Talk:Glass

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Revision as of 01:50, 13 March 2008 by Fredil Yupigo (talk | contribs)
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Hmm, wait. Could zapping force bolt at gems be an easy way to distinguish between useless glass and expensive stones? --Someone Else 13:40, 19 October 2006 (UTC)

Sorry, it seems the DevTeam has already thought of that. Force bolt calls breaks() at zap.c#line1552, at dothrow.c#line1630 all glass objects except gems and artifacts are breakable. --Stefanor 22:57, 19 October 2006 (UTC)
In other words, yes? --67.160.118.193 06:09, 7 February 2008 (UTC)
'fraid not. They're considered "gems" as far as their class is concerned.76.22.123.186 06:21, 7 March 2008 (UTC)
What if we throw it at a wall? Fredil Yupigo 01:50, 13 March 2008 (UTC)