Difference between revisions of "User:Umbire the Phantom/sandbox"

From NetHackWiki
Jump to navigation Jump to search
m (left this off too long)
 
(45 intermediate revisions by 2 users not shown)
Line 1: Line 1:
'''Nagas''', {{white|N}}, are a [[monster class|class]] of [[monster]]s who have the head of a [[human (monster attribute)|human]] and the body of a [[snake]]. The class consists of the following monsters and their hatchling forms:
+
=Variant list copypaste=
 +
Arranged in general order of release for my convenience, and made Level 3 headings for the same purpose.
 +
===NetHack: The Next Generation===
  
*{{monsymlink|red naga}}
+
===SLASH'EM===
**{{monsymlink|red naga hatchling}}
 
*{{monsymlink|black naga}}
 
**{{monsymlink|black naga hatchling}}
 
*{{monsymlink|golden naga}}
 
**{{monsymlink|golden naga hatchling}}
 
*{{monsymlink|guardian naga}}
 
**{{monsymlink|guardian naga hatchling}}
 
  
==Common traits==
+
===ZAPM===
  
===Hatchlings===
+
===NetHack brass===
'''Naga hatchlings''' are neutral-aligned and do not randomly generate outside of certain branches with a neutral "bias" such as the [[Oracle]] and [[Sokoban]]. The hatchlings do not have any devastating attacks and are mostly harmless.
 
<simpletabs>
 
Red|{{monster
 
|name=red naga hatchling
 
|symbol={{monsym|red_naga_hatchling}}
 
|tile=[[Image:Red naga hatchling.png]]
 
|difficulty=4
 
|level=3
 
|experience=28
 
|speed=10
 
|AC=6
 
|MR=0
 
|align=0
 
|frequency=0
 
|genocidable=Yes
 
|attacks=Bite 1d4
 
|weight=500
 
|nutr=100
 
|size=Large
 
|resistances=Fire, Poison
 
|resistances conveyed=Fire (10%), Poison (10%)
 
|attributes={{attributes|A red naga hatchling|nolimbs=1|slithy=1|thick=1|notake=1|does_too_eat=1|strong=1|infravisible=1|omnivore=1}}
 
|reference=[[monst.c#line1621]]}}
 
  
The '''red naga hatchling''' is infravisible, and is the only naga with less than a {{frac|5}} chance of conveying poison resistance from eating their corpse or tinned meat. They instead have a 10% chance each to convey either poison resistance or fire resistance.
+
===dev/null Tournament===
|-|
 
Black|{{monster
 
|name=naga hatchling
 
|symbol={{monsym|black_naga_hatchling}}
 
|tile=[[Image:Black naga hatchling.png]]
 
|difficulty=4
 
|level=3
 
|experience=28
 
|speed=10
 
|AC=6
 
|MR=0
 
|align=0
 
|frequency=0
 
|genocidable=Yes
 
|attacks=Bite 1d4
 
|weight=500
 
|nutr=100
 
|size=Large
 
|resistances=Poison, Acid, Stoning
 
|resistances conveyed=Poison (20%)
 
|attributes={{attributes|A black naga hatchling|nolimbs=1|slithy=1|thick=1|notake=1|does_too_eat=1|strong=1|acid=1|carnivore=1}}
 
|reference=[[monst.c#line1621]]
 
}}
 
|-|
 
Golden|{{monster
 
|name=naga hatchling
 
|symbol={{monsym|golden_naga_hatchling}}
 
|tile=[[Image:Golden naga hatchling.png]]
 
|difficulty=4
 
|level=3
 
|experience=28
 
|speed=10
 
|AC=6
 
|MR=0
 
|align=0
 
|frequency=0
 
|genocidable=Yes
 
|attacks=Bite 1d4
 
|weight=500
 
|nutr=100
 
|size=Large
 
|resistances=Poison
 
|resistances conveyed=Poison (20%)
 
|attributes={{attributes|A golden naga hatchling|nolimbs=1|slithy=1|thick=1|notake=1|does_too_eat=1|strong=1|omnivore=1}}
 
|reference=[[monst.c#line1621]]
 
}}
 
|-|
 
Guardian|{{monster
 
|name=naga hatchling
 
|symbol={{monsym|guardian_naga_hatchling}}
 
|tile=[[Image:Guardian naga hatchling.png]]
 
|difficulty=4
 
|level=3
 
|experience=28
 
|speed=10
 
|AC=6
 
|MR=0
 
|align=0
 
|frequency=0
 
|genocidable=Yes
 
|attacks=Bite 1d4
 
|weight=500
 
|nutr=100
 
|size=Large
 
|resistances=Poison
 
|resistances conveyed=Poison (20%)
 
|attributes={{attributes|A guardian naga hatchling|nolimbs=1|slithy=1|thick=1|notake=1|does_too_eat=1|strong=1|omnivore=1}}
 
|reference=[[monst.c#line1621]]
 
