User:Tungtn/Physical damage analysis/Caveman

From NetHackWiki
Jump to navigation Jump to search

Note on strength: Median start strength of cavemen is typically 18, and therefore will be the baseline for the early game.

Early game

+1 club

  • 18 str: +2
  • basic club: +0
  • small: 4 / 6.5 / 9
  • large: 4 / 5 / 6

+0 mace

  • 18 str: +2
  • basic mace: +0
  • small: 4 / 6.5 / 9
  • large: 3 / 5.5 / 8

+0 dwarvish spear

  • 18 str: +2
  • basic spear: +0
  • 3 / 6.5 / 10

Mid game

+0 unicorn horn

  • 18 str: +2 or +4 (2x two-handed in DynaHack)
  • basic unicorn horn: +0
  • NetHack
    • 3 / 8.5 / 14
  • DynaHack
    • 5 / 10.5 / 16

+0 dwarvish mattock

  • 18 str: +2 or +4 (2x two-handed in DynaHack)
  • basic pick-axe: +0
  • NetHack
    • small: 3 / 8.5 / 14
    • large: 5 / 13.5 / 22
  • DynaHack
    • small: 5 / 10.5 / 16
    • large: 7 / 15.5 / 24

+0 silver spear (rare!)

  • 18 str: +2
  • expert spear: +2 or +3 (DynaHack)
  • subtotal of bonuses: +4 or +5 (DynaHack)
  • NetHack
    • non-silver
      • small: 5 / 7.5 / 10
      • large: 5 / 8.5 / 12
    • silver
      • small: 6 / 18 / 30
      • large: 6 / 19 / 32
  • DynaHack
    • non-silver
      • small: 6 / 8.5 / 11
      • large: 6 / 9.5 / 13
    • silver
      • small: 7 / 19 / 31
      • large: 7 / 20 / 33

+0 Sceptre of Might

  • 18 str: +2
  • expert mace: +2 or +3 (DynaHack)
  • subtotal of bonuses: +4 or +5 (DynaHack)
  • NetHack
    • resist
      • small: 6 / 8.5 / 11
      • large: 5 / 7.5 / 10
    • non-resist
      • small: 8 / 13 / 18
      • large: 6 / 11 / 16
  • DynaHack
    • resist
      • small: 7 / 9.5 / 12
      • large: 6 / 8.5 / 11
    • non-resist
      • small: 9 / 14 / 19
      • large: 7 / 12 / 17

Late game

+7 Sceptre of Might

  • 18/** str: +6
  • expert mace: +2 or +3 (DynaHack)
  • subtotal of bonuses: +4 or +5 (DynaHack)
  • NetHack (can be stolen by Wizard of Yendor)
    • resist
      • small: 13 / 15.5 / 18
      • large: 12 / 14.5 / 17
    • non-resist
      • small: 22 / 27 / 32
      • large: 20 / 25 / 30
  • DynaHack (CANNOT be stolen by Wizard of Yendor)
    • resist
      • small: 14 / 16.5 / 19
      • large: 13 / 15.5 / 18
    • non-resist
      • small: 23 / 28 / 33
      • large: 21 / 26 / 31

Late game damage breakdowns

+7 Sceptre of Might

27/25, 15.5/14.5 resisted:

  • +14 from enchantment
    • +7 twice from Sceptre of Might
  • +6 from 18/** strength
  • +2 from expert mace
  • +9/7 avg from Sceptre of Might base damage
    • d6+1/d6 with double damage vs. cross-aligned