits of armor */
1573. 	/* verysmall or nohands checks for shields, gloves, etc... */
1574. 	if ((verysmall(youmonst.data) || nohands(youmonst.data))) {
1575. 		pline("Don't even bother.");
1576. 		return(0);
1577. 	}
1578. 
1579. 	otmp = getobj(clothes, "wear");
1580. 	if(!otmp) return(0);
1581. 
1582. 	if (!canwearobj(otmp,&mask,TRUE)) return(0);
1583. 
1584. 	if (otmp->oartifact && !touch_artifact(otmp, &youmonst))
1585. 	    return 1;	/* costs a turn even though it didn't get worn */
1586. 
1587. 	if (otmp->otyp == HELM_OF_OPPOSITE_ALIGNMENT &&
1588. 			qstart_level.dnum == u.uz.dnum) {	/* in quest */
1589. 		if (u.ualignbase[A_CURRENT] == u.ualignbase[A_ORIGINAL])
1590. 			You("narrowly avoid losing all chance at your goal.");
1591. 		else	/* converted */
1592. 			You("are suddenly overcome with shame and change your mind.");
1593. 		u.ublessed = 0; /* lose your god's protection */
1594. 		makeknown(otmp->otyp);
1595. 		flags.botl = 1;
1596. 		return 1;
1597. 	}
1598. 
1599. 	otmp->known = TRUE;
1600. 	if(otmp == uwep)
1601. 		setuwep((struct obj *)0, TRUE);
1602. 	if (otmp == uswapwep)
1603. 		setuswapwep((struct obj *) 0, TRUE);
1604. 	if (otmp == uquiver)
1605. 		setuqwep((struct obj *) 0);
1606. 	setworn(otmp, mask);
1607. 	delay = -objects[otmp->otyp].oc_delay;
1608. 	if(delay){
1609. 		nomul(delay);
1610. 		if(is_boots(otmp)) afternmv = Boots_on;
1611. 		if(is_helmet(otmp)) afternmv = Helmet_on;
1612. 		if(is_gloves(otmp)) afternmv = Gloves_on;
1613. 		if(otmp == uarm) afternmv = Armor_on;
1614. 		nomovemsg = "You finish your dressing maneuver.";
1615. 	} else {
1616. 		if(is_cloak(otmp)) (void) Cloak_on();
1617. 		if (is_shield(otmp)) (void) Shield_on();
1618. #ifdef TOURIST
1619. 		if (is_shirt(otmp)) (void) Shirt_on();
1620. #endif
1621. 		if (is_helmet(otmp)) (void) Helmet_on();	/* fedoras */
1622. 		on_msg(otmp);
1623. 	}
1624. 	takeoff_mask = taking_off = 0L;
1625. 	return(1);
1626. }
1627. 
1628. int
1629. doputon()
1630. {
1631. 	register struct obj *otmp;
1632. 	long mask = 0L;
1633. 
1634. 	if(uleft && uright && uamul && ublindf) {
1635. 		Your("%s%s are full, and you're already wearing an amulet and %s.",
1636. 			humanoid(youmonst.data) ? "ring-" : "",
1637. 			makeplural(body_part(FINGER)),
1638. 			ublindf->otyp==LENSES ? "some lenses" : "a blindfold");
1639. 		return(0);
1640. 	}
1641. 	otmp = getobj(accessories, "put on");
1642. 	if(!otmp) return(0);
1643. 	if(otmp->owornmask & (W_RING | W_AMUL | W_TOOL)) {
1644. 		already_wearing(c_that_);
1645. 		return(0);
1646. 	}
1647. 	if(welded(otmp)) {
1648. 		weldmsg(otmp);
1649. 		return(0);
1650. 	}
1651. 	if(otmp == uwep)
1652. 		setuwep((struct obj *)0, TRUE);
1653. 	if(otmp == uswapwep)
1654. 		setuswapwep((struct obj *) 0, TRUE);
1655. 	if(otmp == uquiver)
1656. 		setuqwep((struct obj *) 0);
1657. 	if(otmp->oclass == RING_CLASS || otmp->otyp == MEAT_RING) {
1658. 		if(nolimbs(youmonst.data)) {
1659. 			You("cannot make the ring stick to your body.");
1660. 			return(0);
1661. 		}
1662. 		if(uleft && uright){
1663. 			There("are no more %s%s to fill.",
1664. 				humanoid(youmonst.data) ? "ring-" : "",
1665. 				makeplural(body_part(FINGER)));
1666. 			return(0);
1667. 		}
1668. 		if(uleft) mask = RIGHT_RING;
1669. 		else if(uright) mask = LEFT_RING;
1670. 		else do {
1671. 			char qbuf[QBUFSZ];
1672. 			char answer;
1673. 
