Difference between revisions of "The Palantir of Westernesse"

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'''The Palantir of Westernesse''' was the [[Elf (role)|Elf]] [[quest artifact]] that previously appeared in ''[[NetHack]]''. It served as the prize for completing the [[Elf quest]] and defeating the [[quest nemesis]], the [[Goblin King]]. It was [[chaotic]] for [[wishing]] purposes, and its [[base item]] is a [[crystal ball]].
+
'''The Palantir of Westernesse''' was the [[Elf (role)|Elf]] [[quest artifact]] that previously appeared in ''[[NetHack]]''. It served as the prize for completing the [[Elf quest]] and defeating the [[quest nemesis]], the [[Goblin King]]. It was [[chaotic]] for [[wishing]] purposes, and its [[base item]] was a [[crystal ball]].
  
 
==Description==
 
==Description==
Line 18: Line 18:
  
 
==History==
 
==History==
The Palantir was introduced in [[NetHack 3.1.0]], and last appeared in [[NetHack 3.3.0]] - it was rendered [[defunct]] along with the Elf role in [[NetHack 3.3.1]], which introduced the ability to choose a starting race, including [[Elf (starting race)|the elf]]. The role itself was given a spiritual successor in the [[Ranger]], whose [[Ranger quest|quest branch]] employs a somewhat similar structure and uses exact same layout for the goal level, though [[The Longbow of Diana|the quest artifact]] and [[Scorpius|the nemesis guarding it]] are much different.
+
The Palantir of Westernesse was introduced in [[NetHack 3.1.0]], and last appeared in [[NetHack 3.2.3]] - it was rendered [[defunct]] along with the Elf role in [[NetHack 3.3.0]], which introduced the ability to choose a starting race, including [[Elf (starting race)|the elf]]. The role itself was given a spiritual successor in the [[Ranger]], whose [[Ranger quest|quest branch]] employs a somewhat similar structure and uses the exact same layout for the goal level, though [[The Longbow of Diana|the quest artifact]] and [[Scorpius|the nemesis guarding it]] are much different.
  
The data for the Palantir can still be found within artilist.h in the code of post-3.3.0 versions.{{refsrc|include/artilist.h|186|version=NetHack 3.6.6}}
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The data for the Palantir can still be found within artilist.h in the code of NetHack from version 3.3.0 on.{{refsrc|artilist.h|158|nethack=3.3.0}}{{refsrc|include/artilist.h|186|version=NetHack 3.6.7}}
  
 
==Origin==
 
==Origin==
 
{{wikipedia|Palantír}}
 
{{wikipedia|Palantír}}
A '''palantír''' (/ˈpælənˌtɪər/; pl. palantíri) is a magical artifact from [[J. R. R. Tolkien]]'s Middle-earth novels. It is an indestructible ball of crystal, used for communicating and viewing past and future events in other parts of Arda. The palantíri were made by the Elves of Valinor in the First Age - by the time of the setting of ''The Lord of the Rings'', only a few remained in existence.
+
A '''palantír''' (/ˈpælənˌtɪər/; pl. palantíri) is a magical artifact from the setting of [[J. R. R. Tolkien]]'s Middle-earth novels. It is an indestructible ball of crystal, used for communicating and viewing past and future events in other parts of Arda. The palantíri were made by the Elves of Valinor in the First Age - by the time of ''The Lord of the Rings'', only a few remained in existence.
  
 
Various major characters make use of palantíri, and a major recurring theme is that users had to "possess great strength of will and of mind" to direct the stone's gaze to its full capability. Others would find the stones unreliable, since it was unclear whether the events shown were from the past or future - users with sufficient power could take advantage of this if they chose to.
 
Various major characters make use of palantíri, and a major recurring theme is that users had to "possess great strength of will and of mind" to direct the stone's gaze to its full capability. Others would find the stones unreliable, since it was unclear whether the events shown were from the past or future - users with sufficient power could take advantage of this if they chose to.
  
Palantíri are the basis for [[Elvenking]]s in ''NetHack'' having a 2% chance to generate with a crystal ball. Elves are also the only starting race that can naturally reach an [[Intelligence]] of 20, which allows them to [[apply]] crystal balls without any chance of failure.
+
Palantíri are the basis for [[Elvenking]]s in ''NetHack'' generating with a crystal ball, which has a {{frac|50}} chance of occurring. Elves are also the only starting race that can ''naturally'' reach an [[Intelligence]] of 20, which allows crystal balls to be [[applied]] without any chance of failure.
  
 
==Variants==
 
==Variants==
In [[NetHack Plus]], the Palantir of Westernesse was made lawful to reflect the Elf role being lawful instead of chaotic. [[SLASH 6]] retained this while making the Elf role open to all alignments. Their successor [[SLASH'EM]] did not retain the role or its artifact.
+
Most variants still retain the Palantir of Westernesse in some manner, and a few of them opt to retool it.
  
