Difference between revisions of "Template:Attributes"

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{{ #if: {{{nolimbs|}}} | <li> has no limbs. }}
 
{{ #if: {{{nolimbs|}}} | <li> has no limbs. }}
 
{{ #if: {{{nohead|}}} | <li> has no head. }}
 
{{ #if: {{{nohead|}}} | <li> has no head. }}
{{ #if: {{{mindless|}}} | <li> is mindless. }}
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{{ #if: {{{mindless|}}} | <li> is [[mindless]]. }}
 
{{ #if: {{{humanoid|}}} | <li> has [[humanoid|a head, a couple of arms, and a torso]]. }}
 
{{ #if: {{{humanoid|}}} | <li> has [[humanoid|a head, a couple of arms, and a torso]]. }}
 
{{ #if: {{{animal|}}} | <li> is an [[animal]]. }}
 
{{ #if: {{{animal|}}} | <li> is an [[animal]]. }}

Revision as of 15:19, 2 October 2015


This template is to be used only for the attributes parameter of Template:Monster. The parameter names are based on the names of the constants defined in monflag.h. An example of how to call this template is at Template:Monster.

Attribute Description
fly <monster> can fly.
swim <monster> can swim.
amorphous <monster> can flow under doors.
wallwalk <monster> can phase through walls.
cling <monster> can cling to the ceiling.
tunnel <monster> can tunnel through walls.
needpick <monster> needs a pick-axe to tunnel through walls.
conceal <monster> can hide under items.
hide <monster> can blend in with its surroundings.
amphibious <monster> can survive underwater.
breathless <monster> does not breathe.
notake <monster> cannot pick up items.
noeyes <monster> has no eyes.
nohands <monster> has no hands.
nolimbs <monster> has no limbs.
nohead <monster> has no head.
mindless <monster> is mindless.
humanoid <monster> has a head, a couple of arms, and a torso.
animal <monster> is an animal.
slithy <monster> has a serpent body.
unsolid <monster> does not have a solid form.
thick <monster> has a thick hide.
oviparous <monster> can lay eggs.
regen <monster> can regenerate hit points.
seeinvis <monster> can see invisible creatures.
tport <monster> can teleport.
tportcntrl <monster> has teleport control.
acid <monster> is acidic to eat.
pois <monster> is poisonous to eat.
carnivore <monster> can eat corpses.
herbivore <monster> can eat fruits.
omnivore <monster> can eat corpses and fruits.
metallivore <monster> can eat metal.
nopoly <monster> is not a valid polymorphable form.
undead <monster> is undead.
were <monster> can change between human and animal forms.
human <monster> is a human.
elf <monster> is an elf.
dwarf <monster> is a dwarf.
gnome <monster> is a gnome.
orc <monster> is an orc.
demon <monster> is a demon.
merc <monster> is a member of the Yendorian army.
lord <monster> is a lord to its kind.
prince <monster> is an overlord to its kind.
giant <monster> is a giant.
male <monster> is male.
female <monster> is female.
neuter <monster> is neither male nor female.
hostile <monster> is normally generated hostile.
peaceful <monster> is normally generated peaceful.
domestic <monster> can be tamed by feeding.
wander <monster> wanders randomly.
stalk <monster> can follow you to other levels.
nasty <monster> is nasty.
strong <monster> is strong.
rockthrow <monster> can throw boulders.
greedy <monster> likes gold.
jewels <monster> likes gems.
collect <monster> can pick up weapons and food.
magic <monster> can pick up magical items.
wantsamul <monster> wants the Amulet of Yendor.
wantsbell <monster> wants the Bell of Opening.
wantsbook <monster> wants the Book of the Dead.
wantscand <monster> wants the Candelabrum of Invocation.
wantsarti <monster> wants the quest artifact.
wantsall <monster> wants the Amulet of Yendor, the Bell of Opening, the Book of the Dead, the Candelabrum of Invocation, and the quest artifact.
waitsforu <monster> waits for you to come.
close <monster> lets you close unless attacked.
covetous <monster> wants the Amulet of Yendor, the Bell of Opening, the Book of the Dead, the Candelabrum of Invocation, and the quest artifact.
infravision <monster> has infravision.
infravisible <monster> can be seen through infravision.
nohell <monster> does not appear in Gehennom.
hell <monster> appears only in Gehennom.
sgroup <monster> appears in small groups normally.
lgroup <monster> appears in large groups normally.
nocorpse <monster> never leaves a corpse.
oldcorpse <monster> can leave an old <oldcorpse> corpse.
light <monster> gives out light.

The following attributes are specific to SLASH'EM, from SLASH'EM 0.0.7E7F2/monflag.h:

Attribute Description
death <monster> resists death magic.
drain <monster> resists level drain.
plusone <monster> requires a +1 weapon to hit.
plustwo <monster> requires a +2 weapon to hit.
plusthree <monster> requires a +3 weapon to hit.
plusfour <monster> requires a +4 weapon to hit.
hitasone <monster> hits creatures as a +1 weapon.
hitastwo <monster> hits creatures as a +2 weapon.
hitasthree <monster> hits creatures as a +3 weapon.
hitasfour <monster> hits creatures as a +4 weapon.
vampire <monster> is a vampire.
traitor <monster> is capable of treachery.
notame <monster> cannot be tamed.
vlgroup <monster> appears in very large groups.
light1 <monster> gives out radius 1 light.
light2 <monster> gives out radius 2 light.
light3 <monster> gives out radius 3 light.

The following attributes are specific to UnNetHack:

Attribute Description
groupattack <monster> hits and runs in groups.
blinker <monster> alternates between regenerating and attacking.
noregen <monster> does not naturally regenerate.
moria <monster> appears only in the Ruins of Moria.
stationary <monster> does not move.

NOTE: If none of the 'vore flags (herbivore, carnivore, omnivore, metallivore) are present, does not eat will be shown. Use the flag does_too_eat to override this without providing a *vore flag.