1674. 			Sprintf(qbuf, "Which %s%s, Right or Left?",
1675. 				humanoid(youmonst.data) ? "ring-" : "",
1676. 				body_part(FINGER));
1677. 			if(!(answer = yn_function(qbuf, "rl", '\0')))
1678. 				return(0);
1679. 			switch(answer){
1680. 			case 'l':
1681. 			case 'L':
1682. 				mask = LEFT_RING;
1683. 				break;
1684. 			case 'r':
1685. 			case 'R':
1686. 				mask = RIGHT_RING;
1687. 				break;
1688. 			}
1689. 		} while(!mask);
1690. 		if (uarmg && uarmg->cursed) {
1691. 			uarmg->bknown = TRUE;
1692. 		    You("cannot remove your gloves to put on the ring.");
1693. 			return(0);
1694. 		}
1695. 		if (welded(uwep) && bimanual(uwep)) {
1696. 			/* welded will set bknown */
1697. 	    You("cannot free your weapon hands to put on the ring.");
1698. 			return(0);
1699. 		}
1700. 		if (welded(uwep) && mask==RIGHT_RING) {
1701. 			/* welded will set bknown */
1702. 	    You("cannot free your weapon hand to put on the ring.");
1703. 			return(0);
1704. 		}
1705. 		if (otmp->oartifact && !touch_artifact(otmp, &youmonst))
1706. 		    return 1; /* costs a turn even though it didn't get worn */
1707. 		setworn(otmp, mask);
1708. 		Ring_on(otmp);
1709. 	} else if (otmp->oclass == AMULET_CLASS) {
1710. 		if(uamul) {
1711. 			already_wearing("an amulet");
1712. 			return(0);
1713. 		}
1714. 		if (otmp->oartifact && !touch_artifact(otmp, &youmonst))
1715. 		    return 1;
1716. 		setworn(otmp, W_AMUL);
1717. 		if (otmp->otyp == AMULET_OF_CHANGE) {
1718. 			Amulet_on();
1719. 			/* Don't do a prinv() since the amulet is now gone */
1720. 			return(1);
1721. 		}
1722. 		Amulet_on();
1723. 	} else {	/* it's a blindfold, towel, or lenses */
1724. 		if (ublindf) {
1725. 			if (ublindf->otyp == TOWEL)
1726. 				Your("%s is already covered by a towel.",
1727. 					body_part(FACE));
1728. 			else if (ublindf->otyp == BLINDFOLD) {
1729. 				if (otmp->otyp == LENSES)
1730. 					already_wearing2("lenses", "a blindfold");
1731. 				else
1732. 					already_wearing("a blindfold");
1733. 			} else if (ublindf->otyp == LENSES) {
1734. 				if (otmp->otyp == BLINDFOLD)
1735. 					already_wearing2("a blindfold", "some lenses");
1736. 				else
1737. 					already_wearing("some lenses");
1738. 			} else
1739. 				already_wearing(something); /* ??? */
1740. 			return(0);
1741. 		}
1742. 		if (otmp->otyp != BLINDFOLD && otmp->otyp != TOWEL && otmp->otyp != LENSES) {
1743. 			You_cant("wear that!");
1744. 			return(0);
1745. 		}
1746. 		if (otmp->oartifact && !touch_artifact(otmp, &youmonst))
1747. 		    return 1;
1748. 		Blindf_on(otmp);
1749. 		return(1);
1750. 	}
1751. 	if (is_worn(otmp))
1752. 	    prinv((char *)0, otmp, 0L);
1753. 	return(1);
1754. }
1755. 
1756. #endif /* OVLB */
1757. 
1758. #ifdef OVL0
1759. 
1760. /* Limits of uac (conveniently equal to the limits of an schar ;) */
1761. #define UAC_MIN (-128)
1762. #define UAC_LIM 127
1763. 
1764. void
1765. find_ac()
1766. {
1767. 	int uac = mons[u.umonnum].ac;
1768. 
1769. 	if(uarm) uac -= ARM_BONUS(uarm);
1770. 	if(uarmc) uac -= ARM_BONUS(uarmc);
1771. 	if(uarmh) uac -= ARM_BONUS(uarmh);
1772. 	if(uarmf) uac -= ARM_BONUS(uarmf);
1773. 	if(uarms) uac -= ARM_BONUS(uarms);
1774. 	if(uarmg) uac -= ARM_BONUS(uarmg);
1775. #ifdef TOURIST
1776. 	if(uarmu) uac -= ARM_BONUS(uarmu);
1777. #endif
1778. 	if(uleft && uleft->otyp == RIN_PROTECTION) uac -= uleft->spe;
1779. 	if(uright && uright->otyp == RIN_PROTECTION) uac -= uright->spe;
1780. 	if (HProtection & INTRINSIC) uac -= u.ublessed;
1781. 	uac -= u.uspellprot;
1782. 
