Talk:Monster frequency

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Revision as of 03:27, 7 October 2009 by Darth l33t (talk | contribs) ("No lower in difficulty than one-sixth that of the current level's difficulty")
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I have been using:

Name Frequency
very rare 1
rare 2
uncommon 3
common 4
very common 5

when filling in the monster templates, though this probably does not agree with the system others have been using and it should be standardised before we attempt to add anything in. -- SGrunt 01:28, 29 September 2006 (UTC)

I linked the monster template to this page so curious folk can see what frequency is all about. IMHO, the names add nothing, whereas the number is at least meaningful (frequency 5 really is 5 times more frequent than frequency 1). We don't, for example, use names for experience points granted ("not much", "some", "a bunch", "loads"). --Jayt 15:25, 29 September 2006 (UTC)
Indeed, saying "frequency: 2/5" or "frequency: 5/5" would be a more exact way of documenting it. --ZeroOne 16:27, 29 September 2006 (UTC)
Wouldn't it then be "frequency: 2/6~7" or "frequency: 5/6~7". That is my understanding from the explanation in the article. Shmoo 01:58, 23 January 2008 (UTC)
Not really. For one thing, the "/5" isn't particularly meaningful anyway, since what really matters is how many other monsters are available and what their frequencies are. Since the highest frequency in the game is 5, "/5" makes the most sense, or else just the number "Frequency: 2", etc. Still, pretty much anything is better than the words, since "very rare" sounds much less common than a factor of 5, which is why I checked this page in the first place. Kupopo 08:20, 27 January 2008 (UTC)

"No lower in difficulty than one-sixth that of the current level's difficulty"

What happens when one-sixth of the current level's difficulty is fractional? Is it rounded up, down, or just to the nearest whole number?--Kahran042 02:22, October 7, 2009 (UTC)

  • I believe integer division is always rounded down.--Darth l33t 03:27, October 7, 2009 (UTC)