Source:SLASH'EM 0.0.7E7F2/flag.h

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Below is the full text to flag.h from the source code of SLASH'EM 0.0.7E7F2. To link to a particular line, write [[SLASH'EM 0.0.7E7F2/flag.h#line123]], for example.

The latest source code for vanilla NetHack is at Source code.


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This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.

1.    /*	SCCS Id: @(#)flag.h	3.4	2002/08/22	*/
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    /* If you change the flag structure make sure you increment EDITLEVEL in   */
6.    /* patchlevel.h if needed.  Changing the instance_flags structure does	   */
7.    /* not require incrementing EDITLEVEL.					   */
8.    
9.    #ifndef FLAG_H
10.   #define FLAG_H
11.   
12.   /*
13.    * Persistent flags that are saved and restored with the game.
14.    *
15.    */
16.   
17.   struct flag {
18.   #ifdef AMIFLUSH
19.   	boolean  altmeta;	/* use ALT keys as META */
20.   	boolean  amiflush;	/* kill typeahead */
21.   #endif
22.   #ifdef	MFLOPPY
23.   	boolean  asksavedisk;
24.   #endif
25.   	boolean  autodig;       /* MRKR: Automatically dig */
26.   	boolean  autoquiver;	/* Automatically fill quiver */
27.   	boolean  beginner;
28.   #ifdef MAIL
29.   	boolean  biff;		/* enable checking for mail */
30.   #endif
31.   	boolean  botl;		/* partially redo status line */
32.   	boolean  botlx;		/* print an entirely new bottom line */
33.   	boolean  confirm;	/* confirm before hitting tame monsters */
34.   	boolean  debug;		/* in debugging mode */
35.   #define wizard	 flags.debug
36.   	boolean  end_own;	/* list all own scores */
37.   	boolean  explore;	/* in exploration mode */
38.   #ifdef OPT_DISPMAP
39.   	boolean  fast_map;	/* use optimized, less flexible map display */
40.   #endif
41.   #define discover flags.explore
42.   	boolean  female;
43.   	boolean  forcefight;
44.   	boolean  friday13;	/* it's Friday the 13th */
45.   	boolean  groundhogday;	/* KMH -- February 2 */
46.   	boolean  help;		/* look in data file for info about stuff */
47.   	boolean  ignintr;	/* ignore interrupts */
48.   #ifdef INSURANCE
49.   	boolean  ins_chkpt;	/* checkpoint as appropriate */
50.   #endif
51.   	boolean  invlet_constant; /* let objects keep their inventory symbol */
52.   #ifdef SHOW_WEIGHT
53.   	boolean  invweight;    /* show weight in inventory and when picking up */
54.   #endif
55.   
56.   /*WAC keep_save option*/
57.   #ifdef KEEP_SAVE
58.   	boolean  keep_savefile; /* Keep Old Save files*/
59.   #endif
60.   	boolean  legacy;	/* print game entry "story" */
61.   	boolean  lit_corridor;	/* show a dark corr as lit if it is in sight */
62.   	boolean  made_amulet;
63.   	boolean  menu_on_esc;	/* show menu when hitting esc */
64.   	boolean  mon_moving;	/* monsters' turn to move */
65.   	boolean  move;
66.   	boolean  mv;
67.   	boolean  bypasses;	/* bypass flag is set on at least one fobj */
68.   	boolean  nap;		/* `timed_delay' option for display effects */
69.   	boolean  nopick;	/* do not pickup objects (as when running) */
70.   	boolean  null;		/* OK to send nulls to the terminal */
71.   #ifdef MAC
72.   	boolean  page_wait;	/* put up a --More-- after a page of messages */
73.   #endif
74.   	boolean  perm_invent;	/* keep full inventories up until dismissed */
75.   	boolean  pickup;	/* whether you pickup or move and look */
76.   	boolean  pickup_thrown;		/* auto-pickup items you threw */
77.   