}}
 
</simpletabs>
 
{{clear}}
 
  
== Red naga ==
+
===GruntHack===
{{monster
 
|name=red naga
 
|difficulty=8
 
|level=6
 
|experience=82
 
|speed=12
 
|AC=4
 
|MR=0
 
|align=-4
 
|frequency=1
 
|genocidable=Yes
 
|attacks=Bite 2d4, Breath 2d6 [[fire]]
 
|weight=2600
 
|nutr=400
 
|size=Huge
 
|resistances=Fire, Poison
 
|resistances conveyed=Fire (20%), Poison (20%)
 
|attributes={{attributes|A red naga|
 
|nolimbs=1|slithy=1|thick=1|oviparous=1|notake=1|
 
|omnivore=1|strong=1|infravisible=1}}
 
|reference=[[monst.c#line1627]]
 
}}
 
Be careful not to fight '''red nagas''' over [[ice]].
 
{{clear}}
 
  
== Black naga ==
+
===SporkHack===
{{monster
 
|name=black naga
 
|difficulty=10
 
|level=8
 
|experience=132
 
|speed=14
 
|AC=2
 
|MR=10
 
|align=4
 
|frequency=1
 
|genocidable=Yes
 
|attacks=Bite 2d6, Spit 0d0 [[acid venom]]
 
|weight=2600
 
|nutr=400
 
|size=Huge
 
|resistances=Poison, Acid, Stoning
 
|resistances conveyed=Poison (20%)
 
|attributes={{attributes|A black naga|
 
|nolimbs=1|slithy=1|thick=1|oviparous=1|acid=1|=
 
|notake=1|carnivore=1|strong=1|}}
 
|reference=[[monst.c#line1634]]
 
}}
 
While all naga corpses convey [[poison resistance]] when eaten, '''black naga''' corpses are also [[acid]]ic.
 
{{clear}}
 
  
== Golden naga ==
+
===UnNetHack===
{{monster
 
|name=golden naga
 
|difficulty=13
 
|level=10
 
|experience=239
 
|speed=14
 
|AC=2
 
|MR=70
 
|align=5
 
|frequency=1
 
|genocidable=Yes
 
|attacks=Bite 2d6, Magic 4d6 [[monster spell|spell-casting]]
 
|weight=2600
 
|nutr=400
 
|size=Huge
 
|resistances=Poison
 
|resistances conveyed=Poison
 
|attributes={{attributes|A golden naga|
 
|nolimbs=1|slithy=1|thick=1|oviparous=1|=
 
|notake=1|omnivore=1|strong=1}}
 
|reference=[[monst.c#line1642]]
 
}}
 
'''Golden nagas''' are able to [[Destroy armor (monster spell)|destroy armor]], although having a source of [[magic resistance]] negates this. They can also [[Curse items|curse items]] in your inventory, the effects of which can be reduced, but not avoided even with magic resistance or [[Half spell damage|half spell damage]].
 
{{clear}}
 
  
== Guardian naga ==
+
===AceHack===
{{monster
 
|name=guardian naga
 
|difficulty=16
 
|level=12
 
|experience=295
 
|speed=16
 
|AC=0
 
|MR=50
 
|align=7
 
|frequency=1
 
|genocidable=Yes
 
|attacks=Bite 1d6 [[paralysis]], Spit 1d6 [[blinding venom]], Hug 2d4
 
|weight=2600
 
|nutr=400
 
|size=Huge
 
|resistances=Poison
 
|resistances conveyed=Poison (20%)
 
|attributes={{attributes|A guardian naga|
 
|nolimbs=1|slithy=1|thick=1|oviparous=1|pois=1|=
 
|notake=1|omnivore=1|strong=1}}
 
|reference=[[monst.c#line1649]]
 
}}
 
  
'''Guardian nagas''' can paralyze you with their bite attack. A [[ring of free action]] is handy in this case.
+
===NitroHack===
{{clear}}
 
