Talk:Monsters with hits creatures as a +x weapon (SLASH'EM)

From NetHackWiki
Revision as of 15:52, 2 June 2012 by Ion frigate (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Article

Is this SLASH'EM specific? If yes, the article should be moved to "$Name (SLASH'EM)" and the article should say so. -14:44, January 22, 2010 (UTC)

The article is "$Name (SLASH'EM)" as of now, but I suggest to remove the "(SLASH'EM)". Most SLASH'EM articles (need +x weapon to hit, magic candle, whetstone, and so on) have no "SLASH'EM" in their titles. I guess that "$Name (SLASH'EM)" is only necessary when "$Name" exists as a different article, as happens with pet (SLASH'EM) versus pet. --Kernigh (talk) 02:50, 2 June 2012 (UTC)

Incomplete list

A comment at mhitm.c:1002, version 0.0.7E7F3, states, "a monster that needs a +1 weapon to hit it hits as a +1 weapon." I believe that all monsters on the other list, Monsters with need +x weapon to hit, also belong on this list, but now they are absent. --Kernigh (talk) 02:50, 2 June 2012 (UTC)

Yeah, I just confirmed that with a vampire mage and a vampire lord; the vampire mage could indeed hit the vampire lord. It is overriden if the monster is specified to have a different "hits as" flag, so the in the case of a monster that appears on both lists but in different places, this first list takes precedence. I'm thinking what we should do is add those monsters, but all linking to a single note pointing to that reference (so people won't think that this list is inconsistent with the monster properties listed on the individual monster pages).
Unfortunately, I don't think there's any good way to actually merge the pages; there definitely are monsters with a specified "hits as" that's different from their enchantment resistance flags (mist and shadow wolves, for starters). So they'll probably have to remain as two pages, but I'll add all the monsters that get "hits as +x" implicitly to this page. -Ion frigate (talk) 07:38, 2 June 2012 (UTC)
As a minor aside, the implicit hits as +x does not properly carry over for a polymorphed hero. A vampire mage hero's bite attack hits as +0, while a normal vampire mage's bite attack hits as +3. A few techniques do correctly read in the need +x to hit as hit as +x, but uhitm does not. -- Qazmlpok (talk) 13:43, 2 June 2012 (UTC)
Mentioned that in the note. -Ion frigate (talk) 15:52, 2 June 2012 (UTC)