78.   	boolean  pushweapon;	/* When wielding, push old weapon into second slot */
79.   	boolean  rest_on_space; /* space means rest */
80.   	boolean  safe_dog;	/* give complete protection to the dog */
81.   #ifdef EXP_ON_BOTL
82.   	boolean  showexp;	/* show experience points */
83.   #endif
84.   #ifdef SCORE_ON_BOTL
85.   	boolean  showscore;	/* show score */
86.   #endif
87.   #ifdef SHOW_DMG
88.   	boolean  showdmg;       /* show damage */
89.   #endif
90.   #ifdef SHOW_WEIGHT
91.   	boolean  showweight;    /* show weight on status line */
92.   #endif
93.   	boolean  silent;	/* whether the bell rings or not */
94.   	boolean  sortpack;	/* sorted inventory */
95.   	boolean  soundok;	/* ok to tell about sounds heard */
96.   	boolean  sparkle;	/* show "resisting" special FX (Scott Bigham) */
97.   	boolean  standout;	/* use standout for --More-- */
98.   	boolean  time;		/* display elapsed 'time' */
99.   	boolean  tombstone;	/* print tombstone */
100.  	boolean  toptenwin;	/* ending list in window instead of stdout */
101.  	boolean  verbose;	/* max battle info */
102.  	boolean  prayconfirm;	/* confirm before praying */
103.  	int	 end_top, end_around;	/* describe desired score list */
104.  	unsigned ident;		/* social security number for each monster */
105.  	unsigned moonphase;
106.  	unsigned long suppress_alert;
107.  #define NEW_MOON	0
108.  #define FULL_MOON	4
109.  	unsigned no_of_wizards; /* 0, 1 or 2 (wizard and his shadow) */
110.  	boolean  travel;        /* find way automatically to u.tx,u.ty */
111.  	unsigned run;		/* 0: h (etc), 1: H (etc), 2: fh (etc) */
112.  				/* 3: FH, 4: ff+, 5: ff-, 6: FF+, 7: FF- */
113.  				/* 8: travel */
114.  	unsigned long warntype; /* warn_of_mon monster type M2 */
115.  	int	 warnlevel;
116.  	int	 djinni_count, ghost_count;	/* potion effect tuning */
117.  	int	 pickup_burden;		/* maximum burden before prompt */
118.  	/* KMH, role patch -- Variables used during startup.
119.  	 *
120.  	 * If the user wishes to select a role, race, gender, and/or alignment
121.  	 * during startup, the choices should be recorded here.  This
122.  	 * might be specified through command-line options, environmental
123.  	 * variables, a popup dialog box, menus, etc.
124.  	 *
125.  	 * These values are each an index into an array.  They are not
126.  	 * characters or letters, because that limits us to 26 roles.
127.  	 * They are not booleans, because someday someone may need a neuter
128.  	 * gender.  Negative values are used to indicate that the user
129.  	 * hasn't yet specified that particular value.	If you determine
130.  	 * that the user wants a random choice, then you should set an
131.  	 * appropriate random value; if you just left the negative value,
132.  	 * the user would be asked again!
133.  	 *
134.  	 * These variables are stored here because the u structure is
135.  	 * cleared during character initialization, and because the
136.  	 * flags structure is restored for saved games.  Thus, we can
137.  	 * use the same parameters to build the role entry for both
138.  	 * new and restored games.
139.  	 *
140.  	 * These variables should not be referred to after the character
141.  	 * is initialized or restored (specifically, after role_init()
142.  	 * is called).
143.  	 */
144.  	int	 initrole;	/* starting role      (index into roles[])   */
145.  	int	 initrace;	/* starting race      (index into races[])   */
146.  	int	 initgend;	/* starting gender    (index into genders[]) */
147.  	int	 initalign;	/* starting alignment (index into aligns[])  */
148.  	int	 randomall;	/* randomly assign everything not specified */
149.  	int	 pantheon;	/* deity selection for priest character */
150.  	/* KMH, balance patch */
151.  	int      boot_count; /* boots from fishing pole */
152.  	char	 inv_order[MAXOCLASSES];
153.  	char	 pickup_types[MAXOCLASSES];
154.  #define NUM_DISCLOSURE_OPTIONS         5
155.  #define DISCLOSE_PROMPT_DEFAULT_YES    'y'
156.  #define DISCLOSE_PROMPT_DEFAULT_NO     'n'
157.  #define DISCLOSE_YES_WITHOUT_PROMPT    '+'
158.  #define DISCLOSE_NO_WITHOUT_PROMPT     '-'
159.  	char     end_disclose[NUM_DISCLOSURE_OPTIONS + 1];  /* disclose various info
160.  							       upon exit */
161.  	char	 menu_style;	/* User interface style setting */
162.  #ifdef AMII_GRAPHICS
163.  	int numcols;
164.  	unsigned short amii_dripens[ 20 ]; /* DrawInfo Pens currently there are 13 in v39 */
165.  	AMII_COLOR_TYPE amii_curmap[ AMII_MAXCOLORS ]; /* colormap */
166.  #endif
167.  };
168.  
169.  /*
170.   * Flags that are set each time the game is started.
