Source:SLASH'EM 0.0.7E7F2/mondata.c

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Below is the full text to mondata.c from the source code of SLASH'EM 0.0.7E7F2. To link to a particular line, write [[SLASH'EM 0.0.7E7F2/mondata.c#line123]], for example.

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1.    /*	SCCS Id: @(#)mondata.c	3.4	2003/06/02	*/
2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #include "hack.h"
6.    #include "eshk.h"
7.    #include "epri.h"
8.    
9.    /*	These routines provide basic data for any type of monster. */
10.   
11.   #ifdef OVLB
12.   
13.   void
14.   set_mon_data(mon, ptr, flag)
15.   struct monst *mon;
16.   struct permonst *ptr;
17.   int flag;
18.   {
19.       mon->data = ptr;
20.       if (flag == -1) return;		/* "don't care" */
21.   
22.       if (flag == 1)
23.   	mon->mintrinsics |= (ptr->mresists & MR_TYPEMASK);
24.       else
25.   	mon->mintrinsics = (ptr->mresists & MR_TYPEMASK);
26.       return;
27.   }
28.   
29.   #endif /* OVLB */
30.   #ifdef OVL0
31.   
32.   struct attack *
33.   attacktype_fordmg(ptr, atyp, dtyp)
34.   struct permonst *ptr;
35.   int atyp, dtyp;
36.   {
37.       struct attack *a;
38.   
39.       for (a = &ptr->mattk[0]; a < &ptr->mattk[NATTK]; a++)
40.   	if (a->aatyp == atyp && (dtyp == AD_ANY || a->adtyp == dtyp))
41.   	    return a;
42.   
43.       return (struct attack *)0;
44.   }
45.   
46.   boolean
47.   attacktype(ptr, atyp)
48.   struct permonst *ptr;
49.   int atyp;
50.   {
51.       return attacktype_fordmg(ptr, atyp, AD_ANY) ? TRUE : FALSE;
52.   }
53.   
54.   #endif /* OVL0 */
55.   #ifdef OVLB
56.   
57.   boolean
58.   poly_when_stoned(ptr)
59.       struct permonst *ptr;
60.   {
61.       return((boolean)(is_golem(ptr) && ptr != &mons[PM_STONE_GOLEM] &&
62.   	    !(mvitals[PM_STONE_GOLEM].mvflags & G_GENOD)));
63.   	    /* allow G_EXTINCT */
64.   }
65.   
66.   boolean
67.   resists_drli(mon)	/* returns TRUE if monster is drain-life resistant */
68.   struct monst *mon;
69.   {
70.   	struct permonst *ptr = mon->data;
71.   	struct obj *wep = ((mon == &youmonst) ? uwep : MON_WEP(mon));
72.   
73.   	return (boolean)(is_undead(ptr) || is_demon(ptr) || is_were(ptr) ||
74.   			 ptr == &mons[PM_DEATH] || is_golem(ptr) ||
75.   			 resists_drain(mon) ||
76.   			 (wep && wep->oartifact && defends(AD_DRLI, wep)));
77.   }
78.   
79.   boolean
80.   resists_magm(mon)	/* TRUE if monster is magic-missile resistant */
81.   struct monst *mon;
82.   {
83.   	struct permonst *ptr = mon->data;
84.   	struct obj *o;
85.   
86.   	/* as of 3.2.0:  gray dragons, Angels, Oracle, Yeenoghu */
87.   	if (dmgtype(ptr, AD_MAGM) || ptr == &mons[PM_BABY_GRAY_DRAGON] ||
88.   		dmgtype(ptr, AD_RBRE))	/* Chromatic Dragon */
89.   	    return TRUE;
90.   	/* check for magic resistance granted by wielded weapon */
91.   	o = (mon == &youmonst) ? uwep : MON_WEP(mon);
92.   	if (o && o->oartifact && defends(AD_MAGM, o))
93.   	    return TRUE;
94.   	/* check for magic resistance granted by worn or carried items */
95.   	o = (mon == &youmonst) ? invent : mon->minvent;
96.   	for ( ; o; o = o->nobj)
97.   	    if ((o->owornmask && objects[o->otyp].oc_oprop == ANTIMAGIC) ||
98.   		    (o->oartifact && protects(AD_MAGM, o)))
99.   		return TRUE;
100.  	return FALSE;
101.  }
102.  
103.  /* TRUE iff monster is resistant to light-induced blindness */
104.  boolean
105.  resists_blnd(mon)
106.  struct monst *mon;
107.  {
108.  	struct permonst *ptr = mon->data;
109.  	boolean is_you = (mon == &youmonst);
110.  	struct obj *o;
111.  
