Difference between revisions of "Undead"

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(Common among undead specifically, rather than 1 monster class and a member of a second)
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'''Undead''' in NetHack are a class of unliving monsters. They include the following [[monster class]]es:
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'''Undead''' in NetHack are a group of unliving monsters. They include the following [[monster class]]es:
  
 
*{{mcsl|L}} [[lich]]es
 
*{{mcsl|L}} [[lich]]es
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==Common traits==
 
==Common traits==
Undead monsters are represented internally by the monster attribute <code>'''M2_UNDEAD'''</code> Undead take an extra [[D notation|d4]] of damage from [[blessed]] items, and [[vampire]]s and [[shade]]s take an extra d20 from [[silver]] weapons. Drinking [[holy water]] also harms them, including the player if they are polymorphed into an undead form; however, [[unholy water]] actually [[exercise]]s constitution. Undead deal double damage [[time|in the hour of midnight]].
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Undead monsters are represented internally by the monster attribute <code>'''M2_UNDEAD'''</code>. Undead take an extra [[D notation|d4]] of damage from [[blessed]] items. Contact with [[holy water]] (including quaffing) also harms them, including the player if polymorphed into an undead form; however, [[unholy water]] actually [[exercise]]s constitution. Undead deal double damage [[time|in the hour of midnight]].
  
[[Priest]]s and [[knight]]s can [[turn undead]], which can scare undead or destroy low-level ones completely. A [[wand of undead turning]] or [[spell of turn undead]] can also damage them and scare them.
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[[Priest]]s and [[knight]]s can [[turn undead]], which can scare undead or even destroy lower-level ones completely. A [[wand of undead turning]] or [[spell of turn undead]] can also damage and scare them.
  
Undead are immune to [[drain resistance|level drain]], such as from the [[Staff of Aesculapius]]. They are also all immune to [[cold]] (except [[vampire]]s), [[sleep]], and [[poison]]. All undead are naturally immune to [[death ray]]s.
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Undead are immune to [[drain resistance|level drain]], such as from the [[Staff of Aesculapius]]. They are also all immune to [[sleep]], [[poison]], and [[death ray]]s; with the exception of vampires, they are also immune to [[cold]].
  
Reading the [[Book of the Dead]] while [[cursed]] will summon [[hostile]] undead. The blessed book will [[peaceful|pacify]] them, and [[tame]] them wherever possible if you are [[chaotic]]. If nothing else helps, the [[Sunsword]] does double damage against undead.
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Reading the [[Book of the Dead]] while [[cursed]] will summon [[hostile]] undead. The blessed book will [[peaceful|pacify]] them, and [[tame]] them whenever possible if you are [[chaotic]]. [[Sunsword]] does double damage against undead monsters.
  
 
===Undead and garlic===
 
===Undead and garlic===

Revision as of 06:49, 21 April 2021

Undead in NetHack are a group of unliving monsters. They include the following monster classes:

Common traits

Undead monsters are represented internally by the monster attribute M2_UNDEAD. Undead take an extra d4 of damage from blessed items. Contact with holy water (including quaffing) also harms them, including the player if polymorphed into an undead form; however, unholy water actually exercises constitution. Undead deal double damage in the hour of midnight.

Priests and knights can turn undead, which can scare undead or even destroy lower-level ones completely. A wand of undead turning or spell of turn undead can also damage and scare them.

Undead are immune to level drain, such as from the Staff of Aesculapius. They are also all immune to sleep, poison, and death rays; with the exception of vampires, they are also immune to cold.

Reading the Book of the Dead while cursed will summon hostile undead. The blessed book will pacify them, and tame them whenever possible if you are chaotic. Sunsword does double damage against undead monsters.

Undead and garlic

All undead dislike garlic and will avoid it where they can.