  
 +
===NetHack 4===
 +
 +
===dNetHack===
 +
 +
===DynaHack===
 +
 +
===NetHack Fourk===
 +
 +
===FIQHack===
 +
 +
===The November NetHack Tournament===
 +
 +
===xNetHack===
 +
 +
===SpliceHack===
 +
 +
===notdNetHack===
 +
 +
===EvilHack===
 +
 +
===GnollHack===
 +
 +
===SlashTHEM===
 +
 +
===Hack'EM===
 +
 +
=Sebastian Klein=
 +
:''This'll probably get merged into the [[NetHack: The Next Generation]] article whenever I rewrite that.''
 +
'''Sebastian Klein''' is the creator of [[NetHack: The Next Generation]], a [[NetHack 3.1.3]] variant which he released in 1994. Very little information is known about him - he has a personal site found [http://www.sebastian-klein.de/ here], and posts from Klein can be found in [[rec.games.roguelike.nethack]] as late as 2000.
 +
 +
<!--
 +
{{stub}}
 +
{{noversion}}
 +
[[Category:Community]]
 +
[[Category:Notable people]]
 +
-->
 +
=[[Doppelganger (starting race)]]=
 
==Strategy==
 
==Strategy==
Nagas are considered [[kebabable]], able to be skewered, and you receive a +2 [[to-hit]] bonus when using a weapon that uses the [[spear]] skill.
+
Remember that the minimum required XL is the experience level at which the form would have the same check as a controlled #youpoly attempt, e.g. there is always a set {{frac|20}} of feeling like a new doppelganger rather than achieving the desired polyform.
 +
 
 +
===Common polyform traits===
 +
* The various medium-sized humanoids can wear most if not all available armor and use weapons.
 +
* [[Demons]] have natural [[fire resistance]] and [[poison resistance]], and bare-handed melee attacks can gate in other demons. However, they are weak to silver and blessed weapons, you cannot pray as a demon, and tame demons are usually [[traitor]]ous, making them dangerous to keep around if they have more HP than you.
 +
* Vampiric monsters are inediate and ''usually'' possess intrinsic regeneration and breathlessness - most of them are medium-sized humanoids, and they can feed and increase nutrition through their bite attacks. However, many of them are also weak to silver and blessed weapons and/or cannot access prayer due to being undead.
  