112.  	if (is_you ? (Blind || u.usleep) :
113.  		(mon->mblinded || !mon->mcansee || !haseyes(ptr) ||
114.  		    /* BUG: temporary sleep sets mfrozen, but since
115.  			    paralysis does too, we can't check it */
116.  		    mon->msleeping))
117.  	    return TRUE;
118.  	/* yellow light, Archon; !dust vortex, !cobra, !raven */
119.  	if (dmgtype_fromattack(ptr, AD_BLND, AT_EXPL) ||
120.  		dmgtype_fromattack(ptr, AD_BLND, AT_GAZE))
121.  	    return TRUE;
122.  	o = is_you ? uwep : MON_WEP(mon);
123.  	if (o && o->oartifact && defends(AD_BLND, o))
124.  	    return TRUE;
125.  	o = is_you ? invent : mon->minvent;
126.  	for ( ; o; o = o->nobj)
127.  	    if ((o->owornmask && objects[o->otyp].oc_oprop == BLINDED) ||
128.  		    (o->oartifact && protects(AD_BLND, o)))
129.  		return TRUE;
130.  	return FALSE;
131.  }
132.  
133.  /* TRUE iff monster can be blinded by the given attack */
134.  /* Note: may return TRUE when mdef is blind (e.g. new cream-pie attack) */
135.  boolean
136.  can_blnd(magr, mdef, aatyp, obj)
137.  struct monst *magr;		/* NULL == no specific aggressor */
138.  struct monst *mdef;
139.  uchar aatyp;
140.  struct obj *obj;		/* aatyp == AT_WEAP, AT_SPIT */
141.  {
142.  	boolean is_you = (mdef == &youmonst);
143.  	boolean check_visor = FALSE;
144.  	struct obj *o;
145.  	const char *s;
146.  
147.  	/* no eyes protect against all attacks for now */
148.  	if (!haseyes(mdef->data))
149.  	    return FALSE;
150.  
151.  	switch(aatyp) {
152.  	case AT_EXPL: case AT_BOOM: case AT_GAZE: case AT_MAGC:
153.  	case AT_BREA: /* assumed to be lightning */
154.  	    /* light-based attacks may be cancelled or resisted */
155.  	    if (magr && magr->mcan)
156.  		return FALSE;
157.  	    return !resists_blnd(mdef);
158.  
159.  	case AT_WEAP: case AT_SPIT: case AT_NONE:
160.  	    /* an object is used (thrown/spit/other) */
161.  	    if (obj && (obj->otyp == CREAM_PIE)) {
162.  		if (is_you && Blindfolded)
163.  		    return FALSE;
164.  	    } else if (obj && (obj->otyp == BLINDING_VENOM)) {
165.  		/* all ublindf, including LENSES, protect, cream-pies too */
166.  		if (is_you && (ublindf || u.ucreamed))
167.  		    return FALSE;
168.  		check_visor = TRUE;
169.  	    } else if (obj && (obj->otyp == POT_BLINDNESS)) {
170.  		return TRUE;	/* no defense */
171.  	    } else
172.  		return FALSE;	/* other objects cannot cause blindness yet */
173.  	    if ((magr == &youmonst) && u.uswallow)
174.  		return FALSE;	/* can't affect eyes while inside monster */
175.  	    break;
176.  
177.  	case AT_ENGL:
178.  	    if (is_you && (Blindfolded || u.usleep || u.ucreamed))
179.  		return FALSE;
180.  	    if (!is_you && mdef->msleeping)
181.  		return FALSE;
182.  	    break;
183.  
184.  	case AT_CLAW:
185.  	    /* e.g. raven: all ublindf, including LENSES, protect */
186.  	    if (is_you && ublindf)
187.  		return FALSE;
188.  	    if ((magr == &youmonst) && u.uswallow)
189.  		return FALSE;	/* can't affect eyes while inside monster */
190.  	    check_visor = TRUE;
191.  	    break;
192.  
193.  	case AT_TUCH: case AT_STNG:
194.  	    /* some physical, blind-inducing attacks can be cancelled */
195.  	    if (magr && magr->mcan)
196.  		return FALSE;
197.  	    break;
198.  
199.  	default:
200.  	    break;
201.  	}
202.  
203.  	/* check if wearing a visor (only checked if visor might help) */
204.  	if (check_visor) {
205.  	    o = (mdef == &youmonst) ? invent : mdef->minvent;
206.  	    for ( ; o; o = o->nobj)
207.  		if ((o->owornmask & W_ARMH) &&
208.  		    (s = OBJ_DESCR(objects[o->otyp])) != (char *)0 &&
209.  		    !strcmp(s, "visored helmet"))
210.  		    return FALSE;
211.  	}
212.  
