Torch

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Revision as of 12:38, 1 June 2012 by Qazmlpok (talk | contribs) (Looks like 1d3 damage requires cold resistance to me. Also, this will never burn items on a fire resistant monster as far as I can tell, but I don't know a good way to clarify this.)
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( Torch.png
Name torch
Appearance torch
Damage vs. small 1d2+(1+(1d3))
Damage vs. large 1d5+(1+(1d3))
To-hit bonus +0
Weapon skill club
Size one-handed
Base price 8 zm
(+10/positive
enchant)
Weight 20
Material wood

A torch is a new weapon-tool in SLASH'EM. A lit torch becomes your wielded weapon, and does fire damage to monsters. A new torch can stay lit for 600 to 899 turns[1] before it burns out.

When a lit torch hits a monster without fire resistance, it deals 1 extra damage, plus an additional 1d3 damage if the monster resists cold.[2] It also has a chance to destroy potions, scrolls or spellbooks in the monster's inventory.

Usage

To light a torch, apply it with a. This wields the torch! A cursed torch will weld itself to your hand. You can't light a torch if you can't wield it (for example, when wielding a cursed weapon, or polymorphed into something without hands).

To extinguish a wielded lit torch, either apply it again, or wield something else. You can't keep a lit torch in your pack; you will automatically extinguish the torch. However, you can drop or throw a lit torch, and it will stay lit. By dropping a lit torch, you can enjoy its light while you wield a better weapon. If you pick up a lit torch, you automatically extinguish it.

A lit torch shines for radius 3, same as a brass lantern, oil lamp or magic candle. However, those light sources are more convenient because you can carry them without wielding them.

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History

Torch
Author Malcolm Ryan
Download link
NetHack PatchDB 88

The torch first appeared in a patch for NetHack 3.4.0. Then SLASH'EM 0.0.7E0 included this patch.[3]

References