==History==
+
==The Polyform List==
 +
{| class="prettytable sortable"
 +
! colspan="6" style="font-size:larger" | SLASH'EM polyforms
 +
|-
 +
!Monster
 +
!Monster level
 +
!Base AC
 +
!#[[Monster (command)|monster]] ability
 +
!Traits
 +
!Uses, advantages and drawbacks
 +
|-
 +
|[[death dog]]
 +
|2
 +
|7
 +
|None
 +
|<ul><li>Two 1d10 hit dice</li><li>12 speed</li></ul>
 +
|<ul><li>Combat</li><li>Deals decent damage, accessible early</li><li>Very low carrying capacity, no hands</li></ul>
 +
|-
 +
|[[hill orc]]
 +
|2
 +
|10
 +
|None
 +
|<ul><li>Medium-sized humanoid</li><li>[[Strong]]</li><li>9 speed</li></ul>
 +
|<ul><li>Combat</li><li>Earliest accessible humanoid form</li><li>Strength bolsters damage and carrying capacity</li><li>Somewhat slow compared to similar later forms</li></ul>
 +
|-
 +
|[[rhaumbusun]]
 +
|2
 +
|9
 +
|[[Gaze]] at monsters
 +
|<ul><li>Tiny animal</li><li>9 speed</li><li>Paralyzing gaze</li><li>Oviparous</li></ul>
 +
|<ul><li>Taming</li><li>Can create more by laying eggs</li><li>Slow and weak, but pets with paralysis can be an edge against some early-game threats</li></ul>
 +
|-
 +
|[[water nymph]]
 +
|3
 +
|9
 +
|Remove [[iron chain]]s attached to you
 +
|<ul><li>Medium-sized humanoid</li><li>Sets charisma to 18</li><li>Sets carrying cap to max (1000 aum)</li><li>Two hit dice - one theft attack and one seduction attack</li><li>[[Teleportitis]]</li><li>[[Swimmer]]</li><li>Hits as +1</li></ul>
 +
|<ul><li>Combat</li><li>Escape</li><li>Travel</li><li>Inherent charisma makes shopping easier</li><li>Can carry far more without [[encumbrance]]</li><li>Can use weapons, allowing you to inflict damage and possibly steal multiple items in one attack</li><li>Random teleports can be very inconvenient</li><li>Can teleport at-will, which can serve various purposes especially with [[teleport control]]</li><li>Swimming acts as water-walking, allowing for a greater ease of access to certain area ('''beware of de-polymorphing over water!''')</li></ul>
 +
|-
 +
|[[pixie]]
 +
|3
 +
|3
 +
|Remove [[iron chain]]s attached to you
 +
|<ul><li>Tiny</li><li>15 speed</li><li>Sets charisma to 18</li><li>Sets carry cap to max</li><li>Hits as +1</li><li>Sees invisible<\li></ul>
 +
|<ul><li>Casting</li><li>Defense</li><li>Travel</li><li>Does not become invisible like NPC pixies</li><li>Size prevents you from wearing armor or wielding weapons</li><li>Cannot interact with doors</li><li>Can only attack by casting spells and use wands</li><li>Natural AC with bonuses can compensate for lack of armor</li><li>Can use speed and squeeze past boulders to evade monsters</li><li>Form can be used briefly to shrink out of cursed armor</li></ul>
 +
|-
 +
|[[barrow wight]]
 +
|3
 +
|5
 +
|None
 +
|<ul><li>Medium-sized humanoid</li><li>[[Cold resistance]], poison resistance, [[sleep resistance]]</li><li>[[Breathless]]</li><li>[[Undead]]</li><li>12 speed</li><li>Level-draining melee attack</li></ul>
 +
|<ul><li>Combat</li><li>Early, accessible form with natural AC and some good immunities, including [[drain resistance]]</li><li>Can weaken foes in melee</li><li>Lower carry cap than the average character</li></ul>
 +
|-
 +
|[[spined devil]]
 +
|5
 +
|1
 +
|None
 +
|<ul><li>Demon</li><li>Winged flier</li><li>18 speed</li><li>Two hit dice</li></ul>
 +
|<ul><li>Combat</li><li>Cannot wear body armor or helms</li><li>Natural AC compensates for fewer armor slots</li><li>Very fast with decently strong attacks</li></ul>
 +
|-
 +
|[[energy vortex]]
 +
|6
 +
|2
 +
|None
 +
|<ul><li>Whirly</li><li>Resists shock, stoning, disintegration, poison and sleep</li><li>20 speed</li><li>Engulfing attack</li><li>Passive shock damage</li><li>Blind</li><li>Inediate</li></ul>
 +
|<ul><li>Cannot wear armor</li><li>Decent natural AC</li><li>Very fast form that benefits from doppelganger AC bonuses</li><li>Can pick up items</li><li>Telepathy may be required to deal with blindness</li></ul>
 +
|-
 +
|[[succubus]]/[[incubus]]
 +
|6
 +
|0
 +
|N/A
 +
|<ul><li>Medium-sized humanoid</li><li>Demon</li><li>Sets charisma to 18</li><li>Flier</li><li>12 speed</li><li>Infravision</li><li>Infravisible</li><li>Seduction/theft attack</li><li>Resists fire and poison</li></ul>
 +
|<ul><li>Combat</li><li>Defense</li><li>Can seduce opposite-gender monsters and steal items</li><li>Solid natural AC, can wear all non-silver armor without any trouble</li><li>Silver weakness may be deterrent</li></ul>
 +
|-
 +
|[[mummy|human mummy]]
 +
|6
 +
|4
 +
|N/A
 +
|<ul><li>Medium-sized humanoid</li><li>12 speed</li><li>Infravision</li><li>Doesn't need to eat</li><li>Resists cold, sleep, and poison</li><li>Mindless</li><li>Breathless</li><li>Undead</li></ul>
 +
|<ul><li>Combat</li><li>Altar camping</li><li>Decent natural AC, can wear all armor</li><li>Can be used to stall hunger until more food is acquired</li></ul>
 +
|-
 +
|[[marilith]]
 +
|7
 +
|<nowiki>-6</nowiki>
 +
|N/A
 +
|<ul><li>Demon</li><li>Sets charisma to 18</li><li>12 speed</li><li>Infravision</li><li>Infravisible</li><li>Resists fire and poison</li><li>Two weapon attacks</li><li>Sees invisible</li></ul>
 +
|<ul><li>Combat</li><li>Defense</li><li>Great natural AC</li><li>Restricted to non-silver boots, gloves, and weapons</li><li>Can #[[twoweapon]] if original role can</li><li>Can [[gate]] in other demons with attacks, with a higher likelihood if bare-handed</li><li>Silver weakness may be deterrent</li></ul>
 +
|-
 +
|[[salamander]]
 +
|8
 +
|<nowiki>-1</nowiki>
 +
|N/A
 +
|<ul><li>12 speed</li><li>Infravisible</li><li>Resists fire and sleep</li><li>Multiple attacks including [[holding]] and [[fire]]</li><li>[[Thick-skinned]]</li></ul>
 +
|<ul><li>Combat</li><li>Defense</li><li>Good natural AC</li><li>Can wear all armor except for boots</li></ul>
 +
|-
 +
! colspan="6" style="font-size:larger" | With polymorph control (at experience level 9)
 +
|-
 +
!Monster
 +
!Monster level
 +
!Base AC
 +
!#[[Monster (command)|monster]] ability
 +
!Traits
 +
!Uses
 +
|-
 +
|[[Fire vampire]]
 +
|12
 +
|0
 +
|None
 +
|<ul><li>Medium-sized humanoid</li><li>Flier</li><li>Inediate</li><li>Strong</li><li>Hungerless regeneration</li><li>24 base speed</li><li>Five hit dice with bloodsucking bite and fiery attacks</li></ul>
 +
|<ul><li>Combat</li><li>All-around powerful form that can level drain monsters and set them aflame</li><li>Stellar base AC, flight and double base speed</li><li>Can use all armor and weapons</li><li>''Not'' undead, and thus lacks intrinsic drain resistance</li><li>''Not'' a fiery monster, thus vulnerable to [[sliming]]</li><li>Fire attacks can destroy loot</li><li>Draining corpses for nutrition leaves them intact for tinning/sacrifice</li><li>Dangerous to attack monsters with high-damage passives or deadly effects when eaten<!--This may be changed pending an opportunity to test in explore/wiz mode--></li></ul>
 +
|}
  