1783. /* STEPHEN WHITE'S NEW CODE */
1784. 	/* Dexterity now affects AC */
1785. 	if (ACURR(A_DEX) < 4) uac += 3;
1786. 	else if (ACURR(A_DEX) < 6) uac += 2;
1787. 	else if (ACURR(A_DEX) < 8) uac += 1;
1788. 	else if (ACURR(A_DEX) < 14) uac -= 0;
1789. 	else if (ACURR(A_DEX) < 21) uac -= ACURR(A_DEX)-14;
1790. 	else if (ACURR(A_DEX) < 22) uac -= 6;
1791. 	else if (ACURR(A_DEX) < 24) uac -= 7;
1792. 	else uac -= 8;
1793. 
1794. 	if (Role_if(PM_MONK) && !uwep && (!uarm ||
1795. 		uarm->otyp==ROBE ||
1796. 		uarm->otyp==ROBE_OF_POWER ||
1797. 		uarm->otyp==ROBE_OF_WEAKNESS ||
1798. 		uarm->otyp==ROBE_OF_PROTECTION) && !uarms) {
1799. /*WAC cap off the Monk's ac bonus to -11 */
1800.             if (u.ulevel > 18) uac -= 11;
1801.             else uac -= (u.ulevel / 2) + 2;
1802. 	}
1803. 	if (Race_if(PM_DOPPELGANGER) && !uarm) uac -= (u.ulevel / 4) + 1;
1804. 	if (Race_if(PM_HUMAN_WEREWOLF) && !uarm) uac -= (u.ulevel / 4) + 1;
1805. 
1806. 	/* Harlow - make sure it doesn't wrap around ;) */
1807. 	uac = (uac < UAC_MIN ? UAC_MIN : (uac > UAC_LIM ? UAC_LIM : uac));
1808. 	
1809. 	if(uac != u.uac){
1810. 		u.uac = uac;
1811. 		flags.botl = 1;
1812. 	}
1813. }
1814. 
1815. #endif /* OVL0 */
1816. #ifdef OVLB
1817. 
1818. void
1819. glibr()
1820. {
1821. 	register struct obj *otmp;
1822. 	int xfl = 0;
1823. 	boolean leftfall, rightfall;
1824. 	const char *otherwep = 0;
1825. 
1826. 	leftfall = (uleft && !uleft->cursed &&
1827. 		    (!uwep || !welded(uwep) || !bimanual(uwep)));
1828. 	rightfall = (uright && !uright->cursed && (!welded(uwep)));
1829. 	if (!uarmg && (leftfall || rightfall) && !nolimbs(youmonst.data)) {
1830. 		/* changed so cursed rings don't fall off, GAN 10/30/86 */
1831. 		Your("%s off your %s.",
1832. 			(leftfall && rightfall) ? "rings slip" : "ring slips",
1833. 			(leftfall && rightfall) ? makeplural(body_part(FINGER)) :
1834. 			body_part(FINGER));
1835. 		xfl++;
1836. 		if (leftfall) {
1837. 			otmp = uleft;
1838. 			Ring_off(uleft);
1839. 			dropx(otmp);
1840. 		}
1841. 		if (rightfall) {
1842. 			otmp = uright;
1843. 			Ring_off(uright);
1844. 			dropx(otmp);
1845. 		}
1846. 	}
1847. 
1848. 	otmp = uswapwep;
1849. 	if (u.twoweap && otmp) {
1850. 		otherwep = is_sword(otmp) ? c_sword :
1851. 		    makesingular(oclass_names[(int)otmp->oclass]);
1852. 		Your("%s %sslips from your %s.",
1853. 			otherwep,
1854. 			xfl ? "also " : "",
1855. 			makeplural(body_part(HAND)));
1856. 		setuswapwep((struct obj *)0, FALSE);
1857. 		xfl++;
1858. 		if (otmp->otyp != LOADSTONE || !otmp->cursed)
1859. 			dropx(otmp);
1860. 	}
1861. 	otmp = uwep;
1862. 	if (otmp && !welded(otmp)) {
1863. 		const char *thiswep;
1864. 
1865. 		/* nice wording if both weapons are the same type */
1866. 		thiswep = is_sword(otmp) ? c_sword :
1867. 		    makesingular(oclass_names[(int)otmp->oclass]);
1868. 		if (otherwep && strcmp(thiswep, otherwep)) otherwep = 0;
1869. 