213.  	return TRUE;
214.  }
215.  
216.  #endif /* OVLB */
217.  #ifdef OVL0
218.  
219.  boolean
220.  ranged_attk(ptr)	/* returns TRUE if monster can attack at range */
221.  struct permonst *ptr;
222.  {
223.  	register int i, atyp;
224.  	long atk_mask = (1L << AT_BREA) | (1L << AT_SPIT) | (1L << AT_GAZE);
225.  
226.  	/* was: (attacktype(ptr, AT_BREA) || attacktype(ptr, AT_WEAP) ||
227.  		attacktype(ptr, AT_SPIT) || attacktype(ptr, AT_GAZE) ||
228.  		attacktype(ptr, AT_MAGC));
229.  	   but that's too slow -dlc
230.  	 */
231.  	for(i = 0; i < NATTK; i++) {
232.  	    atyp = ptr->mattk[i].aatyp;
233.  	    if (atyp >= AT_WEAP) return TRUE;
234.  	 /* assert(atyp < 32); */
235.  	    if ((atk_mask & (1L << atyp)) != 0L) return TRUE;
236.  	}
237.  
238.  	return FALSE;
239.  }
240.  
241.  /* true iff the type of monster pass through iron bars */
242.  boolean
243.  passes_bars(mptr)
244.  struct permonst *mptr;
245.  {
246.      return (boolean) (passes_walls(mptr) || amorphous(mptr) ||
247.  		      is_whirly(mptr) || verysmall(mptr) ||
248.  		      (slithy(mptr) && !bigmonst(mptr)));
249.  }
250.  
251.  #endif /* OVL0 */
252.  #ifdef OVL1
253.  
254.  boolean
255.  can_track(ptr)		/* returns TRUE if monster can track well */
256.  	register struct permonst *ptr;
257.  {
258.  	if (uwep && uwep->oartifact == ART_EXCALIBUR)
259.  		return TRUE;
260.  	else
261.  		return((boolean)haseyes(ptr));
262.  }
263.  
264.  #endif /* OVL1 */
265.  #ifdef OVLB
266.  
267.  boolean
268.  sliparm(ptr)	/* creature will slide out of armor */
269.  	register struct permonst *ptr;
270.  {
271.  	return((boolean)(is_whirly(ptr) || ptr->msize <= MZ_SMALL ||
272.  			 noncorporeal(ptr)));
273.  }
274.  
275.  boolean
276.  breakarm(ptr)	/* creature will break out of armor */
277.  	register struct permonst *ptr;
278.  {
279.  	return ((bigmonst(ptr) || (ptr->msize > MZ_SMALL && !humanoid(ptr)) ||
280.  		/* special cases of humanoids that cannot wear body armor */
281.  		ptr == &mons[PM_MARILITH] || ptr == &mons[PM_WINGED_GARGOYLE])
282.  	      && !sliparm(ptr));
283.  }
284.  #endif /* OVLB */
285.  #ifdef OVL1
286.  
287.  boolean
288.  sticks(ptr)	/* creature sticks other creatures it hits */
289.  	register struct permonst *ptr;
290.  {
291.  	return((boolean)(dmgtype(ptr,AD_STCK) || dmgtype(ptr,AD_WRAP) ||
292.  		attacktype(ptr,AT_HUGS)));
293.  }
294.  
295.  /* number of horns this type of monster has on its head */
296.  int
297.  num_horns(ptr)
298.  struct permonst *ptr;
299.  {
300.      switch (monsndx(ptr)) {
301.      case PM_LAMB:
302.      case PM_SHEEP:
303.      case PM_GOAT:
304.      case PM_COW:
305.      case PM_BULL:
306.      case PM_HORNED_DEVIL:	/* ? "more than one" */
307.      case PM_MINOTAUR:
308.      case PM_ASMODEUS:
309.      case PM_BALROG:
310.  	return 2;
311.      case PM_WHITE_UNICORN:
312.      case PM_GRAY_UNICORN:
313.      case PM_BLACK_UNICORN:
314.      case PM_KI_RIN:
315.  	return 1;
316.      default:
317.  	break;
318.      }
319.      return 0;
320.  }
321.  
322.  struct attack *
323.  dmgtype_fromattack(ptr, dtyp, atyp)
324.  struct permonst *ptr;
325.  int dtyp, atyp;
326.  {
327.      struct attack *a;
328.  
