User:Red kangaroo/YANIs/Dungeon/Computer Level

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This is my reimagination of the original level as a portal branch with special goal for the player to accomplish.

Layout

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The whole level is lit, undiggable, unmappable and no-teleport.

The player arrives at the desiganted magic portal. Randomly on the level are placed four special items: amulet of data storage, ring of timely backup, scroll of root password detection and wand of debugging. These items are not otherwise randomly generated, but may be wished for with the exception of the wand.

The four # located in the small alcoves are computer terminals.

Goal

While no monsters are present on the level when the player first enters, grid bugs quickly start spawning in large numbers. No other monsters spawn on this level.

Grid bugs here are scaled in damage and difficulty to pose a challenge to the player, plus for each grid bug killed, the rest is made slightly more difficult again and the spawn rate increases. The player needs to kill a certain number of grid bugs to defeat the "wave", after which a floppy disc is generated randomly on the level. Any number of waves can be defeated and each creates a single floppy disc, but each requires slightly more grid bugs killed and the grid bugs themselves are, of course, steadily more dangerous.

To achieve the goal of this special level, the player needs to get at least four floppy discs and insert them into the four computer terminals (by #looting the terminal and selecting a floppy disc to insert). Each floppy disc inserted increases the difficulty and spawn rate of grid bugs again. Additional floppy discs may be inserted into the same terminal, but only after at least one floppy disc is inserted into each terminal is the goal achieved, so doing this only results in more difficult fight.

Should the player leave the level before activating all four terminals (either through the portal or by levelport), all terminals will deactivate and the player must start again.

Once all four terminals are activated, the digital rune is generated randomly on the level.