==Origin==
+
===Monsters to review===
{{Wikipedia|Nāga}}
+
====Before gaining polymorph control====
 +
* Medium-sized humanoids can wear most, if not all armor, and use weapons.
 +
** Doppelgangers can start polymorphing into [[mind flayer]]s with a reasonable chance of success at level 6 or 7; the brain-eating attack will make short work of most monsters, but is useless against those without heads or brains, and downright dangerous against monsters with passive attacks.  Mind flayers will not be stoned when attacking a cockatrice; the tentacle attack is instead turned off.
 +
* Demons
 +
** [[Chasme]]s are guaranteed at level 8, and attack quickly with 4 hit die that can put foes to sleep. Great for [[Stealing from shops|killing shopkeepers]] (though this will come at the cost of -5 alignment record if you kill the shopkeeper without having them become angry with you due to not waking up).
 +
* Although not guaranteed until level 8, a level 5-7 character has a reasonable chance of polymorphing into a [[basilisk]].  They are essentially stronger cockatrices, with the same passive attacks.  As such, they can be very handy for getting through the [[Gnomish mines]]. [[Nutrition]] can be a problem since you can't eat statues.  Also, the similar [[asphynx]] may look appealing, being faster, but it can carry very few items, and cannot pick any up at all.
 +
** If you're trapped by a single monster, [[chickatrice]]s are guaranteed at 4 and will stone an attacking monster. However, they have extremely low base HP, can carry very little, and are slow, so they should only be used as an instakill in case of emergency.
 +
* [[Unicorn]]s are guaranteed at level 4. They have high speed and a decent attack, and can use #monster to remove some bad effects.
 +
* [[Mumak]]il are guaranteed at level 5. They have comparatively very strong attacks, but somewhat low speed. Especially good if you are fast or, better still, very fast.
 +
* [[Leocrotta]]s are guaranteed at level 6. They are moderately fast and quite powerful, although unable to use any weapons or armor.
 +
* [[Oviparous]] monsters can provide some highly useful pets via egg laying, especially in the early game:
 +
** [[Gargoyle]]s and [[winged gargoyle]]s can sit and lay eggs that will hatch has gargoyles; normal gargoyles can wear armor, but the [[fly]]ing winged gargoyles cannot.  Both forms also have excellent natural AC.
 +
** [[Soldier ants]] are guaranteed at level 3, and as pets, can if anything be almost too effective - they can often close in, kill and devour weak foes in the time taken for an unhasted player to make even a single move. Creating an army may be tempting, but this can lead to nutrition problems if you can't reach corpses in time. Spawning 2 or 3 is generally more than sufficient.
  
