Titan

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A titan, H, is a type of monster that appears in NetHack. It is a strong and omnivorous giant humanoid that possesses infravision and flight, and can be seen via infravision. The titan is a close cousin of the giants that is similarly capable of lifting and throwing boulders, though eating its corpse or tin will not confer strength increases.

A titan has a single weapon attack and will attempt to cast one arcane monster spell during each of its turns.

The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

As of commit 5ad45fc6, eating a titan corpse or tin can restore some energy.

Generation

Randomly-generated titans can generate as peaceful for lawful characters, and will not be randomly generated in Gehennom.

Titans can very rarely appear among the random H that make up the second quest monster class for Cavemen and make up 6175 of the monsters randomly generated on the Caveman quest. Similarly, they can also appear among the random H that make up the second quest monster class for Valkyries and make up 6175 of the monsters randomly generated on the Valkyrie quest.

A titan is always generated on the second map of Medusa's Island within the entrance hall at level creation.[1]

A titan has a 12 chance of generating with a boulder.[2]

Titans are not a valid target for genocide.

Strategy

Titans are among the more difficult monsters that can be encountered in the deepest parts of the dungeon - the possible titan on Medusa's Island in particular is one of two significant obstacles on the average dig for victory, with the other being the general presence of minotaurs. Their tendency to be peaceful towards lawful characters is generally a notable advantage compared to other alignments.

Titans are alarmingly fast at 18 speed, possess a good AC of -3, and can wear armor. While less physically damaging than other H, titans can still deal decent damage with their weapon attack; the spells they cast can make for tricky fights, especially if they become even faster using haste self and summon nasties for assistance. Magic resistance can help protect against most of the spells in a titan's arsenal, and titans also respect Elbereth - but many of the nasties they can summon, including minotaurs, elf-lords, Elvenkings, captains, and couatls do not.

One way to avoid randomly-generated titans is to keep your experience level low. For example, assuming a character at XL 14, titans are only randomly generated starting at depths of 26 - the Dungeons of Doom can terminate on dungeon level 25 at highest and DL 29 at the lowest, and titans cannot appear in Gehennom, leaving the window of generation outside of shapeshifters and polymorph traps narrow. However, they can still be randomly generated in the Castle, on Medusa's Island, and via polymorph - they can also generate during the ascension run, though at this point you will be much better equipped to handle or avoid them as desired.

Taming and cancellation are possible counters to titans, though both are risky due to their high MR score of 70. For casters with a sufficiently high experience level, while the cancellation spell may be preferable to the wand, those capable of the required skill level in matter spells should invest in alternate and more direct options, such as the Wizard's magic missile. Putting them to sleep is similarly risky, though success means having a few free turns to inflict the necessary damage without fear of retaliation; a wielded potion of sleeping is a good choice for this. Cockatrice corpses can render titans a non-issue with gloves and good to-hit, and cockatrices are conveniently found among the nasties a titan can summon; conflict can also turn a titan's summoned nasties against them or each other, at minimum diverting their focus from you.

As pets

Pet titans are superb fighters due to the combination of flight, spellcasting, weapon attack, excellent speed, and solid defenses. Their natural AC easily compensates for an inability to wear torso armor, and their size also makes them immune to engulfing, including instadeath by digestion. A shield of reflection is ideal for protecting the titan from a wand of death, and a unicorn horn is standard for any humanoid pet; ensure that the titan is wielding a suitably powerful one-handed weapon before leaving the shield for them, as they may instead wield the unicorn horn and have no room to wear one.

Titans and balrogs are among the best monsters that pets can be polymorphed into, and both can be outfitted with limited armor and weapons. Unlike balrogs, titans are not inediate, but can easily keep themselves fed - even so, be wary if a tamed titan becomes confused from hunger.

The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Monsters that eat food can gain intrinsics from corpses, allowing a titan to gain poison resistance and other intrinsic resistances that can vastly increase their survival odds.

History

The titan first appears in NetHack 3.0.0.

Origin

In Greek mythology, the Titans (Ancient Greek οἱ Τῑτᾶνες) were the pre-Olympian gods, According to the Theogony of Hesiod, they are the twelve children of the primordial parents Uranus (Sky) and Gaia (Earth), with two sets of six male and female Titans: Oceanus, Coeus, Crius, Hyperion, Iapetus, Cronus, Theia, Rhea, Themis, Mnemosyne, Phoebe, and Tethys. Cronus mated with his older sister Rhea, who then bore the first generation of Olympians: Zeus, Hades, Poseidon, Hestia, Demeter, and Hera. Certain descendants of the Titans, such as Prometheus, Atlas, Helios, and Leto, are sometimes also called Titans.

The Titans were overthrown as part of the Greek succession myth, which has features that can be seen in the stories of the Hurrians, Hittites, Babylonians, and other West Asian cultures - the story of the Titanomachy tells how Cronus seized power from his father Uranus and ruled the cosmos with his fellow Titans, before being defeated and replaced in turn as the ruling pantheon of gods by Zeus and the Olympians in the titular ten-year war. The vanquished Titans were banished from the upper world and held imprisoned under guard in Tartarus, though some Titans were allowed to remain free.

The titans of Dungeons & Dragons make their debut in the original 1974 set, and also appear in the 1st Edtion Monster Manual. They are portrayed as the largest of the true giants, called voninjotunen in their own language, and rank highest in the social order of giants. A titan resembles a large, muscular human who typically lacks facial hair and is dressed in Grecian style, and is the most intelligent among giants - many titans are capable spellcasters and psionics, with numerous spell-like abilities. Titans typically wield huge war hammers, and may also carry javelins to throw. Titans primarily reside on planes other than the Prime Material, and are often known to speak Abyssal and Celestial, as well as Draconic, Common and all six dialects of Giant. The ancestor of all titans is Lanaxis, one of the mortal children of Annam All-Father and Othea.

Variants

SLASH'EM

In SLASH'EM, titans can be genocided, but are also given death resistance.

UnNetHack

In UnNetHack, a titan has a 14 chance of occupying the throne in the second island-based map of the Castle.

dNetHack

In dNetHack, titans are primordials, and have their difficulty increased to 21. Titans have much better defenses than in NetHack, possessing an effective AC of -13 (with all 23 points in 'natural' AC), but cast much more limited monster spells: titans will cast either drop boulder, which causes a boulder to fall directly on the player character, or lightning bolt, which zaps a ray of lightning towards the character similar to a wand of lightning.

A titan may occupy the throne of a throne room - their court can contain storm giants, fire giants, frost giants, hill giants, stone giants, regular giants, sons of Typhon, dryads, naiads, oreads, and deminymphs.

EvilHack

In EvilHack, a titan has a 14 chance of occupying the throne in the second island-based map of the Castle, which is adapted from UnNetHack.

Hostile titans are all the more threatening due to the increased number of monster spells - however, this also makes them even more popular as pets, since pets in EvilHack are somewhat smarter about managing their own inventory, and monster spells can be used by tame spellcasting monsters and players in the form of a spellcasting monster in combat.

Encyclopedia entry

Gaea, mother earth, arose from the Chaos and gave birth to
Uranus, heaven, who became her consort. Uranus hated all
their children, because he feared they might challenge his
own authority. Those children, the Titans, the Gigantes,
and the Cyclops, were banished to the nether world. Their
enraged mother eventually released the youngest titan,
Chronos (time), and encouraged him to castrate his father and
rule in his place. Later, he too was challenged by his own
son, Zeus, and he and his fellow titans were ousted from
Mount Olympus.

[ Greek Mythology, by Richard Patrick ]

References