===SlashTHEM===
+
===NetHack Plus/SLASH 6===
In [[SlashTHEM]], the [[Elph]] role is a retool of the old Elf role, and the Palantir of Westernesse serves as the quest artifact.
+
In [[NetHack Plus]], the Palantir of Westernesse was made lawful to reflect the Elf role being lawful instead of chaotic. [[SLASH 6]] retained this while making the Elf role open to all alignments. Their successor [[SLASH'EM]] did not retain the role or its artifact in versions based on 3.3.0 and later.
  
 
===dNetHack===
 
===dNetHack===
 
[[dNetHack]] retools the old Elf quest as the [[Elvish Racial Quest]], where elven [[Noble]]s, [[Priest]]s, Rangers, and [[Wizard]]s face the [[Necromancer (Quest Nemesis)|Necromancer]] for the Palantir of Westernesse. The Palantir remains a chaotic, elf-favoring intelligent crystal ball - when carried, it grants x-ray vision, telepathy, [[warning]], and [[reflection]]. Invoking the artifact can tame nearby monsters.
 
[[dNetHack]] retools the old Elf quest as the [[Elvish Racial Quest]], where elven [[Noble]]s, [[Priest]]s, Rangers, and [[Wizard]]s face the [[Necromancer (Quest Nemesis)|Necromancer]] for the Palantir of Westernesse. The Palantir remains a chaotic, elf-favoring intelligent crystal ball - when carried, it grants x-ray vision, telepathy, [[warning]], and [[reflection]]. Invoking the artifact can tame nearby monsters.
  
{{variant-343}}
+
===SlashTHEM===
 +
In older versions of [[SlashTHEM]], the [[Elph]] role was a retool of the old Elf role, and the Palantir of Westernesse served as the quest artifact.
 +
 
 +
==References==
 +
<references/>
 +
{{variant-343|offset=1}}
 +
{{noversion}}
 
[[Category:Defunct objects]]
 
[[Category:Defunct objects]]
[[Category:SlashTHEM quest artifacts]]
 
 
[[Category:dNetHack quest artifacts]]
 
[[Category:dNetHack quest artifacts]]

Latest revision as of 09:13, 29 October 2023

(   The Palantir of Westernesse   Crystal ball.png
Base item crystal ball
Affiliation
When carried
When applied
When invoked
Base price 8000 zm
Weight 150

The Palantir of Westernesse was the Elf quest artifact that previously appeared in NetHack. It served as the prize for completing the Elf quest and defeating the quest nemesis, the Goblin King. It was chaotic for wishing purposes, and its base item was a crystal ball.

Description

When carried, the Palantir of Westernesse granted regeneration, telepathy, and half spell damage. When invoked, it tamed nearby creatures.

History

The Palantir of Westernesse was introduced in NetHack 3.1.0, and last appeared in NetHack 3.2.3 - it was rendered defunct along with the Elf role in NetHack 3.3.0, which introduced the ability to choose a starting race, including the elf. The role itself was given a spiritual successor in the Ranger, whose quest branch employs a somewhat similar structure and uses the exact same layout for the goal level, though the quest artifact and the nemesis guarding it are much different.

The data for the Palantir can still be found within artilist.h in the code of NetHack from version 3.3.0 on.[1][2]

Origin

A palantír (/ˈpælənˌtɪər/; pl. palantíri) is a magical artifact from the setting of J. R. R. Tolkien's Middle-earth novels. It is an indestructible ball of crystal, used for communicating and viewing past and future events in other parts of Arda. The palantíri were made by the Elves of Valinor in the First Age - by the time of The Lord of the Rings, only a few remained in existence.

Various major characters make use of palantíri, and a major recurring theme is that users had to "possess great strength of will and of mind" to direct the stone's gaze to its full capability. Others would find the stones unreliable, since it was unclear whether the events shown were from the past or future - users with sufficient power could take advantage of this if they chose to.

Palantíri are the basis for Elvenkings in NetHack generating with a crystal ball, which has a 150 chance of occurring. Elves are also the only starting race that can naturally reach an Intelligence of 20, which allows crystal balls to be applied without any chance of failure.

Variants

Most variants still retain the Palantir of Westernesse in some manner, and a few of them opt to retool it.

NetHack Plus/SLASH 6

In NetHack Plus, the Palantir of Westernesse was made lawful to reflect the Elf role being lawful instead of chaotic. SLASH 6 retained this while making the Elf role open to all alignments. Their successor SLASH'EM did not retain the role or its artifact in versions based on 3.3.0 and later.

dNetHack

dNetHack retools the old Elf quest as the Elvish Racial Quest, where elven Nobles, Priests, Rangers, and Wizards face the Necromancer for the Palantir of Westernesse. The Palantir remains a chaotic, elf-favoring intelligent crystal ball - when carried, it grants x-ray vision, telepathy, warning, and reflection. Invoking the artifact can tame nearby monsters.

SlashTHEM

In older versions of SlashTHEM, the Elph role was a retool of the old Elf role, and the Palantir of Westernesse served as the quest artifact.

References