Difference between revisions of "Temple"

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An [[altar]] with a [[Aligned priest|priest]] tending it is a '''temple'''. If the priest and altar are [[alignment|co-aligned]] with you and your alignment record is good enough, the temple is a [[sanctuary]]. If a temple's resident priest dies or is otherwise removed from the room, the temple becomes desecrated; every time you enter a desecrated temple, there is 1/5 chance of "an enormous ghost" appearing next to you, paralyzing you for three turns, and then acting as an ordinary [[ghost]].{{refsrc|priest.c|384}} A desecrated temple cannot be restored; all desecrated temples that are generated normally (i.e. not in a bones file) will have the altar be unaligned if one is present.
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An [[altar]] with a [[Aligned priest|priest]] tending it is a '''temple'''. If the priest and altar are [[alignment|co-aligned]] with you and your alignment record is good enough, the temple is a [[sanctuary]]. If a temple's resident priest dies or is otherwise removed from the room, the temple becomes desecrated; every time you enter a desecrated temple, there is 1/5 chance of "an enormous ghost" appearing next to you, paralyzing you for three turns, and then acting as an ordinary [[ghost]].{{refsrc|src/priest.c|502|version=NetHack 3.6.6}} A desecrated temple cannot be restored; all desecrated temples that are generated normally (i.e. not in a bones file) will have the altar be unaligned if one is present.
  
 
==Generation==
 
==Generation==
One temple is created with probability 1/5 from level 9 on in an ordinary rooms-and-corridors level in the main dungeon, provided it does not already have a shop, a throne room, a leprechaun hall or a zoo.{{refsrc|mklev.c|735}} There is an 80% chance the temple is the same alignment as its hosting [[dungeon branch]], the rest of the time it has 1/3 chance of each alignment.{{refsrc|mkroom.c|513}}{{refsrc|dungeon.c|1434}}
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One temple is created with probability 1/5 from level 9 on in an ordinary rooms-and-corridors level in the main dungeon, provided it does not already have a shop, a throne room, a leprechaun hall or a zoo.{{refsrc|src/mklev.c|776|version=NetHack 3.6.6}} There is an 80% chance the temple is the same alignment as its hosting [[dungeon branch]], the rest of the time it has 1/3 chance of each alignment.{{refsrc|src/mkroom.c|590|version=NetHack 3.6.6}}{{refsrc|src/dungeon.c|1560|version=NetHack 3.6.6}}
  
 
==Special levels with temples==
 
==Special levels with temples==
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{{message|You hear a strident plea for donations.}}
 
{{message|You hear a strident plea for donations.}}
 
{{message|You hear someone praising <deity>.}}
 
{{message|You hear someone praising <deity>.}}
{{message|You hear someone beseeching <deity>.|A priest who can speak is present whose alignment matches that of the altar.{{refsrc|src/sounds.c|241|version=NetHack 3.6.0|comment=Temple sounds}}}}
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{{message|You hear someone beseeching <deity>.|A priest who can speak is present whose alignment matches that of the altar.{{refsrc|src/sounds.c|241|version=NetHack 3.6.6|comment=Temple sounds}}}}
{{message|You hear an an animal carcass being offered in sacrifice.|A priest who can speak is present whose alignment matches that of the altar, but you cannot see the priest or altar.{{refsrc|src/sounds.c|241|version=NetHack 3.6.0|comment=Temple sounds}}}}
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{{message|You hear an an animal carcass being offered in sacrifice.|A priest who can speak is present whose alignment matches that of the altar, but you cannot see the priest or altar.{{refsrc|src/sounds.c|241|version=NetHack 3.6.6|comment=Temple sounds}}}}
 
{{message|You have a forbidding feeling.|You are entering a desecrated or cross-aligned temple.}}
 
{{message|You have a forbidding feeling.|You are entering a desecrated or cross-aligned temple.}}
 
{{message|You have a strange forbidding feeling.|You are entering a temple and have an alignment record of -4 or lower.}}
 