==Variants==
+
=Table tweaking=
 +
{|class="wikitable"
 +
!colspan="2" rowspan="2"| !! colspan="10"|Shopkeeper's race
 +
|-
 +
! Human !! Elf !! Dwarf !! Orc !! Gnome !! Illithid !! Centaur !! Nymph !! Giant
 +
|-
 +
|rowspan="9"|Your race || Human ||  ||  ||  || &times;{{frac|4|3}} ||  || &times;10 || &times;{{frac|3|2}} ||  || &times;{{frac|4|3}}
 +
|-
 +
| Elf ||  || &times;{{frac|4|5}} || &times;{{frac|4|3}} || &times;3 ||  || &times;10 ||  ||  ||
 +
|-
 +
| Dwarf  ||  || &times;{{frac|4|3}} || &times;{{frac|3|4}} || &times;{{frac|5|3}} ||  || &times;10 || &times;{{frac|3|2}} ||  || &times;{{frac|3|2}}
 +
|-
 +
| Orc || &times;{{frac|4|3}} || &times;2 || &times;2 || &times;{{frac|2|3}} ||  || &times;10 || &times;{{frac|3|2}} ||  ||
 +
|-
 +
| Gnome || &times;{{frac|4|3}} ||  ||  ||  ||  || &times;10 || &times;{{frac|3|2}} ||  || &times;{{frac|4|3}}
 +
|-
 +
| Illithid ||  || &times;2 || &times;2 ||  ||  ||  || &times;{{frac|3|2}} ||  || &times;{{frac|4|3}}
 +
|-
 +
| Centaur || &times;{{frac|3|2}} ||  ||  ||  ||  || &times;10 || &times;{{frac|3|4}} ||  ||
 +
|-
 +
| Hobbit ||  ||  ||  || &times;3 ||  || &times;10 ||  ||  || &times;{{frac|4|3}}
 +
|-
 +
| Giant ||  ||  || &times;{{frac|3|2}} ||  ||  || &times;10 ||  ||  || &times;{{frac|3|4}}
 +
|}
  
== Encyclopedia entry ==
+
Special notes:
 +
* If the shopkeeper is of some other monster species not listed here, they behave as the Human column indicates.
 +
* Gnomish shopkeepers additionally increase price &times;{{frac|3|2}} if your [[Intelligence]] is less than or equal to 14, or &times;{{frac|4|3}} if it is greater than 14 but less than 18.
 +
* Nymph shopkeepers base their prices on your Charisma with no regard for your race: &times;{{frac|4|3}} if your charisma is 15 or higher and &times;{{frac|5|3}} otherwise.
  
{{encyclopedia|<poem>
+
{|class="wikitable"
The naga is a mystical creature with the body of a snake and
+
!colspan="1" rowspan="2"| !! colspan="9"|Shopkeeper's race
the head of a man or woman. They will fiercely protect the
+
|-
territory they consider their own.  Some nagas can be forced
+
! Human/Other !! Elf !! Dwarf !! Orc !! Gnome !! Illithid !! Centaur !! Nymph !! Giant
to serve as guardians by a spellcaster of great power.
+
|-
</poem>}}
+
|rowspan="1"|Giant ||  ||  || &times;{{frac|3|2}} ||  || &times;{{frac|3|2}} if [[Int|INT]] is <=14<br/>&times;{{frac|4|3}} if INT is 15-17 || &times;10 || || &times;{{frac|4|3}} if [[Cha|CHA]] is >=15<br/>&times;{{frac|5|3}} if CHA is <15 || &times;{{frac|3|4}}
 +
|}

Latest revision as of 18:14, 16 June 2023

Variant list copypaste

Arranged in general order of release for my convenience, and made Level 3 headings for the same purpose.

NetHack: The Next Generation

SLASH'EM

ZAPM

NetHack brass

dev/null Tournament

GruntHack

SporkHack

UnNetHack

AceHack

NitroHack

NetHack 4

dNetHack

DynaHack

NetHack Fourk

FIQHack

The November NetHack Tournament

xNetHack

SpliceHack

notdNetHack

EvilHack

GnollHack

SlashTHEM

Hack'EM

Sebastian Klein

This'll probably get merged into the NetHack: The Next Generation article whenever I rewrite that.

Sebastian Klein is the creator of NetHack: The Next Generation, a NetHack 3.1.3 variant which he released in 1994. Very little information is known about him - he has a personal site found here, and posts from Klein can be found in rec.games.roguelike.nethack as late as 2000.

Doppelganger (starting race)

Strategy

Remember that the minimum required XL is the experience level at which the form would have the same check as a controlled #youpoly attempt, e.g. there is always a set 120 of feeling like a new doppelganger rather than achieving the desired polyform.