329.      for (a = &ptr->mattk[0]; a < &ptr->mattk[NATTK]; a++)
330.  	if (a->adtyp == dtyp && (atyp == AT_ANY || a->aatyp == atyp))
331.  	    return a;
332.  
333.      return (struct attack *)0;
334.  }
335.  
336.  boolean
337.  dmgtype(ptr, dtyp)
338.  struct permonst *ptr;
339.  int dtyp;
340.  {
341.      return dmgtype_fromattack(ptr, dtyp, AT_ANY) ? TRUE : FALSE;
342.  }
343.  
344.  /* returns the maximum damage a defender can do to the attacker via
345.   * a passive defense */
346.  int
347.  max_passive_dmg(mdef, magr)
348.      register struct monst *mdef, *magr;
349.  {
350.      int	i, dmg = 0;
351.      uchar adtyp;
352.  
353.      for(i = 0; i < NATTK; i++)
354.  	if(mdef->data->mattk[i].aatyp == AT_NONE ||
355.  		mdef->data->mattk[i].aatyp == AT_BOOM) {
356.  	    adtyp = mdef->data->mattk[i].adtyp;
357.  	    if ((adtyp == AD_ACID && !resists_acid(magr)) ||
358.  		    (adtyp == AD_COLD && !resists_cold(magr)) ||
359.  		    (adtyp == AD_FIRE && !resists_fire(magr)) ||
360.  		    (adtyp == AD_ELEC && !resists_elec(magr)) ||
361.  		    adtyp == AD_PHYS) {
362.  		dmg = mdef->data->mattk[i].damn;
363.  		if(!dmg) dmg = mdef->data->mlevel+1;
364.  		dmg *= mdef->data->mattk[i].damd;
365.  	    } else dmg = 0;
366.  
367.  	    return dmg;
368.  	}
369.      return 0;
370.  }
371.  
372.  #endif /* OVL1 */
373.  #ifdef OVL0
374.  
375.  int
376.  monsndx(ptr)		/* return an index into the mons array */
377.  	struct	permonst	*ptr;
378.  {
379.  	register int	i;
380.  
381.  	if (ptr == &upermonst) return PM_PLAYERMON;
382.  
383.  	i = (int)(ptr - &mons[0]);
384.  	if (i < LOW_PM || i >= NUMMONS) {
385.  		/* ought to switch this to use `fmt_ptr' */
386.  	    panic("monsndx - could not index monster (%d)",
387.  		  i);
388.  	    return NON_PM;		/* will not get here */
389.  	}
390.  
391.  	return(i);
392.  }
393.  
394.  #endif /* OVL0 */
395.  #ifdef OVL1
396.  
397.  
398.  int
399.  name_to_mon(in_str)
400.  const char *in_str;
401.  {
402.  	/* Be careful.  We must check the entire string in case it was
403.  	 * something such as "ettin zombie corpse".  The calling routine
404.  	 * doesn't know about the "corpse" until the monster name has
405.  	 * already been taken off the front, so we have to be able to
406.  	 * read the name with extraneous stuff such as "corpse" stuck on
407.  	 * the end.
408.  	 * This causes a problem for names which prefix other names such
409.  	 * as "ettin" on "ettin zombie".  In this case we want the _longest_
410.  	 * name which exists.
411.  	 * This also permits plurals created by adding suffixes such as 's'
412.  	 * or 'es'.  Other plurals must still be handled explicitly.
413.  	 */
414.  	register int i;
415.  	register int mntmp = NON_PM;
416.  	register char *s, *str, *term;
417.  	char buf[BUFSZ];
418.  	int len, slen;
419.  
420.  	str = strcpy(buf, in_str);
421.  
422.  	if (!strncmp(str, "a ", 2)) str += 2;
423.  	else if (!strncmp(str, "an ", 3)) str += 3;
424.  
425.  	slen = strlen(str);
426.  	term = str + slen;
427.  
428.  	if ((s = strstri(str, "vortices")) != 0)
429.  	    Strcpy(s+4, "ex");
430.  	/* be careful with "ies"; "priest", "zombies" */
431.  	else if (slen > 3 && !strcmpi(term-3, "ies") &&
432.  		    (slen < 7 || strcmpi(term-7, "zombies")))
433.  	    Strcpy(term-3, "y");
434.  	/* luckily no monster names end in fe or ve with ves plurals */
435.  	else if (slen > 3 && !strcmpi(term-3, "ves"))
436.  	    Strcpy(term-3, "f");
437.  
438.  	slen = strlen(str); /* length possibly needs recomputing */
439.  