{{message|You have a strange forbidding feeling.|You are entering a temple and have an alignment record of -4 or lower.}}
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==References==
 
==References==
  
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{{nethack-366}}
 
[[Category:Special rooms]]
 
[[Category:Special rooms]]

Revision as of 23:44, 4 July 2020

An altar with a priest tending it is a temple. If the priest and altar are co-aligned with you and your alignment record is good enough, the temple is a sanctuary. If a temple's resident priest dies or is otherwise removed from the room, the temple becomes desecrated; every time you enter a desecrated temple, there is 1/5 chance of "an enormous ghost" appearing next to you, paralyzing you for three turns, and then acting as an ordinary ghost.[1] A desecrated temple cannot be restored; all desecrated temples that are generated normally (i.e. not in a bones file) will have the altar be unaligned if one is present.

Generation

One temple is created with probability 1/5 from level 9 on in an ordinary rooms-and-corridors level in the main dungeon, provided it does not already have a shop, a throne room, a leprechaun hall or a zoo.[2] There is an 80% chance the temple is the same alignment as its hosting dungeon branch, the rest of the time it has 1/3 chance of each alignment.[3][4]

Special levels with temples

  • Minetown is guaranteed to have a temple
    • This level may leave bones, meaning a file can occur where the altar, the priest or both may not exist
    • Orcish Town has a desecrated temple.
  • The Valley of the Dead contains a temple of Moloch with an unaligned altar
  • Moloch's Sanctum has a temple housing the high priest of Moloch
  • The Knight quest locate level has a neutral temple
  • The Healer quest locate level has a chaotic temple
  • The Caveman quest home level has a temple that is always co-aligned
  • The Wizard quest goal level has a desecrated temple that is always cross-aligned
  • The Monk quest home level contains a desecrated temple
  • The Priest quest
    • The home level has a desecrated temple
    • There is a temple to Moloch on the locate level
  • The Tourist quest locate level has a desecrated temple that does not contain an altar at all

The room with the unaligned altar in Orcus Town is not considered a temple.

Messages

You hear a strident plea for donations.
You hear someone praising <deity>.
You hear someone beseeching <deity>.
A priest who can speak is present whose alignment matches that of the altar.[5]
You hear an an animal carcass being offered in sacrifice.
A priest who can speak is present whose alignment matches that of the altar, but you cannot see the priest or altar.[6]
You have a forbidding feeling.
You are entering a desecrated or cross-aligned temple.
You have a strange forbidding feeling.
You are entering a temple and have an alignment record of -4 or lower.
You experience a sense of peace.
You are entering a temple and have an alignment record of 20 or higher.
You experience an unusual sense of peace.
You are entering a temple and have an alignment record below 20.
A shiver runs down your <spine>.
You have an eerie feeling...
You are entering a temple without a priest.

Strategy

You can donate gold to the priest to get extra AC. For more information, see protection and aligned priest.

It is possible to change the alignment of an altar in a temple by sacrificing a monster, especially the right type of unicorn, but doing so will anger the priest. More information is on the page about altars.

When you are BUC testing rings, do not put them on inside the temple. If the ring is a ring of conflict, chances are you will have YASD on your hands. In fact, it is probably just a good idea to use the altar to do this anyway.

If you are read-identifying scrolls that you have recently BUC tested in the temple, it would be a good idea to read scrolls that are possibly Scrolls of fire away from the priest, preferably in another room, to avoid having the scrolls accidentally damage and anger the priest.

If there is a gas spore in the room, lure it out of the temple before killing it - if you kill it while in the temple and the priest is caught in the explosion, the priest will get angry. Do not test a drum that might be a drum of earthquake anywhere on the level. If the altar is within line of sight, it may be destroyed, and the priest be made hostile. Even if the altar is not within line of sight, the priest may still be made hostile by a chasm opening underneath him.

History

The messages involving priests pleading, praising, beseeching or sacrificing were not always limited to priests who matched the alignment of the altar. That limitation was added in NetHack 3.6.0.

References