Common polyform traits

  • The various medium-sized humanoids can wear most if not all available armor and use weapons.
  • Demons have natural fire resistance and poison resistance, and bare-handed melee attacks can gate in other demons. However, they are weak to silver and blessed weapons, you cannot pray as a demon, and tame demons are usually traitorous, making them dangerous to keep around if they have more HP than you.
  • Vampiric monsters are inediate and usually possess intrinsic regeneration and breathlessness - most of them are medium-sized humanoids, and they can feed and increase nutrition through their bite attacks. However, many of them are also weak to silver and blessed weapons and/or cannot access prayer due to being undead.

The Polyform List

SLASH'EM polyforms
Monster Monster level Base AC #monster ability Traits Uses, advantages and drawbacks
death dog 2 7 None
  • Two 1d10 hit dice
  • 12 speed
  • Combat
  • Deals decent damage, accessible early
  • Very low carrying capacity, no hands
hill orc 2 10 None
  • Medium-sized humanoid
  • Strong
  • 9 speed
  • Combat
  • Earliest accessible humanoid form
  • Strength bolsters damage and carrying capacity
  • Somewhat slow compared to similar later forms
rhaumbusun 2 9 Gaze at monsters
  • Tiny animal
  • 9 speed
  • Paralyzing gaze
  • Oviparous
  • Taming
  • Can create more by laying eggs
  • Slow and weak, but pets with paralysis can be an edge against some early-game threats
water nymph 3 9 Remove iron chains attached to you
  • Medium-sized humanoid
  • Sets charisma to 18
  • Sets carrying cap to max (1000 aum)
  • Two hit dice - one theft attack and one seduction attack
  • Teleportitis
  • Swimmer
  • Hits as +1
  • Combat
  • Escape
  • Travel
  • Inherent charisma makes shopping easier
  • Can carry far more without encumbrance
  • Can use weapons, allowing you to inflict damage and possibly steal multiple items in one attack
  • Random teleports can be very inconvenient
  • Can teleport at-will, which can serve various purposes especially with teleport control
  • Swimming acts as water-walking, allowing for a greater ease of access to certain area (beware of de-polymorphing over water!)
pixie 3 3 Remove iron chains attached to you
  • Tiny
  • 15 speed
  • Sets charisma to 18
  • Sets carry cap to max
  • Hits as +1
  • Sees invisible<\li>
  • Casting
  • Defense
  • Travel
  • Does not become invisible like NPC pixies
  • Size prevents you from wearing armor or wielding weapons
  • Cannot interact with doors
  • Can only attack by casting spells and use wands
  • Natural AC with bonuses can compensate for lack of armor
  • Can use speed and squeeze past boulders to evade monsters
  • Form can be used briefly to shrink out of cursed armor
barrow wight 3 5 None
  • Combat
  • Early, accessible form with natural AC and some good immunities, including drain resistance
  • Can weaken foes in melee
  • Lower carry cap than the average character
spined devil 5 1 None
  • Demon
  • Winged flier
  • 18 speed
  • Two hit dice
  • Combat
  • Cannot wear body armor or helms
  • Natural AC compensates for fewer armor slots
  • Very fast with decently strong attacks
energy vortex 6 2 None
  • Whirly
  • Resists shock, stoning, disintegration, poison and sleep
  • 20 speed
  • Engulfing attack
  • Passive shock damage
  • Blind
  • Inediate
  • Cannot wear armor
  • Decent natural AC
  • Very fast form that benefits from doppelganger AC bonuses
  • Can pick up items
  • Telepathy may be required to deal with blindness
succubus/incubus 6 0 N/A
  • Medium-sized humanoid
  • Demon
  • Sets charisma to 18
  • Flier
  • 12 speed
  • Infravision
  • Infravisible
  • Seduction/theft attack
  • Resists fire and poison
  • Combat
  • Defense
  • Can seduce opposite-gender monsters and steal items
  • Solid natural AC, can wear all non-silver armor without any trouble
  • Silver weakness may be deterrent
human mummy 6 4 N/A
  • Medium-sized humanoid
  • 12 speed
  • Infravision
  • Doesn't need to eat
  • Resists cold, sleep, and poison
  • Mindless
  • Breathless
  • Undead
  • Combat
  • Altar camping
  • Decent natural AC, can wear all armor
  • Can be used to stall hunger until more food is acquired
marilith 7 -6 N/A
  • Demon
  • Sets charisma to 18
  • 12 speed
  • Infravision
  • Infravisible
  • Resists fire and poison
  • Two weapon attacks
  • Sees invisible
  • Combat
  • Defense
  • Great natural AC
  • Restricted to non-silver boots, gloves, and weapons
  • Can #twoweapon if original role can
  • Can gate in other demons with attacks, with a higher likelihood if bare-handed
  • Silver weakness may be deterrent
salamander 8 -1 N/A
  • Combat
  • Defense
  • Good natural AC
  • Can wear all armor except for boots
With polymorph control (at experience level 9)
Monster Monster level Base AC #monster ability Traits Uses
Fire vampire 12 0 None
  • Medium-sized humanoid
  • Flier
  • Inediate
  • Strong
  • Hungerless regeneration
  • 24 base speed
  • Five hit dice with bloodsucking bite and fiery attacks
  • Combat
  • All-around powerful form that can level drain monsters and set them aflame
  • Stellar base AC, flight and double base speed
  • Can use all armor and weapons
  • Not undead, and thus lacks intrinsic drain resistance
  • Not a fiery monster, thus vulnerable to sliming
  • Fire attacks can destroy loot
  • Draining corpses for nutrition leaves them intact for tinning/sacrifice
  • Dangerous to attack monsters with high-damage passives or deadly effects when eaten