440.      {
441.  	static const struct alt_spl { const char* name; short pm_val; }
442.  	    names[] = {
443.  	    /* Alternate spellings */
444.  		{ "grey dragon",	PM_GRAY_DRAGON },
445.  		{ "baby grey dragon",	PM_BABY_GRAY_DRAGON },
446.  		{ "grey unicorn",	PM_GRAY_UNICORN },
447.  		{ "grey ooze",		PM_GRAY_OOZE },
448.  		{ "gray-elf",		PM_GREY_ELF },
449.  		{ "mindflayer",         PM_MIND_FLAYER },
450.  		{ "master mindflayer",  PM_MASTER_MIND_FLAYER },
451.  	    /* Hyphenated names */
452.  		{ "ki rin",		PM_KI_RIN },
453.  		{ "uruk hai",		PM_URUK_HAI },
454.  		{ "orc captain",	PM_ORC_CAPTAIN },
455.  		{ "woodland elf",	PM_WOODLAND_ELF },
456.  		{ "green elf",		PM_GREEN_ELF },
457.  		{ "grey elf",		PM_GREY_ELF },
458.  		{ "gray elf",		PM_GREY_ELF },
459.  		{ "elf lord",		PM_ELF_LORD },
460.  #if 0	/* OBSOLETE */
461.  		{ "high elf",		PM_HIGH_ELF },
462.  #endif
463.  		{ "olog hai",		PM_OLOG_HAI },
464.  		{ "arch lich",		PM_ARCH_LICH },
465.  	    /* Some irregular plurals */
466.  		{ "incubi",		PM_INCUBUS },
467.  		{ "succubi",		PM_SUCCUBUS },
468.  		{ "violet fungi",	PM_VIOLET_FUNGUS },
469.  		{ "homunculi",		PM_HOMUNCULUS },
470.  		{ "baluchitheria",	PM_BALUCHITHERIUM },
471.  		{ "lurkers above",	PM_LURKER_ABOVE },
472.  		{ "cavemen",		PM_CAVEMAN },
473.  		{ "cavewomen",		PM_CAVEWOMAN },
474.  #ifndef ZOUTHERN
475.  /*		{ "zruties",            PM_ZRUTY },*/
476.  #endif
477.  		{ "djinn",		PM_DJINNI },
478.  		{ "mumakil",		PM_MUMAK },
479.  		{ "erinyes",		PM_ERINYS },
480.  		{ "giant lice",         PM_GIANT_LOUSE },	/* RJ */
481.  	    /* falsely caught by -ves check above */
482.  		{ "master of thief",	PM_MASTER_OF_THIEVES },
483.  	    /* end of list */
484.  		{ 0, 0 }
485.  	};
486.  	register const struct alt_spl *namep;
487.  
488.  	for (namep = names; namep->name; namep++)
489.  	    if (!strncmpi(str, namep->name, (int)strlen(namep->name)))
490.  		return namep->pm_val;
491.      }
492.  
493.  	for (len = 0, i = LOW_PM; i < NUMMONS; i++) {
494.  	    register int m_i_len = strlen(mons[i].mname);
495.  	    if (m_i_len > len && !strncmpi(mons[i].mname, str, m_i_len)) {
496.  		if (m_i_len == slen) return i;	/* exact match */
497.  		else if (slen > m_i_len &&
498.  			(str[m_i_len] == ' ' ||
499.  			 !strcmpi(&str[m_i_len], "s") ||
500.  			 !strncmpi(&str[m_i_len], "s ", 2) ||
501.  			 !strcmpi(&str[m_i_len], "'") ||
502.  			 !strncmpi(&str[m_i_len], "' ", 2) ||
503.  			 !strcmpi(&str[m_i_len], "'s") ||
504.  			 !strncmpi(&str[m_i_len], "'s ", 3) ||
505.  			 !strcmpi(&str[m_i_len], "es") ||
506.  			 !strncmpi(&str[m_i_len], "es ", 3))) {
507.  		    mntmp = i;
508.  		    len = m_i_len;
509.  		}
510.  	    }
511.  	}
512.  	if (mntmp == NON_PM) mntmp = title_to_mon(str, (int *)0, (int *)0);
513.  	return mntmp;
514.  }
515.  
516.  #endif /* OVL1 */
517.  #ifdef OVL2
518.  
519.  /* returns 3 values (0=male, 1=female, 2=none) */
520.  int
521.  gender(mtmp)
522.  register struct monst *mtmp;
523.  {
524.  	if (is_neuter(mtmp->data)) return 2;
525.  	return mtmp->female;
526.  }
527.  