1870. 		/* changed so cursed weapons don't fall, GAN 10/30/86 */
1871. 		Your("%s%s %sslips from your %s.",
1872. 			otherwep ? "other " : "", thiswep,
1873. 			xfl ? "also " : "",
1874. 			makeplural(body_part(HAND)));
1875. 		setuwep((struct obj *)0, FALSE);
1876. 		if (otmp->otyp != LOADSTONE || !otmp->cursed)
1877. 			dropx(otmp);
1878. 	}
1879. }
1880. 
1881. struct obj *
1882. some_armor(victim)
1883. struct monst *victim;
1884. {
1885. 	register struct obj *otmph, *otmp;
1886. 
1887. 	otmph = (victim == &youmonst) ? uarmc : which_armor(victim, W_ARMC);
1888. 	if (!otmph)
1889. 	    otmph = (victim == &youmonst) ? uarm : which_armor(victim, W_ARM);
1890. #ifdef TOURIST
1891. 	if (!otmph)
1892. 	    otmph = (victim == &youmonst) ? uarmu : which_armor(victim, W_ARMU);
1893. #endif
1894. 	
1895. 	otmp = (victim == &youmonst) ? uarmh : which_armor(victim, W_ARMH);
1896. 	if(otmp && (!otmph || !rn2(4))) otmph = otmp;
1897. 	otmp = (victim == &youmonst) ? uarmg : which_armor(victim, W_ARMG);
1898. 	if(otmp && (!otmph || !rn2(4))) otmph = otmp;
1899. 	otmp = (victim == &youmonst) ? uarmf : which_armor(victim, W_ARMF);
1900. 	if(otmp && (!otmph || !rn2(4))) otmph = otmp;
1901. 	otmp = (victim == &youmonst) ? uarms : which_armor(victim, W_ARMS);
1902. 	if(otmp && (!otmph || !rn2(4))) otmph = otmp;
1903. 	return(otmph);
1904. }
1905. 
1906. /* erode some arbitrary armor worn by the victim */
1907. void
1908. erode_armor(victim, acid_dmg)
1909. struct monst *victim;
1910. boolean acid_dmg;
1911. {
1912. 	struct obj *otmph = some_armor(victim);
1913. 
1914. 	if (otmph && (otmph != uarmf)) {
1915. 	    erode_obj(otmph, acid_dmg, FALSE);
1916. 	    if (carried(otmph)) update_inventory();
1917. 	}
1918. }
1919. 
1920. /* used for praying to check and fix levitation trouble */
1921. struct obj *
1922. stuck_ring(ring, otyp)
1923. struct obj *ring;
1924. int otyp;
1925. {
1926.     if (ring != uleft && ring != uright) {
1927. 	impossible("stuck_ring: neither left nor right?");
1928. 	return (struct obj *)0;
1929.     }
1930. 
1931.     if (ring && ring->otyp == otyp) {
1932. 	/* reasons ring can't be removed match those checked by select_off();
1933. 	   limbless case has extra checks because ordinarily it's temporary */
1934. 	if (nolimbs(youmonst.data) &&
1935. 		uamul && uamul->otyp == AMULET_OF_UNCHANGING && uamul->cursed)
1936. 	    return uamul;
1937. 	if (welded(uwep) && (ring == uright || bimanual(uwep))) return uwep;
1938. 	if (uarmg && uarmg->cursed) return uarmg;
1939. 	if (ring->cursed) return ring;
1940.     }
1941.     /* either no ring or not right type or nothing prevents its removal */
1942.     return (struct obj *)0;
1943. }
1944. 
1945. /* also for praying; find worn item that confers "Unchanging" attribute */
1946. struct obj *
1947. unchanger()
1948. {
1949.     if (uamul && uamul->otyp == AMULET_OF_UNCHANGING) return uamul;
1950.     return 0;
1951. }
1952. 
1953. /* occupation callback for 'A' */
1954. STATIC_PTR
1955. int
1956. select_off(otmp)
1957. register struct obj *otmp;
1958. {
1959. 	struct obj *why;
1960. 	char buf[BUFSZ];
1961. 
1962. 	if (!otmp) return 0;
1963. 	*buf = '\0';			/* lint suppresion */
1964. 