171.   * These are not saved with the game.
172.   *
173.   */
174.  
175.  struct instance_flags {
176.  	boolean  cbreak;	/* in cbreak mode, rogue format */
177.  	boolean  DECgraphics;	/* use DEC VT-xxx extended character set */
178.  	boolean  echo;		/* 1 to echo characters */
179.  	boolean  IBMgraphics;	/* use IBM extended character set */
180.  	unsigned msg_history;	/* hint: # of top lines to save */
181.  	boolean  num_pad;	/* use numbers for movement commands */
182.  	boolean  news;		/* print news */
183.  	boolean  window_inited; /* true if init_nhwindows() completed */
184.  	boolean  vision_inited; /* true if vision is ready */
185.  	boolean  menu_tab_sep;	/* Use tabs to separate option menu fields */
186.  	boolean  menu_requested; /* Flag for overloaded use of 'm' prefix
187.  				  * on some non-move commands */
188.  	uchar num_pad_mode;
189.  	int	menu_headings;	/* ATR for menu headings */
190.  	int	purge_monsters;	/* # of dead monsters still on fmon list */
191.  	int	*opt_booldup;	/* for duplication of boolean opts in config file */
192.  	int	*opt_compdup;	/* for duplication of compound opts in config file */
193.  	uchar	bouldersym;	/* symbol for boulder display */
194.  	boolean	travel1;	/* first travel step */
195.  	coord	travelcc;	/* coordinates for travel_cache */
196.  #ifdef WIZARD
197.  	boolean  sanity_check;	/* run sanity checks */
198.  	boolean  mon_polycontrol;	/* debug: control monster polymorphs */
199.  #endif
200.  #ifdef TTY_GRAPHICS
201.  	char prevmsg_window;	/* type of old message window to use */
202.  	boolean  extmenu;	/* extended commands use menu interface */
203.  #endif
204.  #ifdef MENU_COLOR
205.          boolean use_menu_color; /* use color in menus; only if wc_color */
206.  #endif
207.  #ifdef MFLOPPY
208.  	boolean  checkspace;	/* check disk space before writing files */
209.  				/* (in iflags to allow restore after moving
210.  				 * to >2GB partition) */
211.  #endif
212.  #ifdef MICRO
213.  	boolean  BIOS;		/* use IBM or ST BIOS calls when appropriate */
214.  #endif
215.  #if defined(MICRO) || defined(WIN32)
216.  	boolean  rawio;		/* whether can use rawio (IOCTL call) */
217.  #endif
218.  #ifdef MAC_GRAPHICS_ENV
219.  	boolean  MACgraphics;	/* use Macintosh extended character set, as
220.  				   as defined in the special font HackFont */
221.  	unsigned  use_stone;		/* use the stone ppats */
222.  #endif
223.  #if defined(MSDOS) || defined(WIN32)
224.  	boolean hassound;	/* has a sound card */
225.  	boolean usesound;	/* use the sound card */
226.  	boolean usepcspeaker;	/* use the pc speaker */
227.  	boolean tile_view;
228.  	boolean over_view;
229.  	boolean traditional_view;
230.  #endif
231.  #ifdef MSDOS
232.  	boolean	hasalleg;	/* has a Allegor compatible adapter  */
233.  	boolean usealleg;	/* use the Allegro library           */
234.  	boolean hasvga;		/* has a vga adapter */
235.  	boolean usevga;		/* use the vga adapter */
236.  	boolean grmode;		/* currently in graphics mode */
237.  #endif
238.  #ifdef LAN_FEATURES
239.  	boolean lan_mail;	/* mail is initialized */
240.  	boolean lan_mail_fetched; /* mail is awaiting display */
241.  #endif
242.  /*
243.   * Window capability support.