528.  /* Like gender(), but lower animals and such are still "it". */
529.  /* This is the one we want to use when printing messages. */
530.  int
531.  pronoun_gender(mtmp)
532.  register struct monst *mtmp;
533.  {
534.  	if (!mtmp->isshk && (is_neuter(mtmp->data) || !canspotmon(mtmp))) return 2;
535.  	return (humanoid(mtmp->data) || (mtmp->data->geno & G_UNIQ) ||
536.  		type_is_pname(mtmp->data)) ? (int)mtmp->female : 2;
537.  }
538.  
539.  #endif /* OVL2 */
540.  #ifdef OVLB
541.  
542.  /* used for nearby monsters when you go to another level */
543.  boolean
544.  levl_follower(mtmp)
545.  struct monst *mtmp;
546.  {
547.  	/* monsters with the Amulet--even pets--won't follow across levels */
548.  	if (mon_has_amulet(mtmp)) return FALSE;
549.  
550.  	/* some monsters will follow even while intending to flee from you */
551.  	if (mtmp->mtame || mtmp->iswiz || is_fshk(mtmp)) return TRUE;
552.  
553.  	/* stalking types follow, but won't when fleeing unless you hold
554.  	   the Amulet */
555.  	return (boolean)((mtmp->data->mflags2 & M2_STALK) &&
556.  				(!mtmp->mflee || u.uhave.amulet));
557.  }
558.  
559.  static const short grownups[][2] = {
560.  	{PM_LITTLE_DOG, PM_DOG}, {PM_DOG, PM_LARGE_DOG},
561.  	{PM_HELL_HOUND_PUP, PM_HELL_HOUND},
562.  	{PM_KITTEN, PM_HOUSECAT}, {PM_HOUSECAT, PM_LARGE_CAT},
563.  	{PM_KOBOLD, PM_LARGE_KOBOLD}, {PM_LARGE_KOBOLD, PM_KOBOLD_LORD},
564.  	{PM_GNOME, PM_GNOME_LORD}, {PM_GNOME_LORD, PM_GNOME_WARRIOR},
565.  	{PM_DWARF, PM_DWARF_LORD}, {PM_DWARF_LORD, PM_DWARF_KING},
566.  	{PM_MIND_FLAYER, PM_MASTER_MIND_FLAYER},
567.  	{PM_ORC, PM_ORC_CAPTAIN}, {PM_HILL_ORC, PM_ORC_CAPTAIN},
568.  	{PM_MORDOR_ORC, PM_ORC_CAPTAIN}, {PM_URUK_HAI, PM_ORC_CAPTAIN},
569.  	{PM_SEWER_RAT, PM_GIANT_RAT},
570.  	{PM_CAVE_SPIDER, PM_GIANT_SPIDER},
571.  	{PM_OGRE, PM_OGRE_LORD}, {PM_OGRE_LORD, PM_OGRE_KING},
572.  	{PM_ELF, PM_ELF_LORD}, {PM_WOODLAND_ELF, PM_ELF_LORD},
573.  	{PM_GREEN_ELF, PM_ELF_LORD}, {PM_GREY_ELF, PM_ELF_LORD},
574.  	{PM_ELF_LORD, PM_ELVENKING},
575.  	{PM_LICH, PM_DEMILICH}, {PM_DEMILICH, PM_MASTER_LICH},
576.  	{PM_MASTER_LICH, PM_ARCH_LICH},
577.  	{PM_VAMPIRE, PM_VAMPIRE_LORD}, {PM_VAMPIRE_LORD, PM_VAMPIRE_MAGE}, 
578.  	{PM_BAT, PM_GIANT_BAT},
579.  	{PM_CHICKATRICE, PM_COCKATRICE},
580.  	{PM_BABY_GRAY_DRAGON, PM_GRAY_DRAGON},
581.  	{PM_BABY_RED_DRAGON, PM_RED_DRAGON},
582.  	{PM_BABY_SILVER_DRAGON, PM_SILVER_DRAGON},
583.  	{PM_BABY_DEEP_DRAGON, PM_DEEP_DRAGON},
584.  	{PM_BABY_SHIMMERING_DRAGON, PM_SHIMMERING_DRAGON},
585.  	{PM_BABY_WHITE_DRAGON, PM_WHITE_DRAGON},
586.  	{PM_BABY_ORANGE_DRAGON, PM_ORANGE_DRAGON},
587.  	{PM_BABY_BLACK_DRAGON, PM_BLACK_DRAGON},
588.  	{PM_BABY_BLUE_DRAGON, PM_BLUE_DRAGON},