1965. 	/* special ring checks */
1966. 	if (otmp == uright || otmp == uleft) {
1967. 	    if (nolimbs(youmonst.data)) {
1968. 		pline_The("ring is stuck.");
1969. 		return 0;
1970. 	    }
1971. 	    why = 0;	/* the item which prevents ring removal */
1972. 	    if (welded(uwep) && (otmp == uright || bimanual(uwep))) {
1973. 		Sprintf(buf, "free a weapon %s", body_part(HAND));
1974. 		why = uwep;
1975. 	    } else if (uarmg && uarmg->cursed) {
1976. 		Sprintf(buf, "take off your %s", c_gloves);
1977. 		why = uarmg;
1978. 	    }
1979. 	    if (why) {
1980. 		You("cannot %s to remove the ring.", buf);
1981. 		why->bknown = TRUE;
1982. 		return 0;
1983. 	    }
1984. 	}
1985. 	/* special glove checks */
1986. 	if (otmp == uarmg) {
1987. 	    if (welded(uwep)) {
1988. 		You("are unable to take off your %s while wielding that %s.",
1989. 		    c_gloves, is_sword(uwep) ? c_sword : c_weapon);
1990. 		uwep->bknown = TRUE;
1991. 		return 0;
1992. 	    } else if (Glib) {
1993. 		You_cant("take off the slippery %s with your slippery %s.",
1994. 			 c_gloves, makeplural(body_part(FINGER)));
1995. 		return 0;
1996. 	    }
1997. 	}
1998. 	/* special boot checks */
1999. 	if (otmp == uarmf) {
2000. 	    if (u.utrap && u.utraptype == TT_BEARTRAP) {
2001. 		pline_The("bear trap prevents you from pulling your %s out.",
2002. 			  body_part(FOOT));
2003. 		return 0;
2004. 	    } else if (u.utrap && u.utraptype == TT_INFLOOR) {
2005. 		You("are stuck in the %s, and cannot pull your %s out.",
2006. 		    surface(u.ux, u.uy), makeplural(body_part(FOOT)));
2007. 		return 0;
2008. 	    }
2009. 	}
2010. 	/* special suit and shirt checks */
2011. 	if (otmp == uarm
2012. #ifdef TOURIST
2013. 			|| otmp == uarmu
2014. #endif
2015. 		) {
2016. 	    why = 0;	/* the item which prevents disrobing */
2017. 	    if (uarmc && uarmc->cursed) {
2018. 		Sprintf(buf, "remove your %s", cloak_simple_name(uarmc));
2019. 		why = uarmc;
2020. #ifdef TOURIST
2021. 	    } else if (otmp == uarmu && uarm && uarm->cursed) {
2022. 		Sprintf(buf, "remove your %s", c_suit);
2023. 		why = uarm;
2024. #endif
2025. 	    } else if (welded(uwep) && bimanual(uwep)) {
2026. 		Sprintf(buf, "release your %s",
2027. 			is_sword(uwep) ? c_sword :
2028. 			(uwep->otyp == BATTLE_AXE) ? c_axe : c_weapon);
2029. 		why = uwep;
2030. 	    }
2031. 	    if (why) {
2032. 		You("cannot %s to take off %s.", buf, the(xname(otmp)));
2033. 		why->bknown = TRUE;
2034. 		return 0;
2035. 	    }
2036. 	}
2037. 	/* basic curse check */
2038. 	if (otmp == uquiver || (otmp == uswapwep && !u.twoweap)) {
2039. 	    ;	/* some items can be removed even when cursed */
2040. 	} else {
2041. 	    /* otherwise, this is fundamental */
2042. 	    if (cursed(otmp)) return 0;
2043. 	}
2044. 
2045. 	if(otmp == uarm) takeoff_mask |= WORN_ARMOR;
2046. 	else if(otmp == uarmc) takeoff_mask |= WORN_CLOAK;
2047. 	else if(otmp == uarmf) takeoff_mask |= WORN_BOOTS;
2048. 	else if(otmp == uarmg) takeoff_mask |= WORN_GLOVES;
2049. 	else if(otmp == uarmh) takeoff_mask |= WORN_HELMET;
2050. 	else if(otmp == uarms) takeoff_mask |= WORN_SHIELD;
2051. #ifdef TOURIST
2052. 	else if(otmp == uarmu) takeoff_mask |= WORN_SHIRT;
2053. #endif
2054. 	else if(otmp == uleft) takeoff_mask |= LEFT_RING;
2055. 	else if(otmp == uright) takeoff_mask |= RIGHT_RING;
2056. 	else if(otmp == uamul) takeoff_mask |= WORN_AMUL;
2057. 	else if(otmp == ublindf) takeoff_mask |= WORN_BLINDF;
2058. 	else if(otmp == uwep) takeoff_mask |= W_WEP;
2059. 	else if(otmp == uswapwep) takeoff_mask |= W_SWAPWEP;
2060. 	else if(otmp == uquiver) takeoff_mask |= W_QUIVER;
2061. 
2062. 	else impossible("select_off: %s???", doname(otmp));
2063. 
2064. 	return(0);
2065. }
2066. 