244.   */
245.  	boolean wc_color;		/* use color graphics                  */
246.  	boolean wc_hilite_pet;		/* hilight pets                        */
247.  	boolean wc_ascii_map;		/* show map using traditional ascii    */
248.  	boolean wc_tiled_map;		/* show map using tiles                */
249.  	boolean wc_preload_tiles;	/* preload tiles into memory           */
250.  	int	wc_tile_width;		/* tile width                          */
251.  	int	wc_tile_height;		/* tile height                         */
252.  	char	*wc_tile_file;		/* name of tile file;overrides default */
253.  	boolean wc_inverse;		/* use inverse video for some things   */
254.  	int	wc_align_status;	/*  status win at top|bot|right|left   */
255.  	int	wc_align_message;	/* message win at top|bot|right|left   */
256.  	int     wc_vary_msgcount;	/* show more old messages at a time    */
257.  	char    *wc_foregrnd_menu;	/* points to foregrnd color name for menu win   */
258.  	char    *wc_backgrnd_menu;	/* points to backgrnd color name for menu win   */
259.  	char    *wc_foregrnd_message;	/* points to foregrnd color name for msg win    */
260.  	char    *wc_backgrnd_message;	/* points to backgrnd color name for msg win    */
261.  	char    *wc_foregrnd_status;	/* points to foregrnd color name for status win */
262.  	char    *wc_backgrnd_status;	/* points to backgrnd color name for status win */
263.  	char    *wc_foregrnd_text;	/* points to foregrnd color name for text win   */
264.  	char    *wc_backgrnd_text;	/* points to backgrnd color name for text win   */
265.  	char    *wc_font_map;		/* points to font name for the map win */
266.  	char    *wc_font_message;	/* points to font name for message win */
267.  	char    *wc_font_status;	/* points to font name for status win  */
268.  	char    *wc_font_menu;		/* points to font name for menu win    */
269.  	char    *wc_font_text;		/* points to font name for text win    */
270.  	int     wc_fontsiz_map;		/* font size for the map win           */
271.  	int     wc_fontsiz_message;	/* font size for the message window    */
272.  	int     wc_fontsiz_status;	/* font size for the status window     */
273.  	int     wc_fontsiz_menu;	/* font size for the menu window       */
274.  	int     wc_fontsiz_text;	/* font size for text windows          */
275.  	int	wc_scroll_amount;	/* scroll this amount at scroll_margin */
276.  	int	wc_scroll_margin;	/* scroll map when this far from
277.  						the edge */
278.  	int	wc_map_mode;		/* specify map viewing options, mostly
279.  						for backward compatibility */
280.  	int	wc_player_selection;	/* method of choosing character */
281.  	boolean	wc_splash_screen;	/* display an opening splash screen or not */
282.  	boolean	wc_popup_dialog;	/* put queries in pop up dialogs instead of
283.  				   		in the message window */
284.  	boolean wc_eight_bit_input;	/* allow eight bit input               */
285.  	boolean wc_mouse_support;	/* allow mouse support */
286.  	boolean wc2_fullscreen;		/* run fullscreen */
287.  	boolean wc2_softkeyboard;	/* use software keyboard */
288.  	boolean wc2_wraptext;		/* wrap text */
289.  
290.  	boolean  cmdassist;	/* provide detailed assistance for some commands */
291.  	boolean	 obsolete;	/* obsolete options can point at this, it isn't used */
292.  	/* Items which belong in flags, but are here to allow save compatibility */
293.  	boolean  lootabc;	/* use "a/b/c" rather than "o/i/b" when looting */
294.  	boolean  showrace;	/* show hero glyph by race rather than by role */
295.  	boolean  travelcmd;	/* allow travel command */
296.  	int	 runmode;	/* update screen display during run moves */
297.  #ifdef AUTOPICKUP_EXCEPTIONS
298.  	struct autopickup_exception *autopickup_exceptions[2];
299.  #define AP_LEAVE 0
300.  #define AP_GRAB	 1
301.  #endif
302.  #ifdef WIN32CON
303.  #define MAX_ALTKEYHANDLER 25
304.  	char	 altkeyhandler[MAX_ALTKEYHANDLER];
305.  #endif
306.  };
307.  
308.  /*
309.   * Old deprecated names
310.   */
311.  #ifdef TTY_GRAPHICS
312.  #define eight_bit_tty wc_eight_bit_input
313.  #endif
314.  #ifdef TEXTCOLOR
315.  #define use_color wc_color
316.  #endif
317.  #define hilite_pet wc_hilite_pet
318.  #define use_inverse wc_inverse
319.  #ifdef MAC_GRAPHICS_ENV
320.  #define large_font obsolete
321.  #endif
322.  #ifdef MAC
323.  #define popup_dialog wc_popup_dialog
324.  #endif
325.  #define preload_tiles wc_preload_tiles
326.  
327.  extern NEARDATA struct flag flags;
328.  extern NEARDATA struct instance_flags iflags;
329.  
330.  /* runmode options */
331.  #define RUN_TPORT	0	/* don't update display until movement stops */
332.  #define RUN_LEAP	1	/* update display every 7 steps */
333.  #define RUN_STEP	2	/* update display every single step */
334.  #define RUN_CRAWL	3	/* walk w/ extra delay after each update */
335.  
336.  #endif /* FLAG_H */