589.  	{PM_BABY_GREEN_DRAGON, PM_GREEN_DRAGON},
590.  	{PM_BABY_YELLOW_DRAGON, PM_YELLOW_DRAGON},
591.  	{PM_RED_NAGA_HATCHLING, PM_RED_NAGA},
592.  	{PM_BLACK_NAGA_HATCHLING, PM_BLACK_NAGA},
593.  	{PM_GOLDEN_NAGA_HATCHLING, PM_GOLDEN_NAGA},
594.  	{PM_GUARDIAN_NAGA_HATCHLING, PM_GUARDIAN_NAGA},
595.  	{PM_SMALL_MIMIC, PM_LARGE_MIMIC}, {PM_LARGE_MIMIC, PM_GIANT_MIMIC},
596.  	{PM_BABY_LONG_WORM, PM_LONG_WORM},
597.  	{PM_BABY_PURPLE_WORM, PM_PURPLE_WORM},
598.  	{PM_BABY_CROCODILE, PM_CROCODILE},
599.  	{PM_SOLDIER, PM_SERGEANT},
600.  	{PM_SERGEANT, PM_LIEUTENANT},
601.  	{PM_LIEUTENANT, PM_CAPTAIN},
602.  	{PM_WATCHMAN, PM_WATCH_CAPTAIN},
603.  	{PM_ALIGNED_PRIEST, PM_HIGH_PRIEST},
604.  	{PM_STUDENT, PM_ARCHEOLOGIST},
605.  	{PM_ATTENDANT, PM_HEALER},
606.  	{PM_PAGE, PM_KNIGHT},
607.  	{PM_ACOLYTE, PM_PRIEST},
608.  	{PM_APPRENTICE, PM_WIZARD},
609.  	{PM_MANES,PM_LEMURE},
610.  #ifdef KOPS
611.  	{PM_KEYSTONE_KOP, PM_KOP_SERGEANT},
612.  	{PM_KOP_SERGEANT, PM_KOP_LIEUTENANT},
613.  	{PM_KOP_LIEUTENANT, PM_KOP_KAPTAIN},
614.  #endif
615.  	/* WAC -- added killer coin piles */
616.  	{PM_PILE_OF_KILLER_COINS, PM_LARGE_PILE_OF_KILLER_COINS},
617.  	{PM_LARGE_PILE_OF_KILLER_COINS,PM_HUGE_PILE_OF_KILLER_COINS},
618.  	/* KMH -- added more sequences */
619.  	{PM_DINGO_PUPPY, PM_DINGO}, {PM_DINGO, PM_LARGE_DINGO},
620.  	{PM_PONY, PM_HORSE}, {PM_HORSE, PM_WARHORSE},
621.  	{PM_LARVA, PM_MAGGOT}, {PM_MAGGOT, PM_DUNG_WORM},
622.  	{PM_WINTER_WOLF_CUB, PM_WINTER_WOLF},
623.  	{PM_GIANT_TICK, PM_GIANT_FLEA}, {PM_GIANT_FLEA, PM_GIANT_LOUSE},	/* RJ */
624.  	/* DS -- growing up, Lethe style */
625.  	{PM_DEEP_ONE, PM_DEEPER_ONE}, {PM_DEEPER_ONE, PM_DEEPEST_ONE},
626.  	{PM_LAMB, PM_SHEEP}, 
627.  	{PM_SHOGGOTH, PM_GIANT_SHOGGOTH},
628.  	{PM_GNOLL, PM_GNOLL_WARRIOR}, {PM_GNOLL_WARRIOR, PM_GNOLL_CHIEFTAIN},
629.  	{PM_MIGO_DRONE, PM_MIGO_WARRIOR},
630.  
631.  	{NON_PM,NON_PM}
632.  };
633.  
634.  int
635.  little_to_big(montype)
636.  int montype;
637.  {
638.  #ifndef AIXPS2_BUG
639.  	register int i;
640.  
641.  	for (i = 0; grownups[i][0] >= LOW_PM; i++)
642.  		if(montype == grownups[i][0]) return grownups[i][1];
643.  	return montype;
644.  #else
645.  /* AIX PS/2 C-compiler 1.1.1 optimizer does not like the above for loop,
646.   * and causes segmentation faults at runtime.  (The problem does not
647.   * occur if -O is not used.)
648.   * lehtonen@cs.Helsinki.FI (Tapio Lehtonen) 28031990
649.   */
650.  	int i;
651.  	int monvalue;
652.  
653.  	monvalue = montype;
654.  	for (i = 0; grownups[i][0] >= LOW_PM; i++)
655.  		if(montype == grownups[i][0]) monvalue = grownups[i][1];
656.  
657.  	return monvalue;
658.  #endif
659.  }
660.  