2067. STATIC_OVL struct obj *
2068. do_takeoff()
2069. {
2070. 	register struct obj *otmp = (struct obj *)0;
2071. 
2072. 	if (taking_off == W_WEP) {
2073. 	  if(!cursed(uwep)) {
2074. 	    setuwep((struct obj *) 0, TRUE);
2075. 	    You("are empty %s.", body_part(HANDED));
2076. 	    u.twoweap = FALSE;
2077. 	  }
2078. 	} else if (taking_off == W_SWAPWEP) {
2079. 	  setuswapwep((struct obj *) 0, TRUE);
2080. 	  You("no longer have a second weapon readied.");
2081. 	  u.twoweap = FALSE;
2082. 	} else if (taking_off == W_QUIVER) {
2083. 	  setuqwep((struct obj *) 0);
2084. 	  You("no longer have ammunition readied.");
2085. 	} else if (taking_off == WORN_ARMOR) {
2086. 	  otmp = uarm;
2087. 	  if(!cursed(otmp)) (void) Armor_off();
2088. 	} else if (taking_off == WORN_CLOAK) {
2089. 	  otmp = uarmc;
2090. 	  if(!cursed(otmp)) (void) Cloak_off();
2091. 	} else if (taking_off == WORN_BOOTS) {
2092. 	  otmp = uarmf;
2093. 	  if(!cursed(otmp)) (void) Boots_off();
2094. 	} else if (taking_off == WORN_GLOVES) {
2095. 	  otmp = uarmg;
2096. 	  if(!cursed(otmp)) (void) Gloves_off();
2097. 	} else if (taking_off == WORN_HELMET) {
2098. 	  otmp = uarmh;
2099. 	  if(!cursed(otmp)) (void) Helmet_off();
2100. 	} else if (taking_off == WORN_SHIELD) {
2101. 	  otmp = uarms;
2102. 	  if(!cursed(otmp)) (void) Shield_off();
2103. #ifdef TOURIST
2104. 	} else if (taking_off == WORN_SHIRT) {
2105. 	  otmp = uarmu;
2106. 	  if (!cursed(otmp)) (void) Shirt_off();
2107. #endif
2108. 	} else if (taking_off == WORN_AMUL) {
2109. 	  otmp = uamul;
2110. 	  if(!cursed(otmp)) Amulet_off();
2111. 	} else if (taking_off == LEFT_RING) {
2112. 	  otmp = uleft;
2113. 	  if(!cursed(otmp)) Ring_off(uleft);
2114. 	} else if (taking_off == RIGHT_RING) {
2115. 	  otmp = uright;
2116. 	  if(!cursed(otmp)) Ring_off(uright);
2117. 	} else if (taking_off == WORN_BLINDF) {
2118. 	  if (!cursed(ublindf)) Blindf_off(ublindf);
2119. 	} else impossible("do_takeoff: taking off %lx", taking_off);
2120. 
2121. 	return(otmp);
2122. }
2123. 
2124. static const char *disrobing = "";
2125. 
2126. STATIC_PTR
2127. int
2128. take_off()
2129. {
2130. 	register int i;
2131. 	register struct obj *otmp;
2132. 
2133. 	if (taking_off) {
2134. 	    if (todelay > 0) {
2135. 		todelay--;
2136. 		return(1);	/* still busy */
2137. 	    } else {
2138. 		if ((otmp = do_takeoff())) off_msg(otmp);
2139. 	    }
2140. 	    takeoff_mask &= ~taking_off;
2141. 	    taking_off = 0L;
2142. 	}
2143. 
2144. 	for(i = 0; takeoff_order[i]; i++)
2145. 	    if(takeoff_mask & takeoff_order[i]) {
2146. 		taking_off = takeoff_order[i];
2147. 		break;
2148. 	    }
2149. 
2150. 	otmp = (struct obj *) 0;
2151. 	todelay = 0;
2152. 
2153. 	if (taking_off == 0L) {
2154. 	  You("finish %s.", disrobing);
2155. 	  return 0;
2156. 	} else if (taking_off == W_WEP) {
2157. 	  todelay = 1;
2158. 	} else if (taking_off == W_SWAPWEP) {
2159. 	  todelay = 1;
2160. 	} else if (taking_off == W_QUIVER) {
2161. 	  todelay = 1;
2162. 	} else if (taking_off == WORN_ARMOR) {
2163. 	  otmp = uarm;
2164. 	  /* If a cloak is being worn, add the time to take it off and put
2165. 	   * it back on again.  Kludge alert! since that time is 0 for all
2166. 	   * known cloaks, add 1 so that it actually matters...