Monsters to review

Before gaining polymorph control

  • Medium-sized humanoids can wear most, if not all armor, and use weapons.
    • Doppelgangers can start polymorphing into mind flayers with a reasonable chance of success at level 6 or 7; the brain-eating attack will make short work of most monsters, but is useless against those without heads or brains, and downright dangerous against monsters with passive attacks. Mind flayers will not be stoned when attacking a cockatrice; the tentacle attack is instead turned off.
  • Demons
    • Chasmes are guaranteed at level 8, and attack quickly with 4 hit die that can put foes to sleep. Great for killing shopkeepers (though this will come at the cost of -5 alignment record if you kill the shopkeeper without having them become angry with you due to not waking up).
  • Although not guaranteed until level 8, a level 5-7 character has a reasonable chance of polymorphing into a basilisk. They are essentially stronger cockatrices, with the same passive attacks. As such, they can be very handy for getting through the Gnomish mines. Nutrition can be a problem since you can't eat statues. Also, the similar asphynx may look appealing, being faster, but it can carry very few items, and cannot pick any up at all.
    • If you're trapped by a single monster, chickatrices are guaranteed at 4 and will stone an attacking monster. However, they have extremely low base HP, can carry very little, and are slow, so they should only be used as an instakill in case of emergency.
  • Unicorns are guaranteed at level 4. They have high speed and a decent attack, and can use #monster to remove some bad effects.
  • Mumakil are guaranteed at level 5. They have comparatively very strong attacks, but somewhat low speed. Especially good if you are fast or, better still, very fast.
  • Leocrottas are guaranteed at level 6. They are moderately fast and quite powerful, although unable to use any weapons or armor.
  • Oviparous monsters can provide some highly useful pets via egg laying, especially in the early game:
    • Gargoyles and winged gargoyles can sit and lay eggs that will hatch has gargoyles; normal gargoyles can wear armor, but the flying winged gargoyles cannot. Both forms also have excellent natural AC.
    • Soldier ants are guaranteed at level 3, and as pets, can if anything be almost too effective - they can often close in, kill and devour weak foes in the time taken for an unhasted player to make even a single move. Creating an army may be tempting, but this can lead to nutrition problems if you can't reach corpses in time. Spawning 2 or 3 is generally more than sufficient.

Table tweaking

Shopkeeper's race
Human Elf Dwarf Orc Gnome Illithid Centaur Nymph Giant
Your race Human ×43 ×10 ×32 ×43
Elf ×45 ×43 ×3 ×10
Dwarf ×43 ×34 ×53 ×10 ×32 ×32
Orc ×43 ×2 ×2 ×23 ×10 ×32
Gnome ×43 ×10 ×32 ×43
Illithid ×2 ×2 ×32 ×43
Centaur ×32 ×10 ×34
Hobbit ×3 ×10 ×43
Giant ×32 ×10 ×34

Special notes:

  • If the shopkeeper is of some other monster species not listed here, they behave as the Human column indicates.
  • Gnomish shopkeepers additionally increase price ×32 if your Intelligence is less than or equal to 14, or ×43 if it is greater than 14 but less than 18.
  • Nymph shopkeepers base their prices on your Charisma with no regard for your race: ×43 if your charisma is 15 or higher and ×53 otherwise.
Shopkeeper's race
Human/Other Elf Dwarf Orc Gnome Illithid Centaur Nymph Giant
Giant ×32 ×32 if INT is <=14
×43 if INT is 15-17
×10 ×43 if CHA is >=15
×53 if CHA is <15
×34