661.  int
662.  big_to_little(montype)
663.  int montype;
664.  {
665.  	register int i;
666.  
667.  	for (i = 0; grownups[i][0] >= LOW_PM; i++)
668.  		if(montype == grownups[i][1]) return grownups[i][0];
669.  	return montype;
670.  }
671.  
672.  /*
673.   * Return the permonst ptr for the race of the monster.
674.   * Returns correct pointer for non-polymorphed and polymorphed
675.   * player.  It does not return a pointer to player role character.
676.   */
677.  const struct permonst *
678.  raceptr(mtmp)
679.  struct monst *mtmp;
680.  {
681.      if (mtmp == &youmonst && !Upolyd) return(&mons[urace.malenum]);
682.      else return(mtmp->data);
683.  }
684.  
685.  static const char *levitate[4]	= { "float", "Float", "wobble", "Wobble" };
686.  static const char *flys[4]	= { "fly", "Fly", "flutter", "Flutter" };
687.  static const char *flyl[4]	= { "fly", "Fly", "stagger", "Stagger" };
688.  static const char *slither[4]	= { "slither", "Slither", "falter", "Falter" };
689.  static const char *ooze[4]	= { "ooze", "Ooze", "tremble", "Tremble" };
690.  static const char *immobile[4]	= { "wiggle", "Wiggle", "pulsate", "Pulsate" };
691.  static const char *crawl[4]	= { "crawl", "Crawl", "falter", "Falter" };
692.  
693.  const char *
694.  locomotion(ptr, def)
695.  const struct permonst *ptr;
696.  const char *def;
697.  {
698.  	int capitalize = (*def == highc(*def));
699.  
700.  	return (
701.  		is_floater(ptr) ? levitate[capitalize] :
702.  		(is_flyer(ptr) && ptr->msize <= MZ_SMALL) ? flys[capitalize] :
703.  		(is_flyer(ptr) && ptr->msize > MZ_SMALL)  ? flyl[capitalize] :
704.  		slithy(ptr)     ? slither[capitalize] :
705.  		amorphous(ptr)  ? ooze[capitalize] :
706.  		!ptr->mmove	? immobile[capitalize] :
707.  		nolimbs(ptr)    ? crawl[capitalize] :
708.  		def
709.  	       );
710.  
711.  }
712.  
713.  const char *
714.  stagger(ptr, def)
715.  const struct permonst *ptr;
716.  const char *def;
717.  {
718.  	int capitalize = 2 + (*def == highc(*def));
719.  
720.  	return (
721.  		is_floater(ptr) ? levitate[capitalize] :
722.  		(is_flyer(ptr) && ptr->msize <= MZ_SMALL) ? flys[capitalize] :
723.  		(is_flyer(ptr) && ptr->msize > MZ_SMALL)  ? flyl[capitalize] :
724.  		slithy(ptr)     ? slither[capitalize] :
725.  		amorphous(ptr)  ? ooze[capitalize] :
726.  		!ptr->mmove	? immobile[capitalize] :
727.  		nolimbs(ptr)    ? crawl[capitalize] :
728.  		def
729.  	       );
730.  
731.  }
732.  
733.  /* return a phrase describing the effect of fire attack on a type of monster */
734.  const char *
735.  on_fire(mptr, mattk)
736.  struct permonst *mptr;
737.  struct attack *mattk;
738.  {
739.      const char *what;
740.  
741.      switch (monsndx(mptr)) {
742.      case PM_FLAMING_SPHERE:
743.      case PM_FIRE_VORTEX:
744.      case PM_FIRE_ELEMENTAL:
745.      case PM_SALAMANDER:
746.  	what = "already on fire";
747.  	break;
748.      case PM_WATER_ELEMENTAL:
749.      case PM_FOG_CLOUD:
750.      case PM_STEAM_VORTEX:
751.  	what = "boiling";
752.  	break;
753.      case PM_ICE_VORTEX:
754.      case PM_GLASS_GOLEM:
755.  	what = "melting";
756.  	break;
757.      case PM_STONE_GOLEM:
758.      case PM_CLAY_GOLEM:
759.      case PM_GOLD_GOLEM:
760.      case PM_AIR_ELEMENTAL:
761.      case PM_EARTH_ELEMENTAL:
762.      case PM_DUST_VORTEX:
763.      case PM_ENERGY_VORTEX:
764.  	what = "heating up";
765.  	break;
766.      default:
767.  	what = (mattk->aatyp == AT_HUGS) ? "being roasted" : "on fire";
768.  	break;
769.      }
770.      return what;
771.  }
772.  
773.  #endif /* OVLB */
774.  
775.  /*mondata.c*/