2167. 	   */
2168. 	  if (uarmc) todelay += 2 * objects[uarmc->otyp].oc_delay + 1;
2169. 	} else if (taking_off == WORN_CLOAK) {
2170. 	  otmp = uarmc;
2171. 	} else if (taking_off == WORN_BOOTS) {
2172. 	  otmp = uarmf;
2173. 	} else if (taking_off == WORN_GLOVES) {
2174. 	  otmp = uarmg;
2175. 	} else if (taking_off == WORN_HELMET) {
2176. 	  otmp = uarmh;
2177. 	} else if (taking_off == WORN_SHIELD) {
2178. 	  otmp = uarms;
2179. #ifdef TOURIST
2180. 	} else if (taking_off == WORN_SHIRT) {
2181. 	  otmp = uarmu;
2182. 	  /* add the time to take off and put back on armor and/or cloak */
2183. 	  if (uarm)  todelay += 2 * objects[uarm->otyp].oc_delay;
2184. 	  if (uarmc) todelay += 2 * objects[uarmc->otyp].oc_delay + 1;
2185. #endif
2186. 	} else if (taking_off == WORN_AMUL) {
2187. 	  todelay = 1;
2188. 	} else if (taking_off == LEFT_RING) {
2189. 	  todelay = 1;
2190. 	} else if (taking_off == RIGHT_RING) {
2191. 	  todelay = 1;
2192. 	} else if (taking_off == WORN_BLINDF) {
2193. 	  todelay = 2;
2194. 	} else {
2195. 	  impossible("take_off: taking off %lx", taking_off);
2196. 	  return 0;	/* force done */
2197. 	}
2198. 
2199. 	if (otmp) todelay += objects[otmp->otyp].oc_delay;
2200. 
2201. 	/* Since setting the occupation now starts the counter next move, that
2202. 	 * would always produce a delay 1 too big per item unless we subtract
2203. 	 * 1 here to account for it.
2204. 	 */
2205. 	if (todelay > 0) todelay--;
2206. 
2207. 	set_occupation(take_off, disrobing, 0);
2208. 	return(1);		/* get busy */
2209. }
2210. 
2211. /* clear saved context to avoid inappropriate resumption of interrupted 'A' */
2212. void
2213. reset_remarm()
2214. {
2215. 	taking_off = takeoff_mask = 0L;
2216. 	disrobing = nul;
2217. }
2218. 
2219. /* the 'A' command -- remove multiple worn items */
2220. int
2221. doddoremarm()
2222. {
2223.     int result = 0;
2224. 
2225.     if (taking_off || takeoff_mask) {
2226. 	You("continue %s.", disrobing);
2227. 	set_occupation(take_off, disrobing, 0);
2228. 	return 0;
2229.     } else if (!uwep && !uswapwep && !uquiver && !uamul && !ublindf &&
2230. 		!uleft && !uright && !wearing_armor()) {
2231. 	You("are not wearing anything.");
2232. 	return 0;
2233.     }
2234. 
2235.     add_valid_menu_class(0); /* reset */
2236.     if (flags.menu_style != MENU_TRADITIONAL ||
2237. 	    (result = ggetobj("take off", select_off, 0, FALSE, (unsigned *)0)) < -1)
2238. 	result = menu_remarm(result);
2239. 
2240.     if (takeoff_mask) {
2241. 	/* default activity for armor and/or accessories,
2242. 	   possibly combined with weapons */
2243. 	disrobing = "disrobing";
2244. 	/* specific activity when handling weapons only */
2245. 	if (!(takeoff_mask & ~(W_WEP|W_SWAPWEP|W_QUIVER)))
2246. 	    disrobing = "disarming";
2247. 	(void) take_off();
2248.     }
2249.     /* The time to perform the command is already completely accounted for
2250.      * in take_off(); if we return 1, that would add an extra turn to each
2251.      * disrobe.
2252.      */
2253.     return 0;
2254. }
2255. 
2256. STATIC_OVL int
2257. menu_remarm(retry)
2258. int retry;
2259. {
2260.     int n, i = 0;
2261.     menu_item *pick_list;
2262.     boolean all_worn_categories = TRUE;
2263. 
2264.     if (retry) {
2265. 	all_worn_categories = (retry == -2);
2266.     } else if (flags.menu_style == MENU_FULL) {
2267. 	all_worn_categories = FALSE;
2268. 	n = query_category("What type of things do you want to take off?",
2269. 			   invent, WORN_TYPES|ALL_TYPES, &pick_list, PICK_ANY);
2270. 	if (!n) return 0;
2271. 	for (i = 0; i < n; i++) {
2272. 	    if (pick_list[i].item.a_int == ALL_TYPES_SELECTED)
2273. 		all_worn_categories = TRUE;
2274. 	    else
2275. 		add_valid_menu_class(pick_list[i].item.a_int);
2276. 	}
2277. 	free((genericptr_t) pick_list);
2278.     } else if (flags.menu_style == MENU_COMBINATION) {
2279. 	all_worn_categories = FALSE;
2280. 	if (ggetobj("take off", select_off, 0, TRUE, (unsigned *)0) == -2)
2281. 	    all_worn_categories = TRUE;
2282.     }
2283. 
