Difference between revisions of "Trident"

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Tridents have origins dating back to ancient Greece and Rome, and have been used for both fishing and combat historically and in modern times; the trident is also the divine instrument of the Greek god [[Poseidon]], as indicated by the encyclopedia entry. Both these facts also explain the to-hit bonus against sea monsters and swimmers. The word "trident" originates from the Latin ''tridentis'' which literally means "three teeth", referring to the tines; tridents designed primarily for fishing usually have barbed tines, which may be the basis for the 3 dice used to calculate damage versus large monsters.
 
Tridents have origins dating back to ancient Greece and Rome, and have been used for both fishing and combat historically and in modern times; the trident is also the divine instrument of the Greek god [[Poseidon]], as indicated by the encyclopedia entry. Both these facts also explain the to-hit bonus against sea monsters and swimmers. The word "trident" originates from the Latin ''tridentis'' which literally means "three teeth", referring to the tines; tridents designed primarily for fishing usually have barbed tines, which may be the basis for the 3 dice used to calculate damage versus large monsters.
  
In warfare, tridents were favored for their long reach and ability to disarm and dismount horse-riding combatants. The trident also sees use often in heraldry and military emblems. In ''[[Dungeons & Dragons]]'', [http://www.dandwiki.com/wiki/SRD:Trident tridents] deal 1d8 base damage versus opponents, but have a lower critical hit multiplier than the the similar 1d8 [http://www.dandwiki.com/wiki/SRD:Spear long spear]. Though this results in lower average damage, they are one-handed, allowing for use of a shield or an off-hand weapon.
+
In warfare, tridents were favored for their long reach and ability to disarm and dismount horse-riding combatants. The trident also sees use often in heraldry and military emblems. In ''[[Dungeons & Dragons]]'', [http://www.dandwiki.com/wiki/SRD:Trident tridents] deal 1d8 base damage versus opponents, but have a lower critical hit multiplier than the similar 1d8 [http://www.dandwiki.com/wiki/SRD:Spear long spear]. Though this results in lower average damage, they are one-handed, allowing for use of a shield or an off-hand weapon.
  
 
==Messages==
 
==Messages==

Revision as of 22:23, 31 July 2021

) Trident.png
Name trident
Appearance trident
Damage vs. small 1d6+1
Damage vs. large 3d4
To-hit bonus +0
Weapon skill trident
Size one-handed
Base price 5 zm
(+10/positive
enchant)
Weight 25
Material iron

A trident is a kind of weapon that appears in NetHack. It has a special +4 to-hit bonus against swimming monsters that are in water, and a secondary +2 to-hit bonus against any ​S snake or ​; sea monster that is not in water.[1]

If you eat a trident while while polymorphed into a metallivore, you get YAFM and exercise wisdom.[2]

Generation

Tridents are one of the rarer weapons in the game, making up only about 0.8% of all randomly generated weapons.

Horned devils have a 34 chance to generate with a trident,[3] and salamanders have a 221 chance (approximately ~9.5%) of generating with one.[4]

Trident skill

Trident
Max Role
Basic
Skilled

Tridents are the only weapon to use the trident skill. There are no artifact tridents.

Strategy

Tridents are a popular choice for the off-hand weapon when twoweaponing, comparable to sabers, crysknives and katanas. They average one more point of damage than the katana versus large monsters, and are the most damaging one-handed non-artifact weapon against such targets.

Average damage calculation

The average damage calculations in the following table do not include bonuses from weapon skills, strength, or from using a blessed weapon against undead or demons.

Weapon Small monsters Large monsters
+0 trident \frac{1+6}{2}+1=\bold{4.5} \frac{3+12}{2}=\bold{7.5}
+7 trident \frac{1+6}{2}+1+7=\bold{11.5} \frac{3+12}{2}+7=\bold{14.5}

History

Tridents were present in the first public release of Hack, Hack 1.0.3.

Origin

A real world trident

Tridents have origins dating back to ancient Greece and Rome, and have been used for both fishing and combat historically and in modern times; the trident is also the divine instrument of the Greek god Poseidon, as indicated by the encyclopedia entry. Both these facts also explain the to-hit bonus against sea monsters and swimmers. The word "trident" originates from the Latin tridentis which literally means "three teeth", referring to the tines; tridents designed primarily for fishing usually have barbed tines, which may be the basis for the 3 dice used to calculate damage versus large monsters.

In warfare, tridents were favored for their long reach and ability to disarm and dismount horse-riding combatants. The trident also sees use often in heraldry and military emblems. In Dungeons & Dragons, tridents deal 1d8 base damage versus opponents, but have a lower critical hit multiplier than the similar 1d8 long spear. Though this results in lower average damage, they are one-handed, allowing for use of a shield or an off-hand weapon.

Messages

That was pure chewing satisfaction!
You ate a trident while in the form of a metallivore.
Four out of five dentists agree.
As above, while hallucinating.

Encyclopedia entry

Poseido(o)n, lord of the seas and father of rivers and
fountains, was the son of Chronos and Rhea, brother of Zeus,
Hades, Hera, Hestia and Demeter. His rank of ruler of the
waves he received by lot at the Council Meeting of the Gods,
at which Zeus took the upper world for himself and gave
dominion over the lower world to Hades.
Poseidon is associated in many ways with horses and thus is
the god of horses. He taught men how to ride and manage the
animal he invented and is looked upon as the originator and
guardian deity of horse races.
His symbol is the familiar trident or three-pronged spear
with which he can split rocks, cause or quell storms, and
shake the earth, a power which makes him the god of
earthquakes as well. Physically, he is shown as a strong and
powerful ruler, every inch a king.

[ The Encyclopedia of Myths and Legends of All Nations,
     by Herbert Robinson and Knox Wilson ]

References

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.0. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-360}} tag to the current version's tag or {{noversion}} as appropriate.