2284.     n = query_objlist("What do you want to take off?", invent,
2285. 			SIGNAL_NOMENU|USE_INVLET|INVORDER_SORT,
2286. 			&pick_list, PICK_ANY,
2287. 			all_worn_categories ? is_worn : is_worn_by_type);
2288.     if (n > 0) {
2289. 	for (i = 0; i < n; i++)
2290. 	    (void) select_off(pick_list[i].item.a_obj);
2291. 	free((genericptr_t) pick_list);
2292.     } else if (n < 0 && flags.menu_style != MENU_COMBINATION) {
2293. 	There("is nothing else you can remove or unwield.");
2294.     }
2295.     return 0;
2296. }
2297. 
2298. /* hit by destroy armor scroll/black dragon breath/monster spell */
2299. int
2300. destroy_arm(atmp)
2301. register struct obj *atmp;
2302. {
2303. 	register struct obj *otmp;
2304. #define DESTROY_ARM(o) ((otmp = (o)) != 0 && \
2305. 			(!atmp || atmp == otmp) && \
2306. 			(!obj_resists(otmp, 0, 90)))
2307. 
2308. 	if (DESTROY_ARM(uarmc)) {
2309. 		if (donning(otmp)) cancel_don();
2310. 		Your("%s crumbles and turns to dust!",
2311. 		     cloak_simple_name(uarmc));
2312. 		(void) Cloak_off();
2313. 		useup(otmp);
2314. 	} else if (DESTROY_ARM(uarm)) {
2315. 		if (donning(otmp)) cancel_don();
2316. 		Your("armor turns to dust and falls to the %s!",
2317. 			surface(u.ux,u.uy));
2318. 		(void) Armor_gone();
2319. 		useup(otmp);
2320. #ifdef TOURIST
2321. 	} else if (DESTROY_ARM(uarmu)) {
2322. 		if (donning(otmp)) cancel_don();
2323. 		Your("shirt crumbles into tiny threads and falls apart!");
2324. 		(void) Shirt_off();
2325. 		useup(otmp);
2326. #endif
2327. 	} else if (DESTROY_ARM(uarmh)) {
2328. 		if (donning(otmp)) cancel_don();
2329. 		Your("helmet turns to dust and is blown away!");
2330. 		(void) Helmet_off();
2331. 		useup(otmp);
2332. 	} else if (DESTROY_ARM(uarmg)) {
2333. 		if (donning(otmp)) cancel_don();
2334. 		Your("gloves vanish!");
2335. 		(void) Gloves_off();
2336. 		useup(otmp);
2337. 		selftouch("You");
2338. 	} else if (DESTROY_ARM(uarmf)) {
2339. 		if (donning(otmp)) cancel_don();
2340. 		Your("boots disintegrate!");
2341. 		(void) Boots_off();
2342. 		useup(otmp);
2343. 	} else if (DESTROY_ARM(uarms)) {
2344. 		if (donning(otmp)) cancel_don();
2345. 		Your("shield crumbles away!");
2346. 		(void) Shield_off();
2347. 		useup(otmp);
2348. 	} else {
2349. 		return 0;		/* could not destroy anything */
2350. 	}
2351. 
2352. #undef DESTROY_ARM
2353. 	stop_occupation();
2354. 	return(1);
2355. }
2356. 
2357. void
2358. adj_abon(otmp, delta)
2359. register struct obj *otmp;
2360. register schar delta;
2361. {
2362. 	if (uarmg && uarmg == otmp && otmp->otyp == GAUNTLETS_OF_DEXTERITY) {
2363. 		if (delta) {
2364. 			makeknown(uarmg->otyp);
2365. 			ABON(A_DEX) += (delta);
2366. 		}
2367. 		flags.botl = 1;
2368. 	}
2369. 	if (uarmh && uarmh == otmp && otmp->otyp == HELM_OF_BRILLIANCE) {
2370. 		if (delta) {
2371. 			makeknown(uarmh->otyp);
2372. 			ABON(A_INT) += (delta);
2373. 			ABON(A_WIS) += (delta);
2374. 		}
2375. 		flags.botl = 1;
2376. 	}
2377. }
2378. 
2379. #endif /* OVLB */
2380. 
2381. /*do_wear.c*/